--4022200:超ゴジータ_ソウルパニッシャー
--sp_effect_a2_00164

fcolor_r = 245;
fcolor_g = 245;
fcolor_b = 245;

SE_01 = 1035; --気を貯める
SE_02 = 1036; --気が広がる
SE_03 = 1036; --かめはめ
SE_04 = 1018; --カットイン
SE_05 = 1035; --カットイン攻撃
SE_06 = 1021; --発射
SE_07 = 1022; --のびる発射
SE_08 = 1042; --カットイン
SE_09 = 1023; --HIT
SE_10 = 1024; --爆破
SE_11 = 1054; --割れる音
SE_12 = 09;

--エフェクト(味方)
SP_00 = 999999; -- Black bars
SP_01=	157576	;--	前半　手前
SP_02=	157577	;--	前半　奥
SP_03=	157578	;--	後半　手前
SP_04=	157579	;--	後半　奥
SP_05=  157580  ;-- KOループ
SP_06=  157592  ;-- KOループ_奥

--エフェクト(敵)
SP_01x=	157590	;--	前半　手前
SP_02x=	157591	;--	前半　奥
SP_03x=	157578	;--	後半　手前
SP_04x=	157579	;--	後半　奥
SP_05x=	157580	;--	KOループ

------------------------------------------------------
-- テンプレ構文
------------------------------------------------------
multi_frm = 2;

setVisibleUI( 0, 0);

--adjustAttackerLabel( 0, 205);
ENABLE_AUTO_TIME_STRETCH(0.8);


setDisp( 0, 0, 0);
changeAnime( 0, 0, 0);


setMoveKey(   0,   0,    0, -5000,   0);
setMoveKey(   1,   0,    0, -5000,   0);
setMoveKey(   2,   0,    0, -5000,   0);
setMoveKey(   3,   0,    0, -5000,   0);
setMoveKey(   4,   0,    0, -5000,   0);
setMoveKey(   5,   0,    0, -5000,   0);
setMoveKey(   6,   0,    0, -5000,   0);
setScaleKey(  0,   0,  1.6, 1.6 );
setScaleKey(  1,   0,  1.6, 1.6 );
setScaleKey(  2,   0,  1.6, 1.6 );
setScaleKey(  3,   0,  1.6, 1.6 );
setScaleKey(  4,   0,  1.6, 1.6 );
setScaleKey(  5,   0,  1.6, 1.6 );
setScaleKey(  6,   0,  1.6, 1.6 );
setRotateKey( 0,   0,  0 );
setRotateKey( 1,   0,  0 );
setRotateKey( 2,   0,  0 );
setRotateKey( 3,   0,  0 );
setRotateKey( 4,   0,  0 );
setRotateKey( 5,   0,  0 );
setRotateKey( 6,   0,  0 );

setDisp( 0, 1, 0);
changeAnime( 0, 1, 100);
setAlphaKey( 0, 1, 255 );

setMoveKey(   0,   1,    0, -5000,   0);
setMoveKey(   1,   1,    0, -5000,   0);
setMoveKey(   2,   1,    0, -5000,   0);
setMoveKey(   3,   1,    0, -5000,   0);
setMoveKey(   4,   1,    0, -5000,   0);
setMoveKey(   5,   1,    0, -5000,   0);
setMoveKey(   6,   1,    0, -5000,   0);

setScaleKey(  0,   1,  1.6, 1.6 );
setScaleKey(  1,   1,  1.6, 1.6 );
setScaleKey(  2,   1,  1.6, 1.6 );
setScaleKey(  3,   1,  1.6, 1.6 );
setScaleKey(  4,   1,  1.6, 1.6 );
setScaleKey(  5,   1,  1.6, 1.6 );
setScaleKey(  6,   1,  1.6, 1.6 );
setRotateKey( 0,   1,  0 );
setRotateKey( 1,   1,  0 );
setRotateKey( 2,   1,  0 );
setRotateKey( 3,   1,  0 );
setRotateKey( 4,   1,  0 );
setRotateKey( 5,   1,  0 );
setRotateKey( 6,   1,  0 );

kame_flag = 0x00;
if (_IS_PLAYER_SIDE_ == 1) then
------------------------------------------------------------------------------------------------------------
-- 味方側
------------------------------------------------------------------------------------------------------------
------------------------------------------------------
-- 前半
------------------------------------------------------
--はじめの準備

spep_0 = 0;

if ((_IS_CRITICAL_ == 1) ) then --会心の場合

--entryFadeBg( 0, 30, 151, 10, 10, 10, 10, 180);          -- ベース暗め　背景
shuchusen = entryEffectLife( 170, 906, 30, 0x00,  -1, 0,  0,  0);   -- 集中線　61
setEffScaleKey( 67, shuchusen, 1.0, 1.0);

kaisinn = entryEffect( 170, 1110, 0x80,      -1,  0,  0,  0);   -- 会心の最後のエフェクト

else

end

-----------------------------------------
--  black bars lol
-----------------------------------------

entryEffect(  spep_0 + 0, SP_00, 0x100, -1, 0, 0, 0);

