--超サイヤ人3孫悟空(ゼノ)_瞬間移動かめはめ波 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1015; --気弾発射 SE_12 = 1018; --高速ダッシュ SE_13 = 1020; --気弾溜め SE_14 = 1054; --割れる音 SE_15 = 43; --瞬間移動 SE_16 = 1003; --バッ --味方側 SP_01 = 152461;--正面構え&瞬間移動 SP_02 = 152462;--出現 SP_03 = 152463;--発射 SP_04 = 190000;--ギャン SP_05 = 1569;--地球から波動砲 multi_frm = 2; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -2000, 0); setMoveKey( 1, 1, 0, -2000 , 0); setMoveKey( 2, 1, 0, -2000 , 0); setMoveKey( 3, 1, 0, -2000 , 0); setMoveKey( 4, 1, 0, -2000 , 0); setMoveKey( 5, 1, 0, -2000 , 0); setMoveKey( 6, 1, 0, -2000 , 0); setScaleKey( 0, 1, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setScaleKey( 2, 1, 1.6, 1.6); setScaleKey( 3, 1, 1.6, 1.6); setScaleKey( 4, 1, 1.6, 1.6); setScaleKey( 5, 1, 1.6, 1.6); setScaleKey( 6, 1, 1.6, 1.6); setRotateKey( 0, 1, 0); setRotateKey( 1, 1, 0); setRotateKey( 2, 1, 0); setRotateKey( 3, 1, 0); setRotateKey( 4, 1, 0); setRotateKey( 5, 1, 0); setRotateKey( 6, 1, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -2000, 0); setMoveKey( 1, 0, 0, -2000, 0); setMoveKey( 2, 0, 0, -2000, 0); setMoveKey( 3, 0, 0, -2000, 0); setMoveKey( 4, 0, 0, -2000, 0); setMoveKey( 5, 0, 0, -2000, 0); setMoveKey( 6, 0, 0, -2000, 0); setScaleKey( 0, 0, 1.6, 1.6); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 2, 0, 1.6, 1.6); setScaleKey( 3, 0, 1.6, 1.6); setScaleKey( 4, 0, 1.6, 1.6); setScaleKey( 5, 0, 1.6, 1.6); setScaleKey( 6, 0, 1.6, 1.6); setRotateKey( 0, 0, 0); setRotateKey( 1, 0, 0); setRotateKey( 2, 0, 0); setRotateKey( 3, 0, 0); setRotateKey( 4, 0, 0); setRotateKey( 5, 0, 0); setRotateKey( 6, 0, 0); ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 正面構え&正面構え2+瞬間移動開始 ------------------------------------------------------ kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then spep_0 = 0; charge = entryEffect( spep_0, SP_01, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_0, charge, 1.0, 1.0); setEffMoveKey( spep_0, charge, 0, 0); setEffRotateKey( spep_0, charge, 0); setEffAlphaKey( spep_0, charge, 255); setEffScaleKey( spep_0+240, charge, 1.0, 1.0); setEffMoveKey( spep_0+240, charge, 0, 0); setEffRotateKey( spep_0+240, charge, 0); setEffAlphaKey( spep_0+240, charge, 255); --背景暗め entryFadeBg( spep_0, 0, 50, 0, 10, 10, 10, 90); -- ベース暗め 背景 entryFadeBg( spep_0+46, 0, 194, 0, 10, 10, 10, 230); -- ベース暗め 背景 --集中線 shuchusen = entryEffectLife( spep_0+46, 906, 194, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_0+46,shuchusen,194,15); setEffScaleKey( spep_0, shuchusen, 1.2, 1.5); setEffMoveKey( spep_0, shuchusen, 0, 0); setEffRotateKey( spep_0, shuchusen, 0); setEffAlphaKey( spep_0, shuchusen, 255); setEffScaleKey( spep_0+240, shuchusen, 1.2, 1.5); setEffMoveKey( spep_0+240, shuchusen, 0, 0); setEffRotateKey( spep_0+240, shuchusen, 0); setEffAlphaKey( spep_0+240, shuchusen, 255); --薄い白フラッシュ entryFade( spep_0+46, 0, 10, 4, fcolor_r, fcolor_g, fcolor_b, 160); -- white fade --バッのSE playSe( spep_0+48, SE_16); --書き文字(バッ) ctBa = entryEffectLife( spep_0 + 48, 10022, 26, 0x100, -1, 0, -84.8, 382 ); setEffMoveKey( spep_0 + 48, ctBa, -84.8, 382 , 0 ); setEffMoveKey( spep_0 + 54, ctBa, -92.1, 386.6 , 0 ); setEffMoveKey( spep_0 + 56, ctBa, -84.8, 382 , 0 ); setEffMoveKey( spep_0 + 58, ctBa, -93.6, 387.3 , 0 ); setEffMoveKey( spep_0 + 60, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 62, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 64, ctBa, -91.3, 386.6 , 0 ); setEffMoveKey( spep_0 + 66, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 68, ctBa, -91.2, 386.7 , 0 ); setEffMoveKey( spep_0 + 70, ctBa, -91.2, 386.7 , 0 ); setEffMoveKey( spep_0 + 72, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 74, ctBa, -84.9, 382 , 0 ); setEffScaleKey( spep_0 + 48, ctBa, 1.21, 1.21 ); setEffScaleKey( spep_0 + 54, ctBa, 1.8, 1.8 ); setEffScaleKey( spep_0 + 56, ctBa, 2.38, 2.38 ); setEffScaleKey( spep_0 + 58, ctBa, 2.13, 2.13 ); setEffScaleKey( spep_0 + 60, ctBa, 1.88, 1.88 ); setEffScaleKey( spep_0 + 62, ctBa, 1.63, 1.63 ); setEffScaleKey( spep_0 + 66, ctBa, 1.63, 1.63 ); setEffScaleKey( spep_0 + 68, ctBa, 1.62, 1.62 ); setEffScaleKey( spep_0 + 70, ctBa, 1.62, 1.62 ); setEffScaleKey( spep_0 + 72, ctBa, 1.63, 1.63 ); setEffScaleKey( spep_0 + 74, ctBa, 1.63, 1.63 ); setEffRotateKey( spep_0 + 48, ctBa, -5.8 ); setEffRotateKey( spep_0 + 54, ctBa, -9.5 ); setEffRotateKey( spep_0 + 56, ctBa, -13.2 ); setEffRotateKey( spep_0 + 58, ctBa, -10.7 ); setEffRotateKey( spep_0 + 60, ctBa, -8.3 ); setEffRotateKey( spep_0 + 62, ctBa, -5.8 ); setEffRotateKey( spep_0 + 74, ctBa, -5.8 ); setEffAlphaKey( spep_0 + 48, ctBa, 255 ); setEffAlphaKey( spep_0 + 70, ctBa, 255 ); setEffAlphaKey( spep_0 + 72, ctBa, 128 ); setEffAlphaKey( spep_0 + 74, ctBa, 0 ); --顔カットイン&文字 speff = entryEffect( spep_0+84, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff1 = entryEffect( spep_0+84, 1505, 0, -1, 0, 0, -40); -- eff_006 (セリフ) setEffReplaceTexture( speff1, 4, 5); --書き文字(ゴゴゴゴゴ) ctGo = entryEffectLife( spep_0+98, 190006, 70, 0x100, -1, 0, 0, 0); -- ゴゴゴゴゴ setEffShake( spep_0+98, ctGo, 70, 8); setEffScaleKey( spep_0+98, ctGo, 0.8, 0.8); setEffMoveKey( spep_0+98, ctGo, 170, 510); setEffRotateKey( spep_0+98, ctGo, 0); setEffAlphaKey( spep_0+98, ctGo, 255); setEffScaleKey( spep_0+160, ctGo, 0.8, 0.8); setEffAlphaKey( spep_0+160, ctGo, 255); setEffScaleKey( spep_0+168, ctGo, 1.3, 1.3); setEffMoveKey( spep_0+168, ctGo, 170, 510); setEffRotateKey( spep_0+168, ctGo, 0); setEffAlphaKey( spep_0+168, ctGo, 0); --カットインSE playSe( spep_0+98, SE_04); --かめはめ波チャージ playSe( spep_0+74, SE_02); playSe( spep_0+94, SE_02); playSe( spep_0+114, SE_02); playSe( spep_0+134, SE_02); playSe( spep_0+154, SE_02); playSe( spep_0+174, SE_02); playSe( spep_0+194, SE_02); --瞬間移動SE playSe( spep_0+210, SE_15); --書き文字(シュンッ) ctShun = entryEffectLife( spep_0 + 210, 10011, 20, 0x100, -1, 0, -0.2, 360.4 ); setEffMoveKey( spep_0 + 210, ctShun, -0.2, 360.4 , 0 ); setEffMoveKey( spep_0 + 212, ctShun, 0, 360.5 , 0 ); setEffMoveKey( spep_0 + 214, ctShun, 0, 360.5 , 0 ); setEffMoveKey( spep_0 + 216, ctShun, -0.1, 360.5 , 0 ); setEffMoveKey( spep_0 + 220, ctShun, -0.1, 360.5 , 0 ); setEffMoveKey( spep_0 + 222, ctShun, -0.1, 360.4 , 0 ); setEffMoveKey( spep_0 + 224, ctShun, -0.1, 360.4 , 0 ); setEffMoveKey( spep_0 + 226, ctShun, -0.2, 360.4 , 0 ); setEffMoveKey( spep_0 + 228, ctShun, -0.2, 360.4 , 0 ); setEffMoveKey( spep_0 + 230, ctShun, -0.2, 360.3 , 0 ); setEffScaleKey( spep_0 + 210, ctShun, 1.92, 1.92 ); setEffScaleKey( spep_0 + 212, ctShun, 3.24, 3.24 ); setEffScaleKey( spep_0 + 214, ctShun, 2.87, 2.87 ); setEffScaleKey( spep_0 + 216, ctShun, 2.49, 2.49 ); setEffScaleKey( spep_0 + 218, ctShun, 2.12, 2.12 ); setEffScaleKey( spep_0 + 220, ctShun, 2.1, 2.1 ); setEffScaleKey( spep_0 + 222, ctShun, 2.07, 2.07 ); setEffScaleKey( spep_0 + 224, ctShun, 2.05, 2.05 ); setEffScaleKey( spep_0 + 226, ctShun, 2.03, 2.03 ); setEffScaleKey( spep_0 + 228, ctShun, 2, 2 ); setEffScaleKey( spep_0 + 230, ctShun, 1.98, 1.98 ); setEffRotateKey( spep_0 + 210, ctShun, -7.8 ); setEffRotateKey( spep_0 + 230, ctShun, -7.8 ); setEffAlphaKey( spep_0 + 210, ctShun, 255 ); setEffAlphaKey( spep_0 + 218, ctShun, 255 ); setEffAlphaKey( spep_0 + 220, ctShun, 213 ); setEffAlphaKey( spep_0 + 222, ctShun, 170 ); setEffAlphaKey( spep_0 + 224, ctShun, 128 ); setEffAlphaKey( spep_0 + 226, ctShun, 85 ); setEffAlphaKey( spep_0 + 228, ctShun, 42 ); setEffAlphaKey( spep_0 + 230, ctShun, 0 ); --白フェード entryFade( spep_0+232, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_1 = spep_0 + 240; ------------------------------------------------------ -- 