--1015180 ゴクウブラック_戦闘の記憶 --sp_effect_b1_00053 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方 SP_01= 152481 ;-- 拳握りしめ SP_02= 152488 ;-- オーバーラップ SP_03= 152483 ;-- 真空波 SP_04= 152484 ;-- 吹っ飛ぶ(前) SP_05= 152485 ;-- 吹っ飛ぶ(後) --敵 SP_01x= 152481 ;-- 拳握りしめ SP_02x= 152488 ;-- オーバーラップ SP_03x= 152489 ;-- 真空波 (敵) SP_04x= 152484 ;-- 吹っ飛ぶ(前) SP_05x= 152485 ;-- 吹っ飛ぶ(後) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -2000, 0); setMoveKey( 1, 1, 0, -2000 , 0); setMoveKey( 2, 1, 0, -2000 , 0); setMoveKey( 3, 1, 0, -2000 , 0); setMoveKey( 4, 1, 0, -2000 , 0); setMoveKey( 5, 1, 0, -2000 , 0); setMoveKey( 6, 1, 0, -2000 , 0); setScaleKey( 0, 1, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setScaleKey( 2, 1, 1.6, 1.6); setScaleKey( 3, 1, 1.6, 1.6); setScaleKey( 4, 1, 1.6, 1.6); setScaleKey( 5, 1, 1.6, 1.6); setScaleKey( 6, 1, 1.6, 1.6); setRotateKey( 0, 1, 0); setRotateKey( 1, 1, 0); setRotateKey( 2, 1, 0); setRotateKey( 3, 1, 0); setRotateKey( 4, 1, 0); setRotateKey( 5, 1, 0); setRotateKey( 6, 1, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -2000, 0); setMoveKey( 1, 0, 0, -2000 , 0); setMoveKey( 2, 0, 0, -2000 , 0); setMoveKey( 3, 0, 0, -2000 , 0); setMoveKey( 4, 0, 0, -2000 , 0); setMoveKey( 5, 0, 0, -2000 , 0); setMoveKey( 6, 0, 0, -2000 , 0); setScaleKey( 0, 0, 1.6, 1.6); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 2, 0, 1.6, 1.6); setScaleKey( 3, 0, 1.6, 1.6); setScaleKey( 4, 0, 1.6, 1.6); setScaleKey( 5, 0, 1.6, 1.6); setScaleKey( 6, 0, 1.6, 1.6); setRotateKey( 0, 0, 0); setRotateKey( 1, 0, 0); setRotateKey( 2, 0, 0); setRotateKey( 3, 0, 0); setRotateKey( 4, 0, 0); setRotateKey( 5, 0, 0); setRotateKey( 6, 0, 0); multi_frm = 2; kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ --ナビ ------------------------------------------------------ spep_0=0; --エフェクト nabi=entryEffectLife(spep_0,SP_01,98,0x100,-1,0,0,0); setEffMoveKey( spep_0 + 0, nabi, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, nabi, 0, 0 , 0 ); setEffScaleKey(spep_0,nabi,1.0,1.0); setEffScaleKey(spep_0+98,nabi,1.0,1.0); setEffRotateKey(spep_0,nabi,0); setEffRotateKey(spep_0+98,nabi,0); setEffAlphaKey(spep_0,nabi,255); setEffAlphaKey(spep_0+98,nabi,255); speff1=entryEffect(spep_0+22,1505,0x100,-1,0,0,0); --カットイン(セリフ) setEffReplaceTexture(speff1,4,5); --セリフカットイン差し替え -- ** エフェクト等 ** -- entryFade(spep_0+90, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --SE playSe( spep_0, SE_04); --なんか飛んでいく --次の準備 spep_1=spep_0+98; ------------------------------------------------------ --悟空が見えちゃうとこ ------------------------------------------------------ --エフェクト gokuu=entryEffectLife(spep_1,SP_02,158,0x100,-1,0,0,0); setEffMoveKey( spep_1 + 0, gokuu, 0, 0 , 0 ); setEffMoveKey( spep_1 + 158, gokuu, 0, 0 , 0 ); setEffScaleKey(spep_1,gokuu,1.0,1.0); setEffScaleKey(spep_1+158,gokuu,1.0,1.0); setEffRotateKey(spep_1,gokuu,0); setEffRotateKey(spep_1+158,gokuu,0); setEffAlphaKey(spep_1,gokuu,255); setEffAlphaKey(spep_1+158,gokuu,255); -- ** エフェクト等 ** -- entryFade(spep_1, 0, 2, 6,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade entryFade(spep_1+150, 2, 10, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --SE playSe( spep_1+8, 8); --悟空が見えちゃうとこ playSe( spep_1+38, 8); --悟空が見えちゃうとこ playSe( spep_1+84, 8); --悟空が見えちゃうとこ --次の準備 spep_2=spep_1+158; -------------------------------------- --カードカットイン(90F) -------------------------------------- playSe(spep_2,SE_05); shuchusen=entryEffectLife(spep_2,906,90,0x100,-1,0,0,0); -- 集中線 setEffScaleKey(spep_2,shuchusen,1.6,1.6); speff2=entryEffect(spep_2,1507,0x80,-1,0,0,0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep_2+85,3,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_3=spep_2+90; ------------------------------------------------------ --風をきる ------------------------------------------------------ --エフェクト --wind=entryEffectLife(spep_3,SP_03,166,0x100,-1,0,0,0); wind=entryEffectLife(spep_3,SP_03,166,0x80,-1,0,0,0); setEffMoveKey( spep_3 + 0, wind, 0, 0 , 0 ); setEffMoveKey( spep_3 + 166, wind, 0, 0 , 0 ); setEffScaleKey(spep_3,wind,1.0,1.0); setEffScaleKey(spep_3+166,wind,1.0,1.0); setEffRotateKey(spep_3,wind,0); setEffRotateKey(spep_3+166,wind,0); setEffAlphaKey(spep_3,wind,255); setEffAlphaKey(spep_3+164,wind,255); setEffAlphaKey(spep_3+166,wind,255); --setEffAlphaKey(spep_3+165,wind,255); --setEffAlphaKey(spep_3+166,wind,0); --文字エントリー ctzuo = entryEffectLife( spep_3-2 + 58, 10012, 14, 0x100, -1, 0, -94.1, 208.2 );--ズオッ setEffMoveKey( spep_3-2 + 58, ctzuo, -94.1, 208.2 , 0 ); setEffMoveKey( spep_3-2 + 64, ctzuo, -87.8, 287 , 0 ); setEffMoveKey( spep_3-2 + 66, ctzuo, -86, 310.8 , 0 ); setEffMoveKey( spep_3-2 + 68, ctzuo, -85.1, 322.1 , 0 ); setEffMoveKey( spep_3-2 + 70, ctzuo, -84.7, 327 , 0 ); setEffMoveKey( spep_3-2 + 72, ctzuo, -84.8, 328 , 0 ); setEffScaleKey( spep_3-2 + 58, ctzuo, 0.79, 0.79 ); setEffScaleKey( spep_3-2 + 64, ctzuo, 1.52, 1.52 ); setEffScaleKey( spep_3-2 + 66, ctzuo, 1.74, 1.74 ); setEffScaleKey( spep_3-2 + 68, ctzuo, 1.84, 1.84 ); setEffScaleKey( spep_3-2 + 70, ctzuo, 1.89, 1.89 ); setEffScaleKey( spep_3-2 + 72, ctzuo, 1.9, 1.9 ); setEffRotateKey( spep_3-2 + 58, ctzuo, -15.7 ); setEffRotateKey( spep_3-2 + 72, ctzuo, -15.7 ); setEffAlphaKey( spep_3-2 + 58, ctzuo, 0 ); setEffAlphaKey( spep_3-2 + 59, ctzuo, 255 ); setEffAlphaKey( spep_3-2 + 60, ctzuo, 255 ); setEffAlphaKey( spep_3-2 + 72, ctzuo, 255 ); --SE playSe( spep_3+58, 44); --なんか飛んでいく -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+100 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 --setMoveKey(SP_dodge, 1,370.3, 277 , 0 ); --setScaleKey(SP_dodge , 1, 0.65, 0.65); --setRotateKey(SP_dodge, 1, 0 ); --キャラクターの固定 --setMoveKey(SP_dodge, 1,370.3, 277 , 0 ); --setScaleKey(SP_dodge , 1, 0.65, 0.65); --setRotateKey(SP_dodge, 1, 0 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); --setScaleKey(SP_dodge+9,1,0.9,0.9); --setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); --setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); --setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); --setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); --setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctdogyu = entryEffectLife( spep_3 + 114, 10029, 20, 0x100, -1, 0, -42, 278.8 );--ドギュッ setEffMoveKey( spep_3 + 114, ctdogyu, -42, 278.8 , 0 ); setEffMoveKey( spep_3 + 126, ctdogyu, -6.3, 299.3 , 0 ); setEffMoveKey( spep_3 + 128, ctdogyu, 17.4, 319.5 , 0 ); setEffMoveKey( spep_3 + 120, ctdogyu, 26, 319.4 , 0 ); setEffMoveKey( spep_3 + 122, ctdogyu, 28.4, 316.7 , 0 ); setEffMoveKey( spep_3 + 124, ctdogyu, 35.2, 324.5 , 0 ); setEffMoveKey( spep_3 + 126, ctdogyu, 43.3, 314 , 0 ); setEffMoveKey( spep_3 + 128, ctdogyu, 46.7, 319.5 , 0 ); setEffMoveKey( spep_3 + 130, ctdogyu, 44.1, 316.6 , 0 ); setEffMoveKey( spep_3 + 132, ctdogyu, 46.1, 325 , 0 ); setEffMoveKey( spep_3 + 134, ctdogyu, 46.4, 325.1 , 0 ); setEffScaleKey( spep_3 + 114, ctdogyu, 1, 1 ); setEffScaleKey( spep_3 + 116, ctdogyu, 1.75, 1.75 ); setEffScaleKey( spep_3 + 118, ctdogyu, 2.19, 2.19 ); setEffScaleKey( spep_3 + 120, ctdogyu, 2.34, 2.34 ); setEffScaleKey( spep_3 + 122, ctdogyu, 2.37, 2.37 ); setEffScaleKey( spep_3 + 124, ctdogyu, 2.41, 2.41 ); setEffScaleKey( spep_3 + 126, ctdogyu, 2.44, 2.44 ); setEffScaleKey( spep_3 + 128, ctdogyu, 2.47, 2.47 ); setEffScaleKey( spep_3 + 130, ctdogyu, 2.52, 2.52 ); setEffScaleKey( spep_3 + 132, ctdogyu, 2.57, 2.57 ); setEffScaleKey( spep_3 + 134, ctdogyu, 2.62, 2.62 ); setEffRotateKey( spep_3 + 114, ctdogyu, -9.7 ); setEffRotateKey( spep_3 + 134, ctdogyu, -9.7 ); setEffAlphaKey( spep_3 + 114, ctdogyu, 0 ); setEffAlphaKey( spep_3 + 115, ctdogyu, 255 ); setEffAlphaKey( spep_3 + 116, ctdogyu, 255 ); setEffAlphaKey( spep_3 + 128, ctdogyu, 255 ); setEffAlphaKey( spep_3 + 130, ctdogyu, 170 ); setEffAlphaKey( spep_3 + 132, ctdogyu, 85 ); setEffAlphaKey( spep_3 + 134, ctdogyu, 0 ); --SE playSe( spep_3+114, SE_04); --なんか飛んでいく SE1=playSe( spep_3+134, 1044); --なんか当たる stopSe(spep_3+166,SE1,0); -- ** エフェクト等 ** -- --entryFade(spep_3+162, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --次の準備 spep_4=spep_3+166 -2; ------------------------------------------------------ --敵に何か当たる ------------------------------------------------------ --エフェクト hot_f=entryEffect(spep_4,SP_04,0x100,-1,0,0,0); setEffMoveKey( spep_4 + 0, hot_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, hot_f, 0, 0 , 0 ); setEffScaleKey(spep_4,hot_f,1.0,1.0); setEffScaleKey(spep_4+194,hot_f,1.0,1.0); setEffRotateKey(spep_4,hot_f,0); setEffRotateKey(spep_4+194,hot_f,0); setEffAlphaKey(spep_4,hot_f,255); setEffAlphaKey(spep_4+194,hot_f,255); --エフェクト hot_b=entryEffect(spep_4,SP_05,0x80,-1,0,0,0); setEffMoveKey( spep_4 + 0, hot_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, hot_b, 0, 0 , 0 ); setEffScaleKey(spep_4,hot_b,1.0,1.0); setEffScaleKey(spep_4+194,hot_b,1.0,1.0); setEffRotateKey(spep_4,hot_b,0); setEffRotateKey(spep_4+194,hot_b,0); setEffAlphaKey(spep_4,hot_b,255); setEffAlphaKey(spep_4+194,hot_b,255); --集中線 