--ブロリー_ギガンティックブロー fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154936; --冒頭セリフカットイン SP_02 = 154937; --突進〜パンチ〜フィニッシュ SP_03 = 154938; --突進〜パンチ〜フィニッシュ --敵側 SP_02x = 154939; --突進〜パンチ〜フィニッシュ SP_03x = 154940; --突進〜パンチ〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ timetoskip = 435; skipFrame(0, timetoskip); multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭セリフカットイン(86F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --冒頭セリフカットイン(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, start, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, start, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start, 0 ); setEffRotateKey( spep_0 + 86, start, 0 ); setEffAlphaKey( spep_0 + 0, start, 255 ); setEffAlphaKey( spep_0 + 86, start, 255 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --踏み出し SE0 = playSe( spep_0 + 26, 1182 ); stopSe(spep_0 + 45, SE0, 27 ); playSe( spep_0 + 26, 1182 ); setSeVolume( spep_0 + 26, 1182, 79 ); --ゴゴゴ playSe( spep_x + 16, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 突進〜パンチ〜フィニッシュ(472F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --突進〜パンチ〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 476, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 476, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 476, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 476, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --突進〜パンチ〜フィニッシュ(ef_003) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 476, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 476, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 476, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 476, finish_b, 255 ); -- ** 音 ** -- --前方ダッシュ SE1 = playSe( spep_2 + 0, 9 ); SE2 = playSe( spep_2 + 0, 1182 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 476, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 18; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe(SP_dodge - 12, SE1, 0 ); stopSe(SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 書き文字エントリー ** -- ctdon = entryEffectLife( spep_2 -3 + 154, 10019, 20, 0x100, -1, 0, -80, 229.8 ); --ドンッ setEffMoveKey( spep_2 -3 + 154, ctdon, -80, 229.8 , 0 ); setEffMoveKey( spep_2 -3 + 156, ctdon, -118, 298.5 , 0 ); setEffMoveKey( spep_2 -3 + 158, ctdon, -112.6, 307.9 , 0 ); setEffMoveKey( spep_2 -3 + 160, ctdon, -109.1, 293 , 0 ); setEffMoveKey( spep_2 -3 + 162, ctdon, -118.3, 309.9 , 0 ); setEffMoveKey( spep_2 -3 + 164, ctdon, -110.6, 299.9 , 0 ); setEffMoveKey( spep_2 -3 + 166, ctdon, -121.9, 306.5 , 0 ); setEffMoveKey( spep_2 -3 + 168, ctdon, -118.7, 303.9 , 0 ); setEffMoveKey( spep_2 -3 + 170, ctdon, -128.2, 322.1 , 0 ); setEffMoveKey( spep_2 -3 + 172, ctdon, -167, 367 , 0 ); setEffMoveKey( spep_2 -3 + 174, ctdon, -167, 367 , 0 ); setEffScaleKey( spep_2 -3 + 154, ctdon, 1.15, 1.17 ); setEffScaleKey( spep_2 -3 + 156, ctdon, 2.48, 2.54 ); setEffScaleKey( spep_2 -3 + 158, ctdon, 2.48, 2.54 ); setEffScaleKey( spep_2 -3 + 160, ctdon, 2.48, 2.55 ); setEffScaleKey( spep_2 -3 + 162, ctdon, 2.49, 2.56 ); setEffScaleKey( spep_2 -3 + 164, ctdon, 2.5, 2.57 ); setEffScaleKey( spep_2 -3 + 166, ctdon, 2.53, 2.61 ); setEffScaleKey( spep_2 -3 + 168, ctdon, 2.59, 2.69 ); setEffScaleKey( spep_2 -3 + 170, ctdon, 2.7, 2.84 ); setEffScaleKey( spep_2 -3 + 172, ctdon, 3.21, 3.5 ); setEffScaleKey( spep_2 -3 + 174, ctdon, 3.21, 3.5 ); setEffRotateKey( spep_2 -3 + 154, ctdon, 0 ); setEffRotateKey( spep_2 -3 + 174, ctdon, 0 ); setEffAlphaKey( spep_2 -3 + 154, ctdon, 255 ); setEffAlphaKey( spep_2 -3 + 156, ctdon, 255 ); setEffAlphaKey( spep_2 -3 + 158, ctdon, 255 ); setEffAlphaKey( spep_2 -3 + 160, ctdon, 254 ); setEffAlphaKey( spep_2 -3 + 162, ctdon, 252 ); setEffAlphaKey( spep_2 -3 + 164, ctdon, 247 ); setEffAlphaKey( spep_2 -3 + 166, ctdon, 238 ); setEffAlphaKey( spep_2 -3 + 168, ctdon, 221 ); setEffAlphaKey( spep_2 -3 + 170, ctdon, 184 ); setEffAlphaKey( spep_2 -3 + 172, ctdon, 26 ); setEffAlphaKey( spep_2 -3 + 174, ctdon, 0 ); ctgasha = entryEffectLife( spep_2 -3 + 204, 10003, 40, 0x100, -1, 0, -54.4, 125.5 ); --ガシャーン setEffMoveKey( spep_2 -3 + 204, ctgasha, -54.4, 125.5 , 0 ); setEffMoveKey( spep_2 -3 + 206, ctgasha, -39.2, 184.5 , 0 ); setEffMoveKey( spep_2 -3 + 208, ctgasha, -10.6, 236.7 , 0 ); setEffMoveKey( spep_2 -3 + 210, ctgasha, -10.6, 236.7 , 0 ); setEffMoveKey( spep_2 -3 + 212, ctgasha, 3, 253.9 , 0 ); setEffMoveKey( spep_2 -3 + 214, ctgasha, 0.7, 236.3 , 0 ); setEffMoveKey( spep_2 -3 + 216, ctgasha, -1.1, 263.4 , 0 ); setEffMoveKey( spep_2 -3 + 218, ctgasha, 5.5, 250.4 , 0 ); setEffMoveKey( spep_2 -3 + 220, ctgasha, -4, 260 , 0 ); setEffMoveKey( spep_2 -3 + 222, ctgasha, 2.6, 253 , 0 ); setEffMoveKey( spep_2 -3 + 224, ctgasha, 6.4, 268.7 , 0 ); setEffMoveKey( spep_2 -3 + 226, ctgasha, 2.4, 256.4 , 0 ); setEffMoveKey( spep_2 -3 + 228, ctgasha, 0.3, 274.1 , 0 ); setEffMoveKey( spep_2 -3 + 230, ctgasha, 2.4, 264.2 , 0 ); setEffMoveKey( spep_2 -3 + 232, ctgasha, -0.6, 274.2 , 0 ); setEffMoveKey( spep_2 -3 + 234, ctgasha, 5.8, 266.4 , 0 ); setEffMoveKey( spep_2 -3 + 236, ctgasha, 4.2, 276 , 0 ); setEffMoveKey( spep_2 -3 + 238, ctgasha, 7.7, 271.5 , 0 ); setEffMoveKey( spep_2 -3 + 240, ctgasha, 2.8, 272.3 , 0 ); setEffMoveKey( spep_2 -3 + 242, ctgasha, 5, 286.7 , 0 ); setEffMoveKey( spep_2 -3 + 244, ctgasha, 5, 286.7 , 0 ); setEffScaleKey( spep_2 -3 + 204, ctgasha, 1, 1.01 ); setEffScaleKey( spep_2 -3 + 206, ctgasha, 2.16, 2.24 ); setEffScaleKey( spep_2 -3 + 208, ctgasha, 3.32, 3.46 ); setEffScaleKey( spep_2 -3 + 210, ctgasha, 3.32, 3.46 ); setEffScaleKey( spep_2 -3 + 212, ctgasha, 3.36, 3.53 ); setEffScaleKey( spep_2 -3 + 214, ctgasha, 3.39, 3.6 ); setEffScaleKey( spep_2 -3 + 216, ctgasha, 3.43, 3.66 ); setEffScaleKey( spep_2 -3 + 218, ctgasha, 3.46, 3.71 ); setEffScaleKey( spep_2 -3 + 220, ctgasha, 3.48, 3.77 ); setEffScaleKey( spep_2 -3 + 222, ctgasha, 3.51, 3.81 ); setEffScaleKey( spep_2 -3 + 224, ctgasha, 3.53, 3.86 ); setEffScaleKey( spep_2 -3 + 226, ctgasha, 3.55, 3.9 ); setEffScaleKey( spep_2 -3 + 228, ctgasha, 3.57, 3.93 ); setEffScaleKey( spep_2 -3 + 230, ctgasha, 3.59, 3.96 ); setEffScaleKey( spep_2 -3 + 232, ctgasha, 3.6, 3.98 ); setEffScaleKey( spep_2 -3 + 234, ctgasha, 3.61, 4 ); setEffScaleKey( spep_2 -3 + 236, ctgasha, 3.62, 4.02 ); setEffScaleKey( spep_2 -3 + 238, ctgasha, 3.63, 4.03 ); setEffScaleKey( spep_2 -3 + 240, ctgasha, 3.63, 4.04 ); setEffScaleKey( spep_2 -3 + 244, ctgasha, 3.63, 4.04 ); setEffRotateKey( spep_2 -3 + 204, ctgasha, 0 ); setEffRotateKey( spep_2 -3 + 244, ctgasha, 0 ); setEffAlphaKey( spep_2 -3 + 204, ctgasha, 255 ); setEffAlphaKey( spep_2 -3 + 210, ctgasha, 255 ); setEffAlphaKey( spep_2 -3 + 212, ctgasha, 227 ); setEffAlphaKey( spep_2 -3 + 214, ctgasha, 201 ); setEffAlphaKey( spep_2 -3 + 216, ctgasha, 177 ); setEffAlphaKey( spep_2 -3 + 218, ctgasha, 155 ); setEffAlphaKey( spep_2 -3 + 220, ctgasha, 134 ); setEffAlphaKey( spep_2 -3 + 222, ctgasha, 115 ); setEffAlphaKey( spep_2 -3 + 224, ctgasha, 98 ); setEffAlphaKey( spep_2 -3 + 226, ctgasha, 83 ); setEffAlphaKey( spep_2 -3 + 228, ctgasha, 70 ); setEffAlphaKey( spep_2 -3 + 230, ctgasha, 58 ); setEffAlphaKey( spep_2 -3 + 232, ctgasha, 48 ); setEffAlphaKey( spep_2 -3 + 234, ctgasha, 40 ); setEffAlphaKey( spep_2 -3 + 236, ctgasha, 34 ); setEffAlphaKey( spep_2 -3 + 238, ctgasha, 30 ); setEffAlphaKey( spep_2 -3 + 240, ctgasha, 27 ); setEffAlphaKey( spep_2 -3 + 242, ctgasha, 26 ); setEffAlphaKey( spep_2 -3 + 244, ctgasha, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 84, 1, 1 ); setDisp( spep_2 -3 + 184, 1, 0 ); setDisp( spep_2 -3 + 204, 1, 1 ); setDisp( spep_2 -3 + 222, 1, 0 ); changeAnime( spep_2 -3 + 84, 1, 102 ); changeAnime( spep_2 -3 + 144, 1, 107 ); setMoveKey( spep_2 -3 + 84, 1, 2058.6, -2281.4 , 0 ); setMoveKey( spep_2 -3 + 83, 1, 2058.6, -2281.4 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 1341.9, -1463.1 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 1341.9, -1463.1 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 951.7, -1039.3 , 0 ); setMoveKey( spep_2 -3 + 89, 1, 951.7, -1039.3 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 763.3, -816.6 , 0 ); setMoveKey( spep_2 -3 + 91, 1, 763.3, -816.6 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 651.4, -659.2 , 0 ); setMoveKey( spep_2 -3 + 93, 1, 651.4, -659.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 521.5, -528.2 , 0 ); setMoveKey( spep_2 -3 + 95, 1, 521.5, -528.2 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 465.9, -458.9 , 0 ); setMoveKey( spep_2 -3 + 97, 1, 465.9, -458.9 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 432.6, -404.6 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 432.6, -404.6 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 423.8, -388.8 , 0 ); setMoveKey( spep_2 -3 + 101, 1, 423.8, -388.8 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 355.5, -301.2 , 0 ); setMoveKey( spep_2 -3 + 103, 1, 355.5, -301.2 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 330, -303.5 , 0 ); setMoveKey( spep_2 -3 + 105, 1, 330, -303.5 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 328.2, -299.3 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 328.2, -299.3 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 293.3, -251.6 , 0 ); setMoveKey( spep_2 -3 + 109, 1, 293.3, -251.6 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 296, -253.8 , 0 ); setMoveKey( spep_2 -3 + 111, 1, 296, -253.8 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 292.4, -273.7 , 0 ); setMoveKey( spep_2 -3 + 113, 1, 292.4, -273.7 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 254.8, -235.4 , 0 ); --画面揺れる setMoveKey( spep_2 -3 + 115, 1, 254.8, -235.4 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 258.1, -236.1 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 258.1, -236.1 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 265, -245.2 , 0 ); setMoveKey( spep_2 -3 + 119, 1, 265, -245.2 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 260.5, -235.8 , 0 ); setMoveKey( spep_2 -3 + 121, 1, 260.5, -235.8 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 258.6, -232.7 , 0 ); setMoveKey( spep_2 -3 + 123, 1, 258.6, -232.7 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 262.4, -237.6 , 0 ); setMoveKey( spep_2 -3 + 125, 1, 262.4, -237.6 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 260.4, -246.1 , 0 ); setMoveKey( spep_2 -3 + 127, 1, 260.4, -246.1 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 262.3, -238.6 , 0 ); setMoveKey( spep_2 -3 + 129, 1, 262.3, -238.6 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 267.2, -240.8 , 0 ); setMoveKey( spep_2 -3 + 131, 1, 267.2, -240.8 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 