--4022200:超ゴジータ_ソウルパニッシャー
--sp_effect_a2_00164

fcolor_r = 245;
fcolor_g = 245;
fcolor_b = 245;

SE_01 = 1035; --気を貯める
SE_02 = 1036; --気が広がる
SE_03 = 1036; --かめはめ
SE_04 = 1018; --カットイン
SE_05 = 1035; --カットイン攻撃
SE_06 = 1021; --発射
SE_07 = 1022; --のびる発射
SE_08 = 1042; --カットイン
SE_09 = 1023; --HIT
SE_10 = 1024; --爆破
SE_11 = 1054; --割れる音
SE_12 = 09;

--エフェクト(味方)
SP_00 = 999999; -- Black bars
SP_01=	157576	;--	前半　手前
SP_02=	157577	;--	前半　奥
SP_03=	157578	;--	後半　手前
SP_04=	157579	;--	後半　奥
SP_05=  157580  ;-- KOループ
SP_06=  157592  ;-- KOループ_奥

--エフェクト(敵)
SP_01x=	157590	;--	前半　手前
SP_02x=	157591	;--	前半　奥
SP_03x=	157578	;--	後半　手前
SP_04x=	157579	;--	後半　奥
SP_05x=	157580	;--	KOループ

------------------------------------------------------
-- テンプレ構文
------------------------------------------------------
multi_frm = 2;

setVisibleUI( 0, 0);

--adjustAttackerLabel( 0, 205);
ENABLE_AUTO_TIME_STRETCH(0.8);


setDisp( 0, 0, 0);
changeAnime( 0, 0, 0);


setMoveKey(   0,   0,    0, -5000,   0);
setMoveKey(   1,   0,    0, -5000,   0);
setMoveKey(   2,   0,    0, -5000,   0);
setMoveKey(   3,   0,    0, -5000,   0);
setMoveKey(   4,   0,    0, -5000,   0);
setMoveKey(   5,   0,    0, -5000,   0);
setMoveKey(   6,   0,    0, -5000,   0);
setScaleKey(  0,   0,  1.6, 1.6 );
setScaleKey(  1,   0,  1.6, 1.6 );
setScaleKey(  2,   0,  1.6, 1.6 );
setScaleKey(  3,   0,  1.6, 1.6 );
setScaleKey(  4,   0,  1.6, 1.6 );
setScaleKey(  5,   0,  1.6, 1.6 );
setScaleKey(  6,   0,  1.6, 1.6 );
setRotateKey( 0,   0,  0 );
setRotateKey( 1,   0,  0 );
setRotateKey( 2,   0,  0 );
setRotateKey( 3,   0,  0 );
setRotateKey( 4,   0,  0 );
setRotateKey( 5,   0,  0 );
setRotateKey( 6,   0,  0 );

setDisp( 0, 1, 0);
changeAnime( 0, 1, 100);
setAlphaKey( 0, 1, 255 );

setMoveKey(   0,   1,    0, -5000,   0);
setMoveKey(   1,   1,    0, -5000,   0);
setMoveKey(   2,   1,    0, -5000,   0);
setMoveKey(   3,   1,    0, -5000,   0);
setMoveKey(   4,   1,    0, -5000,   0);
setMoveKey(   5,   1,    0, -5000,   0);
setMoveKey(   6,   1,    0, -5000,   0);

setScaleKey(  0,   1,  1.6, 1.6 );
setScaleKey(  1,   1,  1.6, 1.6 );
setScaleKey(  2,   1,  1.6, 1.6 );
setScaleKey(  3,   1,  1.6, 1.6 );
setScaleKey(  4,   1,  1.6, 1.6 );
setScaleKey(  5,   1,  1.6, 1.6 );
setScaleKey(  6,   1,  1.6, 1.6 );
setRotateKey( 0,   1,  0 );
setRotateKey( 1,   1,  0 );
setRotateKey( 2,   1,  0 );
setRotateKey( 3,   1,  0 );
setRotateKey( 4,   1,  0 );
setRotateKey( 5,   1,  0 );
setRotateKey( 6,   1,  0 );

kame_flag = 0x00;
if (_IS_PLAYER_SIDE_ == 1) then
------------------------------------------------------------------------------------------------------------
-- 味方側
------------------------------------------------------------------------------------------------------------
------------------------------------------------------
-- 前半
------------------------------------------------------
--はじめの準備

spep_1 = 4;

