--80010980 ダーブラ(ドッカン前)_エビルインパルス --sp0077 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; SP_01 = 105000; SP_02 = 105001; SP_03 = 105002; SP_04 = 3 SP_05 = 2 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 突進 ------------------------------------------------------ spep_0=0; --味方の動き setDisp( spep_0+18, 0, 1); setDisp( spep_0+70, 0, 0); changeAnime( spep_0+18, 0, 16); setShakeChara( spep_0+20, 0, 50, 12); setShakeChara( spep_0+50, 0, 49, 5); setMoveKey( spep_0+0, 0, 0, 0, 128); setMoveKey( spep_0+15, 0, 0, -54, 128); setMoveKey( spep_0+25, 0, 0, 0, 60); setMoveKey( spep_0+30, 0, -100, 180, 0); setMoveKey( spep_0+35, 0, 0, 0, -128); setMoveKey( spep_0+ 70, 0, 0, 0, -58); setScaleKey( spep_0+0, 0, 1.5, 1.5); setScaleKey( spep_0+35, 0, 1.5, 1.5); setScaleKey( spep_0+55, 0, 1.8, 1.8); setScaleKey( spep_0+70, 0, 1.2, 1.2); setRotateKey( spep_0+0, 0, 0 ); setRotateKey( spep_0+70, 0, 0 ); --エフェクト fe_shougeki = entryEffect( spep_0 + 5, 908, 0x100, -1, 0, 0, 0 ); --衝撃波のエフェクト setEffMoveKey( spep_0 + 5, fe_shougeki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 55, fe_shougeki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 5, fe_shougeki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 55, fe_shougeki, 1.0, 1.0 ); setEffRotateKey( spep_0 + 5, fe_shougeki, 0 ); setEffRotateKey( spep_0 + 55, fe_shougeki, 0 ); setEffAlphaKey( spep_0 + 5, fe_shougeki, 255 ); setEffAlphaKey( spep_0 + 55, fe_shougeki, 255 ); -- 書き文字エントリー ctzuzuzun = entryEffectLife( spep_0+20, 10013, 30, 0, -1, 0, 0, 400); -- ズズンッ setEffShake(spep_0+20, ctzuzuzun, 30, 7); setEffMoveKey( spep_0 + 20, ctzuzuzun, 0, 400 , 0 ); setEffMoveKey( spep_0 + 50, ctzuzuzun, 0, 400 , 0 ); setEffScaleKey( spep_0+20, ctzuzuzun, 0.1, 0.1); setEffScaleKey( spep_0+30, ctzuzuzun, 2.0, 2.0); setEffScaleKey( spep_0+50, ctzuzuzun, 2.0, 2.0); setEffRotateKey( spep_0 + 20, ctzuzuzun, 0 ); setEffRotateKey( spep_0 + 50, ctzuzuzun, 0 ); setEffAlphaKey(spep_0+20, ctzuzuzun, 255); setEffAlphaKey(spep_0+40, ctzuzuzun, 255); setEffAlphaKey(spep_0+50, ctzuzuzun, 0); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 18, 906, 52 , 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 18, shuchusen1, 52 , 18 ); setEffMoveKey( spep_0 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 70, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 70, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0 + 70, shuchusen1, 180 ); setEffRotateKey( spep_0 + 18, shuchusen1, 0 ); setEffRotateKey( spep_0 + 70, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 70, shuchusen1, 255 ); --SE se_1182 = playSe( spep_0 + 9, 1182 ); setSeVolume( spep_0 + 9, 1182, 56 ); se_0009 = playSe( spep_0 + 25, 9 ); --画面揺れ --setQuake(spep_0+8,10,20); --背景黒 entryFadeBg( spep_0+0, 10, 70, 2, 10, 10, 10, 150); --ベース暗め 背景 --白フェード --entryFade( spep_0+62 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+70 ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_1 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_c + 6, se_1182, 0 ); stopSe( spep_c + 6, se_0009, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ため〜敵に被弾まで ------------------------------------------------------ --味方の動き setDisp( spep_2, 0, 1); changeAnime( spep_2, 0, 16); setMoveKey( spep_2, 0, 0, 0, 0); --setMoveKey( spep_2+0, 0, -180, 0, 0); --setMoveKey( spep_2+1, 0, -190, 0, 0);--中央に近づく setMoveKey( spep_2+27, 0, -100, -50, -128); setScaleKey( spep_2, 0, 0.9, 0.9); setScaleKey( spep_2+27, 0, 1.2, 1.2); setRotateKey( spep_2+0, 0, 0 ); setRotateKey( spep_2+27, 0, 0 ); --文字エントリー ctdon=entryEffectLife( spep_2+8, 10019, 20, 0, -1, 0, 200, 300); --ドン setEffShake( spep_2+8, ctdon, 20, 5); setEffMoveKey( spep_2 + 8, ctdon, 200, 300, 0 ); setEffMoveKey( spep_2 + 28, ctdon, 200, 300 , 0 ); setEffScaleKey( spep_2+8, ctdon, 0.0, 