--1016120 超サイヤ人ゴッドSSベジータ_ファイナルフラッシュ --sp_effect_a1_00137 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 152639 ;-- 溜め SP_02= 152640 ;-- 放つ SP_03= 152641 ;-- 着弾・手前 SP_04= 152642 ;-- 着弾・奥 SP_05= 1931 ;-- 背景動くやつ --敵側 SP_01x= 152643 ;-- 溜め (敵) SP_02x= 152644 ;-- 放つ (敵) SP_03x= 152641 ;-- 着弾・手前 SP_04x= 152642 ;-- 着弾・奥 SP_05x= 1931 ;-- 背景動くやつ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -8000, 0); setMoveKey( 1, 0, 0, -8000, 0); setMoveKey( 2, 0, 0, -8000, 0); setMoveKey( 3, 0, 0, -8000, 0); setMoveKey( 4, 0, 0, -8000, 0); setMoveKey( 5, 0, 0, -8000, 0); setMoveKey( 6, 0, 0, -8000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 最初のシーン(148F) ------------------------------------------------------ spep_0=0; --エフェクトの再生 rush = entryEffectLife( spep_0 + 0, SP_01, 150, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, rush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 68, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150, rush, 1.2, 1.2 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 150, rush, 255 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 150, rush, 0 ); --[[ --エフェクトの再生 bg2 = entryEffectLife( spep_0 + 0, SP_06, 150, 0x80, -1, 0, 0, 0 ); setEffShake( spep_0 + 50, bg2, 100, 5 ); setEffMoveKey( spep_0 + 0, bg2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, bg2, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, bg2, 1.1, 1.1 ); setEffScaleKey( spep_0 + 70, bg2, 1.1, 1.1 ); setEffScaleKey( spep_0 + 150, bg2, 1.5, 1.5 ); setEffAlphaKey( spep_0 + 0, bg2, 255 ); setEffAlphaKey( spep_0 + 150, bg2, 255 ); setEffRotateKey( spep_0 + 0, bg2, 0 ); setEffRotateKey( spep_0 + 150, bg2, 0 ); ]] -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 20, 906, 128, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20, shuchusen1, 88, 25 ); setEffMoveKey( spep_0 + 20, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctzuzun = entryEffectLife( spep_0 + 22, 10013, 40, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 22, ctzuzun, 40, 10 ); setEffMoveKey( spep_0 + 22, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 32, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 62, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 22, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 24, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 28, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 22, ctzuzun, 0 ); setEffRotateKey( spep_0 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 22, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 62, ctzuzun, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+8 + 52, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+8 + 52, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_0+8 + 68, 190006, 68, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0+8 + 68, ctgogo, 68, 10 ); setEffMoveKey( spep_0+8 + 68, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0+8 + 136, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0+8 + 68, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0+8 + 128, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0+8 + 130, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0+8 + 132, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0+8 + 134, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0+8 + 136, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0+8 + 68, ctgogo, 0 ); setEffRotateKey( spep_0+8 + 136, ctgogo, 0 ); setEffAlphaKey( spep_0+8 + 68, ctgogo, 255 ); setEffAlphaKey( spep_0+8 + 136, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 24, SE_02 ); --ため playSe( spep_0 + 44, SE_02 ); --ため playSe( spep_0 + 68, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 , 0, 150, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff2 = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff2 = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff2 = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え end --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射シーン(178F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_2 + 0, SP_02, 168, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 168, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 168, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 168, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 168, hassha, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2 + 0, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 14, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.18, 1.18 ); setEffScaleKey( spep_2 + 14, shuchusen3, 1.18, 1.18 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 14, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 14, shuchusen3, 255 ); --文字エントリー ctba = entryEffectLife( spep_2-4 + 16, 10022, 24, 0x100, -1, 0, -84.8, 382 ); --バッ setEffMoveKey( spep_2-4 + 16, ctba, -84.8, 382 , 0 ); setEffMoveKey( spep_2-4 + 18, ctba, -92.1, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 20, ctba, -84.8, 382 , 0 ); setEffMoveKey( spep_2-4 + 22, ctba, -93, 387.1 , 0 ); setEffMoveKey( spep_2-4 + 24, ctba, -84.9, 382 , 0 ); setEffMoveKey( spep_2-4 + 26, ctba, -91.3, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 28, ctba, -84.9, 382.1 , 0 ); setEffMoveKey( spep_2-4 + 30, ctba, -91.2, 386.7 , 0 ); setEffMoveKey( spep_2-4 + 32, ctba, -84.9, 382.1 , 0 ); setEffMoveKey( spep_2-4 + 34, ctba, -91.2, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 36, ctba, -84.9, 382 , 0 ); setEffMoveKey( spep_2-4 + 38, ctba, -91.3, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 40, ctba, -91.3, 386.6 , 0 ); setEffScaleKey( spep_2-4 + 16, ctba, 1.21, 1.21 ); setEffScaleKey( spep_2-4 + 18, ctba, 1.8, 1.8 ); setEffScaleKey( spep_2-4 + 20, ctba, 2.38, 2.38 ); setEffScaleKey( spep_2-4 + 22, ctba, 2.01, 2.01 ); setEffScaleKey( spep_2-4 + 24, ctba, 1.63, 1.63 ); setEffScaleKey( spep_2-4 + 26, ctba, 1.63, 1.63 ); setEffScaleKey( spep_2-4 + 28, ctba, 1.62, 1.62 ); setEffScaleKey( spep_2-4 + 34, ctba, 1.62, 1.62 ); setEffScaleKey( spep_2-4 + 36, ctba, 1.63, 1.63 ); setEffScaleKey( spep_2-4 + 40, ctba, 1.63, 1.63 ); setEffRotateKey( spep_2-4 + 16, ctba, -5.8 ); setEffRotateKey( spep_2-4 + 18, ctba, -9.5 ); setEffRotateKey( spep_2-4 + 20, ctba, -13.2 ); setEffRotateKey( spep_2-4 + 22, ctba, -9.5 ); setEffRotateKey( spep_2-4 + 24, ctba, -5.8 ); setEffRotateKey( spep_2-4 + 40, ctba, -5.8 ); setEffAlphaKey( spep_2-4 + 16, ctba, 0 ); setEffAlphaKey( spep_2-4 + 17, ctba, 255 ); setEffAlphaKey( spep_2-4 + 18, ctba, 255 ); setEffAlphaKey( spep_2-4 + 30, ctba, 255 ); setEffAlphaKey( spep_2-4 + 32, ctba, 204 ); setEffAlphaKey( spep_2-4 + 34, ctba, 153 ); setEffAlphaKey( spep_2-4 + 36, ctba, 102 ); setEffAlphaKey( spep_2-4 + 38, ctba, 51 ); setEffAlphaKey( spep_2-4 + 40, ctba, 0 ); ctzuo = entryEffectLife( spep_2-2 + 96, 10012, 34, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2-2+96, ctzuo, 34, 20); --揺れ setEffMoveKey( spep_2-2 + 96, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2-2 + 98, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2-2 + 100, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-2 + 130, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 132, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 134, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 136, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 138, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 140, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 142, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 144, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 146, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 148, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 150, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 152, ctzuo, 54.3, 398.2 , 0 ); --setEffMoveKey( spep_2-2 + 154, ctzuo, 100, 375.3 , 0 ); --setEffMoveKey( spep_2-2 + 156, ctzuo, 89.6, 408.2 , 0 ); --setEffMoveKey( spep_2-2 + 158, ctzuo, 107.3, 413.1 , 0 ); setEffScaleKey( spep_2-2 + 96, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-2 + 98, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2-2 + 100, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-2 + 122, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-2 + 124, ctzuo, 3.75, 3.75 ); setEffScaleKey( spep_2-2 + 126, ctzuo, 4.78, 4.78 ); setEffScaleKey( spep_2-2 + 128, ctzuo, 5.8, 5.8 ); setEffScaleKey( spep_2-2 + 130, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2-2 + 96, ctzuo, 9.6 ); setEffRotateKey( spep_2-2 + 98, ctzuo, 18.3 ); setEffRotateKey( spep_2-2 + 100, ctzuo, 27.2 ); setEffRotateKey( spep_2-2 + 130, ctzuo, 27.2 ); setEffAlphaKey( spep_2-2 + 96, ctzuo, 255 ); setEffAlphaKey( spep_2-2 + 122, ctzuo, 255 ); setEffAlphaKey( spep_2-2 + 124, ctzuo, 191 ); setEffAlphaKey( spep_2-2 + 126, ctzuo, 128 ); setEffAlphaKey( spep_2-2 + 128, ctzuo, 64 ); setEffAlphaKey( spep_2-2 + 130, ctzuo, 0 ); -- ** 音 ** -- playSe( spep_2 + 14, 1013 ); --バッ playSe( spep_2 + 90, SE_06 ); --ズオッ --白フェード entryFade( spep_2 + 13, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_2 + 92, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_2 + 164, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade spep_3 = spep_2 + 168; ------------------------------------------------------ -- 着弾シーン(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_3 + 0, SP_03, 100, 0x100, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_f, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_f, 255 ); -- ** エフェクト等 ** -- tyakudan_b = entryEffectLife( spep_3 + 0, SP_04, 100, 0x80, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_b, 1.2, 1.2 ); setEffScaleKey( spep_3 + 100, tyakudan_b, 1.2, 1.2 ); setEffRotateKey( spep_3 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_b, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 36, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3-3 + 0, 1, -13.9, -81.7 , 0 ); setMoveKey( spep_3-3 + 2, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3-3 + 8, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3-3 + 14, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3-3 + 20, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3-3 + 22, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, 111.6, 135.1 , 0 ); setScaleKey( spep_3-3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3-3 + 2, 1, 2.95, 2.95 ); setScaleKey( spep_3-3 + 4, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_3-3 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_3-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 12, 1, 2.01, 2.01 ); setScaleKey( spep_3-3 + 14, 1, 1.77, 1.77 ); setScaleKey( spep_3-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_3-3 + 18, 1, 1.65, 1.65 ); setScaleKey( spep_3-3 + 20, 1, 1.59, 1.59 ); setScaleKey( spep_3-3 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 24, 1, 1.43, 1.43 ); setRotateKey( spep_3-3 + 0, 1, -2 ); setRotateKey( spep_3-3 + 2, 1, -2.1 ); setRotateKey( spep_3-3 + 4, 1, -2.3 ); setRotateKey( spep_3-3 + 6, 1, -2.4 ); setRotateKey( spep_3-3 + 8, 1, -2.5 ); setRotateKey( spep_3-3 + 10, 1, -2.6 ); setRotateKey( spep_3-3 + 12, 1, -2.8 ); setRotateKey( spep_3-3 + 14, 1, -2.9 ); setRotateKey( spep_3-3 + 16, 1, -3 ); setRotateKey( spep_3-3 + 18, 1, -3.2 ); setRotateKey( spep_3-3 + 20, 1, -3.3 ); setRotateKey( spep_3-3 + 22, 1, -3.4 ); setRotateKey( spep_3-3 + 24, 1, -3.5 ); --白フェード entryFade( spep_3 + 27, 0,2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade -- ** 音 ** -- playSe( spep_3, SE_07 ); --ズオッ -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1,111.6, 135.1 , 0 ); setScaleKey(SP_dodge , 1, 1.51, 1.51 ); setRotateKey(SP_dodge, 1, -3.5 ); --キャラクターの固定 setMoveKey(SP_dodge+10, 1,111.6, 135.1 , 0 ); setScaleKey(SP_dodge+10 , 1, 1.51, 1.51 ); setRotateKey(SP_dodge+10, 1, -3.5 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); --setScaleKey(SP_dodge+9,1,0.9,0.9); --setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); --setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); --setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); --setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); --setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き changeAnime( spep_3-3 + 30, 1, 108 ); setMoveKey( spep_3-3 + 26, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3-3 + 29, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3-3 + 34, 1, 117.7, 177.9 , 0 ); --setMoveKey( spep_3-3 + 36, 1, 145, 211 , 0 ); --setMoveKey( spep_3-3 + 38, 1, 142.8, 213 , 0 ); --setMoveKey( spep_3-3 + 40, 1, 146.1, 215.8 , 0 ); --setMoveKey( spep_3-3 + 42, 1, 137.5, 206.7 , 0 ); --setMoveKey( spep_3-3 + 44, 1, 144.8, 213.6 , 0 ); --setMoveKey( spep_3-3 + 46, 1, 140.1, 208.5 , 0 ); --setMoveKey( spep_3-3 + 48, 1, 143.5, 211.3 , 0 ); --setMoveKey( spep_3-3 + 50, 1, 134.8, 202.2 , 0 ); --setMoveKey( spep_3-3 + 52, 1, 142.2, 209 , 0 ); --setMoveKey( spep_3-3 + 54, 1, 137.5, 203.8 , 0 ); --setMoveKey( spep_3-3 + 56, 1, 140.9, 206.6 , 0 ); --setMoveKey( spep_3-3 + 58, 1, 132.3, 197.5 , 0 ); --setMoveKey( spep_3-3 + 60, 1, 139.7, 204.3 , 0 ); --setMoveKey( spep_3-3 + 62, 1, 135.1, 199.1 , 0 ); --setMoveKey( spep_3-3 + 64, 1, 138.5, 201.9 , 0 ); --setMoveKey( spep_3-3 + 66, 1, 130, 192.6 , 0 ); --setMoveKey( spep_3-3 + 68, 1, 137.4, 199.4 , 0 ); --setMoveKey( spep_3-3 + 70, 1, 132.8, 194.2 , 0 ); --setMoveKey( spep_3-3 + 72, 1, 136.3, 196.9 , 0 ); --setMoveKey( spep_3-3 + 74, 1, 127.7, 187.7 , 0 ); --setMoveKey( spep_3-3 + 76, 1, 135.2, 194.4 , 0 ); --setMoveKey( spep_3-3 + 78, 1, 130.7, 189.2 , 0 ); --setMoveKey( spep_3-3 + 80, 1, 130.2, 187.9 , 0 ); --setMoveKey( spep_3-3 + 82, 1, 125.7, 174.6 , 0 ); --setMoveKey( spep_3-3 + 84, 1, 129.2, 185.3 , 0 ); --setMoveKey( spep_3-3 + 86, 1, 120.7, 180 , 0 ); --setMoveKey( spep_3-3 + 88, 1, 128.2, 182.7 , 0 ); --setMoveKey( spep_3-3 + 90, 1, 127.7, 181.4 , 0 ); --setMoveKey( spep_3-3 + 92, 1, 123.3, 168.1 , 0 ); --setMoveKey( spep_3-3 + 94, 1, 126.8, 178.8 , 0 ); --setMoveKey( spep_3-3 + 96, 1, 118.4, 173.4 , 0 ); --setMoveKey( spep_3-3 + 98, 1, 126, 176.1 , 0 ); setScaleKey( spep_3-3 + 26, 1, 1.35, 1.35 ); setScaleKey( spep_3-3 + 29, 1, 1.26, 1.26 ); setScaleKey( spep_3-3 + 30, 1, 1.44, 1.44 ); setScaleKey( spep_3-3 + 32, 1, 1.11, 1.11 ); setScaleKey( spep_3-3 + 34, 1, 0.81, 0.81 ); --setScaleKey( spep_3-3 + 36, 1, 0.54, 0.54 ); --setScaleKey( spep_3-3 + 38, 1, 0.29, 0.29 ); --setScaleKey( spep_3-3 + 40, 1, 0.28, 0.28 ); --setScaleKey( spep_3-3 + 48, 1, 0.28, 0.28 ); --setScaleKey( spep_3-3 + 50, 1, 0.27, 0.27 ); --setScaleKey( spep_3-3 + 56, 1, 0.27, 0.27 ); --setScaleKey( spep_3-3 + 58, 1, 0.26, 0.26 ); --setScaleKey( spep_3-3 + 66, 1, 0.26, 0.26 ); --setScaleKey( spep_3-3 + 68, 1, 0.25, 0.25 ); --setScaleKey( spep_3-3 + 74, 1, 0.25, 0.25 ); --setScaleKey( spep_3-3 + 76, 1, 0.24, 0.24 ); --setScaleKey( spep_3-3 + 84, 1, 0.24, 0.24 ); --setScaleKey( spep_3-3 + 86, 1, 0.23, 