--1033590:LR_超サイヤ人ゴッドベジータ(超極悪化)_アクティブ変身 --sp_effect_a1_00536 --tf0086 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- エフェクト(味方) SP_01 = 164475; -- ef_001 正面構え口上から結晶砕け散ってゴッドに変身 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- アクティブバフ演出 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 正面構え口上から結晶砕け散ってゴッドに変身 ------------------------------------------------- MAX_FRAME_0 = 1048; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 正面構え口上から結晶砕け散ってゴッドに変身 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 242, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE002 = playSeVer2( spep_0 + 0, 1513, "",spep_0 + 230, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 65 ); --目と口光る SE003 = playSeVer2( spep_0 + 158, 1215, "",spep_0 + 362, 34, 104, -1); setStartTimeMs( SE003, 567 ); SE004 = playSeVer2( spep_0 + 158, 1275, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 158, 1271, "",spep_0 + 346, 0, 58, -1); SE006 = playSeVer2( spep_0 + 158, 1270, "", 0, 0, 0, -1); --SE007 = playSeVer2( spep_0 + 228, 1381, "", 0, 0, 0, -1); --結晶割れる SE009 = playSeVer2( spep_0 + 290, 1041, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 312, 1054, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 314, 1384, "",spep_0 + 526, 6, 160, -1); setStartTimeMs( SE008, 667 ); --水紋広がる SE011 = playSeVer2( spep_0 + 422, 1473, "",spep_0 + 496, 4, 10, -1); setStartTimeMs( SE011, 333 ); SE012 = playSeVer2( spep_0 + 422, 1221, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 426, 1510, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 426, SE013, 178 ); SE014 = playSeVer2( spep_0 + 426, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 426, SE014, 41 ); setPitch( spep_0 + 426, SE014, -700 ); setTimeStretch( SE014, 0.53, 30, 4 ); --気が高まっていく SE015 = playSeVer2( spep_0 + 446, 1356, "",spep_0 + 674, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 446, SE015, 71 ); SE016 = playSeVer2( spep_0 + 516, 1176, "",spep_0 + 668, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 516, SE016, 58 ); --目線カットイン SE017 = playSeVer2( spep_0 + 524, 1018, "", 0, 0, 0, -1); --気が爆発する SE018 = playSeVer2( spep_0 + 610, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 610, SE018, 63 ); SE019 = playSeVer2( spep_0 + 620, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE019, 135 ); SE020 = playSeVer2( spep_0 + 620, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE020, 84 ); --オーラ SE021 = playSeVer2( spep_0 + 636, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 636, SE021, 56 ); SE022 = playSeVer2( spep_0 + 636, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 636, SE022, 50 ); SE023 = playSeVer2( spep_0 + 660, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 660, SE023, 50 ); SE024 = playSeVer2( spep_0 + 684, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 684, SE024, 50 ); SE025 = playSeVer2( spep_0 + 708, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 708, SE025, 50 ); SE026 = playSeVer2( spep_0 + 732, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 732, SE026, 50 ); SE027 = playSeVer2( spep_0 + 756, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 756, SE027, 50 ); SE028 = playSeVer2( spep_0 + 780, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 780, SE028, 50 ); SE029 = playSeVer2( spep_0 + 804, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 804, SE029, 50 ); SE030 = playSeVer2( spep_0 + 828, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 828, SE030, 50 ); SE031 = playSeVer2( spep_0 + 852, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 852, SE031, 50 ); SE032 = playSeVer2( spep_0 + 876, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 876, SE032, 50 ); SE033 = playSeVer2( spep_0 + 900, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 900, SE033, 50 ); SE034 = playSeVer2( spep_0 + 924, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 924, SE034, 50 ); SE036 = playSeVer2( spep_0 + 948, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 948, SE036, 50 ); SE040 = playSeVer2( spep_0 + 972, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 972, SE040, 50 ); SE041 = playSeVer2( spep_0 + 996, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 996, SE041, 50 ); SE042 = playSeVer2( spep_0 + 1020, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1020, SE042, 50 ); SE043 = playSeVer2( spep_0 + 1044, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1044, SE043, 50 ); --構える SE035 = playSeVer2( spep_0 + 942, 1189, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 944, 1233, "", 0, 0, 0, -1); --ラスト決め SE038 = playSeVer2( spep_0 + 950, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 950, SE038, 75 ); SE039 = playSeVer2( spep_0 + 950, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 950, SE039, 78 ); -- ** ボイス ** -- --「オレ以外の力など必要ない!」 playVoice( spep_0 + 0, 1193 ); setVoiceVolume( spep_0 + 0, 1193, 128 ); --「はあああああああ!」 playVoice( spep_0 + 604, 1194 ); setVoiceVolume( spep_0 + 604, 1194, 128 ); --「仕切り直しだ」 playVoice( spep_0 + 898, 1195 ); setVoiceVolume( spep_0 + 898, 1195, 128 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 1048f else end