--4022430:超サイヤ人4ゴジータ_必殺技カウンター --sp_effect_b1_00174 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 158715; --画面に迫る〜フィニッシュ 手前 SP_02 = 158717; --画面に迫る〜フィニッシュ 奥 --敵側 SP_01x = 158716; --画面に迫る〜フィニッシュ 手前 SP_02x = 158718; --画面に迫る〜フィニッシュ 奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); if ((_IS_CRITICAL_ == 1) ) then --会心の場合 --entryFadeBg( 0, 30, 151, 10, 10, 10, 10, 180); -- ベース暗め 背景 shuchusen = entryEffectLife( 36, 906, 30, 0x00, -1, 0, 0, 0); -- 集中線 61 setEffScaleKey( 36, shuchusen, 1.0, 1.0); kaisinn = entryEffect( 39, 1110, 0x80, -1, 0, 0, 0); -- 会心の最後のエフェクト else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜かめはめ波溜め(150F) ------------------------------------------------------ --次の準備 spep_0=28; --spep_1=0; -- ** エフェクト等 ** -- eff_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 598, eff_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 598, eff_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff_f, 0 ); setEffRotateKey( spep_0 + 598, eff_f, 0 ); setEffAlphaKey( spep_0 + 0, eff_f, 255 ); setEffAlphaKey( spep_0 + 598, eff_f, 255 ); -- ** エフェクト等 ** -- eff_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 598, eff_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 598, eff_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff_b, 0 ); setEffRotateKey( spep_0 + 598, eff_b, 0 ); setEffAlphaKey( spep_0 + 0, eff_b, 255 ); setEffAlphaKey( spep_0 + 598, eff_b, 255 ); --SE --瞬間移動1 --SE001 = playSeVer2( spep_0 + 4, 1245, "",spep_0 + 26, 0, 6, -1); SE001 = playSeVer2( spep_0 + 4, 1245, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 4, SE001, 56 ); stopSe( spep_0 + 26, SE001, 6 ); --SE002 = playSeVer2( spep_0 + 4, 1235, "",spep_0 + 30, 0, 8, -1); SE002 = playSeVer2( spep_0 + 4, 1235, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 4, SE002, 62 ); stopSe( spep_0 + 22, SE002, 8 ); --SE003 = playSeVer2( spep_0 + 6, 1109, "",spep_0 + 24, 0, 6, -1); SE003 = playSeVer2( spep_0 + 6, 1109, "",0, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 79 ); stopSe( spep_0 + 18, SE003, 6 ); --瞬間移動2 --SE004 = playSeVer2( spep_0 + 18, 1109, "",spep_0 + 40, 0, 6, -1); SE004 = playSeVer2( spep_0 + 18, 1109, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE004, 86 ); stopSe( spep_0 + 34, SE004, 6 ); --SE005 = playSeVer2( spep_0 + 18, 1245, "",spep_0 + 38, 0, 4, -1); SE005 = playSeVer2( spep_0 + 18, 1245, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 18, SE005, 61 ); stopSe( spep_0 + 34, SE005, 4 ); --SE006 = playSeVer2( spep_0 + 18, 1235, "",spep_0 + 42, 0, 6, -1); SE006 = playSeVer2( spep_0 + 18, 1235, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 18, SE006, 48 ); stopSe( spep_0 + 36, SE006, 6 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0); end setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade setMoveKey( SP_dodge+5, 0, -750, 70, -30);-- 中央位置から setMoveKey( SP_dodge+9, 0, -1000, 0, 0);-- 中央位置から --setDisp( SP_dodge+5, 0, 0); endPhase(SP_dodge+10); do return