--1024660:合体ザマス_格闘無効カウンター --sp_effect_a9_00095 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 160164; --敵の攻撃→跳ね返す→気弾発射 SP_02 = 160165; --敵の攻撃→跳ね返す→気弾発射 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if ((_IS_CRITICAL_ == 1) ) then --会心の場合 --entryFadeBg( 0, 30, 151, 10, 10, 10, 10, 180); -- ベース暗め 背景 shuchusen = entryEffectLife( 36, 906, 30, 0x00, -1, 0, 0, 0); -- 集中線 61 setEffScaleKey( 36, shuchusen, 1.0, 1.0); kaisinn = entryEffect( 39, 1110, 0x80, -1, 0, 0, 0); -- 会心の最後のエフェクト else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 敵の攻撃→跳ね返す→気弾発射 ------------------------------------------------------ --次の準備 spep_0=28; --spep_0=0; -- ** エフェクト等 ** -- eff_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 350, eff_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 350, eff_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff_f, 0 ); setEffRotateKey( spep_0 + 350, eff_f, 0 ); setEffAlphaKey( spep_0 + 0, eff_f, 255 ); setEffAlphaKey( spep_0 + 350, eff_f, 255 ); -- ** エフェクト等 ** -- eff_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 350, eff_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 350, eff_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff_b, 0 ); setEffRotateKey( spep_0 + 350, eff_b, 0 ); setEffAlphaKey( spep_0 + 0, eff_b, 255 ); setEffAlphaKey( spep_0 + 350, eff_b, 255 ); --敵の動き setDisp( spep_0-3 + 14, 1, 1); setDisp( spep_0-1 + 20, 1, 0); changeAnime( spep_0-3 + 14, 1, 110); setMoveKey( spep_0-3 + 14, 1, 2717.8, -108.3 , 0 ); setMoveKey( spep_0-3 + 16, 1, 2595.5, -147.3 , 0 ); setMoveKey( spep_0-3 + 18, 1, 2473.2, -186.3 , 0 ); setMoveKey( spep_0-3 + 20, 1, 2350.8, -225.3 , 0 ); setScaleKey( spep_0-3 + 14, 1, 21.54, 21.54 ); setScaleKey( spep_0-1 + 20, 1, 21.54, 21.54 ); setRotateKey( spep_0-3 + 14, 1, 9 ); setRotateKey( spep_0-1 + 20, 1, 9 ); --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 120, 0, 14, -1); --カードカットイン SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 120, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 68 ); --打撃受け止める SE003 = playSeVer2( spep_0 + 20, 1049, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 24, 1009, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 24, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 204 ); SE006 = playSeVer2( spep_0 + 28, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE006, 82 ); SE007 = playSeVer2( spep_0 + 36, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE007, 84 ); SE008 = playSeVer2( spep_0 + 36, 1182, "", 0, 0, 0, -1); --構える SE009 = playSeVer2( spep_0 + 110, 1116, "",spep_0 + 150, 0, 16, -1); SE010 = playSeVer2( spep_0 + 110, 1004, "", 0, 0, 0, -1); --気弾溜め SE011 = playSeVer2( spep_0 + 126, 1281, "",spep_0 + 178, 0, 10, 0.5); setSeVolumeByWorkId( spep_0 + 126, SE011, 89 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 140; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0); end setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade setMoveKey( SP_dodge+5, 0, -750, 70, -30);-- 中央位置から setMoveKey( SP_dodge+9, 0, -1000, 0, 0);-- 中央位置から --setDisp( SP_dodge+5, 0, 0); endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 160, 1, 1); setDisp( spep_0-3 + 172, 1, 0); changeAnime( spep_0-3 + 160, 1, 108); setMoveKey( spep_0-3 + 160, 1, 86.4, 117.6 , 0 ); setMoveKey( spep_0-3 + 162, 1, 93.9, 125.6 , 0 ); setMoveKey( spep_0-3 + 164, 1, 101.4, 133.6 , 0 ); setMoveKey( spep_0-3 + 166, 1, 299.4, 306.