-----------------------------------------
--  black bars lol
-----------------------------------------

entryEffect(  spep_1 + 0, SP_00, 0x100, -1, 0, 0, 0);

-- ** エフェクト等 ** --
eff_f = entryEffect( spep_1 + 0, 157556, 0x100, -1, 0, 0, 0 ); 
setEffMoveKey( spep_1 + 0, eff_f, 0, 0, 0 );
setEffMoveKey( spep_1 + 104, eff_f, 0, 0, 0 );
setEffScaleKey( spep_1 + 0, eff_f, 1.0, 1.0 );
setEffScaleKey( spep_1 + 104, eff_f, 1.0, 1.0 );
setEffRotateKey( spep_1 + 0, eff_f, 0 );
setEffRotateKey( spep_1 + 104, eff_f, 0 );
setEffAlphaKey( spep_1 + 0, eff_f, 255 );
setEffAlphaKey( spep_1 + 104, eff_f, 255 );

-- ** エフェクト等 ** --
eff_b = entryEffect( spep_1 + 0, 157555, 0x80, -1, 0, 0, 0 ); 
setEffMoveKey( spep_1 + 0, eff_b, 0, 0, 0 );
setEffMoveKey( spep_1 + 104, eff_b, 0, 0, 0 );
setEffScaleKey( spep_1 + 0, eff_b, 1.0, 1.0 );
setEffScaleKey( spep_1 + 104, eff_b, 1.0, 1.0 );
setEffRotateKey( spep_1 + 0, eff_b, 0 );
setEffRotateKey( spep_1 + 104, eff_b, 0 );
setEffAlphaKey( spep_1 + 0, eff_b, 255 );
setEffAlphaKey( spep_1 + 104, eff_b, 255 );

--敵の動き
--[[setDisp( spep_1-1 + 12, 1, 1 );
setDisp( spep_1-1 + 18, 1, 0 );

changeAnime( spep_1-1 + 12, 1, 110 );
--changeAnime( spep_1-1 + 12, 1, 10 );


--元
setMoveKey( spep_1-1 + 12, 1, 2472.8, -458.3 , 0 );
setMoveKey( spep_1-1 + 18, 1, 2472.8, -458.3 , 0 );

setScaleKey( spep_1-1 + 12, 1, 21.54, 21.54 );
setScaleKey( spep_1-1 + 18, 1, 21.54, 21.54 );

setRotateKey( spep_1-1 + 12, 1, 14 );
setRotateKey( spep_1-1 + 18, 1, 14 );
]]

setDisp( spep_1-1 + 12, 0, 1 );
setDisp( spep_1-1 + 18, 0, 0 );

changeAnime( spep_1-1 + 12, 0, 110 );
--changeAnime( spep_1-1 + 12, 1, 10 );


--元
setMoveKey( spep_1-1 + 12, 0, 2472.8, -458.3 , 0 );
setMoveKey( spep_1-1 + 18, 0, 2472.8, -458.3 , 0 );

setScaleKey( spep_1-1 + 12, 0, 21.54, 21.54 );
setScaleKey( spep_1-1 + 18, 0, 21.54, 21.54 );

setRotateKey( spep_1-1 + 12, 0, 14 );
setRotateKey( spep_1-1 + 18, 0, 14 );

--[[
--悟空
setMoveKey( spep_1-1 + 12, 1, -2472.8, -458.3 , 0 );
setMoveKey( spep_1-1 + 18, 1, -2472.8, -458.3 , 0 );

setScaleKey( spep_1-1 + 12, 1, 21.54, 21.54 );
setScaleKey( spep_1-1 + 18, 1, 21.54, 21.54 );

setRotateKey( spep_1-1 + 12, 1, -14 );
setRotateKey( spep_1-1 + 18, 1, -14 );
]]--

--[[
--スーパージャネンバ 
setMoveKey( spep_1-1 + 12, 1, 3272.8, -758.3 , 0 );
setMoveKey( spep_1-1 + 18, 1, 3272.8, -758.3 , 0 );

setScaleKey( spep_1-1 + 12, 1, 21.54, 21.54 );
setScaleKey( spep_1-1 + 18, 1, 21.54, 21.54 );

setRotateKey( spep_1-1 + 12, 1, 15 );
setRotateKey( spep_1-1 + 18, 1, 15 );
]]

