-- 人造人間21号(UR):フォトンウェイブ sp0473 カードID = 1014650 sp_effect_a3_00049 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 151903;--お菓子ビーム SP_02 = 151904;--煙ナビ SP_03 = 151905;--菓子捨て~気溜め SP_04 = 151906;--なぎ払い SP_05 = 151907;--大爆発 --敵側は味方側に1xをつけてます SP_11 = 151908;--瞬移~菓子ビーム(敵) SP_12 = 151909;--煙ナビ(敵) SP_13 = 151910;--菓子捨て~気溜め(敵) SP_14 = 151911;--なぎ払い(敵) SP_15 = 151912;--大爆発(敵) multi_frm = 2; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 1, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -54, 0); setMoveKey( 0, 1, 0, -54, 0); setMoveKey( 1, 0, 0, -54, 0); setMoveKey( 1, 1, 0, -54, 0); setMoveKey( 2, 0, 0, -54, 0); setMoveKey( 2, 1, 0, -54, 0); setMoveKey( 3, 0, 0, -54, 0); setMoveKey( 3, 1, 0, -54, 0); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setRotateKey( 1, 1, 0); setRotateKey( 1, 0, 0); ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(120F) ------------------------------------------------------ kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- お菓子ビーム ------------------------------------------------------ spep_0 = 0; beam = entryEffectLife(spep_0, SP_01, 126, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_0, beam, 0, 0, 0); setEffMoveKey(spep_0 + 126, beam, 0, 0, 0); setEffScaleKey(spep_0, beam, 1.0, 1.0); setEffScaleKey(spep_0 + 126, beam, 1.0, 1.0); setEffAlphaKey(spep_0, beam, 255); setEffAlphaKey(spep_0 + 126, beam, 255); setEffRotateKey(spep_0, beam, 0); setEffRotateKey(spep_0 + 126, beam, 0); entryFade( spep_0 + 120, 4, 3, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_0, 0, 126, 0, 0, 0, 0, 210); -- ベース暗め 背景 -- 敵の動き setDisp( spep_0+20, 1, 1); setDisp( spep_0+128, 1, 0); changeAnime( spep_0, 1, 101); changeAnime( spep_0+67, 1, 106); setMoveKey( spep_0 + 20, 1, 604.4, -109.8 , 0 ); setMoveKey( spep_0 + 22, 1, 486.2, -109.8 , 0 ); setMoveKey( spep_0 + 24, 1, 368.1, -109.8 , 0 ); setMoveKey( spep_0 + 26, 1, 250, -109.8 , 0 ); setMoveKey( spep_0 + 28, 1, 131.9, -109.8 , 0 ); setScaleKey( spep_0 + 20, 1, 1.4, 1.4 ); setRotateKey( spep_0 + 20, 1, 0 ); setRotateKey( spep_0 + 66, 1, 0 ); ryusen = entryEffectLife(spep_0+17, 920, 49, 0x80, -1, 20, 0, 0); -- 横線 setEffMoveKey( spep_0 + 17, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 18, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 20, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 22, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 30, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 32, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 34, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 42, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 44, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 46, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 54, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 56, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 58, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 60, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 62, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 64, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 66, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_0 + 8, ryusen, 2, 1 ); setEffScaleKey( spep_0 + 20, ryusen, 2, 1 ); setEffScaleKey( spep_0 + 66, ryusen, 2, 1 ); setEffRotateKey( spep_0 + 8, ryusen, 0 ); setEffRotateKey( spep_0 + 20, ryusen, 0 ); setEffRotateKey( spep_0 + 66, ryusen, 0 ); setEffAlphaKey( spep_0 + 8, ryusen, 255 ); setEffAlphaKey( spep_0 + 20, ryusen, 255 ); setEffAlphaKey( spep_0 + 66, ryusen, 255 ); shuchusen = entryEffectLife(spep_0+67, 906, 58, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_0 + 67, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 114, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 125, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_0 + 67, shuchusen, 1.36, 1.36 ); setEffScaleKey( spep_0 + 114, shuchusen, 1.36, 1.36 ); setEffScaleKey( spep_0 + 125, shuchusen, 1.36, 1.36 ); setEffRotateKey( spep_0 + 67, shuchusen, 0 ); setEffRotateKey( spep_0 + 70, shuchusen, 180 ); setEffRotateKey( spep_0 + 72, shuchusen, 0 ); setEffRotateKey( spep_0 + 74, shuchusen, 180 ); setEffRotateKey( spep_0 + 76, shuchusen, 0 ); setEffRotateKey( spep_0 + 78, shuchusen, 180 ); setEffRotateKey( spep_0 + 80, shuchusen, 0 ); setEffRotateKey( spep_0 + 82, shuchusen, 180 ); setEffRotateKey( spep_0 + 84, shuchusen, 0 ); setEffRotateKey( spep_0 + 86, shuchusen, 180 ); setEffRotateKey( spep_0 + 88, shuchusen, 0 ); setEffRotateKey( spep_0 + 90, shuchusen, 180 ); setEffRotateKey( spep_0 + 92, shuchusen, 0 ); setEffRotateKey( spep_0 + 94, shuchusen, 180 ); setEffRotateKey( spep_0 + 96, shuchusen, 0 ); setEffRotateKey( spep_0 + 98, shuchusen, 180 ); setEffRotateKey( spep_0 + 100, shuchusen, 0 ); setEffRotateKey( spep_0 + 102, shuchusen, 180 ); setEffRotateKey( spep_0 + 104, shuchusen, 0 ); setEffRotateKey( spep_0 + 106, shuchusen, 180 ); setEffRotateKey( spep_0 + 108, shuchusen, 0 ); setEffRotateKey( spep_0 + 110, shuchusen, 180 ); setEffRotateKey( spep_0 + 112, shuchusen, 0 ); setEffRotateKey( spep_0 + 114, shuchusen, 180 ); setEffRotateKey( spep_0 + 125, shuchusen, 0 ); setEffAlphaKey( spep_0 + 67, shuchusen, 255 ); setEffAlphaKey( spep_0 + 126, shuchusen, 255 ); playSe( spep_0+10, 43); --瞬間移動 playSe( spep_0+40, 43); --瞬間移動 playSe( spep_0+68, 1038); --お菓子ビーム playSe( spep_0+82, 1051); --お菓子変化 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0+53; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, 0, 0, 0); --味方位置 setMoveKey( SP_dodge, 0, 0, 1000, -1000); --味方位置 playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); setMoveKey(SP_dodge, 1, 130, -109.8); setScaleKey(SP_dodge, 1, 1.4, 1.4); setRotateKey(SP_dodge, 1, 0); setMoveKey(SP_dodge+8, 1, 130, -109.8); setScaleKey(SP_dodge+8, 1, 1.4, 1.4); setRotateKey(SP_dodge+8, 1, 0); setEffAlphaKey(SP_dodge+8, beam, 255); setDisp(SP_dodge+9, 0, 0); setDisp(SP_dodge+9, 1, 0); changeAnime(SP_dodge+9, 1, 100); setMoveKey(SP_dodge+9, 1, 0, 0, 0); setScaleKey(SP_dodge+9, 1, 1.0, 1.0); setRotateKey(SP_dodge+9, 1, 0); setEffAlphaKey(SP_dodge+9, beam, 0); setMoveKey(SP_dodge+10, 1, 0, 0, 0); setScaleKey(SP_dodge+10, 1, 1.0, 1.0); setRotateKey(SP_dodge+10, 1, 0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade setMoveKey( SP_dodge+10, 0, -2500, -250, 0); endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ --回避 終わり ------------------------------------------------------ ctbibibi = entryEffectLife(spep_0+67, 10025,35, 0x100, -1, -110.3, 110.3, 0); setEffMoveKey( spep_0 + 67, ctbibibi, -110.3, 110.3 , 0 ); setEffMoveKey( spep_0 + 70, ctbibibi, -110.3, 110.3 , 0 ); setEffMoveKey( spep_0 + 72, ctbibibi, -101.4, 126.5 , 0 ); setEffMoveKey( spep_0 + 74, ctbibibi, -85.4, 151.2 , 0 ); setEffMoveKey( spep_0 + 76, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 78, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 80, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 82, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 84, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 86, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 88, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 90, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 92, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 94, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 96, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 98, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 100, ctbibibi, -73.4, 176.5 , 0 ); setEffMoveKey( spep_0 + 102, ctbibibi, -73.4, 176.5 , 0 ); setEffScaleKey( spep_0 + 67, ctbibibi, 0.46, 0.46 ); setEffScaleKey( spep_0 + 72, ctbibibi, 0.74, 0.74 ); setEffScaleKey( spep_0 + 74, ctbibibi, 1.02, 1.02 ); setEffScaleKey( spep_0 + 76, ctbibibi, 1.32, 1.32 ); setEffScaleKey( spep_0 + 98, ctbibibi, 1.32, 1.32 ); setEffScaleKey( spep_0 + 100, ctbibibi, 1.52, 1.52 ); setEffScaleKey( spep_0 + 102, ctbibibi, 1.52, 1.52 ); setEffRotateKey( spep_0 + 67, ctbibibi, 0 ); setEffRotateKey( spep_0 + 70, ctbibibi, 0 ); setEffRotateKey( spep_0 + 102, ctbibibi, 0 ); setEffAlphaKey( spep_0 + 67, ctbibibi, 255 ); setEffAlphaKey( spep_0 + 70, ctbibibi, 255 ); setEffAlphaKey( spep_0 + 98, ctbibibi, 170 ); setEffAlphaKey( spep_0 + 100, ctbibibi, 85 ); setEffAlphaKey( spep_0 + 102, ctbibibi, 0 ); -- 敵のmove(続き) setMoveKey( spep_0 + 66, 1, 131.9, -109.8 , 0 ); setMoveKey( spep_0 + 67, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 70, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 72, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 74, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 76, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 78, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 80, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 82, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 84, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 86, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 88, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 90, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 92, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 94, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 96, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 98, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 100, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 102, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 104, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 106, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 108, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 110, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 112, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 114, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 116, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 118, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 120, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 122, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 124, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 126, 1, 142.8, 29.4 , 0 ); setScaleKey( spep_0 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 69, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 126, 1, 1.3, 1.3 ); setRotateKey( spep_0 + 67, 1, -32.1 ); setRotateKey( spep_0 + 126, 1, -32.1 ); ------------------------------------------------------ -- ナビお菓子 ------------------------------------------------------ spep_1 = spep_0+126; eat = entryEffectLife(spep_1, SP_02, 156, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_1, eat, 0, 0, 0); setEffMoveKey(spep_1 + 156, eat, 0, 0, 0); setEffScaleKey(spep_1, eat, 1.0, 1.0); setEffScaleKey(spep_1 + 156, eat, 1.0, 1.0); setEffAlphaKey(spep_1, eat, 255); setEffAlphaKey(spep_1 + 156, eat, 255); setEffRotateKey(spep_1, eat, 0); setEffRotateKey(spep_1 + 156, eat, 0); --顔&セリフカットイン speff = entryEffect(spep_1+30, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) setEffReplaceTexture(speff, 3, 2); --カットイン差し替え speff1 = entryEffect(spep_1+30, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) setEffReplaceTexture(speff1, 4, 5); --セリフカットイン差し替え --文字エントリー ctgogo = entryEffectLife(spep_1+43, 190006, 69, 0x100, -1, 0, 500, 0);--ゴゴゴ setEffMoveKey(spep_1+43,ctgogo, -50, 500, 0); setEffMoveKey(spep_1+112,ctgogo, -50, 500, 0); setEffScaleKey(spep_1+43, ctgogo, 0.8, 0.8); setEffScaleKey(spep_1+112, ctgogo, 0.8, 0.8); setEffAlphaKey(spep_1+43, ctgogo, 255); setEffAlphaKey(spep_1+112, ctgogo, 255); setEffAlphaKey(spep_1+120, ctgogo, 0); shuchusen2 = entryEffectLife(spep_1+109, 906, 47, 0x100, -1, 0, 0, 0);-- 集中線 setEffMoveKey( spep_1 + 109, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 156, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 109, shuchusen2, 1.5, 1.5 ); setEffScaleKey( spep_1 + 156, shuchusen2, 1.5, 1.5 ); setEffRotateKey( spep_1 + 109, shuchusen2, 0 ); setEffRotateKey( spep_1 + 110, shuchusen2, 180 ); setEffRotateKey( spep_1 + 112, shuchusen2, 0 ); setEffRotateKey( spep_1 + 114, shuchusen2, 180 ); setEffRotateKey( spep_1 + 116, shuchusen2, 0 ); setEffRotateKey( spep_1 + 118, shuchusen2, 180 ); setEffRotateKey( spep_1 + 120, shuchusen2, 0 ); setEffRotateKey( spep_1 + 122, shuchusen2, 180 ); setEffRotateKey( spep_1 + 124, shuchusen2, 0 ); setEffRotateKey( spep_1 + 126, shuchusen2, 180 ); setEffRotateKey( spep_1 + 128, shuchusen2, 0 ); setEffRotateKey( spep_1 + 130, shuchusen2, 180 ); setEffRotateKey( spep_1 + 132, shuchusen2, 0 ); setEffRotateKey( spep_1 + 134, shuchusen2, 180 ); setEffRotateKey( spep_1 + 136, shuchusen2, 0 ); setEffRotateKey( spep_1 + 138, shuchusen2, 180 ); setEffRotateKey( spep_1 + 140, shuchusen2, 0 ); setEffRotateKey( spep_1 + 142, shuchusen2, 180 ); setEffRotateKey( spep_1 + 144, shuchusen2, 0 ); setEffRotateKey( spep_1 + 146, shuchusen2, 180 ); setEffRotateKey( spep_1 + 148, shuchusen2, 0 ); setEffRotateKey( spep_1 + 150, shuchusen2, 180 ); setEffRotateKey( spep_1 + 152, shuchusen2, 0 ); setEffRotateKey( spep_1 + 154, shuchusen2, 180 ); setEffRotateKey( spep_1 + 156, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 108, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 156, shuchusen2, 255 ); entryFade( spep_1+110, 14, 4, 3, 127, 13, 3, 255); -- red fade entryFade( spep_1+148, 6, 2, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_1, 0, 156, 0, 0, 0, 0, 255); -- ベース暗め 背景 playSe( spep_1+43, SE_04); --顔カットイン playSe( spep_1+121, 1070); --かむ音 se_1 = playSe( spep_1+128, 1071); --咀嚼音 stopSe(spep_1+156, se_1, 0); ------------------------------------------------------ -- 捨てる(180f) ------------------------------------------------------ -- ** 次の準備 ** -- spep_2 = spep_1+156; throw = entryEffectLife(spep_2, SP_03, 176, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_2, throw, 0, 0, 0); setEffMoveKey(spep_2 + 176, throw, 0, 0, 0); setEffScaleKey(spep_2, throw, 1.0, 1.0); setEffScaleKey(spep_2 + 176, throw, 1.0, 1.0); setEffAlphaKey(spep_2, throw, 255); setEffAlphaKey(spep_2 + 176, throw, 255); setEffRotateKey(spep_2, throw, 0); setEffRotateKey(spep_2 + 176, throw, 0); shuchusen3 = entryEffectLife(spep_2+41, 906, 40, 0x100, -1, 250, -206.1, 0);-- 集中線 setEffMoveKey( spep_2 + 41, shuchusen3, 250, -206.1 , 0 ); setEffMoveKey( spep_2 + 81, shuchusen3, 250, -206.1 , 0 ); setEffScaleKey( spep_2 + 41, shuchusen3, 1.68, 1.62 ); setEffScaleKey( spep_2 + 81, shuchusen3, 1.68, 1.62 ); setEffRotateKey( spep_2 + 41, shuchusen3, 180 ); setEffRotateKey( spep_2 + 46, shuchusen3, 0 ); setEffRotateKey( spep_2 + 48, shuchusen3, 180 ); setEffRotateKey( spep_2 + 50, shuchusen3, 