敵の前に出現(70F) ------------------------------------------------------ entryFadeBg( spep_1, 0, 70, 0, 10, 10, 10, 230); -- ベース暗め 背景 --瞬間移動で現れる warpOut = entryEffect( spep_1, SP_02, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_1, warpOut, 1.0, 1.0); setEffMoveKey( spep_1, warpOut, 0, 0); setEffRotateKey( spep_1, warpOut, 0); setEffAlphaKey( spep_1, warpOut, 255); setEffScaleKey( spep_1+70, warpOut, 1.0, 1.0); setEffMoveKey( spep_1+70, warpOut, 0, 0); setEffRotateKey( spep_1+70, warpOut, 0); setEffAlphaKey( spep_1+70, warpOut, 255); --驚く敵 setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); setMoveKey( spep_1 + 0, 1, 19.4, 17.7 , 0 ); setMoveKey( spep_1 + 2, 1, 19.1, 32.8 , 0 ); setMoveKey( spep_1 + 4, 1, 18.9, 47.7 , 0 ); setMoveKey( spep_1 + 6, 1, 18.6, 62.3 , 0 ); setMoveKey( spep_1 + 8, 1, 18.4, 76.7 , 0 ); setMoveKey( spep_1 + 10, 1, 18.1, 90.8 , 0 ); setMoveKey( spep_1 + 12, 1, 17.9, 105.1 , 0 ); setMoveKey( spep_1 + 14, 1, 17.8, 119.1 , 0 ); setMoveKey( spep_1 + 16, 1, 17.6, 132.9 , 0 ); setMoveKey( spep_1 + 18, 1, 17.6, 137 , 0 ); setMoveKey( spep_1 + 20, 1, 15.5, 135.2 , 0 ); setMoveKey( spep_1 + 22, 1, 17.5, 141.4 , 0 ); setMoveKey( spep_1 + 24, 1, 13.4, 141.6 , 0 ); setMoveKey( spep_1 + 26, 1, 17.4, 145.8 , 0 ); setMoveKey( spep_1 + 28, 1, 15.3, 146 , 0 ); setMoveKey( spep_1 + 30, 1, 17.3, 150.2 , 0 ); setMoveKey( spep_1 + 32, 1, 13.2, 148.4 , 0 ); setMoveKey( spep_1 + 34, 1, 17.2, 154.6 , 0 ); setMoveKey( spep_1 + 36, 1, 15.1, 154.8 , 0 ); setMoveKey( spep_1 + 38, 1, 17.1, 159 , 0 ); setMoveKey( spep_1 + 40, 1, 13, 157.2 , 0 ); setMoveKey( spep_1 + 42, 1, 17, 163.3 , 0 ); setMoveKey( spep_1 + 44, 1, 14.9, 161.5 , 0 ); setMoveKey( spep_1 + 46, 1, 16.9, 167.7 , 0 ); setMoveKey( spep_1 + 48, 1, 12.8, 165.8 , 0 ); setMoveKey( spep_1 + 50, 1, 16.8, 172 , 0 ); setMoveKey( spep_1 + 52, 1, 14.7, 172.2 , 0 ); setMoveKey( spep_1 + 54, 1, 16.7, 176.3 , 0 ); setMoveKey( spep_1 + 56, 1, 12.6, 174.4 , 0 ); setMoveKey( spep_1 + 58, 1, 16.6, 180.6 , 0 ); setMoveKey( spep_1 + 60, 1, 14.5, 178.7 , 0 ); setMoveKey( spep_1 + 62, 1, 16.5, 184.9 , 0 ); setMoveKey( spep_1 + 64, 1, 12.4, 185 , 0 ); setMoveKey( spep_1 + 66, 1, 16.4, 189.1 , 0 ); setMoveKey( spep_1 + 68, 1, 14.3, 189.2 , 0 ); setMoveKey( spep_1 + 70, 1, 14.3, 189.2 , 0 ); setScaleKey( spep_1 + 0, 1, 2.67, 2.67 ); setScaleKey( spep_1 + 2, 1, 2.58, 2.58 ); setScaleKey( spep_1 + 4, 1, 2.5, 2.5 ); setScaleKey( spep_1 + 6, 1, 2.41, 2.41 ); setScaleKey( spep_1 + 8, 1, 2.33, 2.33 ); setScaleKey( spep_1 + 10, 1, 2.25, 2.25 ); setScaleKey( spep_1 + 12, 1, 2.17, 2.17 ); setScaleKey( spep_1 + 14, 1, 2.09, 2.09 ); setScaleKey( spep_1 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_1 + 18, 1, 2, 2 ); setScaleKey( spep_1 + 20, 1, 2, 2 ); setScaleKey( spep_1 + 22, 1, 1.99, 1.99 ); setScaleKey( spep_1 + 24, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 26, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 28, 1, 1.97, 1.97 ); setScaleKey( spep_1 + 30, 1, 1.97, 1.97 ); setScaleKey( spep_1 + 32, 1, 1.96, 1.96 ); setScaleKey( spep_1 + 34, 1, 1.96, 1.96 ); setScaleKey( spep_1 + 36, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 38, 1, 1.94, 1.94 ); setScaleKey( spep_1 + 40, 1, 1.94, 1.94 ); setScaleKey( spep_1 + 42, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 44, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 46, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 48, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 50, 1, 1.91, 1.91 ); setScaleKey( spep_1 + 52, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 54, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 56, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 58, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 60, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 62, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 64, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 66, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 70, 1, 1.86, 1.86 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 70, 1, 0 ); setDisp( spep_1 + 70, 1, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1, 906, 70, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_1,shuchusen2,70,15); setEffScaleKey( spep_1, shuchusen2, 1.4, 1.9); setEffMoveKey( spep_1, shuchusen2, 0, 0); setEffRotateKey( spep_1, shuchusen2, 0); setEffAlphaKey( spep_1, shuchusen2, 255); setEffScaleKey( spep_1+70, shuchusen2, 1.4, 1.9); setEffMoveKey( spep_1+70, shuchusen2, 0, 0); setEffRotateKey( spep_1+70, shuchusen2, 0); setEffAlphaKey( spep_1+70, shuchusen2, 255); --書き文字(!?) ctExQ = entryEffectLife( spep_1 + 24, 10001, 34, 0x100, -1, 0, -98, 402.6 ); setEffMoveKey( spep_1 + 24, ctExQ, -98, 402.6 , 0 ); setEffMoveKey( spep_1 + 26, ctExQ, -103.9, 407.7 , 0 ); setEffMoveKey( spep_1 + 28, ctExQ, -98.7, 402.5 , 0 ); setEffMoveKey( spep_1 + 30, ctExQ, -104.1, 407.9 , 0 ); setEffMoveKey( spep_1 + 32, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 34, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 36, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 38, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 40, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 42, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 44, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 46, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 48, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 50, ctExQ, -102.4, 406.6 , 0 ); setEffMoveKey( spep_1 + 52, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 54, ctExQ, -102.1, 406.4 , 0 ); setEffMoveKey( spep_1 + 56, ctExQ, -98, 402.6 , 0 ); setEffMoveKey( spep_1 + 58, ctExQ, -98, 402.6 , 0 ); setEffScaleKey( spep_1 + 24, ctExQ, 2.06, 2.06 ); setEffScaleKey( spep_1 + 26, ctExQ, 2.73, 2.73 ); setEffScaleKey( spep_1 + 28, ctExQ, 3.4, 3.4 ); setEffScaleKey( spep_1 + 30, ctExQ, 2.84, 2.84 ); setEffScaleKey( spep_1 + 32, ctExQ, 2.29, 2.29 ); setEffScaleKey( spep_1 + 46, ctExQ, 2.29, 2.29 ); setEffScaleKey( spep_1 + 48, ctExQ, 2.22, 2.22 ); setEffScaleKey( spep_1 + 50, ctExQ, 2.16, 2.16 ); setEffScaleKey( spep_1 + 52, ctExQ, 2.09, 2.09 ); setEffScaleKey( spep_1 + 54, ctExQ, 2.03, 2.03 ); setEffScaleKey( spep_1 + 56, ctExQ, 1.96, 1.96 ); setEffScaleKey( spep_1 + 58, ctExQ, 1.9, 1.9 ); setEffRotateKey( spep_1 + 24, ctExQ, -11.5 ); setEffRotateKey( spep_1 + 58, ctExQ, -11.5 ); setEffAlphaKey( spep_1 + 24, ctExQ, 255 ); setEffAlphaKey( spep_1 + 46, ctExQ, 255 ); setEffAlphaKey( spep_1 + 48, ctExQ, 213 ); setEffAlphaKey( spep_1 + 50, ctExQ, 170 ); setEffAlphaKey( spep_1 + 52, ctExQ, 128 ); setEffAlphaKey( spep_1 + 54, ctExQ, 85 ); setEffAlphaKey( spep_1 + 56, ctExQ, 42 ); setEffAlphaKey( spep_1 + 58, ctExQ, 0 ); --瞬間移動SE playSe( spep_1+20, SE_15); --書き文字(シュンッ) ctShun2 = entryEffectLife( spep_1 + 20, 10011, 24, 0x100, -1, 0, 156.9, 135.1 ); setEffMoveKey( spep_1 + 20, ctShun2, 156.9, 135.1 , 0 ); setEffMoveKey( spep_1 + 36, ctShun2, 156.9, 135.1 , 0 ); setEffMoveKey( spep_1 + 38, ctShun2, 156.8, 135.1 , 0 ); setEffMoveKey( spep_1 + 40, ctShun2, 156.8, 135 , 0 ); setEffMoveKey( spep_1 + 44, ctShun2, 156.8, 135 , 0 ); setEffScaleKey( spep_1 + 20, ctShun2, 1.33, 1.33 ); setEffScaleKey( spep_1 + 22, ctShun2, 2.24, 2.24 ); setEffScaleKey( spep_1 + 24, ctShun2, 2.09, 2.09 ); setEffScaleKey( spep_1 + 26, ctShun2, 1.93, 1.93 ); setEffScaleKey( spep_1 + 28, ctShun2, 1.78, 1.78 ); setEffScaleKey( spep_1 + 30, ctShun2, 1.62, 1.62 ); setEffScaleKey( spep_1 + 32, ctShun2, 1.47, 1.47 ); setEffScaleKey( spep_1 + 34, ctShun2, 1.45, 1.45 ); setEffScaleKey( spep_1 + 36, ctShun2, 1.44, 