--1027040:LR_超一星龍_登場時演出 --sp_effect_b4_00294 --pse0029 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_05 = 1035; --カットイン攻撃 -- 味方側 SP_01 = 162013; -- 登場時演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 (1418F) ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1418; -- ** エフェクト等 ** -- entry_SP_01 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, entry_SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, entry_SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, entry_SP_01, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, entry_SP_01, 255 ); -- ** 集中線 ** -- shuchusen_0 = entryEffectLife( spep_0 + 1301, 906, MAX_FRAME_0, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_0 + 1301, shuchusen_0, 0, 0, 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, shuchusen_0, 0, 0, 0 ); setEffScaleKey( spep_0 + 1301, shuchusen_0, 1.6, 1.6 ); setEffScaleKey( spep_0 + MAX_FRAME_0, shuchusen_0, 1.6, 1.6 ); setEffRotateKey( spep_0 + 1301, shuchusen_0, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, shuchusen_0, 0 ); setEffAlphaKey( spep_0 + 1301, shuchusen_0, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, shuchusen_0, 255 ); shuchusen_1 = entryEffectLife( spep_0 + 483, 906, 35, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_0 + 483, shuchusen_1, 0, 0, 0 ); setEffMoveKey( spep_0 + 520, shuchusen_1, 0, 0, 0 ); setEffScaleKey( spep_0 + 483, shuchusen_1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 520, shuchusen_1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 483, shuchusen_1, 0 ); setEffRotateKey( spep_0 + 520, shuchusen_1, 0 ); setEffAlphaKey( spep_0 + 483, shuchusen_1, 255 ); setEffAlphaKey( spep_0 + 520, shuchusen_1, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ドラゴンボール飲み込む SE002 = playSeVer2( spep_0 + 50, 1411, "", 0, 0, 0, -1); setPitch( spep_0 + 50, SE002, 100 ); setTimeStretch( SE002, 1.07, 30, 4 ); SE003 = playSeVer2( spep_0 + 52, 1070, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 52, 1134, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE004, 50 ); SE005 = playSeVer2( spep_0 + 66, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE005, 79 ); SE006 = playSeVer2( spep_0 + 70, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE006, 79 ); --ドラゴンボール浮く SE007 = playSeVer2( spep_0 + 110, 1112, "", 0, 0, 0, -1); --ドラゴンボール飛んでくる SE008 = playSeVer2( spep_0 + 160, 1119, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE008, 84 ); setStartTimeMs( SE008, 667 ); SE009 = playSeVer2( spep_0 + 160, 1117, "",spep_0 + 238, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 160, SE009, 79 ); SE010 = playSeVer2( spep_0 + 170, 1118, "",spep_0 + 206, 0, 14, -1); --ドラゴンボール飲み込む2 SE011 = playSeVer2( spep_0 + 190, 1415, "",spep_0 + 234, 4, 30, -1); setSeVolumeByWorkId( spep_0 + 190, SE011, 68 ); setStartTimeMs( SE011, 333 ); SE012 = playSeVer2( spep_0 + 192, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE012, 151 ); --ドラゴンボールたくさん飛んでくる SE013 = playSeVer2( spep_0 + 218, 1116, "", 0, 0, 0, -1); --ドラゴンボール飲み込む3 SE014 = playSeVer2( spep_0 + 318, 1415, "",spep_0 + 360, 4, 30, -1); setSeVolumeByWorkId( spep_0 + 318, SE014, 68 ); setStartTimeMs( SE014, 333 ); SE015 = playSeVer2( spep_0 + 320, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE015, 164 ); --ドラゴンボールたくさん飛んでくる2 SE016 = playSeVer2( spep_0 + 342, 1119, "",spep_0 + 402, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 342, SE016, 63 ); --ドラゴンボール飲み込む4 SE017 = playSeVer2( spep_0 + 386, 1415, "",spep_0 + 430, 4, 30, -1); setStartTimeMs( SE017, 333 ); SE018 = playSeVer2( spep_0 + 388, 1113, "", 0, 0, 0, -1); --ズームアウト SE019 = playSeVer2( spep_0 + 448, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE019, 133 ); --気を高める SE020 = playSeVer2( spep_0 + 488, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE020, 78 ); setPitch( spep_0 + 488, SE020, -400 ); setTimeStretch( SE020, 0.73, 30, 4 ); SE021 = playSeVer2( spep_0 + 488, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE021, 56 ); SE022 = playSeVer2( spep_0 + 488, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE022, 65 ); SE023 = playSeVer2( spep_0 + 488, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE023, 66 ); --気を高める2 SE024 = playSeVer2( spep_0 + 550, 1176, "",spep_0 + 812, 0, 130, -1); setSeVolumeByWorkId( spep_0 + 550, SE024, 79 ); SE025 = playSeVer2( spep_0 + 570, 1287, "",spep_0 + 806, 0, 126, -1); --胸のボール光る SE026 = playSeVer2( spep_0 + 638, 1264, "",spep_0 + 784, 22, 82, -1); setSeVolumeByWorkId( spep_0 + 638, SE026, 67 ); setStartTimeMs( SE026, 233 ); SE027 = playSeVer2( spep_0 + 638, 1127, "",spep_0 + 784, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 638, SE027, 96 ); setPitch( spep_0 + 638, SE027, -800 ); setTimeStretch( SE027, 0.88, 30, 4 ); SE028 = playSeVer2( spep_0 + 638, 1203, "",spep_0 + 788, 0, 94, -1); SE029 = playSeVer2( spep_0 + 638, 1175, "",spep_0 + 778, 0, 76, -1); --セリフカットイン SE030 = playSeVer2( spep_0 + 770, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 770, SE030, 56 ); --腕広げる SE031 = playSeVer2( spep_0 + 798, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 798, SE031, 74 ); --画面スクロール SE032 = playSeVer2( spep_0 + 968, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 968, SE032, 66 ); setTimeStretch( SE032, 2, 30, 4 ); --ラスト決め SE033 = playSeVer2( spep_0 + 1306, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1306, SE033, 87 ); SE034 = playSeVer2( spep_0 + 1306, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1306, SE034, 91 ); SE035 = playSeVer2( spep_0 + 1306, 1062, "", 0, 0, 0, -1); --ボイス --「ふふふ、見よ! これがすべての邪悪龍の頂点に立つ 俺様の真の姿!」 playVoice( spep_0 + 758, 656 ); setVoiceVolume( spep_0 + 758, 656, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); --終わり endPhase( spep_0 + MAX_FRAME_0 );--1418 else end