0.0); setEffScaleKey( spep_2+18, ctdon, 1.3, 1.3); setEffScaleKey( spep_2+23, ctdon, 1.3, 1.3); setEffScaleKey( spep_2+28, ctdon, 3.0, 3.0); setEffRotateKey( spep_2+8, ctdon, 0 ); setEffRotateKey( spep_2 + 28, ctdon, 0 ); setEffAlphaKey( spep_2+8, ctdon, 255); setEffAlphaKey( spep_2+23, ctdon, 255); setEffAlphaKey( spep_2+28, ctdon, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 27; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE01, 0 ); pauseAll( SP_dodge, 67 ); --味方の固定 setMoveKey( SP_dodge+8, 0, -100, -50, -128); setScaleKey( SP_dodge+8, 0, 1.2, 1.2); setRotateKey( SP_dodge+8, 0, 0 ); -- setDisp( SP_dodge+9, 0, 0); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 9, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2, 1072 ); --味方の動き setDisp( spep_2+145, 0, 0); changeAnime( spep_2+28, 0, 31);--片手をあげて構える setShakeChara( spep_2+145, 0, 54, 50); setMoveKey( spep_2+28, 0, -100, -50, 0); setMoveKey( spep_2+110, 0, -100, -50, 0); setMoveKey( spep_2+145, 0, -700, -50, 90);--離れる速度 setScaleKey( spep_2+28, 0, 0.9, 0.9); setScaleKey( spep_2+30, 0, 0.9, 0.9); setScaleKey( spep_2+145, 0, 0.9, 0.9); setRotateKey( spep_2+145, 0, 0 ); --敵の動き setDisp( spep_2+100, 1, 1); setDisp( spep_2+210, 1, 0); changeAnime( spep_2+100, 1, 102); setMoveKey( spep_2+100, 1, 900, 0, -128); setMoveKey( spep_2+130, 1, 800, -330, -120); setMoveKey( spep_2+172, 1, 200, -100, -120); setMoveKey( spep_2+210, 1, 200, -100, -120); setScaleKey( spep_2+100, 1, 1.2, 1.2 ); setScaleKey( spep_2+210, 1, 1.2, 1.2 ); setRotateKey( spep_2+100, 1, 0 ); setRotateKey( spep_2+210, 1, 0 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 24, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 24, shuchusen2, 86, 20 ); setEffMoveKey( spep_2 + 24, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 110, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 24, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 110, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 24, shuchusen2, 0 ); setEffRotateKey( spep_2 + 110, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 24, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 36, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 37, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 38, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 109, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 110, shuchusen2, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_2+10 + 14, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_2+10 + 14, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2 +10 + 26, 190006, 72, 0x100, -1, 0, 20, 520); --ゴゴゴゴ setEffMoveKey( spep_2 +10 + 26, ctgogo, 20, 520, 0 ); setEffMoveKey( spep_2 +10 + 98, ctgogo, 20, 520, 0 ); setEffAlphaKey( spep_2 +10 + 26, ctgogo, 0 ); setEffAlphaKey( spep_2 +10 + 27, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 28, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 90, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 92, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 94, ctgogo, 191 ); setEffAlphaKey( spep_2 +10 + 96, ctgogo, 112 ); setEffAlphaKey( spep_2 +10 + 98, ctgogo, 64 ); setEffRotateKey( spep_2 +10 + 26, ctgogo, 0); setEffRotateKey( spep_2 +10 + 98, ctgogo, 0); setEffScaleKey( spep_2 +10 + 26, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +10 + 88, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +10 + 98, ctgogo, 1.07, 1.07 ); --書き文字エントリー ctzuo = entryEffectLife( spep_2+100+30, 10012, 32, 0, -1, 0, 200, 300); --ズオッ setEffShake( spep_2+100+30, ctzuo, 32, 5); setEffMoveKey( spep_2 +100 + 30, ctzuo, 200, 300, 0 ); setEffMoveKey( spep_2 +100 + 62, ctzuo, 200, 300, 0 ); setEffScaleKey( spep_2+100+30, ctzuo, 0.0, 0.0); setEffScaleKey( spep_2+100+42, ctzuo, 2.3, 2.3); setEffScaleKey( spep_2+100+52, ctzuo, 2.3, 