end else end --敵の動き setDisp( spep_0-3 + 72, 1, 1); setDisp( spep_0-1 + 100, 1, 0); changeAnime( spep_0-3 + 72, 1, 100); setMoveKey( spep_0-3 + 72, 1, 391.2, 254.9 , 0 ); setMoveKey( spep_0-3 + 74, 1, 329.6, 214.6 , 0 ); setMoveKey( spep_0-3 + 76, 1, 268.1, 174.3 , 0 ); setMoveKey( spep_0-3 + 78, 1, 206.6, 134.1 , 0 ); setMoveKey( spep_0-3 + 80, 1, 194.6, 126.2 , 0 ); setMoveKey( spep_0-3 + 82, 1, 183.7, 119.1 , 0 ); setMoveKey( spep_0-3 + 84, 1, 174, 112.7 , 0 ); setMoveKey( spep_0-3 + 86, 1, 165.4, 107.1 , 0 ); setMoveKey( spep_0-3 + 88, 1, 158, 102.2 , 0 ); setMoveKey( spep_0-3 + 90, 1, 151.7, 98.1 , 0 ); setMoveKey( spep_0-3 + 92, 1, 146.5, 94.7 , 0 ); setMoveKey( spep_0-3 + 94, 1, 142.5, 92.1 , 0 ); setMoveKey( spep_0-3 + 96, 1, 139.7, 90.2 , 0 ); setMoveKey( spep_0-3 + 98, 1, 137.9, 89.1 , 0 ); setMoveKey( spep_0-1 + 100, 1, 137.4, 88.8 , 0 ); setScaleKey( spep_0-3 + 72, 1, 1.98, 1.98 ); setScaleKey( spep_0-1 + 100, 1, 1.98, 1.98 ); setRotateKey( spep_0-3 + 72, 1, 0 ); setRotateKey( spep_0-1 + 100, 1, 0 ); --敵の動き setDisp( spep_0-3 + 210, 1, 1); setDisp( spep_0-1 + 248, 1, 0); changeAnime( spep_0-3 + 210, 1, 104); setMoveKey( spep_0-3 + 210, 1, 227.1, -35.8 , 0 ); setMoveKey( spep_0-3 + 212, 1, 176.8, -26.4 , 0 ); setMoveKey( spep_0-3 + 214, 1, 126.4, -16.9 , 0 ); setMoveKey( spep_0-3 + 216, 1, 76.1, -7.5 , 0 ); setMoveKey( spep_0-3 + 218, 1, 70.4, -6.4 , 0 ); setMoveKey( spep_0-3 + 220, 1, 65.1, -5.4 , 0 ); setMoveKey( spep_0-3 + 222, 1, 60.2, -4.5 , 0 ); setMoveKey( spep_0-3 + 224, 1, 55.7, -3.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, 51.5, -2.8 , 0 ); setMoveKey( spep_0-3 + 228, 1, 47.6, -2.1 , 0 ); setMoveKey( spep_0-3 + 230, 1, 44.2, -1.4 , 0 ); setMoveKey( spep_0-3 + 232, 1, 41.1, -0.8 , 0 ); setMoveKey( spep_0-3 + 234, 1, 38.3, -0.3 , 0 ); setMoveKey( spep_0-3 + 236, 1, 36, 0.2 , 0 ); setMoveKey( spep_0-3 + 238, 1, 33.9, 0.6 , 0 ); setMoveKey( spep_0-3 + 240, 1, 32.3, 0.9 , 0 ); setMoveKey( spep_0-3 + 242, 1, 31, 1.1 , 0 ); setMoveKey( spep_0-3 + 244, 1, 30.1, 1.3 , 0 ); setMoveKey( spep_0-3 + 246, 1, 29.6, 1.4 , 0 ); setMoveKey( spep_0-1 + 248, 1, 29.4, 1.4 , 0 ); setScaleKey( spep_0-3 + 210, 1, 2.4, 2.4 ); setScaleKey( spep_0-1 + 248, 1, 2.4, 2.4 ); setRotateKey( spep_0-3 + 210, 1, -5 ); setRotateKey( spep_0-1 + 248, 1, -5 ); --敵の動き setDisp( spep_0-3 + 390, 1, 1); setDisp( spep_0-1 + 476, 1, 0); changeAnime( spep_0-3 + 390, 1, 102); changeAnime( spep_0-3 + 410, 1, 5); setMoveKey( spep_0-3 + 390, 1, 343, -65.1 , 0 ); setMoveKey( spep_0-3 + 392, 1, 340, -64.5 , 0 ); setMoveKey( spep_0-3 + 394, 1, 337.4, -64 , 0 ); setMoveKey( spep_0-3 + 396, 1, 335, -63.6 , 0 ); setMoveKey( spep_0-3 + 398, 1, 333, -63.1 , 0 ); setMoveKey( spep_0-3 + 400, 1, 331.2, -62.8 , 0 ); setMoveKey( spep_0-3 + 402, 1, 329.8, -62.5 , 0 ); setMoveKey( spep_0-3 + 404, 1, 328.6, -62.3 , 0 ); setMoveKey( spep_0-3 + 406, 1, 327.7, -62.1 , 0 ); setMoveKey( spep_0-3 + 408, 1, 327.1, -62 , 0 ); setMoveKey( spep_0-3 + 