-- 1014910 sp0475 人造人間17号_グランドエクスプロード fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; SP_01 = 151948; SP_02 = 151949; SP_03 = 151950; SP_04 = 151951; SP_05 = 151952; SP_06 = 151953; SP_07 = 151954; SP_08 = 151955; SP_09 = 151956; SP_10 = 151957; SP_11 = 151958; SP_12 = 151959; SP_13 = 151960; SP_01r = 151961; --01r SP_04r = 151962; --04r SP_05r = 151963; --05r SP_07r = 151964; --07r SP_09r = 151965; --09r SP_10r = 152005; --10r SP_12r = 151966; --12r SP_13r = 151967; --13r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 1); -- 立ち changeAnime( 0, 1, 101); -- 立ち setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, -2000, 0, 0); setMoveKey( 1, 0, -2000, 0, 0); setMoveKey( 2, 0, -2000, 0, 0); setMoveKey( 3, 0, -2000, 0, 0); setMoveKey( 4, 0, -2000, 0, 0); setMoveKey( 5, 0, -2000, 0, 0); setMoveKey( 6, 0, -2000, 0, 0); setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 1, 0, 1.5, 1.5); setScaleKey( 2, 0, 1.5, 1.5); setScaleKey( 3, 0, 1.5, 1.5); setScaleKey( 4, 0, 1.5, 1.5); setScaleKey( 5, 0, 1.5, 1.5); setScaleKey( 6, 0, 1.5, 1.5); -- 敵 setMoveKey( 0, 1, 0, 0, 0); setMoveKey( 1, 1, 0, 0, 0); setMoveKey( 2, 1, 0, 0, 0); setMoveKey( 3, 1, 0, 0, 0); setMoveKey( 4, 1, 0, 0, 0); setMoveKey( 5, 1, 0, 0, 0); setMoveKey( 6, 1, 0, 0, 0); setScaleKey( 1, 1, 1.5, 1.5); setScaleKey( 2, 1, 1.5, 1.5); setScaleKey( 3, 1, 1.5, 1.5); setScaleKey( 4, 1, 1.5, 1.5); setScaleKey( 5, 1, 1.5, 1.5); setScaleKey( 6, 1, 1.5, 1.5); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then -------------------------------------------- -------------------------------------------- spep_1 = 0; entryFade(spep_1+14,4,2,8,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_1+98,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_1,0,108,0,10,10,10, 255); shuchu1=entryEffectLife(spep_1+20,906,38,0x80,-1,0,0,0); setEffScaleKey(spep_1+20,shuchu1,1.3,1.3); Beam1=entryEffectLife(spep_1,SP_01,108,0x100,-1,0,0,0); setEffScaleKey(spep_1,Beam1,1.0,1.0); setEffScaleKey(spep_1+108,Beam1,1.0,1.0); setEffRotateKey(spep_1,Beam1,0); setEffRotateKey(spep_1+108,Beam1,0); setEffAlphaKey(spep_1,Beam1,255); setEffAlphaKey(spep_1+108,Beam1,255); setEffShake(spep_1,Beam1,13,10); setEffShake(spep_1+14,Beam1,94,15); ryusen1=entryEffectLife(spep_1+58,921,50,0x80,-1,0,0,0); setEffRotateKey(spep_1+58,ryusen1,180); SE000 = playSe(spep_1+20,SE_01); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1+56; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, -5000, -5000, 0); --味方位置 setMoveKey( SP_dodge, 0, -5000, -5000, 0); --味方位置 playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE000, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 pauseAll( SP_dodge, 67); entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------------- --回避されなかった場合 -------------------------------------------- playSe(spep_1+58,SE_06); -------------------------------------------- -------------------------------------------- spep_2 = spep_1+108; entryFade(spep_2,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_2+28,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_2,0,108,0,10,10,10, 255); Beam2=entryEffectLife(spep_2,SP_02,38,0x100,-1,0,0,0); setEffScaleKey(spep_2,Beam2,1.0,1.0); setEffScaleKey(spep_2+38,Beam2,1.0,1.0); setEffRotateKey(spep_2,Beam2,0); setEffRotateKey(spep_2+38,Beam2,0); setEffAlphaKey(spep_2,Beam2,255); setEffAlphaKey(spep_2+38,Beam2,255); setEffShake(spep_2,Beam2,38,15); ground2=entryEffectLife(spep_2,SP_03,38,0x80,-1,0,0,0); setEffScaleKey(spep_2,ground2,1.1,1.1); setEffScaleKey(spep_2+38,ground2,1.1,1.1); setEffRotateKey(spep_2,ground2,0); setEffRotateKey(spep_2+38,ground2,0); setEffAlphaKey(spep_2,ground2,255); setEffAlphaKey(spep_2+38,ground2,255); setEffShake(spep_2,ground2,38,10); ryusen2=entryEffectLife(spep_2,921,38,0x80,-1,0,0,0); setEffScaleKey( spep_2 + 0,ryusen2, 1.21, 1.2 ); setEffRotateKey( spep_2 + 0, ryusen2, -4 ); setDisp( spep_2 + 0, 1, 1 ); --setDisp( spep_2 + 38, 1, 0 ); changeAnime( spep_2 + 0, 1, 101 ); changeAnime( spep_2 + 12, 1, 108 ); --書き出し位置からx方向+50 --[[ setMoveKey( spep_2 + 0, 1, -447.4, -57.6 , 0 ); setMoveKey( spep_2 + 2, 1, -341.6, -55.1 , 0 ); setMoveKey( spep_2 + 4, 1, -235.7, -52.8 , 0 ); setMoveKey( spep_2 + 6, 1, -129.8, -50.4 , 0 ); setMoveKey( spep_2 + 8, 1, -24, -48.1 , 0 ); ]]-- setMoveKey( spep_2 + 0, 1, 13.2, -40.6 , 0 ); setMoveKey( spep_2 + 10, 1, 13.2, -40.6 , 0 ); setMoveKey( spep_2 + 12, 1, 52.8, -26.5 , 0 ); setMoveKey( spep_2 + 14, 1, 80.1, -32.3 , 0 ); setMoveKey( spep_2 + 16, 1, 116.4, -13.8 , 0 ); setMoveKey( spep_2 + 18, 1, 159.2, -15 , 0 ); setMoveKey( spep_2 + 20, 1, 197.6, 3.5 , 0 ); setMoveKey( spep_2 + 22, 1, 225, -2.3 , 0 ); setMoveKey( spep_2 + 24, 1, 238.7, 9.7 , 0 ); setMoveKey( spep_2 + 26, 1, 259, 1.7 , 0 ); setMoveKey( spep_2 + 28, 1, 274.8, 13.6 , 0 ); setMoveKey( spep_2 + 30, 1, 279.7, 1.3 , 0 ); setMoveKey( spep_2 + 32, 1, 293.4, 13.2 , 0 ); setMoveKey( spep_2 + 34, 1, 313.7, 5.2 , 0 ); setMoveKey( spep_2 + 36, 1, 329.5, 17.1 , 0 ); setMoveKey( spep_2 + 38, 1, 334.4, 4.8 , 0 ); --setScaleKey( spep_2 + 0, 1, 3.4, 3.58 ); --setScaleKey( spep_2 + 2, 1, 3, 2.98 ); --setScaleKey( spep_2 + 4, 1, 2.59, 2.71 ); --setScaleKey( spep_2 + 6, 1, 2.17, 2.14 ); --setScaleKey( spep_2 + 8, 1, 1.76, 1.85 ); --setScaleKey( spep_2 + 10, 1, 1.66, 1.62 ); setScaleKey( spep_2 + 0, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 2, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 4, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 6, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 8, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 10, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 12, 1, 1.57, 1.59 ); setScaleKey( spep_2 + 14, 1, 1.47, 1.35 ); setScaleKey( spep_2 + 16, 1, 1.41, 1.3 ); setScaleKey( spep_2 + 18, 1, 1.31, 1.11 ); setScaleKey( spep_2 + 20, 1, 1.21, 1.04 ); setScaleKey( spep_2 + 22, 1, 1.12, 0.86 ); setScaleKey( spep_2 + 24, 1, 1.09, 0.89 ); setScaleKey( spep_2 + 26, 1, 1.05, 0.81 ); setScaleKey( spep_2 + 28, 1, 0.99, 0.86 ); setScaleKey( spep_2 + 30, 1, 0.96, 0.79 ); setScaleKey( spep_2 + 32, 1, 0.93, 0.81 ); setScaleKey( spep_2 + 34, 1, 0.89, 0.74 ); setScaleKey( spep_2 + 36, 1, 0.83, 0.78 ); setScaleKey( spep_2 + 38, 1, 0.8, 0.71 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 13, 1, 0 ); setRotateKey( spep_2 + 14, 1, 9.3 ); --109.3 setRotateKey( spep_2 + 38, 1, 9.3 ); --playSe(spep_2,SE_07); playSe(spep_2+14,SE_09); -------------------------------------------- -------------------------------------------- spep_3 = spep_2+38; entryFade(spep_3,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_3+68,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_3,0,78,0,10,10,10, 255); Beam3=entryEffectLife(spep_3+2,SP_04,76,0x100,-1,0,0,0); setEffScaleKey(spep_3+2,Beam3,1.0,1.0); setEffScaleKey(spep_3+2+76,Beam3,1.0,1.0); setEffRotateKey(spep_3+2,Beam3,0); setEffRotateKey(spep_3+2+76,Beam3,0); setEffAlphaKey(spep_3+2,Beam3,255); setEffAlphaKey(spep_3+2+76,Beam3,255); setEffShake(spep_3+2,Beam3,47,10); setEffShake(spep_3+50,Beam3,28,15); ryusen3=entryEffectLife(spep_3,921,78,0x80,-1,0, -74.2, 86 ); setEffScaleKey( spep_3 + 0, ryusen3, 1.39, 1.35 ); setEffRotateKey(spep_3,ryusen3,-9.8); setDisp( spep_3 + 78, 1,0); setMoveKey( spep_3 + 0, 1, 49.9, -77.2 , 0 ); setMoveKey( spep_3 + 2, 1, 72.6, -68.3 , 0 ); setMoveKey( spep_3 + 4, 1, 103.7, -49.4 , 0 ); setMoveKey( spep_3 + 6, 1, 137, -38.3 , 0 ); setMoveKey( spep_3 + 8, 1, 167.2, -19.7 , 0 ); setMoveKey( spep_3 + 10, 1, 193, -8.3 , 0 ); setMoveKey( spep_3 + 12, 1, 223.5, 8.6 , 0 ); setMoveKey( spep_3 + 14, 1, 226, 7.2 , 0 ); setMoveKey( spep_3 + 16, 1, 227.2, 10 , 0 ); setMoveKey( spep_3 + 18, 1, 225, 8.1 , 0 ); setMoveKey( spep_3 + 20, 1, 226.1, 10.4 , 0 ); setMoveKey( spep_3 + 22, 1, 228.6, 9 , 0 ); setMoveKey( spep_3 + 24, 1, 229.7, 11.8 , 0 ); setMoveKey( spep_3 + 26, 1, 227.6, 9.9 , 0 ); setMoveKey( spep_3 + 28, 1, 228.7, 12.2 , 0 ); setMoveKey( spep_3 + 30, 1, 231.2, 10.8 , 0 ); setMoveKey( spep_3 + 32, 1, 232.3, 13.5 , 0 ); setMoveKey( spep_3 + 34, 1, 230.2, 11.7 , 0 ); setMoveKey( spep_3 + 36, 1, 231.3, 14 , 0 ); setMoveKey( spep_3 + 38, 1, 233.7, 12.6 , 0 ); setMoveKey( spep_3 + 40, 1, 234.8, 15.3 , 0 ); setMoveKey( spep_3 + 42, 1, 232.8, 13.5 , 0 ); setMoveKey( spep_3 + 44, 1, 233.9, 15.8 , 0 ); setMoveKey( spep_3 + 46, 1, 236.3, 14.4 , 0 ); setMoveKey( spep_3 + 48, 1, 237.3, 17.1 , 0 ); setMoveKey( spep_3 + 50, 1, 235.4, 15.3 , 0 ); setMoveKey( spep_3 + 52, 1, 236.4, 17.6 , 0 ); setMoveKey( spep_3 + 54, 1, 238.9, 16.2 , 0 ); setMoveKey( spep_3 + 56, 1, 239.9, 18.9 , 0 ); setMoveKey( spep_3 + 58, 1, 238, 17.2 , 0 ); setMoveKey( spep_3 + 60, 1, 239.1, 19.4 , 0 ); setMoveKey( spep_3 + 62, 1, 241.3, 18.1 , 0 ); setMoveKey( spep_3 + 64, 1, 242.5, 20.7 , 0 ); setMoveKey( spep_3 + 66, 1, 240.5, 19.1 , 0 ); setMoveKey( spep_3 + 68, 1, 241.7, 21.1 , 0 ); setMoveKey( spep_3 + 70, 1, 243.9, 20 , 0 ); setMoveKey( spep_3 + 72, 1, 245, 22.5 , 0 ); setMoveKey( spep_3 + 74, 1, 243.2, 20.9 , 0 ); setMoveKey( spep_3 + 76, 1, 244.2, 22.9 , 0 ); setMoveKey( spep_3 + 78, 1, 246.5, 21.8 , 0 ); setScaleKey( spep_3 + 0, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 2, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 4, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 6, 1, 0.94, 0.94 ); setScaleKey( spep_3 + 8, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 10, 1, 0.67, 0.67 ); setScaleKey( spep_3 + 12, 1, 0.53, 0.53 ); setScaleKey( spep_3 + 14, 1, 0.52, 0.52 ); setScaleKey( spep_3 + 20, 1, 0.52, 0.52 ); setScaleKey( spep_3 + 22, 1, 0.51, 0.51 ); setScaleKey( spep_3 + 30, 1, 0.51, 0.51 ); setScaleKey( spep_3 + 32, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 38, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 40, 1, 0.49, 0.49 ); setScaleKey( spep_3 + 48, 1, 0.49, 0.49 ); setScaleKey( spep_3 + 50, 1, 0.48, 0.48 ); setScaleKey( spep_3 + 56, 1, 0.48, 0.48 ); setScaleKey( spep_3 + 58, 1, 0.47, 0.47 ); setScaleKey( spep_3 + 66, 1, 0.47, 0.47 ); setScaleKey( spep_3 + 68, 1, 0.46, 0.46 ); setScaleKey( spep_3 + 74, 1, 0.46, 0.46 ); setScaleKey( spep_3 + 76, 1, 0.45, 0.45 ); setRotateKey( spep_3 + 0, 1, 9.3 ); setRotateKey( spep_3 + 76, 1, 9.3 ); ctZuo = entryEffectLife( spep_3 + 50, 10012, 28, 0x100, -1, 0, -205.3, 279.4 ); setEffMoveKey( spep_3 + 50, ctZuo, -205.3, 279.4 , 0 ); setEffMoveKey( spep_3 + 52, ctZuo, -176.3, 320.4 , 0 ); setEffMoveKey( spep_3 + 54, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 56, ctZuo, -149.3, 363.4 , 0 ); setEffMoveKey( spep_3 + 58, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 60, ctZuo, -149.3, 363.4 , 0 ); setEffMoveKey( spep_3 + 62, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 64, ctZuo, -149.3, 363.4 , 0 ); setEffMoveKey( spep_3 + 66, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 68, ctZuo, -127.9, 355.4 , 0 ); setEffMoveKey( spep_3 + 70, ctZuo, -138.6, 379.4 , 0 ); setEffMoveKey( spep_3 + 72, ctZuo, -125.3, 379.4 , 0 ); setEffScaleKey( spep_3 + 50, ctZuo, 0.1, 0.1 ); setEffScaleKey( spep_3 + 52, ctZuo, 1.35, 1.35 ); setEffScaleKey( spep_3 + 54, ctZuo, 2.4, 2.4 ); setEffScaleKey( spep_3 + 66, ctZuo, 2.4, 2.4 ); setEffScaleKey( spep_3 + 68, ctZuo, 3.6, 3.6 ); setEffScaleKey( spep_3 + 70, ctZuo, 4.8, 4.8 ); setEffScaleKey( spep_3 + 72, ctZuo, 6, 6 ); setEffRotateKey( spep_3 + 50, ctZuo, 30 ); setEffAlphaKey( spep_3 + 50, ctZuo, 255 ); setEffAlphaKey( spep_3 + 66, ctZuo, 255 ); setEffAlphaKey( spep_3 + 68, ctZuo, 170 ); setEffAlphaKey( spep_3 + 70, ctZuo, 85 ); setEffAlphaKey( spep_3 + 72, ctZuo, 0 ); playSe(spep_3,SE_01); playSe(spep_3+50,SE_07) -------------------------------------------- -------------------------------------------- spep_4= spep_3+78; entryFade(spep_4,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_4+98,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_4,0,78,0,10,10,10, 255); -- カットイン speff = entryEffect( spep_4+20, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff = entryEffect( spep_4+20, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff, 4, 5); -- セリフ差し替え --ゴゴゴ-- -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_4+30, 190006, 70, 0x100, -1, 0, 0, 530); -- ゴゴゴゴ setEffScaleKey(spep_4+30, ctgogo, 0.7, 0.7); setEffMoveKey(spep_4+30, ctgogo, 0, 530); setEffRotateKey(spep_4+30, ctgogo, 0); setEffScaleKey( spep_4+100, ctgogo, 0.7, 0.7); setEffMoveKey( spep_4+100, ctgogo, 0, 530); setEffRotateKey( spep_4+100, ctgogo, 0); Ground4=entryEffectLife(spep_4,SP_06,108,0x80,-1,0,0,0); setEffScaleKey(spep_4,Ground4,1.0,1.0); setEffScaleKey(spep_4+108,Ground4,1.0,1.0); setEffRotateKey(spep_4,Ground4,0); setEffRotateKey(spep_4+108,Ground4,0); setEffAlphaKey(spep_4,Ground4,255); setEffAlphaKey(spep_4+108,Ground4,255); setEffShake(spep_4,Ground4,108,15); ryusen4=entryEffectLife(spep_4,920,108,0x80,-1,0,0,750); setEffRotateKey(spep_4,ryusen4,0); Beam4=entryEffectLife(spep_4,SP_05,108,0x80,-1,0,0,0); setEffScaleKey(spep_4,Beam4,1.0,1.0); setEffScaleKey(spep_4+108,Beam4,1.0,1.0); setEffRotateKey(spep_4,Beam4,0); setEffRotateKey(spep_4+108,Beam4,0); setEffAlphaKey(spep_4,Beam4,255); setEffAlphaKey(spep_4+108,Beam4,255); setEffShake(spep_4,Beam4,108,15); playSe(spep_4+30, SE_04); --カットイン音 -------------------------------------------- -------------------------------------------- spep_5= spep_4+110; entryFade(spep_5+62,8,6,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_5,0,78,0,10,10,10, 255); shuchu5=entryEffectLife(spep_5+28,906,44,0x80,-1,0,0,0); Beam5=entryEffectLife(spep_5,SP_07,72,0x100,-1,0,0,0); setEffScaleKey(spep_5,Beam5,1.0,1.0); setEffScaleKey(spep_5+72,Beam5,1.0,1.0); setEffRotateKey(spep_5,Beam5,0); setEffRotateKey(spep_5+72,Beam5,0); setEffAlphaKey(spep_5,Beam5,255); setEffAlphaKey(spep_5+72,Beam5,255); setEffShake(spep_5,Beam5,72,10); Ground5=entryEffectLife(spep_5,SP_08,72,0x80,-1,0,351.6, -433.8 ); setEffScaleKey(spep_5,Ground5,1.0,1.0); setEffScaleKey(spep_5+72,Ground5,1.0,1.0); setEffRotateKey(spep_5,Ground5,0); setEffRotateKey(spep_5+72,Ground5,0); setEffAlphaKey(spep_5,Ground5,255); setEffAlphaKey(spep_5+72,Ground5,255); setEffShake(spep_5,Ground5,72,15); ctDogown = entryEffectLife( spep_5 + 28, 10018, 28, 0x100, -1, 0, 12.4, 319.9 ); setEffMoveKey( spep_5 + 28, ctDogown, 12.4, 319.9 , 0 ); setEffMoveKey( spep_5 + 30, ctDogown, 17, 339.9 , 0 ); setEffMoveKey( spep_5 + 32, ctDogown, 21.7, 359.9 , 0 ); setEffMoveKey( spep_5 + 34, ctDogown, 26.4, 379.8 , 0 ); setEffMoveKey( spep_5 + 48, ctDogown, 26.4, 379.8 , 0 ); setEffMoveKey( spep_5 + 50, ctDogown, 28.4, 388.3 , 0 ); setEffMoveKey( spep_5 + 52, ctDogown, 30.4, 396.8 , 0 ); setEffMoveKey( spep_5 + 54, ctDogown, 32.4, 405.3 , 0 ); setEffMoveKey( spep_5 + 56, ctDogown, 34.4, 413.8 , 0 ); setEffScaleKey( spep_5 + 28, ctDogown, 1, 1 ); setEffScaleKey( spep_5 + 30, ctDogown, 1.54, 1.54 ); setEffScaleKey( spep_5 + 32, ctDogown, 1.79, 1.79 ); setEffScaleKey( spep_5 + 34, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 36, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 38, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 40, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 42, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 44, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 46, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 48, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 50, ctDogown, 2.59, 2.59 ); setEffScaleKey( spep_5 + 52, ctDogown, 2.5, 2.5 ); setEffScaleKey( spep_5 + 54, ctDogown, 2.93, 2.93 ); setEffScaleKey( spep_5 + 56, ctDogown, 3.1, 3.1 ); setEffRotateKey( spep_5 + 28, ctDogown, 0 ); setEffAlphaKey( spep_5 + 28, ctDogown, 255 ); setEffAlphaKey( spep_5 + 48, ctDogown, 255 ); setEffAlphaKey( spep_5 + 50, ctDogown, 191 ); setEffAlphaKey( spep_5 + 52, ctDogown, 128 ); setEffAlphaKey( spep_5 + 54, ctDogown, 64 ); setEffAlphaKey( spep_5 + 56, ctDogown, 0 ); setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 +23, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); setMoveKey( spep_5 + 0, 1, 38.4, -5.6 , 0 ); setMoveKey( spep_5 + 2, 1, 34.5, -9.5 , 0 ); setMoveKey( spep_5 + 4, 1, 37.1, -5 , 0 ); setMoveKey( spep_5 + 6, 1, 42.7, -8 , 0 ); setMoveKey( spep_5 + 8, 1, 45.3, -2.5 , 0 ); setMoveKey( spep_5 + 10, 1, 41.5, -6.5 , 0 ); setMoveKey( spep_5 + 12, 1, 44.1, -1.9 , 0 ); setMoveKey( spep_5 + 14, 1, 49.6, -4.9 , 0 ); setMoveKey( spep_5 + 16, 1, 52.3, 0.5 , 0 ); setMoveKey( spep_5 + 18, 1, 48.4, -3.4 , 0 ); setMoveKey( spep_5 + 20, 1, 51.1, 1.2 , 0 ); setMoveKey( spep_5 + 22, 1, 56.6, -1.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.05, 1.05 ); setRotateKey( spep_5 + 0, 1, 9.3 ); setRotateKey( spep_5 + 77, 1, 9.3 ); playSe(spep_5+28,SE_09); -------------------------------------------- -------------------------------------------- spep_6= spep_5+78; entryFade(spep_6,0,0,12,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_6+76,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_6,0,88,0,10,10,10, 255); shuchu6=entryEffectLife(spep_6,906,26,0x80,-1,0,0,0); Beam6=entryEffectLife(spep_6+2,SP_09,86,0x100,-1,0,-10,-50); setEffScaleKey(spep_6+2,Beam6,1.0,1.0); setEffScaleKey(spep_6+88,Beam6,1.0,1.0); setEffRotateKey(spep_6+2,Beam6,0); setEffRotateKey(spep_6+88,Beam6,0); setEffAlphaKey(spep_6+2,Beam6,255); setEffAlphaKey(spep_6+88,Beam6,255); setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 88, 1, 0 ); changeAnime( spep_6 + 0, 1, 108 ); setMoveKey( spep_6 + 0, 1, -46.3, 3.6 , 0 ); setMoveKey( spep_6 + 2, 1, -73.3, 7.2 , 0 ); setMoveKey( spep_6 + 4, 1, -93.1, -1.2 , 0 ); setMoveKey( spep_6 + 6, 1, -116.5, 7.2 , 0 ); setMoveKey( spep_6 + 8, 1, -147.2, 0 , 0 ); setMoveKey( spep_6 + 10, 1, -164.6, 3.6 , 0 ); setMoveKey( spep_6 + 12, 1, -196.4, 7.2 , 0 ); setMoveKey( spep_6 + 14, 1, -216.2, -1.2 , 0 ); setMoveKey( spep_6 + 16, 1, -239.6, 7.2 , 0 ); setMoveKey( spep_6 + 18, 1, -270.2, 0 , 0 ); setMoveKey( spep_6 + 20, 1, -287.7, 3.6 , 0 ); setMoveKey( spep_6 + 22, 1, -319.5, 7.2 , 0 ); setMoveKey( spep_6 + 24, 1, -339.3, -1.2 , 0 ); setMoveKey( spep_6 + 26, 1, -362.7, 7.2 , 0 ); setMoveKey( spep_6 + 28, 1, -283.1, 0 , 0 ); setMoveKey( spep_6 + 30, 1, -190.2, 3.6 , 0 ); setMoveKey( spep_6 + 32, 1, -111.8, 7.2 , 0 ); setMoveKey( spep_6 + 34, 1, -21.4, -1.2 , 0 ); setMoveKey( spep_6 + 36, 1, 65.5, 7.2 , 0 ); setMoveKey( spep_6 + 38, 1, 145.1, 0 , 0 ); setMoveKey( spep_6 + 40, 1, 138.3, 3.6 , 0 ); setMoveKey( spep_6 + 42, 1, 117.1, 7.2 , 0 ); setMoveKey( spep_6 + 44, 1, 107.9, -1.2 , 0 ); setMoveKey( spep_6 + 46, 1, 95.1, 7.2 , 0 ); setMoveKey( spep_6 + 48, 1, 75.1, 0 , 0 ); setMoveKey( spep_6 + 50, 1, 68.3, 3.6 , 0 ); setMoveKey( spep_6 + 52, 1, 47.1, 7.2 , 0 ); setMoveKey( spep_6 + 54, 1, 37.9, -1.2 , 0 ); setMoveKey( spep_6 + 56, 1, 25.1, 7.2 , 0 ); setMoveKey( spep_6 + 58, 1, 5.1, 0 , 0 ); setMoveKey( spep_6 + 60, 1, 7, 7.2 , 0 ); setMoveKey( spep_6 + 62, 1, 13.6, -1.2 , 0 ); setMoveKey( spep_6 + 64, 1, 16.7, 7.2 , 0 ); setMoveKey( spep_6 + 66, 1, 12.5, 0 , 0 ); setMoveKey( spep_6 + 68, 1, 21.6, 3.6 , 0 ); setMoveKey( spep_6 + 70, 1, 21.1, -1.2 , 0 ); setMoveKey( spep_6 + 72, 1, 24.1, 7.2 , 0 ); setMoveKey( spep_6 + 74, 1, 20, 0 , 0 ); setMoveKey( spep_6 + 76, 1, 29, 3.6 , 0 ); setMoveKey( spep_6 + 78, 1, 28.5, -1.2 , 0 ); setMoveKey( spep_6 + 80, 1, 31.6, 7.2 , 0 ); setMoveKey( spep_6 + 82, 1, 32.2, -1.2 , 0 ); setMoveKey( spep_6 + 84, 1, 35.3, 7.2 , 0 ); setMoveKey( spep_6 + 86, 1, 31.1, 0 , 0 ); setMoveKey( spep_6 + 88, 1, 40.2, 3.6 , 0 ); setScaleKey( spep_6 + 0, 1, 1.2, 1.2 ); setRotateKey( spep_6 + 0, 1, -17.5 ); setRotateKey( spep_6 + 2, 1, -17.6 ); setRotateKey( spep_6 +88, 1, -17.6 ); ctga = entryEffectLife( spep_6 + 32, 10005, 28, 0x100, -1, 0, 24.5, 188.5 ); setEffMoveKey( spep_6 + 32, ctga, 24.5, 188.5 , 0 ); setEffMoveKey( spep_6 + 34, ctga, 