--1028790:UR_超サイヤ人3孫悟空(天使)_気弾系必殺技カウンター --battle_301286 --c0023 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3225; --ef_001 カウンター演出前面 SP_01b = 3226; --ef_001b カウンター演出背面 SP_02 = 3227; --ef_002 ガッの背景爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ -- カウンター ------------------------------------------------------------------------------------------------------------ spep_0 = 28; --冒頭顔カットイン入るため28F固定 ------------------------------------------------------ -- カウンター演出 ------------------------------------------------------ MAX_FRAME_0 = 214; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カウンター演出前面(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 0); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- カウンター演出背面(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 0); -- ** 敵キャラクター ** -- setDisp( spep_0 + 182 + OFFSET_X, 1, 1 ); --setDisp( spep_0 + 216 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 325.2, -183.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 325.2, -183.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 267.3, -186 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 267.3, -186 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 245.6, -193.9 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 245.6, -193.9 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 228.5, -190.8 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 228.5, -190.8 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 213.3, -196.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 213.3, -196.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 201.7, -192.5 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 201.7, -192.5 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 193, -198.7 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 193, -198.7 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 184.4, -194.8 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 184.4, -194.8 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 175.4, -199.3 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 175.4, -199.3 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 168.8, -195.2 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 168.8, -195.2 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 164.3, -200.8 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 164.3, -200.8 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 159.3, -196.5 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 159.3, -196.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 153.6, -200.6 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 153.6, -200.6 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 149.9, -196.1 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 149.9, -196.1 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 148.2, -201.3 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 148.2, -201.3 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 145.7, -196.7 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 145.7, -196.7 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 142.5, -200.5 , 0 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, 9.1 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, 9.1 ); -- ** 音 ** -- --気弾飛んでくる SE001 = playSeVer2( spep_0 + 0, 1145, "",spep_0 + 122, 0, 24, -1); SE002 = playSeVer2( spep_0 + 30, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE002, 66 ); SE003 = playSeVer2( spep_0 + 30, 1022, "",spep_0 + 124, 0, 26, -1); --振りかぶる SE004 = playSeVer2( spep_0 + 54, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 54, 1056, "", 0, 0, 0, -1); --跳ね返す SE006 = playSeVer2( spep_0 + 88, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE006, 65 ); SE007 = playSeVer2( spep_0 + 88, 1120, "", 0, 0, 0, -1); --気弾飛んでいく SE008 = playSeVer2( spep_0 + 96, 1177, "",spep_0 + 244, 0, 18, -1); SE009 = playSeVer2( spep_0 + 96, 1145, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 146, 1202, "",spep_0 + 244, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 146, SE010, 164 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 200, SE006, 0 ); stopSe( spep_0 + 200, SE007, 0 ); stopSe( spep_0 + 200, SE008, 0 ); stopSe( spep_0 + 200, SE009, 0 ); stopSe( spep_0 + 200, SE010, 0 ); setDisp( spep_0 + 198, 1, 1 ); endPhase( spep_0 + 200 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ --------------------------------------------------------------------------------------------------- -- ガッの背景爆発 --------------------------------------------------------------------------------------------------- spep_N = spep_0 + MAX_FRAME_0; -- 214 -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 1692, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_02, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --画面割れ --SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); --SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); --爆発 SE011 = playSeVer2( spep_N + 0, 1025, "", 0, 0, 0, 0.6); --画面割れる SE012 = playSeVer2( spep_N + 6, 1023, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_N + 6, SE012, 68 ); SE013 = playSeVer2( spep_N + 10, 1054, "", 0, 0, 0, 0.6); --終わり dealDamage( spep_N + 6 ); endPhase( spep_N + 108 ); end