-- ** エフェクト等 ** --
tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); 
setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 );
setEffMoveKey( spep_0 + 978, tame_f, 0, 0, 0 );
setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 );
setEffScaleKey( spep_0 + 978, tame_f, 1.0, 1.0 );
setEffRotateKey( spep_0 + 0, tame_f, 0 );
setEffRotateKey( spep_0 + 978, tame_f, 0 );
setEffAlphaKey( spep_0 + 0, tame_f, 255 );
setEffAlphaKey( spep_0 + 978, tame_f, 255 );
setEffAlphaKey( spep_0 + 979, tame_f, 0 );
setEffAlphaKey( spep_0 + 980, tame_f, 0 );

-- ** エフェクト等 ** --
tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); 
setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 );
setEffMoveKey( spep_0 + 978, tame_b, 0, 0, 0 );
setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 );
setEffScaleKey( spep_0 + 978, tame_b, 1.0, 1.0 );
setEffRotateKey( spep_0 + 0, tame_b, 0 );
setEffRotateKey( spep_0 + 978, tame_b, 0 );
setEffAlphaKey( spep_0 + 0, tame_b, 255 );
setEffAlphaKey( spep_0 + 978, tame_b, 255 );
setEffAlphaKey( spep_0 + 979, tame_b, 0 );
setEffAlphaKey( spep_0 + 980, tame_b, 0 );



--SE
--環境音
SE001 = playSe( spep_0 + 0, 1269 );
setSeVolumeByWorkId( spep_0 + 0, SE001, 13 );
stopSe( spep_0 + 108, SE001, 30 );

--気が揺れる
SE003 = playSe( spep_0 + 94, 1284 );
setSeVolumeByWorkId( spep_0 + 94, SE003, 0 );
setSeVolumeByWorkId( spep_0 + 95, SE003, 30.1 );
setSeVolumeByWorkId( spep_0 + 96, SE003, 60.2 );
setSeVolumeByWorkId( spep_0 + 97, SE003, 90.3 );
setSeVolumeByWorkId( spep_0 + 98, SE003, 120 );
stopSe( spep_0 + 134, SE003, 52 );
setStartTimeMs( SE003,  283 );
setPitch( spep_0 + 94, SE003, -100 );
setTimeStretch( SE003, 0.93, 10, 1 );
SE004 = playSe( spep_0 + 94, 1027 );
SE005 = playSe( spep_0 + 94, 1060 );
setSeVolumeByWorkId( spep_0 + 94, SE005, 81 );
stopSe( spep_0 + 174, SE005, 12 );

