-- 1029400: LR_ブロリー_アクティブ変身 -- sp_effect_a9_00133 -- tf0070 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- エフェクト(味方) SP_01 = 163079; -- ef_001 ブロリー変身 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身 ------------------------------------------------- MAX_FRAME_0 = 1248; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 ブロリー変身 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 228, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE002 = playSeVer2( spep_0 + 46, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 46, 1330, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 54, 1006, "", 0, 0, 0, -1); --気を高める SE005 = playSeVer2( spep_0 + 92, 1176, "",spep_0 + 484, 44, 66, -1); setPitch( spep_0 + 92, SE005, -600 ); setTimeStretch( SE005, 0.6, 30, 4 ); SE006 = playSeVer2( spep_0 + 92, 1227, "",spep_0 + 486, 0, 70, -1); SE007 = playSeVer2( spep_0 + 108, 1116, "",spep_0 + 170, 0, 40, -1); SE008 = playSeVer2( spep_0 + 108, 1252, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE008, 73 ); --画面遷移 SE009 = playSeVer2( spep_0 + 198, 1232, "", 0, 0, 0, -1); --地響き SE010 = playSeVer2( spep_0 + 198, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE010, 69 ); SE011 = playSeVer2( spep_0 + 198, 1044, "",spep_0 + 556, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 198, SE011, 66 ); --目線カットイン SE012 = playSeVer2( spep_0 + 232, 1018, "", 0, 0, 0, -1); --落雷 SE013 = playSeVer2( spep_0 + 292, 1342, "",spep_0 + 468, 0, 48, -1); SE014 = playSeVer2( spep_0 + 292, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE014, 155 ); SE015 = playSeVer2( spep_0 + 352, 1231, "", 0, 0, 0, -1); --光溢れる SE016 = playSeVer2( spep_0 + 474, 1371, "",spep_0 + 766, 14, 70, -1); setSeVolumeByWorkId( spep_0 + 474, SE016, 158 ); setStartTimeMs( SE016, 1400 ); SE018 = playSeVer2( spep_0 + 430, 1336, "",spep_0 + 714, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 430, SE018, 158 ); --サークレット光る SE017 = playSeVer2( spep_0 + 430, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE017, 186 ); --サークレット割れる SE019 = playSeVer2( spep_0 + 568, 1040, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 568, 1197, "", 0, 0, 0, -1); --爆発1 SE021 = playSeVer2( spep_0 + 676, 1160, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 688, 1188, "", 0, 0, 0, -1); --爆発2 SE023 = playSeVer2( spep_0 + 734, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 738, 1067, "", 0, 0, 0, -1); --輪広がる1 SE025 = playSeVer2( spep_0 + 798, 1179, "", 0, 0, 0, -1); --輪広がる2 SE026 = playSeVer2( spep_0 + 822, 1274, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_0 + 822, SE026, 207 ); setStartTimeMs( SE026, 333 ); --輪広がる3 SE027 = playSeVer2( spep_0 + 856, 1274, "", 0, 14, 0, -1); setStartTimeMs( SE027, 300 ); setPitch( spep_0 + 856, SE027, -300 ); setTimeStretch( SE027, 0.8, 30, 4 ); SE028 = playSeVer2( spep_0 + 854, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 854, SE028, 73 ); --光収まる SE029 = playSeVer2( spep_0 + 898, 1305, "",spep_0 + 1030, 0, 46, -1); setPitch( spep_0 + 898, SE029, 900 ); setTimeStretch( SE029, 1.6, 30, 4 ); --オーラ SE030 = playSeVer2( spep_0 + 974, 1176, "", 0, 50, 0, -1); setSeVolumeByWorkId( spep_0 + 974, SE030, 77 ); SE032 = playSeVer2( spep_0 + 1000, 1036, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 1024, 1036, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 1048, 1036, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 1072, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 1096, 1036, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 1120, 1036, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 1144, 1036, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 1168, 1036, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 1192, 1036, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 1216, 1036, "", 0, 0, 0, -1); --画面遷移 SE031 = playSeVer2( spep_0 + 984, 8, "", 0, 0, 0, -1); --ラスト決め SE033 = playSeVer2( spep_0 + 1002, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1002, SE033, 72 ); SE034 = playSeVer2( spep_0 + 1002, 1062, "", 0, 0, 0, -1); setPitch( spep_0 + 1002, SE034, -300 ); setTimeStretch( SE034, 0.8, 30, 4 ); -- ** ボイス ** -- --「うおおおお…」 playVoice( spep_0 + 494, 826 ); setVoiceVolume( spep_0 + 494, 826, 132 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 1248F else end