272.8, -242.3 , 0 ); setMoveKey( spep_2 -3 + 133, 1, 272.8, -242.3 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 267.9, -240.8 , 0 ); setMoveKey( spep_2 -3 + 135, 1, 267.9, -240.8 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 270.9, -242.1 , 0 ); setMoveKey( spep_2 -3 + 137, 1, 270.9, -242.1 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 272.6, -245 , 0 ); setMoveKey( spep_2 -3 + 139, 1, 272.6, -245 , 0 ); --揺れ止める setMoveKey( spep_2 -3 + 140, 1, 297.7, -305.5 , 0 ); setMoveKey( spep_2 -3 + 141, 1, 297.7, -305.5 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 296, -361.3 , 0 ); setMoveKey( spep_2 -3 + 143, 1, 296, -361.3 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 441.7, -384.2 , 0 ); setMoveKey( spep_2 -3 + 145, 1, 441.7, -384.2 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 171.9, -261.9 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 232.5, -306.5 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 150.9, -267 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 191.4, -298.5 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 145.7, -243.5 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 151.9, -250.6 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 146.5, -252.6 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 155, -245.2 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 155.5, -253.7 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 159.2, -272.6 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 166.9, -259.6 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 174, -283.2 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 210.3, -295.9 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 230.4, -304.7 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 261, -342.5 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 365.1, -442.9 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 444.7, -509.3 , 0 ); setMoveKey( spep_2 -3 + 180, 1, 467.1, -512.5 , 0 ); setMoveKey( spep_2 -3 + 182, 1, 475, -537.8 , 0 ); setMoveKey( spep_2 -3 + 184, 1, 475, -537.8 , 0 ); setMoveKey( spep_2 -3 + 204, 1, 25.9, -64.9 , 0 ); setMoveKey( spep_2 -3 + 206, 1, 33.5, -58.7 , 0 ); setMoveKey( spep_2 -3 + 208, 1, 67.9, -84.7 , 0 ); setMoveKey( spep_2 -3 + 210, 1, 128.8, -113.6 , 0 ); setMoveKey( spep_2 -3 + 212, 1, 219, -205.1 , 0 ); setMoveKey( spep_2 -3 + 214, 1, 408.7, -319 , 0 ); setMoveKey( spep_2 -3 + 216, 1, 602.3, -453.2 , 0 ); setMoveKey( spep_2 -3 + 218, 1, 732.1, -543.3 , 0 ); setMoveKey( spep_2 -3 + 220, 1, 830.6, -611.6 , 0 ); setMoveKey( spep_2 -3 + 222, 1, 909.6, -666.4 , 0 ); setScaleKey( spep_2 -3 + 84, 1, 13.74, 13.74 ); setScaleKey( spep_2 -3 + 85, 1, 13.74, 13.74 ); setScaleKey( spep_2 -3 + 86, 1, 9.94, 9.94 ); setScaleKey( spep_2 -3 + 87, 1, 9.94, 9.94 ); setScaleKey( spep_2 -3 + 88, 1, 8.07, 8.07 ); setScaleKey( spep_2 -3 + 89, 1, 8.07, 8.07 ); setScaleKey( spep_2 -3 + 90, 1, 6.89, 6.89 ); setScaleKey( spep_2 -3 + 91, 1, 6.89, 6.89 ); setScaleKey( spep_2 -3 + 92, 1, 6.11, 6.11 ); setScaleKey( spep_2 -3 + 93, 1, 6.11, 6.11 ); setScaleKey( spep_2 -3 + 94, 1, 5.56, 5.56 ); setScaleKey( spep_2 -3 + 95, 1, 5.56, 5.56 ); setScaleKey( spep_2 -3 + 96, 1, 5.17, 5.17 ); setScaleKey( spep_2 -3 + 97, 1, 5.17, 5.17 ); setScaleKey( spep_2 -3 + 98, 1, 4.82, 4.82 ); setScaleKey( spep_2 -3 + 99, 1, 4.82, 4.82 ); setScaleKey( spep_2 -3 + 100, 1, 4.55, 4.55 ); setScaleKey( spep_2 -3 + 101, 1, 4.55, 4.55 ); setScaleKey( spep_2 -3 + 102, 1, 4.4, 4.4 ); setScaleKey( spep_2 -3 + 103, 1, 4.4, 4.4 ); setScaleKey( spep_2 -3 + 104, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 105, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 106, 1, 4.13, 4.13 ); setScaleKey( spep_2 -3 + 107, 1, 4.13, 4.13 ); setScaleKey( spep_2 -3 + 108, 1, 4.06, 4.06 ); setScaleKey( spep_2 -3 + 109, 1, 4.06, 4.06 ); setScaleKey( spep_2 -3 + 110, 1, 3.98, 3.98 ); setScaleKey( spep_2 -3 + 111, 1, 3.98, 3.98 ); setScaleKey( spep_2 -3 + 112, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 113, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 114, 1, 3.9, 3.9 ); setScaleKey( spep_2 -3 + 115, 1, 3.9, 3.9 ); setScaleKey( spep_2 -3 + 116, 1, 3.89, 3.89 ); setScaleKey( spep_2 -3 + 118, 1, 3.84, 3.84 ); setScaleKey( spep_2 -3 + 120, 1, 3.86, 3.86 ); setScaleKey( spep_2 -3 + 124, 1, 3.86, 3.86 ); setScaleKey( spep_2 -3 + 126, 1, 3.85, 3.85 ); setScaleKey( spep_2 -3 + 128, 1, 3.89, 3.89 ); setScaleKey( spep_2 -3 + 132, 1, 3.89, 3.89 ); setScaleKey( spep_2 -3 + 134, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 136, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 138, 1, 4.01, 4.01 ); setScaleKey( spep_2 -3 + 139, 1, 4.01, 4.01 ); setScaleKey( spep_2 -3 + 140, 1, 4.19, 4.19 ); setScaleKey( spep_2 -3 + 141, 1, 4.19, 4.19 ); setScaleKey( spep_2 -3 + 142, 1, 4.66, 4.66 ); setScaleKey( spep_2 -3 + 143, 1, 4.66, 4.66 ); setScaleKey( spep_2 -3 + 144, 1, 1.82, 1.82 ); setScaleKey( spep_2 -3 + 145, 1, 1.82, 1.82 ); setScaleKey( spep_2 -3 + 146, 1, 1.42, 1.42 ); setScaleKey( spep_2 -3 + 148, 1, 1.49, 1.49 ); setScaleKey( spep_2 -3 + 150, 1, 1.32, 1.32 ); setScaleKey( spep_2 -3 + 152, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 154, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 156, 1, 1.27, 1.27 ); setScaleKey( spep_2 -3 + 160, 1, 1.27, 