--1034220:UR_ビルス_格闘カウンター --sp_effect_b1_00370 --c0038 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164493; --開始〜フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ -- カウンター ------------------------------------------------------------------------------------------------------------ spep_0 = 28; --冒頭顔カットイン入るため28F固定 setupMovie(spep_0 , SP_01, 0, 1); ------------------------------------------------------ -- 開始〜フィニッシュ ------------------------------------------------------ MAX_FRAME_0 = 544; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始〜フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ------------------------------------------------- -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 254 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 109 ); changeAnime( spep_0 + 116 + OFFSET_X, 1, 2 ); changeAnime( spep_0 + 144 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 0, 1, 745.9, -268.4 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 663.3, -252.3 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 663.3, -252.3 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 563.1, -232.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 563.1, -232.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 451.6, -211.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 451.6, -211.1 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 360, -193.2 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 360, -193.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 298.1, -181.1 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 298.1, -181.1 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 254.8, -172.7 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 254.8, -172.7 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 222.3, -166.4 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 222.3, -166.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 196.3, -161.3 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 196.3, -161.3 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 174.9, -157.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 174.9, -157.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 156.5, -153.5 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 156.5, -153.5 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 140.5, -150.4 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 140.5, -150.4 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 126.3, -147.7 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 126.3, -147.7 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 113.6, -145.2 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 113.6, -145.2 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 102, -142.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 102, -142.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 91.3, -140.8 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 91.3, -140.8 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 81.5, -138.9 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 81.5, -138.9 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 72.3, -137.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 72.3, -137.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 63.7, -135.5 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 63.7, -135.5 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 55.7, -133.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 55.7, -133.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 47.5, -132.4 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 47.5, -132.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 6.5, -156.4 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 6.5, -156.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -11.3, -158.2 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, -11.3, -158.2 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, -33.3, -195.7 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, -33.3, -195.7 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -59.7, -187.6 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, -59.7, -187.6 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, -58.5, -202.6 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, -58.5, -202.6 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -67.7, -202.5 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, -67.7, -202.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, -79.9, -211.7 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, -79.9, -211.7 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -84.6, -212.6 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, -84.6, -212.6 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -237.1, -1051.7 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, -237.1, -1051.7 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -246.8, -1052.2 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, -246.8, -1052.2 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -257, -1053 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, -257, -1053 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -267.7, -1053.9 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, -267.7, -1053.9 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -278.9, -1054.9 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, -278.9, -1054.9 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -290.6, -1056.2 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, -290.6, -1056.2 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -302.8, -1057.6 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, -302.8, -1057.6 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -315.5, -1059.2 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, -315.5, -1059.2 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, -328.7, -1061 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, -328.7, -1061 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, -342.4, -1063 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, -342.4, -1063 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, -356.7, -1065.1 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, -356.7, -1065.1 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, -371.5, -1067.4 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, -371.5, -1067.4 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, -386.9, -1069.9 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, -386.9, -1069.9 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, -402.8, -1072.6 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, -402.8, -1072.6 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, -419.3, -1075.4 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, -419.3, -1075.4 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -435.9, -1078.3 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, -435.9, -1078.3 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, -452, -1080.9 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, -452, -1080.9 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, -467.7, -1083.4 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, -467.7, -1083.4 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, -483, -1085.8 