---1013830:VegetaSSBEActiveSkill --battle_301023 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_1 = 1035; SE_2 = 1030; SE_3 = 1018; SE_4 = 15; SE_5 = 3; --エフェクト(味方) SP_01= 3093 ;-- 超サイヤ人ゴッドSSベジータ(進化)_進化演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 420, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 420, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 420, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 420, active, 255 ); ------------------------------------------- --SE ------------------------------------------- playSe( spep_0 + 12, 1018 ); setSeVolume( spep_0 + 12, 1018, 80 ); playSe( spep_0 + 78, 1035 ); setSeVolume( spep_0 + 78, 1035, 80 ); playSe( spep_0 + 154, 1021 ); setSeVolume( spep_0 + 154, 1021, 80 ); playSe( spep_0 + 212, 1021 ); setSeVolume( spep_0 + 212, 1021, 80 ); playSe( spep_0 + 280, 3 ) setSeVolume( spep_0 + 280, 3, 80 ); playSe( spep_0 + 280, 1036 ); setSeVolume( spep_0 + 280, 1036, 80 ); playSe( spep_0 + 302, 1036 ) setSeVolume( spep_0 + 302, 1036, 80 ); playSe( spep_0 + 346, 1036 ); setSeVolume( spep_0 + 346, 1036, 80 ); playSe( spep_0 + 368, 1036 ) setSeVolume( spep_0 + 368, 1036, 80 ); playSe( spep_0 + 390, 1036 ); setSeVolume( spep_0 + 390, 1036, 80 ); playSe( spep_0 + 412, 1036 ) setSeVolume( spep_0 + 412, 1036, 80 ); entryFade( spep_0 + 420 -40, 10, 40, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 + 420 ); else end