--透明な拳が飛んでくる
SE006 = playSe( spep_0 + 142, 1290 );
setSeVolumeByWorkId( spep_0 + 142, SE006, 0 );
setSeVolumeByWorkId( spep_0 + 143, SE006, 50 );
setSeVolumeByWorkId( spep_0 + 144, SE006, 100 );
setStartTimeMs( SE006,  133 );
setPitch( spep_0 + 142, SE006, -1100 );
setTimeStretch( SE006, 0.27, 40, 5 );
stopSe( spep_0 + 172, SE006, 12 );
SE007 = playSe( spep_0 + 140, 1179 );
setSeVolumeByWorkId( spep_0 + 140, SE007, 101 );
stopSe( spep_0 + 186, SE007, 4 );
SE008 = playSe( spep_0 + 142, 1277 );
setSeVolumeByWorkId( spep_0 + 142, SE008, 244 );
stopSe( spep_0 + 172, SE008, 12 );
setPitch( spep_0 + 142, SE008, -500 );
setTimeStretch( SE008, 0.67, 40, 5 );
SE010 = playSe( spep_0 + 164, 1290 );
setSeVolumeByWorkId( spep_0 + 164, SE010, 0 );
setSeVolumeByWorkId( spep_0 + 165, SE010, 15 );
setSeVolumeByWorkId( spep_0 + 166, SE010, 50 );
setSeVolumeByWorkId( spep_0 + 167, SE010, 117 );
setSeVolumeByWorkId( spep_0 + 190,SE010,117);
setSeVolumeByWorkId( spep_0 + 191,SE010,129.3);
setSeVolumeByWorkId( spep_0 + 192,SE010,141.6);
--[[
setSeVolumeByWorkId( spep_0 + 193,SE010,153.9);
setSeVolumeByWorkId( spep_0 + 194,SE010,166.2);
setSeVolumeByWorkId( spep_0 + 195,SE010,178.5);
setSeVolumeByWorkId( spep_0 + 196,SE010,190.8);
setSeVolumeByWorkId( spep_0 + 197,SE010,203.1);
setSeVolumeByWorkId( spep_0 + 198,SE010,215.4);
setSeVolumeByWorkId( spep_0 + 199,SE010,227.7);
setSeVolumeByWorkId( spep_0 + 200,SE010,240);
setSeVolumeByWorkId( spep_0 + 201,SE010,252.3);
setSeVolumeByWorkId( spep_0 + 202,SE010,264.6);
setSeVolumeByWorkId( spep_0 + 203,SE010,276.9);
setSeVolumeByWorkId( spep_0 + 204,SE010,289.2);
setSeVolumeByWorkId( spep_0 + 205,SE010,301.5);
setSeVolumeByWorkId( spep_0 + 206,SE010,313.8);
setSeVolumeByWorkId( spep_0 + 207,SE010,326.1);
setSeVolumeByWorkId( spep_0 + 208,SE010,338.4);
setSeVolumeByWorkId( spep_0 + 209,SE010,350.7);
setSeVolumeByWorkId( spep_0 + 210,SE010,363);
setSeVolumeByWorkId( spep_0 + 211,SE010,375.3);
setSeVolumeByWorkId( spep_0 + 212,SE010,387.6);
setSeVolumeByWorkId( spep_0 + 213,SE010,399.9);
setSeVolumeByWorkId( spep_0 + 214,SE010,412.2);
setSeVolumeByWorkId( spep_0 + 215,SE010,424.5);
setSeVolumeByWorkId( spep_0 + 216,SE010,436.8);
setSeVolumeByWorkId( spep_0 + 217,SE010,449.1);
setSeVolumeByWorkId( spep_0 + 218,SE010,461.4);
setSeVolumeByWorkId( spep_0 + 219,SE010,473.7);
setSeVolumeByWorkId( spep_0 + 220,SE010,486);
setSeVolumeByWorkId( spep_0 + 221,SE010,498.3);
setSeVolumeByWorkId( spep_0 + 222,SE010,510.6);
setSeVolumeByWorkId( spep_0 + 223,SE010,522.9);
setSeVolumeByWorkId( spep_0 + 224,SE010,535.2);
setSeVolumeByWorkId( spep_0 + 225,SE010,547.5);
setSeVolumeByWorkId( spep_0 + 226,SE010,560);
]]
setStartTimeMs( SE010,  167 );
setPitch( spep_0 + 164, SE010, -1200 );
setTimeStretch( SE010, 0.76, 40, 5 );
SE011 = playSe( spep_0 + 166, 1277 );
setSeVolumeByWorkId( spep_0 + 166, SE011, 237 );
setSeVolumeByWorkId( spep_0 + 190,SE011,237);
setSeVolumeByWorkId( spep_0 + 191,SE011,245.97);
setSeVolumeByWorkId( spep_0 + 192,SE011,254.94);
setSeVolumeByWorkId( spep_0 + 193,SE011,263.91);
setSeVolumeByWorkId( spep_0 + 194,SE011,272.88);
setSeVolumeByWorkId( spep_0 + 195,SE011,281.85);
setSeVolumeByWorkId( spep_0 + 196,SE011,290.82);
setSeVolumeByWorkId( spep_0 + 197,SE011,299.79);
setSeVolumeByWorkId( spep_0 + 198,SE011,308.76);
setSeVolumeByWorkId( spep_0 + 199,SE011,317.73);
setSeVolumeByWorkId( spep_0 + 200,SE011,326.7);
setSeVolumeByWorkId( spep_0 + 201,SE011,335.67);
setSeVolumeByWorkId( spep_0 + 202,SE011,344.64);
setSeVolumeByWorkId( spep_0 + 203,SE011,353.61);
setSeVolumeByWorkId( spep_0 + 204,SE011,362.58);
setSeVolumeByWorkId( spep_0 + 205,SE011,371.55);
setSeVolumeByWorkId( spep_0 + 206,SE011,380.52);
setSeVolumeByWorkId( spep_0 + 207,SE011,389.49);
setSeVolumeByWorkId( spep_0 + 208,SE011,398.46);
setSeVolumeByWorkId( spep_0 + 209,SE011,407.43);
setSeVolumeByWorkId( spep_0 + 210,SE011,416.4);
setSeVolumeByWorkId( spep_0 + 211,SE011,425.37);
setSeVolumeByWorkId( spep_0 + 212,SE011,434.34);
setSeVolumeByWorkId( spep_0 + 213,SE011,443.31);
setSeVolumeByWorkId( spep_0 + 214,SE011,452.28);
setSeVolumeByWorkId( spep_0 + 215,SE011,461.25);
setSeVolumeByWorkId( spep_0 + 216,SE011,470.22);
setSeVolumeByWorkId( spep_0 + 217,SE011,479.19);
setSeVolumeByWorkId( spep_0 + 218,SE011,488.16);
setSeVolumeByWorkId( spep_0 + 219,SE011,497.13);
setSeVolumeByWorkId( spep_0 + 220,SE011,506.10);
setSeVolumeByWorkId( spep_0 + 221,SE011,515.07);
setSeVolumeByWorkId( spep_0 + 222,SE011,524.04);
setSeVolumeByWorkId( spep_0 + 223,SE011,533.01);
setSeVolumeByWorkId( spep_0 + 224,SE011,541.98);
setSeVolumeByWorkId( spep_0 + 225,SE011,550.95);
setSeVolumeByWorkId( spep_0 + 226,SE011,560);
setPitch( spep_0 + 166, SE011, -800 );
setTimeStretch( SE011, 0.57, 40, 5 );

