--1030430:LR_超サイヤ人孫悟空+超サイヤ人ベジータ(天使)_アクティブ合体 --battle_301316 --tf0073 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3255; -- 合体演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 合体演出 ------------------------------------------------- MAX_FRAME_0 = 1378; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 合体演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 910, 0, 104, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --腕前に出す SE002 = playSeVer2( spep_0 + 14, 1003, "", 0, 0, 0, -1); --セリフカットイン SE003 = playSeVer2( spep_0 + 26, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE003, 63 ); --ポタラ音 SE004 = playSeVer2( spep_0 + 36, 1372, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE004, 316 ); --画面遷移 SE005 = playSeVer2( spep_0 + 234, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 234, SE005, 71 ); --ベジータ腕前に出す SE006 = playSeVer2( spep_0 + 410, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 418, 1013, "", 0, 0, 0, -1); --ポタラつける SE008 = playSeVer2( spep_0 + 522, 1372, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 522, SE008, 316 ); setStartTimeMs( SE008, 1133 ); SE009 = playSeVer2( spep_0 + 494, 1372, "",spep_0 + 564, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 494, SE009, 316 ); SE010 = playSeVer2( spep_0 + 494, 1331, "", 0, 0, 0, -1); --ポタラ光る1 SE011 = playSeVer2( spep_0 + 552, 1273, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 566, 1274, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 568, 1275, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 568, 1271, "", 0, 0, 0, -1); setPitch( spep_0 + 568, SE014, 500 ); setTimeStretch( SE014, 1.33, 30, 4 ); --ポタラ光る2 SE015 = playSeVer2( spep_0 + 648, 1274, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 650, 1275, "", 0, 0, 0, -1); --合体する SE017 = playSeVer2( spep_0 + 762, 1275, "", 0, 0, 0, -1); setTimeStretch( SE017, 1.38, 30, 4 ); SE018 = playSeVer2( spep_0 + 782, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 782, SE018, 63 ); SE019 = playSeVer2( spep_0 + 782, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 782, SE019, 73 ); SE020 = playSeVer2( spep_0 + 790, 1035, "", 0, 28, 0, -1); setSeVolumeByWorkId( spep_0 + 790, SE020, 76 ); setTimeStretch( SE020, 1.33, 30, 4 ); --飛び上がる SE021 = playSeVer2( spep_0 + 842, 1272, "", 0, 0, 0, -1); setPitch( spep_0 + 842, SE021, 200 ); setTimeStretch( SE021, 1.13, 30, 4 ); SE022 = playSeVer2( spep_0 + 842, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 842, SE022, 54 ); SE023 = playSeVer2( spep_0 + 842, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 842, SE023, 73 ); SE024 = playSeVer2( spep_0 + 842, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 842, SE024, 81 ); --弾ける SE025 = playSeVer2( spep_0 + 906, 1384, "",spep_0 + 1040, 0, 108, -1); SE026 = playSeVer2( spep_0 + 906, 1011, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 906, 1126, "",spep_0 + 1046, 0, 108, -1); setPitch( spep_0 + 906, SE027, 300 ); setTimeStretch( SE027, 1.2, 30, 4 ); --地面連続爆発 SE028 = playSeVer2( spep_0 + 942, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 942, SE028, 65 ); SE029 = playSeVer2( spep_0 + 968, 1024, "",spep_0 + 1040, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 968, SE029, 68 ); SE030 = playSeVer2( spep_0 + 972, 1067, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 1002, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1002, SE031, 78 ); SE032 = playSeVer2( spep_0 + 1008, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1008, SE032, 188 ); SE033 = playSeVer2( spep_0 + 1014, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1014, SE033, 78 ); SE034 = playSeVer2( spep_0 + 1030, 1024, "",spep_0 + 1104, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 1030, SE034, 68 ); --ズーム SE035 = playSeVer2( spep_0 + 1032, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1032, SE035, 119 ); --画面遷移 SE036 = playSeVer2( spep_0 + 1050, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1050, SE036, 68 ); --オーラ SE037 = playSeVer2( spep_0 + 1064, 1227, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 1064, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1064, SE038, 40 ); SE039 = playSeVer2( spep_0 + 1064, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1064, SE039, 65 ); SE040 = playSeVer2( spep_0 + 1074, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1074, SE040, 63 ); SE041 = playSeVer2( spep_0 + 1098, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1098, SE041, 63 ); SE042 = playSeVer2( spep_0 + 1122, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1122, SE042, 63 ); SE043 = playSeVer2( spep_0 + 1146, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1146, SE043, 63 ); SE044 = playSeVer2( spep_0 + 1170, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1170, SE044, 63 ); --風圧 SE045 = playSeVer2( spep_0 + 1170, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1170, SE045, 76 ); SE046 = playSeVer2( spep_0 + 1180, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1180, SE046, 65 ); --オーラ SE047 = playSeVer2( spep_0 + 1194, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1194, SE047, 63 ); SE048 = playSeVer2( spep_0 + 1198, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1198, SE048, 40 ); SE049 = playSeVer2( spep_0 + 1218, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1218, SE049, 63 ); SE050 = playSeVer2( spep_0 + 1242, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1242, SE050, 63 ); SE051 = playSeVer2( spep_0 + 1266, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1266, SE051, 63 ); --ラスト決め SE052 = playSeVer2( spep_0 + 1288, 1062, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 1288, 1179, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_0 + 1288, 1017, "", 0, 0, 0, -1); --オーラ SE055 = playSeVer2( spep_0 + 1290, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1290, SE055, 63 ); SE056 = playSeVer2( spep_0 + 1314, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1314, SE056, 63 ); SE057 = playSeVer2( spep_0 + 1338, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1338, SE057, 63 ); -- ** ボイス ** -- --「こいつを右の耳につけてくれ!!たのむ!!」 playVoice( spep_0 + 24, 902 ); setVoiceVolume( spep_0 + 24, 902, 112 ); --「ベ……ベジータ……!!!!!」 playVoice( spep_0 + 242, 903 ); setVoiceVolume( spep_0 + 242, 903, 112 ); --「よこせ!!はやく」 playVoice( spep_0 + 410, 904 ); setVoiceVolume( spep_0 + 410, 904, 112 ); --「いいんだろこれで!!!」 playVoice( spep_0 + 524, 905 ); setVoiceVolume( spep_0 + 524, 905, 112 ); --「サンキューベジータ!!!」 playVoice( spep_0 + 658, 906 ); setVoiceVolume( spep_0 + 658, 906, 112 ); --「こいつが超ベジット!!」 playVoice( spep_0 + 1076, 907 ); setVoiceVolume( spep_0 + 1076, 907, 112 ); endPhase( spep_0 + MAX_FRAME_0); -- 1378F end