--1030480:LR_超サイヤ人ベジータ(天使)+超サイヤ人孫悟空(天使)_アクティブ合体 --battle_301311 --tf0074 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3256; --アクティブ合体演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ合体演出 ------------------------------------------------- MAX_FRAME_0 = 1226; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 374, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --悟空腕回す SE002 = playSeVer2( spep_0 + 2, 1004, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 2, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 62 ); --ベジータ踏み出す SE004 = playSeVer2( spep_0 + 74, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE004, 141 ); SE005 = playSeVer2( spep_0 + 74, 1192, "",spep_0 + 100, 0, 8, -1); SE006 = playSeVer2( spep_0 + 100, 1301, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 106, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE007, 141 ); --二人歩み寄る SE008 = playSeVer2( spep_0 + 122, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE008, 129 ); SE009 = playSeVer2( spep_0 + 122, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE009, 127 ); SE010 = playSeVer2( spep_0 + 132, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE010, 130 ); SE011 = playSeVer2( spep_0 + 132, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE011, 148 ); SE012 = playSeVer2( spep_0 + 142, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE012, 140 ); SE013 = playSeVer2( spep_0 + 144, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 158 ); SE014 = playSeVer2( spep_0 + 150, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE014, 160 ); SE015 = playSeVer2( spep_0 + 152, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE015, 130 ); --足を上げる SE016 = playSeVer2( spep_0 + 186, 1189, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 186, 1003, "", 0, 0, 0, -1); --二人体を寄せる SE018 = playSeVer2( spep_0 + 218, 1004, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 218, 1117, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 248, 1004, "", 0, 0, 0, -1); --指合わせる SE021 = playSeVer2( spep_0 + 298, 1233, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE021, 72 ); setStartTimeMs( SE021, 167 ); SE022 = playSeVer2( spep_0 + 294, 1189, "", 0, 0, 0, -1); --手光る SE023 = playSeVer2( spep_0 + 328, 1145, "",spep_0 + 412, 10, 32, -1); setStartTimeMs( SE023, 400 ); setPitch( spep_0 + 328, SE023, 500 ); setTimeStretch( SE023, 1.33, 30, 4 ); SE024 = playSeVer2( spep_0 + 330, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE024, 101 ); setPitch( spep_0 + 330, SE024, 200 ); setTimeStretch( SE024, 1.13, 30, 4 ); SE025 = playSeVer2( spep_0 + 330, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE025, 130 ); setPitch( spep_0 + 330, SE025, 300 ); setTimeStretch( SE025, 1.2, 30, 4 ); --光溢れる SE026 = playSeVer2( spep_0 + 374, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 374, SE026, 150 ); setTimeStretch( SE026, 1.14, 30, 4 ); SE027 = playSeVer2( spep_0 + 378, 1311, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE027, 134 ); setTimeStretch( SE027, 1.14, 30, 4 ); SE028 = playSeVer2( spep_0 + 378, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE028, 127 ); setTimeStretch( SE028, 1.14, 30, 4 ); SE029 = playSeVer2( spep_0 + 378, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE029, 134 ); setTimeStretch( SE029, 1.14, 30, 4 ); --宇宙で光溢れる SE030 = playSeVer2( spep_0 + 472, 1437, "",spep_0 + 780, 0, 112, -1); setSeVolumeByWorkId( spep_0 + 472, SE030, 75 ); SE034 = playSeVer2( spep_0 + 518, 1175, "",spep_0 + 798, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 518, SE034, 54 ); SE035 = playSeVer2( spep_0 + 536, 1305, "",spep_0 + 740, 0, 72, -1); SE036 = playSeVer2( spep_0 + 616, 1289, "", 0, 0, 0, -1); --爆発する SE031 = playSeVer2( spep_0 + 484, 1284, "",spep_0 + 694, 0, 62, -1); SE032 = playSeVer2( spep_0 + 484, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE032, 126 ); SE033 = playSeVer2( spep_0 + 484, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE033, 79 ); --風強まる SE037 = playSeVer2( spep_0 + 710, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 710, SE037, 71 ); SE038 = playSeVer2( spep_0 + 710, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 710, SE038, 68 ); SE040 = playSeVer2( spep_0 + 750, 1427, "", 0, 0, 0, -1); --オーラ SE039 = playSeVer2( spep_0 + 710, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 710, SE039, 60 ); SE041 = playSeVer2( spep_0 + 786, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 786, SE041, 79 ); SE042 = playSeVer2( spep_0 + 810, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 810, SE042, 79 ); SE043 = playSeVer2( spep_0 + 834, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 834, SE043, 79 ); SE046 = playSeVer2( spep_0 + 858, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 858, SE046, 79 ); SE047 = playSeVer2( spep_0 + 870, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 870, SE047, 59 ); SE048 = playSeVer2( spep_0 + 882, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 882, SE048, 63 ); SE050 = playSeVer2( spep_0 + 906, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 906, SE050, 63 ); SE051 = playSeVer2( spep_0 + 930, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 930, SE051, 63 ); SE052 = playSeVer2( spep_0 + 954, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 954, SE052, 63 ); SE054 = playSeVer2( spep_0 + 978, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 978, SE054, 63 ); SE055 = playSeVer2( spep_0 + 1002, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1002, SE055, 63 ); SE056 = playSeVer2( spep_0 + 1026, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1026, SE056, 63 ); SE057 = playSeVer2( spep_0 + 1050, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1050, SE057, 63 ); SE060 = playSeVer2( spep_0 + 1074, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1074, SE060, 63 ); SE061 = playSeVer2( spep_0 + 1098, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1098, SE061, 63 ); SE062 = playSeVer2( spep_0 + 1122, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1122, SE062, 63 ); SE063 = playSeVer2( spep_0 + 1146, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1146, SE063, 63 ); SE064 = playSeVer2( spep_0 + 1170, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1170, SE064, 63 ); SE065 = playSeVer2( spep_0 + 1194, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1194, SE065, 63 ); ---風圧 SE044 = playSeVer2( spep_0 + 840, 1258, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 850, 1024, "", 0, 0, 0, -1); --セリフカットイン SE049 = playSeVer2( spep_0 + 892, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 892, SE049, 63 ); --腕おろす SE053 = playSeVer2( spep_0 + 958, 1004, "", 0, 0, 0, -1); --最後決め SE058 = playSeVer2( spep_0 + 1060, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1060, SE058, 145 ); SE059 = playSeVer2( spep_0 + 1060, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1060, SE059, 78 ); -- ** ボイス ** -- --「フュー…ジョン!!」 playVoice( spep_0 + 108, 924 ); setVoiceVolume( spep_0 + 108, 924, 124 ); --「はっ!!」 playVoice( spep_0 + 236, 925 ); setVoiceVolume( spep_0 + 236, 925, 124 ); --「オレは悟空でもベジータでもない…」 playVoice( spep_0 + 902, 926 ); setVoiceVolume( spep_0 + 902, 926, 124 ); --「オレはキサマを倒すものだ!!」 playVoice( spep_0 + 1066, 927 ); setVoiceVolume( spep_0 + 1066, 927, 124 ); -- ** 終了 ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 1226f else end