1.27 ); setScaleKey( spep_2 -3 + 162, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 164, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 166, 1, 1.31, 1.31 ); setScaleKey( spep_2 -3 + 168, 1, 1.34, 1.34 ); setScaleKey( spep_2 -3 + 170, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 172, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 174, 1, 1.54, 1.54 ); setScaleKey( spep_2 -3 + 176, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 178, 1, 1.9, 1.9 ); setScaleKey( spep_2 -3 + 180, 1, 1.95, 1.95 ); setScaleKey( spep_2 -3 + 182, 1, 1.98, 1.98 ); setScaleKey( spep_2 -3 + 184, 1, 1.98, 1.98 ); setScaleKey( spep_2 -3 + 204, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 206, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 208, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 210, 1, 0.28, 0.28 ); setScaleKey( spep_2 -3 + 212, 1, 0.31, 0.31 ); setScaleKey( spep_2 -3 + 214, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 216, 1, 0.42, 0.42 ); setScaleKey( spep_2 -3 + 218, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 220, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 222, 1, 0.51, 0.51 ); setRotateKey( spep_2 -3 + 84, 1, 10 ); setRotateKey( spep_2 -3 + 142, 1, 10 ); setRotateKey( spep_2 -3 + 143, 1, 10 ); setRotateKey( spep_2 -3 + 144, 1, -75 ); setRotateKey( spep_2 -3 + 145, 1, -75 ); setRotateKey( spep_2 -3 + 146, 1, -75.9 ); setRotateKey( spep_2 -3 + 148, 1, -76 ); setRotateKey( spep_2 -3 + 158, 1, -76 ); setRotateKey( spep_2 -3 + 160, 1, -75.9 ); setRotateKey( spep_2 -3 + 162, 1, -75.9 ); setRotateKey( spep_2 -3 + 164, 1, -75.6 ); setRotateKey( spep_2 -3 + 166, 1, -74.9 ); setRotateKey( spep_2 -3 + 168, 1, -74 ); setRotateKey( spep_2 -3 + 170, 1, -72.6 ); setRotateKey( spep_2 -3 + 172, 1, -70.6 ); setRotateKey( spep_2 -3 + 174, 1, -67.3 ); setRotateKey( spep_2 -3 + 176, 1, -58 ); setRotateKey( spep_2 -3 + 178, 1, -49.4 ); setRotateKey( spep_2 -3 + 180, 1, -45.9 ); setRotateKey( spep_2 -3 + 182, 1, -45.1 ); setRotateKey( spep_2 -3 + 184, 1, -45.1 ); setRotateKey( spep_2 -3 + 204, 1, 0 ); setRotateKey( spep_2 -3 + 206, 1, 0.2 ); setRotateKey( spep_2 -3 + 208, 1, 0.7 ); setRotateKey( spep_2 -3 + 210, 1, 1.6 ); setRotateKey( spep_2 -3 + 212, 1, 3.1 ); setRotateKey( spep_2 -3 + 214, 1, 5.9 ); setRotateKey( spep_2 -3 + 216, 1, 8.9 ); setRotateKey( spep_2 -3 + 218, 1, 10.8 ); setRotateKey( spep_2 -3 + 220, 1, 12.3 ); setRotateKey( spep_2 -3 + 222, 1, 13.5 ); -- ** 音 ** -- --振りかぶり playSe( spep_2 + 28, 1004 ); playSe( spep_2 + 30, 8 ); --間 SE3 = playSe( spep_2 + 54, 17 ); setSeVolume( spep_2 + 54, 17, 0 ); setSeVolume( spep_2 + 89, 17, 3 ); setSeVolume( spep_2 + 90, 17, 8 ); setSeVolume( spep_2 + 91, 17, 14 ); setSeVolume( spep_2 + 92, 17, 20 ); setSeVolume( spep_2 + 93, 17, 25 ); setSeVolume( spep_2 + 120, 17, 25 ); setSeVolume( spep_2 + 126, 17, 16 ); setSeVolume( spep_2 + 130, 17, 8 ); setSeVolume( spep_2 + 138, 17, 0 ); stopSe(spep_2 + 138, SE3, 0 ); playSe( spep_2 + 71, 1072 ); --強パンチ playSe( spep_2 + 138, 1003 ); playSe( spep_2 + 139, 1189 ); playSe( spep_2 + 148, 1120 ); setSeVolume( spep_2 + 148, 1120, 89 ); playSe( spep_2 + 148, 1010 ); setSeVolume( spep_2 + 148, 1010, 71 ); --飛んでいく playSe( spep_2 + 156, 1072 ); SE4 = playSe( spep_2 + 159, 1183 ); setSeVolume( spep_2 + 159, 1183, 45 ); stopSe(spep_2 + 203, SE4, 0 ); --窓の外に吹っ飛ぶ playSe( spep_2 + 197, 1041 ); setSeVolume( spep_2 + 197, 1041, 71 ); playSe( spep_2 + 200, 1054 ); setSeVolume( spep_2 + 200, 1054, 112 ); SE5 = playSe( spep_2 + 203, 1023 ); setSeVolume( spep_2 + 203, 1023, 45 ); setSeVolume( spep_2 + 240, 1023, 45 ); setSeVolume( spep_2 + 246, 1023, 40 ); setSeVolume( spep_2 + 252, 1023, 36 ); setSeVolume( spep_2 + 258, 1023, 30 ); setSeVolume( spep_2 + 262, 1023, 26 ); setSeVolume( spep_2 + 268, 1023, 18 ); setSeVolume( spep_2 + 270, 1023, 12 ); setSeVolume( spep_2 + 276, 1023, 0 ); stopSe(spep_2 + 276, SE5, 0 ); SE6 = playSe( spep_2 + 203, 1159 ); setSeVolume( spep_2 + 203, 1159, 32 ); setSeVolume( spep_2 + 244, 1159, 30 ); setSeVolume( spep_2 + 250, 1159, 28 ); setSeVolume( spep_2 + 256, 1159, 24 ); setSeVolume( spep_2 + 262, 1159, 20 ); setSeVolume( spep_2 + 270, 1159, 16 ); setSeVolume( spep_2 + 274, 1159, 12 ); setSeVolume( spep_2 + 280, 1159, 6 ); setSeVolume( spep_2 + 283, 1159, 0 ); stopSe(spep_2 + 283, SE6, 0 ); --腕アップ playSe( spep_2 + 260, 1190 ); setSeVolume( spep_2 + 260, 1190, 0 ); setSeVolume( spep_2 + 275, 1190, 5 ); setSeVolume( spep_2 + 277, 1190, 18 ); setSeVolume( spep_2 + 280, 1190, 32 ); playSe( spep_2 + 273, 1006 ); setSeVolume( spep_2 + 273, 1006, 71 ); playSe( spep_2 + 277, 1007 ); setSeVolume( spep_2 + 277, 1007, 56 ); SE7 = playSe( spep_2 + 284, 1138 ); stopSe(spep_2 + 300, SE7, 0 ); --髪の毛ふわってなる playSe( spep_2 + 394, 8 ); setSeVolume( spep_2 + 394, 8, 50 ); SE8 = playSe( spep_2 + 394, 1116 ); setSeVolume( spep_2 + 394, 1116, 79 ); setSeVolume( spep_2 + 420, 1116, 79 ); setSeVolume( spep_2 + 424, 1116, 56 ); setSeVolume( spep_2 + 428, 1116, 48 ); setSeVolume( spep_2 + 432, 1116, 34 ); setSeVolume( spep_2 + 436, 1116, 10 ); setSeVolume( spep_2 + 440, 1116, 0 ); stopSe(spep_2 + 440, SE8, 0 ); playSe( spep_2 + 394, 1182 ); setSeVolume( spep_2 + 394, 1182, 0 ); setSeVolume( spep_2 + 399, 1182, 0 ); setSeVolume( spep_2 + 400, 1182, 12 ); setSeVolume( spep_2 + 402, 1182, 46 ); setSeVolume( spep_2 + 404, 1182, 78 ); setSeVolume( spep_2 + 406, 1182, 100 ); -- ** ダメージ表示 ** -- --dealDamage( spep_2 + 358 ); endPhase( spep_2 + 472); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭セリフカットイン(86F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --冒頭セリフカットイン(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, start, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0 ); setEffScaleKey( spep_0 + 86, start, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start, 0 ); setEffRotateKey( spep_0 + 86, start, 0 ); setEffAlphaKey( spep_0 + 0, start, 255 ); setEffAlphaKey( spep_0 + 86, start, 255 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --踏み出し SE0 = playSe( spep_0 + 26, 1182 ); stopSe(spep_0 + 45, SE0, 27 ); playSe( spep_0 + 26, 1182 ); setSeVolume( spep_0 + 26, 1182, 79 ); --ゴゴゴ playSe( spep_x + 16, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 突進〜パンチ〜フィニッシュ(472F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --突進〜パンチ〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 476, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 476, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 476, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 476, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); --突進〜パンチ〜フィニッシュ(ef_003) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 476, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 476, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 476, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 476, finish_b, 255 ); -- ** 音 ** -- --前方ダッシュ SE1 = playSe( spep_2 + 0, 9 ); SE2 = playSe( spep_2 + 0, 1182 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 476, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 18; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe(SP_dodge - 12, SE1, 0 ); stopSe(SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 書き文字エントリー ** -- ctdon = entryEffectLife( spep_2 -3 + 154, 10019, 20, 0x100, -1, 0, -80, 229.8 ); --ドンッ setEffMoveKey( spep_2 -3 + 154, ctdon, -80, 229.8 , 0 ); setEffMoveKey( spep_2 -3 + 156, ctdon, -118, 298.5 , 0 ); setEffMoveKey( spep_2 -3 + 158, ctdon, -112.6, 307.9 , 0 ); setEffMoveKey( spep_2 -3 + 160, ctdon, -109.1, 293 , 0 ); setEffMoveKey( spep_2 -3 + 162, ctdon, -118.3, 309.9 , 0 ); setEffMoveKey( spep_2 -3 + 164, ctdon, -110.6, 299.9 , 0 ); setEffMoveKey( spep_2 -3 + 166, ctdon, -121.9, 306.5 , 0 ); setEffMoveKey( spep_2 -3 + 168, ctdon, -118.7, 303.9 , 0 ); setEffMoveKey( spep_2 -3 + 170, ctdon, -128.2, 322.1 , 0 ); setEffMoveKey( spep_2 -3 + 172, ctdon, -167, 367 , 0 ); setEffMoveKey( spep_2 -3 + 174, ctdon, -167, 367 , 0 ); setEffScaleKey( spep_2 -3 + 154, ctdon, 1.15, 1.17 ); setEffScaleKey( spep_2 -3 + 156, ctdon, 2.48, 2.54 ); setEffScaleKey( spep_2 -3 + 158, ctdon, 2.48, 2.54 ); setEffScaleKey( spep_2 -3 + 160, ctdon, 2.48, 2.55 ); setEffScaleKey( spep_2 -3 + 162, ctdon, 2.49, 2.56 ); setEffScaleKey( spep_2 -3 + 164, ctdon, 2.5, 2.57 ); setEffScaleKey( spep_2 -3 + 166, ctdon, 2.53, 2.61 ); setEffScaleKey( spep_2 -3 + 168, ctdon, 2.59, 2.69 ); setEffScaleKey( spep_2 -3 + 170, ctdon, 2.7, 2.84 ); setEffScaleKey( spep_2 -3 + 172, ctdon, 3.21, 3.5 ); setEffScaleKey( spep_2 -3 + 174, ctdon, 3.21, 3.5 ); setEffRotateKey( spep_2 -3 + 154, ctdon, 0 ); setEffRotateKey( spep_2 -3 + 174, ctdon, 0 ); setEffAlphaKey( spep_2 -3 + 154, ctdon, 255 ); setEffAlphaKey( spep_2 -3 + 156, ctdon, 255 ); setEffAlphaKey( spep_2 -3 + 158, ctdon, 255 ); setEffAlphaKey( spep_2 -3 + 160, ctdon, 254 ); setEffAlphaKey( spep_2 -3 + 162, ctdon, 252 ); setEffAlphaKey( spep_2 -3 + 164, ctdon, 247 ); setEffAlphaKey( spep_2 -3 + 166, ctdon, 238 ); setEffAlphaKey( spep_2 -3 + 168, ctdon, 221 ); setEffAlphaKey( spep_2 -3 + 170, ctdon, 184 ); setEffAlphaKey( spep_2 -3 + 172, ctdon, 26 ); setEffAlphaKey( spep_2 -3 + 174, ctdon, 0 ); ctgasha = entryEffectLife( spep_2 -3 + 204, 10003, 40, 0x100, -1, 0, -54.4, 125.5 ); --ガシャーン setEffMoveKey( spep_2 -3 + 204, ctgasha, -54.4, 125.5 , 0 ); setEffMoveKey( spep_2 -3 + 206, ctgasha, -39.2, 184.5 , 0 ); setEffMoveKey( spep_2 -3 + 208, ctgasha, -10.6, 236.7 , 0 ); setEffMoveKey( spep_2 -3 + 210, ctgasha, -10.6, 236.7 , 0 ); setEffMoveKey( spep_2 -3 + 212, ctgasha, 3, 253.9 , 0 ); setEffMoveKey( spep_2 -3 + 214, ctgasha, 0.7, 236.3 , 0 ); setEffMoveKey( spep_2 -3 + 216, ctgasha, -1.1, 263.4 , 0 ); setEffMoveKey( spep_2 -3 + 218, ctgasha, 5.5, 250.4 , 0 ); setEffMoveKey( spep_2 -3 + 220, ctgasha, -4, 260 , 0 ); setEffMoveKey( spep_2 -3 + 222, ctgasha, 2.6, 253 , 0 ); setEffMoveKey( spep_2 -3 + 224, ctgasha, 6.4, 268.7 , 0 ); setEffMoveKey( spep_2 -3 + 226, ctgasha, 2.4, 256.4 , 0 ); setEffMoveKey( spep_2 -3 + 228, ctgasha, 0.3, 274.1 , 0 ); setEffMoveKey( spep_2 -3 + 230, ctgasha, 2.4, 264.2 , 0 ); setEffMoveKey( spep_2 -3 + 232, ctgasha, -0.6, 274.2 , 0 ); setEffMoveKey( spep_2 -3 + 234, ctgasha, 5.8, 266.4 , 0 ); setEffMoveKey( spep_2 -3 + 236, ctgasha, 4.2, 276 , 0 ); setEffMoveKey( spep_2 -3 + 238, ctgasha, 7.7, 271.5 , 0 ); setEffMoveKey( spep_2 -3 + 240, ctgasha, 2.8, 272.3 , 0 ); setEffMoveKey( spep_2 -3 + 242, ctgasha, 5, 286.7 , 0 ); setEffMoveKey( spep_2 -3 + 244, ctgasha, 5, 286.7 , 0 ); setEffScaleKey( spep_2 -3 + 204, ctgasha, 1, 1.01 ); setEffScaleKey( spep_2 -3 + 206, ctgasha, 2.16, 2.24 ); setEffScaleKey( spep_2 -3 + 208, ctgasha, 3.32, 3.46 ); setEffScaleKey( spep_2 -3 + 210, ctgasha, 3.32, 3.46 ); setEffScaleKey( spep_2 -3 + 212, ctgasha, 3.36, 3.53 ); setEffScaleKey( spep_2 -3 + 214, ctgasha, 3.39, 3.6 ); setEffScaleKey( spep_2 -3 + 216, ctgasha, 3.43, 3.66 ); setEffScaleKey( spep_2 -3 + 218, ctgasha, 3.46, 3.71 ); setEffScaleKey( spep_2 -3 + 220, ctgasha, 3.48, 3.77 ); setEffScaleKey( spep_2 -3 + 222, ctgasha, 3.51, 3.81 ); setEffScaleKey( spep_2 -3 + 224, ctgasha, 3.53, 3.86 ); setEffScaleKey( spep_2 -3 + 226, ctgasha, 3.55, 3.9 ); setEffScaleKey( spep_2 -3 + 228, ctgasha, 3.57, 3.93 ); setEffScaleKey( spep_2 -3 + 230, ctgasha, 3.59, 3.96 ); setEffScaleKey( spep_2 -3 + 232, ctgasha, 3.6, 3.98 ); setEffScaleKey( spep_2 -3 + 234, ctgasha, 3.61, 4 ); setEffScaleKey( spep_2 -3 + 236, ctgasha, 3.62, 4.02 ); setEffScaleKey( spep_2 -3 + 238, ctgasha, 3.63, 4.03 ); setEffScaleKey( spep_2 -3 + 240, ctgasha, 3.63, 4.04 ); setEffScaleKey( spep_2 -3 + 244, ctgasha, 3.63, 4.04 ); setEffRotateKey( spep_2 -3 + 204, ctgasha, 0 ); setEffRotateKey( spep_2 -3 + 244, ctgasha, 0 ); setEffAlphaKey( spep_2 -3 + 204, ctgasha, 255 ); setEffAlphaKey( spep_2 -3 + 210, ctgasha, 255 ); setEffAlphaKey( spep_2 -3 + 212, ctgasha, 227 ); setEffAlphaKey( spep_2 -3 + 214, ctgasha, 201 ); setEffAlphaKey( spep_2 -3 + 216, ctgasha, 177 ); setEffAlphaKey( spep_2 -3 + 218, ctgasha, 155 ); setEffAlphaKey( spep_2 -3 + 220, ctgasha, 134 ); setEffAlphaKey( spep_2 -3 + 222, ctgasha, 115 ); setEffAlphaKey( spep_2 -3 + 224, ctgasha, 98 ); setEffAlphaKey( spep_2 -3 + 226, ctgasha, 83 ); setEffAlphaKey( spep_2 -3 + 228, ctgasha, 70 ); setEffAlphaKey( spep_2 -3 + 230, ctgasha, 58 ); setEffAlphaKey( spep_2 -3 + 232, ctgasha, 48 ); setEffAlphaKey( spep_2 -3 + 234, ctgasha, 40 ); setEffAlphaKey( spep_2 -3 + 236, ctgasha, 34 ); setEffAlphaKey( spep_2 -3 + 238, ctgasha, 30 ); setEffAlphaKey( spep_2 -3 + 240, ctgasha, 27 ); setEffAlphaKey( spep_2 -3 + 242, ctgasha, 26 ); setEffAlphaKey( spep_2 -3 + 244, ctgasha, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 84, 1, 1 ); setDisp( spep_2 -3 + 184, 1, 0 ); setDisp( spep_2 -3 + 204, 1, 1 ); setDisp( spep_2 -3 + 222, 1, 0 ); changeAnime( spep_2 -3 + 84, 1, 102 ); changeAnime( spep_2 -3 + 144, 1, 107 ); setMoveKey( spep_2 -3 + 84, 1, 2058.6, -2281.4 , 0 ); setMoveKey( spep_2 -3 + 83, 1, 2058.6, -2281.4 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 1341.9, -1463.1 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 1341.9, -1463.1 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 951.7, -1039.3 , 0 ); setMoveKey( spep_2 -3 + 89, 1, 951.7, -1039.3 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 763.3, -816.6 , 0 ); setMoveKey( spep_2 -3 + 91, 1, 763.3, -816.6 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 651.4, -659.2 , 0 ); setMoveKey( spep_2 -3 + 93, 1, 651.4, -659.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 521.5, -528.2 , 0 ); setMoveKey( spep_2 -3 + 95, 1, 521.5, -528.2 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 465.9, -458.9 , 0 ); setMoveKey( spep_2 -3 + 97, 1, 465.9, -458.9 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 432.6, -404.6 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 432.6, -404.6 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 423.8, -388.8 , 0 ); setMoveKey( spep_2 -3 + 101, 1, 423.8, -388.8 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 355.5, -301.2 , 0 ); setMoveKey( spep_2 -3 + 103, 1, 355.5, -301.2 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 330, -303.5 , 0 ); setMoveKey( spep_2 -3 + 105, 1, 330, -303.5 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 328.2, -299.3 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 328.2, -299.3 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 293.3, -251.6 , 0 ); setMoveKey( spep_2 -3 + 109, 1, 293.3, -251.6 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 296, -253.8 , 0 ); setMoveKey( spep_2 -3 + 111, 1, 296, -253.8 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 292.4, -273.7 , 0 ); setMoveKey( spep_2 -3 + 113, 1, 292.4, -273.7 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 254.8, -235.4 , 0 ); --画面揺れる setMoveKey( spep_2 -3 + 115, 1, 254.8, -235.4 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 258.1, -236.1 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 258.1, -236.1 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 265, -245.2 , 0 ); setMoveKey( spep_2 -3 + 119, 1, 265, -245.2 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 260.5, -235.8 , 0 ); setMoveKey( spep_2 -3 + 121, 1, 260.5, -235.8 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 258.6, -232.7 , 0 ); setMoveKey( spep_2 -3 + 123, 1, 258.6, -232.7 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 262.4, -237.6 , 0 ); setMoveKey( spep_2 -3 + 125, 1, 262.4, -237.6 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 260.4, -246.1 , 0 ); setMoveKey( spep_2 -3 + 127, 1, 260.4, -246.1 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 262.3, -238.6 , 0 ); setMoveKey( spep_2 -3 + 129, 1, 262.3, -238.6 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 267.2, -240.8 , 0 ); setMoveKey( spep_2 -3 + 131, 1, 267.2, -240.8 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 272.8, -242.3 , 0 ); setMoveKey( spep_2 -3 + 133, 1, 272.8, -242.3 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 