0 ); setEffRotateKey( spep_2 + 52, shuchusen3, 180 ); setEffRotateKey( spep_2 + 54, shuchusen3, 0 ); setEffRotateKey( spep_2 + 56, shuchusen3, 180 ); setEffRotateKey( spep_2 + 58, shuchusen3, 0 ); setEffRotateKey( spep_2 + 60, shuchusen3, 180 ); setEffRotateKey( spep_2 + 62, shuchusen3, 0 ); setEffRotateKey( spep_2 + 64, shuchusen3, 180 ); setEffRotateKey( spep_2 + 66, shuchusen3, 0 ); setEffRotateKey( spep_2 + 68, shuchusen3, 180 ); setEffRotateKey( spep_2 + 70, shuchusen3, 0 ); setEffRotateKey( spep_2 + 72, shuchusen3, 180 ); setEffRotateKey( spep_2 + 74, shuchusen3, 0 ); setEffRotateKey( spep_2 + 76, shuchusen3, 180 ); setEffRotateKey( spep_2 + 78, shuchusen3, 0 ); setEffRotateKey( spep_2 + 80, shuchusen3, 180 ); setEffRotateKey( spep_2 + 82, shuchusen3, 0 ); setEffRotateKey( spep_2 + 84, shuchusen3, 180 ); setEffRotateKey( spep_2 + 81, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 41, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 81, shuchusen3, 255 ); shuchusen4 = entryEffectLife(spep_2+97, 906, 79, 0x100, -1, 0, 0, 0);-- 集中線 setEffMoveKey( spep_2 + 97, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2 + 176, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2 + 97, shuchusen4, 1.11, 1.11 ); setEffScaleKey( spep_2 + 176, shuchusen4, 1.11, 1.11 ); setEffRotateKey( spep_2 + 97, shuchusen4, 180 ); setEffRotateKey( spep_2 + 102, shuchusen4, 0 ); setEffRotateKey( spep_2 + 104, shuchusen4, 180 ); setEffRotateKey( spep_2 + 106, shuchusen4, 0 ); setEffRotateKey( spep_2 + 108, shuchusen4, 180 ); setEffRotateKey( spep_2 + 110, shuchusen4, 0 ); setEffRotateKey( spep_2 + 112, shuchusen4, 180 ); setEffRotateKey( spep_2 + 114, shuchusen4, 0 ); setEffRotateKey( spep_2 + 116, shuchusen4, 180 ); setEffRotateKey( spep_2 + 118, shuchusen4, 0 ); setEffRotateKey( spep_2 + 120, shuchusen4, 180 ); setEffRotateKey( spep_2 + 122, shuchusen4, 0 ); setEffRotateKey( spep_2 + 124, shuchusen4, 180 ); setEffRotateKey( spep_2 + 126, shuchusen4, 0 ); setEffRotateKey( spep_2 + 128, shuchusen4, 180 ); setEffRotateKey( spep_2 + 130, shuchusen4, 0 ); setEffRotateKey( spep_2 + 132, shuchusen4, 180 ); setEffRotateKey( spep_2 + 134, shuchusen4, 0 ); setEffRotateKey( spep_2 + 136, shuchusen4, 180 ); setEffRotateKey( spep_2 + 138, shuchusen4, 0 ); setEffRotateKey( spep_2 + 140, shuchusen4, 180 ); setEffRotateKey( spep_2 + 142, shuchusen4, 0 ); setEffRotateKey( spep_2 + 144, shuchusen4, 180 ); setEffRotateKey( spep_2 + 146, shuchusen4, 0 ); setEffRotateKey( spep_2 + 148, shuchusen4, 180 ); setEffRotateKey( spep_2 + 150, shuchusen4, 0 ); setEffRotateKey( spep_2 + 152, shuchusen4, 180 ); setEffRotateKey( spep_2 + 154, shuchusen4, 0 ); setEffRotateKey( spep_2 + 156, shuchusen4, 180 ); setEffRotateKey( spep_2 + 158, shuchusen4, 0 ); setEffRotateKey( spep_2 + 160, shuchusen4, 180 ); setEffRotateKey( spep_2 + 162, shuchusen4, 0 ); setEffRotateKey( spep_2 + 164, shuchusen4, 180 ); setEffRotateKey( spep_2 + 166, shuchusen4, 0 ); setEffRotateKey( spep_2 + 168, shuchusen4, 180 ); setEffRotateKey( spep_2 + 170, shuchusen4, 0 ); setEffRotateKey( spep_2 + 172, shuchusen4, 180 ); setEffRotateKey( spep_2 + 174, shuchusen4, 0 ); setEffRotateKey( spep_2 + 176, shuchusen4, 180 ); setEffAlphaKey( spep_2 + 97, shuchusen4, 255 ); setEffAlphaKey( spep_2 + 176, shuchusen4, 255 ); -------------------------------------------------------------------敵の動き setDisp( spep_2+52, 1, 1); setDisp( spep_2+176, 1, 0); changeAnime( spep_2+52, 1, 106); setMoveKey( spep_2 + 52, 1, 181.1, -158.9 , 0 ); setMoveKey( spep_2 + 54, 1, 181.1, -160.5 , 0 ); setMoveKey( spep_2 + 56, 1, 181.1, -162.1 , 0 ); setMoveKey( spep_2 + 58, 1, 181.1, -164.7 , 0 ); setMoveKey( spep_2 + 60, 1, 181.1, -166.3 , 0 ); setMoveKey( spep_2 + 62, 1, 181.1, -168.9 , 0 ); setMoveKey( spep_2 + 64, 1, 181.1, -170.6 , 0 ); setMoveKey( spep_2 + 66, 1, 181.1, -172.2 , 0 ); setMoveKey( spep_2 + 68, 1, 181.1, -174.8 , 0 ); setMoveKey( spep_2 + 70, 1, 181.1, -176.4 , 0 ); setMoveKey( spep_2 + 72, 1, 181.1, -178, 0 ); setMoveKey( spep_2 + 74, 1, 181.1, -180.6 , 0 ); setMoveKey( spep_2 + 76, 1, 181.1, -182.2 , 0 ); setMoveKey( spep_2 + 78, 1, 181.1, -184.8 , 0 ); setMoveKey( spep_2 + 80, 1, 181.1, -186.4 , 0 ); setMoveKey( spep_2 + 82, 1, 181.1, -188 , 0 ); setMoveKey( spep_2 + 84, 1, 181.1, -190.6 , 0 ); setMoveKey( spep_2 + 86, 1, 181.1, -192.2 , 0 ); setMoveKey( spep_2 + 88, 1, 181.1, -194.9 , 0 ); setMoveKey( spep_2 + 90, 1, 181.1, -196.5 , 0 ); setMoveKey( spep_2 + 92, 1, 181.1, -198.1 , 0 ); setMoveKey( spep_2 + 94, 1, 181.1, -200.7 , 0 ); setMoveKey( spep_2 + 96, 1, 181.1, -202.7 , 0 ); setMoveKey( spep_2 + 98, 1, 181.1, -204.5 , 0 ); setMoveKey( spep_2 + 100, 1, 351.3, -360.4 , 0 ); setMoveKey( spep_2 + 102, 1, 401.3, -418.7 , 0 ); setMoveKey( spep_2 + 104, 1, 451.5, -464.5 , 0 ); setMoveKey( spep_2 + 106, 1, 501.7, -510.3 , 0 ); setMoveKey( spep_2 + 108, 1, 552, -556.1 , 0 ); setMoveKey( spep_2 + 110, 1, 602.2, -601.9 , 0 ); setMoveKey( spep_2 + 112, 1, 652.4, -647.6 , 0 ); setMoveKey( spep_2 + 114, 1, 702.7, -693.4 , 0 ); setMoveKey( spep_2 + 116, 1, 752.9, -739.2 , 0 ); setMoveKey( spep_2 + 118, 1, 803.2, -785 , 0 ); setMoveKey( spep_2 + 176, 1, 853.2, -785 , 0 ); setScaleKey( spep_2 + 52, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 100, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 102, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 104, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 106, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 108, 1, 1.86, 1.86 ); setScaleKey( spep_2 + 110, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 112, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 114, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 116, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 118, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 176, 1, 2.44, 2.44 ); setRotateKey( spep_2 + 52, 1, 0 ); setRotateKey( spep_2 + 176, 1, 0 ); entryFade( spep_2+168, 4, 5, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_2, 0, 176, 0, 0, 0, 0, 210); -- ベース暗め 背景 playSe( spep_2+34, 1051); --お菓子変化 --playSe( spep_2+97, SE_01); --ボールため playSe( spep_2+109, SE_03 ); playSe( spep_2+129, SE_03 ); playSe( spep_2+149, SE_03 ); --playSe( spep_2+169, SE_03 ); --stopSe(spep_2+176,SE1,0); ----------------------------------------------------- --カードカットイン(90F) ----------------------------------------------------- --次の準備 spep_3 = spep_2+176; playSe(spep_3,SE_05); speff2=entryEffect(spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え shuchusen2 = entryEffectLife(spep_3, 906, 90, 0x100, -1, 20, 0, 0); -- 集中線 setEffScaleKey(spep_3, shuchusen2, 1.6, 1.6); -- ** エフェクト等 ** -- entryFade(spep_3+86, 2,4,2,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_3, 0, 90, 0, 0, 0, 0, 190); -- ベース暗め 背景 ------------------------------------------------------ -- なぎ払い ------------------------------------------------------ spep_4 = spep_3+90; beam2 = entryEffectLife(spep_4, SP_04, 46, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_4, beam2, 0, 0, 0); setEffMoveKey(spep_4 + 46, beam2, 0, 0, 0); setEffScaleKey(spep_4, beam2, 1.0, 1.0); setEffScaleKey(spep_4 + 46, beam2, 1.0, 1.0); setEffAlphaKey(spep_4, beam2, 255); setEffAlphaKey(spep_4 + 46, beam2, 