--4027990:LR_超サイヤ人ゴッドSSゴジータ_気弾系必殺技カウンター --sp_effect_a9_00120 --c0022 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162627; --気弾カウンター〜回転蹴り ef_001 SP_01b = 162628; --気弾カウンター〜回転蹴り ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ -- カウンター ------------------------------------------------------------------------------------------------------------ spep_0 = 28; --冒頭顔カットイン入るため28F固定 ------------------------------------------------- -- 気弾カウンター〜回転蹴り ------------------------------------------------- MAX_FRAME_0 = 278; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 56 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 110 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 56 + OFFSET_X, 1, 119 ); changeAnime( spep_0 + 80 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 84 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 103.4, -34.1 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 103.4, -34.1 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 103.4, -34.1 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 84.4, -17.2 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 84.4, -17.2 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 116.4, -55.2 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, 116.4, -55.2 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 117.4, -23.2 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 117.4, -23.2 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 94.4, -43.2 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, 94.4, -43.2 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 93.4, -26.3 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 93.4, -26.3 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 125.4, -51.2 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 125.4, -51.2 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 119.4, -31.3 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 119.4, -31.3 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 109.4, -45.3 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 109.4, -45.3 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 110.4, -32.3 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 110.4, -32.3 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 115.4, -47.3 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 115.4, -47.3 , 0 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.4, 0.4 ); setRotateKey( spep_0 + 56 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 174 + OFFSET_X, 1, 1 ); changeAnime( spep_0 + 174 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 92.7, -117.2 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 92.7, -117.2 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 92.9, -116.6 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 92.9, -116.6 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 93.1, -116.1 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 93.1, -116.1 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 93.3, -115.6 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 93.3, -115.6 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 82.3, -95.8 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 82.3, -95.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 82.5, -95.2 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 82.5, -95.2 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 113.3, -130.3 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 113.3, -130.3 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 115.2, -100.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 115.2, -100.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 115.5, -99.5 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 115.5, -99.5 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 115.8, -99 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 115.8, -99 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 81.8, -122.2 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 81.8, -122.2 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 82, -121.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 82, -121.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 87.4, -92 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 87.4, -92 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 87.5, -91.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 87.5, -91.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 117.2, -116.1 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 117.2, -116.1 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 117.4, -115.5 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 117.4, -115.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 116.7, -94.9 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 116.7, -94.9 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 101, -113.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 101, -113.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 101.2, -113 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 101.2, -113 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 101.4, -97.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 101.4, -97.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 101.6, -96.9 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 101.6, -96.9 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 101.9, -96.3 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 101.9, -96.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 117.2, -106.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 117.2, -106.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 121.8, -96.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 121.8, -96.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 122.1, -95.7 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 122.1, -95.7 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 113.7, -105 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 113.7, -105 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 113.9, -104.5 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 113.9, -104.5 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 116.3, -95.2 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 116.3, -95.2 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 116.6, -94.6 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 116.6, -94.6 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 127.9, -102.9 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 127.9, -102.9 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 128.2, -102.4 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 128.2, -102.4 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 126.3, -96.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 126.3, -96.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 126.6, -95.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 126.6, -95.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 126.9, -95.2 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 126.9, -95.2 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 121.5, -92.4 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 121.5, -92.4 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 121.8, -91.8 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 121.8, -91.8 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 122.1, -91.3 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 122.1, -91.3 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 122.4, -90.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 122.4, -90.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 122.6, -90.2 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 122.6, -90.2 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 122.9, -89.6 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 122.9, -89.6 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 123.2, -89.1 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 123.2, -89.1 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 123.4, -88.5 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 123.4, -88.5 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 123.7, -88 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 123.7, -88 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 124, -87.4 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 124, -87.4 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 124.3, -86.9 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 124.3, -86.9 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 124.5, -86.3 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 124.5, -86.3 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 124.8, -85.8 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 124.8, -85.8 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 125.1, -85.2 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 125.1, -85.2 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 125.4, -84.7 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 125.4, -84.7 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 125.6, -84.1 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 125.6, -84.1 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 125.9, -83.6 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 125.9, -83.6 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 126.2, -83 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 126.2, -83 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 126.5, -82.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 126.5, -82.5 , 0 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -22.3 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, -22.3 ); -- ** 音 ** -- --シールド張る SE001 = playSeVer2( spep_0 + 0, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 178 ); SE004 = playSeVer2( spep_0 + 4, 1312, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 4, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE003, 136 ); SE002 = playSeVer2( spep_0 + 4, 1423, "",spep_0 + 100, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 129 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --気弾跳ね返す SE005 = playSeVer2( spep_0 + 54, 1256, "", 0, 0, 0, -1); setPitch( spep_0 + 54, SE005, 300 ); setTimeStretch( SE005, 1.2, 30, 4 ); setSeVolumeByWorkId( spep_0 + 54, SE005, 130 ); SE006 = playSeVer2( spep_0 + 54, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE006, 94 ); SE007 = playSeVer2( spep_0 + 58, 1306, "",spep_0 + 92, 0, 14, -1); SE008 = playSeVer2( spep_0 + 58, 1177, "",spep_0 + 92, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 58, SE008, 71 ); SE009 = playSeVer2( spep_0 + 60, 1402, "",spep_0 + 94, 0, 16, -1); --爆発 SE010 = playSeVer2( spep_0 + 74, 1023, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 78, 1011, "", 0, 0, 0, -1); --瞬間移動 SE012 = playSeVer2( spep_0 + 88, 1109, "", 0, 0, 0, -1); --回転しながらジャンプ SE013 = playSeVer2( spep_0 + 104, 1117, "",spep_0 + 168, 0, 10, -1); SE014 = playSeVer2( spep_0 + 104, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE014, 76 ); SE015 = playSeVer2( spep_0 + 104, 1116, "",spep_0 + 170, 0, 32, -1); SE016 = playSeVer2( spep_0 + 104, 1388, "",spep_0 + 168, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 104, SE016, 146 ); --ラスト蹴り SE017 = playSeVer2( spep_0 + 154, 1120, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 154, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE018, 79 ); SE019 = playSeVer2( spep_0 + 158, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE019, 64 ); ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 170, SE017, 0 ); stopSe( spep_0 + 170, SE018, 0 ); stopSe( spep_0 + 170, SE019, 0 ); setDisp( spep_0 + 170, 1, 1 ); endPhase( spep_0 + 172 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ --終わり dealDamage( spep_0 + 174 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 278F end