2.3); setEffScaleKey( spep_2+100+62, ctzuo, 6.0, 6.0); setEffRotateKey( spep_2 +100+30, ctzuo, 30); setEffRotateKey( spep_2 +100 + 62, ctzuo, 30); setEffAlphaKey( spep_2+100+30, ctzuo, 255); setEffAlphaKey( spep_2+100+52, ctzuo, 255); setEffAlphaKey( spep_2+100+62, ctzuo, 0); -- ** 集中線 ** -- rhusen1 = entryEffectLife( spep_2+110, 921, 94, 0x80, -1, 0, 0, 0 ); --り線 setEffMoveKey( spep_2 + 110, rhusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 204, rhusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 110, rhusen1, 1.5, 1.5 ); setEffScaleKey( spep_2 + 204, rhusen1, 1.5, 1.5 ); setEffRotateKey( spep_2 + 110, rhusen1, 185 ); setEffRotateKey( spep_2 + 204, rhusen1, 185 ); setEffAlphaKey( spep_2 + 110, rhusen1, 255 ); setEffAlphaKey( spep_2 + 202, rhusen1, 255 ); setEffAlphaKey( spep_2 + 203, rhusen1, 255 ); setEffAlphaKey( spep_2 + 204, rhusen1, 0 ); --気弾 beam = entryEffect( spep_2+110, SP_02, 0x40+0x100, 0, 300, 0, 0); --伸びるかめはめ波 setEffMoveKey( spep_2 + 110, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 150, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 +170, beam, 130, 0 , 0 ); setEffMoveKey( spep_2 +174, beam, 130, 0 , 0 ); setEffMoveKey( spep_2 +184, beam, 132 ,0, 0 ); setEffMoveKey( spep_2 +188, beam, 144 ,0, 0 ); setEffMoveKey( spep_2 +194, beam, 150, 0 , 0 ); setEffMoveKey( spep_2 +211, beam, 150, 0 , 0 ); setEffScaleKey(spep_2+110,beam,1,1); setEffScaleKey(spep_2+202,beam,1,1); setEffScaleKey(spep_2+208,beam,5,5); setEffScaleKey(spep_2+233,beam,5,5); setEffRotateKey( spep_2 + 110, beam, 0 ); setEffRotateKey( spep_2 + 233, beam, 0 ); setEffAlphaKey( spep_2 + 110, beam, 255 ); setEffAlphaKey( spep_2 + 210, beam, 255 ); setEffAlphaKey( spep_2 + 211, beam, 0 ); setEffAlphaKey( spep_2 + 233, beam, 0 ); -- ** 集中線 ** -- explosion = entryEffect( spep_2 -6+210, 1509, 0, -1, 0, 180, -50); -- 爆発 setEffMoveKey( spep_2 -6 + 210, explosion, 180, -50 , 0 ); setEffMoveKey( spep_2 + 250, explosion, 180, -50 , 0 ); setEffScaleKey( spep_2 -6 + 210, explosion, 1, 1 ); setEffScaleKey( spep_2 + 250, explosion, 1, 1 ); setEffRotateKey( spep_2 -6 + 210, explosion, 185 ); setEffRotateKey( spep_2 + 250, explosion, 185 ); setEffAlphaKey( spep_2 -6 + 210, explosion, 255 ); setEffAlphaKey( spep_2 + 250, explosion, 255 ); setEffAlphaKey( spep_2 + 251, explosion, 0 ); setEffAlphaKey( spep_2 + 252, explosion, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 204, 906, 46, 0x100, -1, 100, -50, 0 ); --集中線 setEffShake( spep_2 + 204, shuchusen3, 46, 20 ); setEffMoveKey( spep_2 + 204, shuchusen3, 100, -50 , 0 ); setEffMoveKey( spep_2 + 250, shuchusen3, 100, -50 , 0 ); setEffScaleKey( spep_2 + 204, shuchusen3, 1.8, 1.8 ); setEffScaleKey( spep_2 + 250, shuchusen3, 1.8, 1.8 ); setEffRotateKey( spep_2 + 204, shuchusen3, 0 ); setEffRotateKey( spep_2 + 250, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 204, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 250, shuchusen3, 255 ); --SE playSe( spep_2+36, 1018 ); se_1146 = playSe( spep_2 + 90, 1146 ); setSeVolume( spep_2 + 90, 1146, 0 ); setSeVolume( spep_2 + 140, 1146, 17.1 ); setSeVolume( spep_2 + 141, 1146, 24.3 ); setSeVolume( spep_2 + 142, 1146, 31.5 ); setSeVolume( spep_2 + 143, 1146, 38.7 ); setSeVolume( spep_2 + 144, 1146, 45.9 ); setSeVolume( spep_2 + 145, 1146, 53 ); setSeVolume( spep_2 + 146, 1146, 60.2 ); setSeVolume( spep_2 + 147, 1146, 67.4 ); setSeVolume( spep_2 + 148, 1146, 74.6 ); setSeVolume( spep_2 + 149, 1146, 81.8 ); setSeVolume( spep_2 + 150, 1146, 89 ); playSe( spep_2 + 110, 49 ); setSeVolume( spep_2 + 90, 49, 141 ); playSe( spep_2 + 114, 1021 ); setSeVolume( spep_2 + 114, 1021, 89 ); playSe( spep_2 + 114, 1060 ); setSeVolume( spep_2 + 114, 1060, 89 ); playSe( spep_2 + 186, 1023 ); setSeVolume( spep_2 + 186, 1023, 126 ); stopSe( spep_2 + 242, se_1146, 0 ); --黒背景 