--1027710 :UR_超フルパワーサイヤ人4・限界突破ベジット(ゼノ)_必殺技:ギャラクシースピリッツソード --sp_effect_b4_00307 --sp2631 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162395; --開幕〜奥に向かって蹴るまで ef_001 SP_01b = 162397; --開幕〜奥に向かって蹴るまで ef_001b SP_02 = 162399; --巨大な剣を出現させる〜フィニッシュまで ef_002 SP_02b = 162401; --巨大な剣を出現させる〜フィニッシュまで ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); adjustAttackerLabel( 0, 205); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); if ((_IS_CRITICAL_ == 1) ) then --会心の場合 --entryFadeBg( 0, 30, 151, 10, 10, 10, 10, 180); -- ベース暗め 背景 shuchusen = entryEffectLife( 36, 906, 30, 0x00, -1, 0, 0, 0); -- 集中線 61 setEffScaleKey( 36, shuchusen, 1.0, 1.0); kaisinn = entryEffect( 39, 1110, 0x80, -1, 0, 0, 0); -- 会心の最後のエフェクト else end OFFSET_X = -1; ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 巨大な剣を出現させる〜フィニッシュまで ------------------------------------------------- MAX_FRAME_1 = 398; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_0 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_0 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_1f, 0); setEffRotateKey( spep_0 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_0 + 0, base_1f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_0 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ef_002b setEffMoveKey( spep_0 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_1b, 0); setEffRotateKey( spep_0 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_0 + 0, base_1b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 190); --黒 背景 -- ** 敵キャラクター ** -- setDisp(spep_0 + 202 + OFFSET_X, 1, 1); setDisp(spep_0 + 398 + OFFSET_X, 1, 0); changeAnime( spep_0 + 202 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 284, 233 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 284, 233 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 283.8, 232.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 283.8, 232.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 283.3, 232.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 283.3, 232.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 282.6, 231.6 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 282.6, 231.6 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 281.5, 230.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 281.5, 230.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 280.2, 229.1 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 280.2, 229.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 278.5, 227.4 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 278.5, 227.4 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 276.5, 225.3 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 276.5, 225.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 274.2, 223 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 274.2, 223 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 271.6, 220.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 271.6, 220.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 268.7, 217.4 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 268.7, 217.4 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 265.5, 214.1 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 265.5, 214.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 262, 210.5 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 262, 210.5 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 258.2, 206.6 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 258.2, 206.6 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 254.1, 202.4 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 254.1, 202.4 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 249.7, 197.9 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 249.7, 197.9 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 244.9, 193.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 244.9, 193.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 239.9, 187.9 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 239.9, 187.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 234.5, 182.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 234.5, 182.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 228.9, 176.7 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 228.9, 176.7 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 222.9, 170.6 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 222.9, 170.6 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 216.7, 164.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 216.7, 164.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 210.1, 157.4 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 210.1, 157.4 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 421.2, -72.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 421.2, -72.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 419.3, -72.3 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 419.3, -72.3 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 411.2, -71.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 411.2, -71.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 394, -68.9 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 394, -68.9 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 365.1, -64 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 365.1, -64 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 322.4, -56.1 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 322.4, -56.1 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 264.9, -44.2 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 264.9, -44.2 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 192.7, -27.6 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 192.7, -27.6 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 107, -5.5 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 107, -5.5 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 213.5, -166.9 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 213.5, -166.9 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 193.3, -187.1 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 193.3, -187.1 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 194, -148.4 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 194, -148.4 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 215.8, -171 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 215.8, -171 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 238.4, -154.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 238.4, -154.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 202, -199.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 202, -199.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 206.6, -165.6 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 206.6, -165.6 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 232.1, -192.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 232.1, -192.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 258.6, -181.1 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 258.6, -181.1 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 226, -230.6 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 226, -230.6 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 234.4, -201.2 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 234.4, -201.2 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 263.7, -232.9 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 263.7, -232.9 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 254, -265.8 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 254, -265.8 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 253.3, -225.2 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 253.3, -225.2 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 276.5, -240.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 276.5, -240.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 267.7, -248.2 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 267.7, -248.2 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 266.9, -237.6 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 266.9, -237.6 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 276.2, -249.1 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 276.2, -249.1 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 273.4, -238.6 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 273.4, -238.6 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 264.6, -246.1 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 264.6, -246.1 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 263.8, -235.5 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 263.8, -235.5 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 273.1, -247 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 273.1, -247 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 268.3, -238.5 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 268.3, -238.5 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 259.5, -245.9 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 259.5, -245.