--ピッコロ_魔光閃空 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 152292; --気溜め SP_02 = 152293; --開放 SP_03 = 152294; --光の拡散 SP_04 = 152295; --飲み込む煙 奥 SP_05 = 152296; --飲み込む煙 手前 SP_06 = 152297; --火柱中 奥 SP_07 = 152298; --火柱中 手前 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setRotateKey( 1, 1, 0); setRotateKey( 1, 0, 0); multi_frm = 2; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(164F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kidame = entryEffectLife( spep_0 + 0, SP_01, 162, 0, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 162, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 162, kidame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 162, kidame, 0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 162, kidame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 154, 0x100, -1, 0, 0, 0 ); --カットイン集中線 setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 154, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.71, 1.76 ); setEffScaleKey( spep_0 + 154, shuchusen1, 1.71, 1.76 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 80, shuchusen1, 0 ); setEffRotateKey( spep_0 + 82, shuchusen1, 180 ); setEffRotateKey( spep_0 + 84, shuchusen1, 0 ); setEffRotateKey( spep_0 + 86, shuchusen1, 180 ); setEffRotateKey( spep_0 + 88, shuchusen1, 0 ); setEffRotateKey( spep_0 + 90, shuchusen1, 180 ); setEffRotateKey( spep_0 + 92, shuchusen1, 0 ); setEffRotateKey( spep_0 + 94, shuchusen1, 180 ); setEffRotateKey( spep_0 + 96, shuchusen1, 0 ); setEffRotateKey( spep_0 + 98, shuchusen1, 180 ); setEffRotateKey( spep_0 + 100, shuchusen1, 0 ); setEffRotateKey( spep_0 + 102, shuchusen1, 180 ); setEffRotateKey( spep_0 + 104, shuchusen1, 0 ); setEffRotateKey( spep_0 + 106, shuchusen1, 180 ); setEffRotateKey( spep_0 + 108, shuchusen1, 0 ); setEffRotateKey( spep_0 + 110, shuchusen1, 180 ); setEffRotateKey( spep_0 + 112, shuchusen1, 0 ); setEffRotateKey( spep_0 + 114, shuchusen1, 180 ); setEffRotateKey( spep_0 + 116, shuchusen1, 0 ); setEffRotateKey( spep_0 + 118, shuchusen1, 180 ); setEffRotateKey( spep_0 + 120, shuchusen1, 0 ); setEffRotateKey( spep_0 + 122, shuchusen1, 180 ); setEffRotateKey( spep_0 + 124, shuchusen1, 0 ); setEffRotateKey( spep_0 + 126, shuchusen1, 180 ); setEffRotateKey( spep_0 + 128, shuchusen1, 0 ); setEffRotateKey( spep_0 + 130, shuchusen1, 180 ); setEffRotateKey( spep_0 + 132, shuchusen1, 0 ); setEffRotateKey( spep_0 + 134, shuchusen1, 180 ); setEffRotateKey( spep_0 + 136, shuchusen1, 0 ); setEffRotateKey( spep_0 + 138, shuchusen1, 180 ); setEffRotateKey( spep_0 + 140, shuchusen1, 0 ); setEffRotateKey( spep_0 + 142, shuchusen1, 180 ); setEffRotateKey( spep_0 + 144, shuchusen1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen1, 180 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffRotateKey( spep_0 + 150, shuchusen1, 180 ); setEffRotateKey( spep_0 + 152, shuchusen1, 0 ); setEffRotateKey( spep_0 + 154, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 79, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 80, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 154, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 64, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 64, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え a1 = 110; -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 76, 190006, 64, 0x100, -1, 0, -8.5 +a1, 515.5 ); --ゴゴゴ setEffMoveKey( spep_0 + 76, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 78, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 80, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 82, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 84, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 86, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 88, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 90, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 92, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 94, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 96, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 98, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 100, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 102, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 104, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 106, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 108, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 110, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 112, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 114, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 116, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 118, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 120, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 122, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 126, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 128, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 130, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 132, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 134, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 136, ctgogo, -8.5 +a1, 515.5 , 0 ); setEffMoveKey( spep_0 + 138, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffMoveKey( spep_0 + 140, ctgogo, -9.9 +a1, 521.8 , 0 ); setEffScaleKey( spep_0 + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 140, ctgogo, 0.7, 0.7 ); setEffRotateKey( spep_0 + 76, ctgogo, 0 ); setEffRotateKey( spep_0 + 140, ctgogo, 0 ); setEffAlphaKey( spep_0 + 76, ctgogo, 255 ); setEffAlphaKey( spep_0 + 140, ctgogo, 255 ); -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 1, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 156, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 0, 1034 ); --気溜め playSe( spep_0 + 20, 1034 ); playSe( spep_0 + 40, 1034 ); playSe( spep_0 + 76, SE_04 ); --ゴゴゴ -- ** 次の準備 ** -- spep_1 = spep_0 + 164; -------------------------------------- --カードカットイン(90F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 2, shuchusen2, 180 ); setEffRotateKey( spep_1 + 4, shuchusen2, 0 ); setEffRotateKey( spep_1 + 6, shuchusen2, 180 ); setEffRotateKey( spep_1 + 8, shuchusen2, 0 ); setEffRotateKey( spep_1 + 10, shuchusen2, 180 ); setEffRotateKey( spep_1 + 12, shuchusen2, 0 ); setEffRotateKey( spep_1 + 14, shuchusen2, 180 ); setEffRotateKey( spep_1 + 16, shuchusen2, 0 ); setEffRotateKey( spep_1 + 10, shuchusen2, 180 ); setEffRotateKey( spep_1 + 12, shuchusen2, 0 ); setEffRotateKey( spep_1 + 14, shuchusen2, 180 ); setEffRotateKey( spep_1 + 16, shuchusen2, 0 ); setEffRotateKey( spep_1 + 18, shuchusen2, 180 ); setEffRotateKey( spep_1 + 20, shuchusen2, 0 ); setEffRotateKey( spep_1 + 22, shuchusen2, 180 ); setEffRotateKey( spep_1 + 24, shuchusen2, 0 ); setEffRotateKey( spep_1 + 26, shuchusen2, 180 ); setEffRotateKey( spep_1 + 28, shuchusen2, 0 ); setEffRotateKey( spep_1 + 30, shuchusen2, 180 ); setEffRotateKey( spep_1 + 32, shuchusen2, 0 ); setEffRotateKey( spep_1 + 34, shuchusen2, 180 ); setEffRotateKey( spep_1 + 36, shuchusen2, 0 ); setEffRotateKey( spep_1 + 38, shuchusen2, 180 ); setEffRotateKey( spep_1 + 40, shuchusen2, 0 ); setEffRotateKey( spep_1 + 42, shuchusen2, 180 ); setEffRotateKey( spep_1 + 44, shuchusen2, 0 ); setEffRotateKey( spep_1 + 46, shuchusen2, 180 ); setEffRotateKey( spep_1 + 48, shuchusen2, 0 ); setEffRotateKey( spep_1 + 50, shuchusen2, 180 ); setEffRotateKey( spep_1 + 52, shuchusen2, 0 ); setEffRotateKey( spep_1 + 54, shuchusen2, 180 ); setEffRotateKey( spep_1 + 56, shuchusen2, 