--1032710:LR_ルード_アクティブ:レベル3 --battle_301347 --tf0085 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3298; -- アクティブバフ演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- アクティブバフ演出 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフ〜演武〜セリフ ------------------------------------------------- MAX_FRAME_0 = 992; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- アクティブバフ演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --泡出る SE002 = playSeVer2( spep_0 + 0, 1470, "",spep_0 + 302, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 65 ); SE003 = playSeVer2( spep_0 + 0, 1471, "", 0, 38, 0, -1); --湯気でる SE004 = playSeVer2( spep_0 + 68, 1247, "",spep_0 + 262, 20, 150, -1); setSeVolumeByWorkId( spep_0 + 68, SE004, 60 ); setPitch( spep_0 + 68, SE004, 400 ); setTimeStretch( SE004, 1.8, 30, 4 ); --体赤くなる SE005 = playSeVer2( spep_0 + 158, 1226, "",spep_0 + 740, 0, 126, -1); setSeVolumeByWorkId( spep_0 + 158, SE005, 75 ); SE006 = playSeVer2( spep_0 + 158, 1371, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 234, 1158, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 240, 1127, "", 0, 0, 0, -1); setPitch( spep_0 + 240, SE008, -1200 ); setTimeStretch( SE008, 0.2, 30, 4 ); --目線カットイン SE009 = playSeVer2( spep_0 + 434, 1018, "", 0, 0, 0, -1); --光に包まれる SE010 = playSeVer2( spep_0 + 440, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 440, SE010, 65 ); SE011 = playSeVer2( spep_0 + 440, 1264, "", 0, 0, 0, -1); --環境音 SE012 = playSeVer2( spep_0 + 478, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE012, 25 ); --ズームアウト SE013 = playSeVer2( spep_0 + 574, 1278, "", 0, 28, 0, -1); setSeVolumeByWorkId( spep_0 + 574, SE013, 67 ); setStartTimeMs( SE013, 1033 ); SE014 = playSeVer2( spep_0 + 592, 1072, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 636, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 636, SE015, 63 ); --煙出る SE016 = playSeVer2( spep_0 + 646, 1219, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE016, 126 ); SE017 = playSeVer2( spep_0 + 744, 1219, "", 0, 0, 0, -1); setPitch( spep_0 + 744, SE017, -300 ); setTimeStretch( SE017, 0.8, 30, 4 ); -- ** ボイス ** -- --「ルウゥドオオォォォ!」 playVoice( spep_0 + 616, 1160 ); setVoiceVolume( spep_0 + 616, 1160, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 992f else end