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 256.7, -229.4 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 256.7, -229.4 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 272, -248.9 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 272, -248.9 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 267.2, -234.3 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 267.2, -234.3 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 258.4, -241.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 258.4, -241.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 257.6, -231.3 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 257.6, -231.3 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 266.8, -242.7 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 266.8, -242.7 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 264, -232.2 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 264, -232.2 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 255.3, -239.7 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 255.3, -239.7 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 254.5, -229.1 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 254.5, -229.1 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 263.7, -240.6 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 263.7, -240.6 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 258.9, -232.1 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 258.9, -232.1 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 250.1, -239.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 250.1, -239.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 247.3, -223 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 247.3, -223 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 262.5, -242.4 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 262.5, -242.4 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 257.7, -227.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 257.7, -227.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 248.9, -235.4 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 248.9, -235.4 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 248.2, -224.8 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 248.2, -224.8 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 257.4, -236.3 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 257.4, -236.3 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 254.6, -225.7 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 254.6, -225.7 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 245.8, -233.2 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 245.8, -233.2 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 245, -222.6 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 245, -222.6 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 254.2, -234.1 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 254.2, -234.1 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 249.4, -225.5 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 249.4, -225.5 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 240.6, -233 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 240.6, -233 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 237.8, -216.5 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 237.8, -216.5 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 253, -235.9 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 253, -235.9 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 248.2, -221.4 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 248.2, -221.4 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 239.4, -228.8 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 239.4, -228.8 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 238.6, -218.3 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 238.6, -218.3 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 247.8, -229.7 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 247.8, -229.7 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 245, -219.2 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 245, -219.2 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 236.2, -226.6 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 236.2, -226.6 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 235.4, -216 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 235.4, -216 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 244.6, -227.5 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 244.6, -227.5 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 241.8, -216.9 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 241.8, -216.9 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 232.9, -224.4 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 232.9, -224.4 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 232.1, -213.8 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 232.1, -213.8 , 0 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -30.5 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -30.5 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, 16.5 ); -- ** 音 ** -- --ソード大きくなる予兆 SE042 = playSeVer2( spep_0 + 0, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE042, 68 ); SE043 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 110, 0, 60, -1); SE044 = playSeVer2( spep_0 + 0, 1405, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE044, 178 ); --ソード大きくなる SE045 = playSeVer2( spep_0 + 26, 1426, "", 0, 0, 0, -1); setPitch( spep_0 + 26, SE045, -600 ); setTimeStretch( SE045, 0.6, 30, 4 ); SE046 = playSeVer2( spep_0 + 46, 1114, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 46, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE047, 78 ); SE048 = playSeVer2( spep_0 + 46, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE048, 71 ); setPitch( spep_0 + 46, SE048, 300 ); setTimeStretch( SE048, 1.2, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 86; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE042, 0); stopSe( SP_dodge - 12, SE043, 0); stopSe( SP_dodge - 12, SE044, 0); stopSe( SP_dodge - 12, SE045, 0); stopSe( SP_dodge - 12, SE046, 0); stopSe( SP_dodge - 12, SE047, 0); stopSe( SP_dodge - 12, SE048, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end --横斬り SE049 = playSeVer2( spep_0 + 102, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 102, SE049, -400 ); setTimeStretch( SE049, 0.73, 30, 4 ); SE050 = playSeVer2( spep_0 + 110, 1172, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE050, 71 ); setPitch( spep_0 + 110, SE050, -500 ); setTimeStretch( SE050, 0.67, 30, 4 ); SE051 = playSeVer2( spep_0 + 110, 1240, "",spep_0 + 200, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 110, SE051, 191 ); setTimeStretch( SE051, 0.83, 30, 4 ); SE052 = playSeVer2( spep_0 + 110, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE052, 14 ); SE053 = playSeVer2( spep_0 + 110, 1187, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_0 + 112, 1142, "", 0, 0, 0, -1); --ポタラひかる SE055 = playSeVer2( spep_0 + 136, 1289, "",spep_0 + 234, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 136, SE055, 63 ); --向かっていく SE056 = playSeVer2( spep_0 + 200, 1117, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_0 + 200, 1182, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_0 + 200, 9, "", 0, 0, 0, -1); --ラスト斬りつける SE059 = playSeVer2( spep_0 + 264, 1189, "", 0, 0, 0, -1); --風圧音 SE060 = playSeVer2( spep_0 + 266, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE060, 60 ); --ラスト斬りつける SE061 = playSeVer2( spep_0 + 260, 1032, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_0 + 266, 1143, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_0 + 266, 1120, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_0 + 266, 1187, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_0 + 266, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE065, 71 ); --敵飛んでいく SE066 = playSeVer2( spep_0 + 296, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE066, 74 ); SE067 = playSeVer2( spep_0 + 296, 1121, "",spep_0 + 398, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 296, SE067, 61 ); ------------------------------------------------------ -- K.O.時のスクリプト遷移 ------------------------------------------------------ if ( _IS_DEAD_ == 1 ) then stopSe( spep_0 + 290, SE066, 0 ); stopSe( spep_0 + 290, SE017, 0 ); setDisp( spep_0 + 290, 1, 1 ); endPhase( spep_0 + 292 ); else ------------------------------------------------------ -- K.O.しない場合 ------------------------------------------------------ --終わり dealDamage( spep_0 + 294); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_1 -4); -- 終了フレーム 398F-4 end