409, 1, 327.1, -62 , 0 ); setMoveKey( spep_0-3 + 410, 1, 185, 88.5 , 0 ); setMoveKey( spep_0-3 + 412, 1, 176.4, 61.3 , 0 ); setMoveKey( spep_0-3 + 414, 1, 186.7, 86.4 , 0 ); setMoveKey( spep_0-3 + 416, 1, 215, 118.8 , 0 ); setMoveKey( spep_0-3 + 418, 1, 206.3, 118.7 , 0 ); setMoveKey( spep_0-3 + 420, 1, 212.7, 111.6 , 0 ); setMoveKey( spep_0-3 + 422, 1, 202.9, 111.5 , 0 ); setMoveKey( spep_0-3 + 424, 1, 211.2, 120 , 0 ); setMoveKey( spep_0-3 + 426, 1, 203, 120.1 , 0 ); setMoveKey( spep_0-3 + 428, 1, 209.8, 113.2 , 0 ); setMoveKey( spep_0-3 + 430, 1, 206, 117.2 , 0 ); setMoveKey( spep_0-3 + 432, 1, 201.6, 121.8 , 0 ); setMoveKey( spep_0-3 + 434, 1, 208.6, 115.3 , 0 ); setMoveKey( spep_0-3 + 436, 1, 205.1, 119.4 , 0 ); setMoveKey( spep_0-3 + 438, 1, 205, 120.3 , 0 ); setMoveKey( spep_0-3 + 440, 1, 207.1, 108.8 , 0 ); setMoveKey( spep_0-3 + 442, 1, 209.2, 97.3 , 0 ); setMoveKey( spep_0-3 + 444, 1, 211.4, 85.9 , 0 ); setMoveKey( spep_0-3 + 446, 1, 205, 68 , 0 ); setMoveKey( spep_0-3 + 448, 1, 203.8, 64.2 , 0 ); setMoveKey( spep_0-3 + 450, 1, 202.7, 60.7 , 0 ); setMoveKey( spep_0-3 + 452, 1, 201.6, 57.4 , 0 ); setMoveKey( spep_0-3 + 454, 1, 200.7, 54.5 , 0 ); setMoveKey( spep_0-3 + 456, 1, 199.8, 51.8 , 0 ); setMoveKey( spep_0-3 + 458, 1, 199, 49.3 , 0 ); setMoveKey( spep_0-3 + 460, 1, 198.3, 47.2 , 0 ); setMoveKey( spep_0-3 + 462, 1, 197.7, 45.2 , 0 ); setMoveKey( spep_0-3 + 464, 1, 197.2, 43.6 , 0 ); setMoveKey( spep_0-3 + 466, 1, 196.8, 42.2 , 0 ); setMoveKey( spep_0-3 + 468, 1, 196.5, 41.1 , 0 ); setMoveKey( spep_0-3 + 470, 1, 196.2, 40.3 , 0 ); setMoveKey( spep_0-3 + 472, 1, 196.1, 39.7 , 0 ); setMoveKey( spep_0-1 + 476, 1, 196, 39.4 , 0 ); setScaleKey( spep_0-3 + 390, 1, 3.8, 3.8 ); setScaleKey( spep_0-3 + 392, 1, 3.77, 3.77 ); setScaleKey( spep_0-3 + 394, 1, 3.74, 3.74 ); setScaleKey( spep_0-3 + 396, 1, 3.71, 3.71 ); setScaleKey( spep_0-3 + 398, 1, 3.69, 3.69 ); setScaleKey( spep_0-3 + 400, 1, 3.67, 3.67 ); setScaleKey( spep_0-3 + 402, 1, 3.65, 3.65 ); setScaleKey( spep_0-3 + 404, 1, 3.64, 3.64 ); setScaleKey( spep_0-3 + 406, 1, 3.63, 3.63 ); setScaleKey( spep_0-3 + 408, 1, 3.62, 3.62 ); setScaleKey( spep_0-3 + 409, 1, 3.62, 3.62 ); setScaleKey( spep_0-3 + 410, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 412, 1, 3.84, 3.84 ); setScaleKey( spep_0-3 + 414, 1, 2.93, 2.93 ); setScaleKey( spep_0-3 + 416, 1, 2.02, 2.02 ); setScaleKey( spep_0-3 + 418, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 420, 1, 1.93, 1.93 ); setScaleKey( spep_0-3 + 422, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 424, 1, 1.86, 1.86 ); setScaleKey( spep_0-3 + 426, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 428, 1, 1.81, 1.81 ); setScaleKey( spep_0-3 + 430, 1, 1.78, 1.78 ); setScaleKey( spep_0-3 + 432, 1, 1.77, 1.77 ); setScaleKey( spep_0-3 + 434, 1, 1.75, 1.75 ); setScaleKey( spep_0-3 + 436, 1, 1.74, 1.74 ); setScaleKey( spep_0-3 + 438, 1, 1.74, 1.74 ); setScaleKey( spep_0-3 + 440, 1, 1.32, 1.32 ); setScaleKey( spep_0-3 + 442, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 444, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 446, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 448, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 450, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 452, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 454, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 456, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 458, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 460, 1, 0.32, 0.32 ); setScaleKey( spep_0-3 + 462, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 464, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 466, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 468, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 470, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 472, 1, 0.26, 0.26 ); setScaleKey( spep_0-1 + 476, 1, 0.25, 0.25 ); setRotateKey( spep_0-3 + 390, 1, -5 ); setRotateKey( spep_0-3 + 409, 1, -5 ); setRotateKey( spep_0-3 + 410, 1, 46 ); setRotateKey( spep_0-3 + 423, 1, 46 ); setRotateKey( spep_0-3 + 424, 1, 45.9 ); setRotateKey( spep_0-1 + 476, 1, 45.9 ); --SE --瞬間移動3 --SE007 = playSeVer2( spep_0 + 32, 1109, "",spep_0 + 52, 0, 6, -1); SE007 = playSeVer2( spep_0 + 32, 1109, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE007, 85 ); stopSe( spep_0 + 46, SE007, 6 ); --SE008 = playSeVer2( spep_0 + 32, 1245, "",spep_0 + 54, 0, 8, -1); SE008 = playSeVer2( spep_0 + 32, 1245, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 32, SE008, 58 ); stopSe( spep_0 + 46, SE008, 10 ); --SE009 = playSeVer2( spep_0 + 32, 1235, "",spep_0 + 56, 0, 6, -1); SE009 = playSeVer2( spep_0 + 32, 1235, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 32, SE009, 52 ); stopSe( spep_0 + 50, SE009, 10 ); --瞬間移動4 SE010 = playSeVer2( spep_0 + 46, 1245, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 46, SE010, 70 ); SE011 = playSeVer2( spep_0 + 46, 1235, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 46, SE011, 54 ); SE012 = playSeVer2( spep_0 + 48, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE012, 86 ); --画面遷移 SE013 = playSeVer2( spep_0 + 70, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE013, 126 ); --構える SE014 = playSeVer2( spep_0 + 90, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE014, 350 ); --手前に SE015 = playSeVer2( spep_0 + 130, 1233, "", 0, 2, 0, -1); setStartTimeMs( SE015, 117 ); setPitch( spep_0 + 130, SE015, -400 ); setTimeStretch( SE015, 0.73, 30, 4 ); SE016 = playSeVer2( spep_0 + 126, 1189, "", 0, 0, 0, -1); setPitch( spep_0 + 126, SE016, -400 ); setTimeStretch( SE016, 0.73, 30, 4 ); SE017 = playSeVer2( spep_0 + 132, 1006, "", 0, 0, 0, -1); setPitch( spep_0 + 132, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); --クラッカー発泡 SE018 = playSeVer2( spep_0 + 170, 1028, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE018, 146 ); setPitch( spep_0 + 170, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); setBandpassFilter( spep_0 + 170, SE018, 1212, 24000 ); --SE019 = playSeVer2( spep_0 + 176, 1030, "",spep_0 + 206, 0, 16, -1); SE019 = playSeVer2( spep_0 + 170, 1030, "",0, 0, 0, -1); stopSe( spep_0 + 190, SE019, 16 ); --クラッカー散る SE020 = playSeVer2( spep_0 + 206, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE020, 114 ); setBandpassFilter( spep_0 + 206, SE020, 430, 24000 ); --SE021 = playSeVer2( spep_0 + 210, 1013, "",spep_0 + 222, 0, 4, -1); SE021 = playSeVer2( spep_0 + 206, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE021, 119 ); setBandpassFilter( spep_0 + 206, SE021, 430, 24000 ); stopSe( spep_0 + 218, SE021, 4 ); SE022 = playSeVer2( spep_0 + 220, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE022, 119 ); setBandpassFilter( spep_0 + 220, SE022, 430, 24000 ); --SE023 = playSeVer2( spep_0 + 224, 1013, "",spep_0 + 234, 0, 4, -1); SE023 = playSeVer2( spep_0 + 220, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE023, 129 ); setBandpassFilter( spep_0 + 220, SE023, 430, 24000 ); stopSe( spep_0 + 230, SE023, 4 ); SE024 = playSeVer2( spep_0 + 224, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE024, 85 ); setBandpassFilter( spep_0 + 224, SE024, 430, 24000 ); SE025 = playSeVer2( spep_0 + 226, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE025, 117 ); setBandpassFilter( spep_0 + 226, SE025, 430, 24000 ); --SE026 = playSeVer2( spep_0 + 230, 1013, "",spep_0 + 246, 0, 8, -1); SE026 = playSeVer2( spep_0 + 226, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE026, 120 ); setBandpassFilter( spep_0 + 226, SE026, 430, 24000 ); stopSe( spep_0 + 238, SE026, 8 ); SE027 = playSeVer2( spep_0 + 236, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE027, 138 ); setBandpassFilter( spep_0 + 236, SE027, 430, 24000 ); --SE028 = playSeVer2( spep_0 + 240, 1013, "",spep_0 + 258, 0, 10, -1); SE028 = playSeVer2( spep_0 + 236, 1013, "",0, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 236, SE028, 111 ); setBandpassFilter( spep_0 + 236, SE028, 430, 24000 ); stopSe( spep_0 + 248, SE028, 10 ); SE029 = playSeVer2( spep_0 + 240, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE029, 97 ); setBandpassFilter( spep_0 + 240, SE029, 430, 24000 ); SE030 = playSeVer2( spep_0 + 240, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE030, 111 ); setBandpassFilter( spep_0 + 240, SE030, 430, 24000 ); stopSe( spep_0 + 254, SE030, 8 ); SE031 = playSeVer2( spep_0 + 244, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE031, 68 ); setBandpassFilter( spep_0 + 244, SE031, 430, 24000 ); SE032 = playSeVer2( spep_0 + 244, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE032, 117 ); setBandpassFilter( spep_0 + 244, SE032, 430, 24000 ); --笑い転げる --SE033 = playSeVer2( spep_0 + 248, 37, "",spep_0 + 276, 0, 10, -1); SE033 = playSeVer2( spep_0 + 248, 37, "",spep_0 + 276, 0, 10, 0.6); setSeVolumeByWorkId( spep_0 + 248, SE033, 81 ); stopSe( spep_0 + 266, SE033, 10 ); SE034 = playSeVer2( spep_0 + 248, 1003, "", 0, 0, 0, -1); --SE035 = playSeVer2( spep_0 + 262, 37, "",spep_0 + 290, 0, 12, -1); SE035 = playSeVer2( spep_0 + 262, 37, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 262, SE035, 79 ); stopSe( spep_0 + 278, SE035, 12 ); SE036 = playSeVer2( spep_0 + 262, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE036, 72 ); SE037 = playSeVer2( spep_0 + 272, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 272, SE037, 85 ); --SE038 = playSeVer2( spep_0 + 278, 37, "",spep_0 + 304, 0, 10, -1); SE038 = playSeVer2( spep_0 + 278, 37, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 278, SE038, 79 ); stopSe( spep_0 + 294, SE038, 10 ); --SE039 = playSeVer2( spep_0 + 292, 37, "",spep_0 + 322, 0, 12, -1); SE039 = playSeVer2( spep_0 + 292, 37, "",0, 0, 0, 0.6); stopSe( spep_0 + 310, SE039, 12 ); --顔アップ SE040 = playSeVer2( spep_0 + 344, 8, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 346, 1273, "", 0, 0, 0, -1); --SE042 = playSeVer2( spep_0 + 346, 1264, "",spep_0 + 440, 0, 36, -1); SE042 = playSeVer2( spep_0 + 346, 1264, "",0, 0, 0, -1); stopSe( spep_0 + 404, SE042, 36 ); --蹴り SE043 = playSeVer2( spep_0 + 408, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE043, 151 ); SE044 = playSeVer2( spep_0 + 414, 1187, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 414, 1109, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 414, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 414, SE046, 86 ); --敵飛んでいく --SE047 = playSeVer2( spep_0 + 438, 1183, "",spep_0 + 486, 0, 8, -1); SE047 = playSeVer2( spep_0 + 438, 1183, "",0, 0, 0, -1); stopSe( spep_0 + 478, SE047, 8 ); --SE048 = playSeVer2( spep_0 + 438, 1121, "",spep_0 + 486, 0, 8, -1); SE048 = playSeVer2( spep_0 + 438, 1121, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE048, 76 ); stopSe( spep_0 + 478, SE048, 8 ); if (_IS_DEAD_ == 1) then --SE stopSe( spep_0 + 478, SE047, 0 ); stopSe( spep_0 + 478, SE048, 0 ); setDisp( spep_0+476, 1, 1); endPhase(spep_0+478); else --爆発1 SE049 = playSeVer2( spep_0 + 478, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE049, 68 ); --SE050 = playSeVer2( spep_0 + 482, 1159, "",spep_0 + 540, 0, 36, -1); SE050 = playSeVer2( spep_0 + 482, 1159, "",0, 0, 0, -1); stopSe( spep_0 + 504, SE050, 36 ); --爆発2 SE051 = playSeVer2( spep_0 + 496, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 496, SE051, 66 ); SE052 = playSeVer2( spep_0 + 498, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE052, 77 ); --SE053 = playSeVer2( spep_0 + 492, 1159, "",spep_0 + 564, 0, 40, -1); SE053 = playSeVer2( spep_0 + 498, 1159, "",0, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 498, SE053, 66 ); stopSe( spep_0 + 524, SE053, 40 ); --爆発3 SE054 = playSeVer2( spep_0 + 516, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 516, SE054, 74 ); SE055 = playSeVer2( spep_0 + 518, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE055, 64 ); --終わり dealDamage( spep_0 + 476 ); endPhase( spep_0 + 588 ); end