-- ** くろ背景 ** --
entryFadeBg( spep_0 , 0, 980, 0,  0, 0, 0, 255 ); --くろ 背景
------------------------------------------------------
-- 回避
------------------------------------------------------

if(_IS_DODGE_ == 1) then

    SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える
    
    playSe( SP_dodge - 12, 1042 );
    stopSe( SP_dodge - 12, SE006, 0 );
    stopSe( SP_dodge - 12, SE007, 0 );
    stopSe( SP_dodge - 12, SE008, 0 );
    stopSe( SP_dodge - 12, SE010, 0 );
    stopSe( SP_dodge - 12, SE011, 0 );

    pauseAll( SP_dodge, 67 );
    
    -- ** カットイン部分 ** --
    speff = entryEffectUnpausable( SP_dodge - 12,   1504,   0x100,    -1,  0,  0,  -350, 1000 );   -- eff_005 (カットイン)
    setEffReplaceTexture( speff, 3, 6 );                           -- カットイン差し替え
    
    kaihi = entryEffectUnpausable( SP_dodge,   1575,  0x100,     -1,  0,  0,  350, 1100 );   -- 回避の文字表示
    setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0);
    setEffAlphaKey( SP_dodge, kaihi, 255);
    
    -- ** 白フェード ** --
    entryFade( SP_dodge + 5, 4,  7, 4, fcolor_r, fcolor_g, fcolor_b, 255 );     -- white fade
    setMoveKey( SP_dodge + 10,   0,    -2500, -250,   0 );
    
    endPhase( SP_dodge + 10 );
    
    do return end
    else end
    
------------------------------------------------------
-- 回避しなかった場合
------------------------------------------------------
--文字エントリー
ctga = entryEffectLife( spep_0-3 + 256,  10005, 26, 0x100, -1, 0, -165.3, 139.9 );--ガッ

setEffMoveKey( spep_0-3 + 256, ctga, -165.3, 139.9 , 0 );
setEffMoveKey( spep_0-3 + 258, ctga, -190.9, 191.5 , 0 );
setEffMoveKey( spep_0-3 + 260, ctga, -187.5, 198.1 , 0 );
setEffMoveKey( spep_0-3 + 262, ctga, -192.6, 195 , 0 );
setEffMoveKey( spep_0-3 + 264, ctga, -188.2, 199.9 , 0 );
setEffMoveKey( spep_0-3 + 266, ctga, -191.4, 194.5 , 0 );
setEffMoveKey( spep_0-3 + 268, ctga, -191, 202.1 , 0 );
setEffMoveKey( spep_0-3 + 270, ctga, -193.2, 196.2 , 0 );
setEffMoveKey( spep_0-3 + 272, ctga, -189.6, 201.5 , 0 );
setEffMoveKey( spep_0-3 + 274, ctga, -194.6, 201 , 0 );
setEffMoveKey( spep_0-3 + 276, ctga, -193.8, 198.6 , 0 );
setEffMoveKey( spep_0-3 + 278, ctga, -191, 207.3 , 0 );
setEffMoveKey( spep_0-3 + 280, ctga, -197.2, 205.8 , 0 );
setEffMoveKey( spep_0-3 + 282, ctga, -198.4, 208.4 , 0 );