shuchusen1 = entryEffectLife( spep_4 + 0, 906, 66, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 66, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen1, 1.18, 1.22 ); setEffScaleKey( spep_4 + 46, shuchusen1, 1.18, 1.22 ); setEffScaleKey( spep_4 + 48, shuchusen1, 1.43, 1.47 ); setEffScaleKey( spep_4 + 50, shuchusen1, 1.67, 1.73 ); setEffScaleKey( spep_4 + 52, shuchusen1, 1.92, 1.98 ); setEffScaleKey( spep_4 + 54, shuchusen1, 2.16, 2.23 ); setEffScaleKey( spep_4 + 56, shuchusen1, 2.41, 2.48 ); setEffScaleKey( spep_4 + 58, shuchusen1, 2.65, 2.74 ); setEffScaleKey( spep_4 + 60, shuchusen1, 2.9, 2.99 ); setEffScaleKey( spep_4 + 62, shuchusen1, 3.14, 3.24 ); setEffScaleKey( spep_4 + 64, shuchusen1, 3.39, 3.5 ); setEffScaleKey( spep_4 + 66, shuchusen1, 3.63, 3.75 ); setEffRotateKey( spep_4 + 0, shuchusen1, 0 ); setEffRotateKey( spep_4 + 66, shuchusen1, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_4 + 66, shuchusen1, 255 ); --文字エントリー ctdon = entryEffectLife( spep_4 + 38, 10019, 16, 0x100, -1, 0, -33.3, 97.4 );--ドンッ setEffMoveKey( spep_4 + 38, ctdon, -33.3, 97.4 , 0 ); setEffMoveKey( spep_4 + 40, ctdon, -35.2, 167.1 , 0 ); setEffMoveKey( spep_4 + 42, ctdon, -8.3, 199.7 , 0 ); setEffMoveKey( spep_4 + 44, ctdon, -21.4, 213.5 , 0 ); setEffMoveKey( spep_4 + 46, ctdon, -7.8, 228.5 , 0 ); setEffMoveKey( spep_4 + 48, ctdon, -9.4, 216.4 , 0 ); setEffMoveKey( spep_4 + 50, ctdon, -10.2, 260.5 , 0 ); setEffMoveKey( spep_4 + 52, ctdon, 1.2, 263.8 , 0 ); setEffMoveKey( spep_4 + 54, ctdon, 6.6, 293.7 , 0 ); setEffScaleKey( spep_4 + 38, ctdon, 1.47, 1.47 ); setEffScaleKey( spep_4 + 40, ctdon, 2.62, 2.62 ); setEffScaleKey( spep_4 + 42, ctdon, 3.31, 3.31 ); setEffScaleKey( spep_4 + 44, ctdon, 3.53, 3.53 ); setEffScaleKey( spep_4 + 46, ctdon, 3.59, 3.59 ); setEffScaleKey( spep_4 + 48, ctdon, 3.77, 3.77 ); setEffScaleKey( spep_4 + 50, ctdon, 4.07, 4.07 ); setEffScaleKey( spep_4 + 52, ctdon, 4.49, 4.49 ); setEffScaleKey( spep_4 + 54, ctdon, 5.02, 5.02 ); setEffRotateKey( spep_4 + 38, ctdon, 8.5 ); setEffRotateKey( spep_4 + 40, ctdon, 9 ); setEffRotateKey( spep_4 + 42, ctdon, 9.4 ); setEffRotateKey( spep_4 + 44, ctdon, 9.5 ); setEffRotateKey( spep_4 + 44, ctdon, 9.5 ); setEffRotateKey( spep_4 + 54, ctdon, 9.5 ); setEffAlphaKey( spep_4 + 38, ctdon, 255 ); setEffAlphaKey( spep_4 + 44, ctdon, 255 ); setEffAlphaKey( spep_4 + 46, ctdon, 245 ); setEffAlphaKey( spep_4 + 48, ctdon, 214 ); setEffAlphaKey( spep_4 + 50, ctdon, 163 ); setEffAlphaKey( spep_4 + 52, ctdon, 92 ); setEffAlphaKey( spep_4 + 54, ctdon, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 98, 1, 0 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4 + 38, 1, 105 ); setMoveKey( spep_4 + 0, 1, -11.7, -1.8 , 0 ); setMoveKey( spep_4 + 2, 1, -10.3, -2.2 , 0 ); setMoveKey( spep_4 + 4, 1, -8.9, -0.5 , 0 ); setMoveKey( spep_4 + 6, 1, -9, -5.4 , 0 ); setMoveKey( spep_4 + 8, 1, -13.1, 1.9 , 0 ); setMoveKey( spep_4 + 10, 1, -16.3, -0.5 , 0 ); setMoveKey( spep_4 + 12, 1, -12.9, 5.1 , 0 ); setMoveKey( spep_4 + 14, 1, -13.7, 2.8 , 0 ); setMoveKey( spep_4 + 16, 1, -17.3, 1.4 , 0 ); setMoveKey( spep_4 + 18, 1, -7.6, 10.6 , 0 ); setMoveKey( spep_4 + 20, 1, -15.6, 2.8 , 0 ); setMoveKey( spep_4 + 22, 1, -5.4, 12.9 , 0 ); setMoveKey( spep_4 + 24, 1, -15.4, 9 , 0 ); setMoveKey( spep_4 + 26, 1, -1.8, 15 , 0 ); setMoveKey( spep_4 + 28, 1, -9.3, 11.1 , 0 ); setMoveKey( spep_4 + 30, 1, -9.3, 14 , 0 ); setMoveKey( spep_4 + 32, 1, -6.3, 8.3 , 0 ); setMoveKey( spep_4 + 34, 1, -2.1, 12.1 , 0 ); setMoveKey( spep_4 + 37, 1, -9.9, 12.8 , 0 ); setMoveKey( spep_4 + 38, 1, 68.6, -145.9 , 0 ); setMoveKey( spep_4 + 40, 1, 29.2, -12.6 , 0 ); setMoveKey( spep_4 + 42, 1, 33.1, 105.7 , 0 ); setMoveKey( spep_4 + 44, 1, 26.5, 142.3 , 0 ); setMoveKey( spep_4 + 46, 1, 16.4, 191.9 , 0 ); setMoveKey( spep_4 + 48, 1, 23.5, 228 , 0 ); setMoveKey( spep_4 + 50, 1, 12.1, 204.5 , 0 ); setMoveKey( spep_4 + 52, 1, 16.1, 199.2 , 0 ); setMoveKey( spep_4 + 54, 1, 11.8, 203.5 , 0 ); setMoveKey( spep_4 + 56, 1, 10.2, 209 , 0 ); setMoveKey( spep_4 + 58, 1, 8.8, 184.3 , 0 ); setMoveKey( spep_4 + 60, 1, 7.6, 173.7 , 0 ); setMoveKey( spep_4 + 62, 1, 6.5, 179.9 , 0 ); setMoveKey( spep_4 + 64, 1, 5.5, 124.1 , 0 ); setMoveKey( spep_4 + 66, 1, 4.7, 133.6 , 0 ); setMoveKey( spep_4 + 68, 1, 4, 89 , 0 ); setMoveKey( spep_4 + 70, 1, 3.3, 72.6 , 0 ); setMoveKey( spep_4 + 72, 1, 2.8, 