--SE
--顔面ヒット
SE002 = playSe( spep_1 + 12, 1003 );
SE003 = playSe( spep_1 + 14, 1189 );
setSeVolumeByWorkId( spep_1 + 14, SE003, 71 );
SE004 = playSe( spep_1 + 18, 1187 );
stopSe( spep_1 + 36, SE004, 10 );
SE001 = playSe( spep_1 + 18, 1188 );
setSeVolumeByWorkId( spep_1 + 18, SE001, 0 );
setSeVolumeByWorkId( spep_1 + 19, SE001, 37.5 );
setSeVolumeByWorkId( spep_1 + 20, SE001, 75 );
setStartTimeMs( SE001,  183 );
SE005 = playSe( spep_1 + 20, 1190 );
SE006 = playSe( spep_1 + 22, 1153 );
setSeVolumeByWorkId( spep_1 + 22, SE006, 86 );

if ((_IS_CRITICAL_ == 1) ) then --会心の場合

--entryFadeBg( 0, 30, 151, 10, 10, 10, 10, 180);          -- ベース暗め　背景
shuchusen = entryEffectLife( 36, 906, 30, 0x00,  -1, 0,  0,  0);   -- 集中線　61
setEffScaleKey( 36, shuchusen, 1.0, 1.0);

kaisinn = entryEffect( 39, 1110, 0x80,      -1,  0,  0,  0);   -- 会心の最後のエフェクト

else

end

spep_2= spep_1 + 100;

if(_IS_DODGE_ == 1) then

    SP_dodge = spep_2 + 12; --エンドフェイズのフレーム数を置き換える
    
    playSe( SP_dodge - 12, 1042 );
    stopSe( SP_dodge - 12, SE006, 0 );
    stopSe( SP_dodge - 12, SE007, 0 );
    stopSe( SP_dodge - 12, SE008, 0 );
    stopSe( SP_dodge - 12, SE010, 0 );
    stopSe( SP_dodge - 12, SE011, 0 );

    pauseAll( SP_dodge, 67 );
    
    -- ** カットイン部分 ** --
    speff = entryEffectUnpausable( SP_dodge - 12,   1504,   0x100,    -1,  0,  0,  -350, 1000 );   -- eff_005 (カットイン)
    setEffReplaceTexture( speff, 3, 6 );                           -- カットイン差し替え
    
    kaihi = entryEffectUnpausable( SP_dodge,   1575,  0x100,     -1,  0,  0,  350, 1100 );   -- 回避の文字表示
    setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0);
    setEffAlphaKey( SP_dodge, kaihi, 255);
    
    -- ** 白フェード ** --
    entryFade( SP_dodge + 5, 4,  7, 4, fcolor_r, fcolor_g, fcolor_b, 255 );     -- white fade
    setMoveKey( SP_dodge + 10,   0,    -2500, -250,   0 );
    
    endPhase( SP_dodge + 10 );
    
    do return end
    else end

skipFrame( spep_2, spep_2 + 60)

------------------------------------------------------
-- 後半
------------------------------------------------------
-- ** エフェクト等 ** --
finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); 
setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 );
setEffMoveKey( spep_2 + 182, finish_f, 0, 0, 0 );
setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 );
setEffScaleKey( spep_2 + 182, finish_f, 1.0, 1.0 );
setEffRotateKey( spep_2 + 0, finish_f, 0 );
setEffRotateKey( spep_2 + 182, finish_f, 0 );
setEffAlphaKey( spep_2 + 0, finish_f, 255 );
setEffAlphaKey( spep_2 + 182, finish_f, 255 );

-- ** エフェクト等 ** --
finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); 
setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 );
setEffMoveKey( spep_2 + 182, finish_b, 0, 0, 0 );
setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 );
setEffScaleKey( spep_2 + 182, finish_b, 1.0, 1.0 );
setEffRotateKey( spep_2 + 0, finish_b, 0 );
setEffRotateKey( spep_2 + 182, finish_b, 0 );
setEffAlphaKey( spep_2 + 0, finish_b, 255 );
setEffAlphaKey( spep_2 + 182, finish_b, 255 );