22, 213.5 , 0 ); setEffMoveKey( spep_6 + 36, ctga, 33.6, 243.8 , 0 ); setEffMoveKey( spep_6 + 38, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 40, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 42, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 44, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 46, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 48, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 50, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 52, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 54, ctgg, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 56, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 58, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 60, ctga, 38.2, 271.3 , 0 ); setEffScaleKey( spep_6 + 32, ctga, 0.22, 0.22 ); setEffScaleKey( spep_6 + 34, ctga, 0.53, 0.53 ); setEffScaleKey( spep_6 + 36, ctga, 0.83, 0.83 ); setEffScaleKey( spep_6 + 38, ctga, 1.43, 1.43 ); --1.13 setEffRotateKey( spep_6 + 32, ctga, -41.7 ); --46.7 setEffAlphaKey( spep_6 + 32, ctga, 255 ); --グランドと流線 Ground6=entryEffectLife(spep_6,SP_06,88,0x80,-1,0,0,0); setEffMoveKey( spep_6 + 0, Ground6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, Ground6, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, Ground6, 1.1, 1.1 ); setEffAlphaKey( spep_6 + 0, Ground6, 255 ); setEffShake(spep_6,Ground6,88,15); ryusen6=entryEffectLife(spep_6,920,88,0x80,-1,0,0,750); setEffRotateKey(spep_6 + 0, ryusen6,0); setEffScaleKey( spep_6 + 0, ryusen6, 1, 1); setEffAlphaKey( spep_6 + 0, ryusen6,255); playSe(spep_6+32,SE_01); -------------------------------------------- -------------------------------------------- spep_7 = spep_6+88; --entryFade(spep_7,0,0,8,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --playSe( spep_7, SE_05); --speff = entryEffect( spep_7, 1507, 0, -1, 0, 0, 0); -- カード --setEffReplaceTexture( speff, 1, 1); --setEffReplaceTexture( speff, 2, 0); -- カード差し替え --setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end shuchusen7 = entryEffectLife( spep_7, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_7, shuchusen7, 0, 0); setEffScaleKey( spep_7, shuchusen7, 1.0, 1.0); setEffRotateKey( spep_7, shuchusen7, 0); setEffAlphaKey( spep_7, shuchusen7, 255); setEffMoveKey( spep_7+90, shuchusen7, 0, 0); setEffScaleKey( spep_7+90, shuchusen7, 1.4, 1.4); setEffRotateKey( spep_7+90, shuchusen7, 0); setEffAlphaKey( spep_7+90, shuchusen7, 255); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -------------------------------------------- -------------------------------------------- spep_8 = spep_7+94; entryFade(spep_8+98,10,2,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_8,0,108,0,10,10,10, 255); Beam8=entryEffectLife(spep_8,SP_10,108,0x100,-1,0,0,0); setEffScaleKey(spep_8,Beam8,1.0,1.0); setEffScaleKey(spep_8+108,Beam8,1.0,1.0); setEffRotateKey(spep_8,Beam8,0); setEffRotateKey(spep_8+108,Beam8,0); setEffAlphaKey(spep_8,Beam8,255); setEffAlphaKey(spep_8+108,Beam8,255); --setEffShake(spep_8,Beam8,108,5); setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 108, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, -40.7, -62.1 , 0 ); setMoveKey( spep_8 + 2, 1, -43, -58.4 , 0 ); setMoveKey( spep_8 + 4, 1, -35.7, -54.6 , 0 ); setMoveKey( spep_8 + 6, 1, -37.4, -50.8 , 0 ); setMoveKey( spep_8 + 8, 1, -30.8, -47.1 , 0 ); setMoveKey( spep_8 + 10, 1, -31.8, -43.3 , 0 ); setMoveKey( spep_8 + 12, 1, -25.8, -39.5 , 0 ); setMoveKey( spep_8 + 14, 1, -26.3, -35.7 , 0 ); setMoveKey( spep_8 + 16, 1, -20.8, -31.9 , 0 ); setMoveKey( spep_8 + 18, 1, -20.7, -28.2 , 0 ); setMoveKey( spep_8 + 20, 1, -18.3, -28.1 , 0 ); setMoveKey( spep_8 + 22, 1, -20.5, -28 , 0 ); setMoveKey( spep_8 + 24, 1, -18.2, -27.9 , 0 ); setMoveKey( spep_8 + 26, 1, -20.4, -27.7 , 0 ); setMoveKey( spep_8 + 28, 1, -18, -27.6 , 0 ); setMoveKey( spep_8 + 30, 1, -20.3, -27.5 , 0 ); setMoveKey( spep_8 + 32, 1, -17.9, -27.4 , 0 ); setMoveKey( spep_8 + 34, 1, -20.1, -27.3 , 0 ); setMoveKey( spep_8 + 36, 1, -17.7, -27.2 , 0 ); setMoveKey( spep_8 + 38, 1, -20, -27.1 , 0 ); setMoveKey( spep_8 + 40, 1, -17.6, -27 , 0 ); setMoveKey( spep_8 + 42, 1, -19.7, -26.9 , 0 ); setMoveKey( spep_8 + 44, 1, -17.6, -26.8 , 0 ); setMoveKey( spep_8 + 46, 1, -19.6, -26.7 , 0 ); setMoveKey( spep_8 + 48, 1, -17.4, -26.6 , 0 ); setMoveKey( spep_8 + 50, 1, -19.4, -26.5 , 0 ); setMoveKey( spep_8 + 52, 1, -17.3, -26.4 , 0 ); setMoveKey( spep_8 + 54, 1, -19.3, -26.3 , 0 ); setMoveKey( spep_8 + 56, 1, -17.1, -26.2 , 0 ); setMoveKey( spep_8 + 58, 1, -19.1, -26.1 , 0 ); setMoveKey( spep_8 + 60, 1, -17, -26 , 0 ); setMoveKey( spep_8 + 62, 1, -19, -25.9 , 0 ); setMoveKey( spep_8 + 64, 1, -16.8, -25.8 , 0 ); setMoveKey( spep_8 + 66, 1, -18.9, -25.7 , 0 ); setMoveKey( spep_8 + 68, 1, -16.7, -25.6 , 0 ); setMoveKey( spep_8 + 70, 1, -18.7, -25.5 , 0 ); setMoveKey( spep_8 + 72, 1, -16.5, -25.4 , 0 ); setMoveKey( spep_8 + 74, 1, -18.6, -25.2 , 0 ); setScaleKey( spep_8 + 0, 1, 1.83, 1.83 ); setScaleKey( spep_8 + 2, 1, 1.72, 1.72 ); setScaleKey( spep_8 + 4, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 6, 1, 1.49, 1.49 ); setScaleKey( spep_8 + 8, 1, 1.38, 1.38 ); setScaleKey( spep_8 + 10, 1, 1.27, 1.27 ); setScaleKey( spep_8 + 12, 1, 1.16, 1.16 ); setScaleKey( spep_8 + 14, 1, 1.05, 1.05 ); setScaleKey( spep_8 + 16, 1, 0.94, 0.94 ); setScaleKey( spep_8 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_8 + 22, 1, 0.83, 0.83 ); setScaleKey( spep_8 + 24, 1, 0.81, 0.81 ); setScaleKey( spep_8 + 30, 1, 0.81, 0.81 ); setScaleKey( spep_8 + 32, 1, 0.8, 0.8 ); setScaleKey( spep_8 + 40, 1, 0.8, 0.8 ); setScaleKey( spep_8 + 42, 1, 0.79, 0.79 ); setScaleKey( spep_8 + 48, 1, 0.79, 0.79 ); setScaleKey( spep_8 + 50, 1, 0.77, 0.77 ); setScaleKey( spep_8 + 58, 1, 0.77, 0.77 ); setScaleKey( spep_8 + 60, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 66, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 68, 1, 0.74, 0.74 ); setRotateKey( spep_8 + 0, 1, -53.7 ); setRotateKey( spep_8 + 68, 1, -53.7 ); shuchusen8 = entryEffectLife( spep_8, 906, 108, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_8,shuchusen8,1.3,1.3); GR8 = entryEffectLife( spep_8 + 0, SP_11, 72, 0x80, -1, 0, 0, 0 ); setEffShake( spep_8,GR8,72,10); playSe(spep_8,SE_02); -------------------------------------------- -------------------------------------------- spep_9 = spep_8+108; entryFade(spep_9,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_9+74,12,2,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_9,0,88,0,10,10,10, 255); shuchusen9 = entryEffectLife( spep_9+20, 906, 68, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_9+20,shuchusen9,1.3,1.3); Beam9=entryEffectLife(spep_9,SP_12,88,0x80,-1,0,0,0); setEffScaleKey(spep_9,Beam9,1.0,1.0); setEffScaleKey(spep_9+88,Beam9,1.0,1.0); setEffRotateKey(spep_9,Beam9,0); setEffRotateKey(spep_9+88,Beam9,0); setEffAlphaKey(spep_9,Beam9,255); setEffAlphaKey(spep_9+88,Beam9,255); setEffShake(spep_9,Beam9,88,5); playSe(spep_9,SE_11); playSe(spep_9+26,SE_10); -------------------------------------------- -------------------------------------------- spep_10=spep_9+88; entryFade(spep_10,0,0,28,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_10+148,20,2,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_10,0,88,0,10,10,10, 255); Beam9=entryEffect(spep_10,SP_13,0x80,-1,0,0,0); setEffScaleKey(spep_10,Beam9,1.1,1.1); setEffShake(spep_10,Beam9,170,5); dealDamage(spep_10+96); endPhase(spep_10+170); else -------------------------------------------- -------------------------------------------- spep_1 = 0; entryFade(spep_1+14,4,2,8,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_1+98,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_1,0,108,0,10,10,10, 255); shuchu1=entryEffectLife(spep_1+20,906,38,0x80,-1,0,0,0); setEffScaleKey(spep_1+20,shuchu1,1.3,1.3); Beam1=entryEffectLife(spep_1,SP_01r,108,0x100,-1,0,0,0); setEffScaleKey(spep_1,Beam1,1.0,1.0); setEffScaleKey(spep_1+108,Beam1,1.0,1.0); setEffRotateKey(spep_1,Beam1,0); setEffRotateKey(spep_1+108,Beam1,0); setEffAlphaKey(spep_1,Beam1,255); setEffAlphaKey(spep_1+108,Beam1,255); setEffShake(spep_1,Beam1,13,10); setEffShake(spep_1+14,Beam1,94,15); ryusen1=entryEffectLife(spep_1+58,921,50,0x80,-1,0,0,0); setEffRotateKey(spep_1+58,ryusen1,180); SE000 = playSe(spep_1+20,SE_01); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1+56; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, -5000, -5000, 0); --味方位置 setMoveKey( SP_dodge, 0, -5000, -5000, 0); --味方位置 playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE000, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 pauseAll( SP_dodge, 67); entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------------- --回避されなかった場合 -------------------------------------------- playSe(spep_1+58,SE_06); -------------------------------------------- -------------------------------------------- spep_2 = spep_1+108; entryFade(spep_2,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_2+28,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_2,0,108,0,10,10,10, 255); Beam2=entryEffectLife(spep_2,SP_02,38,0x100,-1,0,0,0); setEffScaleKey(spep_2,Beam2,1.0,1.0); setEffScaleKey(spep_2+38,Beam2,1.0,1.0); setEffRotateKey(spep_2,Beam2,0); setEffRotateKey(spep_2+38,Beam2,0); setEffAlphaKey(spep_2,Beam2,255); setEffAlphaKey(spep_2+38,Beam2,255); setEffShake(spep_2,Beam2,38,15); ground2=entryEffectLife(spep_2,SP_03,38,0x80,-1,0,0,0); setEffScaleKey(spep_2,ground2,1.1,1.1); setEffScaleKey(spep_2+38,ground2,1.1,1.1); setEffRotateKey(spep_2,ground2,0); setEffRotateKey(spep_2+38,ground2,0); setEffAlphaKey(spep_2,ground2,255); setEffAlphaKey(spep_2+38,ground2,255); setEffShake(spep_2,ground2,38,10); ryusen2=entryEffectLife(spep_2,921,38,0x80,-1,0,0,0); setEffScaleKey( spep_2 + 0,ryusen2, 1.21, 1.2 ); setEffRotateKey( spep_2 + 0, ryusen2, -4 ); setDisp( spep_2 + 0, 1, 1 ); --setDisp( spep_2 + 38, 1, 0 ); changeAnime( spep_2 + 0, 1, 101 ); changeAnime( spep_2 + 12, 1, 108 ); --書き出し位置からx方向+50 --[[ setMoveKey( spep_2 + 0, 1, -447.4, -57.6 , 0 ); setMoveKey( spep_2 + 2, 1, -341.6, -55.1 , 0 ); setMoveKey( spep_2 + 4, 1, -235.7, -52.8 , 0 ); setMoveKey( spep_2 + 6, 1, -129.8, -50.4 , 0 ); setMoveKey( spep_2 + 8, 1, -24, -48.1 , 0 ); ]]-- setMoveKey( spep_2 + 0, 1, 13.2, -40.6 , 0 ); setMoveKey( spep_2 + 10, 1, 13.2, -40.6 , 0 ); setMoveKey( spep_2 + 12, 1, 52.8, -26.5 , 0 ); setMoveKey( spep_2 + 14, 1, 80.1, -32.3 , 0 ); setMoveKey( spep_2 + 16, 1, 116.4, -13.8 , 0 ); setMoveKey( spep_2 + 18, 1, 159.2, -15 , 0 ); setMoveKey( spep_2 + 20, 1, 197.6, 3.5 , 0 ); setMoveKey( spep_2 + 22, 1, 225, -2.3 , 0 ); setMoveKey( spep_2 + 24, 1, 238.7, 9.7 , 0 ); setMoveKey( spep_2 + 26, 1, 259, 1.7 , 0 ); setMoveKey( spep_2 + 28, 1, 274.8, 13.6 , 0 ); setMoveKey( spep_2 + 30, 1, 279.7, 1.3 , 0 ); setMoveKey( spep_2 + 32, 1, 293.4, 13.2 , 0 ); setMoveKey( spep_2 + 34, 1, 313.7, 5.2 , 0 ); setMoveKey( spep_2 + 36, 1, 329.5, 17.1 , 0 ); setMoveKey( spep_2 + 38, 1, 334.4, 4.8 , 0 ); --setScaleKey( spep_2 + 0, 1, 3.4, 3.58 ); --setScaleKey( spep_2 + 2, 1, 3, 2.98 ); --setScaleKey( spep_2 + 4, 1, 2.59, 2.71 ); --setScaleKey( spep_2 + 6, 1, 2.17, 2.14 ); --setScaleKey( spep_2 + 8, 1, 1.76, 1.85 ); --setScaleKey( spep_2 + 10, 1, 1.66, 1.62 ); setScaleKey( spep_2 + 0, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 2, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 4, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 6, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 8, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 10, 1, 1.76, 1.85 ); setScaleKey( spep_2 + 12, 1, 1.57, 1.59 ); setScaleKey( spep_2 + 14, 1, 1.47, 1.35 ); setScaleKey( spep_2 + 16, 1, 1.41, 1.3 ); setScaleKey( spep_2 + 18, 1, 1.31, 1.11 ); setScaleKey( spep_2 + 20, 1, 1.21, 1.04 ); setScaleKey( spep_2 + 22, 1, 1.12, 0.86 ); setScaleKey( spep_2 + 24, 1, 1.09, 0.89 ); setScaleKey( spep_2 + 26, 1, 1.05, 0.81 ); setScaleKey( spep_2 + 28, 1, 0.99, 0.86 ); setScaleKey( spep_2 + 30, 1, 0.96, 0.79 ); setScaleKey( spep_2 + 32, 1, 0.93, 0.81 ); setScaleKey( spep_2 + 34, 1, 0.89, 0.74 ); setScaleKey( spep_2 + 36, 1, 0.83, 0.78 ); setScaleKey( spep_2 + 38, 1, 0.8, 0.71 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 13, 1, 0 ); setRotateKey( spep_2 + 14, 1, 9.3 ); --109.3 setRotateKey( spep_2 + 38, 1, 9.3 ); --playSe(spep_2,SE_07); playSe(spep_2+14,SE_09); -------------------------------------------- -------------------------------------------- spep_3 = spep_2+38; entryFade(spep_3,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_3+68,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_3,0,78,0,10,10,10, 255); Beam3=entryEffectLife(spep_3+2,SP_04r,76,0x100,-1,0,0,0); setEffScaleKey(spep_3+2,Beam3,1.0,1.0); setEffScaleKey(spep_3+2+76,Beam3,1.0,1.0); setEffRotateKey(spep_3+2,Beam3,0); setEffRotateKey(spep_3+2+76,Beam3,0); setEffAlphaKey(spep_3+2,Beam3,255); setEffAlphaKey(spep_3+2+76,Beam3,255); setEffShake(spep_3+2,Beam3,47,10); setEffShake(spep_3+50,Beam3,28,15); ryusen3=entryEffectLife(spep_3,921,78,0x80,-1,0, -74.2, 86 ); setEffScaleKey( spep_3 + 0, ryusen3, 1.39, 1.35 ); setEffRotateKey(spep_3,ryusen3,-9.8); setDisp( spep_3 + 78, 