255); setEffRotateKey(spep_4, beam2, 0); setEffRotateKey(spep_4 + 46, beam2, 0); shuchusen5 = entryEffectLife(spep_4+18, 906, 28, 0x100, -1, 200, -340.1, 0);-- 集中線 setEffMoveKey( spep_4 + 18, shuchusen5, 200, -340.1 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen5, 200, -340.1 , 0 ); setEffScaleKey( spep_4 + 18, shuchusen5, 2.0, 2.0 ); setEffScaleKey( spep_4 + 46, shuchusen5, 2.0, 2.0 ); setEffRotateKey( spep_4 + 18, shuchusen5, 180 ); setEffRotateKey( spep_4 + 20, shuchusen5, 180 ); setEffRotateKey( spep_4 + 22, shuchusen5, 0 ); setEffRotateKey( spep_4 + 24, shuchusen5, 180 ); setEffRotateKey( spep_4 + 26, shuchusen5, 0 ); setEffRotateKey( spep_4 + 28, shuchusen5, 180 ); setEffRotateKey( spep_4 + 30, shuchusen5, 0 ); setEffRotateKey( spep_4 + 32, shuchusen5, 180 ); setEffRotateKey( spep_4 + 34, shuchusen5, 0 ); setEffRotateKey( spep_4 + 36, shuchusen5, 180 ); setEffRotateKey( spep_4 + 38, shuchusen5, 0 ); setEffRotateKey( spep_4 + 40, shuchusen5, 180 ); setEffRotateKey( spep_4 + 42, shuchusen5, 0 ); setEffRotateKey( spep_4 + 44, shuchusen5, 180 ); setEffRotateKey( spep_4 + 46, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 18, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 46, shuchusen5, 255 ); -------------------------------------------------------------------敵の動き setDisp( spep_4, 1, 1); setDisp( spep_4+46, 1, 0); changeAnime( spep_4, 1, 106); setMoveKey( spep_4 + 0, 1, 181.1, -301.1 , 0 ); setMoveKey( spep_4 + 2, 1, 181.1, -302.1 , 0 ); setMoveKey( spep_4 + 4, 1, 181.1, -303.2 , 0 ); setMoveKey( spep_4 + 6, 1, 181.1, -304.3 , 0 ); setMoveKey( spep_4 + 8, 1, 181.1, -305.4 , 0 ); setMoveKey( spep_4 + 10, 1, 181.1, -306.5 , 0 ); setMoveKey( spep_4 + 12, 1, 181.1, -307.6 , 0 ); setMoveKey( spep_4 + 14, 1, 181.1, -308.6 , 0 ); setMoveKey( spep_4 + 16, 1, 181.1, -309.7 , 0 ); setMoveKey( spep_4 + 18, 1, 181.1, -310.8 , 0 ); setMoveKey( spep_4 + 20, 1, 181.1, -311.9 , 0 ); setMoveKey( spep_4 + 22, 1, 181.1, -313 , 0 ); setMoveKey( spep_4 + 24, 1, 181.1, -314.1 , 0 ); setMoveKey( spep_4 + 26, 1, 181.1, -315.1 , 0 ); setMoveKey( spep_4 + 28, 1, 181.1, -316.2 , 0 ); setMoveKey( spep_4 + 30, 1, 181.1, -317.3 , 0 ); setMoveKey( spep_4 + 32, 1, 181.1, -318.4 , 0 ); setMoveKey( spep_4 + 34, 1, 181.1, -319.5 , 0 ); setMoveKey( spep_4 + 36, 1, 181.1, -320.6 , 0 ); setMoveKey( spep_4 + 38, 1, 181.1, -321.6 , 0 ); setMoveKey( spep_4 + 40, 1, 181.1, -322.7 , 0 ); setMoveKey( spep_4 + 42, 1, 181.1, -323.8 , 0 ); setMoveKey( spep_4 + 44, 1, 181.1, -324.9 , 0 ); setMoveKey( spep_4 + 46, 1, 181.1, -326 , 0 ); setScaleKey( spep_4 + 0, 1, 1.4, 1.4 ); setScaleKey( spep_4 + 46, 1, 1.4, 1.4 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 46, 1, 0 ); entryFade(spep_4+44, 4,2,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_4, 0, 48, 0, 0, 0, 0, 190); -- ベース暗め 背景 playSe( spep_4+12, 1021); --ビーム ------------------------------------------------------ -- ギャン(60) ------------------------------------------------------ spep_5 = spep_4+48; setDisp( spep_5-1, 1, 0); gyan = entryEffect(spep_5, 190002, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey(spep_5, gyan, 1.0, 1.0); setEffAlphaKey(spep_5, gyan, 255); -- 書き文字エントリー -- ct_06 = entryEffectLife( spep_5, 10006, 58, 0x100, -1, 0, 0, 300); -- ギャン setEffScaleKey( spep_5, ct_06, 1.8, 1.8); setEffAlphaKey( spep_5, ct_06, 255); setEffScaleKey( spep_5+10, ct_06, 3.8, 3.8); setEffScaleKey( spep_5+58, ct_06, 4.3, 4.3); setEffAlphaKey( spep_5+58, ct_06, 255); setEffShake( spep_5, ct_06, 58, 10); playSe(spep_5, SE_09); entryFadeBg(spep_5 ,0, 60, 0, 0, 0, 0, 255); entryFade(spep_5+50, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 爆発(120) ------------------------------------------------------ spep_6 = spep_5+60; explosion = entryEffect(spep_6, SP_05, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_6, explosion, 0, 0, 0); setEffMoveKey(spep_6 + 118, explosion, 0, 0, 0); setEffScaleKey(spep_6, explosion, 1.0, 1.0); setEffScaleKey(spep_6 + 118, explosion, 1.0, 1.0); setEffAlphaKey(spep_6, explosion, 255); setEffAlphaKey(spep_6 + 118, explosion, 255); setEffRotateKey(spep_6, explosion, 0); setEffRotateKey(spep_6 + 118, explosion, 0); shuchusen6 = entryEffectLife(spep_6, 906, 118, 0x100, -1, 0, -0, 0);-- 集中線 setEffMoveKey( spep_6 + 0, shuchusen6, 0, 0, 0 ); setEffMoveKey( spep_6 + 118, shuchusen6, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1.69, 1.71 ); setEffScaleKey( spep_6 + 118, shuchusen6, 1.69, 1.71 ); setEffRotateKey( spep_6 + 0, shuchusen6, 180 ); setEffRotateKey( spep_6 + 2, shuchusen6, 0 ); setEffRotateKey( spep_6 + 4, shuchusen6, 180 ); setEffRotateKey( spep_6 + 6, shuchusen6, 0 ); setEffRotateKey( spep_6 + 8, shuchusen6, 180 ); setEffRotateKey( spep_6 + 10, shuchusen6, 0 ); setEffRotateKey( spep_6 + 12, shuchusen6, 180 ); setEffRotateKey( spep_6 + 14, shuchusen6, 0 ); setEffRotateKey( spep_6 + 16, shuchusen6, 180 ); setEffRotateKey( spep_6 + 18, shuchusen6, 0 ); setEffRotateKey( spep_6 + 20, shuchusen6, 180 ); setEffRotateKey( spep_6 + 22, shuchusen6, 0 ); setEffRotateKey( spep_6 + 24, shuchusen6, 180 ); setEffRotateKey( spep_6 + 26, shuchusen6, 0 ); setEffRotateKey( spep_6 + 28, shuchusen6, 180 ); setEffRotateKey( spep_6 + 30, shuchusen6, 0 ); setEffRotateKey( spep_6 + 32, shuchusen6, 180 ); setEffRotateKey( spep_6 + 34, shuchusen6, 0 ); setEffRotateKey( spep_6 + 36, shuchusen6, 180 ); setEffRotateKey( spep_6 + 38, shuchusen6, 0 ); setEffRotateKey( spep_6 + 40, shuchusen6, 180 ); setEffRotateKey( spep_6 + 42, shuchusen6, 0 ); setEffRotateKey( spep_6 + 44, shuchusen6, 180 ); setEffRotateKey( spep_6 + 46, shuchusen6, 0 ); setEffRotateKey( spep_6 + 48, shuchusen6, 180 ); setEffRotateKey( spep_6 + 50, shuchusen6, 0 ); setEffRotateKey( spep_6 + 52, shuchusen6, 180 ); setEffRotateKey( spep_6 + 54, shuchusen6, 0 ); setEffRotateKey( spep_6 + 56, shuchusen6, 180 ); setEffRotateKey( spep_6 + 58, shuchusen6, 0 ); setEffRotateKey( spep_6 + 60, shuchusen6, 180 ); setEffRotateKey( spep_6 + 62, shuchusen6, 0 ); setEffRotateKey( spep_6 + 64, shuchusen6, 180 ); setEffRotateKey( spep_6 + 66, shuchusen6, 0 ); setEffRotateKey( spep_6 + 68, shuchusen6, 180 ); setEffRotateKey( spep_6 + 70, shuchusen6, 0 ); setEffRotateKey( spep_6 + 72, shuchusen6, 180 ); setEffRotateKey( spep_6 + 74, shuchusen6, 0 ); setEffRotateKey( spep_6 + 76, shuchusen6, 180 ); setEffRotateKey( spep_6 + 78, shuchusen6, 0 ); setEffRotateKey( spep_6 + 80, shuchusen6, 180 ); setEffRotateKey( spep_6 + 82, shuchusen6, 0 ); setEffRotateKey( spep_6 + 84, shuchusen6, 180 ); setEffRotateKey( spep_6 + 86, shuchusen6, 0 ); setEffRotateKey( spep_6 + 88, shuchusen6, 180 ); setEffRotateKey( spep_6 + 90, shuchusen6, 0 ); setEffRotateKey( spep_6 + 92, shuchusen6, 180 ); setEffRotateKey( spep_6 + 94, shuchusen6, 0 ); setEffRotateKey( spep_6 + 96, shuchusen6, 180 ); setEffRotateKey( spep_6 + 98, shuchusen6, 0 ); setEffRotateKey( spep_6 + 100, shuchusen6, 180 ); setEffRotateKey( spep_6 + 102, shuchusen6, 0 ); setEffRotateKey( spep_6 + 104, shuchusen6, 180 ); setEffRotateKey( spep_6 + 106, shuchusen6, 0 ); setEffRotateKey( spep_6 + 108, shuchusen6, 180 ); setEffRotateKey( spep_6 + 110, shuchusen6, 0 ); setEffRotateKey( spep_6 + 112, shuchusen6, 180 ); setEffRotateKey( spep_6 + 114, shuchusen6, 0 ); setEffRotateKey( spep_6 + 116, shuchusen6, 180 ); setEffRotateKey( spep_6 + 118, shuchusen6, 0 ); setEffRotateKey( spep_6 + 118, shuchusen6, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 118, shuchusen6, 255 ); --entryFade(spep_6+100, 10,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_6, 0, 120, 0, 0, 0, 0, 210); -- ベース暗め 背景 playSe( spep_6+4, 1024); --お菓子変化 -- ダメージ表示 dealDamage( spep_6+16); entryFade( spep_6+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_6+114); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- お菓子ビーム ------------------------------------------------------ spep_0 = 0; beam = entryEffectLife(spep_0, SP_11, 126, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_0, beam, 0, 0, 0); setEffMoveKey(spep_0 + 126, beam, 0, 0, 0); setEffScaleKey(spep_0, beam, 1.0, 1.0); setEffScaleKey(spep_0 + 126, beam, 1.0, 1.0); setEffAlphaKey(spep_0, beam, 255); setEffAlphaKey(spep_0 + 126, beam, 255); setEffRotateKey(spep_0, beam, 0); setEffRotateKey(spep_0 + 126, beam, 0); entryFade( spep_0 + 120, 4, 3, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_0, 0, 126, 0, 0, 0, 0, 210); -- ベース暗め 背景 -- 敵の動き setDisp( spep_0+20, 1, 1); setDisp( spep_0+128, 1, 0); changeAnime( spep_0, 1, 101); changeAnime( spep_0+67, 1, 106); setMoveKey( spep_0 + 20, 1, 604.4, -109.8 , 0 ); setMoveKey( spep_0 + 22, 1, 486.2, -109.8 , 0 ); setMoveKey( spep_0 + 24, 1, 368.1, -109.8 , 0 ); setMoveKey( spep_0 + 26, 1, 250, -109.8 , 0 ); setMoveKey( spep_0 + 28, 1, 131.9, -109.8 , 0 ); setScaleKey( spep_0 + 20, 1, 1.4, 1.4 ); setRotateKey( spep_0 + 20, 1, 0 ); setRotateKey( spep_0 + 66, 1, 0 ); ryusen = entryEffectLife(spep_0+17, 920, 49, 0x80, -1, 20, 0, 0); -- 横線 setEffMoveKey( spep_0 + 17, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 18, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 20, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 22, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 30, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 32, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 34, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 42, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 44, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 46, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 54, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 56, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 58, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 60, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 62, ryusen, -170, 0 , 0 ); setEffMoveKey( spep_0 + 64, ryusen, -340, 0 , 0 ); setEffMoveKey( spep_0 + 66, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_0 + 8, ryusen, 2, 1 ); setEffScaleKey( spep_0 + 20, ryusen, 2, 1 ); setEffScaleKey( spep_0 + 66, ryusen, 2, 1 ); setEffRotateKey( spep_0 + 8, ryusen, 0 ); setEffRotateKey( spep_0 + 20, ryusen, 0 ); setEffRotateKey( spep_0 + 66, ryusen, 0 ); setEffAlphaKey( spep_0 + 8, ryusen, 255 ); setEffAlphaKey( spep_0 + 20, ryusen, 255 ); setEffAlphaKey( spep_0 + 66, ryusen, 255 ); shuchusen = entryEffectLife(spep_0+67, 906, 58, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_0 + 67, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 114, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_0 + 125, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_0 + 67, shuchusen, 1.36, 1.36 ); setEffScaleKey( spep_0 + 114, shuchusen, 1.36, 1.36 ); setEffScaleKey( spep_0 + 125, shuchusen, 1.36, 1.36 ); setEffRotateKey( spep_0 + 67, shuchusen, 0 ); setEffRotateKey( spep_0 + 70, shuchusen, 180 ); setEffRotateKey( spep_0 + 72, shuchusen, 0 ); setEffRotateKey( spep_0 + 74, shuchusen, 180 ); setEffRotateKey( spep_0 + 76, shuchusen, 0 ); setEffRotateKey( spep_0 + 78, shuchusen, 180 ); setEffRotateKey( spep_0 + 80, shuchusen, 0 ); setEffRotateKey( spep_0 + 82, shuchusen, 180 ); setEffRotateKey( spep_0 + 84, shuchusen, 0 ); setEffRotateKey( spep_0 + 86, shuchusen, 180 ); setEffRotateKey( spep_0 + 88, shuchusen, 0 ); setEffRotateKey( spep_0 + 90, shuchusen, 180 ); setEffRotateKey( spep_0 + 92, shuchusen, 0 ); setEffRotateKey( spep_0 + 94, shuchusen, 180 ); setEffRotateKey( spep_0 + 96, shuchusen, 0 ); setEffRotateKey( spep_0 + 98, shuchusen, 180 ); setEffRotateKey( spep_0 + 100, shuchusen, 0 ); setEffRotateKey( spep_0 + 102, shuchusen, 180 ); setEffRotateKey( spep_0 + 104, shuchusen, 0 ); setEffRotateKey( spep_0 + 106, shuchusen, 180 ); setEffRotateKey( spep_0 + 108, shuchusen, 0 ); setEffRotateKey( spep_0 + 110, shuchusen, 180 ); setEffRotateKey( spep_0 + 112, shuchusen, 0 ); setEffRotateKey( spep_0 + 114, shuchusen, 180 ); setEffRotateKey( spep_0 + 125, shuchusen, 0 ); setEffAlphaKey( spep_0 + 67, shuchusen, 255 ); setEffAlphaKey( spep_0 + 126, shuchusen, 255 ); playSe( spep_0+10, 43); --瞬間移動 playSe( spep_0+40, 43); --瞬間移動 playSe( spep_0+68, 1038); --お菓子ビーム playSe( spep_0+82, 1051); --お菓子変化 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0+53; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, 0, 0, 0); --味方位置 setMoveKey( SP_dodge, 0, 0, 1000, -1000); --味方位置 playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); setMoveKey(SP_dodge, 1, 130, -109.8); setScaleKey(SP_dodge, 1, 1.4, 1.4); setRotateKey(SP_dodge, 1, 0); setMoveKey(SP_dodge+8, 1, 130, -109.8); setScaleKey(SP_dodge+8, 1, 1.4, 1.4); setRotateKey(SP_dodge+8, 1, 0); setEffAlphaKey(SP_dodge+8, beam, 255); setDisp(SP_dodge+9, 0, 0); setDisp(SP_dodge+9, 1, 0); changeAnime(SP_dodge+9, 1, 100); setMoveKey(SP_dodge+9, 1, 0, 0, 0); setScaleKey(SP_dodge+9, 1, 1.0, 1.0); setRotateKey(SP_dodge+9, 1, 0); setEffAlphaKey(SP_dodge+9, beam, 0); setMoveKey(SP_dodge+10, 1, 0, 0, 0); setScaleKey(SP_dodge+10, 1, 1.0, 1.0); setRotateKey(SP_dodge+10, 1, 0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade setMoveKey( SP_dodge+10, 0, -2500, -250, 0); endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ --回避 終わり ------------------------------------------------------ ctbibibi = entryEffectLife(spep_0+67, 10025,35, 0x100, -1, -110.3, 110.3, 0); setEffMoveKey( spep_0 + 67, ctbibibi, -110.3, 110.3 , 0 ); setEffMoveKey( spep_0 + 70, ctbibibi, -110.3, 110.3 , 0 ); setEffMoveKey( spep_0 + 72, ctbibibi, -101.4, 126.5 , 0 ); setEffMoveKey( spep_0 + 74, ctbibibi, -85.4, 151.2 , 0 ); setEffMoveKey( spep_0 + 76, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 78, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 80, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 82, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 84, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 86, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 88, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 90, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 92, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 94, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 96, ctbibibi, -79.2, 164.3 , 0 ); setEffMoveKey( spep_0 + 98, ctbibibi, -73, 171.5 , 0 ); setEffMoveKey( spep_0 + 100, ctbibibi, -73.4, 176.5 , 0 ); setEffMoveKey( spep_0 + 102, ctbibibi, -73.4, 176.5 , 0 ); setEffScaleKey( spep_0 + 67, ctbibibi, 0.46, 0.46 ); setEffScaleKey( spep_0 + 72, ctbibibi, 0.74, 0.74 ); setEffScaleKey( spep_0 + 74, ctbibibi, 1.02, 1.02 ); setEffScaleKey( spep_0 + 