--敵の動き
setDisp( spep_2-3 + 60, 1, 1);
setDisp( spep_2-1 + 164, 1, 0);

changeAnime( spep_2-3 + 60, 1, 107);
changeAnime( spep_2-3 + 90, 1, 7);
changeAnime( spep_2-3 + 104, 1, 108);
changeAnime( spep_2-3 + 110, 1, 105);

setBlendColor( spep_2-3 + 90, 1, 3, 0.14, 0.35, 0.16, 0.45);
setBlendColor( spep_2 + 164, 1, 3, 0.14, 0.35, 0.16, 0.45);
setBlendColor( spep_2 + 165, 1, 3, 0.14, 0.35, 0.16, 0);

setMoveKey( spep_2-3 + 60, 1, 44, 948.5 , 0 );
setMoveKey( spep_2-3 + 62, 1, 0.2, 317.6 , 0 );
setMoveKey( spep_2-3 + 64, 1, -12.2, 139.1 , 0 );
setMoveKey( spep_2-3 + 66, 1, -16.6, 72.8 , 0 );
setMoveKey( spep_2-3 + 68, 1, -17.6, 70 , 0 );
setMoveKey( spep_2-3 + 70, 1, -18.6, 67.5 , 0 );
setMoveKey( spep_2-3 + 72, 1, -19.4, 65.3 , 0 );
setMoveKey( spep_2-3 + 74, 1, -20.1, 63.4 , 0 );
setMoveKey( spep_2-3 + 76, 1, -20.7, 61.8 , 0 );
setMoveKey( spep_2-3 + 78, 1, -21.2, 60.5 , 0 );
setMoveKey( spep_2-3 + 80, 1, -21.6, 59.4 , 0 );
setMoveKey( spep_2-3 + 82, 1, -21.8, 58.7 , 0 );
setMoveKey( spep_2-3 + 84, 1, -22, 58.3 , 0 );
setMoveKey( spep_2-3 + 86, 1, -22.1, 58.1 , 0 );
setMoveKey( spep_2-3 + 89, 1, -22.1, 58.1 , 0 );

setMoveKey( spep_2-3 + 90, 1, -88.1, -943.6 , 0 );
setMoveKey( spep_2-3 + 92, 1, -88.7, -902.1 , 0 );
setMoveKey( spep_2-3 + 94, 1, -89.2, -860.6 , 0 );
setMoveKey( spep_2-3 + 96, 1, -89.8, -819 , 0 );
setMoveKey( spep_2-3 + 98, 1, -90.4, -777.5 , 0 );
setMoveKey( spep_2-3 + 100, 1, -91, -736 , 0 );
setMoveKey( spep_2-3 + 102, 1, -91.6, -694.5 , 0 );
setMoveKey( spep_2-3 + 103, 1, -91.6, -694.5 , 0 );

setMoveKey( spep_2-3 + 104, 1, 63.2, -75.6 , 0 );
setMoveKey( spep_2-3 + 106, 1, 56.7, -30 , 0 );
setMoveKey( spep_2-3 + 108, 1, 54.6, -14.7 , 0 );
setMoveKey( spep_2-3 + 109, 1, 54.6, -14.7 , 0 );

a=-48;

setMoveKey( spep_2-3 + 110, 1, 55.6+a, -14.7 , 0 );
setMoveKey( spep_2-3 + 112, 1, 50.5+a, -14.7 , 0 );
setMoveKey( spep_2-3 + 114, 1, 48.6+a, -14.7 , 0 );
setMoveKey( spep_2-3 + 116, 1, 47.3+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 118, 1, 46.3+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 120, 1, 45.4+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 122, 1, 44.7+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 124, 1, 44+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 126, 1, 43.5+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 128, 1, 43+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 130, 1, 42.5+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 132, 1, 42.2+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 134, 1, 41.8+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 136, 1, 41.5+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 138, 1, 41.2+a, -14.6 , 0 );
setMoveKey( spep_2-3 + 140, 1, 40.9+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 142, 1, 40.7+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 144, 1, 40.4+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 146, 1, 40.2+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 148, 1, 40+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 150, 1, 39.9+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 152, 1, 39.7+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 154, 1, 39.6+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 156, 1, 39.5+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 158, 1, 39.4+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 160, 1, 39.3+a, -14.5 , 0 );
setMoveKey( spep_2-3 + 162, 1, 39.2+a, -14.5 , 0 );
setMoveKey( spep_2-1 + 164, 1, 39.1+a, -14.5 , 0 );