setEffScaleKey( spep_0-3 + 256, ctga, 1.46, 1.46 );
setEffScaleKey( spep_0-3 + 258, ctga, 1.94, 1.94 );
setEffScaleKey( spep_0-3 + 260, ctga, 1.95, 1.95 );
setEffScaleKey( spep_0-3 + 262, ctga, 1.95, 1.95 );
setEffScaleKey( spep_0-3 + 264, ctga, 1.96, 1.96 );
setEffScaleKey( spep_0-3 + 266, ctga, 1.97, 1.97 );
setEffScaleKey( spep_0-3 + 268, ctga, 1.98, 1.98 );
setEffScaleKey( spep_0-3 + 270, ctga, 1.98, 1.98 );
setEffScaleKey( spep_0-3 + 272, ctga, 1.99, 1.99 );
setEffScaleKey( spep_0-3 + 274, ctga, 2, 2 );
setEffScaleKey( spep_0-3 + 276, ctga, 2.01, 2.01 );
setEffScaleKey( spep_0-3 + 278, ctga, 2.03, 2.03 );
setEffScaleKey( spep_0-3 + 280, ctga, 2.06, 2.06 );
setEffScaleKey( spep_0-3 + 282, ctga, 2.08, 2.08 );

setEffRotateKey( spep_0-3 + 256, ctga, -24.9 );
setEffRotateKey( spep_0-3 + 282, ctga, -24.9 );

setEffAlphaKey( spep_0-3 + 256, ctga, 128 );
setEffAlphaKey( spep_0-3 + 258, ctga, 255 );
setEffAlphaKey( spep_0-3 + 276, ctga, 255 );
setEffAlphaKey( spep_0-3 + 278, ctga, 170 );
setEffAlphaKey( spep_0-3 + 280, ctga, 85 );
setEffAlphaKey( spep_0-3 + 282, ctga, 0 );

--文字エントリー
ctbaki = entryEffectLife( spep_0-3 + 260,  10020, 26, 0x100, -1, 0, 172, 323.5 );--バキッ

setEffMoveKey( spep_0-3 + 260, ctbaki, 172, 323.5 , 0 );
setEffMoveKey( spep_0-3 + 262, ctbaki, 187.5, 334.6 , 0 );
setEffMoveKey( spep_0-3 + 264, ctbaki, 193.3, 357.6 , 0 );
setEffMoveKey( spep_0-3 + 266, ctbaki, 195.5, 348.5 , 0 );
setEffMoveKey( spep_0-3 + 268, ctbaki, 190.6, 343.7 , 0 );
setEffMoveKey( spep_0-3 + 270, ctbaki, 196.7, 346.6 , 0 );
setEffMoveKey( spep_0-3 + 272, ctbaki, 191.7, 340.7 , 0 );
setEffMoveKey( spep_0-3 + 274, ctbaki, 208.2, 352.1 , 0 );
setEffMoveKey( spep_0-3 + 276, ctbaki, 189.1, 346.1 , 0 );
setEffMoveKey( spep_0-3 + 278, ctbaki, 198, 348.6 , 0 );
setEffMoveKey( spep_0-3 + 280, ctbaki, 188.3, 345.5 , 0 );
setEffMoveKey( spep_0-3 + 282, ctbaki, 192, 340.5 , 0 );
setEffMoveKey( spep_0-3 + 284, ctbaki, 185.1, 346.6 , 0 );
setEffMoveKey( spep_0-3 + 286, ctbaki, 180.5, 340.3 , 0 );

setEffScaleKey( spep_0-3 + 260, ctbaki, 1.7, 1.7 );
setEffScaleKey( spep_0-3 + 262, ctbaki, 1.82, 1.82 );
setEffScaleKey( spep_0-3 + 264, ctbaki, 1.95, 1.95 );
setEffScaleKey( spep_0-3 + 270, ctbaki, 1.95, 1.95 );
setEffScaleKey( spep_0-3 + 272, ctbaki, 1.96, 1.96 );
setEffScaleKey( spep_0-3 + 280, ctbaki, 1.96, 1.96 );
setEffScaleKey( spep_0-3 + 282, ctbaki, 1.9, 1.9 );
setEffScaleKey( spep_0-3 + 284, ctbaki, 1.83, 1.83 );
setEffScaleKey( spep_0-3 + 286, ctbaki, 1.76, 1.76 );

setEffRotateKey( spep_0-3 + 260, ctbaki, 36.7 );
setEffRotateKey( spep_0-3 + 286, ctbaki, 36.7 );

setEffAlphaKey( spep_0-3 + 260, ctbaki, 255 );
setEffAlphaKey( spep_0-3 + 280, ctbaki, 255 );
setEffAlphaKey( spep_0-3 + 282, ctbaki, 170 );
setEffAlphaKey( spep_0-3 + 284, ctbaki, 85 );
setEffAlphaKey( spep_0-3 + 286, ctbaki, 0 );