46.9 , 0 ); setMoveKey( spep_4 + 74, 1, 2.3, 48.5 , 0 ); setMoveKey( spep_4 + 76, 1, 1.9, 9.5 , 0 ); setMoveKey( spep_4 + 78, 1, 1.5, -2 , 0 ); setMoveKey( spep_4 + 80, 1, 1.2, -18.7 , 0 ); setMoveKey( spep_4 + 82, 1, 1, -38.9 , 0 ); setMoveKey( spep_4 + 84, 1, 0.8, -61.1 , 0 ); setMoveKey( spep_4 + 86, 1, 0.6, -68.3 , 0 ); setMoveKey( spep_4 + 88, 1, 0.4, -93.6 , 0 ); setMoveKey( spep_4 + 90, 1, 0.3, -111.2 , 0 ); setMoveKey( spep_4 + 92, 1, 0.2, -136.1 , 0 ); setMoveKey( spep_4 + 94, 1, 0.1, -159.6 , 0 ); setMoveKey( spep_4 + 96, 1, 0, -192.6 , 0 ); setMoveKey( spep_4 + 98, 1, -11.8, -255.5 , 0 ); setScaleKey( spep_4 + 0, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 2, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 4, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 6, 1, 0.21, 0.21 ); setScaleKey( spep_4 + 8, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 10, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 12, 1, 0.38, 0.38 ); setScaleKey( spep_4 + 14, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 16, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 18, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 20, 1, 0.79, 0.79 ); setScaleKey( spep_4 + 22, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 24, 1, 1.08, 1.08 ); setScaleKey( spep_4 + 26, 1, 1.24, 1.24 ); setScaleKey( spep_4 + 28, 1, 1.41, 1.41 ); setScaleKey( spep_4 + 30, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 32, 1, 1.8, 1.8 ); setScaleKey( spep_4 + 34, 1, 1.91, 1.91 ); setScaleKey( spep_4 + 37, 1, 1.91, 1.91 ); setScaleKey( spep_4 + 38, 1, 2.67, 2.67 ); setScaleKey( spep_4 + 40, 1, 2.23, 2.23 ); setScaleKey( spep_4 + 42, 1, 1.91, 1.91 ); setScaleKey( spep_4 + 44, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 48, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 50, 1, 1.15, 1.15 ); setScaleKey( spep_4 + 52, 1, 1, 1 ); setScaleKey( spep_4 + 54, 1, 0.88, 0.88 ); setScaleKey( spep_4 + 56, 1, 0.78, 0.78 ); setScaleKey( spep_4 + 58, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 60, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 62, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 64, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 66, 1, 0.42, 0.42 ); setScaleKey( spep_4 + 68, 1, 0.36, 0.36 ); setScaleKey( spep_4 + 70, 1, 0.32, 0.32 ); setScaleKey( spep_4 + 72, 1, 0.28, 0.28 ); setScaleKey( spep_4 + 74, 1, 0.26, 0.26 ); setScaleKey( spep_4 + 76, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 78, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 80, 1, 0.18, 0.18 ); setScaleKey( spep_4 + 82, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 84, 1, 0.14, 0.14 ); setScaleKey( spep_4 + 86, 1, 0.14, 0.14 ); setScaleKey( spep_4 + 88, 1, 0.12, 0.12 ); setScaleKey( spep_4 + 92, 1, 0.12, 0.12 ); setScaleKey( spep_4 + 94, 1, 0.1, 0.1 ); setScaleKey( spep_4 + 98, 1, 0.1, 0.1 ); setRotateKey( spep_4 + 0, 1, -100 ); setRotateKey( spep_4 + 2, 1, -98.4 ); setRotateKey( spep_4 + 4, 1, -96.1 ); setRotateKey( spep_4 + 6, 1, -93.2 ); setRotateKey( spep_4 + 8, 1, -89.7 ); setRotateKey( spep_4 + 10, 1, -85.8 ); setRotateKey( spep_4 + 12, 1, -81.4 ); setRotateKey( spep_4 + 14, 1, -76.8 ); setRotateKey( spep_4 + 16, 1, -71.8 ); setRotateKey( spep_4 + 18, 1, -66.5 ); setRotateKey( spep_4 + 20, 1, -61.1 ); setRotateKey( spep_4 + 22, 1, -55.4 ); setRotateKey( spep_4 + 24, 1, -49.7 ); setRotateKey( spep_4 + 26, 1, -43.8 ); setRotateKey( spep_4 + 28, 1, -37.9 ); setRotateKey( spep_4 + 30, 1, -32.1 ); setRotateKey( spep_4 + 32, 1, -26.2 ); setRotateKey( spep_4 + 34, 1, -20.5 ); setRotateKey( spep_4 + 37, 1, -15 ); setRotateKey( spep_4 + 38, 1, -9.9 ); setRotateKey( spep_4 + 40, 1, -78.2 ); setRotateKey( spep_4 + 42, 1, -118.3 ); setRotateKey( spep_4 + 44, 1, -148.9 ); setRotateKey( spep_4 + 46, 1, -174.3 ); setRotateKey( spep_4 + 48, 1, -195.5 ); setRotateKey( spep_4 + 50, 1, -213.6 ); setRotateKey( spep_4 + 52, 1, -229.2 ); setRotateKey( spep_4 + 54, 1, -243 ); setRotateKey( spep_4 + 56, 1, -255.1 ); setRotateKey( spep_4 + 58, 1, -266 ); setRotateKey( spep_4 + 60, 1, -275.7 ); setRotateKey( spep_4 + 62, 1, -284.5 ); setRotateKey( spep_4 + 64, 1, -292.5 ); setRotateKey( spep_4 + 66, 1, -299.7 ); setRotateKey( spep_4 + 68, 1, -306.3 ); setRotateKey( spep_4 + 70, 1, -312.4 ); setRotateKey( spep_4 + 72, 1, -318 ); setRotateKey( spep_4 + 74, 1, -323.1 ); setRotateKey( spep_4 + 76, 1, -327.8 ); setRotateKey( spep_4 + 78, 