setScaleKey( spep_2-3 + 60, 1, 3.36, 3.36 );
setScaleKey( spep_2-3 + 62, 1, 1.97, 1.97 );
setScaleKey( spep_2-3 + 64, 1, 1.57, 1.57 );
setScaleKey( spep_2-3 + 66, 1, 1.43, 1.43 );
setScaleKey( spep_2-3 + 68, 1, 1.43, 1.43 );
setScaleKey( spep_2-3 + 70, 1, 1.44, 1.44 );
setScaleKey( spep_2-3 + 72, 1, 1.45, 1.45 );
setScaleKey( spep_2-3 + 74, 1, 1.45, 1.45 );
setScaleKey( spep_2-3 + 76, 1, 1.46, 1.46 );
setScaleKey( spep_2-3 + 80, 1, 1.46, 1.46 );
setScaleKey( spep_2-3 + 82, 1, 1.47, 1.47 );
setScaleKey( spep_2-3 + 89, 1, 1.47, 1.47 );

setScaleKey( spep_2-3 + 90, 1, 4.87, 4.87 );
setScaleKey( spep_2-3 + 92, 1, 4.71, 4.71 );
setScaleKey( spep_2-3 + 94, 1, 4.54, 4.54 );
setScaleKey( spep_2-3 + 96, 1, 4.38, 4.38 );
setScaleKey( spep_2-3 + 98, 1, 4.21, 4.21 );
setScaleKey( spep_2-3 + 100, 1, 4.05, 4.05 );
setScaleKey( spep_2-3 + 102, 1, 3.88, 3.88 );
setScaleKey( spep_2-3 + 103, 1, 3.88, 3.88 );

setScaleKey( spep_2-3 + 104, 1, 5.88, 5.88 );
setScaleKey( spep_2-3 + 106, 1, 4.64, 4.64 );
setScaleKey( spep_2-3 + 108, 1, 4.23, 4.23 );
setScaleKey( spep_2-3 + 109, 1, 4.23, 4.23 );

setScaleKey( spep_2-3 + 110, 1, 2.72, 2.72 );
setScaleKey( spep_2-3 + 112, 1, 2.39, 2.39 );
setScaleKey( spep_2-3 + 114, 1, 2.28, 2.28 );
setScaleKey( spep_2-3 + 116, 1, 2.19, 2.19 );
setScaleKey( spep_2-3 + 118, 1, 2.13, 2.13 );
setScaleKey( spep_2-3 + 120, 1, 2.07, 2.07 );
setScaleKey( spep_2-3 + 122, 1, 2.03, 2.03 );
setScaleKey( spep_2-3 + 124, 1, 1.99, 1.99 );
setScaleKey( spep_2-3 + 126, 1, 1.95, 1.95 );
setScaleKey( spep_2-3 + 128, 1, 1.92, 1.92 );
setScaleKey( spep_2-3 + 130, 1, 1.89, 1.89 );
setScaleKey( spep_2-3 + 132, 1, 1.87, 1.87 );
setScaleKey( spep_2-3 + 134, 1, 1.85, 1.85 );
setScaleKey( spep_2-3 + 136, 1, 1.83, 1.83 );
setScaleKey( spep_2-3 + 138, 1, 1.81, 1.81 );
setScaleKey( spep_2-3 + 140, 1, 1.79, 1.79 );
setScaleKey( spep_2-3 + 142, 1, 1.77, 1.77 );
setScaleKey( spep_2-3 + 144, 1, 1.76, 1.76 );
setScaleKey( spep_2-3 + 146, 1, 1.75, 1.75 );
setScaleKey( spep_2-3 + 148, 1, 1.74, 1.74 );
setScaleKey( spep_2-3 + 150, 1, 1.72, 1.72 );
setScaleKey( spep_2-3 + 152, 1, 1.72, 1.72 );
setScaleKey( spep_2-3 + 154, 1, 1.71, 1.71 );
setScaleKey( spep_2-3 + 156, 1, 1.7, 1.7 );
setScaleKey( spep_2-3 + 158, 1, 1.69, 1.69 );
setScaleKey( spep_2-3 + 160, 1, 1.69, 1.69 );
setScaleKey( spep_2-3 + 162, 1, 1.68, 1.68 );
setScaleKey( spep_2-1 + 164, 1, 1.67, 1.67 );

setRotateKey( spep_2-3 + 60, 1, 0 );
setRotateKey( spep_2-3 + 89, 1, 0 );

setRotateKey( spep_2-3 + 90, 1, 117.8 );
setRotateKey( spep_2-3 + 103, 1, 117.8 );

setRotateKey( spep_2-3 + 104, 1, 0 );
setRotateKey( spep_2-3 + 164, 1, 0 );