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 491.7, 395 , 0 ); setMoveKey( spep_0-3 + 170, 1, 588, 476.4 , 0 ); setMoveKey( spep_0-3 + 172, 1, 762.3, 628.9 , 0 ); setScaleKey( spep_0-3 + 160, 1, 2.5, 2.5 ); setScaleKey( spep_0-3 + 172, 1, 2.5, 2.5 ); setRotateKey( spep_0-3 + 160, 1, -24 ); setRotateKey( spep_0-3 + 172, 1, -24 ); --SE --気弾溜め SE013 = playSeVer2( spep_0 + 134, 1282, "",spep_0 + 178, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 61 ); --気弾発射 SE012 = playSeVer2( spep_0 + 164, 1212, "",spep_0 + 222, 4, 16, -1); setSeVolumeByWorkId( spep_0 + 164, SE012, 77 ); setStartTimeMs( SE012, 733 ); SE014 = playSeVer2( spep_0 + 164, 1145, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 164, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 164, SE015, 124 ); SE016 = playSeVer2( spep_0 + 164, 1193, "",spep_0 + 272, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 164, SE016, 79 ); SE017 = playSeVer2( spep_0 + 166, 1109, "", 0, 0, 0, -1); ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if (_IS_DEAD_ == 1) then setDisp( spep_0+204, 1, 1); endPhase(spep_0+206); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 208, 1, 1); setDisp( spep_0-3 + 278, 1, 0); changeAnime( spep_0-3 + 208, 1, 106); changeAnime( spep_0-3 + 214, 1, 6); changeAnime( spep_0-3 + 218, 1, 106); changeAnime( spep_0-3 + 222, 1, 6); changeAnime( spep_0-3 + 226, 1, 106); changeAnime( spep_0-3 + 230, 1, 6); changeAnime( spep_0-3 + 236, 1, 105); setMoveKey( spep_0-3 + 208, 1, -255.4, -605.1 , 0 ); setMoveKey( spep_0-3 + 210, 1, -194.6, -450.8 , 0 ); setMoveKey( spep_0-3 + 212, 1, -155.3, -452.2 , 0 ); setMoveKey( spep_0-3 + 213, 1, -155.3, -452.2 , 0 ); setMoveKey( spep_0-3 + 214, 1, 43.6, -419.1 , 0 ); setMoveKey( spep_0-3 + 217, 1, 83.4, -346.6 , 0 ); setMoveKey( spep_0-3 + 218, 1, -37.4, -253.8 , 0 ); setMoveKey( spep_0-3 + 221, 1, -1.4, -208.4 , 0 ); setMoveKey( spep_0-3 + 222, 1, 138, -187.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 148.6, -154.8 , 0 ); setMoveKey( spep_0-3 + 226, 1, 47.2, -88.2 , 0 ); setMoveKey( spep_0-3 + 229, 1, 61.2, -62 , 0 ); setMoveKey( spep_0-3 + 230, 1, 158.6, -58.8 , 0 ); setMoveKey( spep_0-3 + 232, 1, 163.5, -31.8 , 0 ); setMoveKey( spep_0-3 + 234, 1, 164.3, -2 , 0 ); setMoveKey( spep_0-3 + 235, 1, 164.3, -2 , 0 ) setMoveKey( spep_0-3 + 236, 1, 141.6, 124 , 0 ); setMoveKey( spep_0-3 + 238, 1, 142.5, 122.3 , 0 ); setMoveKey( spep_0-3 + 240, 1, 149.8, 132.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, 156.3, 150.3 , 0 ); setMoveKey( spep_0-3 + 244, 1, 162, 170.9 , 0 ); setMoveKey( spep_0-3 + 246, 1, 168.4, 188.9 , 0 ); setMoveKey( spep_0-3 + 248, 1, 170.6, 198.6 , 0 ); setMoveKey( spep_0-3 + 250, 1, 173.4, 209.6 , 0 ); setMoveKey( spep_0-3 + 252, 1, 176.7, 221.3 , 0 ); setMoveKey( spep_0-3 + 254, 1, 180.2, 233.6 , 0 ); setMoveKey( spep_0-3 + 256, 1, 183.8, 246.2 , 0 ); setMoveKey( spep_0-3 + 258, 1, 187.3, 258.8 , 0 ); setMoveKey( spep_0-3 + 260, 1, 190.8, 271.1 , 0 ); setMoveKey( spep_0-3 + 262, 1, 194, 283 , 0 ); setMoveKey( spep_0-3 + 264, 1, 197, 293.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, 199.6, 303.7 , 0 ); setMoveKey( spep_0-3 + 268, 1, 201.7, 312.