-- 4610210 Rose to SSRKK fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --***エフェクト*** SP_01 = 46102201; -- ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 1); -- 立ち changeAnime( 0, 1, 101); -- 立ち setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, -5000, -5000, 0); setMoveKey( 1, 0, -5000, -5000, 0); setMoveKey( 2, 0, -5000, -5000, 0); setMoveKey( 3, 0, -5000, -5000, 0); setMoveKey( 4, 0, -5000, -5000, 0); setMoveKey( 5, 0, -5000, -5000, 0); setMoveKey( 6, 0, -5000, -5000, 0); setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 1, 0, 1.5, 1.5); setScaleKey( 2, 0, 1.5, 1.5); setScaleKey( 3, 0, 1.5, 1.5); setScaleKey( 4, 0, 1.5, 1.5); setScaleKey( 5, 0, 1.5, 1.5); setScaleKey( 6, 0, 1.5, 1.5); -- 敵 setMoveKey( 0, 1, -5000, -5000, 0); setMoveKey( 1, 1, -5000, -5000, 0); setMoveKey( 2, 1, -5000, -5000, 0); setMoveKey( 3, 1, -5000, -5000, 0); setMoveKey( 4, 1, -5000, -5000, 0); setMoveKey( 5, 1, -5000, -5000, 0); setMoveKey( 6, 1, -5000, -5000, 0); setScaleKey( 1, 1, 1.5, 1.5); setScaleKey( 2, 1, 1.5, 1.5); setScaleKey( 3, 1, 1.5, 1.5); setScaleKey( 4, 1, 1.5, 1.5); setScaleKey( 5, 1, 1.5, 1.5); setScaleKey( 6, 1, 1.5, 1.5); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 変身 ------------------------------------------------------ spep_0 = 0; -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 16, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ザマス変身 エフェクト roseKaioken = entryEffect( spep_0, SP_01, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_0, roseKaioken, 0, 0); setEffMoveKey( spep_0 + 888,roseKaioken, 0, 0); setEffScaleKey( spep_0, roseKaioken, 1.0, 1.0); setEffScaleKey( spep_0 + 888, roseKaioken, 1.0, 1.0); setEffAlphaKey( spep_0, roseKaioken, 255); setEffAlphaKey( spep_0 + 888, roseKaioken, 255); setEffRotateKey( spep_0, roseKaioken, 0); setEffRotateKey( spep_0 + 888, roseKaioken, 0); --SFX playSeVer2( spep_0 + 0, 1035, "", 0, 0, 0, -1); --Aura playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 288, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 312, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 336, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 360, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 384, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 408, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 432, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 456, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 480, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 504, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 528, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 552, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 576, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 600, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 624, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 648, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 672, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 696, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 720, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 744, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 768, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 792, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 816, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 840, 1036, "", 0, 0, 0, -1); playSeVer2( spep_0 + 864, 1036, "", spep_0 + 855, 0, 0, -1); --SFX playSe( spep_0 + 170, 1062 ); playSe( spep_0 + 380, 1126 ); setSeVolume( spep_0 + 380, 1126, 100.00 ); playSe( spep_0 + 700, 1062 ); --Rose Kaioken Voices playVoice( spep_0 + 0, 4610210 ); setVoiceVolume( spep_0 + 0, 4610210, 135 ); entryFade( spep_0+885, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255); endPhase(spep_0+ 888); else end