--SE
--振りかぶる
SE064 = playSe( spep_2 + 2, 1277 );
setSeVolumeByWorkId( spep_2 + 2, SE064, 100 );
setPitch( spep_2 + 2, SE064, -200 );
setTimeStretch( SE064, 0.87, 40, 5 );
stopSe( spep_2 + 36, SE064, 13 );

--気弾投げる
SE065 = playSe( spep_2 + 28, 1117 );
SE066 = playSe( spep_2 + 28, 8 );
setSeVolumeByWorkId( spep_2 + 28, SE066, 120 );
setPitch( spep_2 + 28, SE066, 400 );
setTimeStretch( SE066, 1.27, 40, 5 );
SE067 = playSe( spep_2 + 28, 1178 );
setSeVolumeByWorkId( spep_2 + 28, SE067, 73 );
stopSe( spep_2 + 48, SE067, 12 );

--気弾ヒット
SE059 = playSe( spep_2 + 48, 1336 );
setSeVolumeByWorkId( spep_2 + 48, SE059, 0 );
setSeVolumeByWorkId( spep_2 + 49, SE059, 8.3 );
setSeVolumeByWorkId( spep_2 + 50, SE059, 16.6 );
setSeVolumeByWorkId( spep_2 + 51, SE059, 24.9 );
setSeVolumeByWorkId( spep_2 + 52, SE059, 33.2 );
setSeVolumeByWorkId( spep_2 + 53, SE059, 41.5 );
setSeVolumeByWorkId( spep_2 + 54, SE059, 49.8 );
setSeVolumeByWorkId( spep_2 + 55, SE059, 58.1 );
setSeVolumeByWorkId( spep_2 + 56, SE059, 66.4 );
setSeVolumeByWorkId( spep_2 + 57, SE059, 74.7 );
setSeVolumeByWorkId( spep_2 + 58, SE059, 83 );
setSeVolumeByWorkId( spep_2 + 59, SE059, 91.3 );
setSeVolumeByWorkId( spep_2 + 60, SE059, 100 );
setStartTimeMs( SE059,  3333 );
SE068 = playSe( spep_2 + 64, 1320 );
setSeVolumeByWorkId( spep_2 + 64, SE068, 0 );
setSeVolumeByWorkId( spep_2 + 65, SE068, 8.7 );
setSeVolumeByWorkId( spep_2 + 66, SE068, 17.4 );
setSeVolumeByWorkId( spep_2 + 67, SE068, 26.1 );
setSeVolumeByWorkId( spep_2 + 68, SE068, 34.8 );
setSeVolumeByWorkId( spep_2 + 69, SE068, 43.5 );
setSeVolumeByWorkId( spep_2 + 70, SE068, 52 );
setStartTimeMs( SE068,  567 );
SE069 = playSe( spep_2 + 62, 1273 );
setSeVolumeByWorkId( spep_2 + 62, SE069, 0 );
setSeVolumeByWorkId( spep_2 + 63, SE069, 50 );
setSeVolumeByWorkId( spep_2 + 64, SE069, 100 );
setStartTimeMs( SE069,  17 );
setPitch( spep_2 + 62, SE069, -400 );
setTimeStretch( SE069, 0.73, 40, 5 );
SE070 = playSe( spep_2 + 62, 1283 );
setPitch( spep_2 + 62, SE070, -200 );
setTimeStretch( SE070, 0.87, 40, 5 );
stopSe( spep_2 + 70, SE070, 4 );

--爆発
SE071 = playSe( spep_2 + 88, 1024 );
setSeVolumeByWorkId( spep_2 + 88, SE071, 65 );
SE072 = playSe( spep_2 + 88, 1188 );
setSeVolumeByWorkId( spep_2 + 88, SE072, 79 );
SE073 = playSe( spep_2 + 94, 1067 );

dealDamage( spep_2 +88 -12 );
entryFade( spep_2 +176, 2,  4, 2, 255, 255, 255, 255);             -- black fade
endPhase( spep_2 + 180 );
else end