1, -332.3 ); setRotateKey( spep_4 + 80, 1, -336.4 ); setRotateKey( spep_4 + 82, 1, -340.2 ); setRotateKey( spep_4 + 84, 1, -343.9 ); setRotateKey( spep_4 + 86, 1, -347.4 ); setRotateKey( spep_4 + 88, 1, -350.7 ); setRotateKey( spep_4 + 90, 1, -353.8 ); setRotateKey( spep_4 + 92, 1, -357 ); setRotateKey( spep_4 + 94, 1, -360 ); setRotateKey( spep_4 + 96, 1, -363 ); setRotateKey( spep_4 + 98, 1, -365.9 ); --SE playSe( spep_4, SE_04); --なんか飛んでいく playSe( spep_4+38, 1011); --なんか当たる playSe( spep_4+94, 1023); --なんか当たる -- ** エフェクト等 ** -- entryFade(spep_4+30, 4, 4, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade -- ダメージ表示 dealDamage(spep_4+100); entryFade( spep_4+174, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_4+184); else ------------------------------------------------------ --敵 ------------------------------------------------------ ------------------------------------------------------ --ナビ ------------------------------------------------------ spep_0=0; --エフェクト nabi=entryEffectLife(spep_0,SP_01x,98,0x100,-1,0,0,0); setEffMoveKey( spep_0 + 0, nabi, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, nabi, 0, 0 , 0 ); setEffScaleKey(spep_0,nabi,-1.0,1.0); setEffScaleKey(spep_0+98,nabi,-1.0,1.0); setEffRotateKey(spep_0,nabi,0); setEffRotateKey(spep_0+98,nabi,0); setEffAlphaKey(spep_0,nabi,255); setEffAlphaKey(spep_0+98,nabi,255); --speff1=entryEffect(spep_0+22,1505,0x100,-1,0,0,0); --カットイン(セリフ) --setEffReplaceTexture(speff1,4,5); --セリフカットイン差し替え -- ** エフェクト等 ** -- entryFade(spep_0+90, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --SE playSe( spep_0, SE_04); --なんか飛んでいく --次の準備 spep_1=spep_0+98; ------------------------------------------------------ --悟空が見えちゃうとこ ------------------------------------------------------ --エフェクト gokuu=entryEffectLife(spep_1,SP_02x,158,0x100,-1,0,0,0); setEffMoveKey( spep_1 + 0, gokuu, 0, 0 , 0 ); setEffMoveKey( spep_1 + 158, gokuu, 0, 0 , 0 ); setEffScaleKey(spep_1,gokuu,-1.0,1.0); setEffScaleKey(spep_1+158,gokuu,-1.0,1.0); setEffRotateKey(spep_1,gokuu,0); setEffRotateKey(spep_1+158,gokuu,0); setEffAlphaKey(spep_1,gokuu,255); setEffAlphaKey(spep_1+158,gokuu,255); -- ** エフェクト等 ** -- entryFade(spep_1, 0, 2, 6,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade entryFade(spep_1+150, 2, 10, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --SE playSe( spep_1+8, 8); --悟空が見えちゃうとこ playSe( spep_1+38, 8); --悟空が見えちゃうとこ playSe( spep_1+84, 8); --悟空が見えちゃうとこ --次の準備 spep_2=spep_1+158; -------------------------------------- --カードカットイン(90F) -------------------------------------- playSe(spep_2,SE_05); shuchusen=entryEffectLife(spep_2,906,90,0x100,-1,0,0,0); -- 集中線 setEffScaleKey(spep_2,shuchusen,1.6,1.6); speff2=entryEffect(spep_2,1507,0x80,-1,0,0,0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep_2+85,3,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_3=spep_2+90; ------------------------------------------------------ --風をきる ------------------------------------------------------ --エフェクト --wind=entryEffectLife(spep_3,SP_03x,166,0x100,-1,0,0,0); wind=entryEffectLife(spep_3,SP_03x,166,0x80,-1,0,0,0); setEffMoveKey( spep_3 + 0, wind, 0, 0 , 0 ); setEffMoveKey( spep_3 + 166, wind, 0, 0 , 0 ); setEffScaleKey(spep_3,wind,-1.0,1.0); setEffScaleKey(spep_3+166,wind,-1.0,1.0); setEffRotateKey(spep_3,wind,0); setEffRotateKey(spep_3+166,wind,0); setEffAlphaKey(spep_3,wind,255); setEffAlphaKey(spep_3+162,wind,255); setEffAlphaKey(spep_3+166,wind,255); --setEffAlphaKey(spep_3+163,wind,255); --setEffAlphaKey(spep_3+164,wind,0); --文字エントリー ctzuo = entryEffectLife( spep_3-2 + 58, 10012, 14, 0x100, -1, 0, -94.1, 208.2 );--ズオッ setEffMoveKey( spep_3-2 + 58, ctzuo, -94.1, 208.2 , 0 ); setEffMoveKey( spep_3-2 + 64, ctzuo, -87.8, 287 , 0 ); setEffMoveKey( spep_3-2 + 66, ctzuo, -86, 310.8 , 0 ); setEffMoveKey( spep_3-2 + 68, ctzuo, -85.1, 322.1 , 0 ); setEffMoveKey( spep_3-2 + 70, ctzuo, -84.7, 327 , 0 ); setEffMoveKey( spep_3-2 + 72, ctzuo, -84.8, 328 , 0 ); setEffScaleKey( spep_3-2 + 58, ctzuo, 0.79, 0.79 ); setEffScaleKey( spep_3-2 + 64, ctzuo, 1.52, 1.52 ); setEffScaleKey( spep_3-2 + 66, ctzuo, 1.74, 1.74 ); setEffScaleKey( spep_3-2 + 68, ctzuo, 1.84, 1.84 ); setEffScaleKey( spep_3-2 + 70, ctzuo, 1.89, 1.89 ); setEffScaleKey( spep_3-2 + 72, ctzuo, 1.9, 1.9 ); setEffRotateKey( spep_3-2 + 58, ctzuo, -15.7 ); setEffRotateKey( spep_3-2 + 72, ctzuo, -15.7 ); setEffAlphaKey( spep_3-2 + 58, ctzuo, 0 ); setEffAlphaKey( spep_3-2 + 59, ctzuo, 