--1030340:LR_超サイヤ人3孫悟空(GT)(黄金大猿)_アクティブ大猿化 --battle_301313 --tf0076 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 3262; -- 大猿変身演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 大猿変身演出 ------------------------------------------------- MAX_FRAME_0 = 1344; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 大猿変身演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 460, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); SE003 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 25 ); --心音 SE004 = playSeVer2( spep_0 + 86, 1473, "",spep_0 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 148 ); SE006 = playSeVer2( spep_0 + 232, 1473, "",spep_0 + 318, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 232, SE006, 148 ); SE008 = playSeVer2( spep_0 + 284, 1473, "",spep_0 + 370, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 284, SE008, 148 ); --力む SE005 = playSeVer2( spep_0 + 198, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE005, 68 ); setPitch( spep_0 + 198, SE005, -600 ); setTimeStretch( SE005, 0.6, 30, 4 ); --起き上がる SE007 = playSeVer2( spep_0 + 252, 1116, "",spep_0 + 306, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 252, SE007, 71 ); --気が溢れる SE009 = playSeVer2( spep_0 + 296, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE009, 89 ); SE010 = playSeVer2( spep_0 + 296, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE010, 88 ); setTimeStretch( SE010, 1.25, 30, 4 ); --地響き SE011 = playSeVer2( spep_0 + 302, 1226, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE011, 69 ); SE014 = playSeVer2( spep_0 + 396, 1044, "",spep_0 + 1148, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 396, SE014, 62 ); --地面が爆発する SE012 = playSeVer2( spep_0 + 382, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE012, 68 ); SE013 = playSeVer2( spep_0 + 384, 1067, "", 0, 0, 0, -1); --目線カットイン SE015 = playSeVer2( spep_0 + 572, 1018, "", 0, 0, 0, -1); --気が爆発する SE016 = playSeVer2( spep_0 + 580, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE016, 72 ); SE017 = playSeVer2( spep_0 + 580, 1159, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 580, 1024, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 580, 1147, "",spep_0 + 708, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 580, SE019, 63 ); --大猿化始まる SE020 = playSeVer2( spep_0 + 680, 1190, "", 0, 0, 0, -1); --さらに気が高まる SE021 = playSeVer2( spep_0 + 730, 1264, "", 0, 0, 0, -1); --大猿化 SE022 = playSeVer2( spep_0 + 802, 1321, "",spep_0 + 934, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 802, SE022, 80 ); SE023 = playSeVer2( spep_0 + 806, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 806, SE023, 80 ); SE024 = playSeVer2( spep_0 + 806, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 806, SE024, 80 ); --腕大きくなる SE025 = playSeVer2( spep_0 + 872, 1330, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 878, 1294, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 878, SE026, 216 ); --腕金髪化 SE027 = playSeVer2( spep_0 + 902, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 902, SE027, 63 ); --踏み出す SE028 = playSeVer2( spep_0 + 974, 1162, "",spep_0 + 1094, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 974, SE028, 81 ); SE029 = playSeVer2( spep_0 + 980, 1011, "", 0, 0, 0, -1); --足金髪化 SE030 = playSeVer2( spep_0 + 992, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 992, SE030, 71 ); --体出す SE031 = playSeVer2( spep_0 + 1062, 1162, "",spep_0 + 1180, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 1062, SE031, 63 ); SE032 = playSeVer2( spep_0 + 1068, 1011, "", 0, 0, 0, -1); --体金髪化 SE033 = playSeVer2( spep_0 + 1082, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1082, SE033, 71 ); --カメラ引く SE034 = playSeVer2( spep_0 + 1120, 44, "", 0, 0, 0, -1); --環境音 SE035 = playSeVer2( spep_0 + 1124, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1124, SE035, 25 ); --腕上げる SE036 = playSeVer2( spep_0 + 1196, 1004, "", 0, 0, 0, -1); --叫ぶ SE037 = playSeVer2( spep_0 + 1202, 1066, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1202, SE037, 126 ); SE038 = playSeVer2( spep_0 + 1228, 1125, "",spep_0 + 1376, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 1228, SE038, 126 ); --ラスト気爆発 SE039 = playSeVer2( spep_0 + 1232, 1148, "",spep_0 + 1310, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 1232, SE039, 71 ); SE040 = playSeVer2( spep_0 + 1264, 1156, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 1264, 1159, "", 0, 0, 0, -1); -- ** ボイス ** -- --「うわあああぁぁーーーっ!!!!」 playVoice( spep_0 + 414, 915 ); setVoiceVolume( spep_0 + 414, 915, 130 ); --終わり endPhase( spep_0 + MAX_FRAME_0 ); -- 1344F end