--1026250:超サイヤ人ゴッド孫悟空_登場時演出 --battle_301250 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3186; --超サイヤ人ゴッド孫悟空_登場時演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --超サイヤ人ゴッド孫悟空_登場時演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1204, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1204, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1204, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1204, eff, 255 ); -- ** 音 ** -- --オーラ音 SE001 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 778, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 300 ); --青い球光る SE002 = playSeVer2( spep_0 + 4, 1190, "",spep_0 + 22, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 61 ); setPitch( spep_0 + 4, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 8, 1182, "",spep_0 + 44, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 8, SE003, 50 ); --気ダメ SE004 = playSeVer2( spep_0 + 10, 1072, "", 0, 0, 0, -1); --青い球光る SE005 = playSeVer2( spep_0 + 20, 1190, "",spep_0 + 38, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 20, SE005, 58 ); setPitch( spep_0 + 20, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); --気ダメ SE006 = playSeVer2( spep_0 + 28, 1278, "",spep_0 + 104, 0, 40, -1); --[[ SE007 = playSeVer2( spep_0 + 56, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 56, 1298, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 56, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE009, 74 ); ]] SE007 = playSeVer2( spep_0 + 56, 1408, "", 0, 0, 0, -1); --オーラ音 SE010 = playSeVer2( spep_0 + 80, 1181, "",spep_0 + 772, 0, 38, -1); --オーラ SE011 = playSeVer2( spep_0 + 80, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE011, 56 ); SE012 = playSeVer2( spep_0 + 104, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE012, 56 ); SE013 = playSeVer2( spep_0 + 128, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 128, SE013, 56 ); SE014 = playSeVer2( spep_0 + 152, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE014, 56 ); SE015 = playSeVer2( spep_0 + 176, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE015, 40 ); --空気音 SE016 = playSeVer2( spep_0 + 194, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 194, SE016, 36 ); --オーラ SE017 = playSeVer2( spep_0 + 200, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE017, 32 ); SE018 = playSeVer2( spep_0 + 224, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE018, 32 ); SE019 = playSeVer2( spep_0 + 248, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE019, 32 ); --大猿奥へ SE020 = playSeVer2( spep_0 + 246, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE020, 76 ); --オーラ SE021 = playSeVer2( spep_0 + 272, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 272, SE021, 32 ); --大猿奥へ SE022 = playSeVer2( spep_0 + 270, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE022, 71 ); setPitch( spep_0 + 270, SE022, -400 ); setTimeStretch( SE022, 0.73, 30, 4 ); --オーラ SE023 = playSeVer2( spep_0 + 296, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE023, 32 ); SE024 = playSeVer2( spep_0 + 320, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE024, 32 ); --惑星奥へ SE025 = playSeVer2( spep_0 + 338, 1116, "",spep_0 + 432, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 338, SE025, 72 ); --オーラ SE026 = playSeVer2( spep_0 + 344, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 344, SE026, 32 ); SE027 = playSeVer2( spep_0 + 368, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE027, 32 ); --空気音 SE028 = playSeVer2( spep_0 + 382, 1278, "",spep_0 + 628, 0, 156, -1); setSeVolumeByWorkId( spep_0 + 382, SE028, 72 ); --オーラ SE029 = playSeVer2( spep_0 + 392, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 392, SE029, 32 ); SE030 = playSeVer2( spep_0 + 416, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 416, SE030, 32 ); SE031 = playSeVer2( spep_0 + 440, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 440, SE031, 32 ); SE032 = playSeVer2( spep_0 + 464, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 464, SE032, 32 ); SE033 = playSeVer2( spep_0 + 488, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE033, 32 ); SE034 = playSeVer2( spep_0 + 512, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 512, SE034, 32 ); SE035 = playSeVer2( spep_0 + 536, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 536, SE035, 32 ); SE036 = playSeVer2( spep_0 + 560, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 560, SE036, 32 ); SE037 = playSeVer2( spep_0 + 584, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 584, SE037, 32 ); --悟空浮き上がる SE038 = playSeVer2( spep_0 + 584, 1116, "",spep_0 + 640, 0, 32, -1); setPitch( spep_0 + 584, SE038, -600 ); setTimeStretch( SE038, 0.6, 30, 4 ); SE039 = playSeVer2( spep_0 + 588, 1182, "", 0, 6, 0, -1); setStartTimeMs( SE039, 67 ); SE040 = playSeVer2( spep_0 + 592, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 592, SE040, 79 ); setPitch( spep_0 + 592, SE040, -400 ); setTimeStretch( SE040, 0.73, 30, 4 ); --オーラ SE041 = playSeVer2( spep_0 + 608, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 608, SE041, 32 ); SE042 = playSeVer2( spep_0 + 632, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 632, SE042, 32 ); --光る SE043 = playSeVer2( spep_0 + 648, 1303, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_0 + 648, SE043, 63 ); setStartTimeMs( SE043, 267 ); SE044 = playSeVer2( spep_0 + 644, 1263, "", 0, 0, 0, -1); --オーラ SE045 = playSeVer2( spep_0 + 656, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 656, SE045, 25 ); --オーラ音 SE046 = playSeVer2( spep_0 + 500, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE046, 316 ); --オーラ SE047 = playSeVer2( spep_0 + 680, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 680, SE047, 18 ); --オーラ音 SE048 = playSeVer2( spep_0 + 690, 1219, "", 0, 0, 0, -1); --オーラ SE049 = playSeVer2( spep_0 + 704, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE049, 13 ); --オーラ音 SE050 = playSeVer2( spep_0 + 704, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE050, 56 ); --オーラ SE051 = playSeVer2( spep_0 + 728, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 728, SE051, 10 ); --オーラ音 SE052 = playSeVer2( spep_0 + 730, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 730, SE052, 16 ); --気弾ける SE053 = playSeVer2( spep_0 + 774, 1258, "",spep_0 + 956, 30, 116, -1); setSeVolumeByWorkId( spep_0 + 774, SE053, 42 ); --セリフカットイン SE054 = playSeVer2( spep_0 + 874, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 874, SE054, 63 ); --ラスト決め SE055 = playSeVer2( spep_0 + 1126, 1072, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 1126, SE055, 50 ); setStartTimeMs( SE055, 333 ); SE056 = playSeVer2( spep_0 + 1136, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1136, SE056, 63 ); SE057 = playSeVer2( spep_0 + 1142, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1142, SE057, 63 ); SE058 = playSeVer2( spep_0 + 1142, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1142, SE058, 67 ); --ボイス --「これが超サイヤ人ゴッド……」 playVoice( spep_0 + 866, 612 ); setVoiceVolume( spep_0 + 866, 612, 110 ); --「こんな世界があったなんてよ」 playVoice( spep_0 + 1059, 613 ); setVoiceVolume( spep_0 + 1059, 613, 130 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1204 + 2, 0, 0, 0, 0, 255 ); --黒 背景 endPhase( spep_0 + 1204 ); else end