267.9, -240.8 , 0 ); setMoveKey( spep_2 -3 + 135, 1, 267.9, -240.8 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 270.9, -242.1 , 0 ); setMoveKey( spep_2 -3 + 137, 1, 270.9, -242.1 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 272.6, -245 , 0 ); setMoveKey( spep_2 -3 + 139, 1, 272.6, -245 , 0 ); --揺れ止める setMoveKey( spep_2 -3 + 140, 1, 297.7, -305.5 , 0 ); setMoveKey( spep_2 -3 + 141, 1, 297.7, -305.5 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 296, -361.3 , 0 ); setMoveKey( spep_2 -3 + 143, 1, 296, -361.3 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 441.7, -384.2 , 0 ); setMoveKey( spep_2 -3 + 145, 1, 441.7, -384.2 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 171.9, -261.9 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 232.5, -306.5 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 150.9, -267 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 191.4, -298.5 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 145.7, -243.5 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 151.9, -250.6 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 146.5, -252.6 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 155, -245.2 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 155.5, -253.7 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 159.2, -272.6 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 166.9, -259.6 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 174, -283.2 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 210.3, -295.9 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 230.4, -304.7 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 261, -342.5 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 365.1, -442.9 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 444.7, -509.3 , 0 ); setMoveKey( spep_2 -3 + 180, 1, 467.1, -512.5 , 0 ); setMoveKey( spep_2 -3 + 182, 1, 475, -537.8 , 0 ); setMoveKey( spep_2 -3 + 184, 1, 475, -537.8 , 0 ); setMoveKey( spep_2 -3 + 204, 1, 25.9, -64.9 , 0 ); setMoveKey( spep_2 -3 + 206, 1, 33.5, -58.7 , 0 ); setMoveKey( spep_2 -3 + 208, 1, 67.9, -84.7 , 0 ); setMoveKey( spep_2 -3 + 210, 1, 128.8, -113.6 , 0 ); setMoveKey( spep_2 -3 + 212, 1, 219, -205.1 , 0 ); setMoveKey( spep_2 -3 + 214, 1, 408.7, -319 , 0 ); setMoveKey( spep_2 -3 + 216, 1, 602.3, -453.2 , 0 ); setMoveKey( spep_2 -3 + 218, 1, 732.1, -543.3 , 0 ); setMoveKey( spep_2 -3 + 220, 1, 830.6, -611.6 , 0 ); setMoveKey( spep_2 -3 + 222, 1, 909.6, -666.4 , 0 ); setScaleKey( spep_2 -3 + 84, 1, 13.74, 13.74 ); setScaleKey( spep_2 -3 + 85, 1, 13.74, 13.74 ); setScaleKey( spep_2 -3 + 86, 1, 9.94, 9.94 ); setScaleKey( spep_2 -3 + 87, 1, 9.94, 9.94 ); setScaleKey( spep_2 -3 + 88, 1, 8.07, 8.07 ); setScaleKey( spep_2 -3 + 89, 1, 8.07, 8.07 ); setScaleKey( spep_2 -3 + 90, 1, 6.89, 6.89 ); setScaleKey( spep_2 -3 + 91, 1, 6.89, 6.89 ); setScaleKey( spep_2 -3 + 92, 1, 6.11, 6.11 ); setScaleKey( spep_2 -3 + 93, 1, 6.11, 6.11 ); setScaleKey( spep_2 -3 + 94, 1, 5.56, 5.56 ); setScaleKey( spep_2 -3 + 95, 1, 5.56, 5.56 ); setScaleKey( spep_2 -3 + 96, 1, 5.17, 5.17 ); setScaleKey( spep_2 -3 + 97, 1, 5.17, 5.17 ); setScaleKey( spep_2 -3 + 98, 1, 4.82, 4.82 ); setScaleKey( spep_2 -3 + 99, 1, 4.82, 4.82 ); setScaleKey( spep_2 -3 + 100, 1, 4.55, 4.55 ); setScaleKey( spep_2 -3 + 101, 1, 4.55, 4.55 ); setScaleKey( spep_2 -3 + 102, 1, 4.4, 4.4 ); setScaleKey( spep_2 -3 + 103, 1, 4.4, 4.4 ); setScaleKey( spep_2 -3 + 104, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 105, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 106, 1, 4.13, 4.13 ); setScaleKey( spep_2 -3 + 107, 1, 4.13, 4.13 ); setScaleKey( spep_2 -3 + 108, 1, 4.06, 4.06 ); setScaleKey( spep_2 -3 + 109, 1, 4.06, 4.06 ); setScaleKey( spep_2 -3 + 110, 1, 3.98, 3.98 ); setScaleKey( spep_2 -3 + 111, 1, 3.98, 3.98 ); setScaleKey( spep_2 -3 + 112, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 113, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 114, 1, 3.9, 3.9 ); setScaleKey( spep_2 -3 + 115, 1, 3.9, 3.9 ); setScaleKey( spep_2 -3 + 116, 1, 3.89, 3.89 ); setScaleKey( spep_2 -3 + 118, 1, 3.84, 3.84 ); setScaleKey( spep_2 -3 + 120, 1, 3.86, 3.86 ); setScaleKey( spep_2 -3 + 124, 1, 3.86, 3.86 ); setScaleKey( spep_2 -3 + 126, 1, 3.85, 3.85 ); setScaleKey( spep_2 -3 + 128, 1, 3.89, 3.89 ); setScaleKey( spep_2 -3 + 132, 1, 3.89, 3.89 ); setScaleKey( spep_2 -3 + 134, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 136, 1, 3.92, 3.92 ); setScaleKey( spep_2 -3 + 138, 1, 4.01, 4.01 ); setScaleKey( spep_2 -3 + 139, 1, 4.01, 4.01 ); setScaleKey( spep_2 -3 + 140, 1, 4.19, 4.19 ); setScaleKey( spep_2 -3 + 141, 1, 4.19, 4.19 ); setScaleKey( spep_2 -3 + 142, 1, 4.66, 4.66 ); setScaleKey( spep_2 -3 + 143, 1, 4.66, 4.66 ); setScaleKey( spep_2 -3 + 144, 1, 1.82, 1.82 ); setScaleKey( spep_2 -3 + 145, 1, 1.82, 1.82 ); setScaleKey( spep_2 -3 + 146, 1, 1.42, 1.42 ); setScaleKey( spep_2 -3 + 148, 1, 1.49, 1.49 ); setScaleKey( spep_2 -3 + 150, 1, 1.32, 1.32 ); setScaleKey( spep_2 -3 + 152, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 154, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 156, 1, 1.27, 1.27 ); setScaleKey( spep_2 -3 + 160, 1, 1.27, 1.27 ); setScaleKey( spep_2 -3 + 162, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 164, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 