0 ); setEffRotateKey( spep_1 + 58, shuchusen2, 180 ); setEffRotateKey( spep_1 + 60, shuchusen2, 0 ); setEffRotateKey( spep_1 + 62, shuchusen2, 180 ); setEffRotateKey( spep_1 + 64, shuchusen2, 0 ); setEffRotateKey( spep_1 + 66, shuchusen2, 0 ); setEffRotateKey( spep_1 + 68, shuchusen2, 180 ); setEffRotateKey( spep_1 + 70, shuchusen2, 0 ); setEffRotateKey( spep_1 + 72, shuchusen2, 180 ); setEffRotateKey( spep_1 + 74, shuchusen2, 0 ); setEffRotateKey( spep_1 + 76, shuchusen2, 180 ); setEffRotateKey( spep_1 + 78, shuchusen2, 0 ); setEffRotateKey( spep_1 + 80, shuchusen2, 180 ); setEffRotateKey( spep_1 + 82, shuchusen2, 0 ); setEffRotateKey( spep_1 + 84, shuchusen2, 180 ); setEffRotateKey( spep_1 + 86, shuchusen2, 0 ); setEffRotateKey( spep_1 + 88, shuchusen2, 180 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusenz = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusenz, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusenz, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusenz, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusenz, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusenz, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusenz, 0 ); setEffRotateKey( spep_1 + 90, shuchusenz, 0 ); setEffAlphaKey( spep_1 + 0, shuchusenz, 255 ); setEffAlphaKey( spep_1 + 90, shuchusenz, 255 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 90; entryFade( spep_2 - 6, 3, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ------------------------------------------------------ -- 開放(44F) ------------------------------------------------------ -- ** エフェクト等 ** -- kaihou = entryEffectLife( spep_2 + 0, SP_02, 44, 0x100, -1, 0, 0, 0 ); --開放(ef_003) setEffMoveKey( spep_2 + 0, kaihou, 0, 0 , 0 ); setEffMoveKey( spep_2 + 44, kaihou, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kaihou, 1.0, 1.0 ); setEffScaleKey( spep_2 + 44, kaihou, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kaihou, 0 ); setEffRotateKey( spep_2 + 44, kaihou, 0 ); setEffAlphaKey( spep_2 + 0, kaihou, 255 ); setEffAlphaKey( spep_2 + 44, kaihou, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, 1018 ); --溜め -- ** ホワイトフェード ** -- entryFade( spep_2 + 34, 6, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 44; ------------------------------------------------------ -- 光の拡散(104F) ------------------------------------------------------ -- ** エフェクト等 ** -- kakusan = entryEffectLife( spep_3 + 0, SP_03, 100, 0x100, -1, 0, 0, 0 ); --光の拡散(ef_004) setEffMoveKey( spep_3 + 0, kakusan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, kakusan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kakusan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, kakusan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kakusan, 0 ); setEffRotateKey( spep_3 + 100, kakusan, 0 ); setEffAlphaKey( spep_3 + 0, kakusan, 255 ); setEffAlphaKey( spep_3 + 100, kakusan, 255 ); -- ** 音 ** -- playSe( spep_3 + 24, 1017 ); --光の玉爆発 -- ** 背景 ** -- entryFadeBg( spep_3 + 24, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 entryFadeBg( spep_3 + 28, 0, 10, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 48, 50, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 104; ------------------------------------------------------ -- 飲み込む煙(288F) ------------------------------------------------------ -- ** エフェクト等 ** -- kemuri1 = entryEffectLife( spep_4 + 0, SP_04, 288, 0x80, -1, 0, 0, 0 ); --飲み込む煙 奥(ef_005) setEffMoveKey( spep_4 + 0, kemuri1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 288, kemuri1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kemuri1, 1.0, 1.0 ); setEffScaleKey( spep_4 + 288, kemuri1, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kemuri1, 0 ); setEffRotateKey( spep_4 + 288, kemuri1, 0 ); setEffAlphaKey( spep_4 + 0, kemuri1, 255 ); setEffAlphaKey( spep_4 + 288, kemuri1, 255 ); kemuri2 = entryEffectLife( spep_4 + 0, SP_05, 152, 0x100, -1, 0, 0, 0 ); --飲み込む煙 手前(ef_006) setEffMoveKey( spep_4 + 0, kemuri2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 152, kemuri2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kemuri2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 152, kemuri2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kemuri2, 0 ); setEffRotateKey( spep_4 + 152, kemuri2, 0 ); setEffAlphaKey( spep_4 + 0, kemuri2, 255 ); setEffAlphaKey( spep_4 + 150, kemuri2, 255 ); setEffAlphaKey( spep_4 + 151, kemuri2, 0 ); setEffAlphaKey( spep_4 + 152, kemuri2, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 150, 1, 0 ); changeAnime( spep_4 + 0, 1, 102 ); setMoveKey( spep_4 + 0, 1, 240.3, -324.3 , 0 ); setMoveKey( spep_4 + 2, 1, 242.8, -328.5 , 0 ); setMoveKey( spep_4 + 4, 1, 241.5, -326.5 , 0 ); setMoveKey( spep_4 + 6, 1, 240.4, -327.3 , 0 ); setMoveKey( spep_4 + 8, 1, 242.8, -325.5 , 0 ); setMoveKey( spep_4 + 10, 1, 245.4, -320.6 , 0 ); setMoveKey( spep_4 + 12, 1, 248.1, -324.2 , 0 ); setMoveKey( spep_4 + 14, 1, 248.7, -331.4 , 0 ); setMoveKey( spep_4 + 16, 1, 247.4, -322.6 , 0 ); setMoveKey( spep_4 + 18, 1, 246.2, -322.3 , 0 ); setMoveKey( spep_4 + 20, 1, 244.8, -323.6 , 0 ); setMoveKey( spep_4 + 22, 1, 239.6, -318.6 , 0 ); setMoveKey( spep_4 + 24, 1, 237.1, -321 , 0 ); setMoveKey( spep_4 + 26, 1, 238.3, -321 , 0 ); setMoveKey( spep_4 + 28, 1, 235.7, -314.7 , 0 ); setMoveKey( spep_4 + 30, 1, 238.4, -320.3 , 0 ); setMoveKey( spep_4 + 32, 1, 235.1, -319.7 , 0 ); setMoveKey( spep_4 + 34, 1, 239.7, -322.5 , 0 ); setMoveKey( spep_4 + 36, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 38, 1, 242.9, -319.7 , 0 ); setMoveKey( spep_4 + 40, 1, 239.7, -310.8 , 0 ); setMoveKey( spep_4 + 42, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 44, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 46, 1, 239.7, -316.7 , 0 ); setMoveKey( spep_4 + 48, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 50, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 52, 1, 243.6, -314.7 , 0 ); setMoveKey( spep_4 + 54, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 56, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 58, 1, 241.6, -314.7 , 0 ); setMoveKey( spep_4 + 60, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 62, 1, 239, -327.5 , 0 ); setMoveKey( spep_4 + 64, 1, 239.7, -316.7 , 0 ); setMoveKey( spep_4 + 66, 1, 246.3, -318.4 , 0 ); setMoveKey( spep_4 + 68, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 70, 1, 235.8, -312.8 , 0 ); setMoveKey( spep_4 + 72, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 74, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 76, 1, 241.6, -322.5 , 0 ); setMoveKey( spep_4 + 78, 1, 234.6, -318.4 , 0 ); setMoveKey( spep_4 + 80, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 82, 1, 245.5, -312.8 , 0 ); setMoveKey( spep_4 + 84, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 86, 1, 242.9, -317.8 , 0 ); setMoveKey( spep_4 + 88, 1, 239.7, -316.7 , 0 ); setMoveKey( spep_4 + 90, 1, 240.4, -318.4 , 0 ); setMoveKey( spep_4 + 92, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 94, 1, 235.7, -320.6 , 0 ); setMoveKey( spep_4 + 96, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 98, 1, 240.9, -321.7 , 0 ); setMoveKey( spep_4 + 100, 1, 241.6, -312.8 , 0 ); setMoveKey( spep_4 + 102, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 104, 1, 237, -319.7 , 0 ); setMoveKey( spep_4 + 106, 1, 239.6, -316.7 , 0 ); setMoveKey( spep_4 + 108, 1, 240.4, -324.3 , 0 ); setMoveKey( spep_4 + 110, 1, 237, -321.7 , 0 ); setMoveKey( spep_4 + 112, 1, 239.6, -312.8 , 0 ); setMoveKey( spep_4 + 114, 1, 242.3, -324.3 , 0 ); setMoveKey( spep_4 + 116, 1, 244.8, -325.6 , 0 ); setMoveKey( spep_4 + 118, 1, 235.7, -314.7 , 0 ); setMoveKey( spep_4 + 120, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 122, 1, 242.9, -317.8 , 0 ); setMoveKey( spep_4 + 124, 1, 239.6, -316.7 , 0 ); setMoveKey( spep_4 + 126, 1, 240.4, -324.3 , 0 ); setMoveKey( spep_4 + 128, 1, 235.1, -321.7 , 0 ); setMoveKey( spep_4 + 130, 1, 239.6, -320.6 , 0 ); setMoveKey( spep_4 + 132, 1, 240.4, -318.4 , 0 ); setMoveKey( spep_4 + 134, 1, 240.9, -319.7 , 0 ); setMoveKey( spep_4 + 136, 1, 241.6, -320.6 , 0 ); setMoveKey( spep_4 + 138, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 140, 1, 237, -319.7 , 0 ); setMoveKey( spep_4 + 142, 1, 239.6, -316.7 , 0 ); setMoveKey( spep_4 + 144, 1, 240.4, -324.3 , 0 ); setMoveKey( spep_4 + 146, 1, 242.9, -317.8 , 0 ); setMoveKey( spep_4 + 148, 1, 235.7, -308.9 , 0 ); setMoveKey( spep_4 + 150, 1, 246.2, -324.3 , 0 ); setMoveKey( spep_4 + 152, 1, 244.8, -317.8 , 0 ); setScaleKey( spep_4 + 0, 1, 1.24, 1.24 ); setScaleKey( spep_4 + 152, 1, 1.24, 1.24 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 152, 1, 0 ); -- ** 音 ** -- SEgo = playSeLife( spep_4 + 0, 1044 ); --煙迫る stopSe( spep_4 + 150, SEgo, 0 ); playSe( spep_4 + 150, 1024 ); --爆発 -- ** 背景 ** -- entryFadeBg( spep_4 + 40, 14, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 entryFadeBg( spep_4 + 150, 0, 4, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 154, 0, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 288; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 126; --エンドフェイズのフレーム数を置き換える stopSe( spep_4 + 126, SEgo, 0 ); playSe( SP_dodge - 12, 1042 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 火柱中(32F) ------------------------------------------------------ -- ** エフェクト等 ** -- hibasira1 = entryEffectLife( spep_5 + 0, SP_06, 32, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) setEffMoveKey( spep_5 + 0, hibasira1, 0, 0 , 0 ); setEffMoveKey( spep_5 + 32, hibasira1, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hibasira1, 1.0, 1.0 ); setEffScaleKey( spep_5 + 32, hibasira1, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hibasira1, 0 ); setEffRotateKey( spep_5 + 32, hibasira1, 0 ); setEffAlphaKey( spep_5 + 0, hibasira1, 255 ); setEffAlphaKey( spep_5 + 32, hibasira1, 255 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 32; ------------------------------------------------------ -- 火柱中敵吹っ飛び(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- --hibasira2 = entryEffectLife( spep_6 + 0, SP_06, 58, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) hibasira2 = entryEffect( spep_6 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) setEffMoveKey( spep_6 + 0, hibasira2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 30, hibasira2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hibasira2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 30, hibasira2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hibasira2, 0 ); setEffRotateKey( spep_6 + 30, hibasira2, 0 ); setEffAlphaKey( spep_6 + 0, hibasira2, 255 ); setEffAlphaKey( spep_6 + 30, hibasira2, 255 ); hibasira2x = entryEffect( spep_6 + 30, SP_06, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007)2ループ目 setEffMoveKey( spep_6 + 30, hibasira2x, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, hibasira2x, 0, 0 , 0 ); setEffScaleKey( spep_6 + 30, hibasira2x, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, hibasira2x, 1.0, 1.0 ); setEffRotateKey( spep_6 + 30, hibasira2x, 0 ); setEffRotateKey( spep_6 + 58, hibasira2x, 0 ); setEffAlphaKey( spep_6 + 30, hibasira2x, 255 ); setEffAlphaKey( spep_6 + 58, hibasira2x, 255 ); hibasira3 = entryEffectLife( spep_6 + 0, SP_07, 10, 0x100, -1, 0, 0, 0 ); --火柱中 手前(ef_008) setEffMoveKey( spep_6 + 0, hibasira3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 10, hibasira3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hibasira3, 1.0, 1.0 ); setEffScaleKey( spep_6 + 10, hibasira3, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hibasira3, 0 ); setEffRotateKey( spep_6 + 10, hibasira3, 0 ); setEffAlphaKey( spep_6 + 0, hibasira3, 128 ); setEffAlphaKey( spep_6 + 10, hibasira3, 128 ); hibasira4 = entryEffectLife( spep_6 + 10, SP_07, 3, 0x100, -1, 0, 0, 0 ); --火柱中 手前(ef_008)2ループ目 setEffMoveKey( spep_6 + 10, hibasira4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 13, hibasira4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 10, hibasira4, 1.0, 1.0 ); setEffScaleKey( spep_6 + 13, hibasira4, 1.0, 1.0 ); setEffRotateKey( spep_6 + 10, hibasira4, 0 ); setEffRotateKey( spep_6 + 13, hibasira4, 0 ); setEffAlphaKey( spep_6 + 10, hibasira4, 128 ); setEffAlphaKey( spep_6 + 13, hibasira4, 128 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 3, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 3, hibiware, 68, -60, 0 ); setEffMoveKey( spep_6 + 4, hibiware, 68, -60, 0 ); setEffMoveKey( spep_6 + 58, hibiware, 68, -60, 0 ); setEffScaleKey( spep_6 + 3, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 4, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 3, hibiware, 0 ); setEffRotateKey( spep_6 + 4, hibiware, 0 ); setEffRotateKey( spep_6 + 58, hibiware, 0 ); setEffAlphaKey( spep_6 + 3, hibiware, 255 ); setEffAlphaKey( spep_6 + 4, hibiware, 255 ); setEffAlphaKey( spep_6 + 58, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_6 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen3, 180 ); setEffRotateKey( spep_6 + 16, shuchusen3, 0 ); setEffRotateKey( spep_6 + 18, shuchusen3, 180 ); setEffRotateKey( spep_6 + 20, shuchusen3, 0 ); setEffRotateKey( spep_6 + 22, shuchusen3, 180 ); setEffRotateKey( spep_6 + 24, shuchusen3, 0 ); setEffRotateKey( spep_6 + 26, shuchusen3, 180 ); setEffRotateKey( spep_6 + 28, shuchusen3, 0 ); setEffRotateKey( spep_6 + 30, shuchusen3, 180 ); setEffRotateKey( spep_6 + 32, shuchusen3, 0 ); setEffRotateKey( spep_6 + 34, shuchusen3, 180 ); setEffRotateKey( spep_6 + 36, shuchusen3, 0 ); setEffRotateKey( spep_6 + 38, shuchusen3, 180 ); setEffRotateKey( spep_6 + 40, shuchusen3, 0 ); setEffRotateKey( spep_6 + 42, shuchusen3, 180 ); setEffRotateKey( spep_6 + 44, shuchusen3, 0 ); setEffRotateKey( spep_6 + 46, shuchusen3, 180 ); setEffAlphaKey( spep_6 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_6 + 0, 1657, 58, 0x80, -1, 0, -256, 0 ); --細い集中線黒 setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 58, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 58, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 13, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 58, shuchusen4, 255 ); shuchusen4x = entryEffectLife( spep_6 + 30, 1657, 58, 0x80, -1, 0, -256, 0 ); --細い集中線黒 ループ用 setEffMoveKey( spep_6 + 30, shuchusen4x, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, shuchusen4x, 0, 0 , 0 ); setEffScaleKey( spep_6 + 30, shuchusen4x, 1, 1 ); setEffScaleKey( spep_6 + 58, shuchusen4x, 1, 1 ); setEffRotateKey( spep_6 + 30, shuchusen4x, 0 ); setEffRotateKey( spep_6 + 58, shuchusen4x, 0 ); setEffAlphaKey( spep_6 + 30, shuchusen4x, 255 ); setEffAlphaKey( spep_6 + 58, shuchusen4x, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 44, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 16, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 18, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 20, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 22, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 24, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 26, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 30, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 58, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3, 3 ); setEffScaleKey( spep_6 + 58, ctga, 3, 3 ); setEffRotateKey( spep_6 + 14, ctga, -14.9 ); setEffRotateKey( spep_6 + 16, ctga, -10.9 ); setEffRotateKey( spep_6 + 18, ctga, -14.9 ); setEffRotateKey( spep_6 + 20, ctga, -10.9 ); setEffRotateKey( spep_6 + 22, ctga, -14.9 ); setEffRotateKey( spep_6 + 24, ctga, -10.9 ); setEffRotateKey( spep_6 + 26, ctga, -14.9 ); setEffRotateKey( spep_6 + 28, ctga, -10.9 ); setEffRotateKey( spep_6 + 30, ctga, -14.9 ); setEffRotateKey( spep_6 + 58, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 58, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); --setDisp( spep_6 + 58, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_6 + 3, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_6 + 4, 1, 17.7, -30.4 , 0 ); setMoveKey( spep_6 + 5, 1, 17.7, -30.4 , 0 ); setMoveKey( spep_6 + 6, 1, 25, -61.6 , 0 ); setMoveKey( spep_6 + 7, 1, 25, -61.6 , 0 ); setMoveKey( spep_6 + 8, 1, 27, -80.4 , 0 ); setMoveKey( spep_6 + 9, 1, 27, -80.4 , 0 ); setMoveKey( spep_6 + 10, 1, 8, -64.8 , 0 ); setMoveKey( spep_6 + 11, 1, 8, -64.8 , 0 ); setMoveKey( spep_6 + 12, 1, -58, -158.1 , 0 ); setMoveKey( spep_6 + 13, 1, -58, -158.1 , 0 ); setMoveKey( spep_6 + 14, 1, -58, -158.1 , 0 ); setMoveKey( spep_6 + 58, 1, -58, -158.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.24, 0.24 ); setScaleKey( spep_6 + 3, 1, 0.24, 0.24 ); setScaleKey( spep_6 + 4, 1, 0.39, 0.39 ); setScaleKey( spep_6 + 5, 1, 0.39, 0.39 ); setScaleKey( spep_6 + 6, 1, 0.64, 0.64 ); setScaleKey( spep_6 + 7, 1, 0.64, 0.64 ); setScaleKey( spep_6 + 8, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 9, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 10, 1, 0.99, 0.99 ); setScaleKey( spep_6 + 11, 1, 0.99, 0.99 ); setScaleKey( spep_6 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 15, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 18, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 19, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 23, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 58, 1, 1.3, 1.3 ); setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6 + 1, 1, 0 ); setRotateKey( spep_6 + 2, 1, 40 ); setRotateKey( spep_6 + 3, 1, 40 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 0 ); setRotateKey( spep_6 + 7, 1, 0 ); setRotateKey( spep_6 + 8, 1, 200 ); setRotateKey( spep_6 + 9, 1, 200 ); setRotateKey( spep_6 + 10, 1, 61 ); setRotateKey( spep_6 + 11, 1, 61 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 13, 1, -40 ); setRotateKey( spep_6 + 14, 1, -40 ); setRotateKey( spep_6 + 58, 1, -40 ); -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 14 ); entryFade( spep_6 + 48, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_6 + 58 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(164F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kidame = entryEffectLife( spep_0 + 0, SP_01, 162, 0, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 162, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 162, kidame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 162, kidame, 0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 162, kidame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 154, 0x100, -1, 0, 0, 0 ); --カットイン集中線 setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 154, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.71, 1.76 ); setEffScaleKey( spep_0 + 154, shuchusen1, 1.71, 1.76 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 80, shuchusen1, 0 ); setEffRotateKey( spep_0 + 82, shuchusen1, 180 ); setEffRotateKey( spep_0 + 84, shuchusen1, 0 ); setEffRotateKey( spep_0 + 86, shuchusen1, 180 ); setEffRotateKey( spep_0 + 88, shuchusen1, 0 ); setEffRotateKey( spep_0 + 90, shuchusen1, 180 ); setEffRotateKey( spep_0 + 92, shuchusen1, 0 ); setEffRotateKey( spep_0 + 94, shuchusen1, 180 ); setEffRotateKey( spep_0 + 96, shuchusen1, 0 ); setEffRotateKey( spep_0 + 98, shuchusen1, 180 ); setEffRotateKey( spep_0 + 100, shuchusen1, 0 ); setEffRotateKey( spep_0 + 102, shuchusen1, 180 ); setEffRotateKey( spep_0 + 104, shuchusen1, 0 ); setEffRotateKey( spep_0 + 106, shuchusen1, 180 ); setEffRotateKey( spep_0 + 108, shuchusen1, 0 ); setEffRotateKey( spep_0 + 110, shuchusen1, 180 ); setEffRotateKey( spep_0 + 112, shuchusen1, 0 ); setEffRotateKey( spep_0 + 114, shuchusen1, 180 ); setEffRotateKey( spep_0 + 116, shuchusen1, 0 ); setEffRotateKey( spep_0 + 118, shuchusen1, 180 ); setEffRotateKey( spep_0 + 120, shuchusen1, 0 ); setEffRotateKey( spep_0 + 122, shuchusen1, 180 ); setEffRotateKey( spep_0 + 124, shuchusen1, 0 ); setEffRotateKey( spep_0 + 126, shuchusen1, 180 ); setEffRotateKey( spep_0 + 128, shuchusen1, 0 ); setEffRotateKey( spep_0 + 130, shuchusen1, 180 ); setEffRotateKey( spep_0 + 132, shuchusen1, 0 ); setEffRotateKey( spep_0 + 134, shuchusen1, 180 ); setEffRotateKey( spep_0 + 136, shuchusen1, 0 ); setEffRotateKey( spep_0 + 138, shuchusen1, 180 ); setEffRotateKey( spep_0 + 140, shuchusen1, 0 ); setEffRotateKey( spep_0 + 142, shuchusen1, 180 ); setEffRotateKey( spep_0 + 144, shuchusen1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen1, 180 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffRotateKey( spep_0 + 150, shuchusen1, 180 ); setEffRotateKey( spep_0 + 152, shuchusen1, 0 ); setEffRotateKey( spep_0 + 154, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 79, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 80, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 154, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 64, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 64, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_0 + 76, 190006, 64, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffMoveKey( spep_0 + 76, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 78, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 80, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 82, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 84, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 86, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 88, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 90, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 92, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 94, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 96, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 98, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 100, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 102, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 104, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 106, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 108, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 110, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 112, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 114, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 116, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 118, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 120, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 122, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 126, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 128, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 130, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 132, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 134, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 136, ctgogo, -8.5, 515.5 , 0 ); setEffMoveKey( spep_0 + 138, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 140, ctgogo, -9.9, 521.8 , 0 ); setEffScaleKey( spep_0 + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 140, ctgogo, 0.7, 0.7 ); setEffRotateKey( spep_0 + 76, ctgogo, 0 ); setEffRotateKey( spep_0 + 140, ctgogo, 0 ); setEffAlphaKey( spep_0 + 76, ctgogo, 255 ); setEffAlphaKey( spep_0 + 140, ctgogo, 255 );]] -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 1, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 156, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 0, 1034 ); --気溜め playSe( spep_0 + 20, 1034 ); playSe( spep_0 + 40, 1034 ); playSe( spep_0 + 76, SE_04 ); --ゴゴゴ -- ** 次の準備 ** -- spep_1 = spep_0 + 164; -------------------------------------- --カードカットイン(90F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 2, shuchusen2, 180 ); setEffRotateKey( spep_1 + 4, shuchusen2, 0 ); setEffRotateKey( spep_1 + 6, shuchusen2, 180 ); setEffRotateKey( spep_1 + 8, shuchusen2, 0 ); setEffRotateKey( spep_1 + 10, shuchusen2, 180 ); setEffRotateKey( spep_1 + 12, shuchusen2, 0 ); setEffRotateKey( spep_1 + 14, shuchusen2, 180 ); setEffRotateKey( spep_1 + 16, shuchusen2, 0 ); setEffRotateKey( spep_1 + 10, shuchusen2, 180 ); setEffRotateKey( spep_1 + 12, shuchusen2, 0 ); setEffRotateKey( spep_1 + 14, shuchusen2, 180 ); setEffRotateKey( spep_1 + 16, shuchusen2, 0 ); setEffRotateKey( spep_1 + 18, shuchusen2, 180 ); setEffRotateKey( spep_1 + 20, shuchusen2, 0 ); setEffRotateKey( spep_1 + 22, shuchusen2, 180 ); setEffRotateKey( spep_1 + 24, shuchusen2, 0 ); setEffRotateKey( spep_1 + 26, shuchusen2, 180 ); setEffRotateKey( spep_1 + 28, shuchusen2, 0 ); setEffRotateKey( spep_1 + 30, shuchusen2, 180 ); setEffRotateKey( spep_1 + 32, shuchusen2, 0 ); setEffRotateKey( spep_1 + 34, shuchusen2, 180 ); setEffRotateKey( spep_1 + 36, shuchusen2, 0 ); setEffRotateKey( spep_1 + 38, shuchusen2, 180 ); setEffRotateKey( spep_1 + 40, shuchusen2, 0 ); setEffRotateKey( spep_1 + 42, shuchusen2, 180 ); setEffRotateKey( spep_1 + 44, shuchusen2, 0 ); setEffRotateKey( spep_1 + 46, shuchusen2, 180 ); setEffRotateKey( spep_1 + 48, shuchusen2, 0 ); setEffRotateKey( spep_1 + 50, shuchusen2, 180 ); setEffRotateKey( spep_1 + 52, shuchusen2, 0 ); setEffRotateKey( spep_1 + 54, shuchusen2, 180 ); setEffRotateKey( spep_1 + 56, shuchusen2, 0 ); setEffRotateKey( spep_1 + 58, shuchusen2, 180 ); setEffRotateKey( spep_1 + 60, shuchusen2, 0 ); setEffRotateKey( spep_1 + 62, shuchusen2, 180 ); setEffRotateKey( spep_1 + 64, shuchusen2, 0 ); setEffRotateKey( spep_1 + 66, shuchusen2, 0 ); setEffRotateKey( spep_1 + 68, shuchusen2, 180 ); setEffRotateKey( spep_1 + 70, shuchusen2, 0 ); setEffRotateKey( spep_1 + 72, shuchusen2, 180 ); setEffRotateKey( spep_1 + 74, shuchusen2, 0 ); setEffRotateKey( spep_1 + 76, shuchusen2, 180 ); setEffRotateKey( spep_1 + 78, shuchusen2, 0 ); setEffRotateKey( spep_1 + 80, shuchusen2, 180 ); setEffRotateKey( spep_1 + 82, shuchusen2, 0 ); setEffRotateKey( spep_1 + 84, shuchusen2, 180 ); setEffRotateKey( spep_1 + 86, shuchusen2, 0 ); setEffRotateKey( spep_1 + 88, shuchusen2, 180 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 90; entryFade( spep_2 - 6, 3, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ------------------------------------------------------ -- 開放(44F) ------------------------------------------------------ -- ** エフェクト等 ** -- kaihou = entryEffectLife( spep_2 + 0, SP_02, 44, 0x100, -1, 0, 0, 0 ); --開放(ef_003) setEffMoveKey( spep_2 + 0, kaihou, 0, 0 , 0 ); setEffMoveKey( spep_2 + 44, kaihou, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kaihou, -1.0, 1.0 ); setEffScaleKey( spep_2 + 44, kaihou, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kaihou, 0 ); setEffRotateKey( spep_2 + 44, kaihou, 0 ); setEffAlphaKey( spep_2 + 0, kaihou, 255 ); setEffAlphaKey( spep_2 + 44, kaihou, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, 1018 ); --溜め -- ** ホワイトフェード ** -- entryFade( spep_2 + 34, 6, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 44; ------------------------------------------------------ -- 光の拡散(104F) ------------------------------------------------------ -- ** エフェクト等 ** -- kakusan = entryEffectLife( spep_3 + 0, SP_03, 100, 0x100, -1, 0, 0, 0 ); --光の拡散(ef_004) setEffMoveKey( spep_3 + 0, kakusan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, kakusan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kakusan, -1.0, 1.0 ); setEffScaleKey( spep_3 + 100, kakusan, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kakusan, 0 ); setEffRotateKey( spep_3 + 100, kakusan, 0 ); setEffAlphaKey( spep_3 + 0, kakusan, 255 ); setEffAlphaKey( spep_3 + 100, kakusan, 255 ); -- ** 音 ** -- playSe( spep_3 + 24, 1017 ); --光の玉爆発 -- ** 背景 ** -- entryFadeBg( spep_3 + 24, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 entryFadeBg( spep_3 + 28, 0, 10, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 48, 50, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 104; ------------------------------------------------------ -- 飲み込む煙(288F) ------------------------------------------------------ -- ** エフェクト等 ** -- kemuri1 = entryEffectLife( spep_4 + 0, SP_04, 288, 0x80, -1, 0, 0, 0 ); --飲み込む煙 奥(ef_005) setEffMoveKey( spep_4 + 0, kemuri1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 288, kemuri1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kemuri1, 1.0, 1.0 ); setEffScaleKey( spep_4 + 288, kemuri1, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kemuri1, 0 ); setEffRotateKey( spep_4 + 288, kemuri1, 0 ); setEffAlphaKey( spep_4 + 0, kemuri1, 255 ); setEffAlphaKey( spep_4 + 288, kemuri1, 255 ); kemuri2 = entryEffectLife( spep_4 + 0, SP_05, 152, 0x100, -1, 0, 0, 0 ); --飲み込む煙 手前(ef_006) setEffMoveKey( spep_4 + 0, kemuri2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 152, kemuri2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kemuri2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 152, kemuri2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kemuri2, 0 ); setEffRotateKey( spep_4 + 152, kemuri2, 0 ); setEffAlphaKey( spep_4 + 0, kemuri2, 255 ); setEffAlphaKey( spep_4 + 150, kemuri2, 255 ); setEffAlphaKey( spep_4 + 151, kemuri2, 0 ); setEffAlphaKey( spep_4 + 152, kemuri2, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 150, 1, 0 ); changeAnime( spep_4 + 0, 1, 102 ); setMoveKey( spep_4 + 0, 1, 240.3, -324.3 , 0 ); setMoveKey( spep_4 + 2, 1, 242.8, -328.5 , 0 ); setMoveKey( spep_4 + 4, 1, 241.5, -326.5 , 0 ); setMoveKey( spep_4 + 6, 1, 240.4, -327.3 , 0 ); setMoveKey( spep_4 + 8, 1, 242.8, -325.5 , 0 ); setMoveKey( spep_4 + 10, 1, 245.4, -320.6 , 0 ); setMoveKey( spep_4 + 12, 1, 248.1, -324.2 , 0 ); setMoveKey( spep_4 + 14, 1, 248.7, -331.4 , 0 ); setMoveKey( spep_4 + 16, 1, 247.4, -322.6 , 0 ); setMoveKey( spep_4 + 18, 1, 246.2, -322.3 , 0 ); setMoveKey( spep_4 + 20, 1, 244.8, -323.6 , 0 ); setMoveKey( spep_4 + 22, 1, 239.6, -318.6 , 0 ); setMoveKey( spep_4 + 24, 1, 237.1, -321 , 0 ); setMoveKey( spep_4 + 26, 1, 238.3, -321 , 0 ); setMoveKey( spep_4 + 28, 1, 235.7, -314.7 , 0 ); setMoveKey( spep_4 + 30, 1, 238.4, -320.3 , 0 ); setMoveKey( spep_4 + 32, 1, 235.1, -319.7 , 0 ); setMoveKey( spep_4 + 34, 1, 239.7, -322.5 , 0 ); setMoveKey( spep_4 + 36, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 38, 1, 242.9, -319.7 , 0 ); setMoveKey( spep_4 + 40, 1, 239.7, -310.8 , 0 ); setMoveKey( spep_4 + 42, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 44, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 46, 1, 239.7, -316.7 , 0 ); setMoveKey( spep_4 + 48, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 50, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 52, 1, 243.6, -314.7 , 0 ); setMoveKey( spep_4 + 54, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 56, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 58, 1, 241.6, -314.7 , 0 ); setMoveKey( spep_4 + 60, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 62, 1, 239, -327.5 , 0 ); setMoveKey( spep_4 + 64, 1, 239.7, -316.7 , 0 ); setMoveKey( spep_4 + 66, 1, 246.3, -318.4 , 0 ); setMoveKey( spep_4 + 68, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 70, 1, 235.8, -312.8 , 0 ); setMoveKey( spep_4 + 72, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 74, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 76, 1, 241.6, -322.5 , 0 ); setMoveKey( spep_4 + 78, 1, 234.6, -318.4 , 0 ); setMoveKey( spep_4 + 80, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 82, 1, 245.5, -312.8 , 0 ); setMoveKey( spep_4 + 84, 1, 238.5, -320.4 , 0 ); setMoveKey( spep_4 + 86, 1, 242.9, -317.8 , 0 ); setMoveKey( spep_4 + 88, 1, 239.7, -316.7 , 0 ); setMoveKey( spep_4 + 90, 1, 240.4, -318.4 , 0 ); setMoveKey( spep_4 + 92, 1, 241, -321.7 , 0 ); setMoveKey( spep_4 + 94, 1, 235.7, -320.6 , 0 ); setMoveKey( spep_4 + 96, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 98, 1, 240.9, -321.7 , 0 ); setMoveKey( spep_4 + 100, 1, 241.6, -312.8 , 0 ); setMoveKey( spep_4 + 102, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 104, 1, 237, -319.7 , 0 ); setMoveKey( spep_4 + 106, 1, 239.6, -316.7 , 0 ); setMoveKey( spep_4 + 108, 1, 240.4, -324.3 , 0 ); setMoveKey( spep_4 + 110, 1, 237, -321.7 , 0 ); setMoveKey( spep_4 + 112, 1, 239.6, -312.8 , 0 ); setMoveKey( spep_4 + 114, 1, 242.3, -324.3 , 0 ); setMoveKey( spep_4 + 116, 1, 244.8, -325.6 , 0 ); setMoveKey( spep_4 + 118, 1, 235.7, -314.7 , 0 ); setMoveKey( spep_4 + 120, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 122, 1, 242.9, -317.8 , 0 ); setMoveKey( spep_4 + 124, 1, 239.6, -316.7 , 0 ); setMoveKey( spep_4 + 126, 1, 240.4, -324.3 , 0 ); setMoveKey( spep_4 + 128, 1, 235.1, -321.7 , 0 ); setMoveKey( spep_4 + 130, 1, 239.6, -320.6 , 0 ); setMoveKey( spep_4 + 132, 1, 240.4, -318.4 , 0 ); setMoveKey( spep_4 + 134, 1, 240.9, -319.7 , 0 ); setMoveKey( spep_4 + 136, 1, 241.6, -320.6 , 0 ); setMoveKey( spep_4 + 138, 1, 238.4, -320.4 , 0 ); setMoveKey( spep_4 + 140, 1, 237, -319.7 , 0 ); setMoveKey( spep_4 + 142, 1, 239.6, -316.7 , 0 ); setMoveKey( spep_4 + 144, 1, 240.4, -324.3 , 0 ); setMoveKey( spep_4 + 146, 1, 242.9, -317.8 , 0 ); setMoveKey( spep_4 + 148, 1, 235.7, -308.9 , 0 ); setMoveKey( spep_4 + 150, 1, 246.2, -324.3 , 0 ); setMoveKey( spep_4 + 152, 1, 244.8, -317.8 , 0 ); setScaleKey( spep_4 + 0, 1, 1.24, 1.24 ); setScaleKey( spep_4 + 152, 1, 1.24, 1.24 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 152, 1, 0 ); -- ** 音 ** -- SEgo = playSeLife( spep_4 + 0, 1044 ); --煙迫る stopSe( spep_4 + 150, SEgo, 0 ); playSe( spep_4 + 150, 1024 ); --爆発 -- ** 背景 ** -- entryFadeBg( spep_4 + 40, 14, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 entryFadeBg( spep_4 + 150, 0, 4, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 154, 0, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 288; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 126; --エンドフェイズのフレーム数を置き換える stopSe( spep_4 + 126, SEgo, 0 ); playSe( SP_dodge - 12, 1042 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 火柱中(32F) ------------------------------------------------------ -- ** エフェクト等 ** -- hibasira1 = entryEffectLife( spep_5 + 0, SP_06, 32, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) setEffMoveKey( spep_5 + 0, hibasira1, 0, 0 , 0 ); setEffMoveKey( spep_5 + 32, hibasira1, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hibasira1, 1.0, 1.0 ); setEffScaleKey( spep_5 + 32, hibasira1, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hibasira1, 0 ); setEffRotateKey( spep_5 + 32, hibasira1, 0 ); setEffAlphaKey( spep_5 + 0, hibasira1, 255 ); setEffAlphaKey( spep_5 + 32, hibasira1, 255 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 32; ------------------------------------------------------ -- 火柱中敵吹っ飛び(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- --hibasira2 = entryEffectLife( spep_6 + 0, SP_06, 58, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) hibasira2 = entryEffect( spep_6 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) setEffMoveKey( spep_6 + 0, hibasira2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 30, hibasira2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hibasira2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 30, hibasira2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hibasira2, 0 ); setEffRotateKey( spep_6 + 30, hibasira2, 0 ); setEffAlphaKey( spep_6 + 0, hibasira2, 255 ); setEffAlphaKey( spep_6 + 30, hibasira2, 255 ); hibasira2x = entryEffect( spep_6 + 30, SP_06, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007)2ループ目 setEffMoveKey( spep_6 + 30, hibasira2x, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, hibasira2x, 0, 0 , 0 ); setEffScaleKey( spep_6 + 30, hibasira2x, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, hibasira2x, 1.0, 1.0 ); setEffRotateKey( spep_6 + 30, hibasira2x, 0 ); setEffRotateKey( spep_6 + 58, hibasira2x, 0 ); setEffAlphaKey( spep_6 + 30, hibasira2x, 255 ); setEffAlphaKey( spep_6 + 58, hibasira2x, 255 ); hibasira3 = entryEffectLife( spep_6 + 0, SP_07, 10, 0x100, -1, 0, 0, 0 ); --火柱中 手前(ef_008) setEffMoveKey( spep_6 + 0, hibasira3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 10, hibasira3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hibasira3, 1.0, 1.0 ); setEffScaleKey( spep_6 + 10, hibasira3, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hibasira3, 0 ); setEffRotateKey( spep_6 + 10, hibasira3, 0 ); setEffAlphaKey( spep_6 + 0, hibasira3, 128 ); setEffAlphaKey( spep_6 + 10, hibasira3, 128 ); hibasira4 = entryEffectLife( spep_6 + 10, SP_07, 3, 0x100, -1, 0, 0, 0 ); --火柱中 手前(ef_008)2ループ目 setEffMoveKey( spep_6 + 10, hibasira4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 13, hibasira4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 10, hibasira4, 1.0, 1.0 ); setEffScaleKey( spep_6 + 13, hibasira4, 1.0, 1.0 ); setEffRotateKey( spep_6 + 10, hibasira4, 0 ); setEffRotateKey( spep_6 + 13, hibasira4, 0 ); setEffAlphaKey( spep_6 + 10, hibasira4, 128 ); setEffAlphaKey( spep_6 + 13, hibasira4, 128 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 3, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 3, hibiware, 68, -60, 0 ); setEffMoveKey( spep_6 + 4, hibiware, 68, -60, 0 ); setEffMoveKey( spep_6 + 58, hibiware, 68, -60, 0 ); setEffScaleKey( spep_6 + 3, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 4, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 3, hibiware, 0 ); setEffRotateKey( spep_6 + 4, hibiware, 0 ); setEffRotateKey( spep_6 + 58, hibiware, 0 ); setEffAlphaKey( spep_6 + 3, hibiware, 255 ); setEffAlphaKey( spep_6 + 4, hibiware, 255 ); setEffAlphaKey( spep_6 + 58, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_6 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen3, 