--1032310:LR_サードアイゴマー_アクティブ巨大化 --sp_effect_a9_00158 --tf0080 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- エフェクト(味方) SP_01 = 164278; --ef_001 巨大化演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 巨大化演出 ------------------------------------------------- MAX_FRAME_0 = 798; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 巨大化演出 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --目が収縮する SE001 = playSeVer2( spep_0 + 0, 1336, "",spep_0 + 108, 32, 30, -1); setStartTimeMs( SE001, 1267 ); SE002 = playSeVer2( spep_0 + 0, 1292, "",spep_0 + 96, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 119 ); setPitch( spep_0 + 0, SE002, 700 ); setTimeStretch( SE002, 1.47, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1379, "",spep_0 + 108, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 48 ); --スライム状大きくなる SE004 = playSeVer2( spep_0 + 102, 1336, "",spep_0 + 228, 44, 30, -1); setStartTimeMs( SE004, 1067 ); setPitch( spep_0 + 102, SE004, 400 ); setTimeStretch( SE004, 1.27, 30, 4 ); --目の収縮終わり SE005 = playSeVer2( spep_0 + 80, 1415, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE005, 63 ); setStartTimeMs( SE005, 367 ); SE006 = playSeVer2( spep_0 + 68, 1294, "",spep_0 + 98, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 68, SE006, 176 ); SE007 = playSeVer2( spep_0 + 82, 1473, "",spep_0 + 102, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 82, SE007, 145 ); --スライム状大きくなる SE008 = playSeVer2( spep_0 + 90, 1308, "",spep_0 + 392, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 90, SE008, 67 ); SE009 = playSeVer2( spep_0 + 104, 1214, "",spep_0 + 240, 0, 60, -1); SE010 = playSeVer2( spep_0 + 104, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE010, 69 ); --頭光る SE011 = playSeVer2( spep_0 + 180, 1239, "",spep_0 + 308, 16, 50, -1); setStartTimeMs( SE011, 900 ); setPitch( spep_0 + 180, SE011, 800 ); setTimeStretch( SE011, 1.53, 30, 4 ); SE012 = playSeVer2( spep_0 + 176, 1371, "",spep_0 + 384, 0, 58, -1); setPitch( spep_0 + 176, SE012, -900 ); setTimeStretch( SE012, 0.4, 30, 4 ); SE013 = playSeVer2( spep_0 + 176, 1374, "", 0, 0, 0, -1); setPitch( spep_0 + 176, SE013, -400 ); setTimeStretch( SE013, 0.73, 30, 4 ); --目線カットイン SE014 = playSeVer2( spep_0 + 224, 1018, "", 0, 0, 0, -1); --目が出現する SE015 = playSeVer2( spep_0 + 246, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE015, 77 ); --ズームする SE016 = playSeVer2( spep_0 + 284, 1072, "", 0, 0, 0, -1); --腕でてくる SE017 = playSeVer2( spep_0 + 340, 1182, "", 0, 18, 0, -1); setStartTimeMs( SE017, 33 ); SE018 = playSeVer2( spep_0 + 338, 1116, "",spep_0 + 396, 0, 32, -1); SE019 = playSeVer2( spep_0 + 344, 1044, "",spep_0 + 526, 0, 50, -1); --地面叩く SE020 = playSeVer2( spep_0 + 428, 1061, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 428, 1159, "", 0, 0, 0, -1); -- ** ボイス ** -- --「フッフッフッフッフ…!」 playVoice( spep_0 + 596, 1093 ); setVoiceVolume( spep_0 + 596, 1093, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --798f else end