1.44 ); setEffScaleKey( spep_1 + 38, ctShun2, 1.42, 1.42 ); setEffScaleKey( spep_1 + 40, ctShun2, 1.4, 1.4 ); setEffScaleKey( spep_1 + 42, ctShun2, 1.39, 1.39 ); setEffScaleKey( spep_1 + 44, ctShun2, 1.37, 1.37 ); setEffRotateKey( spep_1 + 20, ctShun2, 27.7 ); setEffRotateKey( spep_1 + 44, ctShun2, 27.7 ); setEffAlphaKey( spep_1 + 20, ctShun2, 255 ); setEffAlphaKey( spep_1 + 32, ctShun2, 255 ); setEffAlphaKey( spep_1 + 34, ctShun2, 213 ); setEffAlphaKey( spep_1 + 36, ctShun2, 170 ); setEffAlphaKey( spep_1 + 38, ctShun2, 128 ); setEffAlphaKey( spep_1 + 40, ctShun2, 85 ); setEffAlphaKey( spep_1 + 42, ctShun2, 42 ); setEffAlphaKey( spep_1 + 44, ctShun2, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 瞬間移動の続き ------------------------------------------------------ --かめはめ波溜めSE playSe( spep_1+40, SE_02); playSe( spep_1+60, SE_02); --白フラッシュ entryFade( spep_1+62, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_2 = spep_1 + 70; ------------------------------------------------------ -- カードカットイン ------------------------------------------------------ -- speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード -- setEffReplaceTexture( speff, 1, 1); -- setEffReplaceTexture( speff, 2, 0); -- カード差し替え -- setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end shuchusen3 = entryEffectLife( spep_2, 906, 90, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_2,shuchusen3,90,15); setEffScaleKey( spep_2, shuchusen3, 1.5, 1.5); setEffMoveKey( spep_2, shuchusen3, 0, 0); setEffRotateKey( spep_2, shuchusen3, 0); setEffAlphaKey( spep_2, shuchusen3, 255); setEffScaleKey( spep_2+90, shuchusen3, 1.5, 1.5); setEffMoveKey( spep_2+90, shuchusen3, 0, 0); setEffRotateKey( spep_2+90, shuchusen3, 0); setEffAlphaKey( spep_2+90, shuchusen3, 255); -- playSe( spep_2, SE_05); --白フェードが入る-- entryFade( spep_2+84, 3, 6, 3, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_3 = spep_2 + 90; ------------------------------------------------------ -- 正面かめはめ波(100F) ------------------------------------------------------ entryFadeBg( spep_3, 0, 100, 0, 10, 10, 10, 230); -- ベース暗め 背景 --発射SE playSe( spep_3+10, SE_07); --かめはめ波を発射 shoot = entryEffect( spep_3+2, SP_03, 0x100, -1, 0, 0, 0); -- ef_002急上昇 setEffScaleKey( spep_3+2, shoot, 1.0, 1.0); setEffMoveKey( spep_3+2, shoot, 0, 0); setEffRotateKey( spep_3+2, shoot, 0); setEffAlphaKey( spep_3+2, shoot, 255); setEffScaleKey( spep_3+100, shoot, 1.0, 1.0); setEffMoveKey( spep_3+100, shoot, 0, 0); setEffRotateKey( spep_3+100, shoot, 0); setEffAlphaKey( spep_3+100, shoot, 255); setEffScaleKey( spep_3+102, shoot, 1.0, 1.0); setEffMoveKey( spep_3+102, shoot, 0, 0); setEffRotateKey( spep_3+102, shoot, 0); setEffAlphaKey( spep_3+102, shoot, 0); --書き文字(ズオッ) ctZuo = entryEffectLife( spep_3 + 8, 10012, 72, 0x100, -1, 0, 78.7, 260.5 ); setEffMoveKey( spep_3 + 8, ctZuo, 78.7, 260.5 , 0 ); setEffMoveKey( spep_3 + 10, ctZuo, 117.2, 303.7 , 0 ); setEffMoveKey( spep_3 + 12, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 14, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 16, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 18, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 20, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 22, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 24, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 26, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 28, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 30, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 32, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 34, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 36, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 38, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 40, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 42, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 44, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 46, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 48, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 50, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 52, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 54, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 56, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 58, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 60, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 62, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 64, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 66, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 68, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 70, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 72, ctZuo, 152.3, 366.3 , 0 ); setEffMoveKey( spep_3 + 74, ctZuo, 192.3, 342.3 , 0 ); setEffMoveKey( spep_3 + 76, ctZuo, 181.2, 369.4 , 0 ); setEffMoveKey( spep_3 + 78, ctZuo, 230.9, 335.7 , 0 ); setEffMoveKey( spep_3 + 80, ctZuo, 250.3, 332.4 , 0 ); setEffScaleKey( spep_3 + 8, ctZuo, 0.34, 0.34 ); setEffScaleKey( spep_3 + 10, ctZuo, 1.54, 1.54 ); setEffScaleKey( spep_3 + 12, ctZuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 70, ctZuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 72, ctZuo, 3.55, 3.55 ); setEffScaleKey( spep_3 + 74, ctZuo, 4.37, 4.37 ); setEffScaleKey( spep_3 + 76, ctZuo, 5.19, 5.19 ); setEffScaleKey( spep_3 + 78, ctZuo, 6.01, 6.01 ); setEffScaleKey( spep_3 + 80, ctZuo, 6.82, 6.82 ); setEffRotateKey( spep_3 + 8, ctZuo, 27.2 ); setEffRotateKey( spep_3 + 80, ctZuo, 27.2 ); setEffAlphaKey( spep_3 + 8, ctZuo, 255 ); setEffAlphaKey( spep_3 + 70, ctZuo, 255 ); setEffAlphaKey( spep_3 + 72, ctZuo, 204 ); setEffAlphaKey( spep_3 + 74, ctZuo, 153 ); setEffAlphaKey( spep_3 + 76, ctZuo, 102 ); setEffAlphaKey( spep_3 + 78, ctZuo, 51 ); setEffAlphaKey( spep_3 + 80, ctZuo, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3, 906, 100, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_3,shuchusen4,100,15); setEffScaleKey( spep_3, shuchusen4, 1.3, 1.9); setEffMoveKey( spep_3, shuchusen4, 0, 0); setEffRotateKey( spep_3, shuchusen4, 0); setEffAlphaKey( spep_3, shuchusen4, 255); setEffScaleKey( spep_3+100, shuchusen4, 1.3, 1.9); setEffMoveKey( spep_3+100, shuchusen4, 0, 0); setEffRotateKey( spep_3+100, shuchusen4, 0); setEffAlphaKey( spep_3+100, shuchusen4, 255); --敵 setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); setMoveKey( spep_3 + 0, 1, -65, 1046 , 0 ); setMoveKey( spep_3 + 2, 1, -62.5, 968.6 , 0 ); setMoveKey( spep_3 + 4, 1, -50.4, 880.9 , 0 ); setMoveKey( spep_3 + 6, 1, -48.7, 766.9 , 0 ); setMoveKey( spep_3 + 8, 1, -29.4, 642.5 , 0 ); setMoveKey( spep_3 + 10, 1, -20.4, 487.8 , 0 ); setMoveKey( spep_3 + 12, 1, -1.9, 330.7 , 0 ); setMoveKey( spep_3 + 14, 1, 10.3, 139.3 , 0 ); setMoveKey( spep_3 + 16, 1, 14.2, 146.3 , 0 ); setMoveKey( spep_3 + 18, 1, 6.1, 141.3 , 0 ); setMoveKey( spep_3 + 20, 1, 14, 144.3 , 0 ); setMoveKey( spep_3 + 22, 1, 9.9, 135.3 , 0 ); setMoveKey( spep_3 + 24, 1, 13.8, 142.3 , 0 ); setMoveKey( spep_3 + 26, 1, 5.7, 133.3 , 0 ); setMoveKey( spep_3 + 28, 1, 13.6, 140.4 , 0 ); setMoveKey( spep_3 + 30, 1, 9.5, 135.4 , 0 ); setMoveKey( spep_3 + 32, 1, 13.4, 138.4 , 0 ); setMoveKey( spep_3 + 34, 1, 9.3, 133.4 , 0 ); setMoveKey( spep_3 + 36, 1, 13.3, 136.4 , 0 ); setMoveKey( spep_3 + 38, 1, 5.2, 131.4 , 0 ); setMoveKey( spep_3 + 40, 1, 13.1, 134.4 , 0 ); setMoveKey( spep_3 + 42, 1, 9, 125.4 , 0 ); setMoveKey( spep_3 + 44, 1, 12.9, 132.4 , 0 ); setMoveKey( spep_3 + 46, 1, 4.8, 123.5 , 0 ); setMoveKey( spep_3 + 48, 1, 12.7, 130.5 , 0 ); setMoveKey( spep_3 + 50, 1, 8.6, 125.5 , 0 ); setMoveKey( spep_3 + 52, 1, 12.5, 128.5 , 0 ); setMoveKey( spep_3 + 54, 1, 4.4, 119.5 , 0 ); setMoveKey( spep_3 + 56, 1, 12.3, 126.5 , 0 ); setMoveKey( spep_3 + 58, 1, 8.2, 121.5 , 0 ); setMoveKey( spep_3 + 60, 1, 12.1, 124.5 , 0 ); setMoveKey( spep_3 + 62, 1, 4, 115.5 , 0 ); setMoveKey( spep_3 + 64, 1, 11.9, 122.6 , 0 ); setMoveKey( spep_3 + 66, 1, 7.8, 117.6 , 0 ); setMoveKey( spep_3 + 68, 1, 11.7, 120.6 , 0 ); setMoveKey( spep_3 + 70, 1, 3.6, 111.6 , 0 ); setMoveKey( spep_3 + 72, 1, 11.5, 118.6 , 0 ); setMoveKey( spep_3 + 74, 1, 7.4, 109.6 , 0 ); setMoveKey( spep_3 + 76, 1, 11.3, 116.6 , 0 ); setMoveKey( spep_3 + 78, 1, 3.3, 103.6 , 0 ); setMoveKey( spep_3 + 80, 1, 11.2, 114.6 , 0 ); setMoveKey( spep_3 + 82, 1, 7.1, 105.7 , 0 ); setMoveKey( spep_3 + 84, 1, 11, 112.7 , 0 ); setMoveKey( spep_3 + 86, 1, 2.9, 107.7 , 0 ); setMoveKey( spep_3 + 88, 1, 10.8, 110.7 , 0 ); setMoveKey( spep_3 + 90, 1, 6.7, 101.7 , 0 ); setMoveKey( spep_3 + 92, 1, 10.6, 108.7 , 0 ); setMoveKey( spep_3 + 94, 1, 2.5, 99.7 , 0 ); setMoveKey( spep_3 + 96, 1, 10.4, 106.7 , 0 ); setMoveKey( spep_3 + 98, 1, 6.3, 97.7 , 0 ); setMoveKey( spep_3 + 100, 1, 6.3, 97.7 , 0 ); setScaleKey( spep_3 + 0, 1, 6.47, 6.47 ); setScaleKey( spep_3 + 2, 1, 6.08, 6.08 ); setScaleKey( spep_3 + 4, 1, 5.6, 5.6 ); setScaleKey( spep_3 + 6, 1, 5.01, 5.01 ); setScaleKey( spep_3 + 8, 1, 4.33, 4.33 ); setScaleKey( spep_3 + 10, 1, 3.56, 3.56 ); setScaleKey( spep_3 + 12, 1, 2.68, 2.68 ); setScaleKey( spep_3 + 14, 1, 1.71, 1.71 ); setScaleKey( spep_3 + 16, 1, 1.7, 1.7 ); setScaleKey( spep_3 + 18, 1, 1.69, 1.69 ); setScaleKey( spep_3 + 20, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 22, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 24, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 26, 1, 1.64, 1.64 ); setScaleKey( spep_3 + 28, 1, 1.63, 1.63 ); setScaleKey( spep_3 + 30, 1, 1.62, 1.62 ); setScaleKey( spep_3 + 32, 1, 1.61, 1.61 ); setScaleKey( spep_3 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 36, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 38, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 42, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 44, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 46, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 48, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 50, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 54, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 56, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 58, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 60, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 62, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 64, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 66, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 68, 1, 1.42, 1.42 ); setScaleKey( spep_3 + 70, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 72, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 74, 1, 1.39, 1.39 ); setScaleKey( spep_3 + 76, 1, 1.38, 1.38 ); setScaleKey( spep_3 + 78, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 80, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 82, 1, 1.34, 1.34 ); setScaleKey( spep_3 + 84, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 86, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 88, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 90, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 92, 1, 1.29, 1.29 ); setScaleKey( spep_3 + 94, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 96, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 98, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 100, 1, 1.26, 1.26 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 100, 1, 0 ); setDisp( spep_3 + 90, 1, 0 ); --白フェード entryFade( spep_3+90, 4, 12, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_4 = spep_3 + 100; ------------------------------------------------------ -- ギャン(60F) ------------------------------------------------------ entryFadeBg( spep_4, 0, 60, 0, 10, 10, 10, 230); -- ベース暗め 背景 --発射SE playSe( spep_4, SE_06); gyan = entryEffect( spep_4, SP_04, 0x100, -1, 0, 0, 0); -- ef_002急上昇 setEffScaleKey( spep_4, gyan, 1.0, 1.0); setEffMoveKey( spep_4, gyan, 0, 0); setEffRotateKey( spep_4, gyan, 0); setEffAlphaKey( spep_4, gyan, 255); setEffScaleKey( spep_4+60, gyan, 1.0, 1.0); setEffMoveKey( spep_4+60, gyan, 0, 0); setEffRotateKey( spep_4+60, gyan, 0); setEffAlphaKey( spep_4+60, gyan, 255); --書き文字(ギャンッ) ctGyan = entryEffectLife( spep_4 + 0, 10006, 58, 0x100, -1, 0, 8.8, 313 ); setEffMoveKey( spep_4 + 0, ctGyan, 8.8, 313 , 0 ); setEffMoveKey( spep_4 + 2, ctGyan, 9.1, 314.1 , 0 ); setEffMoveKey( spep_4 + 4, ctGyan, 9.4, 315.1 , 0 ); setEffMoveKey( spep_4 + 6, ctGyan, 9.7, 316.1 , 0 ); setEffMoveKey( spep_4 + 8, ctGyan, 10, 317.1 , 0 ); setEffMoveKey( spep_4 + 10, ctGyan, 10, 317.2 , 0 ); setEffMoveKey( spep_4 + 12, ctGyan, 10, 317.3 , 0 ); setEffMoveKey( spep_4 + 14, ctGyan, 10, 317.4 , 0 ); setEffMoveKey( spep_4 + 16, ctGyan, 10.1, 317.5 , 0 ); setEffMoveKey( spep_4 + 18, ctGyan, 10.1, 317.5 , 0 ); setEffMoveKey( spep_4 + 20, ctGyan, 10.1, 317.6 , 0 ); setEffMoveKey( spep_4 + 22, ctGyan, 10.1, 317.7 , 0 ); setEffMoveKey( spep_4 + 24, ctGyan, 10.2, 317.8 , 0 ); setEffMoveKey( spep_4 + 26, ctGyan, 10.2, 317.9 , 0 ); setEffMoveKey( spep_4 + 28, ctGyan, 10.2, 318 , 0 ); setEffMoveKey( spep_4 + 30, ctGyan, 10.2, 318 , 0 ); setEffMoveKey( spep_4 + 32, ctGyan, 10.3, 318.1 , 0 ); setEffMoveKey( spep_4 + 34, ctGyan, 10.3, 318.2 , 0 ); setEffMoveKey( spep_4 + 36, ctGyan, 10.3, 318.3 , 0 ); setEffMoveKey( spep_4 + 38, ctGyan, 10.3, 318.4 , 0 ); setEffMoveKey( spep_4 + 40, ctGyan, 10.4, 318.5 , 0 ); setEffMoveKey( spep_4 + 42, ctGyan, 10.4, 318.5 , 0 ); setEffMoveKey( spep_4 + 44, ctGyan, 10.4, 318.6 , 0 ); setEffMoveKey( spep_4 + 46, ctGyan, 10.4, 318.7 , 0 ); setEffMoveKey( spep_4 + 48, ctGyan, 10.5, 318.8 , 0 ); setEffMoveKey( spep_4 + 50, ctGyan, 10.5, 318.9 , 0 ); setEffMoveKey( spep_4 + 52, ctGyan, 10.5, 319 , 0 ); setEffMoveKey( spep_4 + 54, ctGyan, 10.5, 319 , 0 ); setEffMoveKey( spep_4 + 56, ctGyan, 10.5, 319.1 , 0 ); setEffMoveKey( spep_4 + 58, ctGyan, 10.6, 319.2 , 0 ); setEffScaleKey( spep_4 + 0, ctGyan, 2.11, 2.11 ); setEffScaleKey( spep_4 + 2, ctGyan, 2.47, 2.47 ); setEffScaleKey( spep_4 + 4, ctGyan, 2.82, 2.82 ); setEffScaleKey( spep_4 + 6, ctGyan, 3.18, 3.18 ); setEffScaleKey( spep_4 + 8, ctGyan, 3.53, 3.53 ); setEffScaleKey( spep_4 + 10, ctGyan, 3.56, 3.56 ); setEffScaleKey( spep_4 + 12, ctGyan, 3.6, 3.6 ); setEffScaleKey( spep_4 + 14, ctGyan, 3.6, 3.6 ); setEffScaleKey( spep_4 + 16, ctGyan, 3.63, 3.63 ); setEffScaleKey( spep_4 + 18, ctGyan, 3.67, 3.67 ); setEffScaleKey( spep_4 + 20, ctGyan, 3.7, 3.7 ); setEffScaleKey( spep_4 + 22, ctGyan, 3.74, 3.74 ); setEffScaleKey( spep_4 + 24, ctGyan, 3.74, 3.74 ); setEffScaleKey( spep_4 + 26, ctGyan, 3.77, 3.77 ); setEffScaleKey( spep_4 + 28, ctGyan, 3.81, 3.81 ); setEffScaleKey( spep_4 + 30, ctGyan, 3.85, 3.85 ); setEffScaleKey( spep_4 + 32, ctGyan, 3.88, 3.88 ); setEffScaleKey( spep_4 + 34, ctGyan, 3.88, 3.88 ); setEffScaleKey( spep_4 + 36, ctGyan, 3.92, 3.92 ); setEffScaleKey( spep_4 + 38, ctGyan, 3.95, 3.95 ); setEffScaleKey( spep_4 + 40, ctGyan, 3.99, 3.99 ); setEffScaleKey( spep_4 + 42, ctGyan, 4.02, 4.02 ); setEffScaleKey( spep_4 + 44, ctGyan, 4.02, 4.02 ); setEffScaleKey( spep_4 + 46, ctGyan, 4.06, 4.06 ); setEffScaleKey( spep_4 + 48, ctGyan, 4.09, 4.09 ); setEffScaleKey( spep_4 + 50, ctGyan, 4.13, 4.13 ); setEffScaleKey( spep_4 + 52, ctGyan, 4.13, 4.13 ); setEffScaleKey( spep_4 + 54, ctGyan, 4.16, 4.16 ); setEffScaleKey( spep_4 + 56, ctGyan, 4.2, 