--1032260:UR_超サイヤ人4孫悟空(ミニ)(DAIMA)_気弾カウンター --sp_effect_a2_00268 --c0034 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164198; -- 上空からの気弾を受け止めて跳ね返す ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ -- カウンター ------------------------------------------------------------------------------------------------------------ spep_0 = 28; --冒頭顔カットイン入るため28F固定 ------------------------------------------------------ -- 上空からの気弾を受け止めて跳ね返す ------------------------------------------------------ MAX_FRAME_0 = 802; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 上空からの気弾を受け止めて跳ね返す ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); -- ** 敵キャラクター ** -- setDisp( spep_0 + 684 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 786 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 684 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 754 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 1, -1.8 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 1, -1.8 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 5.8, -3.2 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 5.8, -3.2 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 1.5, -4.8 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 1.5, -4.8 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 3.6, -14.8 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 3.6, -14.8 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -3.6, -8.5 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, -3.6, -8.5 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 2.2, -11.5 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 2.2, -11.5 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, -10.1, -4 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, -10.1, -4 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, -5.1, -10.6 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, -5.1, -10.6 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, -14.9, -7.1 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, -14.9, -7.1 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, -6.3, -13.9 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, -6.3, -13.9 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -13.8, -14.5 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, -13.8, -14.5 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, -4.2, -16.5 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, -4.2, -16.5 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, -9, -20.8 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, -9, -20.8 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 2.1, -11.5 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 2.1, -11.5 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, -11.7, -7.6 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, -11.7, -7.6 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 2.7, 0.2 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 2.7, 0.2 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, -23.2, -13.1 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, -23.2, -13.1 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, -25.4, 14.8 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, -25.4, 14.8 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, 1.5, -15.3 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, 1.5, -15.3 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, -8.6, 11.2 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, -8.6, 11.2 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, -10.2, 5.5 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, -10.2, 5.5 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, 2.6, 24.8 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, 2.6, 24.8 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, -0.1, 12.7 , 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, -0.1, 12.7 , 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, 18, 22.7 , 0 ); setMoveKey( spep_0 + 731 + OFFSET_X, 1, 18, 22.7 , 0 ); setMoveKey( spep_0 + 732 + OFFSET_X, 1, 7.7, 1.1 , 0 ); setMoveKey( spep_0 + 733 + OFFSET_X, 1, 7.7, 1.1 , 0 ); setMoveKey( spep_0 + 734 + OFFSET_X, 1, 27.9, 15.4 , 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, 27.9, 15.4 , 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, 15.6, -1.6 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, 15.6, -1.6 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 15.3, 0.4 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 15.3, 0.4 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, -8.4, 2.6 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, -8.4, 2.6 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 9.6, 3.7 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 9.6, 3.7 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 13.5, -0.1 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 13.5, -0.1 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, 19.7, 1.2 , 0 ); setMoveKey( spep_0 + 747 + OFFSET_X, 1, 19.7, 1.2 , 0 ); setMoveKey( spep_0 + 748 + OFFSET_X, 1, -9.6, -30.2 , 0 ); setMoveKey( spep_0 + 749 + OFFSET_X, 1, -9.6, -30.2 , 0 ); setMoveKey( spep_0 + 750 + OFFSET_X, 1, 2.5, 3.8 , 0 ); setMoveKey( spep_0 + 751 + OFFSET_X, 1, 2.5, 3.8 , 0 ); setMoveKey( spep_0 + 752 + OFFSET_X, 1, 0.6, -32.9 , 0 ); setMoveKey( spep_0 + 753 + OFFSET_X, 1, 0.6, -32.9 , 0 ); setMoveKey( spep_0 + 754 + OFFSET_X, 1, 13.3, 18.9 , 0 ); setMoveKey( spep_0 + 755 + OFFSET_X, 1, 13.3, 18.9 , 0 ); setMoveKey( spep_0 + 756 + OFFSET_X, 1, 10.7, 9.7 , 0 ); setMoveKey( spep_0 + 757 + OFFSET_X, 1, 10.7, 9.7 , 0 ); setMoveKey( spep_0 + 758 + OFFSET_X, 1, 29.9, 15.2 , 0 ); setMoveKey( spep_0 + 759 + OFFSET_X, 1, 29.9, 15.2 , 0 ); setMoveKey( spep_0 + 760 + OFFSET_X, 1, 23.7, 23.5 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, 23.7, 23.5 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, 36.5, 32.9 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, 36.5, 32.9 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, 24.3, 35.2 , 0 ); setMoveKey( spep_0 + 765 + OFFSET_X, 1, 24.3, 35.2 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, 35.7, 41.8 , 0 ); setMoveKey( spep_0 + 767 + OFFSET_X, 1, 35.7, 41.8 , 0 ); setMoveKey( spep_0 + 768 + OFFSET_X, 1, 21.3, 40 , 0 ); setMoveKey( spep_0 + 769 + OFFSET_X, 1, 21.3, 40 , 0 ); setMoveKey( spep_0 + 770 + OFFSET_X, 1, 32.7, 41.1 , 0 ); setMoveKey( spep_0 + 771 + OFFSET_X, 1, 32.7, 41.1 , 0 ); setMoveKey( spep_0 + 772 + OFFSET_X, 1, 14, 45.5 , 0 ); setMoveKey( spep_0 + 773 + OFFSET_X, 1, 14, 45.5 , 0 ); setMoveKey( spep_0 + 774 + OFFSET_X, 1, 31.1, 33 , 0 ); setMoveKey( spep_0 + 775 + OFFSET_X, 1, 31.1, 33 , 0 ); setMoveKey( spep_0 + 776 + OFFSET_X, 1, 20.9, 42.9 , 0 ); setMoveKey( spep_0 + 777 + OFFSET_X, 1, 20.9, 42.9 , 0 ); setMoveKey( spep_0 + 778 + OFFSET_X, 1, 39.6, 38.3 , 0 ); setMoveKey( spep_0 + 779 + OFFSET_X, 1, 39.6, 38.3 , 0 ); setMoveKey( spep_0 + 780 + OFFSET_X, 1, 28.5, 56 , 0 ); setMoveKey( spep_0 + 781 + OFFSET_X, 1, 28.5, 56 , 0 ); setMoveKey( spep_0 + 782 + OFFSET_X, 1, 45.6, 44.4 , 0 ); setMoveKey( spep_0 + 786 + OFFSET_X, 1, 45.6, 44.4 , 0 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 753 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 754 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 755 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 756 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 757 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 758 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 759 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 760 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 761 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 762 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 763 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 764 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 765 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 766 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 767 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 768 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 769 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 770 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 771 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 772 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 773 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 774 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 775 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 776 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 777 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 778 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 779 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 780 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 781 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 782 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 786 + OFFSET_X, 1, 1.34, 1.34 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 786 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 684 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_0 + 694 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_0 + 698 + OFFSET_X, 1, 3, 0, 0, 0, 0.25 ); setBlendColor( spep_0 + 702 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_0 + 706 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_0 + 710 + OFFSET_X, 1, 3, 0, 0, 0, 0.45 ); setBlendColor( spep_0 + 714 + OFFSET_X, 1, 3, 0, 0, 0, 0.5 ); setBlendColor( spep_0 + 718 + OFFSET_X, 1, 3, 0, 0, 0, 0.55 ); setBlendColor( spep_0 + 734 + OFFSET_X, 1, 3, 0, 0, 0, 0.65 ); setBlendColor( spep_0 + 744 + OFFSET_X, 1, 3, 0, 0, 0, 0.85 ); setBlendColor( spep_0 + 756 + OFFSET_X, 1, 3, 0, 0, 0, 0.55 ); setBlendColor( spep_0 + 760 + OFFSET_X, 1, 3, 0, 0, 0, 0.35 ); setBlendColor( spep_0 + 786 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setAlphaKey( spep_0 + 684 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 743 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 744 + OFFSET_X, 1, 200 ); setAlphaKey( spep_0 + 747 + OFFSET_X, 1, 200 ); setAlphaKey( spep_0 + 748 + OFFSET_X, 1, 150 ); setAlphaKey( spep_0 + 749 + OFFSET_X, 1, 150 ); setAlphaKey( spep_0 + 750 + OFFSET_X, 1, 100 ); setAlphaKey( spep_0 + 751 + OFFSET_X, 1, 100 ); setAlphaKey( spep_0 + 752 + OFFSET_X, 1, 60 ); setAlphaKey( spep_0 + 755 + OFFSET_X, 1, 60 ); setAlphaKey( spep_0 + 756 + OFFSET_X, 1, 120 ); setAlphaKey( spep_0 + 759 + OFFSET_X, 1, 120 ); setAlphaKey( spep_0 + 760 + OFFSET_X, 1, 70 ); setAlphaKey( spep_0 + 761 + OFFSET_X, 1, 70 ); setAlphaKey( spep_0 + 762 + OFFSET_X, 1, 50 ); setAlphaKey( spep_0 + 763 + OFFSET_X, 1, 50 ); setAlphaKey( spep_0 + 764 + OFFSET_X, 1, 30 ); setAlphaKey( spep_0 + 765 + OFFSET_X, 1, 30 ); setAlphaKey( spep_0 + 766 + OFFSET_X, 1, 40 ); setAlphaKey( spep_0 + 767 + OFFSET_X, 1, 40 ); setAlphaKey( spep_0 + 768 + OFFSET_X, 1, 30 ); setAlphaKey( spep_0 + 769 + OFFSET_X, 1, 30 ); setAlphaKey( spep_0 + 770 + OFFSET_X, 1, 10 ); setAlphaKey( spep_0 + 771 + OFFSET_X, 1, 10 ); setAlphaKey( spep_0 + 772 + OFFSET_X, 1, 15 ); setAlphaKey( spep_0 + 773 + OFFSET_X, 1, 15 ); setAlphaKey( spep_0 + 774 + OFFSET_X, 1, 12 ); setAlphaKey( spep_0 + 775 + OFFSET_X, 1, 12 ); setAlphaKey( spep_0 + 776 + OFFSET_X, 1, 10 ); setAlphaKey( spep_0 + 777 + OFFSET_X, 1, 10 ); setAlphaKey( spep_0 + 778 + OFFSET_X, 1, 8 ); setAlphaKey( spep_0 + 779 + OFFSET_X, 1, 8 ); setAlphaKey( spep_0 + 780 + OFFSET_X, 1, 5 ); setAlphaKey( spep_0 + 785 + OFFSET_X, 1, 5 ); setAlphaKey( spep_0 + 786 + OFFSET_X, 1, 255 ); -- ** 音 ** -- --気弾迫ってくる SE001 = playSeVer2( spep_0 + 0, 1193, "", 0, 14, 0, -1); setStartTimeMs( SE001, 1000 ); SE002 = playSeVer2( spep_0 + 0, 1022, "", 0, 0, 0, -1); --地響き SE003 = playSeVer2( spep_0 + 0, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 77 ); SE005 = playSeVer2( spep_0 + 100, 1044, "",spep_0 + 660, 0, 42, -1); --地面当たる SE004 = playSeVer2( spep_0 + 60, 1188, "", 0, 0, 0, -1); --オーラ SE006 = playSeVer2( spep_0 + 232, 1513, "",spep_0 + 664, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 232, SE006, 87 ); SE007 = playSeVer2( spep_0 + 232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE007, 63 ); SE008 = playSeVer2( spep_0 + 256, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE008, 63 ); SE009 = playSeVer2( spep_0 + 280, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE009, 63 ); SE010 = playSeVer2( spep_0 + 304, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE010, 63 ); SE011 = playSeVer2( spep_0 + 328, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE011, 63 ); SE012 = playSeVer2( spep_0 + 354, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 354, SE012, 63 ); SE013 = playSeVer2( spep_0 + 376, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE013, 63 ); SE014 = playSeVer2( spep_0 + 400, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE014, 63 ); SE015 = playSeVer2( spep_0 + 424, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE015, 63 ); SE017 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE017, 63 ); SE018 = playSeVer2( spep_0 + 472, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 472, SE018, 63 ); SE019 = playSeVer2( spep_0 + 496, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 496, SE019, 63 ); SE020 = playSeVer2( spep_0 + 520, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 520, SE020, 63 ); SE022 = playSeVer2( spep_0 + 544, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE022, 63 ); SE023 = playSeVer2( spep_0 + 568, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 568, SE023, 63 ); SE024 = playSeVer2( spep_0 + 592, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 592, SE024, 63 ); SE025 = playSeVer2( spep_0 + 616, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 616, SE025, 63 ); --目光る SE016 = playSeVer2( spep_0 + 442, 1303, "",spep_0 + 520, 0, 42, -1); setPitch( spep_0 + 446, SE016, -600 ); setTimeStretch( SE016, 0.6, 30, 4 ); setSeVolumeByWorkId( spep_0 + 446, SE016, 120 ); --顔アップ SE021 = playSeVer2( spep_0 + 526, 1116, "",spep_0 + 574, 0, 26, -1); --跳ね返す SE026 = playSeVer2( spep_0 + 616, 1190, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 616, 1193, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 616, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 616, SE028, 60 ); SE029 = playSeVer2( spep_0 + 616, 1215, "", 0, 0, 0, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 680; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE026, 0 ); stopSe( SP_dodge - 12, SE027, 0 ); stopSe( SP_dodge - 12, SE028, 0 ); stopSe( SP_dodge - 12, SE029, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --敵ヒット SE030 = playSeVer2( spep_0 + 738, 1024, "", 0, 0, 0, -1); ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 738, SE026, 0 ); stopSe( spep_0 + 738, SE027, 0 ); stopSe( spep_0 + 738, SE028, 0 ); stopSe( spep_0 + 738, SE029, 0 ); stopSe( spep_0 + 738, SE030, 0 ); setAlphaKey( spep_0 + 740 + OFFSET_X, 1, 255 ); setBlendColor( spep_0 + 740 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setDisp( spep_0 + 738, 1, 1 ); endPhase( spep_0 + 740 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ -- -- ** ダメージ表示 ** -- dealDamage( spep_0 + 686 ); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0 ); -- 802 end