--1031120:UR_ヒット_アクティブ変身 --sp_effect_b4_00378 --tf0078 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- エフェクト(味方) SP_01 = 163792; --ef_001 セリフ〜演武〜セリフ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフ〜演武〜セリフ ------------------------------------------------- MAX_FRAME_0 = 798; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 セリフ〜演武〜セリフ setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 71 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 2, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 63 ); --環境音 SE004 = playSeVer2( spep_0 + 74, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE004, 25 ); --画面遷移 SE005 = playSeVer2( spep_0 + 302, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE005, 71 ); --後ろに飛ぶ SE006 = playSeVer2( spep_0 + 368, 1117, "",spep_0 + 452, 0, 46, -1); --構える SE007 = playSeVer2( spep_0 + 438, 1333, "",spep_0 + 484, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 438, SE007, 73 ); setStartTimeMs( SE007, 533 ); SE008 = playSeVer2( spep_0 + 438, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE008, 138 ); setPitch( spep_0 + 438, SE008, 200 ); setTimeStretch( SE008, 1.13, 30, 4 ); --連続構え SE009 = playSeVer2( spep_0 + 480, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 480, SE009, 136 ); SE010 = playSeVer2( spep_0 + 490, 1189, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 510, 1189, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 510, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 510, SE012, 76 ); SE013 = playSeVer2( spep_0 + 522, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 534, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 542, 1189, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 542, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE016, 79 ); SE017 = playSeVer2( spep_0 + 552, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 552, SE017, 65 ); SE018 = playSeVer2( spep_0 + 552, 1003, "", 0, 0, 0, -1); setPitch( spep_0 + 552, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 4 ); SE019 = playSeVer2( spep_0 + 560, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 560, SE019, 56 ); SE020 = playSeVer2( spep_0 + 564, 1189, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 568, 1003, "", 0, 0, 0, -1); setPitch( spep_0 + 568, SE021, 100 ); setTimeStretch( SE021, 1.07, 30, 4 ); SE022 = playSeVer2( spep_0 + 578, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE022, 75 ); SE023 = playSeVer2( spep_0 + 578, 1189, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 590, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 592, 1233, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 594, 1189, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 602, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 602, SE027, 73 ); --画面遷移 SE028 = playSeVer2( spep_0 + 624, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 624, SE028, 71 ); --ラスト決め SE029 = playSeVer2( spep_0 + 660, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 660, SE029, 60 ); -- ** ボイス ** -- --「強敵…その存在が成長を促す」 playVoice( spep_0 + 4, 985 ); setVoiceVolume( spep_0 + 4, 985, 122 ); --「オレはまだ伸びるぞ!」 playVoice( spep_0 + 660, 986 ); setVoiceVolume( spep_0 + 660, 986, 122 ); --終わり endPhase( spep_0 + MAX_FRAME_0); --798f else end