--4031970:UR_スーパーベビー2(大猿ベビー)_アクティブ大猿化 --battle_301334 --tf0079 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3282; -- 大猿化 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 大猿化 ------------------------------------------------- MAX_FRAME_0 = 1148; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 大猿化(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --塔光る SE003 = playSeVer2( spep_0 + 30, 28, "", 0, 0, 0, -1); setPitch( spep_0 + 30, SE003, 400 ); setTimeStretch( SE003, 1.27, 30, 4 ); SE004 = playSeVer2( spep_0 + 30, 21, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 74, 28, "", 0, 0, 0, -1); setPitch( spep_0 + 74, SE005, 400 ); setTimeStretch( SE005, 1.27, 30, 4 ); SE006 = playSeVer2( spep_0 + 74, 21, "", 0, 0, 0, -1); --アンテナ光る SE007 = playSeVer2( spep_0 + 120, 1042, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 120, 23, "", 0, 0, 0, -1); --画面遷移 SE009 = playSeVer2( spep_0 + 188, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE09, 56 ); --ブルマ乗り出す SE010 = playSeVer2( spep_0 + 368, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE010, 89 ); --アンテナ発射前光る SE011 = playSeVer2( spep_0 + 414, 1191, "",spep_0 + 486, 0, 32, -1); SE012 = playSeVer2( spep_0 + 414, 1144, "",spep_0 + 486, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 414, SE012, 51 ); --ビーム発射 SE013 = playSeVer2( spep_0 + 452, 1184, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 452, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE014, 48 ); setTimeStretch( SE014, 1.54, 30, 4 ); SE015 = playSeVer2( spep_0 + 452, 1423, "", 0, 0, 0, -1); setTimeStretch( SE015, 1.53, 30, 4 ); SE016 = playSeVer2( spep_0 + 452, 1424, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 452, 1497, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 452, 1286, "",spep_0 + 858, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 452, SE018, 78 ); --セリフカットイン SE019 = playSeVer2( spep_0 + 532, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 532, SE019, 63 ); --光に打たれる SE020 = playSeVer2( spep_0 + 532, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 532, SE020, 81 ); --大猿化 SE021 = playSeVer2( spep_0 + 636, 1457, "",spep_0 + 844, 0, 16, -1); SE022 = playSeVer2( spep_0 + 636, 1469, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 636, 1125, "",spep_0 + 908, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 636, SE023, 81 ); SE024 = playSeVer2( spep_0 + 684, 1330, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 746, 1469, "", 0, 0, 0, -1); --ビーム弾ける SE026 = playSeVer2( spep_0 + 834, 1180, "",spep_0 + 926, 0, 58, -1); SE027 = playSeVer2( spep_0 + 834, 1452, "",spep_0 + 936, 0, 64, -1); SE028 = playSeVer2( spep_0 + 834, 1479, "",spep_0 + 910, 0, 42, -1); --着地 SE029 = playSeVer2( spep_0 + 886, 1011, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 886, 1395, "", 0, 0, 0, -1); --決め SE031 = playSeVer2( spep_0 + 964, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 964, SE031, 81 ); SE032 = playSeVer2( spep_0 + 964, 1066, "", 0, 0, 0, -1); --ドラミング SE033 = playSeVer2( spep_0 + 1078, 1359, "",spep_0 + 1118, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 1078, SE033, 67 ); SE034 = playSeVer2( spep_0 + 1078, 1352, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 1096, 1359, "",spep_0 + 1122, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 1096, SE035, 58 ); SE036 = playSeVer2( spep_0 + 1096, 1352, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 1114, 1359, "",spep_0 + 1138, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 1114, SE037, 61 ); SE038 = playSeVer2( spep_0 + 1114, 1352, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 1128, 1359, "",spep_0 + 1152, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 1128, SE039, 59 ); SE040 = playSeVer2( spep_0 + 1128, 1352, "", 0, 0, 0, -1); -- ** ボイス ** -- --「ベビー様!」「ブルーツ波増幅装置です!」 playVoice( spep_0 + 108, 1077 ); setVoiceVolume( spep_0 + 108, 1077, 124 ); --「今です!!」 playVoice( spep_0 + 364, 1078 ); setVoiceVolume( spep_0 + 364, 1078, 124 ); --「うおおおおお!!!」 playVoice( spep_0 + 960, 1079 ); setVoiceVolume( spep_0 + 960, 1079, 124 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --1148F end