255 ); setEffAlphaKey( spep_3-2 + 60, ctzuo, 255 ); setEffAlphaKey( spep_3-2 + 72, ctzuo, 255 ); entryFade(spep_3+10, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --SE playSe( spep_3+58, 44); --なんか飛んでいく -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+100 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 --setMoveKey(SP_dodge, 1,370.3, 277 , 0 ); --setScaleKey(SP_dodge , 1, 0.65, 0.65); --setRotateKey(SP_dodge, 1, 0 ); --キャラクターの固定 --setMoveKey(SP_dodge, 1,370.3, 277 , 0 ); --setScaleKey(SP_dodge , 1, 0.65, 0.65); --setRotateKey(SP_dodge, 1, 0 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); --setScaleKey(SP_dodge+9,1,0.9,0.9); --setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); --setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); --setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); --setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); --setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctdogyu = entryEffectLife( spep_3 + 114, 10029, 20, 0x100, -1, 0, -42, 278.8 );--ドギュッ setEffMoveKey( spep_3 + 114, ctdogyu, -42, 278.8 , 0 ); setEffMoveKey( spep_3 + 126, ctdogyu, -6.3, 299.3 , 0 ); setEffMoveKey( spep_3 + 128, ctdogyu, 17.4, 319.5 , 0 ); setEffMoveKey( spep_3 + 120, ctdogyu, 26, 319.4 , 0 ); setEffMoveKey( spep_3 + 122, ctdogyu, 28.4, 316.7 , 0 ); setEffMoveKey( spep_3 + 124, ctdogyu, 35.2, 324.5 , 0 ); setEffMoveKey( spep_3 + 126, ctdogyu, 43.3, 314 , 0 ); setEffMoveKey( spep_3 + 128, ctdogyu, 46.7, 319.5 , 0 ); setEffMoveKey( spep_3 + 130, ctdogyu, 44.1, 316.6 , 0 ); setEffMoveKey( spep_3 + 132, ctdogyu, 46.1, 325 , 0 ); setEffMoveKey( spep_3 + 134, ctdogyu, 46.4, 325.1 , 0 ); setEffScaleKey( spep_3 + 114, ctdogyu, 1, 1 ); setEffScaleKey( spep_3 + 116, ctdogyu, 1.75, 1.75 ); setEffScaleKey( spep_3 + 118, ctdogyu, 2.19, 2.19 ); setEffScaleKey( spep_3 + 120, ctdogyu, 2.34, 2.34 ); setEffScaleKey( spep_3 + 122, ctdogyu, 2.37, 2.37 ); setEffScaleKey( spep_3 + 124, ctdogyu, 2.41, 2.41 ); setEffScaleKey( spep_3 + 126, ctdogyu, 2.44, 2.44 ); setEffScaleKey( spep_3 + 128, ctdogyu, 2.47, 2.47 ); setEffScaleKey( spep_3 + 130, ctdogyu, 2.52, 2.52 ); setEffScaleKey( spep_3 + 132, ctdogyu, 2.57, 2.57 ); setEffScaleKey( spep_3 + 134, ctdogyu, 2.62, 2.62 ); setEffRotateKey( spep_3 + 114, ctdogyu, -9.7 ); setEffRotateKey( spep_3 + 134, ctdogyu, -9.7 ); setEffAlphaKey( spep_3 + 114, ctdogyu, 0 ); setEffAlphaKey( spep_3 + 115, ctdogyu, 255 ); setEffAlphaKey( spep_3 + 116, ctdogyu, 255 ); setEffAlphaKey( spep_3 + 128, ctdogyu, 255 ); setEffAlphaKey( spep_3 + 130, ctdogyu, 170 ); setEffAlphaKey( spep_3 + 132, ctdogyu, 85 ); setEffAlphaKey( spep_3 + 134, ctdogyu, 0 ); --SE playSe( spep_3+114, SE_04); --なんか飛んでいく SE1=playSe( spep_3+134, 1044); --なんか当たる stopSe(spep_3+166,SE1,0); -- ** エフェクト等 ** -- --entryFade(spep_3+162, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade --次の準備 spep_4=spep_3+164; ------------------------------------------------------ --敵に何か当たる ------------------------------------------------------ --エフェクト hot_f=entryEffect(spep_4,SP_04x,0x100,-1,0,0,0); setEffMoveKey( spep_4 + 0, hot_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, hot_f, 0, 0 , 0 ); setEffScaleKey(spep_4,hot_f,1.0,1.0); setEffScaleKey(spep_4+194,hot_f,1.0,1.0); setEffRotateKey(spep_4,hot_f,0); setEffRotateKey(spep_4+194,hot_f,0); setEffAlphaKey(spep_4,hot_f,255); setEffAlphaKey(spep_4+194,hot_f,255); --エフェクト hot_b=entryEffect(spep_4,SP_05x,0x80,-1,0,0,0); setEffMoveKey( spep_4 + 0, hot_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, hot_b, 0, 0 , 0 ); setEffScaleKey(spep_4,hot_b,1.0,1.0); setEffScaleKey(spep_4+194,hot_b,1.0,1.0); setEffRotateKey(spep_4,hot_b,0); setEffRotateKey(spep_4+194,hot_b,0); setEffAlphaKey(spep_4,hot_b,255); setEffAlphaKey(spep_4+194,hot_b,255); --集中線 shuchusen1 = entryEffectLife( spep_4 + 0, 906, 66, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 66, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen1, 1.18, 1.22 ); setEffScaleKey( spep_4 + 46, shuchusen1, 1.18, 1.22 ); setEffScaleKey( spep_4 + 48, shuchusen1, 1.43, 1.47 ); setEffScaleKey( spep_4 + 50, shuchusen1, 1.67, 1.73 ); setEffScaleKey( spep_4 + 52, shuchusen1, 1.92, 1.98 ); setEffScaleKey( spep_4 + 54, shuchusen1, 2.16, 2.23 ); setEffScaleKey( spep_4 + 56, shuchusen1, 2.41, 2.48 ); setEffScaleKey( spep_4 + 58, shuchusen1, 2.65, 2.74 ); setEffScaleKey( spep_4 + 60, shuchusen1, 2.9, 2.99 ); setEffScaleKey( spep_4 + 