4.2 ); setEffScaleKey( spep_4 + 58, ctGyan, 4.23, 4.23 ); setEffRotateKey( spep_4 + 0, ctGyan, -5.2 ); setEffRotateKey( spep_4 + 58, ctGyan, -5.2 ); setEffAlphaKey( spep_4 + 0, ctGyan, 255 ); setEffAlphaKey( spep_4 + 58, ctGyan, 255 ); --白フェード entryFade( spep_4+34, 14, 20, 14, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_5 = spep_4 + 60; ------------------------------------------------------ -- 地球からビーム(160F) ------------------------------------------------------ entryFadeBg( spep_5, 0, 160, 0, 10, 10, 10, 230); -- ベース暗め 背景 --伸びるビームSE playSe( spep_5, SE_07); beam = entryEffect( spep_5, SP_05, 0x100, -1, 0, 0, 0); -- ef_002急上昇 setEffScaleKey( spep_5, beam, 1.0, 1.0); setEffMoveKey( spep_5, beam, 0, 0); setEffRotateKey( spep_5, beam, 0); setEffAlphaKey( spep_5, beam, 255); setEffScaleKey( spep_5+160, beam, 1.0, 1.0); setEffMoveKey( spep_5+160, beam, 0, 0); setEffRotateKey( spep_5+160, beam, 0); setEffAlphaKey( spep_5+160, beam, 255); -- ダメージ表示 dealDamage(spep_5+16); endPhase( spep_5 + 110); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; charge = entryEffect( spep_0, SP_01, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_0, charge, -1.0, 1.0); setEffMoveKey( spep_0, charge, 0, 0); setEffRotateKey( spep_0, charge, 0); setEffAlphaKey( spep_0, charge, 255); setEffScaleKey( spep_0+240, charge, -1.0, 1.0); setEffMoveKey( spep_0+240, charge, 0, 0); setEffRotateKey( spep_0+240, charge, 0); setEffAlphaKey( spep_0+240, charge, 255); --背景暗め entryFadeBg( spep_0, 0, 50, 0, 10, 10, 10, 90); -- ベース暗め 背景 entryFadeBg( spep_0+46, 0, 194, 0, 10, 10, 10, 230); -- ベース暗め 背景 --集中線 shuchusen = entryEffectLife( spep_0+46, 906, 194, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_0+46,shuchusen,194,15); setEffScaleKey( spep_0, shuchusen, 1.2, 1.5); setEffMoveKey( spep_0, shuchusen, 0, 0); setEffRotateKey( spep_0, shuchusen, 0); setEffAlphaKey( spep_0, shuchusen, 255); setEffScaleKey( spep_0+240, shuchusen, 1.2, 1.5); setEffMoveKey( spep_0+240, shuchusen, 0, 0); setEffRotateKey( spep_0+240, shuchusen, 0); setEffAlphaKey( spep_0+240, shuchusen, 255); --薄い白フラッシュ entryFade( spep_0+46, 0, 10, 4, fcolor_r, fcolor_g, fcolor_b, 160); -- white fade --バッのSE playSe( spep_0+48, SE_16); --書き文字(バッ) ctBa = entryEffectLife( spep_0 + 48, 10022, 26, 0x100, -1, 0, -84.8, 382 ); setEffMoveKey( spep_0 + 48, ctBa, -84.8, 382 , 0 ); setEffMoveKey( spep_0 + 54, ctBa, -92.1, 386.6 , 0 ); setEffMoveKey( spep_0 + 56, ctBa, -84.8, 382 , 0 ); setEffMoveKey( spep_0 + 58, ctBa, -93.6, 387.3 , 0 ); setEffMoveKey( spep_0 + 60, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 62, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 64, ctBa, -91.3, 386.6 , 0 ); setEffMoveKey( spep_0 + 66, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 68, ctBa, -91.2, 386.7 , 0 ); setEffMoveKey( spep_0 + 70, ctBa, -91.2, 386.7 , 0 ); setEffMoveKey( spep_0 + 72, ctBa, -84.9, 382 , 0 ); setEffMoveKey( spep_0 + 74, ctBa, -84.9, 382 , 0 ); setEffScaleKey( spep_0 + 48, ctBa, 1.21, 1.21 ); setEffScaleKey( spep_0 + 54, ctBa, 1.8, 1.8 ); setEffScaleKey( spep_0 + 56, ctBa, 2.38, 2.38 ); setEffScaleKey( spep_0 + 58, ctBa, 2.13, 2.13 ); setEffScaleKey( spep_0 + 60, ctBa, 1.88, 1.88 ); setEffScaleKey( spep_0 + 62, ctBa, 1.63, 1.63 ); setEffScaleKey( spep_0 + 66, ctBa, 1.63, 1.63 ); setEffScaleKey( spep_0 + 68, ctBa, 1.62, 1.62 ); setEffScaleKey( spep_0 + 70, ctBa, 1.62, 1.62 ); setEffScaleKey( spep_0 + 72, ctBa, 1.63, 1.63 ); setEffScaleKey( spep_0 + 74, ctBa, 1.63, 1.63 ); setEffRotateKey( spep_0 + 48, ctBa, -5.8 ); setEffRotateKey( spep_0 + 54, ctBa, -9.5 ); setEffRotateKey( spep_0 + 56, ctBa, -13.2 ); setEffRotateKey( spep_0 + 58, ctBa, -10.7 ); setEffRotateKey( spep_0 + 60, ctBa, -8.3 ); setEffRotateKey( spep_0 + 62, ctBa, -5.8 ); setEffRotateKey( spep_0 + 74, ctBa, -5.8 ); setEffAlphaKey( spep_0 + 48, ctBa, 255 ); setEffAlphaKey( spep_0 + 70, ctBa, 255 ); setEffAlphaKey( spep_0 + 72, ctBa, 128 ); setEffAlphaKey( spep_0 + 74, ctBa, 0 ); --顔カットイン&文字 --speff = entryEffect( spep_0+84, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff1 = entryEffect( spep_0+84, 1505, 0, -1, 0, 0, -40); -- eff_006 (セリフ) --setEffReplaceTexture( speff1, 4, 5); --書き文字(ゴゴゴゴゴ) ctGo = entryEffectLife( spep_0+98, 190006, 70, 0x100, -1, 0, 0, 0); -- ゴゴゴゴゴ setEffShake( spep_0+98, ctGo, 70, 8); setEffScaleKey( spep_0+98, ctGo, -0.8, 0.8); setEffMoveKey( spep_0+98, ctGo, 0, 510); setEffRotateKey( spep_0+98, ctGo, 0); setEffAlphaKey( spep_0+98, ctGo, 255); setEffScaleKey( spep_0+160, ctGo, -0.8, 0.8); setEffAlphaKey( spep_0+160, ctGo, 255); setEffScaleKey( spep_0+168, ctGo, -1.3, 1.3); setEffMoveKey( spep_0+168, ctGo, 0, 510); setEffRotateKey( spep_0+168, ctGo, 0); setEffAlphaKey( spep_0+168, ctGo, 0); --カットインSE playSe( spep_0+98, SE_04); --かめはめ波チャージ playSe( spep_0+74, SE_02); playSe( spep_0+94, SE_02); playSe( spep_0+114, SE_02); playSe( spep_0+134, SE_02); playSe( spep_0+154, SE_02); playSe( spep_0+174, SE_02); playSe( spep_0+194, SE_02); --瞬間移動SE playSe( spep_0+210, SE_15); --書き文字(シュンッ) ctShun = entryEffectLife( spep_0 + 210, 10011, 20, 0x100, -1, 0, -0.2, 360.4 ); setEffMoveKey( spep_0 + 210, ctShun, -0.2, 360.4 , 0 ); setEffMoveKey( spep_0 + 212, ctShun, 0, 360.5 , 0 ); setEffMoveKey( spep_0 + 214, ctShun, 0, 360.5 , 0 ); setEffMoveKey( spep_0 + 216, ctShun, -0.1, 360.5 , 0 ); setEffMoveKey( spep_0 + 220, ctShun, -0.1, 360.5 , 0 ); setEffMoveKey( spep_0 + 222, ctShun, -0.1, 360.4 , 0 ); setEffMoveKey( spep_0 + 224, ctShun, -0.1, 360.4 , 0 ); setEffMoveKey( spep_0 + 226, ctShun, -0.2, 360.4 , 0 ); setEffMoveKey( spep_0 + 228, ctShun, -0.2, 360.4 , 0 ); setEffMoveKey( spep_0 + 230, ctShun, -0.2, 360.3 , 0 ); setEffScaleKey( spep_0 + 210, ctShun, 1.92, 1.92 ); setEffScaleKey( spep_0 + 212, ctShun, 3.24, 3.24 ); setEffScaleKey( spep_0 + 214, ctShun, 2.87, 2.87 ); setEffScaleKey( spep_0 + 216, ctShun, 2.49, 2.49 ); setEffScaleKey( spep_0 + 218, ctShun, 2.12, 2.12 ); setEffScaleKey( spep_0 + 220, ctShun, 2.1, 2.1 ); setEffScaleKey( spep_0 + 222, ctShun, 2.07, 2.07 ); setEffScaleKey( spep_0 + 224, ctShun, 2.05, 2.05 ); setEffScaleKey( spep_0 + 226, ctShun, 2.03, 2.03 ); setEffScaleKey( spep_0 + 228, ctShun, 2, 2 ); setEffScaleKey( spep_0 + 230, ctShun, 1.98, 1.98 ); setEffRotateKey( spep_0 + 210, ctShun, -7.8 ); setEffRotateKey( spep_0 + 230, ctShun, -7.8 ); setEffAlphaKey( spep_0 + 210, ctShun, 255 ); setEffAlphaKey( spep_0 + 218, ctShun, 255 ); setEffAlphaKey( spep_0 + 220, ctShun, 213 ); setEffAlphaKey( spep_0 + 222, ctShun, 170 ); setEffAlphaKey( spep_0 + 224, ctShun, 128 ); setEffAlphaKey( spep_0 + 226, ctShun, 85 ); setEffAlphaKey( spep_0 + 228, ctShun, 42 ); setEffAlphaKey( spep_0 + 230, ctShun, 0 ); --白フェード entryFade( spep_0+232, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_1 = spep_0 + 240; ------------------------------------------------------ -- 敵の前に出現(70F) ------------------------------------------------------ entryFadeBg( spep_1, 0, 70, 0, 10, 10, 10, 230); -- ベース暗め 背景 --瞬間移動で現れる warpOut = entryEffect( spep_1, SP_02, 0x100, -1, 0, 0, 0); setEffScaleKey( spep_1, warpOut, -1.0, 1.0); setEffMoveKey( spep_1, warpOut, 0, 0); setEffRotateKey( spep_1, warpOut, 0); setEffAlphaKey( spep_1, warpOut, 255); setEffScaleKey( spep_1+70, warpOut, -1.0, 1.0); setEffMoveKey( spep_1+70, warpOut, 0, 0); setEffRotateKey( spep_1+70, warpOut, 0); setEffAlphaKey( spep_1+70, warpOut, 255); --驚く敵 setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); setMoveKey( spep_1 + 0, 1, 19.4, 17.7 , 0 ); setMoveKey( spep_1 + 2, 1, 19.1, 32.8 , 0 ); setMoveKey( spep_1 + 4, 1, 18.9, 47.7 , 0 ); setMoveKey( spep_1 + 6, 1, 18.6, 62.3 , 0 ); setMoveKey( spep_1 + 8, 1, 18.4, 76.7 , 0 ); setMoveKey( spep_1 + 10, 1, 18.1, 90.8 , 0 ); setMoveKey( spep_1 + 12, 1, 17.9, 105.1 , 0 ); setMoveKey( spep_1 + 14, 1, 17.8, 119.1 , 0 ); setMoveKey( spep_1 + 16, 1, 17.6, 132.9 , 0 ); setMoveKey( spep_1 + 18, 1, 17.6, 137 , 0 ); setMoveKey( spep_1 + 20, 1, 15.5, 135.2 , 0 ); setMoveKey( spep_1 + 22, 1, 17.5, 141.4 , 0 ); setMoveKey( spep_1 + 24, 1, 13.4, 141.6 , 0 ); setMoveKey( spep_1 + 26, 1, 17.4, 145.8 , 0 ); setMoveKey( spep_1 + 28, 1, 15.3, 146 , 0 ); setMoveKey( spep_1 + 30, 1, 17.3, 150.2 , 0 ); setMoveKey( spep_1 + 32, 1, 13.2, 148.4 , 0 ); setMoveKey( spep_1 + 34, 1, 17.2, 154.6 , 0 ); setMoveKey( spep_1 + 36, 1, 15.1, 154.8 , 0 ); setMoveKey( spep_1 + 38, 1, 17.1, 159 , 0 ); setMoveKey( spep_1 + 40, 1, 13, 157.2 , 0 ); setMoveKey( spep_1 + 42, 1, 17, 163.3 , 0 ); setMoveKey( spep_1 + 44, 1, 14.9, 161.5 , 0 ); setMoveKey( spep_1 + 46, 1, 16.9, 167.7 , 0 ); setMoveKey( spep_1 + 48, 1, 12.8, 165.8 , 0 ); setMoveKey( spep_1 + 50, 1, 16.8, 172 , 0 ); setMoveKey( spep_1 + 52, 1, 14.7, 172.2 , 0 ); setMoveKey( spep_1 + 54, 1, 16.7, 176.3 , 0 ); setMoveKey( spep_1 + 56, 1, 12.6, 174.4 , 0 ); setMoveKey( spep_1 + 58, 1, 16.6, 180.6 , 0 ); setMoveKey( spep_1 + 60, 1, 14.5, 178.7 , 0 ); setMoveKey( spep_1 + 62, 1, 16.5, 184.9 , 0 ); setMoveKey( spep_1 + 64, 1, 12.4, 185 , 0 ); setMoveKey( spep_1 + 66, 1, 16.4, 189.1 , 0 ); setMoveKey( spep_1 + 68, 1, 14.3, 189.2 , 0 ); setMoveKey( spep_1 + 70, 1, 14.3, 189.2 , 0 ); setScaleKey( spep_1 + 0, 1, 2.67, 2.67 ); setScaleKey( spep_1 + 2, 1, 2.58, 2.58 ); setScaleKey( spep_1 + 4, 1, 2.5, 2.5 ); setScaleKey( spep_1 + 6, 1, 2.41, 2.41 ); setScaleKey( spep_1 + 8, 1, 2.33, 2.33 ); setScaleKey( spep_1 + 10, 1, 2.25, 2.25 ); setScaleKey( spep_1 + 12, 1, 2.17, 2.17 ); setScaleKey( spep_1 + 14, 1, 2.09, 2.09 ); setScaleKey( spep_1 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_1 + 18, 1, 2, 2 ); setScaleKey( spep_1 + 20, 1, 2, 2 ); setScaleKey( spep_1 + 22, 1, 1.99, 1.99 ); setScaleKey( spep_1 + 24, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 26, 1, 1.98, 1.98 ); setScaleKey( spep_1 + 28, 1, 1.97, 1.97 ); setScaleKey( spep_1 + 30, 1, 1.97, 1.97 ); setScaleKey( spep_1 + 32, 1, 1.96, 1.96 ); setScaleKey( spep_1 + 34, 1, 1.96, 1.96 ); setScaleKey( spep_1 + 36, 1, 1.95, 1.95 ); setScaleKey( spep_1 + 38, 1, 1.94, 1.94 ); setScaleKey( spep_1 + 40, 1, 1.94, 1.94 ); setScaleKey( spep_1 + 42, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 44, 1, 1.93, 1.93 ); setScaleKey( spep_1 + 46, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 48, 1, 1.92, 1.92 ); setScaleKey( spep_1 + 50, 1, 1.91, 1.91 ); setScaleKey( spep_1 + 52, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 54, 1, 1.9, 1.9 ); setScaleKey( spep_1 + 56, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 58, 1, 1.89, 1.89 ); setScaleKey( spep_1 + 60, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 62, 1, 1.88, 1.88 ); setScaleKey( spep_1 + 64, 1, 1.87, 1.87 ); setScaleKey( spep_1 + 66, 1, 1.86, 1.86 ); setScaleKey( spep_1 + 70, 1, 1.86, 1.86 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 70, 1, 0 ); setDisp( spep_1 + 70, 1, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1, 906, 70, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_1,shuchusen2,70,15); setEffScaleKey( spep_1, shuchusen2, 1.4, 1.9); setEffMoveKey( spep_1, shuchusen2, 0, 0); setEffRotateKey( spep_1, shuchusen2, 0); setEffAlphaKey( spep_1, shuchusen2, 255); setEffScaleKey( spep_1+70, shuchusen2, 1.4, 1.9); setEffMoveKey( spep_1+70, shuchusen2, 0, 0); setEffRotateKey( spep_1+70, shuchusen2, 0); setEffAlphaKey( spep_1+70, shuchusen2, 255); --書き文字(!?) ctExQ = entryEffectLife( spep_1 + 24, 10001, 34, 0x100, -1, 0, -98, 402.6 ); setEffMoveKey( spep_1 + 24, ctExQ, -98, 402.6 , 0 ); setEffMoveKey( spep_1 + 26, ctExQ, -103.9, 407.7 , 0 ); setEffMoveKey( spep_1 + 28, ctExQ, -98.7, 402.5 , 0 ); setEffMoveKey( spep_1 + 30, ctExQ, -104.1, 407.9 , 0 ); setEffMoveKey( spep_1 + 32, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 34, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 36, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 38, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 40, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 42, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 44, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 46, ctExQ, -102.7, 406.9 , 0 ); setEffMoveKey( spep_1 + 48, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 50, ctExQ, -102.4, 406.6 , 0 ); setEffMoveKey( spep_1 + 52, ctExQ, -98.1, 402.6 , 0 ); setEffMoveKey( spep_1 + 54, ctExQ, -102.1, 406.4 , 0 ); setEffMoveKey( spep_1 + 56, ctExQ, -98, 402.6 , 0 ); setEffMoveKey( spep_1 + 58, ctExQ, -98, 402.6 , 0 ); setEffScaleKey( spep_1 + 24, ctExQ, 2.06, 2.06 ); setEffScaleKey( spep_1 + 26, ctExQ, 2.73, 2.73 ); setEffScaleKey( spep_1 + 28, ctExQ, 3.4, 3.4 ); setEffScaleKey( spep_1 + 30, ctExQ, 2.84, 2.84 ); setEffScaleKey( spep_1 + 32, ctExQ, 2.29, 2.29 ); setEffScaleKey( spep_1 + 46, ctExQ, 2.29, 2.29 ); setEffScaleKey( spep_1 + 48, ctExQ, 2.22, 2.22 ); setEffScaleKey( spep_1 + 50, ctExQ, 2.16, 2.16 ); setEffScaleKey( spep_1 + 52, ctExQ, 2.09, 2.09 ); setEffScaleKey( spep_1 + 54, ctExQ, 2.03, 2.03 ); setEffScaleKey( spep_1 + 56, ctExQ, 1.96, 1.96 ); setEffScaleKey( spep_1 + 58, ctExQ, 1.9, 1.9 ); setEffRotateKey( spep_1 + 24, ctExQ, -11.5 ); setEffRotateKey( spep_1 + 58, ctExQ, -11.5 ); setEffAlphaKey( spep_1 + 24, ctExQ, 255 ); setEffAlphaKey( spep_1 + 46, ctExQ, 255 ); setEffAlphaKey( spep_1 + 48, ctExQ, 213 ); setEffAlphaKey( spep_1 + 50, ctExQ, 170 ); setEffAlphaKey( spep_1 + 52, ctExQ, 128 ); setEffAlphaKey( spep_1 + 54, ctExQ, 85 ); setEffAlphaKey( spep_1 + 56, ctExQ, 42 ); setEffAlphaKey( spep_1 + 58, ctExQ, 0 ); --瞬間移動SE playSe( spep_1+20, SE_15); --書き文字(シュンッ) ctShun2 = entryEffectLife( spep_1 + 20, 10011, 24, 0x100, -1, 0, 156.9, 135.1 ); setEffMoveKey( spep_1 + 20, ctShun2, 156.9, 135.1 , 0 ); setEffMoveKey( spep_1 + 36, ctShun2, 156.9, 135.1 , 0 ); setEffMoveKey( spep_1 + 38, ctShun2, 156.8, 135.1 , 0 ); setEffMoveKey( spep_1 + 40, ctShun2, 156.8, 135 , 0 ); setEffMoveKey( spep_1 + 44, ctShun2, 156.8, 135 , 0 ); setEffScaleKey( spep_1 + 20, ctShun2, 1.33, 1.33 ); setEffScaleKey( spep_1 + 22, ctShun2, 2.24, 2.24 ); setEffScaleKey( spep_1 + 24, ctShun2, 2.09, 2.09 ); setEffScaleKey( spep_1 + 26, ctShun2, 1.93, 1.93 ); setEffScaleKey( spep_1 + 28, ctShun2, 1.78, 1.78 ); setEffScaleKey( spep_1 + 30, ctShun2, 1.62, 1.62 ); setEffScaleKey( spep_1 + 32, ctShun2, 1.47, 1.47 ); setEffScaleKey( spep_1 + 34, ctShun2, 1.45, 1.45 ); setEffScaleKey( spep_1 + 36, ctShun2, 1.44, 1.44 ); setEffScaleKey( spep_1 + 38, ctShun2, 1.42, 1.42 ); setEffScaleKey( spep_1 + 40, ctShun2, 1.4, 1.4 ); setEffScaleKey( spep_1 + 42, ctShun2, 1.39, 1.39 ); setEffScaleKey( spep_1 + 44, ctShun2, 1.37, 1.37 ); setEffRotateKey( spep_1 + 20, ctShun2, 27.7 ); setEffRotateKey( spep_1 + 44, ctShun2, 27.7 ); setEffAlphaKey( spep_1 + 20, ctShun2, 255 ); setEffAlphaKey( spep_1 + 32, ctShun2, 255 ); setEffAlphaKey( spep_1 + 34, ctShun2, 213 ); setEffAlphaKey( spep_1 + 36, ctShun2, 170 ); setEffAlphaKey( spep_1 + 38, ctShun2, 128 ); setEffAlphaKey( spep_1 + 40, ctShun2, 85 ); setEffAlphaKey( spep_1 + 42, ctShun2, 42 ); setEffAlphaKey( spep_1 + 44, ctShun2, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 瞬間移動の続き ------------------------------------------------------ --かめはめ波溜めSE playSe( spep_1+40, SE_02); playSe( spep_1+60, SE_02); --白フラッシュ entryFade( spep_1+62, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_2 = spep_1 + 70; ------------------------------------------------------ -- カードカットイン ------------------------------------------------------ speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen3 = entryEffectLife( spep_2, 906, 90, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_2,shuchusen3,90,15); setEffScaleKey( spep_2, shuchusen3, 1.5, 1.5); setEffMoveKey( spep_2, shuchusen3, 0, 0); setEffRotateKey( spep_2, shuchusen3, 0); setEffAlphaKey( spep_2, shuchusen3, 255); setEffScaleKey( spep_2+90, shuchusen3, 1.5, 1.5); setEffMoveKey( spep_2+90, shuchusen3, 0, 0); setEffRotateKey( spep_2+90, shuchusen3, 0); setEffAlphaKey( spep_2+90, shuchusen3, 255); playSe( spep_2, SE_05); --白フェードが入る-- entryFade( spep_2+84, 3, 6, 3, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_3 = spep_2 + 90; ------------------------------------------------------ -- 正面かめはめ波(100F) ------------------------------------------------------ entryFadeBg( spep_3, 0, 100, 0, 10, 10, 10, 230); -- ベース暗め 背景 --発射SE playSe( spep_3+10, SE_07); --かめはめ波を発射 shoot = entryEffect( spep_3+2, SP_03, 0x100, -1, 0, 0, 0); -- ef_002急上昇 setEffScaleKey( spep_3+2, shoot, -1.0, 1.0); setEffMoveKey( spep_3+2, shoot, 0, 0); setEffRotateKey( spep_3+2, shoot, 0); setEffAlphaKey( spep_3+2, shoot, 255); setEffScaleKey( spep_3+100, shoot, -1.0, 1.0); setEffMoveKey( spep_3+100, shoot, 0, 0); setEffRotateKey( spep_3+100, shoot, 0); setEffAlphaKey( spep_3+100, shoot, 255); setEffScaleKey( spep_3+102, shoot, -1.0, 1.0); setEffMoveKey( spep_3+102, shoot, 0, 0); setEffRotateKey( spep_3+102, shoot, 0); setEffAlphaKey( spep_3+102, shoot, 0); --書き文字(ズオッ) ctZuo = entryEffectLife( spep_3 + 8, 10012, 72, 0x100, -1, 0, 78.7, 260.5 ); setEffMoveKey( spep_3 + 8, ctZuo, 78.7, 260.5 , 0 ); setEffMoveKey( spep_3 + 10, ctZuo, 117.2, 303.7 , 0 ); setEffMoveKey( spep_3 + 12, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 14, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 16, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 18, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 20, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 22, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 24, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 26, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 28, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 30, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 32, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 34, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 36, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 38, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 40, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 42, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 44, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 46, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 48, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 50, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 52, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 54, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 56, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 58, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 60, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 62, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 64, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 66, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 68, ctZuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_3 + 70, ctZuo, 153.7, 348.8 , 0 ); setEffMoveKey( spep_3 + 72, ctZuo, 152.3, 366.3 , 0 ); setEffMoveKey( spep_3 + 74, ctZuo, 192.3, 342.3 , 0 ); setEffMoveKey( spep_3 + 76, ctZuo, 181.2, 369.4 , 0 ); setEffMoveKey( spep_3 + 78, ctZuo, 230.9, 335.7 , 0 ); setEffMoveKey( spep_3 + 80, ctZuo, 250.3, 332.4 , 0 ); setEffScaleKey( spep_3 + 8, ctZuo, 0.34, 0.34 ); setEffScaleKey( spep_3 + 10, ctZuo, 1.54, 1.54 ); setEffScaleKey( spep_3 + 12, ctZuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 70, ctZuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 72, ctZuo, 3.55, 3.55 ); setEffScaleKey( spep_3 + 74, ctZuo, 4.37, 4.37 ); setEffScaleKey( spep_3 + 76, ctZuo, 5.19, 5.19 ); setEffScaleKey( spep_3 + 78, ctZuo, 6.01, 6.01 ); setEffScaleKey( spep_3 + 80, ctZuo, 6.82, 6.82 ); setEffRotateKey( spep_3 + 8, ctZuo, 27.2 ); setEffRotateKey( spep_3 + 80, ctZuo, 27.2 ); setEffAlphaKey( spep_3 + 8, ctZuo, 255 ); setEffAlphaKey( spep_3 + 70, ctZuo, 255 ); setEffAlphaKey( spep_3 + 72, ctZuo, 204 ); setEffAlphaKey( spep_3 + 74, ctZuo, 153 ); setEffAlphaKey( spep_3 + 76, ctZuo, 102 ); setEffAlphaKey( spep_3 + 78, ctZuo, 51 ); setEffAlphaKey( spep_3 + 80, ctZuo, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3, 906, 100, 0x100, -1, 0, 0, 0); -- 集中線 setEffShake(spep_3,shuchusen4,100,15); setEffScaleKey( spep_3, shuchusen4, 1.3, 1.9); setEffMoveKey( spep_3, shuchusen4, 0, 0); setEffRotateKey( spep_3, shuchusen4, 0); setEffAlphaKey( spep_3, shuchusen4, 255); setEffScaleKey( spep_3+100, shuchusen4, 1.3, 1.9); setEffMoveKey( spep_3+100, shuchusen4, 0, 0); setEffRotateKey( spep_3+100, shuchusen4, 0); setEffAlphaKey( spep_3+100, shuchusen4, 255); --敵 setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); setMoveKey( spep_3 + 0, 1, -65, 1046 , 0 ); setMoveKey( spep_3 + 2, 1, -62.5, 968.6 , 0 ); setMoveKey( spep_3 + 4, 1, -50.4, 880.9 , 0 ); setMoveKey( spep_3 + 6, 1, -48.7, 766.9 , 0 ); setMoveKey( spep_3 + 8, 1, -29.4, 642.5 , 0 ); setMoveKey( spep_3 + 10, 1, -20.4, 487.8 , 0 ); setMoveKey( spep_3 + 12, 1, -1.9, 330.7 , 0 ); setMoveKey( spep_3 + 14, 1, 10.3, 139.3 , 0 ); setMoveKey( spep_3 + 16, 1, 14.2, 146.3 , 0 ); setMoveKey( spep_3 + 18, 1, 6.1, 141.3 , 0 ); setMoveKey( spep_3 + 20, 1, 14, 144.3 , 0 ); setMoveKey( spep_3 + 22, 1, 9.9, 135.3 , 0 ); setMoveKey( spep_3 + 24, 1, 13.8, 142.3 , 0 ); setMoveKey( spep_3 + 26, 1, 5.7, 133.3 , 0 ); setMoveKey( spep_3 + 28, 1, 13.6, 140.4 , 0 ); setMoveKey( spep_3 + 30, 1, 9.5, 135.4 , 0 ); setMoveKey( spep_3 + 32, 1, 13.4, 138.4 , 0 ); setMoveKey( spep_3 + 34, 1, 9.3, 133.4 , 0 ); setMoveKey( spep_3 + 36, 1, 13.3, 136.4 , 0 ); setMoveKey( spep_3 + 38, 1, 5.2, 131.4 , 0 ); setMoveKey( spep_3 + 40, 1, 13.1, 134.4 , 0 ); setMoveKey( spep_3 + 42, 1, 9, 125.4 , 0 ); setMoveKey( spep_3 + 44, 1, 12.9, 132.4 , 0 ); setMoveKey( spep_3 + 46, 1, 4.8, 123.5 , 0 ); setMoveKey( spep_3 + 48, 1, 12.7, 130.5 , 0 ); setMoveKey( spep_3 + 50, 1, 8.6, 125.5 , 0 ); setMoveKey( spep_3 + 52, 1, 12.5, 128.5 , 0 ); setMoveKey( spep_3 + 54, 1, 4.4, 119.5 , 0 ); setMoveKey( spep_3 + 56, 1, 12.3, 126.5 , 0 ); setMoveKey( spep_3 + 58, 1, 8.2, 121.5 , 0 ); setMoveKey( spep_3 + 60, 1, 12.1, 124.5 , 0 ); setMoveKey( spep_3 + 62, 1, 4, 115.5 , 0 ); setMoveKey( spep_3 + 64, 1, 11.9, 122.6 , 0 ); setMoveKey( spep_3 + 66, 1, 7.8, 117.6 , 0 ); setMoveKey( spep_3 + 68, 1, 11.7, 120.6 , 0 ); setMoveKey( spep_3 + 70, 1, 3.6, 111.6 , 0 ); setMoveKey( spep_3 + 72, 1, 11.5, 118.6 , 0 ); setMoveKey( spep_3 + 74, 1, 7.4, 109.6 , 0 ); setMoveKey( spep_3 + 76, 1, 11.3, 116.6 , 0 ); setMoveKey( spep_3 + 78, 1, 3.3, 103.6 , 0 ); setMoveKey( spep_3 + 80, 1, 11.2, 114.6 , 0 ); setMoveKey( spep_3 + 82, 1, 7.1, 105.7 , 0 ); setMoveKey( spep_3 + 84, 1, 11, 112.7 , 0 ); setMoveKey( spep_3 + 86, 1, 2.9, 107.7 , 0 ); setMoveKey( spep_3 + 88, 1, 10.8, 110.7 , 0 ); setMoveKey( spep_3 + 90, 1, 6.7, 101.7 , 0 ); setMoveKey( spep_3 + 92, 1, 10.6, 108.7 , 0 ); setMoveKey( spep_3 + 94, 1, 2.5, 99.7 , 0 ); setMoveKey( spep_3 + 96, 1, 10.4, 106.7 , 0 ); setMoveKey( spep_3 + 98, 1, 6.3, 97.7 , 0 ); setMoveKey( spep_3 + 100, 1, 6.3, 97.7 , 0 ); setScaleKey( spep_3 + 0, 1, 6.47, 6.47 ); setScaleKey( spep_3 + 2, 1, 6.08, 6.08 ); setScaleKey( spep_3 + 4, 1, 5.6, 5.6 ); setScaleKey( spep_3 + 6, 1, 5.01, 5.01 ); setScaleKey( spep_3 + 8, 1, 4.33, 4.33 ); setScaleKey( spep_3 + 10, 1, 3.56, 3.56 ); setScaleKey( spep_3 + 12, 1, 2.68, 2.68 ); setScaleKey( spep_3 + 14, 1, 1.71, 1.71 ); setScaleKey( spep_3 + 16, 1, 1.7, 1.7 ); setScaleKey( spep_3 + 18, 1, 1.69, 1.69 ); setScaleKey( spep_3 + 20, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 22, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 24, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 26, 1, 1.64, 1.64 ); setScaleKey( spep_3 + 28, 1, 1.63, 1.63 ); setScaleKey( spep_3 + 30, 1, 1.62, 1.62 ); setScaleKey( spep_3 + 32, 1, 1.61, 1.61 ); setScaleKey( spep_3 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 36, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 38, 1, 1.58, 1.58 ); setScaleKey( spep_3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 42, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 44, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 46, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 48, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 50, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 54, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 56, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 58, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 60, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 62, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 64, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 66, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 68, 1, 1.42, 1.42 ); setScaleKey( spep_3 + 70, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 72, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 74, 1, 1.39, 1.39 ); setScaleKey( spep_3 + 76, 1, 1.38, 1.38 ); setScaleKey( spep_3 + 78, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 80, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 82, 1, 1.34, 1.34 ); setScaleKey( spep_3 + 84, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 86, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 88, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 90, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 92, 1, 1.29, 1.29 ); setScaleKey( spep_3 + 94, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 96, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 98, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 100, 1, 1.26, 1.26 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 100, 1, 0 ); setDisp( spep_3 + 90, 1, 0 ); --白フェード entryFade( spep_3+90, 4, 12, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_4 = spep_3 + 100; ------------------------------------------------------ -- ギャン(60F) ------------------------------------------------------ entryFadeBg( spep_4, 0, 60, 0, 10, 10, 10, 230); -- ベース暗め 背景 --発射SE playSe( spep_4, SE_06); gyan = entryEffect( spep_4, SP_04, 0x100, -1, 0, 0, 0); -- ef_002急上昇 setEffScaleKey( spep_4, gyan, 1.0, 1.0); setEffMoveKey( spep_4, gyan, 0, 0); setEffRotateKey( spep_4, gyan, 0); setEffAlphaKey( spep_4, gyan, 255); setEffScaleKey( spep_4+60, gyan, 1.0, 1.0); setEffMoveKey( spep_4+60, gyan, 0, 0); setEffRotateKey( spep_4+60, gyan, 0); setEffAlphaKey( spep_4+60, gyan, 255); --書き文字(ギャンッ) ctGyan = entryEffectLife( spep_4 + 0, 10006, 58, 0x100, -1, 0, 8.8, 313 ); setEffMoveKey( spep_4 + 0, ctGyan, 8.8, 313 , 0 ); setEffMoveKey( spep_4 + 2, ctGyan, 9.1, 314.1 , 0 ); setEffMoveKey( spep_4 + 4, ctGyan, 9.4, 315.1 , 0 ); setEffMoveKey( spep_4 + 6, ctGyan, 9.7, 316.1 , 0 ); setEffMoveKey( spep_4 + 8, ctGyan, 10, 317.1 , 0 ); setEffMoveKey( spep_4 + 10, ctGyan, 10, 317.2 , 0 ); setEffMoveKey( spep_4 + 12, ctGyan, 10, 317.3 , 0 ); setEffMoveKey( spep_4 + 14, ctGyan, 10, 317.4 , 0 ); setEffMoveKey( spep_4 + 16, ctGyan, 10.1, 317.5 , 0 ); setEffMoveKey( spep_4 + 18, ctGyan, 10.1, 317.5 , 0 ); setEffMoveKey( spep_4 + 20, ctGyan, 10.1, 317.6 , 0 ); setEffMoveKey( spep_4 + 22, ctGyan, 10.1, 317.7 , 0 ); setEffMoveKey( spep_4 + 24, ctGyan, 10.2, 317.8 , 0 ); setEffMoveKey( spep_4 + 26, ctGyan, 10.2, 317.9 , 0 ); setEffMoveKey( spep_4 + 28, ctGyan, 10.2, 318 , 0 ); setEffMoveKey( spep_4 + 30, ctGyan, 10.2, 318 , 0 ); setEffMoveKey( spep_4 + 32, ctGyan, 10.3, 318.1 , 0 ); setEffMoveKey( spep_4 + 34, ctGyan, 10.3, 318.2 , 0 ); setEffMoveKey( spep_4 + 36, ctGyan, 10.3, 318.3 , 0 ); setEffMoveKey( spep_4 + 38, ctGyan, 10.3, 318.4 , 0 ); setEffMoveKey( spep_4 + 40, ctGyan, 10.4, 318.5 , 0 ); setEffMoveKey( spep_4 + 42, ctGyan, 10.4, 318.5 , 0 ); setEffMoveKey( spep_4 + 44, ctGyan, 10.4, 318.6 , 0 ); setEffMoveKey( spep_4 + 46, ctGyan, 10.4, 318.7 , 0 ); setEffMoveKey( spep_4 + 48, ctGyan, 10.5, 318.8 , 0 ); setEffMoveKey( spep_4 + 50, ctGyan, 10.5, 318.9 , 0 ); setEffMoveKey( spep_4 + 52, ctGyan, 10.5, 319 , 0 ); setEffMoveKey( spep_4 + 54, ctGyan, 10.5, 319 , 0 ); setEffMoveKey( spep_4 + 56, ctGyan, 10.5, 319.1 , 0 ); setEffMoveKey( spep_4 + 58, ctGyan, 10.6, 319.2 , 0 ); setEffScaleKey( spep_4 + 0, ctGyan, 2.11, 2.11 ); setEffScaleKey( spep_4 + 2, ctGyan, 2.47, 2.47 ); setEffScaleKey( spep_4 + 4, ctGyan, 2.82, 2.82 ); setEffScaleKey( spep_4 + 6, ctGyan, 3.18, 3.18 ); setEffScaleKey( spep_4 + 8, ctGyan, 3.53, 3.53 ); setEffScaleKey( spep_4 + 10, ctGyan, 3.56, 3.56 ); setEffScaleKey( spep_4 + 12, ctGyan, 3.6, 3.6 ); setEffScaleKey( spep_4 + 14, ctGyan, 3.6, 3.6 ); setEffScaleKey( spep_4 + 16, ctGyan, 3.63, 3.63 ); setEffScaleKey( spep_4 + 18, ctGyan, 3.67, 3.67 ); setEffScaleKey( spep_4 + 20, ctGyan, 3.7, 3.7 ); setEffScaleKey( spep_4 + 22, ctGyan, 3.74, 3.74 ); setEffScaleKey( spep_4 + 24, ctGyan, 3.74, 3.74 ); setEffScaleKey( spep_4 + 26, ctGyan, 3.77, 3.77 ); setEffScaleKey( spep_4 + 28, ctGyan, 3.81, 3.81 ); setEffScaleKey( spep_4 + 30, ctGyan, 3.85, 3.85 ); setEffScaleKey( spep_4 + 32, ctGyan, 3.88, 3.88 ); setEffScaleKey( spep_4 + 34, ctGyan, 3.88, 3.88 ); setEffScaleKey( spep_4 + 36, ctGyan, 3.92, 3.92 ); setEffScaleKey( spep_4 + 38, ctGyan, 3.95, 3.95 ); setEffScaleKey( spep_4 + 40, ctGyan, 3.99, 3.99 ); setEffScaleKey( spep_4 + 42, ctGyan, 4.02, 4.02 ); setEffScaleKey( spep_4 + 44, ctGyan, 4.02, 4.02 ); setEffScaleKey( spep_4 + 46, ctGyan, 4.06, 4.06 ); setEffScaleKey( spep_4 + 48, ctGyan, 4.09, 4.09 ); setEffScaleKey( spep_4 + 50, ctGyan, 4.13, 4.13 ); setEffScaleKey( spep_4 + 52, ctGyan, 4.13, 4.13 ); setEffScaleKey( spep_4 + 54, ctGyan, 4.16, 4.16 ); setEffScaleKey( spep_4 + 56, ctGyan, 4.2, 4.2 ); setEffScaleKey( spep_4 + 58, ctGyan, 4.23, 4.23 ); setEffRotateKey( spep_4 + 0, ctGyan, -5.2 ); setEffRotateKey( spep_4 + 58, ctGyan, -5.2 ); setEffAlphaKey( spep_4 + 0, ctGyan, 255 ); setEffAlphaKey( spep_4 + 58, ctGyan, 255 ); --白フェード entryFade( spep_4+34, 14, 20, 14, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_5 = spep_4 + 60; ------------------------------------------------------ -- 地球からビーム(160F) ------------------------------------------------------ entryFadeBg( spep_5, 0, 160, 0, 10, 10, 10, 230); -- ベース暗め 背景 --伸びるビームSE playSe( spep_5, SE_07); beam = entryEffect( spep_5, SP_05, 0x100, -1, 0, 0, 0); -- ef_002急上昇 setEffScaleKey( spep_5, beam, 1.0, 1.0); setEffMoveKey( spep_5, beam, 0, 0); setEffRotateKey( spep_5, beam, 0); setEffAlphaKey( spep_5, beam, 255); setEffScaleKey( spep_5+160, beam, 1.0, 1.0); setEffMoveKey( spep_5+160, beam, 0, 0); setEffRotateKey( spep_5+160, beam, 0); setEffAlphaKey( spep_5+160, beam, 255); -- ダメージ表示 dealDamage(spep_5+16); endPhase( spep_5 + 110); end