166, 1, 1.31, 1.31 ); setScaleKey( spep_2 -3 + 168, 1, 1.34, 1.34 ); setScaleKey( spep_2 -3 + 170, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 172, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 174, 1, 1.54, 1.54 ); setScaleKey( spep_2 -3 + 176, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 178, 1, 1.9, 1.9 ); setScaleKey( spep_2 -3 + 180, 1, 1.95, 1.95 ); setScaleKey( spep_2 -3 + 182, 1, 1.98, 1.98 ); setScaleKey( spep_2 -3 + 184, 1, 1.98, 1.98 ); setScaleKey( spep_2 -3 + 204, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 206, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 208, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 210, 1, 0.28, 0.28 ); setScaleKey( spep_2 -3 + 212, 1, 0.31, 0.31 ); setScaleKey( spep_2 -3 + 214, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 216, 1, 0.42, 0.42 ); setScaleKey( spep_2 -3 + 218, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 220, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 222, 1, 0.51, 0.51 ); setRotateKey( spep_2 -3 + 84, 1, 10 ); setRotateKey( spep_2 -3 + 142, 1, 10 ); setRotateKey( spep_2 -3 + 143, 1, 10 ); setRotateKey( spep_2 -3 + 144, 1, -75 ); setRotateKey( spep_2 -3 + 145, 1, -75 ); setRotateKey( spep_2 -3 + 146, 1, -75.9 ); setRotateKey( spep_2 -3 + 148, 1, -76 ); setRotateKey( spep_2 -3 + 158, 1, -76 ); setRotateKey( spep_2 -3 + 160, 1, -75.9 ); setRotateKey( spep_2 -3 + 162, 1, -75.9 ); setRotateKey( spep_2 -3 + 164, 1, -75.6 ); setRotateKey( spep_2 -3 + 166, 1, -74.9 ); setRotateKey( spep_2 -3 + 168, 1, -74 ); setRotateKey( spep_2 -3 + 170, 1, -72.6 ); setRotateKey( spep_2 -3 + 172, 1, -70.6 ); setRotateKey( spep_2 -3 + 174, 1, -67.3 ); setRotateKey( spep_2 -3 + 176, 1, -58 ); setRotateKey( spep_2 -3 + 178, 1, -49.4 ); setRotateKey( spep_2 -3 + 180, 1, -45.9 ); setRotateKey( spep_2 -3 + 182, 1, -45.1 ); setRotateKey( spep_2 -3 + 184, 1, -45.1 ); setRotateKey( spep_2 -3 + 204, 1, 0 ); setRotateKey( spep_2 -3 + 206, 1, 0.2 ); setRotateKey( spep_2 -3 + 208, 1, 0.7 ); setRotateKey( spep_2 -3 + 210, 1, 1.6 ); setRotateKey( spep_2 -3 + 212, 1, 3.1 ); setRotateKey( spep_2 -3 + 214, 1, 5.9 ); setRotateKey( spep_2 -3 + 216, 1, 8.9 ); setRotateKey( spep_2 -3 + 218, 1, 10.8 ); setRotateKey( spep_2 -3 + 220, 1, 12.3 ); setRotateKey( spep_2 -3 + 222, 1, 13.5 ); -- ** 音 ** -- --振りかぶり playSe( spep_2 + 28, 1004 ); playSe( spep_2 + 30, 8 ); --間 SE3 = playSe( spep_2 + 54, 17 ); setSeVolume( spep_2 + 54, 17, 0 ); setSeVolume( spep_2 + 89, 17, 3 ); setSeVolume( spep_2 + 90, 17, 8 ); setSeVolume( spep_2 + 91, 17, 14 ); setSeVolume( spep_2 + 92, 17, 20 ); setSeVolume( spep_2 + 93, 17, 25 ); setSeVolume( spep_2 + 120, 17, 25 ); setSeVolume( spep_2 + 126, 17, 16 ); setSeVolume( spep_2 + 130, 17, 8 ); setSeVolume( spep_2 + 138, 17, 0 ); stopSe(spep_2 + 138, SE3, 0 ); playSe( spep_2 + 71, 1072 ); --強パンチ playSe( spep_2 + 138, 1003 ); playSe( spep_2 + 139, 1189 ); playSe( spep_2 + 148, 1120 ); setSeVolume( spep_2 + 148, 1120, 89 ); playSe( spep_2 + 148, 1010 ); setSeVolume( spep_2 + 148, 1010, 71 ); --飛んでいく playSe( spep_2 + 156, 1072 ); SE4 = playSe( spep_2 + 159, 1183 ); setSeVolume( spep_2 + 159, 1183, 45 ); stopSe(spep_2 + 203, SE4, 0 ); --窓の外に吹っ飛ぶ playSe( spep_2 + 197, 1041 ); setSeVolume( spep_2 + 197, 1041, 71 ); playSe( spep_2 + 200, 1054 ); setSeVolume( spep_2 + 200, 1054, 112 ); SE5 = playSe( spep_2 + 203, 1023 ); setSeVolume( spep_2 + 203, 1023, 45 ); setSeVolume( spep_2 + 240, 1023, 45 ); setSeVolume( spep_2 + 246, 1023, 40 ); setSeVolume( spep_2 + 252, 1023, 36 ); setSeVolume( spep_2 + 258, 1023, 30 ); setSeVolume( spep_2 + 262, 1023, 26 ); setSeVolume( spep_2 + 268, 1023, 18 ); setSeVolume( spep_2 + 270, 1023, 12 ); setSeVolume( spep_2 + 276, 1023, 0 ); stopSe(spep_2 + 276, SE5, 0 ); SE6 = playSe( spep_2 + 203, 1159 ); setSeVolume( spep_2 + 203, 1159, 32 ); setSeVolume( spep_2 + 244, 1159, 30 ); setSeVolume( spep_2 + 250, 1159, 28 ); setSeVolume( spep_2 + 256, 1159, 24 ); setSeVolume( spep_2 + 262, 1159, 20 ); setSeVolume( spep_2 + 270, 1159, 16 ); setSeVolume( spep_2 + 274, 1159, 12 ); setSeVolume( spep_2 + 280, 1159, 6 ); setSeVolume( spep_2 + 283, 1159, 0 ); stopSe(spep_2 + 283, SE6, 0 ); --腕アップ playSe( spep_2 + 260, 1190 ); setSeVolume( spep_2 + 260, 1190, 0 ); setSeVolume( spep_2 + 275, 1190, 5 ); setSeVolume( spep_2 + 277, 1190, 18 ); setSeVolume( spep_2 + 280, 1190, 32 ); playSe( spep_2 + 273, 1006 ); setSeVolume( spep_2 + 273, 1006, 71 ); playSe( spep_2 + 277, 1007 ); setSeVolume( spep_2 + 277, 1007, 56 ); SE7 = playSe( spep_2 + 284, 1138 ); stopSe(spep_2 + 300, SE7, 0 ); --髪の毛ふわってなる playSe( spep_2 + 394, 8 ); setSeVolume( spep_2 + 394, 8, 50 ); SE8 = playSe( spep_2 + 394, 1116 ); setSeVolume( spep_2 + 394, 1116, 79 ); setSeVolume( spep_2 + 420, 1116, 79 ); setSeVolume( spep_2 + 424, 1116, 56 ); setSeVolume( spep_2 + 428, 1116, 48 ); setSeVolume( spep_2 + 432, 1116, 34 ); setSeVolume( spep_2 + 436, 1116, 10 ); setSeVolume( spep_2 + 440, 1116, 0 ); stopSe(spep_2 + 440, SE8, 0 ); playSe( spep_2 + 394, 1182 ); setSeVolume( spep_2 + 394, 1182, 0 ); setSeVolume( spep_2 + 399, 1182, 0 ); setSeVolume( spep_2 + 400, 1182, 12 ); setSeVolume( spep_2 + 402, 1182, 46 ); setSeVolume( spep_2 + 404, 1182, 78 ); setSeVolume( spep_2 + 406, 1182, 100 ); -- ** ダメージ表示 ** -- --dealDamage( spep_2 + 358 ); endPhase( spep_2 + 472); end