--文字エントリー
ctdon = entryEffectLife( spep_0-3 + 364,  10019, 20, 0x100, -1, 0, -81.6, 296.3 );--ドンッ

setEffMoveKey( spep_0-3 + 364, ctdon, -81.6, 296.3 , 0 );
setEffMoveKey( spep_0-3 + 366, ctdon, -86.9, 360.1 , 0 );
setEffMoveKey( spep_0-3 + 368, ctdon, -84.1, 379.6 , 0 );
setEffMoveKey( spep_0-3 + 370, ctdon, -88.1, 382.4 , 0 );
setEffMoveKey( spep_0-3 + 372, ctdon, -85.9, 378.9 , 0 );
setEffMoveKey( spep_0-3 + 374, ctdon, -89, 387.2 , 0 );
setEffMoveKey( spep_0-3 + 376, ctdon, -87.6, 381.6 , 0 );
setEffMoveKey( spep_0-3 + 378, ctdon, -82.7, 386.8 , 0 );
setEffMoveKey( spep_0-3 + 380, ctdon, -90.2, 386.3 , 0 );
setEffMoveKey( spep_0-3 + 382, ctdon, -84, 391.3 , 0 );
setEffMoveKey( spep_0-3 + 384, ctdon, -84.1, 393.3 , 0 );

setEffScaleKey( spep_0-3 + 364, ctdon, 1.27, 1.27 );
setEffScaleKey( spep_0-3 + 366, ctdon, 1.85, 1.85 );
setEffScaleKey( spep_0-3 + 368, ctdon, 2.04, 2.04 );
setEffScaleKey( spep_0-3 + 370, ctdon, 2.07, 2.07 );
setEffScaleKey( spep_0-3 + 372, ctdon, 2.1, 2.1 );
setEffScaleKey( spep_0-3 + 374, ctdon, 2.13, 2.13 );
setEffScaleKey( spep_0-3 + 376, ctdon, 2.16, 2.16 );
setEffScaleKey( spep_0-3 + 378, ctdon, 2.19, 2.19 );
setEffScaleKey( spep_0-3 + 380, ctdon, 2.24, 2.24 );
setEffScaleKey( spep_0-3 + 382, ctdon, 2.28, 2.28 );
setEffScaleKey( spep_0-3 + 384, ctdon, 2.33, 2.33 );

setEffRotateKey( spep_0-3 + 364, ctdon, 0 );
setEffRotateKey( spep_0-3 + 384, ctdon, 0 );

setEffAlphaKey( spep_0-3 + 364, ctdon, 255 );
setEffAlphaKey( spep_0-3 + 378, ctdon, 255 );
setEffAlphaKey( spep_0-3 + 380, ctdon, 170 );
setEffAlphaKey( spep_0-3 + 382, ctdon, 85 );
setEffAlphaKey( spep_0-3 + 384, ctdon, 0 );


--敵の動き
setDisp( spep_0-3 + 232, 1, 1);
setDisp( spep_0-1 + 294, 1, 0);

changeAnime( spep_0-3 + 232, 1, 100);
changeAnime( spep_0-3 + 256, 1, 108);
changeAnime( spep_0-3 + 262, 1, 106);
changeAnime( spep_0-3 + 268, 1, 5);

setMoveKey( spep_0-3 + 232, 1, 0.1, -14.3 , 0 );
setMoveKey( spep_0-3 + 234, 1, 0, -6.6 , 0 );
setMoveKey( spep_0-3 + 236, 1, -0.1, -4.3 , 0 );
setMoveKey( spep_0-3 + 238, 1, -0.1, -2.8 , 0 );
setMoveKey( spep_0-3 + 240, 1, -0.1, -1.8 , 0 );
setMoveKey( spep_0-3 + 242, 1, -0.1, -1.2 , 0 );
setMoveKey( spep_0-3 + 244, 1, -0.1, -0.7 , 0 );
setMoveKey( spep_0-3 + 246, 1, -0.1, -0.3 , 0 );
setMoveKey( spep_0-3 + 248, 1, -0.1, -0.1 , 0 );
setMoveKey( spep_0-3 + 250, 1, -0.1, 0 , 0 );
setMoveKey( spep_0-3 + 252, 1, -0.1, 0.1 , 0 );
setMoveKey( spep_0-3 + 255, 1, -0.1, 0.1 , 0 );

setMoveKey( spep_0-3 + 256, 1, 15.3, 35.7 , 0 );
setMoveKey( spep_0-3 + 258, 1, 52.5, -4.8 , 0 );
setMoveKey( spep_0-3 + 260, 1, 57.5, 8.2 , 0 );
setMoveKey( spep_0-3 + 261, 1, 57.5, 8.2 , 0 );