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, 203.2, 319 , 0 ); setMoveKey( spep_0-3 + 272, 1, 204.2, 324.3 , 0 ); setMoveKey( spep_0-3 + 274, 1, 204.8, 328 , 0 ); setMoveKey( spep_0-3 + 276, 1, 205.1, 330.3 , 0 ); setMoveKey( spep_0-3 + 278, 1, 205.1, 331.2 , 0 ); setScaleKey( spep_0-3 + 208, 1, 6.58, 6.58 ); setScaleKey( spep_0-3 + 210, 1, 5.38, 5.39 ); setScaleKey( spep_0-3 + 212, 1, 5.58, 5.63 ); setScaleKey( spep_0-3 + 213, 1, 5.58, 5.63 ); setScaleKey( spep_0-3 + 214, 1, 4.97, 4.98 ); setScaleKey( spep_0-3 + 217, 1, 4.77, 4.79 ); setScaleKey( spep_0-3 + 218, 1, 4.48, 4.49 ); setScaleKey( spep_0-3 + 221, 1, 4.19, 4.21 ); setScaleKey( spep_0-3 + 222, 1, 3.92, 3.94 ); setScaleKey( spep_0-3 + 225, 1, 3.65, 3.67 ); setScaleKey( spep_0-3 + 226, 1, 3.37, 3.4 ); setScaleKey( spep_0-3 + 229, 1, 3.11, 3.14 ); setScaleKey( spep_0-3 + 230, 1, 2.86, 2.89 ); setScaleKey( spep_0-3 + 232, 1, 2.61, 2.64 ); setScaleKey( spep_0-3 + 235, 1, 2.37, 2.39 ); setScaleKey( spep_0-3 + 236, 1, 2.13, 2.16 ); setScaleKey( spep_0-3 + 238, 1, 1.9, 1.93 ); setScaleKey( spep_0-3 + 240, 1, 1.68, 1.71 ); setScaleKey( spep_0-3 + 242, 1, 1.47, 1.5 ); setScaleKey( spep_0-3 + 244, 1, 1.27, 1.3 ); setScaleKey( spep_0-3 + 246, 1, 1.08, 1.11 ); setScaleKey( spep_0-3 + 248, 1, 0.91, 0.94 ); setScaleKey( spep_0-3 + 250, 1, 0.78, 0.8 ); setScaleKey( spep_0-3 + 252, 1, 0.66, 0.69 ); setScaleKey( spep_0-3 + 254, 1, 0.56, 0.58 ); setScaleKey( spep_0-3 + 256, 1, 0.48, 0.5 ); setScaleKey( spep_0-3 + 258, 1, 0.4, 0.42 ); setScaleKey( spep_0-3 + 260, 1, 0.34, 0.35 ); setScaleKey( spep_0-3 + 262, 1, 0.28, 0.29 ); setScaleKey( spep_0-3 + 264, 1, 0.23, 0.24 ); setScaleKey( spep_0-3 + 266, 1, 0.19, 0.2 ); setScaleKey( spep_0-3 + 268, 1, 0.15, 0.16 ); setScaleKey( spep_0-3 + 270, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 272, 1, 0.09, 0.1 ); setScaleKey( spep_0-3 + 274, 1, 0.07, 0.08 ); setScaleKey( spep_0-3 + 276, 1, 0.06, 0.06 ); setScaleKey( spep_0-3 + 278, 1, 0.05, 0.05 ); setRotateKey( spep_0-3 + 208, 1, -30.3 ); setRotateKey( spep_0-3 + 210, 1, -30 ); setRotateKey( spep_0-3 + 212, 1, -29.7 ); setRotateKey( spep_0-3 + 213, 1, -29.7 ); setRotateKey( spep_0-3 + 214, 1, 79.4 ); setRotateKey( spep_0-3 + 217, 1, 79.7 ); setRotateKey( spep_0-3 + 218, 1, -28.8 ); setRotateKey( spep_0-3 + 221, 1, -28.5 ); setRotateKey( spep_0-3 + 222, 1, 80.6 ); setRotateKey( spep_0-3 + 225, 1, 80.9 ); setRotateKey( spep_0-3 + 226, 1, -27.6 ); setRotateKey( spep_0-3 + 229, 1, -27.4 ); setRotateKey( spep_0-3 + 230, 1, 92.7 ); setRotateKey( spep_0-3 + 232, 1, 93 ); setRotateKey( spep_0-3 + 235, 1, 93.2 ); setRotateKey( spep_0-3 + 236, 1, 61.2 ); setRotateKey( spep_0-3 + 238, 1, 39.7 ); setRotateKey( spep_0-3 + 240, 1, 28.8 ); setRotateKey( spep_0-3 + 242, 1, 24.9 ); setRotateKey( spep_0-3 + 244, 1, 24.6 ); setRotateKey( spep_0-3 + 246, 1, 18.6 ); setRotateKey( spep_0-3 + 248, 1, 12.9 ); setRotateKey( spep_0-3 + 250, 1, 7.5 ); setRotateKey( spep_0-3 + 252, 1, 2.4 ); setRotateKey( spep_0-3 + 254, 1, -2.3 ); setRotateKey( spep_0-3 + 256, 1, -6.8 ); setRotateKey( spep_0-3 + 258, 1, -11 ); setRotateKey( spep_0-3 + 260, 1, -14.9 ); setRotateKey( spep_0-3 + 262, 1, -18.6 ); setRotateKey( spep_0-3 + 264, 1, -21.9 ); setRotateKey( spep_0-3 + 266, 1, -24.9 ); setRotateKey( spep_0-3 + 268, 1, -27.7 ); setRotateKey( spep_0-3 + 270, 1, -30.1 ); setRotateKey( spep_0-3 + 272, 1, -32.3 ); setRotateKey( spep_0-3 + 274, 1, -34.1 ); setRotateKey( spep_0-3 + 276, 1, -35.7 ); setRotateKey( spep_0-3 + 278, 1, -37 ); --敵吹っ飛ぶ SE018 = playSeVer2( spep_0 + 206, 1027, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 206, 1121, "",spep_0 + 320, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 206, SE019, 65 ); SE020 = playSeVer2( spep_0 + 206, 1183, "",spep_0 + 320, 0, 60, -1); --終わり dealDamage( spep_0 + 206 ); endPhase( spep_0 + 340 ); end