62, shuchusen1, 3.14, 3.24 ); setEffScaleKey( spep_4 + 64, shuchusen1, 3.39, 3.5 ); setEffScaleKey( spep_4 + 66, shuchusen1, 3.63, 3.75 ); setEffRotateKey( spep_4 + 0, shuchusen1, 0 ); setEffRotateKey( spep_4 + 66, shuchusen1, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_4 + 66, shuchusen1, 255 ); --文字エントリー ctdon = entryEffectLife( spep_4 + 38, 10019, 16, 0x100, -1, 0, -33.3, 97.4 );--ドンッ setEffMoveKey( spep_4 + 38, ctdon, -33.3, 97.4 , 0 ); setEffMoveKey( spep_4 + 40, ctdon, -35.2, 167.1 , 0 ); setEffMoveKey( spep_4 + 42, ctdon, -8.3, 199.7 , 0 ); setEffMoveKey( spep_4 + 44, ctdon, -21.4, 213.5 , 0 ); setEffMoveKey( spep_4 + 46, ctdon, -7.8, 228.5 , 0 ); setEffMoveKey( spep_4 + 48, ctdon, -9.4, 216.4 , 0 ); setEffMoveKey( spep_4 + 50, ctdon, -10.2, 260.5 , 0 ); setEffMoveKey( spep_4 + 52, ctdon, 1.2, 263.8 , 0 ); setEffMoveKey( spep_4 + 54, ctdon, 6.6, 293.7 , 0 ); setEffScaleKey( spep_4 + 38, ctdon, 1.47, 1.47 ); setEffScaleKey( spep_4 + 40, ctdon, 2.62, 2.62 ); setEffScaleKey( spep_4 + 42, ctdon, 3.31, 3.31 ); setEffScaleKey( spep_4 + 44, ctdon, 3.53, 3.53 ); setEffScaleKey( spep_4 + 46, ctdon, 3.59, 3.59 ); setEffScaleKey( spep_4 + 48, ctdon, 3.77, 3.77 ); setEffScaleKey( spep_4 + 50, ctdon, 4.07, 4.07 ); setEffScaleKey( spep_4 + 52, ctdon, 4.49, 4.49 ); setEffScaleKey( spep_4 + 54, ctdon, 5.02, 5.02 ); setEffRotateKey( spep_4 + 38, ctdon, 8.5 ); setEffRotateKey( spep_4 + 40, ctdon, 9 ); setEffRotateKey( spep_4 + 42, ctdon, 9.4 ); setEffRotateKey( spep_4 + 44, ctdon, 9.5 ); setEffRotateKey( spep_4 + 44, ctdon, 9.5 ); setEffRotateKey( spep_4 + 54, ctdon, 9.5 ); setEffAlphaKey( spep_4 + 38, ctdon, 255 ); setEffAlphaKey( spep_4 + 44, ctdon, 255 ); setEffAlphaKey( spep_4 + 46, ctdon, 245 ); setEffAlphaKey( spep_4 + 48, ctdon, 214 ); setEffAlphaKey( spep_4 + 50, ctdon, 163 ); setEffAlphaKey( spep_4 + 52, ctdon, 92 ); setEffAlphaKey( spep_4 + 54, ctdon, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 98, 1, 0 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4 + 38, 1, 105 ); setMoveKey( spep_4 + 0, 1, -11.7, -1.8 , 0 ); setMoveKey( spep_4 + 2, 1, -10.3, -2.2 , 0 ); setMoveKey( spep_4 + 4, 1, -8.9, -0.5 , 0 ); setMoveKey( spep_4 + 6, 1, -9, -5.4 , 0 ); setMoveKey( spep_4 + 8, 1, -13.1, 1.9 , 0 ); setMoveKey( spep_4 + 10, 1, -16.3, -0.5 , 0 ); setMoveKey( spep_4 + 12, 1, -12.9, 5.1 , 0 ); setMoveKey( spep_4 + 14, 1, -13.7, 2.8 , 0 ); setMoveKey( spep_4 + 16, 1, -17.3, 1.4 , 0 ); setMoveKey( spep_4 + 18, 1, -7.6, 10.6 , 0 ); setMoveKey( spep_4 + 20, 1, -15.6, 2.8 , 0 ); setMoveKey( spep_4 + 22, 1, -5.4, 12.9 , 0 ); setMoveKey( spep_4 + 24, 1, -15.4, 9 , 0 ); setMoveKey( spep_4 + 26, 1, -1.8, 15 , 0 ); setMoveKey( spep_4 + 28, 1, -9.3, 11.1 , 0 ); setMoveKey( spep_4 + 30, 1, -9.3, 14 , 0 ); setMoveKey( spep_4 + 32, 1, -6.3, 8.3 , 0 ); setMoveKey( spep_4 + 34, 1, -2.1, 12.1 , 0 ); setMoveKey( spep_4 + 37, 1, -9.9, 12.8 , 0 ); setMoveKey( spep_4 + 38, 1, 68.6, -145.9 , 0 ); setMoveKey( spep_4 + 40, 1, 29.2, -12.6 , 0 ); setMoveKey( spep_4 + 42, 1, 33.1, 105.7 , 0 ); setMoveKey( spep_4 + 44, 1, 26.5, 142.3 , 0 ); setMoveKey( spep_4 + 46, 1, 16.4, 191.9 , 0 ); setMoveKey( spep_4 + 48, 1, 23.5, 228 , 0 ); setMoveKey( spep_4 + 50, 1, 12.1, 204.5 , 0 ); setMoveKey( spep_4 + 52, 1, 16.1, 199.2 , 0 ); setMoveKey( spep_4 + 54, 1, 11.8, 203.5 , 0 ); setMoveKey( spep_4 + 56, 1, 10.2, 209 , 0 ); setMoveKey( spep_4 + 58, 1, 8.8, 184.3 , 0 ); setMoveKey( spep_4 + 60, 1, 7.6, 173.7 , 0 ); setMoveKey( spep_4 + 62, 1, 6.5, 179.9 , 0 ); setMoveKey( spep_4 + 64, 1, 5.5, 124.1 , 0 ); setMoveKey( spep_4 + 66, 1, 4.7, 133.6 , 0 ); setMoveKey( spep_4 + 68, 1, 4, 89 , 0 ); setMoveKey( spep_4 + 70, 1, 3.3, 72.6 , 0 ); setMoveKey( spep_4 + 72, 1, 2.8, 46.9 , 0 ); setMoveKey( spep_4 + 74, 1, 2.3, 48.5 , 0 ); setMoveKey( spep_4 + 76, 1, 1.9, 9.5 , 0 ); setMoveKey( spep_4 + 78, 1, 1.5, -2 , 0 ); setMoveKey( spep_4 + 80, 1, 1.2, -18.7 , 0 ); setMoveKey( spep_4 + 82, 1, 1, -38.9 , 0 ); setMoveKey( spep_4 + 84, 1, 0.8, -61.1 , 0 ); setMoveKey( spep_4 + 86, 1, 0.6, -68.3 , 0 ); setMoveKey( spep_4 + 88, 1, 0.4, -93.6 , 0 ); setMoveKey( spep_4 + 90, 1, 0.3, -111.2 , 0 ); setMoveKey( spep_4 + 92, 1, 0.2, -136.1 , 0 ); setMoveKey( spep_4 + 94, 1, 0.1, -159.6 , 0 ); setMoveKey( spep_4 + 96, 1, 0, -192.6 , 0 ); setMoveKey( spep_4 + 98, 1, -11.8, -255.5 , 0 ); setScaleKey( spep_4 + 0, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 2, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 4, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 6, 1, 0.21, 0.21 ); setScaleKey( spep_4 + 8, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 10, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 12, 1, 0.38, 0.38 ); setScaleKey( spep_4 + 14, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 16, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 18, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 20, 1, 0.79, 0.79 ); setScaleKey( spep_4 + 22, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 24, 1, 1.08, 1.08 ); setScaleKey( spep_4 + 26, 1, 1.24, 1.24 ); setScaleKey( spep_4 + 28, 1, 1.41, 1.41 ); setScaleKey( spep_4 + 30, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 32, 1, 1.8, 1.8 ); setScaleKey( spep_4 + 34, 1, 1.91, 1.91 ); setScaleKey( spep_4 + 37, 1, 1.91, 1.91 ); setScaleKey( spep_4 + 38, 1, 2.67, 2.67 ); setScaleKey( spep_4 + 40, 1, 2.23, 2.23 ); setScaleKey( spep_4 + 42, 1, 1.91, 1.91 ); setScaleKey( spep_4 + 44, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 48, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 50, 1, 1.15, 1.15 ); setScaleKey( spep_4 + 52, 1, 1, 1 ); setScaleKey( spep_4 + 54, 1, 0.88, 0.88 ); setScaleKey( spep_4 + 56, 1, 0.78, 0.78 ); setScaleKey( spep_4 + 58, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 60, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 62, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 64, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 66, 1, 0.42, 0.42 ); setScaleKey( spep_4 + 68, 1, 0.36, 0.36 ); setScaleKey( spep_4 + 70, 1, 0.32, 0.32 ); setScaleKey( spep_4 + 72, 1, 0.28, 0.28 ); setScaleKey( spep_4 + 74, 1, 0.26, 0.26 ); setScaleKey( spep_4 + 76, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 78, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 80, 1, 0.18, 0.18 ); setScaleKey( spep_4 + 82, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 84, 1, 0.14, 0.14 ); setScaleKey( spep_4 + 86, 1, 0.14, 0.14 ); setScaleKey( spep_4 + 88, 1, 0.12, 0.12 ); setScaleKey( spep_4 + 92, 1, 0.12, 0.12 ); setScaleKey( spep_4 + 94, 1, 0.1, 0.1 ); setScaleKey( spep_4 + 98, 1, 0.1, 0.1 ); setRotateKey( spep_4 + 0, 1, -100 ); setRotateKey( spep_4 + 2, 1, -98.4 ); setRotateKey( spep_4 + 4, 1, -96.1 ); setRotateKey( spep_4 + 6, 1, -93.2 ); setRotateKey( spep_4 + 8, 1, -89.7 ); setRotateKey( spep_4 + 10, 1, -85.8 ); setRotateKey( spep_4 + 12, 1, -81.4 ); setRotateKey( spep_4 + 14, 1, -76.8 ); setRotateKey( spep_4 + 16, 1, -71.8 ); setRotateKey( spep_4 + 18, 1, -66.5 ); setRotateKey( spep_4 + 20, 1, -61.1 ); setRotateKey( spep_4 + 22, 1, -55.4 ); setRotateKey( spep_4 + 24, 1, -49.7 ); setRotateKey( spep_4 + 26, 1, -43.8 ); setRotateKey( spep_4 + 28, 1, -37.9 ); setRotateKey( spep_4 + 30, 1, -32.1 ); setRotateKey( spep_4 + 32, 1, -26.2 ); setRotateKey( spep_4 + 34, 1, -20.5 ); setRotateKey( spep_4 + 37, 1, -15 ); setRotateKey( spep_4 + 38, 1, -9.9 ); setRotateKey( spep_4 + 40, 1, -78.2 ); setRotateKey( spep_4 + 42, 1, -118.3 ); setRotateKey( spep_4 + 44, 1, -148.9 ); setRotateKey( spep_4 + 46, 1, -174.3 ); setRotateKey( spep_4 + 48, 1, -195.5 ); setRotateKey( spep_4 + 50, 1, -213.6 ); setRotateKey( spep_4 + 52, 1, -229.2 ); setRotateKey( spep_4 + 54, 1, -243 ); setRotateKey( spep_4 + 56, 1, -255.1 ); setRotateKey( spep_4 + 58, 1, -266 ); setRotateKey( spep_4 + 60, 1, -275.7 ); setRotateKey( spep_4 + 62, 1, -284.5 ); setRotateKey( spep_4 + 64, 1, -292.5 ); setRotateKey( spep_4 + 66, 1, -299.7 ); setRotateKey( spep_4 + 68, 1, -306.3 ); setRotateKey( spep_4 + 70, 1, -312.4 ); setRotateKey( spep_4 + 72, 1, -318 ); setRotateKey( spep_4 + 74, 1, -323.1 ); setRotateKey( spep_4 + 76, 1, -327.8 ); setRotateKey( spep_4 + 78, 1, -332.3 ); setRotateKey( spep_4 + 80, 1, -336.4 ); setRotateKey( spep_4 + 82, 1, -340.2 ); setRotateKey( spep_4 + 84, 1, -343.9 ); setRotateKey( spep_4 + 86, 1, -347.4 ); setRotateKey( spep_4 + 88, 1, -350.7 ); setRotateKey( spep_4 + 90, 1, -353.8 ); setRotateKey( spep_4 + 92, 1, -357 ); setRotateKey( spep_4 + 94, 1, -360 ); setRotateKey( spep_4 + 96, 1, -363 ); setRotateKey( spep_4 + 98, 1, -365.9 ); --SE playSe( spep_4, SE_04); --なんか飛んでいく playSe( spep_4+38, 1011); --なんか当たる playSe( spep_4+94, 1023); --なんか当たる -- ** エフェクト等 ** -- entryFade(spep_4+30, 4, 4, 4,fcolor_r,fcolor_g,fcolor_b,255); -- whit_fe fade -- ダメージ表示 dealDamage(spep_4+100); entryFade( spep_4+174, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_4+184); end