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -483, -1085.8 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -497.8, -1087.9 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -497.8, -1087.9 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -512.2, -1089.9 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -512.2, -1089.9 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -526.1, -1091.7 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -526.1, -1091.7 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -529.4, -1092.9 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -529.4, -1092.9 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -532.3, -1093.8 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -532.3, -1093.8 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -534.6, -1094.6 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -534.6, -1094.6 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -536.5, -1095.2 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -536.5, -1095.2 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -537.7, -1095.7 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -537.7, -1095.7 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -538.5, -1096 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -538.5, -1096 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -538.8, -1096 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -538.8, -1096 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 225.4, -147.2 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 225.4, -147.2 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 155.3, -159.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 155.3, -159.4 , 0 ); setScaleKey( spep_0 + 0, 1, 4.68, 4.68 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 4.77, 4.77 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 4.77, 4.77 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 4.84, 4.84 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 4.84, 4.84 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 10.68, 10.68 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 10.68, 10.68 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 10.72, 10.72 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 10.72, 10.72 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 10.75, 10.75 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 10.75, 10.75 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 10.79, 10.79 ); setScaleKey( spep_0 + 65 + OFFSET_X, 1, 10.79, 10.79 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 10.84, 10.84 ); setScaleKey( spep_0 + 67 + OFFSET_X, 1, 10.84, 10.84 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 10.89, 10.89 ); setScaleKey( spep_0 + 69 + OFFSET_X, 1, 10.89, 10.89 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 10.94, 10.94 ); setScaleKey( spep_0 + 71 + OFFSET_X, 1, 10.94, 10.94 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 10.99, 10.99 ); setScaleKey( spep_0 + 73 + OFFSET_X, 1, 10.99, 10.99 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 11.05, 11.05 ); setScaleKey( spep_0 + 75 + OFFSET_X, 1, 11.05, 11.05 ); setScaleKey( spep_0 + 76 + OFFSET_X, 1, 11.11, 11.11 ); setScaleKey( spep_0 + 77 + OFFSET_X, 1, 11.11, 11.11 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 11.17, 11.17 ); setScaleKey( spep_0 + 79 + OFFSET_X, 1, 11.17, 11.17 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 11.24, 11.24 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 11.24, 11.24 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 11.31, 11.31 ); setScaleKey( spep_0 + 83 + OFFSET_X, 1, 11.31, 11.31 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 11.39, 11.39 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 11.39, 11.39 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 11.47, 11.47 ); setScaleKey( spep_0 + 87 + OFFSET_X, 1, 11.47, 11.47 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 11.55, 11.55 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 11.55, 11.55 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 11.62, 11.62 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 11.62, 11.62 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 11.69, 11.69 ); setScaleKey( spep_0 + 93 + OFFSET_X, 1, 11.69, 11.69 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 11.76, 11.76 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 11.76, 11.76 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 11.83, 11.83 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 11.83, 11.83 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 11.89, 11.89 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 11.89, 11.89 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 11.95, 11.95 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 11.95, 11.95 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 11.98, 11.98 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 11.98, 11.98 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 11.99, 11.99 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 11.99, 11.99 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 12.01, 12.01 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 12.01, 12.01 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 12.02, 12.02 ); setScaleKey( spep_0 + 109 + OFFSET_X, 1, 12.02, 12.02 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 12.03, 12.03 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 12.03, 12.03 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 12.04, 12.04 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 12.04, 12.04 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 2.92, 2.92 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 43 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 44 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 45 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 46 + OFFSET_X, 1, -1.9 ); setRotateKey( spep_0 + 47 + OFFSET_X, 1, -1.9 ); setRotateKey( spep_0 + 48 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_0 + 49 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_0 + 50 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_0 + 51 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_0 + 52 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 53 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 54 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 55 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 56 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_0 + 57 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_0 + 58 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 348 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 390 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 348 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 370 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 47.1, -74 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 47.1, -74 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 122.9, -102.6 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 122.9, -102.6 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 150.9, -130.6 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 150.9, -130.6 