entryFadeBg( spep_2+34, 16, 200, 0, 0, 0, 0, 180); --  背景 --白フェード entryFade( spep_2 +242, 6, 10, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 254; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_3 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_3 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_3 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_3 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_3 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_3 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_3 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_3 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_3 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_3 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_3 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_3 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_3 + 2, hibiware, 0 ); setEffRotateKey( spep_3 + 100, hibiware, 0 ); setEffAlphaKey( spep_3 + 2, hibiware, 0 ); setEffAlphaKey( spep_3 + 13, hibiware, 0 ); setEffAlphaKey( spep_3 + 14, hibiware, 255 ); setEffAlphaKey( spep_3 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen4, 0 ); setEffRotateKey( spep_3 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_3 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_3 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_3 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_3 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_3 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_3 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_3 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_3 + 46, shuchusen4, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 96, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 110, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 110, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 110, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 110, ctga, 255 ); shuchusen5 = entryEffectLife( spep_3 + 14, 1657, 96, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_3 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_3 + 110, shuchusen5, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen5, 0 ); setEffRotateKey( spep_3 + 110, shuchusen5, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_3 + 110, shuchusen5, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_3 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_3 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_3 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_3 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_3 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_3 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_3 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_3 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_3 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_3 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_3 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_3 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_3 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_3 + 110, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_3 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, -40 ); setRotateKey( spep_3 + 1, 1, -40 ); setRotateKey( spep_3 + 2, 1, 80 ); setRotateKey( spep_3 + 3, 1, 80 ); setRotateKey( spep_3 + 4, 1, 200 ); setRotateKey( spep_3 + 5, 1, 200 ); setRotateKey( spep_3 + 6, 1, 360 ); setRotateKey( spep_3 + 7, 1, 360 ); setRotateKey( spep_3 + 8, 1, 558 ); setRotateKey( spep_3 + 9, 1, 558 ); setRotateKey( spep_3 + 10, 1, 425 ); setRotateKey( spep_3 + 11, 1, 425 ); setRotateKey( spep_3 + 12, 1, -40 ); setRotateKey( spep_3 + 110, 1, -40 ); -- ** 音 ** -- --playSe( spep_3 + 0, 1025 ); playSe( spep_3 + 15, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 10 ); endPhase( spep_3 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 突進 ------------------------------------------------------ spep_0=0; --味方の動き setDisp( spep_0+18, 0, 1); setDisp( spep_0+70, 0, 0); changeAnime( spep_0+18, 0, 16); setShakeChara( spep_0+20, 0, 50, 12); setShakeChara( spep_0+50, 0, 49, 5); setMoveKey( spep_0+0, 0, 0, 0, 128); setMoveKey( spep_0+15, 0, 0, -54, 128); setMoveKey( spep_0+25, 0, 0, 0, 60); setMoveKey( spep_0+30, 0, -100, 180, 0); setMoveKey( spep_0+35, 0, 0, 0, -128); setMoveKey( spep_0+ 70, 0, 0, 0, -58); setScaleKey( spep_0+0, 0, 1.5, 1.5); setScaleKey( spep_0+35, 0, 1.5, 1.5); setScaleKey( spep_0+55, 0, 1.8, 1.8); setScaleKey( spep_0+70, 0, 1.2, 1.2); setRotateKey( spep_0+0, 0, 0 ); setRotateKey( spep_0+70, 0, 0 ); --エフェクト fe_shougeki = entryEffect( spep_0 + 5, 908, 0x100, -1, 0, 0, 0 ); --衝撃波のエフェクト setEffMoveKey( spep_0 + 5, fe_shougeki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 55, fe_shougeki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 5, fe_shougeki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 55, fe_shougeki, 1.0, 1.0 ); setEffRotateKey( spep_0 + 5, fe_shougeki, 0 ); setEffRotateKey( spep_0 + 55, fe_shougeki, 0 ); setEffAlphaKey( spep_0 + 5, fe_shougeki, 255 ); setEffAlphaKey( spep_0 + 55, fe_shougeki, 255 ); -- 書き文字エントリー ctzuzuzun = entryEffectLife( spep_0+20, 10013, 30, 0, -1, 0, 0, 400); -- ズズンッ setEffShake(spep_0+20, ctzuzuzun, 30, 7); setEffMoveKey( spep_0 + 20, ctzuzuzun, 0, 400 , 0 ); setEffMoveKey( spep_0 + 50, ctzuzuzun, 0, 400 , 0 ); setEffScaleKey( spep_0+20, ctzuzuzun, 0.1, 0.1); setEffScaleKey( spep_0+30, ctzuzuzun, 2.0, 2.0); setEffScaleKey( spep_0+50, ctzuzuzun, 2.0, 2.0); setEffRotateKey( spep_0 + 20, ctzuzuzun, 0 ); setEffRotateKey( spep_0 + 50, ctzuzuzun, 0 ); setEffAlphaKey(spep_0+20, ctzuzuzun, 255); setEffAlphaKey(spep_0+40, ctzuzuzun, 255); setEffAlphaKey(spep_0+50, ctzuzuzun, 0); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 18, 906, 52 , 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 18, shuchusen1, 52 , 18 ); setEffMoveKey( spep_0 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 70, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 70, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0 + 70, shuchusen1, 180 ); setEffRotateKey( spep_0 + 18, shuchusen1, 0 ); setEffRotateKey( spep_0 + 70, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 70, shuchusen1, 255 ); --SE se_1182 = playSe( spep_0 + 9, 1182 ); setSeVolume( spep_0 + 9, 1182, 56 ); se_0009 = playSe( spep_0 + 25, 9 ); --画面揺れ --setQuake(spep_0+8,10,20); --背景黒 entryFadeBg( spep_0+0, 10, 70, 2, 10, 10, 10, 150); --ベース暗め 背景 --白フェード --entryFade( spep_0+62 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+70 ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_1 -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- SE01 =playSe( spep_c + 0, SE_05 ); stopSe( spep_1 + 6, se_1182, 0 ); stopSe( spep_1 + 6, se_0009, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ため〜敵に被弾まで ------------------------------------------------------ --味方の動き setDisp( spep_2, 0, 1); changeAnime( spep_2, 0, 16); setMoveKey( spep_2, 0, 0, 0, 0); --setMoveKey( spep_2+0, 0, -180, 0, 0); --setMoveKey( spep_2+1, 0, -190, 0, 0);--中央に近づく setMoveKey( spep_2+27, 0, -100, -50, -128); setScaleKey( spep_2, 0, 0.9, 0.9); setScaleKey( spep_2+27, 0, 1.2, 1.2); setRotateKey( spep_2+0, 0, 0 ); setRotateKey( spep_2+27, 0, 0 ); --文字エントリー ctdon=entryEffectLife( spep_2+8, 10019, 20, 0, -1, 0, 200, 300); --ドン setEffShake( spep_2+8, ctdon, 20, 5); setEffMoveKey( spep_2 + 8, ctdon, 200, 300, 0 ); setEffMoveKey( spep_2 + 28, ctdon, 200, 300 , 0 ); setEffScaleKey( spep_2+8, ctdon, 0.0, 0.0); setEffScaleKey( spep_2+18, ctdon, 1.3, 1.3); setEffScaleKey( spep_2+23, ctdon, 