--1016870:BrolyActiveSkill --battle_300970 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01= 1943 ;-- BrolyActiveSkill ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- Ally side ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- Exchange ------------------------------------------------------ spep_1 = 0; -- ** エフェクト等 ** -- shoutout = entryEffect( spep_1 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, shoutout, 0, 0 , 0 ); setEffMoveKey( spep_1 + 484, shoutout, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shoutout, 1.0, 1.0 ); setEffScaleKey( spep_1 + 484, shoutout, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shoutout, 0 ); setEffRotateKey( spep_1 + 484, shoutout, 0 ); setEffAlphaKey( spep_1 + 0, shoutout, 255 ); setEffAlphaKey( spep_1 + 484, shoutout, 255 ); ------------------------------------------- --SE ------------------------------------------- playSe( spep_1 + 2, 1018 ); playSe( spep_1 + 76, 1021 ); playSe( spep_1 + 152, 1023 ); playSe( spep_1 + 206, 17 ); playSe( spep_1 + 336, 1036 ); playSe( spep_1 + 388, 1036 ); playSe( spep_1 + 410, 1036 ); playSe( spep_1 + 432, 1036 ); playSe( spep_1 + 454, 1036 ); endPhase( spep_1 + 484 ); else end