setMoveKey( spep_0-3 + 262, 1, -24.7, 60.9 , 0 );
setMoveKey( spep_0-3 + 264, 1, -32.5, 46.9 , 0 );
setMoveKey( spep_0-3 + 266, 1, -54.8, 65.9 , 0 );
setMoveKey( spep_0-3 + 267, 1, -54.8, 65.9 , 0 );

setMoveKey( spep_0-3 + 268, 1, -8.6, 23.5 , 0 );
setMoveKey( spep_0-3 + 270, 1, -2, 29.4 , 0 );
setMoveKey( spep_0-3 + 272, 1, -9.1, 22.9 , 0 );
setMoveKey( spep_0-3 + 274, 1, -1.2, 29.8 , 0 );
setMoveKey( spep_0-3 + 276, 1, -2.5, 23.6 , 0 );
setMoveKey( spep_0-3 + 278, 1, -6.7, 26 , 0 );
setMoveKey( spep_0-3 + 280, 1, -2, 25.9 , 0 );
setMoveKey( spep_0-3 + 282, 1, -4.5, 24.9 , 0 );
setMoveKey( spep_0-3 + 284, 1, -2.8, 26.9 , 0 );
setMoveKey( spep_0-3 + 286, 1, -3.5, 24.7 , 0 );
setMoveKey( spep_0-3 + 288, 1, -3.7, 26.5 , 0 );
setMoveKey( spep_0-3 + 290, 1, -3.7, 25.1 , 0 );
setMoveKey( spep_0-3 + 292, 1, -3.7, 25.3 , 0 );
setMoveKey( spep_0-1 + 294, 1, -3.7, 25.5 , 0 );

setScaleKey( spep_0-3 + 232, 1, 3.54, 3.54 );
setScaleKey( spep_0-3 + 234, 1, 3.19, 3.19 );
setScaleKey( spep_0-3 + 236, 1, 3.08, 3.08 );
setScaleKey( spep_0-3 + 238, 1, 3.01, 3.01 );
setScaleKey( spep_0-3 + 240, 1, 2.97, 2.97 );
setScaleKey( spep_0-3 + 242, 1, 2.94, 2.94 );
setScaleKey( spep_0-3 + 244, 1, 2.91, 2.91 );
setScaleKey( spep_0-3 + 246, 1, 2.9, 2.9 );
setScaleKey( spep_0-3 + 248, 1, 2.89, 2.89 );
setScaleKey( spep_0-3 + 250, 1, 2.88, 2.88 );
setScaleKey( spep_0-3 + 255, 1, 2.88, 2.88 );

setScaleKey( spep_0-3 + 256, 1, 3.11, 3.11 );
setScaleKey( spep_0-3 + 258, 1, 2.82, 2.82 );
setScaleKey( spep_0-3 + 260, 1, 2.66, 2.66 );
setScaleKey( spep_0-3 + 261, 1, 2.66, 2.66 );

setScaleKey( spep_0-3 + 262, 1, 2.8, 2.8 );
setScaleKey( spep_0-3 + 264, 1, 2.46, 2.46 );
setScaleKey( spep_0-3 + 266, 1, 2.23, 2.23 );
setScaleKey( spep_0-3 + 267, 1, 2.23, 2.23 );

setScaleKey( spep_0-3 + 268, 1, 2.14, 2.14 );
setScaleKey( spep_0-3 + 270, 1, 2.07, 2.07 );
setScaleKey( spep_0-3 + 272, 1, 2.02, 2.02 );
setScaleKey( spep_0-3 + 274, 1, 1.96, 1.96 );
setScaleKey( spep_0-3 + 276, 1, 1.91, 1.91 );
setScaleKey( spep_0-3 + 278, 1, 1.87, 1.87 );
setScaleKey( spep_0-3 + 280, 1, 1.83, 1.83 );
setScaleKey( spep_0-3 + 282, 1, 1.8, 1.8 );
setScaleKey( spep_0-3 + 284, 1, 1.77, 1.77 );
setScaleKey( spep_0-3 + 286, 1, 1.74, 1.74 );
setScaleKey( spep_0-3 + 288, 1, 1.73, 1.73 );
setScaleKey( spep_0-3 + 290, 1, 1.71, 1.71 );
setScaleKey( spep_0-1 + 294, 1, 1.7, 1.7 );

setRotateKey( spep_0-3 + 232, 1, 0 );
setRotateKey( spep_0-3 + 261, 1, 0 );

setRotateKey( spep_0-3 + 262, 1, -44.9 );
setRotateKey( spep_0-3 + 267, 1, -44.9 );

setRotateKey( spep_0-3 + 268, 1, 0 );
setRotateKey( spep_0-1 + 294, 1, 0 );

