--1029120:UR_ヒット_回避カウンター --sp_effect_a9_00131 --c0025 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162966; --気だめから攻撃 ef_001 ef_001 SP_01b = 162968; --気だめから攻撃 ef_001b SP_02 = 162969; --「ガッ」追加素材 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ -- カウンター ------------------------------------------------------------------------------------------------------------ spep_0 = 28; --冒頭顔カットイン入るため28F固定 ------------------------------------------------------ -- 気だめから攻撃 ------------------------------------------------------ MAX_FRAME_0 = 158; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 気だめから攻撃 ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 気だめから攻撃 ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- 白フェード entryFade( spep_0 + 68, 0, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 158, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 敵キャラクター ** -- setDisp( spep_0 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 158 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 70 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 104 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -67.4, 37.4 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -67.4, 37.4 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -124.4, 33.1 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -124.4, 33.1 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -174.7, 26.7 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -174.7, 26.7 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -168.4, 18 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -168.4, 18 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -97.3, -8.4 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -97.3, -8.4 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -99.3, -20.4 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -99.3, -20.4 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -101.3, -32.4 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -101.3, -32.4 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, -103.3, -44.4 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, -103.3, -44.4 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -93.3, -8.4 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, -93.3, -8.4 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -95.4, -48.4 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, -95.4, -48.4 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -94.7, -35.1 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, -94.7, -35.1 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -94.1, -21.8 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -94.1, -21.8 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -93.4, -8.4 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, -93.4, -8.4 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -93.5, -17.4 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, -93.5, -17.4 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -93.5, -26.4 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -93.5, -26.4 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -93.5, -35.4 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -93.5, -35.4 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -93.5, -44.4 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -93.5, -44.4 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -93.5, -42.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -93.5, -42.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -93.6, -41.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -93.6, -41.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -93.6, -39.9 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -93.6, -39.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -93.6, -38.4 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, -93.6, -38.4 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -93.6, -36.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -93.6, -36.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -380.5, -35.5 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, -380.5, -35.5 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -667.4, -34.1 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -667.4, -34.1 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -954.4, -32.6 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, -954.4, -32.6 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -1243.3, -32.6 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, -1243.3, -32.6 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -1532.2, -32.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -1532.2, -32.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -1821.1, -32.8 , 0 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 109 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.64, 2.64 ); setRotateKey( spep_0 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, -73.6 ); setRotateKey( spep_0 + 149 + OFFSET_X, 1, -73.6 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, -102.2 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, -102.2 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, -130.9 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, -130.9 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, -159.5 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, -159.5 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, -188.1 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -188.1 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -216.7 ); -- ** 音 ** -- --異空間に包まれる SE001 = playSeVer2( spep_0 + 6, 1329, "",spep_0 + 90, 10, 32, -1); setStartTimeMs( SE001, 683 ); SE002 = playSeVer2( spep_0 + 4, 1264, "",spep_0 + 122, 0, 64, -1); setPitch( spep_0 + 4, SE002, 300 ); setTimeStretch( SE002, 1.2, 30, 4 ); setBandpassFilter ( spep_0 + 4, SE002, 800, 24000 ); SE003 = playSeVer2( spep_0 + 4, 1059, "",spep_0 + 98, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 4, SE003, 59 ); setPitch( spep_0 + 4, SE003, 300 ); setTimeStretch( SE003, 1.2, 30, 4 ); --後回り込む SE004 = playSeVer2( spep_0 + 46, 1116, "",spep_0 + 90, 0, 12, -1); SE005 = playSeVer2( spep_0 + 46, 1025, "", 0, 14, 0, -1); SE006 = playSeVer2( spep_0 + 46, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE006, 85 ); setPitch( spep_0 + 46, SE006, -400 ); setTimeStretch( SE006, 0.73, 30, 4 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** --パンチ SE007 = playSeVer2( spep_0 + 96, 1011, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 96, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1017, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 104, 1109, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 104, 1026, "", 0, 0, 0, -1); --敵吹き飛ぶ SE012 = playSeVer2( spep_0 + 144, 1027, "", 0, 0, 0, -1); ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 120, SE007, 0 ); stopSe( spep_0 + 120, SE008, 0 ); stopSe( spep_0 + 120, SE009, 0 ); stopSe( spep_0 + 120, SE010, 0 ); stopSe( spep_0 + 120, SE011, 0 ); setDisp( spep_0 + 128, 1, 1 ); endPhase( spep_0 + 130 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ --------------------------------------------------------------------------------------------------- -- ガッの背景爆発 --------------------------------------------------------------------------------------------------- spep_N = spep_0 + MAX_FRAME_0; -- 274 -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 1692, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffectLife( spep_N + 0, SP_02, spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_005) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_N + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_N + 4, SE0N2, 80 ); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_N + 4, SE0N3, 110 ); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end