--1028850:UR_魔人ブウ(純粋悪)_気弾系必殺技カウンター --sp_effect_b1_00278 --c0024 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162834; --気弾カウンター ef_001 SP_01b = 162836; --気弾カウンター ef_001b SP_02 = 162837; --ガッ ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ -- カウンター ------------------------------------------------------------------------------------------------------------ spep_0 = 28; --冒頭顔カットイン入るため28F固定 ------------------------------------------------------ -- 気弾カウンター ------------------------------------------------------ MAX_FRAME_0 = 246; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 気弾カウンター ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 気弾カウンター ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 敵キャラクター ** -- setDisp( spep_0 + 218 + OFFSET_X, 1, 1 ); --setDisp( spep_0 + 166 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 218 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 244 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 402.3, -222.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 402.3, -222.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 366.9, -203.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 366.9, -203.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 331.5, -185 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 331.5, -185 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 297.9, -167.1 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 297.9, -167.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 267.2, -150.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 267.2, -150.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 240.3, -136.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 240.3, -136.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 217.2, -124.2 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 217.2, -124.2 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 197.8, -113.9 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 197.8, -113.9 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 181.8, -105.4 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 181.8, -105.4 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 168.8, -98.5 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 168.8, -98.5 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 158.5, -93 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 158.5, -93 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 150.4, -88.6 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 150.4, -88.6 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 144.8, -85.7 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 144.8, -85.7 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 140.8, -83.6 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 140.8, -83.6 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 138.2, -82.2 , 0 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --気弾飛んでくる SE001 = playSeVer2( spep_0 + 0, 1177, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1022, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 22, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 153 ); --息を吸う SE004 = playSeVer2( spep_0 + 60, 1004, "", 0, 0, 0, -1); --息を吹く SE005 = playSeVer2( spep_0 + 118, 1219, "",spep_0 + 290, 8, 24, -1); setSeVolumeByWorkId( spep_0 + 118, SE005, 224 ); setStartTimeMs( SE005, 533 ); SE006 = playSeVer2( spep_0 + 118, 1313, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 118, SE006, 302 ); setStartTimeMs( SE006, 233 ); setPitch( spep_0 + 118, SE006, -800 ); setTimeStretch( SE006, 0.47, 60, 4 ); SE007 = playSeVer2( spep_0 + 120, 1027, "", 0, 0, 0, -1); --跳ね返す SE008 = playSeVer2( spep_0 + 170, 1258, "",spep_0 + 278, 0, 20, -1); SE009 = playSeVer2( spep_0 + 170, 1026, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 170, 1177, "",spep_0 + 278, 0, 20, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 190; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 210, SE001, 0 ); stopSe( spep_0 + 210, SE002, 0 ); stopSe( spep_0 + 210, SE003, 0 ); stopSe( spep_0 + 210, SE004, 0 ); stopSe( spep_0 + 210, SE005, 0 ); stopSe( spep_0 + 210, SE006, 0 ); stopSe( spep_0 + 210, SE007, 0 ); stopSe( spep_0 + 210, SE008, 0 ); stopSe( spep_0 + 210, SE009, 0 ); stopSe( spep_0 + 210, SE010, 0 ); setDisp( spep_0 + 208, 1, 1 ); endPhase( spep_0 + 210 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ --------------------------------------------------------------------------------------------------- -- ガッの背景爆発 --------------------------------------------------------------------------------------------------- spep_N = spep_0 + MAX_FRAME_0; -- 274 -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 1692, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_02, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 0, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 0, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 0, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 0, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 0, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 SE011 = playSeVer2( spep_N + 6, 1025, "", 0, 0, 0, -1); --画面割れる SE012 = playSeVer2( spep_N + 12, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_N + 12, SE012, 68 ); SE013 = playSeVer2( spep_N + 18, 1054, "", 0, 0, 0, -1); --終わり dealDamage( spep_N + 6 ); endPhase( spep_N + 108 ); end