1.3, 1.3); setEffScaleKey( spep_2+28, ctdon, 3.0, 3.0); setEffRotateKey( spep_2+8, ctdon, 0 ); setEffRotateKey( spep_2 + 28, ctdon, 0 ); setEffAlphaKey( spep_2+8, ctdon, 255); setEffAlphaKey( spep_2+23, ctdon, 255); setEffAlphaKey( spep_2+28, ctdon, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 27; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE01, 0 ); pauseAll( SP_dodge, 67 ); --味方の固定 setMoveKey( SP_dodge+8, 0, -100, -50, -128); setScaleKey( SP_dodge+8, 0, 1.2, 1.2); setRotateKey( SP_dodge+8, 0, 0 ); -- setDisp( SP_dodge+9, 0, 0); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 9, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2, 1072 ); --味方の動き setDisp( spep_2+145, 0, 0); changeAnime( spep_2+28, 0, 31);--片手をあげて構える setShakeChara( spep_2+145, 0, 54, 50); setMoveKey( spep_2+28, 0, -100, -50, 0); setMoveKey( spep_2+110, 0, -100, -50, 0); setMoveKey( spep_2+145, 0, -700, -50, 90);--離れる速度 setScaleKey( spep_2+28, 0, 0.9, 0.9); setScaleKey( spep_2+30, 0, 0.9, 0.9); setScaleKey( spep_2+145, 0, 0.9, 0.9); setRotateKey( spep_2+145, 0, 0 ); --敵の動き setDisp( spep_2+100, 1, 1); setDisp( spep_2+210, 1, 0); changeAnime( spep_2+100, 1, 102); setMoveKey( spep_2+100, 1, 900, 0, -128); setMoveKey( spep_2+130, 1, 800, -330, -120); setMoveKey( spep_2+172, 1, 200, -100, -120); setMoveKey( spep_2+210, 1, 200, -100, -120); setScaleKey( spep_2+100, 1, 1.2, 1.2 ); setScaleKey( spep_2+210, 1, 1.2, 1.2 ); setRotateKey( spep_2+100, 1, 0 ); setRotateKey( spep_2+210, 1, 0 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 24, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 24, shuchusen2, 86, 20 ); setEffMoveKey( spep_2 + 24, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 110, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 24, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 110, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 24, shuchusen2, 0 ); setEffRotateKey( spep_2 + 110, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 24, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 36, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 37, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 38, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 109, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 110, shuchusen2, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_2+10 + 14, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2+10 + 14, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2 +10 + 26, 190006, 72, 0x100, -1, 0, 20, 520); --ゴゴゴゴ setEffMoveKey( spep_2 +10 + 26, ctgogo, 20, 520, 0 ); setEffMoveKey( spep_2 +10 + 98, ctgogo, 20, 520, 0 ); setEffAlphaKey( spep_2 +10 + 26, ctgogo, 0 ); setEffAlphaKey( spep_2 +10 + 27, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 28, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 90, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 92, ctgogo, 255 ); setEffAlphaKey( spep_2 +10 + 94, ctgogo, 191 ); setEffAlphaKey( spep_2 +10 + 96, ctgogo, 112 ); setEffAlphaKey( spep_2 +10 + 98, ctgogo, 64 ); setEffRotateKey( spep_2 +10 + 26, ctgogo, 0); setEffRotateKey( spep_2 +10 + 98, ctgogo, 0); setEffScaleKey( spep_2 +10 + 26, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +10 + 88, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +10 + 98, ctgogo, -1.07, 1.07 ); --書き文字エントリー ctzuo = entryEffectLife( spep_2+100+30, 10012, 32, 0, -1, 0, 200, 300); --ズオッ setEffShake( spep_2+100+30, ctzuo, 32, 5); setEffMoveKey( spep_2 +100 + 30, ctzuo, 200, 300, 0 ); setEffMoveKey( spep_2 +100 + 62, ctzuo, 200, 300, 0 ); setEffScaleKey( spep_2+100+30, ctzuo, 0.0, 0.0); setEffScaleKey( spep_2+100+42, ctzuo, 2.3, 2.3); setEffScaleKey( spep_2+100+52, ctzuo, 2.3, 2.3); setEffScaleKey( spep_2+100+62, ctzuo, 6.0, 6.0); setEffRotateKey( spep_2 +100+30, ctzuo, 30); setEffRotateKey( spep_2 +100 + 62, ctzuo, 30); setEffAlphaKey( spep_2+100+30, ctzuo, 255); setEffAlphaKey( spep_2+100+52, ctzuo, 255); setEffAlphaKey( spep_2+100+62, ctzuo, 0); -- ** 集中線 ** -- rhusen1 = entryEffectLife( spep_2+110, 921, 94, 0x80, -1, 0, 0, 0 ); --り線 setEffMoveKey( spep_2 + 110, rhusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 204, rhusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 110, rhusen1, 1.5, 1.5 ); setEffScaleKey( spep_2 + 204, rhusen1, 1.5, 1.5 ); setEffRotateKey( spep_2 + 110, rhusen1, 185 ); setEffRotateKey( spep_2 + 204, rhusen1, 185 ); setEffAlphaKey( spep_2 + 110, rhusen1, 255 ); setEffAlphaKey( spep_2 + 202, rhusen1, 255 ); setEffAlphaKey( spep_2 + 203, rhusen1, 255 ); setEffAlphaKey( spep_2 + 204, rhusen1, 0 ); --気弾 beam = entryEffect( spep_2+110, SP_02, 0x40+0x100, 0, 300, 0, 0); --伸びるかめはめ波 setEffMoveKey( spep_2 + 110, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 150, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 +170, beam, 130, 0 , 0 ); setEffMoveKey( spep_2 +174, beam, 130, 0 , 0 ); setEffMoveKey( spep_2 +184, beam, 132 ,0, 0 ); setEffMoveKey( spep_2 +188, beam, 144 ,0, 0 ); setEffMoveKey( spep_2 +194, beam, 150, 0 , 0 ); setEffMoveKey( spep_2 +211, beam, 150, 0 , 0 ); setEffScaleKey(spep_2+110,beam,1,1); setEffScaleKey(spep_2+202,beam,1,1); setEffScaleKey(spep_2+208,beam,5,5); setEffScaleKey(spep_2+233,beam,5,5); setEffRotateKey( spep_2 + 110, beam, 0 ); setEffRotateKey( spep_2 + 233, beam, 0 ); setEffAlphaKey( spep_2 + 110, beam, 255 ); setEffAlphaKey( spep_2 + 210, beam, 255 ); setEffAlphaKey( spep_2 + 211, beam, 0 ); setEffAlphaKey( spep_2 + 233, beam, 0 ); -- ** 集中線 ** -- explosion = entryEffect( spep_2 -6+210, 1509, 0, -1, 0, 180, -50); -- 爆発 setEffMoveKey( spep_2 -6 + 210, explosion, 180, -50 , 0 ); setEffMoveKey( spep_2 + 250, explosion, 180, -50 , 0 ); setEffScaleKey( spep_2 -6 + 210, explosion, 1, 1 ); setEffScaleKey( spep_2 + 250, explosion, 1, 1 ); setEffRotateKey( spep_2 -6 + 210, explosion, 185 ); setEffRotateKey( spep_2 + 250, explosion, 185 ); setEffAlphaKey( spep_2 -6 + 210, explosion, 255 ); setEffAlphaKey( spep_2 + 250, explosion, 255 ); setEffAlphaKey( spep_2 + 251, explosion, 0 ); setEffAlphaKey( spep_2 + 252, explosion, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 204, 906, 46, 0x100, -1, 100, -50, 0 ); --集中線 setEffShake( spep_2 + 204, shuchusen3, 46, 20 ); setEffMoveKey( spep_2 + 204, shuchusen3, 100, -50 , 0 ); setEffMoveKey( spep_2 + 250, shuchusen3, 100, -50 , 0 ); setEffScaleKey( spep_2 + 204, shuchusen3, 1.8, 1.8 ); setEffScaleKey( spep_2 + 250, shuchusen3, 1.8, 1.8 ); setEffRotateKey( spep_2 + 204, shuchusen3, 0 ); setEffRotateKey( spep_2 + 250, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 204, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 250, shuchusen3, 255 ); --SE playSe( spep_2+36, 1018 ); se_1146 = playSe( spep_2 + 90, 1146 ); setSeVolume( spep_2 + 90, 1146, 0 ); setSeVolume( spep_2 + 140, 1146, 17.1 ); setSeVolume( spep_2 + 141, 1146, 24.3 ); setSeVolume( spep_2 + 142, 1146, 31.5 ); setSeVolume( spep_2 + 143, 1146, 38.7 ); setSeVolume( spep_2 + 144, 1146, 45.9 ); setSeVolume( spep_2 + 145, 1146, 53 ); setSeVolume( spep_2 + 146, 1146, 60.2 ); setSeVolume( spep_2 + 147, 1146, 67.4 ); setSeVolume( spep_2 + 148, 1146, 74.6 ); setSeVolume( spep_2 + 149, 1146, 81.8 ); setSeVolume( spep_2 + 150, 1146, 89 ); playSe( spep_2 + 110, 49 ); setSeVolume( spep_2 + 90, 49, 141 ); playSe( spep_2 + 114, 1021 ); setSeVolume( spep_2 + 114, 1021, 89 ); playSe( spep_2 + 114, 1060 ); setSeVolume( spep_2 + 114, 1060, 89 ); playSe( spep_2 + 186, 1023 ); setSeVolume( spep_2 + 186, 1023, 126 ); stopSe( spep_2 + 242, se_1146, 0 ); --黒背景 entryFadeBg( spep_2+34, 16, 200, 0, 0, 0, 0, 180); --  背景 --白フェード