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 112.9, -78.6 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 112.9, -78.6 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 232.5, -122.4 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 232.5, -122.4 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 369.4, -88.6 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 369.4, -88.6 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 421.6, -83 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 421.6, -83 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 501, -109.8 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 501, -109.8 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 559.8, -89 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 559.8, -89 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 559.9, -110.5 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 559.9, -110.5 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 567.2, -82.3 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 567.2, -82.3 , 0 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 2.42, 2.42 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 369 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 370 + OFFSET_X, 1, -41.5 ); setRotateKey( spep_0 + 375 + OFFSET_X, 1, -41.5 ); setRotateKey( spep_0 + 376 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 377 + OFFSET_X, 1, -38 ); setRotateKey( spep_0 + 378 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_0 + 379 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 381 + OFFSET_X, 1, -32.7 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, -30.9 ); setRotateKey( spep_0 + 383 + OFFSET_X, 1, -30.9 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, -29.6 ); setRotateKey( spep_0 + 385 + OFFSET_X, 1, -29.6 ); setRotateKey( spep_0 + 386 + OFFSET_X, 1, -28.8 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, -28.8 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_0 + 390 + OFFSET_X, 1, -28.5 ); --敵の動き3 setDisp( spep_0 + 408 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 428 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 87, -161.3 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 87, -161.3 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 90.6, -162.7 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 90.6, -162.7 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 97, -164.9 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 97, -164.9 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 108.2, -157.3 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 108.2, -157.3 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 82.4, -155.6 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 82.4, -155.6 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 74.4, -192.7 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 74.4, -192.7 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 97.1, -189.6 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 97.1, -189.6 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 79.5, -161.5 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 79.5, -161.5 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 35.4, -163.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 35.4, -163.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 22.6, -205.4 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 22.6, -205.4 , 0 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.46, 0.46 ); setRotateKey( spep_0 + 408 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_0 + 409 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_0 + 410 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 411 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 412 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_0 + 413 + OFFSET_X, 1, 13.7 ); setRotateKey( spep_0 + 414 + OFFSET_X, 1, 17.5 ); setRotateKey( spep_0 + 415 + OFFSET_X, 1, 17.5 ); setRotateKey( spep_0 + 416 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_0 + 419 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_0 + 420 + OFFSET_X, 1, 26 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 26 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, 27.9 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, 27.9 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, 29.4 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, 29.4 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, 30.5 ); -- ** 音 ** -- --飛び越える SE001 = playSeVer2( spep_0 + 3, 1117, "",spep_0 + 101, 0, 21, -1); setSeVolumeByWorkId( spep_0 + 3, SE001, 72 ); --敵振りかぶる SE002 = playSeVer2( spep_0 + 4, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 68 ); --飛び越える SE003 = playSeVer2( spep_0 + 32, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE003, 63 ); SE004 = playSeVer2( spep_0 + 32, 1000, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 32, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE005, 148 ); SE006 = playSeVer2( spep_0 + 40, 1497, "",spep_0 + 109, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 40, SE006, 52 ); SE007 = playSeVer2( spep_0 + 55, 1508, "", 0, 0, 0, -1); --着地 SE008 = playSeVer2( spep_0 + 116, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE008, 200 ); SE009 = playSeVer2( spep_0 + 124, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE009, 174 ); --敵驚く SE010 = playSeVer2( spep_0 + 133, 48, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 133, SE010, 75 ); --瞬間移動 SE011 = playSeVer2( spep_0 + 192, 1109, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 192, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE012, 56 ); SE013 = playSeVer2( spep_0 + 226, 1109, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 226, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE014, 55 ); --集中線 SE015 = playSeVer2( spep_0 + 254, 1175, "",spep_0 + 386, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 254, SE015, 50 ); SE016 = playSeVer2( spep_0 + 254, 1174, "",spep_0 + 382, 0, 15, -1); SE017 = playSeVer2( spep_0 + 254, 1475, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 254, 1264, "",spep_0 + 384, 0, 33, -1); setSeVolumeByWorkId( spep_0 + 254, SE018, 65 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 310; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge -12, 1042 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); pauseAll( SP_dodge, 67 ); speff = entryEffectUnpausable( SP_dodge -12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --デコピン SE019 = playSeVer2( spep_0 + 352, 1189, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 360, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE020, 140 ); SE021 = playSeVer2( spep_0 + 360, 1006, "", 0, 0, 0, -1); --地面激突 SE022 = playSeVer2( spep_0 + 404, 1159, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 404, 1168, "", 0, 0, 0, -1); ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 542, SE022, 0 ); stopSe( spep_0 + 542, SE023, 0 ); stopMovie( spep_0 + 542 ); -- 停止 setDisp( spep_0 + 542, 1, 1 ); changeAnime( spep_0 + 542, 1, 107 ); endPhase( spep_0 + 544 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ -- ** 音 ** -- -- -- ** ダメージ表示 ** -- dealDamage( spep_0 + 408 ); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0 -4 ); -- 544F -4F end