1,0); setMoveKey( spep_3 + 0, 1, 49.9, -77.2 , 0 ); setMoveKey( spep_3 + 2, 1, 72.6, -68.3 , 0 ); setMoveKey( spep_3 + 4, 1, 103.7, -49.4 , 0 ); setMoveKey( spep_3 + 6, 1, 137, -38.3 , 0 ); setMoveKey( spep_3 + 8, 1, 167.2, -19.7 , 0 ); setMoveKey( spep_3 + 10, 1, 193, -8.3 , 0 ); setMoveKey( spep_3 + 12, 1, 223.5, 8.6 , 0 ); setMoveKey( spep_3 + 14, 1, 226, 7.2 , 0 ); setMoveKey( spep_3 + 16, 1, 227.2, 10 , 0 ); setMoveKey( spep_3 + 18, 1, 225, 8.1 , 0 ); setMoveKey( spep_3 + 20, 1, 226.1, 10.4 , 0 ); setMoveKey( spep_3 + 22, 1, 228.6, 9 , 0 ); setMoveKey( spep_3 + 24, 1, 229.7, 11.8 , 0 ); setMoveKey( spep_3 + 26, 1, 227.6, 9.9 , 0 ); setMoveKey( spep_3 + 28, 1, 228.7, 12.2 , 0 ); setMoveKey( spep_3 + 30, 1, 231.2, 10.8 , 0 ); setMoveKey( spep_3 + 32, 1, 232.3, 13.5 , 0 ); setMoveKey( spep_3 + 34, 1, 230.2, 11.7 , 0 ); setMoveKey( spep_3 + 36, 1, 231.3, 14 , 0 ); setMoveKey( spep_3 + 38, 1, 233.7, 12.6 , 0 ); setMoveKey( spep_3 + 40, 1, 234.8, 15.3 , 0 ); setMoveKey( spep_3 + 42, 1, 232.8, 13.5 , 0 ); setMoveKey( spep_3 + 44, 1, 233.9, 15.8 , 0 ); setMoveKey( spep_3 + 46, 1, 236.3, 14.4 , 0 ); setMoveKey( spep_3 + 48, 1, 237.3, 17.1 , 0 ); setMoveKey( spep_3 + 50, 1, 235.4, 15.3 , 0 ); setMoveKey( spep_3 + 52, 1, 236.4, 17.6 , 0 ); setMoveKey( spep_3 + 54, 1, 238.9, 16.2 , 0 ); setMoveKey( spep_3 + 56, 1, 239.9, 18.9 , 0 ); setMoveKey( spep_3 + 58, 1, 238, 17.2 , 0 ); setMoveKey( spep_3 + 60, 1, 239.1, 19.4 , 0 ); setMoveKey( spep_3 + 62, 1, 241.3, 18.1 , 0 ); setMoveKey( spep_3 + 64, 1, 242.5, 20.7 , 0 ); setMoveKey( spep_3 + 66, 1, 240.5, 19.1 , 0 ); setMoveKey( spep_3 + 68, 1, 241.7, 21.1 , 0 ); setMoveKey( spep_3 + 70, 1, 243.9, 20 , 0 ); setMoveKey( spep_3 + 72, 1, 245, 22.5 , 0 ); setMoveKey( spep_3 + 74, 1, 243.2, 20.9 , 0 ); setMoveKey( spep_3 + 76, 1, 244.2, 22.9 , 0 ); setMoveKey( spep_3 + 78, 1, 246.5, 21.8 , 0 ); setScaleKey( spep_3 + 0, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 2, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 4, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 6, 1, 0.94, 0.94 ); setScaleKey( spep_3 + 8, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 10, 1, 0.67, 0.67 ); setScaleKey( spep_3 + 12, 1, 0.53, 0.53 ); setScaleKey( spep_3 + 14, 1, 0.52, 0.52 ); setScaleKey( spep_3 + 20, 1, 0.52, 0.52 ); setScaleKey( spep_3 + 22, 1, 0.51, 0.51 ); setScaleKey( spep_3 + 30, 1, 0.51, 0.51 ); setScaleKey( spep_3 + 32, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 38, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 40, 1, 0.49, 0.49 ); setScaleKey( spep_3 + 48, 1, 0.49, 0.49 ); setScaleKey( spep_3 + 50, 1, 0.48, 0.48 ); setScaleKey( spep_3 + 56, 1, 0.48, 0.48 ); setScaleKey( spep_3 + 58, 1, 0.47, 0.47 ); setScaleKey( spep_3 + 66, 1, 0.47, 0.47 ); setScaleKey( spep_3 + 68, 1, 0.46, 0.46 ); setScaleKey( spep_3 + 74, 1, 0.46, 0.46 ); setScaleKey( spep_3 + 76, 1, 0.45, 0.45 ); setRotateKey( spep_3 + 0, 1, 9.3 ); setRotateKey( spep_3 + 76, 1, 9.3 ); ctZuo = entryEffectLife( spep_3 + 50, 10012, 28, 0x100, -1, 0, -205.3, 279.4 ); setEffMoveKey( spep_3 + 50, ctZuo, -205.3, 279.4 , 0 ); setEffMoveKey( spep_3 + 52, ctZuo, -176.3, 320.4 , 0 ); setEffMoveKey( spep_3 + 54, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 56, ctZuo, -149.3, 363.4 , 0 ); setEffMoveKey( spep_3 + 58, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 60, ctZuo, -149.3, 363.4 , 0 ); setEffMoveKey( spep_3 + 62, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 64, ctZuo, -149.3, 363.4 , 0 ); setEffMoveKey( spep_3 + 66, ctZuo, -165.3, 379.4 , 0 ); setEffMoveKey( spep_3 + 68, ctZuo, -127.9, 355.4 , 0 ); setEffMoveKey( spep_3 + 70, ctZuo, -138.6, 379.4 , 0 ); setEffMoveKey( spep_3 + 72, ctZuo, -125.3, 379.4 , 0 ); setEffScaleKey( spep_3 + 50, ctZuo, 0.1, 0.1 ); setEffScaleKey( spep_3 + 52, ctZuo, 1.35, 1.35 ); setEffScaleKey( spep_3 + 54, ctZuo, 2.4, 2.4 ); setEffScaleKey( spep_3 + 66, ctZuo, 2.4, 2.4 ); setEffScaleKey( spep_3 + 68, ctZuo, 3.6, 3.6 ); setEffScaleKey( spep_3 + 70, ctZuo, 4.8, 4.8 ); setEffScaleKey( spep_3 + 72, ctZuo, 6, 6 ); setEffRotateKey( spep_3 + 50, ctZuo, 30 ); setEffAlphaKey( spep_3 + 50, ctZuo, 255 ); setEffAlphaKey( spep_3 + 66, ctZuo, 255 ); setEffAlphaKey( spep_3 + 68, ctZuo, 170 ); setEffAlphaKey( spep_3 + 70, ctZuo, 85 ); setEffAlphaKey( spep_3 + 72, ctZuo, 0 ); playSe(spep_3,SE_01); playSe(spep_3+50,SE_07) -------------------------------------------- -------------------------------------------- spep_4= spep_3+78; entryFade(spep_4,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_4+98,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_4,0,78,0,10,10,10, 255); -- カットイン --speff = entryEffect( spep_4+20, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff = entryEffect( spep_4+20, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff, 4, 5); -- セリフ差し替え --ゴゴゴ-- -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_4+30, 190006, 70, 0x100, -1, 0, 0, 530); -- ゴゴゴゴ setEffScaleKey(spep_4+30, ctgogo, -0.7, 0.7); setEffMoveKey(spep_4+30, ctgogo, 0, 530); setEffRotateKey(spep_4+30, ctgogo, 0); setEffScaleKey( spep_4+100, ctgogo, -0.7, 0.7); setEffMoveKey( spep_4+100, ctgogo, 0, 530); setEffRotateKey( spep_4+100, ctgogo, 0); Ground4=entryEffectLife(spep_4,SP_06,108,0x80,-1,0,0,0); setEffScaleKey(spep_4,Ground4,1.0,1.0); setEffScaleKey(spep_4+108,Ground4,1.0,1.0); setEffRotateKey(spep_4,Ground4,0); setEffRotateKey(spep_4+108,Ground4,0); setEffAlphaKey(spep_4,Ground4,255); setEffAlphaKey(spep_4+108,Ground4,255); setEffShake(spep_4,Ground4,108,15); ryusen4=entryEffectLife(spep_4,920,108,0x80,-1,0,0,750); setEffRotateKey(spep_4,ryusen4,0); Beam4=entryEffectLife(spep_4,SP_05r,108,0x80,-1,0,0,0); setEffScaleKey(spep_4,Beam4,1.0,1.0); setEffScaleKey(spep_4+108,Beam4,1.0,1.0); setEffRotateKey(spep_4,Beam4,0); setEffRotateKey(spep_4+108,Beam4,0); setEffAlphaKey(spep_4,Beam4,255); setEffAlphaKey(spep_4+108,Beam4,255); setEffShake(spep_4,Beam4,108,15); playSe(spep_4+30, SE_04); --カットイン音 -------------------------------------------- -------------------------------------------- spep_5= spep_4+110; entryFade(spep_5+62,8,6,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_5,0,78,0,10,10,10, 255); shuchu5=entryEffectLife(spep_5+28,906,44,0x80,-1,0,0,0); Beam5=entryEffectLife(spep_5,SP_07r,72,0x100,-1,0,0,0); setEffScaleKey(spep_5,Beam5,1.0,1.0); setEffScaleKey(spep_5+72,Beam5,1.0,1.0); setEffRotateKey(spep_5,Beam5,0); setEffRotateKey(spep_5+72,Beam5,0); setEffAlphaKey(spep_5,Beam5,255); setEffAlphaKey(spep_5+72,Beam5,255); setEffShake(spep_5,Beam5,72,10); Ground5=entryEffectLife(spep_5,SP_08,72,0x80,-1,0,351.6, -433.8 ); setEffScaleKey(spep_5,Ground5,1.0,1.0); setEffScaleKey(spep_5+72,Ground5,1.0,1.0); setEffRotateKey(spep_5,Ground5,0); setEffRotateKey(spep_5+72,Ground5,0); setEffAlphaKey(spep_5,Ground5,255); setEffAlphaKey(spep_5+72,Ground5,255); setEffShake(spep_5,Ground5,72,15); ctDogown = entryEffectLife( spep_5 + 28, 10018, 28, 0x100, -1, 0, 12.4, 319.9 ); setEffMoveKey( spep_5 + 28, ctDogown, 12.4, 319.9 , 0 ); setEffMoveKey( spep_5 + 30, ctDogown, 17, 339.9 , 0 ); setEffMoveKey( spep_5 + 32, ctDogown, 21.7, 359.9 , 0 ); setEffMoveKey( spep_5 + 34, ctDogown, 26.4, 379.8 , 0 ); setEffMoveKey( spep_5 + 48, ctDogown, 26.4, 379.8 , 0 ); setEffMoveKey( spep_5 + 50, ctDogown, 28.4, 388.3 , 0 ); setEffMoveKey( spep_5 + 52, ctDogown, 30.4, 396.8 , 0 ); setEffMoveKey( spep_5 + 54, ctDogown, 32.4, 405.3 , 0 ); setEffMoveKey( spep_5 + 56, ctDogown, 34.4, 413.8 , 0 ); setEffScaleKey( spep_5 + 28, ctDogown, 1, 1 ); setEffScaleKey( spep_5 + 30, ctDogown, 1.54, 1.54 ); setEffScaleKey( spep_5 + 32, ctDogown, 1.79, 1.79 ); setEffScaleKey( spep_5 + 34, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 36, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 38, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 40, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 42, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 44, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 46, ctDogown, 2.41, 2.41 ); setEffScaleKey( spep_5 + 48, ctDogown, 2.19, 2.19 ); setEffScaleKey( spep_5 + 50, ctDogown, 2.59, 2.59 ); setEffScaleKey( spep_5 + 52, ctDogown, 2.5, 2.5 ); setEffScaleKey( spep_5 + 54, ctDogown, 2.93, 2.93 ); setEffScaleKey( spep_5 + 56, ctDogown, 3.1, 3.1 ); setEffRotateKey( spep_5 + 28, ctDogown, 0 ); setEffAlphaKey( spep_5 + 28, ctDogown, 255 ); setEffAlphaKey( spep_5 + 48, ctDogown, 255 ); setEffAlphaKey( spep_5 + 50, ctDogown, 191 ); setEffAlphaKey( spep_5 + 52, ctDogown, 128 ); setEffAlphaKey( spep_5 + 54, ctDogown, 64 ); setEffAlphaKey( spep_5 + 56, ctDogown, 0 ); setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 +23, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); setMoveKey( spep_5 + 0, 1, 38.4, -5.6 , 0 ); setMoveKey( spep_5 + 2, 1, 34.5, -9.5 , 0 ); setMoveKey( spep_5 + 4, 1, 37.1, -5 , 0 ); setMoveKey( spep_5 + 6, 1, 42.7, -8 , 0 ); setMoveKey( spep_5 + 8, 1, 45.3, -2.5 , 0 ); setMoveKey( spep_5 + 10, 1, 41.5, -6.5 , 0 ); setMoveKey( spep_5 + 12, 1, 44.1, -1.9 , 0 ); setMoveKey( spep_5 + 14, 1, 49.6, -4.9 , 0 ); setMoveKey( spep_5 + 16, 1, 52.3, 0.5 , 0 ); setMoveKey( spep_5 + 18, 1, 48.4, -3.4 , 0 ); setMoveKey( spep_5 + 20, 1, 51.1, 1.2 , 0 ); setMoveKey( spep_5 + 22, 1, 56.6, -1.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.05, 1.05 ); setRotateKey( spep_5 + 0, 1, 9.3 ); setRotateKey( spep_5 + 77, 1, 9.3 ); playSe(spep_5+28,SE_09); -------------------------------------------- -------------------------------------------- spep_6= spep_5+78; entryFade(spep_6,0,0,12,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_6+76,8,4,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_6,0,88,0,10,10,10, 255); shuchu6=entryEffectLife(spep_6,906,26,0x80,-1,0,0,0); Beam6=entryEffectLife(spep_6+2,SP_09r,86,0x100,-1,0,-10,-50); setEffScaleKey(spep_6+2,Beam6,1.0,1.0); setEffScaleKey(spep_6+88,Beam6,1.0,1.0); setEffRotateKey(spep_6+2,Beam6,0); setEffRotateKey(spep_6+88,Beam6,0); setEffAlphaKey(spep_6+2,Beam6,255); setEffAlphaKey(spep_6+88,Beam6,255); setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 88, 1, 0 ); changeAnime( spep_6 + 0, 1, 108 ); setMoveKey( spep_6 + 0, 1, -46.3, 3.6 , 0 ); setMoveKey( spep_6 + 2, 1, -73.3, 7.2 , 0 ); setMoveKey( spep_6 + 4, 1, -93.1, -1.2 , 0 ); setMoveKey( spep_6 + 6, 1, -116.5, 7.2 , 0 ); setMoveKey( spep_6 + 8, 1, -147.2, 0 , 0 ); setMoveKey( spep_6 + 10, 1, -164.6, 3.6 , 0 ); setMoveKey( spep_6 + 12, 1, -196.4, 7.2 , 0 ); setMoveKey( spep_6 + 14, 1, -216.2, -1.2 , 0 ); setMoveKey( spep_6 + 16, 1, -239.6, 7.2 , 0 ); setMoveKey( spep_6 + 18, 1, -270.2, 0 , 0 ); setMoveKey( spep_6 + 20, 1, -287.7, 3.6 , 0 ); setMoveKey( spep_6 + 22, 1, -319.5, 7.2 , 0 ); setMoveKey( spep_6 + 24, 1, -339.3, -1.2 , 0 ); setMoveKey( spep_6 + 26, 1, -362.7, 7.2 , 0 ); setMoveKey( spep_6 + 28, 1, -283.1, 0 , 0 ); setMoveKey( spep_6 + 30, 1, -190.2, 3.6 , 0 ); setMoveKey( spep_6 + 32, 1, -111.8, 7.2 , 0 ); setMoveKey( spep_6 + 34, 1, -21.4, -1.2 , 0 ); setMoveKey( spep_6 + 36, 1, 65.5, 7.2 , 0 ); setMoveKey( spep_6 + 38, 1, 145.1, 0 , 0 ); setMoveKey( spep_6 + 40, 1, 138.3, 3.6 , 0 ); setMoveKey( spep_6 + 42, 1, 117.1, 7.2 , 0 ); setMoveKey( spep_6 + 44, 1, 107.9, -1.2 , 0 ); setMoveKey( spep_6 + 46, 1, 95.1, 7.2 , 0 ); setMoveKey( spep_6 + 48, 1, 75.1, 0 , 0 ); setMoveKey( spep_6 + 50, 1, 68.3, 3.6 , 0 ); setMoveKey( spep_6 + 52, 1, 47.1, 7.2 , 0 ); setMoveKey( spep_6 + 54, 1, 37.9, -1.2 , 0 ); setMoveKey( spep_6 + 56, 1, 25.1, 7.2 , 0 ); setMoveKey( spep_6 + 58, 1, 5.1, 0 , 0 ); setMoveKey( spep_6 + 60, 1, 7, 7.2 , 0 ); setMoveKey( spep_6 + 62, 1, 13.6, -1.2 , 0 ); setMoveKey( spep_6 + 64, 1, 16.7, 7.2 , 0 ); setMoveKey( spep_6 + 66, 1, 12.5, 0 , 0 ); setMoveKey( spep_6 + 68, 1, 21.6, 3.6 , 0 ); setMoveKey( spep_6 + 70, 1, 21.1, -1.2 , 0 ); setMoveKey( spep_6 + 72, 1, 24.1, 7.2 , 0 ); setMoveKey( spep_6 + 74, 1, 20, 0 , 0 ); setMoveKey( spep_6 + 76, 1, 29, 3.6 , 0 ); setMoveKey( spep_6 + 78, 1, 28.5, -1.2 , 0 ); setMoveKey( spep_6 + 80, 1, 31.6, 7.2 , 0 ); setMoveKey( spep_6 + 82, 1, 32.2, -1.2 , 0 ); setMoveKey( spep_6 + 84, 1, 35.3, 7.2 , 0 ); setMoveKey( spep_6 + 86, 1, 31.1, 0 , 0 ); setMoveKey( spep_6 + 88, 1, 40.2, 3.6 , 0 ); setScaleKey( spep_6 + 0, 1, 1.2, 1.2 ); setRotateKey( spep_6 + 0, 1, -17.5 ); setRotateKey( spep_6 + 2, 1, -17.6 ); setRotateKey( spep_6 +88, 1, -17.6 ); ctga = entryEffectLife( spep_6 + 32, 10005, 28, 0x100, -1, 0, 24.5, 188.5 ); setEffMoveKey( spep_6 + 32, ctga, 24.5, 188.5 , 0 ); setEffMoveKey( spep_6 + 34, ctga, 22, 213.5 , 0 ); setEffMoveKey( spep_6 + 36, ctga, 33.6, 243.8 , 0 ); setEffMoveKey( spep_6 + 38, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 40, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 42, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 44, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 46, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 48, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 50, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 52, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 54, ctgg, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 56, ctga, 38.2, 271.3 , 0 ); setEffMoveKey( spep_6 + 58, ctga, 23.1, 265.5 , 0 ); setEffMoveKey( spep_6 + 60, ctga, 38.2, 271.3 , 0 ); setEffScaleKey( spep_6 + 32, ctga, 0.22, 0.22 ); setEffScaleKey( spep_6 + 34, ctga, 0.53, 0.53 ); setEffScaleKey( spep_6 + 36, ctga, 0.83, 0.83 ); setEffScaleKey( spep_6 + 38, ctga, 1.43, 1.43 ); --1.13 setEffRotateKey( spep_6 + 32, ctga, -41.7 ); --46.7 setEffAlphaKey( spep_6 + 32, ctga, 255 ); --グランドと流線 Ground6=entryEffectLife(spep_6,SP_06,88,0x80,-1,0,0,0); setEffMoveKey( spep_6 + 0, Ground6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, Ground6, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, Ground6, 1.1, 1.1 ); setEffAlphaKey( spep_6 + 0, Ground6, 255 ); setEffShake(spep_6,Ground6,88,15); ryusen6=entryEffectLife(spep_6,920,88,0x80,-1,0,0,750); setEffRotateKey(spep_6 + 0, ryusen6,0); setEffScaleKey( spep_6 + 0, ryusen6, 1, 1); setEffAlphaKey( spep_6 + 0, ryusen6,255); playSe(spep_6+32,SE_01); -------------------------------------------- -------------------------------------------- spep_7 = spep_6+88; entryFade(spep_7,0,0,8,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen7 = entryEffectLife( spep_7r, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_7, shuchusen7, 0, 0); setEffScaleKey( spep_7, shuchusen7, 1.0, 1.0); setEffRotateKey( spep_7, shuchusen7, 0); setEffAlphaKey( spep_7, shuchusen7, 255); setEffMoveKey( spep_7+90, shuchusen7, 0, 0); setEffScaleKey( spep_7+90, shuchusen7, 1.4, 1.4); setEffRotateKey( spep_7+90, shuchusen7, 0); setEffAlphaKey( spep_7+90, shuchusen7, 255); entryFade( spep_7+73, 15, 9, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -------------------------------------------- -------------------------------------------- spep_8 = spep_7+90; entryFade(spep_8+98,10,2,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_8,0,108,0,10,10,10, 255); Beam8=entryEffectLife(spep_8,SP_10r,108,0x100,-1,0,0,0); setEffScaleKey(spep_8,Beam8,-1.0,1.0); setEffScaleKey(spep_8+108,Beam8,-1.0,1.0); setEffRotateKey(spep_8,Beam8,0); setEffRotateKey(spep_8+108,Beam8,0); setEffAlphaKey(spep_8,Beam8,255); setEffAlphaKey(spep_8+108,Beam8,255); --setEffShake(spep_8,Beam8,108,5); setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 108, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, -40.7, -62.1 , 0 ); setMoveKey( spep_8 + 2, 1, -43, -58.4 , 0 ); setMoveKey( spep_8 + 4, 1, -35.7, -54.6 , 0 ); setMoveKey( spep_8 + 6, 1, -37.4, -50.8 , 0 ); setMoveKey( spep_8 + 8, 1, -30.8, -47.1 , 0 ); setMoveKey( spep_8 + 10, 1, -31.8, -43.3 , 0 ); setMoveKey( spep_8 + 12, 1, -25.8, -39.5 , 0 ); setMoveKey( spep_8 + 14, 1, -26.3, -35.7 , 0 ); setMoveKey( spep_8 + 16, 1, -20.8, -31.9 , 0 ); setMoveKey( spep_8 + 18, 1, -20.7, -28.2 , 0 ); setMoveKey( spep_8 + 20, 1, -18.3, -28.1 , 0 ); setMoveKey( spep_8 + 22, 1, -20.5, -28 , 0 ); setMoveKey( spep_8 + 24, 1, -18.2, -27.9 , 0 ); setMoveKey( spep_8 + 26, 1, -20.4, -27.7 , 0 ); setMoveKey( spep_8 + 28, 1, -18, -27.6 , 0 ); setMoveKey( spep_8 + 30, 1, -20.3, -27.5 , 0 ); setMoveKey( spep_8 + 32, 1, -17.9, -27.4 , 0 ); setMoveKey( spep_8 + 34, 1, -20.1, -27.3 , 0 ); setMoveKey( spep_8 + 36, 1, -17.7, -27.2 , 0 ); setMoveKey( spep_8 + 38, 1, -20, -27.1 , 0 ); setMoveKey( spep_8 + 40, 1, -17.6, -27 , 0 ); setMoveKey( spep_8 + 42, 1, -19.7, -26.9 , 0 ); setMoveKey( spep_8 + 44, 1, -17.6, -26.8 , 0 ); setMoveKey( spep_8 + 46, 1, -19.6, -26.7 , 0 ); setMoveKey( spep_8 + 48, 1, -17.4, -26.6 , 0 ); setMoveKey( spep_8 + 50, 1, -19.4, -26.5 , 0 ); setMoveKey( spep_8 + 52, 1, -17.3, -26.4 , 0 ); setMoveKey( spep_8 + 54, 1, -19.3, -26.3 , 0 ); setMoveKey( spep_8 + 56, 1, -17.1, -26.2 , 0 ); setMoveKey( spep_8 + 58, 1, -19.1, -26.1 , 0 ); setMoveKey( spep_8 + 60, 1, -17, -26 , 0 ); setMoveKey( spep_8 + 62, 1, -19, -25.9 , 0 ); setMoveKey( spep_8 + 64, 1, -16.8, -25.8 , 0 ); setMoveKey( spep_8 + 66, 1, -18.9, -25.7 , 0 ); setMoveKey( spep_8 + 68, 1, -16.7, -25.6 , 0 ); setMoveKey( spep_8 + 70, 1, -18.7, -25.5 , 0 ); setMoveKey( spep_8 + 72, 1, -16.5, -25.4 , 0 ); setMoveKey( spep_8 + 74, 1, -18.6, -25.2 , 0 ); setScaleKey( spep_8 + 0, 1, 1.83, 1.83 ); setScaleKey( spep_8 + 2, 1, 1.72, 1.72 ); setScaleKey( spep_8 + 4, 1, 1.6, 1.6 ); setScaleKey( spep_8 + 6, 1, 1.49, 1.49 ); setScaleKey( spep_8 + 8, 1, 1.38, 1.38 ); setScaleKey( spep_8 + 10, 1, 1.27, 1.27 ); setScaleKey( spep_8 + 12, 1, 1.16, 1.16 ); setScaleKey( spep_8 + 14, 1, 1.05, 1.05 ); setScaleKey( spep_8 + 16, 1, 0.94, 0.94 ); setScaleKey( spep_8 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_8 + 22, 1, 0.83, 0.83 ); setScaleKey( spep_8 + 24, 1, 0.81, 0.81 ); setScaleKey( spep_8 + 30, 1, 0.81, 0.81 ); setScaleKey( spep_8 + 32, 1, 0.8, 0.8 ); setScaleKey( spep_8 + 40, 1, 0.8, 0.8 ); setScaleKey( spep_8 + 42, 1, 0.79, 0.79 ); setScaleKey( spep_8 + 48, 1, 0.79, 0.79 ); setScaleKey( spep_8 + 50, 1, 0.77, 0.77 ); setScaleKey( spep_8 + 58, 1, 0.77, 0.77 ); setScaleKey( spep_8 + 60, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 66, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 68, 1, 0.74, 0.74 ); setRotateKey( spep_8 + 0, 1, -53.7 ); setRotateKey( spep_8 + 68, 1, -53.7 ); shuchusen8 = entryEffectLife( spep_8, 906, 108, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_8,shuchusen8,1.3,1.3); GR8 = entryEffectLife( spep_8 + 0, SP_11, 72, 0x80, -1, 0, 0, 0 ); setEffShake( spep_8,GR8,72,10); playSe(spep_8,SE_02); -------------------------------------------- -------------------------------------------- spep_9 = spep_8+108; entryFade(spep_9,0,0,6,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_9+74,12,2,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_9,0,88,0,10,10,10, 255); shuchusen9 = entryEffectLife( spep_9+20, 906, 68, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_9+20,shuchusen9,1.3,1.3); Beam9=entryEffectLife(spep_9,SP_12r,88,0x80,-1,0,0,0); setEffScaleKey(spep_9,Beam9,1.0,1.0); setEffScaleKey(spep_9+88,Beam9,1.0,1.0); setEffRotateKey(spep_9,Beam9,0); setEffRotateKey(spep_9+88,Beam9,0); setEffAlphaKey(spep_9,Beam9,255); setEffAlphaKey(spep_9+88,Beam9,255); setEffShake(spep_9,Beam9,88,5); playSe(spep_9,SE_11); playSe(spep_9+26,SE_10); -------------------------------------------- -------------------------------------------- spep_10=spep_9+88; entryFade(spep_10,0,0,28,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade(spep_10+148,20,2,0,fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg(spep_10,0,88,0,10,10,10, 255); Beam9=entryEffect(spep_10,SP_13r,0x80,-1,0,0,0); setEffScaleKey(spep_10,Beam9,1.1,1.1); setEffShake(spep_10,Beam9,170,5); dealDamage(spep_10+96); endPhase(spep_10+170); end