--1029700:LR_孫悟飯(幼年期)/ピッコロ_アクティブ交代 --battle_301303 --tf0071 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 3241; --アクティブ交代演出ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ交代演出 ------------------------------------------------- MAX_FRAME_0 = 954; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- アクティブ交代演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 70, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ネイル気があふれる SE002 = playSeVer2( spep_0 + 6, 1227, "",spep_0 + 272, 0, 88, -1); SE003 = playSeVer2( spep_0 + 6, 1248, "",spep_0 + 136, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 77 ); SE004 = playSeVer2( spep_0 + 6, 1266, "",spep_0 + 254, 0, 76, -1); SE005 = playSeVer2( spep_0 + 6, 1022, "",spep_0 + 114, 0, 62, -1); SE006 = playSeVer2( spep_0 + 60, 1240, "",spep_0 + 168, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 60, SE006, 153 ); SE007 = playSeVer2( spep_0 + 60, 1214, "",spep_0 + 304, 0, 116, -1); --環境音2 SE040 = playSeVer2( spep_0 + 65, 1269, "", 420, 10, 10, -1); setSeVolumeByWorkId( spep_0 + 65, SE040, 25 ); SE041 = playSeVer2( spep_0 + 420, 1269, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 420, SE041, 25 ); --気に包まれる SE008 = playSeVer2( spep_0 + 94, 1157, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 112, 1127, "",spep_0 + 282, 8, 90, -1); setStartTimeMs( SE009, 300 ); SE010 = playSeVer2( spep_0 + 112, 1060, "", 0, 0, 0, -1); --画面遷移 SE011 = playSeVer2( spep_0 + 170, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE011, 83 ); --マントひるがえる SE012 = playSeVer2( spep_0 + 216, 1331, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE012, 76 ); SE013 = playSeVer2( spep_0 + 282, 1332, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 282, 1116, "",spep_0 + 350, 0, 32, -1); --セリフカットイン SE015 = playSeVer2( spep_0 + 306, 1018, "", 0, 0, 0, -1); --ピッコロ両手広げる SE016 = playSeVer2( spep_0 + 332, 1062, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 332, 1237, "", 0, 0, 0, -1); --飛び立つ SE018 = playSeVer2( spep_0 + 408, 1035, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 408, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE019, 63 ); SE020 = playSeVer2( spep_0 + 416, 1207, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_0 + 416, SE020, 68 ); --飛んでくる SE021 = playSeVer2( spep_0 + 442, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE021, 84 ); SE022 = playSeVer2( spep_0 + 442, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE022, 74 ); SE023 = playSeVer2( spep_0 + 470, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 470, SE023, 178 ); SE024 = playSeVer2( spep_0 + 472, 1121, "",spep_0 + 590, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 472, SE024, 62 ); setPitch( spep_0 + 472, SE024, 300 ); setTimeStretch( SE024, 1.2, 30, 4 ); SE025 = playSeVer2( spep_0 + 506, 1019, "",spep_0 + 578, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 506, SE025, 74 ); --ピッコロ出現する SE026 = playSeVer2( spep_0 + 542, 1014, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 542, 1035, "", 0, 0, 0, -1); --画面遷移 SE028 = playSeVer2( spep_0 + 750, 1232, "", 0, 0, 0, -1); --環境音 SE029 = playSeVer2( spep_0 + 752, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 752, SE029, 25 ); --マントひるがえる SE030 = playSeVer2( spep_0 + 760, 1332, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 832, 1332, "", 0, 0, 0, -1); setPitch( spep_0 + 832, SE031, -300 ); setTimeStretch( SE031, 0.8, 30, 4 ); --ラスト決め SE032 = playSeVer2( spep_0 + 838, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 838, SE032, 63 ); -- ** ボイス ** -- --「オレはいま究極のパワーをてにいれたのだーーーっ!!」 playVoice( spep_0 + 302, 862 ); setVoiceVolume( spep_0 + 302, 862, 112 ); --「ピ……ピッコロさんっ!!!」 playVoice( spep_0 + 618, 864 ); setVoiceVolume( spep_0 + 618, 864, 112 ); --「待たせたな……」 playVoice( spep_0 + 826, 863 ); setVoiceVolume( spep_0 + 826, 863, 112 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 954F end