--敵の動き
setDisp( spep_0-3 + 360, 1, 1);
setDisp( spep_0-1 + 434, 1, 0);

changeAnime( spep_0-3 + 360, 1, 106);

--SE
--ゴジータ近づいてくる
SE012 = playSe( spep_0 + 182, 1176 );
stopSe( spep_0 + 198, SE012, 14 );
SE013 = playSe( spep_0 + 182, 1158 );
stopSe( spep_0 + 216, SE013, 14 );
SE014 = playSe( spep_0 + 182, 1184 );
setSeVolumeByWorkId( spep_0 + 182, SE014, 79 );
stopSe( spep_0 + 230, SE014, 28 );
SE015 = playSe( spep_0 + 182, 1072 );
SE009 = playSe( spep_0 + 188, 17 );
setSeVolumeByWorkId( spep_0 + 188, SE009, 0 );
setSeVolumeByWorkId( spep_0 + 189, SE009, 10.3 );
setSeVolumeByWorkId( spep_0 + 190, SE009, 20.6 );
setSeVolumeByWorkId( spep_0 + 191, SE009, 30.9 );
setSeVolumeByWorkId( spep_0 + 192, SE009, 41.2 );
setSeVolumeByWorkId( spep_0 + 193, SE009, 51.5 );
setSeVolumeByWorkId( spep_0 + 194, SE009, 61.8 );
setSeVolumeByWorkId( spep_0 + 195, SE009, 72.1 );
setSeVolumeByWorkId( spep_0 + 196, SE009, 82 );
setStartTimeMs( SE009,  783 );
setTimeStretch( SE009, 1.11, 40, 5 );

--見えない拳初撃
SE016 = playSe( spep_0 + 250, 1189 ,"",0.9);
setSeVolumeByWorkId( spep_0 + 250, SE016, 135 );
SE017 = playSe( spep_0 + 254, 1009 ,"",0.9);
SE018 = playSe( spep_0 + 254, 1110 ,"",0.9);
setPitch( spep_0 + 254, SE018, 300 );
setTimeStretch( SE018, 1.2, 40, 5 );
SE019 = playSe( spep_0 + 254, 1169 ,"",0.9);
setSeVolumeByWorkId( spep_0 + 254, SE019, 88 );

--見えない拳連打
SE020 = playSe( spep_0-4 + 260, 1010 ,"",0.85);
SE021 = playSe( spep_0-4 + 260, 1190 ,"",0.85);
stopSe( spep_0-4 + 274, SE021, 10 );
SE022 = playSe( spep_0-4 + 272, 1190 ,"",0.85);
SE023 = playSe( spep_0-4 + 276, 1010 ,"",0.85);
SE024 = playSe( spep_0-4 + 276, 1190 ,"",0.85);
setSeVolumeByWorkId( spep_0-4 + 276, SE024, 89 );
SE025 = playSe( spep_0-4 + 280, 1010 ,"",0.85);
setSeVolumeByWorkId( spep_0-4 + 280, SE025, 87 );
SE026 = playSe( spep_0-4 + 282, 1187 ,"",0.85);
SE027 = playSe( spep_0-4 + 288, 1190 ,"",0.85);
setSeVolumeByWorkId( spep_0-4 + 288, SE027, 78 );
SE028 = playSe( spep_0-4 + 300, 1010 ,"",0.85);
setSeVolumeByWorkId( spep_0-4 + 300, SE028, 80 );
SE029 = playSe( spep_0-4 + 308, 1110 ,"",0.85);
setSeVolumeByWorkId( spep_0-4 + 308, SE029, 69 );

--膝蹴り
SE030 = playSe( spep_0 + 350, 1004 );
SE031 = playSe( spep_0 + 366, 1187 );
setSeVolumeByWorkId( spep_0 + 366, SE031, 77 );
SE032 = playSe( spep_0 + 366, 1011 );
setSeVolumeByWorkId( spep_0 + 366, SE032, 79 );
stopSe( spep_0 + 390, SE032, 30 );
SE033 = playSe( spep_0 + 366, 20 );
setSeVolumeByWorkId( spep_0 + 366, SE033, 82 );
stopSe( spep_0 + 388, SE033, 22 );
SE034 = playSe( spep_0 + 366, 1153 );
setSeVolumeByWorkId( spep_0 + 366, SE034, 77 );
stopSe( spep_0 + 394, SE034, 8 );

dealDamage( spep_0 + 250 -12 );
endPhase( spep_0 + 270 );
else end