entryFade( spep_2 +242, 6, 10, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 254; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_3 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_3 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_3 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_3 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_3 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_3 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_3 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_3 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_3 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_3 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_3 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_3 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_3 + 2, hibiware, 0 ); setEffRotateKey( spep_3 + 100, hibiware, 0 ); setEffAlphaKey( spep_3 + 2, hibiware, 0 ); setEffAlphaKey( spep_3 + 13, hibiware, 0 ); setEffAlphaKey( spep_3 + 14, hibiware, 255 ); setEffAlphaKey( spep_3 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen4, 0 ); setEffRotateKey( spep_3 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_3 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_3 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_3 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_3 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_3 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_3 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_3 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_3 + 46, shuchusen4, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 96, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 110, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 110, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 110, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 110, ctga, 255 ); shuchusen5 = entryEffectLife( spep_3 + 14, 1657, 96, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_3 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_3 + 110, shuchusen5, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen5, 0 ); setEffRotateKey( spep_3 + 110, shuchusen5, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_3 + 110, shuchusen5, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_3 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_3 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_3 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_3 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_3 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_3 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_3 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_3 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_3 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_3 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_3 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_3 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_3 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_3 + 110, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_3 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, -40 ); setRotateKey( spep_3 + 1, 1, -40 ); setRotateKey( spep_3 + 2, 1, 80 ); setRotateKey( spep_3 + 3, 1, 80 ); setRotateKey( spep_3 + 4, 1, 200 ); setRotateKey( spep_3 + 5, 1, 200 ); setRotateKey( spep_3 + 6, 1, 360 ); setRotateKey( spep_3 + 7, 1, 360 ); setRotateKey( spep_3 + 8, 1, 558 ); setRotateKey( spep_3 + 9, 1, 558 ); setRotateKey( spep_3 + 10, 1, 425 ); setRotateKey( spep_3 + 11, 1, 425 ); setRotateKey( spep_3 + 12, 1, -40 ); setRotateKey( spep_3 + 110, 1, -40 ); -- ** 音 ** -- --playSe( spep_3 + 0, 1025 ); playSe( spep_3 + 15, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 10 ); endPhase( spep_3 + 100 ); end