180 ); setEffRotateKey( spep_6 + 16, shuchusen3, 0 ); setEffRotateKey( spep_6 + 18, shuchusen3, 180 ); setEffRotateKey( spep_6 + 20, shuchusen3, 0 ); setEffRotateKey( spep_6 + 22, shuchusen3, 180 ); setEffRotateKey( spep_6 + 24, shuchusen3, 0 ); setEffRotateKey( spep_6 + 26, shuchusen3, 180 ); setEffRotateKey( spep_6 + 28, shuchusen3, 0 ); setEffRotateKey( spep_6 + 30, shuchusen3, 180 ); setEffRotateKey( spep_6 + 32, shuchusen3, 0 ); setEffRotateKey( spep_6 + 34, shuchusen3, 180 ); setEffRotateKey( spep_6 + 36, shuchusen3, 0 ); setEffRotateKey( spep_6 + 38, shuchusen3, 180 ); setEffRotateKey( spep_6 + 40, shuchusen3, 0 ); setEffRotateKey( spep_6 + 42, shuchusen3, 180 ); setEffRotateKey( spep_6 + 44, shuchusen3, 0 ); setEffRotateKey( spep_6 + 46, shuchusen3, 180 ); setEffAlphaKey( spep_6 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_6 + 0, 1657, 58, 0x80, -1, 0, -256, 0 ); --細い集中線黒 setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 58, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 58, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 13, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 58, shuchusen4, 255 ); shuchusen4x = entryEffectLife( spep_6 + 30, 1657, 58, 0x80, -1, 0, -256, 0 ); --細い集中線黒 ループ用 setEffMoveKey( spep_6 + 30, shuchusen4x, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, shuchusen4x, 0, 0 , 0 ); setEffScaleKey( spep_6 + 30, shuchusen4x, 1, 1 ); setEffScaleKey( spep_6 + 58, shuchusen4x, 1, 1 ); setEffRotateKey( spep_6 + 30, shuchusen4x, 0 ); setEffRotateKey( spep_6 + 58, shuchusen4x, 0 ); setEffAlphaKey( spep_6 + 30, shuchusen4x, 255 ); setEffAlphaKey( spep_6 + 58, shuchusen4x, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 44, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 16, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 18, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 20, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 22, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 24, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 26, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 4, 316.1 , 0 ); setEffMoveKey( spep_6 + 30, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 58, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3, 3 ); setEffScaleKey( spep_6 + 58, ctga, 3, 3 ); setEffRotateKey( spep_6 + 14, ctga, -14.9 ); setEffRotateKey( spep_6 + 16, ctga, -10.9 ); setEffRotateKey( spep_6 + 18, ctga, -14.9 ); setEffRotateKey( spep_6 + 20, ctga, -10.9 ); setEffRotateKey( spep_6 + 22, ctga, -14.9 ); setEffRotateKey( spep_6 + 24, ctga, -10.9 ); setEffRotateKey( spep_6 + 26, ctga, -14.9 ); setEffRotateKey( spep_6 + 28, ctga, -10.9 ); setEffRotateKey( spep_6 + 30, ctga, -14.9 ); setEffRotateKey( spep_6 + 58, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 58, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); --setDisp( spep_6 + 58, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_6 + 3, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_6 + 4, 1, 17.7, -30.4 , 0 ); setMoveKey( spep_6 + 5, 1, 17.7, -30.4 , 0 ); setMoveKey( spep_6 + 6, 1, 25, -61.6 , 0 ); setMoveKey( spep_6 + 7, 1, 25, -61.6 , 0 ); setMoveKey( spep_6 + 8, 1, 27, -80.4 , 0 ); setMoveKey( spep_6 + 9, 1, 27, -80.4 , 0 ); setMoveKey( spep_6 + 10, 1, 8, -64.8 , 0 ); setMoveKey( spep_6 + 11, 1, 8, -64.8 , 0 ); setMoveKey( spep_6 + 12, 1, -58, -158.1 , 0 ); setMoveKey( spep_6 + 13, 1, -58, -158.1 , 0 ); setMoveKey( spep_6 + 14, 1, -58, -158.1 , 0 ); setMoveKey( spep_6 + 58, 1, -58, -158.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.24, 0.24 ); setScaleKey( spep_6 + 3, 1, 0.24, 0.24 ); setScaleKey( spep_6 + 4, 1, 0.39, 0.39 ); setScaleKey( spep_6 + 5, 1, 0.39, 0.39 ); setScaleKey( spep_6 + 6, 1, 0.64, 0.64 ); setScaleKey( spep_6 + 7, 1, 0.64, 0.64 ); setScaleKey( spep_6 + 8, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 9, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 10, 1, 0.99, 0.99 ); setScaleKey( spep_6 + 11, 1, 0.99, 0.99 ); setScaleKey( spep_6 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 15, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 18, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 19, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 23, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_6 + 58, 1, 1.3, 1.3 ); setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6 + 1, 1, 0 ); setRotateKey( spep_6 + 2, 1, 40 ); setRotateKey( spep_6 + 3, 1, 40 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 0 ); setRotateKey( spep_6 + 7, 1, 0 ); setRotateKey( spep_6 + 8, 1, 200 ); setRotateKey( spep_6 + 9, 1, 200 ); setRotateKey( spep_6 + 10, 1, 61 ); setRotateKey( spep_6 + 11, 1, 61 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 13, 1, -40 ); setRotateKey( spep_6 + 14, 1, -40 ); setRotateKey( spep_6 + 58, 1, -40 ); -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 14 ); entryFade( spep_6 + 48, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_6 + 58 ); end end --全体必殺技の初回時のEND ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then spep_z = 0; setVisibleUI( spep_z, 0 ); setDisp( spep_z, 0, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0 ); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0 ); end setEffAlphaKey( SP_dodge, kaihi, 255 ); pauseAll( SP_dodge, 67 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ -- ** エフェクト等 ** -- --hibasira5 = entryEffectLife( spep_z + 0, SP_06, 58, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) hibasira5 = entryEffect( spep_z + 0, SP_06, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007) setEffMoveKey( spep_z + 0, hibasira5, 0, 0 , 0 ); setEffMoveKey( spep_z + 30, hibasira5, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, hibasira5, 1.0, 1.0 ); setEffScaleKey( spep_z + 30, hibasira5, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, hibasira5, 0 ); setEffRotateKey( spep_z + 30, hibasira5, 0 ); setEffAlphaKey( spep_z + 0, hibasira5, 255 ); setEffAlphaKey( spep_z + 30, hibasira5, 255 ); hibasira5x = entryEffect( spep_z + 30, SP_06, 0x80, -1, 0, 0, 0 ); --火柱中 奥(ef_007)2ループ目 setEffMoveKey( spep_z + 30, hibasira5x, 0, 0 , 0 ); setEffMoveKey( spep_z + 58, hibasira5x, 0, 0 , 0 ); setEffScaleKey( spep_z + 30, hibasira5x, 1.0, 1.0 ); setEffScaleKey( spep_z + 58, hibasira5x, 1.0, 1.0 ); setEffRotateKey( spep_z + 30, hibasira5x, 0 ); setEffRotateKey( spep_z + 58, hibasira5x, 0 ); setEffAlphaKey( spep_z + 30, hibasira5x, 255 ); setEffAlphaKey( spep_z + 58, hibasira5x, 255 ); hibasira6 = entryEffectLife( spep_z + 0, SP_07, 10, 0x100, -1, 0, 0, 0 ); --火柱中 手前(ef_008) setEffMoveKey( spep_z + 0, hibasira6, 0, 0 , 0 ); setEffMoveKey( spep_z + 10, hibasira6, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, hibasira6, 1.0, 1.0 ); setEffScaleKey( spep_z + 10, hibasira6, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, hibasira6, 0 ); setEffRotateKey( spep_z + 10, hibasira6, 0 ); setEffAlphaKey( spep_z + 0, hibasira6, 128 ); setEffAlphaKey( spep_z + 10, hibasira6, 128 ); hibasira7 = entryEffectLife( spep_z + 10, SP_07, 3, 0x100, -1, 0, 0, 0 ); --火柱中 手前(ef_008)2ループ目 setEffMoveKey( spep_z + 10, hibasira7, 0, 0 , 0 ); setEffMoveKey( spep_z + 13, hibasira7, 0, 0 , 0 ); setEffScaleKey( spep_z + 10, hibasira7, 1.0, 1.0 ); setEffScaleKey( spep_z + 13, hibasira7, 1.0, 1.0 ); setEffRotateKey( spep_z + 10, hibasira7, 0 ); setEffRotateKey( spep_z + 13, hibasira7, 0 ); setEffAlphaKey( spep_z + 10, hibasira7, 128 ); setEffAlphaKey( spep_z + 13, hibasira7, 128 ); -- ** ひび割れ ** -- hibiware1 = entryEffect( spep_z + 3, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_z + 3, hibiware1, 68, -60, 0 ); setEffMoveKey( spep_z + 4, hibiware1, 68, -60, 0 ); setEffMoveKey( spep_z + 58, hibiware1, 68, -60, 0 ); setEffScaleKey( spep_z + 3, hibiware1, 1.0, 1.0 ); setEffScaleKey( spep_z + 4, hibiware1, 1.0, 1.0 ); setEffScaleKey( spep_z + 58, hibiware1, 1.0, 1.0 ); setEffRotateKey( spep_z + 3, hibiware1, 0 ); setEffRotateKey( spep_z + 4, hibiware1, 0 ); setEffRotateKey( spep_z + 58, hibiware1, 0 ); setEffAlphaKey( spep_z + 3, hibiware1, 255 ); setEffAlphaKey( spep_z + 4, hibiware1, 255 ); setEffAlphaKey( spep_z + 58, hibiware1, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_z + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_z + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_z + 46, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_z + 46, shuchusen5, 1, 1 ); setEffRotateKey( spep_z + 14, shuchusen5, 180 ); setEffRotateKey( spep_z + 16, shuchusen5, 0 ); setEffRotateKey( spep_z + 18, shuchusen5, 180 ); setEffRotateKey( spep_z + 20, shuchusen5, 0 ); setEffRotateKey( spep_z + 22, shuchusen5, 180 ); setEffRotateKey( spep_z + 24, shuchusen5, 0 ); setEffRotateKey( spep_z + 26, shuchusen5, 180 ); setEffRotateKey( spep_z + 28, shuchusen5, 0 ); setEffRotateKey( spep_z + 30, shuchusen5, 180 ); setEffRotateKey( spep_z + 32, shuchusen5, 0 ); setEffRotateKey( spep_z + 34, shuchusen5, 180 ); setEffRotateKey( spep_z + 36, shuchusen5, 0 ); setEffRotateKey( spep_z + 38, shuchusen5, 180 ); setEffRotateKey( spep_z + 40, shuchusen5, 0 ); setEffRotateKey( spep_z + 42, shuchusen5, 180 ); setEffRotateKey( spep_z + 44, shuchusen5, 0 ); setEffRotateKey( spep_z + 46, shuchusen5, 180 ); setEffAlphaKey( spep_z + 14, shuchusen5, 255 ); setEffAlphaKey( spep_z + 28, shuchusen5, 255 ); setEffAlphaKey( spep_z + 30, shuchusen5, 252 ); setEffAlphaKey( spep_z + 32, shuchusen5, 242 ); setEffAlphaKey( spep_z + 34, shuchusen5, 227 ); setEffAlphaKey( spep_z + 36, shuchusen5, 205 ); setEffAlphaKey( spep_z + 38, shuchusen5, 176 ); setEffAlphaKey( spep_z + 40, shuchusen5, 142 ); setEffAlphaKey( spep_z + 42, shuchusen5, 101 ); setEffAlphaKey( spep_z + 44, shuchusen5, 54 ); setEffAlphaKey( spep_z + 46, shuchusen5, 0 ); shuchusen6 = entryEffectLife( spep_z + 0, 1657, 58, 0x80, -1, 0, -256, 0 ); --細い集中線黒 setEffMoveKey( spep_z + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_z + 58, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_z + 58, shuchusen6, 1, 1 ); setEffRotateKey( spep_z + 0, shuchusen6, 0 ); setEffRotateKey( spep_z + 58, shuchusen6, 0 ); setEffAlphaKey( spep_z + 0, shuchusen6, 0 ); setEffAlphaKey( spep_z + 13, shuchusen6, 0 ); setEffAlphaKey( spep_z + 14, shuchusen6, 255 ); setEffAlphaKey( spep_z + 58, shuchusen6, 255 ); shuchusen6x = entryEffectLife( spep_z + 30, 1657, 58, 0x80, -1, 0, -256, 0 ); --細い集中線黒 ループ用 setEffMoveKey( spep_z + 30, shuchusen6x, 0, 0 , 0 ); setEffMoveKey( spep_z + 58, shuchusen6x, 0, 0 , 0 ); setEffScaleKey( spep_z + 30, shuchusen6x, 1, 1 ); setEffScaleKey( spep_z + 58, shuchusen6x, 1, 1 ); setEffRotateKey( spep_z + 30, shuchusen6x, 0 ); setEffRotateKey( spep_z + 58, shuchusen6x, 0 ); setEffAlphaKey( spep_z + 30, shuchusen6x, 255 ); setEffAlphaKey( spep_z + 58, shuchusen6x, 255 ); -- ** 書き文字エントリー ** -- ctga1 = entryEffectLife( spep_z + 14, 10005, 44, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffMoveKey( spep_z + 14, ctga1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 16, ctga1, 4, 316.1 , 0 ); setEffMoveKey( spep_z + 18, ctga1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 20, ctga1, 4, 316.1 , 0 ); setEffMoveKey( spep_z + 22, ctga1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 24, ctga1, 4, 316.1 , 0 ); setEffMoveKey( spep_z + 26, ctga1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 28, ctga1, 4, 316.1 , 0 ); setEffMoveKey( spep_z + 30, ctga1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 58, ctga1, 3.9, 316.1 , 0 ); setEffScaleKey( spep_z + 14, ctga1, 3, 3 ); setEffScaleKey( spep_z + 58, ctga1, 3, 3 ); setEffRotateKey( spep_z + 14, ctga1, -14.9 ); setEffRotateKey( spep_z + 16, ctga1, -10.9 ); setEffRotateKey( spep_z + 18, ctga1, -14.9 ); setEffRotateKey( spep_z + 20, ctga1, -10.9 ); setEffRotateKey( spep_z + 22, ctga1, -14.9 ); setEffRotateKey( spep_z + 24, ctga1, -10.9 ); setEffRotateKey( spep_z + 26, ctga1, -14.9 ); setEffRotateKey( spep_z + 28, ctga1, -10.9 ); setEffRotateKey( spep_z + 30, ctga1, -14.9 ); setEffRotateKey( spep_z + 58, ctga1, -14.9 ); setEffAlphaKey( spep_z + 14, ctga1, 255 ); setEffAlphaKey( spep_z + 58, ctga1, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); --setDisp( spep_z + 58, 1, 1 ); changeAnime( spep_z + 0, 1, 107 ); setMoveKey( spep_z + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_z + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_z + 3, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_z + 4, 1, 17.7, -30.4 , 0 ); setMoveKey( spep_z + 5, 1, 17.7, -30.4 , 0 ); setMoveKey( spep_z + 6, 1, 25, -61.6 , 0 ); setMoveKey( spep_z + 7, 1, 25, -61.6 , 0 ); setMoveKey( spep_z + 8, 1, 27, -80.4 , 0 ); setMoveKey( spep_z + 9, 1, 27, -80.4 , 0 ); setMoveKey( spep_z + 10, 1, 8, -64.8 , 0 ); setMoveKey( spep_z + 11, 1, 8, -64.8 , 0 ); setMoveKey( spep_z + 12, 1, -58, -158.1 , 0 ); setMoveKey( spep_z + 13, 1, -58, -158.1 , 0 ); setMoveKey( spep_z + 14, 1, -58, -158.1 , 0 ); setMoveKey( spep_z + 58, 1, -58, -158.1 , 0 ); setScaleKey( spep_z + 0, 1, 0.22, 0.22 ); setScaleKey( spep_z + 2, 1, 0.24, 0.24 ); setScaleKey( spep_z + 3, 1, 0.24, 0.24 ); setScaleKey( spep_z + 4, 1, 0.39, 0.39 ); setScaleKey( spep_z + 5, 1, 0.39, 0.39 ); setScaleKey( spep_z + 6, 1, 0.64, 0.64 ); setScaleKey( spep_z + 7, 1, 0.64, 0.64 ); setScaleKey( spep_z + 8, 1, 0.78, 0.78 ); setScaleKey( spep_z + 9, 1, 0.78, 0.78 ); setScaleKey( spep_z + 10, 1, 0.99, 0.99 ); setScaleKey( spep_z + 11, 1, 0.99, 0.99 ); setScaleKey( spep_z + 12, 1, 1.1, 1.1 ); setScaleKey( spep_z + 13, 1, 1.1, 1.1 ); setScaleKey( spep_z + 14, 1, 1.3, 1.3 ); setScaleKey( spep_z + 15, 1, 1.3, 1.3 ); setScaleKey( spep_z + 16, 1, 1.1, 1.1 ); setScaleKey( spep_z + 17, 1, 1.1, 1.1 ); setScaleKey( spep_z + 18, 1, 1.3, 1.3 ); setScaleKey( spep_z + 19, 1, 1.3, 1.3 ); setScaleKey( spep_z + 20, 1, 1.1, 1.1 ); setScaleKey( spep_z + 21, 1, 1.1, 1.1 ); setScaleKey( spep_z + 22, 1, 1.3, 1.3 ); setScaleKey( spep_z + 23, 1, 1.3, 1.3 ); setScaleKey( spep_z + 24, 1, 1.1, 1.1 ); setScaleKey( spep_z + 25, 1, 1.1, 1.1 ); setScaleKey( spep_z + 26, 1, 1.3, 1.3 ); setScaleKey( spep_z + 58, 1, 1.3, 1.3 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 1, 1, 0 ); setRotateKey( spep_z + 2, 1, 40 ); setRotateKey( spep_z + 3, 1, 40 ); setRotateKey( spep_z + 4, 1, 200 ); setRotateKey( spep_z + 5, 1, 200 ); setRotateKey( spep_z + 6, 1, 0 ); setRotateKey( spep_z + 7, 1, 0 ); setRotateKey( spep_z + 8, 1, 200 ); setRotateKey( spep_z + 9, 1, 200 ); setRotateKey( spep_z + 10, 1, 61 ); setRotateKey( spep_z + 11, 1, 61 ); setRotateKey( spep_z + 12, 1, -40 ); setRotateKey( spep_z + 13, 1, -40 ); setRotateKey( spep_z + 14, 1, -40 ); setRotateKey( spep_z + 58, 1, -40 ); -- ** ホワイトフェード ** -- entryFade( spep_z + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_z + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_z + 14 ); entryFade( spep_z + 48, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_z + 58 ); end