76, ctbibibi, 1.32, 1.32 ); setEffScaleKey( spep_0 + 98, ctbibibi, 1.32, 1.32 ); setEffScaleKey( spep_0 + 100, ctbibibi, 1.52, 1.52 ); setEffScaleKey( spep_0 + 102, ctbibibi, 1.52, 1.52 ); setEffRotateKey( spep_0 + 67, ctbibibi, 0 ); setEffRotateKey( spep_0 + 70, ctbibibi, 0 ); setEffRotateKey( spep_0 + 102, ctbibibi, 0 ); setEffAlphaKey( spep_0 + 67, ctbibibi, 255 ); setEffAlphaKey( spep_0 + 70, ctbibibi, 255 ); setEffAlphaKey( spep_0 + 98, ctbibibi, 170 ); setEffAlphaKey( spep_0 + 100, ctbibibi, 85 ); setEffAlphaKey( spep_0 + 102, ctbibibi, 0 ); -- 敵の動き setMoveKey( spep_0 + 66, 1, 131.9, -109.8 , 0 ); setMoveKey( spep_0 + 67, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 70, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 72, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 74, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 76, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 78, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 80, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 82, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 84, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 86, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 88, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 90, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 92, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 94, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 96, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 98, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 100, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 102, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 104, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 106, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 108, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 110, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 112, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 114, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 116, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 118, 1, 142.8, 29.4 , 0 ); setMoveKey( spep_0 + 120, 1, 153.2, 11.2 , 0 ); setMoveKey( spep_0 + 122, 1, 155.8, 26.8 , 0 ); setMoveKey( spep_0 + 124, 1, 142.8, 16.4 , 0 ); setMoveKey( spep_0 + 126, 1, 142.8, 29.4 , 0 ); setScaleKey( spep_0 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 69, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 126, 1, 1.3, 1.3 ); setRotateKey( spep_0 + 67, 1, -32.1 ); setRotateKey( spep_0 + 126, 1, -32.1 ); ------------------------------------------------------ -- ナビお菓子 ------------------------------------------------------ spep_1 = spep_0+126; eat = entryEffectLife(spep_1, SP_12, 156, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_1, eat, 0, 0, 0); setEffMoveKey(spep_1 + 156, eat, 0, 0, 0); setEffScaleKey(spep_1, eat, 1.0, 1.0); setEffScaleKey(spep_1 + 156, eat, 1.0, 1.0); setEffAlphaKey(spep_1, eat, 255); setEffAlphaKey(spep_1 + 156, eat, 255); setEffRotateKey(spep_1, eat, 0); setEffRotateKey(spep_1 + 156, eat, 0); --顔&セリフカットイン --speff = entryEffect(spep_1+30, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) --setEffReplaceTexture(speff, 3, 2); --カットイン差し替え --speff1 = entryEffect(spep_1+30, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) --setEffReplaceTexture(speff1, 4, 5); --セリフカットイン差し替え --文字エントリー ctgogo = entryEffectLife(spep_1+43, 190006, 69, 0x100, -1, 0, 500, 0);--ゴゴゴ setEffMoveKey(spep_1+43,ctgogo, -50, 500, 0); setEffMoveKey(spep_1+112,ctgogo, -50, 500, 0); setEffScaleKey(spep_1+43, ctgogo, -0.8, 0.8); setEffScaleKey(spep_1+112, ctgogo, -0.8, 0.8); setEffAlphaKey(spep_1+43, ctgogo, 255); setEffAlphaKey(spep_1+112, ctgogo, 255); setEffAlphaKey(spep_1+120, ctgogo, 0); shuchusen2 = entryEffectLife(spep_1+109, 906, 47, 0x100, -1, 0, 0, 0);-- 集中線 setEffMoveKey( spep_1 + 109, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 156, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 109, shuchusen2, 1.5, 1.5 ); setEffScaleKey( spep_1 + 156, shuchusen2, 1.5, 1.5 ); setEffRotateKey( spep_1 + 109, shuchusen2, 0 ); setEffRotateKey( spep_1 + 110, shuchusen2, 180 ); setEffRotateKey( spep_1 + 112, shuchusen2, 0 ); setEffRotateKey( spep_1 + 114, shuchusen2, 180 ); setEffRotateKey( spep_1 + 116, shuchusen2, 0 ); setEffRotateKey( spep_1 + 118, shuchusen2, 180 ); setEffRotateKey( spep_1 + 120, shuchusen2, 0 ); setEffRotateKey( spep_1 + 122, shuchusen2, 180 ); setEffRotateKey( spep_1 + 124, shuchusen2, 0 ); setEffRotateKey( spep_1 + 126, shuchusen2, 180 ); setEffRotateKey( spep_1 + 128, shuchusen2, 0 ); setEffRotateKey( spep_1 + 130, shuchusen2, 180 ); setEffRotateKey( spep_1 + 132, shuchusen2, 0 ); setEffRotateKey( spep_1 + 134, shuchusen2, 180 ); setEffRotateKey( spep_1 + 136, shuchusen2, 0 ); setEffRotateKey( spep_1 + 138, shuchusen2, 180 ); setEffRotateKey( spep_1 + 140, shuchusen2, 0 ); setEffRotateKey( spep_1 + 142, shuchusen2, 180 ); setEffRotateKey( spep_1 + 144, shuchusen2, 0 ); setEffRotateKey( spep_1 + 146, shuchusen2, 180 ); setEffRotateKey( spep_1 + 148, shuchusen2, 0 ); setEffRotateKey( spep_1 + 150, shuchusen2, 180 ); setEffRotateKey( spep_1 + 152, shuchusen2, 0 ); setEffRotateKey( spep_1 + 154, shuchusen2, 180 ); setEffRotateKey( spep_1 + 156, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 108, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 156, shuchusen2, 255 ); entryFade( spep_1+110, 14, 4, 3, 127, 13, 3, 255); -- red fade entryFade( spep_1+148, 6, 2, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_1, 0, 156, 0, 0, 0, 0, 255); -- ベース暗め 背景 playSe( spep_1+43, SE_04); --顔カットイン playSe( spep_1+121, 1070); --かむ音 se_1 = playSe( spep_1+128, 1071); --咀嚼音 stopSe(spep_1+156, se_1, 0); ------------------------------------------------------ -- 捨てる(180f) ------------------------------------------------------ -- ** 次の準備 ** -- spep_2 = spep_1+156; throw = entryEffectLife(spep_2, SP_13, 176, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_2, throw, 0, 0, 0); setEffMoveKey(spep_2 + 176, throw, 0, 0, 0); setEffScaleKey(spep_2, throw, 1.0, 1.0); setEffScaleKey(spep_2 + 176, throw, 1.0, 1.0); setEffAlphaKey(spep_2, throw, 255); setEffAlphaKey(spep_2 + 176, throw, 255); setEffRotateKey(spep_2, throw, 0); setEffRotateKey(spep_2 + 176, throw, 0); shuchusen3 = entryEffectLife(spep_2+41, 906, 40, 0x100, -1, 250, -206.1, 0);-- 集中線 setEffMoveKey( spep_2 + 41, shuchusen3, 250, -206.1 , 0 ); setEffMoveKey( spep_2 + 81, shuchusen3, 250, -206.1 , 0 ); setEffScaleKey( spep_2 + 41, shuchusen3, 1.68, 1.62 ); setEffScaleKey( spep_2 + 81, shuchusen3, 1.68, 1.62 ); setEffRotateKey( spep_2 + 41, shuchusen3, 180 ); setEffRotateKey( spep_2 + 46, shuchusen3, 0 ); setEffRotateKey( spep_2 + 48, shuchusen3, 180 ); setEffRotateKey( spep_2 + 50, shuchusen3, 0 ); setEffRotateKey( spep_2 + 52, shuchusen3, 180 ); setEffRotateKey( spep_2 + 54, shuchusen3, 0 ); setEffRotateKey( spep_2 + 56, shuchusen3, 180 ); setEffRotateKey( spep_2 + 58, shuchusen3, 0 ); setEffRotateKey( spep_2 + 60, shuchusen3, 180 ); setEffRotateKey( spep_2 + 62, shuchusen3, 0 ); setEffRotateKey( spep_2 + 64, shuchusen3, 180 ); setEffRotateKey( spep_2 + 66, shuchusen3, 0 ); setEffRotateKey( spep_2 + 68, shuchusen3, 180 ); setEffRotateKey( spep_2 + 70, shuchusen3, 0 ); setEffRotateKey( spep_2 + 72, shuchusen3, 180 ); setEffRotateKey( spep_2 + 74, shuchusen3, 0 ); setEffRotateKey( spep_2 + 76, shuchusen3, 180 ); setEffRotateKey( spep_2 + 78, shuchusen3, 0 ); setEffRotateKey( spep_2 + 80, shuchusen3, 180 ); setEffRotateKey( spep_2 + 82, shuchusen3, 0 ); setEffRotateKey( spep_2 + 84, shuchusen3, 180 ); setEffRotateKey( spep_2 + 81, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 41, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 81, shuchusen3, 255 ); shuchusen4 = entryEffectLife(spep_2+97, 906, 79, 0x100, -1, 0, 0, 0);-- 集中線 setEffMoveKey( spep_2 + 97, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2 + 176, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2 + 97, shuchusen4, 1.11, 1.11 ); setEffScaleKey( spep_2 + 176, shuchusen4, 1.11, 1.11 ); setEffRotateKey( spep_2 + 97, shuchusen4, 180 ); setEffRotateKey( spep_2 + 102, shuchusen4, 0 ); setEffRotateKey( spep_2 + 104, shuchusen4, 180 ); setEffRotateKey( spep_2 + 106, shuchusen4, 0 ); setEffRotateKey( spep_2 + 108, shuchusen4, 180 ); setEffRotateKey( spep_2 + 110, shuchusen4, 0 ); setEffRotateKey( spep_2 + 112, shuchusen4, 180 ); setEffRotateKey( spep_2 + 114, shuchusen4, 0 ); setEffRotateKey( spep_2 + 116, shuchusen4, 180 ); setEffRotateKey( spep_2 + 118, shuchusen4, 0 ); setEffRotateKey( spep_2 + 120, shuchusen4, 180 ); setEffRotateKey( spep_2 + 122, shuchusen4, 0 ); setEffRotateKey( spep_2 + 124, shuchusen4, 180 ); setEffRotateKey( spep_2 + 126, shuchusen4, 0 ); setEffRotateKey( spep_2 + 128, shuchusen4, 180 ); setEffRotateKey( spep_2 + 130, shuchusen4, 0 ); setEffRotateKey( spep_2 + 132, shuchusen4, 180 ); setEffRotateKey( spep_2 + 134, shuchusen4, 0 ); setEffRotateKey( spep_2 + 136, shuchusen4, 180 ); setEffRotateKey( spep_2 + 138, shuchusen4, 0 ); setEffRotateKey( spep_2 + 140, shuchusen4, 180 ); setEffRotateKey( spep_2 + 142, shuchusen4, 0 ); setEffRotateKey( spep_2 + 144, shuchusen4, 180 ); setEffRotateKey( spep_2 + 146, shuchusen4, 0 ); setEffRotateKey( spep_2 + 148, shuchusen4, 180 ); setEffRotateKey( spep_2 + 150, shuchusen4, 0 ); setEffRotateKey( spep_2 + 152, shuchusen4, 180 ); setEffRotateKey( spep_2 + 154, shuchusen4, 0 ); setEffRotateKey( spep_2 + 156, shuchusen4, 180 ); setEffRotateKey( spep_2 + 158, shuchusen4, 0 ); setEffRotateKey( spep_2 + 160, shuchusen4, 180 ); setEffRotateKey( spep_2 + 162, shuchusen4, 0 ); setEffRotateKey( spep_2 + 164, shuchusen4, 180 ); setEffRotateKey( spep_2 + 166, shuchusen4, 0 ); setEffRotateKey( spep_2 + 168, shuchusen4, 180 ); setEffRotateKey( spep_2 + 170, shuchusen4, 0 ); setEffRotateKey( spep_2 + 172, shuchusen4, 180 ); setEffRotateKey( spep_2 + 174, shuchusen4, 0 ); setEffRotateKey( spep_2 + 176, shuchusen4, 180 ); setEffAlphaKey( spep_2 + 97, shuchusen4, 255 ); setEffAlphaKey( spep_2 + 176, shuchusen4, 255 ); -------------------------------------------------------------------敵の動き setDisp( spep_2+52, 1, 1); setDisp( spep_2+176, 1, 0); changeAnime( spep_2+52, 1, 106); setMoveKey( spep_2 + 52, 1, 181.1, -158.9 , 0 ); setMoveKey( spep_2 + 54, 1, 181.1, -160.5 , 0 ); setMoveKey( spep_2 + 56, 1, 181.1, -162.1 , 0 ); setMoveKey( spep_2 + 58, 1, 181.1, -164.7 , 0 ); setMoveKey( spep_2 + 60, 1, 181.1, -166.3 , 0 ); setMoveKey( spep_2 + 62, 1, 181.1, -168.9 , 0 ); setMoveKey( spep_2 + 64, 1, 181.1, -170.6 , 0 ); setMoveKey( spep_2 + 66, 1, 181.1, -172.2 , 0 ); setMoveKey( spep_2 + 68, 1, 181.1, -174.8 , 0 ); setMoveKey( spep_2 + 70, 1, 181.1, -176.4 , 0 ); setMoveKey( spep_2 + 72, 1, 181.1, -178, 0 ); setMoveKey( spep_2 + 74, 1, 181.1, -180.6 , 0 ); setMoveKey( spep_2 + 76, 1, 181.1, -182.2 , 0 ); setMoveKey( spep_2 + 78, 1, 181.1, -184.8 , 0 ); setMoveKey( spep_2 + 80, 1, 181.1, -186.4 , 0 ); setMoveKey( spep_2 + 82, 1, 181.1, -188 , 0 ); setMoveKey( spep_2 + 84, 1, 181.1, -190.6 , 0 ); setMoveKey( spep_2 + 86, 1, 181.1, -192.2 , 0 ); setMoveKey( spep_2 + 88, 1, 181.1, -194.9 , 0 ); setMoveKey( spep_2 + 90, 1, 181.1, -196.5 , 0 ); setMoveKey( spep_2 + 92, 1, 181.1, -198.1 , 0 ); setMoveKey( spep_2 + 94, 1, 181.1, -200.7 , 0 ); setMoveKey( spep_2 + 96, 1, 181.1, -202.7 , 0 ); setMoveKey( spep_2 + 98, 1, 181.1, -204.5 , 0 ); setMoveKey( spep_2 + 100, 1, 351.3, -360.4 , 0 ); setMoveKey( spep_2 + 102, 1, 401.3, -418.7 , 0 ); setMoveKey( spep_2 + 104, 1, 451.5, -464.5 , 0 ); setMoveKey( spep_2 + 106, 1, 501.7, -510.3 , 0 ); setMoveKey( spep_2 + 108, 1, 552, -556.1 , 0 ); setMoveKey( spep_2 + 110, 1, 602.2, -601.9 , 0 ); setMoveKey( spep_2 + 112, 1, 652.4, -647.6 , 0 ); setMoveKey( spep_2 + 114, 1, 702.7, -693.4 , 0 ); setMoveKey( spep_2 + 116, 1, 752.9, -739.2 , 0 ); setMoveKey( spep_2 + 118, 1, 803.2, -785 , 0 ); setMoveKey( spep_2 + 176, 1, 853.2, -785 , 0 ); setScaleKey( spep_2 + 52, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 100, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 102, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 104, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 106, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 108, 1, 1.86, 1.86 ); setScaleKey( spep_2 + 110, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 112, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 114, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 116, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 118, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 176, 1, 2.44, 2.44 ); setRotateKey( spep_2 + 52, 1, 0 ); setRotateKey( spep_2 + 176, 1, 0 ); entryFade( spep_2+168, 4, 5, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_2, 0, 176, 0, 0, 0, 0, 210); -- ベース暗め 背景 playSe( spep_2+34, 1051); --お菓子変化 --playSe( spep_2+97, SE_01); --ボールため playSe( spep_2+109, SE_03 ); playSe( spep_2+129, SE_03 ); playSe( spep_2+149, SE_03 ); --playSe( spep_2+169, SE_03 ); --stopSe(spep_2+176,SE1,0); ----------------------------------------------------- --カードカットイン(90F) ----------------------------------------------------- --次の準備 spep_3 = spep_2+176; playSe(spep_3,SE_05); speff2=entryEffect(spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え shuchusen2 = entryEffectLife(spep_3, 906, 90, 0x100, -1, 20, 0, 0); -- 集中線 setEffScaleKey(spep_3, shuchusen2, 1.6, 1.6); -- ** エフェクト等 ** -- entryFade(spep_3+86, 2,4,2,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_3, 0, 90, 0, 0, 0, 0, 190); -- ベース暗め 背景 ------------------------------------------------------ -- なぎ払い ------------------------------------------------------ spep_4 = spep_3+90; beam2 = entryEffectLife(spep_4, SP_14, 46, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_4, beam2, 0, 0, 0); setEffMoveKey(spep_4 + 46, beam2, 0, 0, 0); setEffScaleKey(spep_4, beam2, 1.0, 1.0); setEffScaleKey(spep_4 + 46, beam2, 1.0, 1.0); setEffAlphaKey(spep_4, beam2, 255); setEffAlphaKey(spep_4 + 46, beam2, 255); setEffRotateKey(spep_4, beam2, 0); setEffRotateKey(spep_4 + 46, beam2, 0); shuchusen5 = entryEffectLife(spep_4+18, 906, 28, 0x100, -1, 200, -340.1, 0);-- 集中線 setEffMoveKey( spep_4 + 18, shuchusen5, 200, -340.1 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen5, 200, -340.1 , 0 ); setEffScaleKey( spep_4 + 18, shuchusen5, 2.0, 2.0 ); setEffScaleKey( spep_4 + 46, shuchusen5, 2.0, 2.0 ); setEffRotateKey( spep_4 + 18, shuchusen5, 180 ); setEffRotateKey( spep_4 + 20, shuchusen5, 180 ); setEffRotateKey( spep_4 + 22, shuchusen5, 0 ); setEffRotateKey( spep_4 + 24, shuchusen5, 180 ); setEffRotateKey( spep_4 + 26, shuchusen5, 0 ); setEffRotateKey( spep_4 + 28, shuchusen5, 180 ); setEffRotateKey( spep_4 + 30, shuchusen5, 0 ); setEffRotateKey( spep_4 + 32, shuchusen5, 180 ); setEffRotateKey( spep_4 + 34, shuchusen5, 0 ); setEffRotateKey( spep_4 + 36, shuchusen5, 180 ); setEffRotateKey( spep_4 + 38, shuchusen5, 0 ); setEffRotateKey( spep_4 + 40, shuchusen5, 180 ); setEffRotateKey( spep_4 + 42, shuchusen5, 0 ); setEffRotateKey( spep_4 + 44, shuchusen5, 180 ); setEffRotateKey( spep_4 + 46, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 18, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 46, shuchusen5, 255 ); -------------------------------------------------------------------敵の動き setDisp( spep_4, 1, 1); setDisp( spep_4+46, 1, 0); changeAnime( spep_4, 1, 106); setMoveKey( spep_4 + 0, 1, 181.1, -301.1 , 0 ); setMoveKey( spep_4 + 2, 1, 181.1, -302.1 , 0 ); setMoveKey( spep_4 + 4, 1, 181.1, -303.2 , 0 ); setMoveKey( spep_4 + 6, 1, 181.1, -304.3 , 0 ); setMoveKey( spep_4 + 8, 1, 181.1, -305.4 , 0 ); setMoveKey( spep_4 + 10, 1, 181.1, -306.5 , 0 ); setMoveKey( spep_4 + 12, 1, 181.1, -307.6 , 0 ); setMoveKey( spep_4 + 14, 1, 181.1, -308.6 , 0 ); setMoveKey( spep_4 + 16, 1, 181.1, -309.7 , 0 ); setMoveKey( spep_4 + 18, 1, 181.1, -310.8 , 0 ); setMoveKey( spep_4 + 20, 1, 181.1, -311.9 , 0 ); setMoveKey( spep_4 + 22, 1, 181.1, -313 , 0 ); setMoveKey( spep_4 + 24, 1, 181.1, -314.1 , 0 ); setMoveKey( spep_4 + 26, 1, 181.1, -315.1 , 0 ); setMoveKey( spep_4 + 28, 1, 181.1, -316.2 , 0 ); setMoveKey( spep_4 + 30, 1, 181.1, -317.3 , 0 ); setMoveKey( spep_4 + 32, 1, 181.1, -318.4 , 0 ); setMoveKey( spep_4 + 34, 1, 181.1, -319.5 , 0 ); setMoveKey( spep_4 + 36, 1, 181.1, -320.6 , 0 ); setMoveKey( spep_4 + 38, 1, 181.1, -321.6 , 0 ); setMoveKey( spep_4 + 40, 1, 181.1, -322.7 , 0 ); setMoveKey( spep_4 + 42, 1, 181.1, -323.8 , 0 ); setMoveKey( spep_4 + 44, 1, 181.1, -324.9 , 0 ); setMoveKey( spep_4 + 46, 1, 181.1, -326 , 0 ); setScaleKey( spep_4 + 0, 1, 1.4, 1.4 ); setScaleKey( spep_4 + 46, 1, 1.4, 1.4 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 46, 1, 0 ); entryFade(spep_4+44, 4,2,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_4, 0, 48, 0, 0, 0, 0, 190); -- ベース暗め 背景 playSe( spep_4+12, 1021); --ビーム ------------------------------------------------------ -- ギャン(60) ------------------------------------------------------ spep_5 = spep_4+48; setDisp( spep_5-1, 1, 0); gyan = entryEffect(spep_5, 190002, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey(spep_5, gyan, 1.0, 1.0); setEffAlphaKey(spep_5, gyan, 255); -- 書き文字エントリー -- ct_06 = entryEffectLife( spep_5, 10006, 58, 0x100, -1, 0, 0, 300); -- ギャン setEffScaleKey( spep_5, ct_06, 1.8, 1.8); setEffAlphaKey( spep_5, ct_06, 255); setEffScaleKey( spep_5+10, ct_06, 3.8, 3.8); setEffScaleKey( spep_5+58, ct_06, 4.3, 4.3); setEffAlphaKey( spep_5+58, ct_06, 255); setEffShake( spep_5, ct_06, 58, 10); playSe(spep_5, SE_09); entryFadeBg(spep_5 ,0, 60, 0, 0, 0, 0, 255); entryFade(spep_5+50, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 爆発(120) ------------------------------------------------------ spep_6 = spep_5+60; explosion = entryEffect(spep_6, SP_15, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_6, explosion, 0, 0, 0); setEffMoveKey(spep_6 + 118, explosion, 0, 0, 0); setEffScaleKey(spep_6, explosion, 1.0, 1.0); setEffScaleKey(spep_6 + 118, explosion, 1.0, 1.0); setEffAlphaKey(spep_6, explosion, 255); setEffAlphaKey(spep_6 + 118, explosion, 255); setEffRotateKey(spep_6, explosion, 0); setEffRotateKey(spep_6 + 118, explosion, 0); shuchusen6 = entryEffectLife(spep_6, 906, 118, 0x100, -1, 0, -0, 0);-- 集中線 setEffMoveKey( spep_6 + 0, shuchusen6, 0, 0, 0 ); setEffMoveKey( spep_6 + 118, shuchusen6, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1.69, 1.71 ); setEffScaleKey( spep_6 + 118, shuchusen6, 1.69, 1.71 ); setEffRotateKey( spep_6 + 0, shuchusen6, 180 ); setEffRotateKey( spep_6 + 2, shuchusen6, 0 ); setEffRotateKey( spep_6 + 4, shuchusen6, 180 ); setEffRotateKey( spep_6 + 6, shuchusen6, 0 ); setEffRotateKey( spep_6 + 8, shuchusen6, 180 ); setEffRotateKey( spep_6 + 10, shuchusen6, 0 ); setEffRotateKey( spep_6 + 12, shuchusen6, 180 ); setEffRotateKey( spep_6 + 14, shuchusen6, 0 ); setEffRotateKey( spep_6 + 16, shuchusen6, 180 ); setEffRotateKey( spep_6 + 18, shuchusen6, 0 ); setEffRotateKey( spep_6 + 20, shuchusen6, 180 ); setEffRotateKey( spep_6 + 22, shuchusen6, 0 ); setEffRotateKey( spep_6 + 24, shuchusen6, 180 ); setEffRotateKey( spep_6 + 26, shuchusen6, 0 ); setEffRotateKey( spep_6 + 28, shuchusen6, 180 ); setEffRotateKey( spep_6 + 30, shuchusen6, 0 ); setEffRotateKey( spep_6 + 32, shuchusen6, 180 ); setEffRotateKey( spep_6 + 34, shuchusen6, 0 ); setEffRotateKey( spep_6 + 36, shuchusen6, 180 ); setEffRotateKey( spep_6 + 38, shuchusen6, 0 ); setEffRotateKey( spep_6 + 40, shuchusen6, 180 ); setEffRotateKey( spep_6 + 42, shuchusen6, 0 ); setEffRotateKey( spep_6 + 44, shuchusen6, 180 ); setEffRotateKey( spep_6 + 46, shuchusen6, 0 ); setEffRotateKey( spep_6 + 48, shuchusen6, 180 ); setEffRotateKey( spep_6 + 50, shuchusen6, 0 ); setEffRotateKey( spep_6 + 52, shuchusen6, 180 ); setEffRotateKey( spep_6 + 54, shuchusen6, 0 ); setEffRotateKey( spep_6 + 56, shuchusen6, 180 ); setEffRotateKey( spep_6 + 58, shuchusen6, 0 ); setEffRotateKey( spep_6 + 60, shuchusen6, 180 ); setEffRotateKey( spep_6 + 62, shuchusen6, 0 ); setEffRotateKey( spep_6 + 64, shuchusen6, 180 ); setEffRotateKey( spep_6 + 66, shuchusen6, 0 ); setEffRotateKey( spep_6 + 68, shuchusen6, 180 ); setEffRotateKey( spep_6 + 70, shuchusen6, 0 ); setEffRotateKey( spep_6 + 72, shuchusen6, 180 ); setEffRotateKey( spep_6 + 74, shuchusen6, 0 ); setEffRotateKey( spep_6 + 76, shuchusen6, 180 ); setEffRotateKey( spep_6 + 78, shuchusen6, 0 ); setEffRotateKey( spep_6 + 80, shuchusen6, 180 ); setEffRotateKey( spep_6 + 82, shuchusen6, 0 ); setEffRotateKey( spep_6 + 84, shuchusen6, 180 ); setEffRotateKey( spep_6 + 86, shuchusen6, 0 ); setEffRotateKey( spep_6 + 88, shuchusen6, 180 ); setEffRotateKey( spep_6 + 90, shuchusen6, 0 ); setEffRotateKey( spep_6 + 92, shuchusen6, 180 ); setEffRotateKey( spep_6 + 94, shuchusen6, 0 ); setEffRotateKey( spep_6 + 96, shuchusen6, 180 ); setEffRotateKey( spep_6 + 98, shuchusen6, 0 ); setEffRotateKey( spep_6 + 100, shuchusen6, 180 ); setEffRotateKey( spep_6 + 102, shuchusen6, 0 ); setEffRotateKey( spep_6 + 104, shuchusen6, 180 ); setEffRotateKey( spep_6 + 106, shuchusen6, 0 ); setEffRotateKey( spep_6 + 108, shuchusen6, 180 ); setEffRotateKey( spep_6 + 110, shuchusen6, 0 ); setEffRotateKey( spep_6 + 112, shuchusen6, 180 ); setEffRotateKey( spep_6 + 114, shuchusen6, 0 ); setEffRotateKey( spep_6 + 116, shuchusen6, 180 ); setEffRotateKey( spep_6 + 118, shuchusen6, 0 ); setEffRotateKey( spep_6 + 118, shuchusen6, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 118, shuchusen6, 255 ); --entryFade(spep_6+100, 10,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_6, 0, 120, 0, 0, 0, 0, 210); -- ベース暗め 背景 playSe( spep_6+4, 1024); --お菓子変化 -- ダメージ表示 dealDamage( spep_6+16); entryFade( spep_6+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_6+114); end