0.23 ); --setScaleKey( spep_3-3 + 92, 1, 0.23, 0.23 ); --setScaleKey( spep_3-3 + 94, 1, 0.22, 0.22 ); --setScaleKey( spep_3-3 + 98, 1, 0.22, 0.22 ); setRotateKey( spep_3-3 + 26, 1, -3.7 ); setRotateKey( spep_3-3 + 29, 1, -3.8 ); setRotateKey( spep_3-3 + 30, 1, 21 ); setRotateKey( spep_3-3 + 32, 1, 18.5 ); setRotateKey( spep_3-3 + 34, 1, 16.1 ); --setRotateKey( spep_3-3 + 36, 1, 13.8 ); --setRotateKey( spep_3-3 + 38, 1, 11.6 ); --setRotateKey( spep_3-3 + 40, 1, 11.4 ); --setRotateKey( spep_3-3 + 42, 1, 11.3 ); --setRotateKey( spep_3-3 + 44, 1, 11.1 ); --setRotateKey( spep_3-3 + 46, 1, 10.9 ); --setRotateKey( spep_3-3 + 48, 1, 10.8 ); --setRotateKey( spep_3-3 + 50, 1, 10.6 ); --setRotateKey( spep_3-3 + 52, 1, 10.4 ); --setRotateKey( spep_3-3 + 54, 1, 10.3 ); --setRotateKey( spep_3-3 + 56, 1, 10.1 ); --setRotateKey( spep_3-3 + 58, 1, 9.9 ); --setRotateKey( spep_3-3 + 60, 1, 9.8 ); --setRotateKey( spep_3-3 + 62, 1, 9.6 ); --setRotateKey( spep_3-3 + 64, 1, 9.4 ); --setRotateKey( spep_3-3 + 66, 1, 9.3 ); --setRotateKey( spep_3-3 + 68, 1, 9.1 ); --setRotateKey( spep_3-3 + 70, 1, 8.9 ); --setRotateKey( spep_3-3 + 72, 1, 8.8 ); --setRotateKey( spep_3-3 + 74, 1, 8.6 ); --setRotateKey( spep_3-3 + 76, 1, 8.4 ); --setRotateKey( spep_3-3 + 78, 1, 8.3 ); --setRotateKey( spep_3-3 + 80, 1, 8.1 ); --setRotateKey( spep_3-3 + 82, 1, 7.9 ); --setRotateKey( spep_3-3 + 84, 1, 7.8 ); --setRotateKey( spep_3-3 + 86, 1, 7.6 ); --setRotateKey( spep_3-3 + 88, 1, 7.4 ); --setRotateKey( spep_3-3 + 90, 1, 7.3 ); --setRotateKey( spep_3-3 + 92, 1, 7.1 ); --setRotateKey( spep_3-3 + 94, 1, 6.9 ); --setRotateKey( spep_3-3 + 96, 1, 6.8 ); --setRotateKey( spep_3-3 + 98, 1, 6.6 ); --文字エントリー ctzuo2 = entryEffectLife( spep_3-4 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313 ); setEffShake( spep_3-4 + 30, ctzuo2, 20, 20 ); setEffMoveKey( spep_3-4 + 30, ctzuo2, -17.7, 313 , 0 ); setEffMoveKey( spep_3-4 + 32, ctzuo2, -35.7, 356 , 0 ); setEffMoveKey( spep_3-4 + 34, ctzuo2, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3-4 + 36, ctzuo2, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3-4 + 38, ctzuo2, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3-4 + 40, ctzuo2, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3-4 + 42, ctzuo2, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3-4 + 44, ctzuo2, -87, 406.6 , 0 ); setEffMoveKey( spep_3-4 + 46, ctzuo2, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3-4 + 48, ctzuo2, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3-4 + 50, ctzuo2, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3-4 + 30, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_3-4 + 32, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_3-4 + 34, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 44, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 46, ctzuo2, 4.09, 4.09 ); setEffScaleKey( spep_3-4 + 48, ctzuo2, 5.46, 5.46 ); setEffScaleKey( spep_3-4 + 50, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_3-4 + 30, ctzuo2, 6.9 ); setEffRotateKey( spep_3-4 + 32, ctzuo2, -3.4 ); setEffRotateKey( spep_3-4 + 34, ctzuo2, -13.5 ); setEffRotateKey( spep_3-4 + 36, ctzuo2, -13.8 ); setEffRotateKey( spep_3-4 + 38, ctzuo2, -14.1 ); setEffRotateKey( spep_3-4 + 40, ctzuo2, -14.4 ); setEffRotateKey( spep_3-4 + 42, ctzuo2, -14.7 ); setEffRotateKey( spep_3-4 + 44, ctzuo2, -15 ); setEffRotateKey( spep_3-4 + 46, ctzuo2, -11.8 ); setEffRotateKey( spep_3-4 + 48, ctzuo2, -8.5 ); setEffRotateKey( spep_3-4 + 50, ctzuo2, -5.2 ); setEffAlphaKey( spep_3-4 + 30, ctzuo2, 0 ); setEffAlphaKey( spep_3-4 + 31, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 32, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 44, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 46, ctzuo2, 170 ); setEffAlphaKey( spep_3-4 + 48, ctzuo2, 85 ); setEffAlphaKey( spep_3-4 + 50, ctzuo2, 0 ); --白フェード entryFade( spep_3 + 92, 4,12, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- bg = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_4 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 120, bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bg, 0 ); setEffRotateKey( spep_4 + 120, bg, 0 ); setEffAlphaKey( spep_4 + 0, bg, 255 ); setEffAlphaKey( spep_4 + 120, bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 0, 1657, 100, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 12, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 13, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 0, 10005, 100, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 0, ctga, 28, 20 ); setEffMoveKey( spep_4 + 0, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 0, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 0, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 0, ctga, 0 ); setEffAlphaKey( spep_4 + 12, ctga, 0 ); setEffAlphaKey( spep_4 + 13, ctga, 0 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); --敵 setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4, 1, 107); -- 手前ダメージ setMoveKey( spep_4, 1, 100, 0, 0); setScaleKey( spep_4, 1, 1.0, 1.0); setMoveKey( spep_4+8, 1, 0, 0, 128); setMoveKey( spep_4+15, 1, -60, -200, -100); setMoveKey( spep_4+16, 1, -60, -200, -100); setDamage( spep_4+16, 1, 0); -- ダメージ振動等 setShake(spep_4+7,6,15); setShake(spep_4+13,15,10); setRotateKey( spep_4, 1, 30 ); setRotateKey( spep_4+2, 1, 80 ); setRotateKey( spep_4+4, 1, 120 ); setRotateKey( spep_4+6, 1, 160 ); setRotateKey( spep_4+8, 1, 200 ); setRotateKey( spep_4+10, 1, 260 ); setRotateKey( spep_4+12, 1, 320 ); setRotateKey( spep_4+14, 1, 0 ); setShakeChara( spep_4+15, 1, 5, 10); setShakeChara( spep_4+20, 1, 10, 20); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 最初のシーン(148F) ------------------------------------------------------ spep_0=0; --エフェクトの再生 rush = entryEffectLife( spep_0 + 0, SP_01x, 150, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, rush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 68, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150, rush, 1.2, 1.2 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 150, rush, 255 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 150, rush, 0 ); --[[ --エフェクトの再生 bg2 = entryEffectLife( spep_0 + 0, SP_06x, 150, 0x80, -1, 0, 0, 0 ); setEffShake( spep_0 + 50, bg2, 100, 5 ); setEffMoveKey( spep_0 + 0, bg2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, bg2, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, bg2, 1.1, 1.1 ); setEffScaleKey( spep_0 + 70, bg2, 1.1, 1.1 ); setEffScaleKey( spep_0 + 150, bg2, 1.5, 1.5 ); setEffAlphaKey( spep_0 + 0, bg2, 255 ); setEffAlphaKey( spep_0 + 150, bg2, 255 ); setEffRotateKey( spep_0 + 0, bg2, 0 ); setEffRotateKey( spep_0 + 150, bg2, 0 ); ]] -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 20, 906, 128, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20, shuchusen1, 88, 25 ); setEffMoveKey( spep_0 + 20, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctzuzun = entryEffectLife( spep_0 + 22, 10013, 40, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 22, ctzuzun, 40, 10 ); setEffMoveKey( spep_0 + 22, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 32, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 62, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 22, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 24, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 28, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 22, ctzuzun, 0 ); setEffRotateKey( spep_0 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 22, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 62, ctzuzun, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+8 + 52, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+8 + 52, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_0+8 + 68, 190006, 68, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0+8 + 68, ctgogo, 68, 10 ); setEffMoveKey( spep_0+8 + 68, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0+8 + 136, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0+8 + 68, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0+8 + 128, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0+8 + 130, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0+8 + 132, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0+8 + 134, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0+8 + 136, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0+8 + 68, ctgogo, 0 ); setEffRotateKey( spep_0+8 + 136, ctgogo, 0 ); setEffAlphaKey( spep_0+8 + 68, ctgogo, 255 ); setEffAlphaKey( spep_0+8 + 136, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 24, SE_02 ); --ため playSe( spep_0 + 44, SE_02 ); --ため playSe( spep_0 + 68, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 , 0, 150, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff2 = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff2 = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff2 = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え end --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射シーン(178F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_2 + 0, SP_02x, 168, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 168, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 168, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 168, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 168, hassha, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2 + 0, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 14, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.18, 1.18 ); setEffScaleKey( spep_2 + 14, shuchusen3, 1.18, 1.18 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 14, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 14, shuchusen3, 255 ); --文字エントリー ctba = entryEffectLife( spep_2-4 + 16, 10022, 24, 0x100, -1, 0, -84.8, 382 ); --バッ setEffMoveKey( spep_2-4 + 16, ctba, -84.8, 382 , 0 ); setEffMoveKey( spep_2-4 + 18, ctba, -92.1, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 20, ctba, -84.8, 382 , 0 ); setEffMoveKey( spep_2-4 + 22, ctba, -93, 387.1 , 0 ); setEffMoveKey( spep_2-4 + 24, ctba, -84.9, 382 , 0 ); setEffMoveKey( spep_2-4 + 26, ctba, -91.3, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 28, ctba, -84.9, 382.1 , 0 ); setEffMoveKey( spep_2-4 + 30, ctba, -91.2, 386.7 , 0 ); setEffMoveKey( spep_2-4 + 32, ctba, -84.9, 382.1 , 0 ); setEffMoveKey( spep_2-4 + 34, ctba, -91.2, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 36, ctba, -84.9, 382 , 0 ); setEffMoveKey( spep_2-4 + 38, ctba, -91.3, 386.6 , 0 ); setEffMoveKey( spep_2-4 + 40, ctba, -91.3, 386.6 , 0 ); setEffScaleKey( spep_2-4 + 16, ctba, 1.21, 1.21 ); setEffScaleKey( spep_2-4 + 18, ctba, 1.8, 1.8 ); setEffScaleKey( spep_2-4 + 20, ctba, 2.38, 2.38 ); setEffScaleKey( spep_2-4 + 22, ctba, 2.01, 2.01 ); setEffScaleKey( spep_2-4 + 24, ctba, 1.63, 1.63 ); setEffScaleKey( spep_2-4 + 26, ctba, 1.63, 1.63 ); setEffScaleKey( spep_2-4 + 28, ctba, 1.62, 1.62 ); setEffScaleKey( spep_2-4 + 34, ctba, 1.62, 1.62 ); setEffScaleKey( spep_2-4 + 36, ctba, 1.63, 1.63 ); setEffScaleKey( spep_2-4 + 40, ctba, 1.63, 1.63 ); setEffRotateKey( spep_2-4 + 16, ctba, -5.8 ); setEffRotateKey( spep_2-4 + 18, ctba, -9.5 ); setEffRotateKey( spep_2-4 + 20, ctba, -13.2 ); setEffRotateKey( spep_2-4 + 22, ctba, -9.5 ); setEffRotateKey( spep_2-4 + 24, ctba, -5.8 ); setEffRotateKey( spep_2-4 + 40, ctba, -5.8 ); setEffAlphaKey( spep_2-4 + 16, ctba, 0 ); setEffAlphaKey( spep_2-4 + 17, ctba, 255 ); setEffAlphaKey( spep_2-4 + 18, ctba, 255 ); setEffAlphaKey( spep_2-4 + 30, ctba, 255 ); setEffAlphaKey( spep_2-4 + 32, ctba, 204 ); setEffAlphaKey( spep_2-4 + 34, ctba, 153 ); setEffAlphaKey( spep_2-4 + 36, ctba, 102 ); setEffAlphaKey( spep_2-4 + 38, ctba, 51 ); setEffAlphaKey( spep_2-4 + 40, ctba, 0 ); ctzuo = entryEffectLife( spep_2-2 + 96, 10012, 34, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2-2+96, ctzuo, 34, 20); --揺れ setEffMoveKey( spep_2-2 + 96, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2-2 + 98, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2-2 + 100, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-2 + 130, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 132, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 134, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 136, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 138, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 140, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 142, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 144, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 146, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 148, ctzuo, 36.6, 393.3 , 0 ); --setEffMoveKey( spep_2-2 + 150, ctzuo, 52.6, 377.3 , 0 ); --setEffMoveKey( spep_2-2 + 152, ctzuo, 54.3, 398.2 , 0 ); --setEffMoveKey( spep_2-2 + 154, ctzuo, 100, 375.3 , 0 ); --setEffMoveKey( spep_2-2 + 156, ctzuo, 89.6, 408.2 , 0 ); --setEffMoveKey( spep_2-2 + 158, ctzuo, 107.3, 413.1 , 0 ); setEffScaleKey( spep_2-2 + 96, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-2 + 98, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2-2 + 100, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-2 + 122, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-2 + 124, ctzuo, 3.75, 3.75 ); setEffScaleKey( spep_2-2 + 126, ctzuo, 4.78, 4.78 ); setEffScaleKey( spep_2-2 + 128, ctzuo, 5.8, 5.8 ); setEffScaleKey( spep_2-2 + 130, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2-2 + 96, ctzuo, 9.6 ); setEffRotateKey( spep_2-2 + 98, ctzuo, 18.3 ); setEffRotateKey( spep_2-2 + 100, ctzuo, 27.2 ); setEffRotateKey( spep_2-2 + 130, ctzuo, 27.2 ); setEffAlphaKey( spep_2-2 + 96, ctzuo, 255 ); setEffAlphaKey( spep_2-2 + 122, ctzuo, 255 ); setEffAlphaKey( spep_2-2 + 124, ctzuo, 191 ); setEffAlphaKey( spep_2-2 + 126, ctzuo, 128 ); setEffAlphaKey( spep_2-2 + 128, ctzuo, 64 ); setEffAlphaKey( spep_2-2 + 130, ctzuo, 0 ); -- ** 音 ** -- playSe( spep_2 + 14, 1013 ); --バッ playSe( spep_2 + 90, SE_06 ); --ズオッ --白フェード entryFade( spep_2 + 13, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_2 + 92, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_2 + 164, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade spep_3 = spep_2 + 168; ------------------------------------------------------ -- 着弾シーン(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_3 + 0, SP_03x, 100, 0x100, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_f, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_f, 255 ); -- ** エフェクト等 ** -- tyakudan_b = entryEffectLife( spep_3 + 0, SP_04x, 100, 0x80, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_b, 1.2, 1.2 ); setEffScaleKey( spep_3 + 100, tyakudan_b, 1.2, 1.2 ); setEffRotateKey( spep_3 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_b, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 36, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3-3 + 0, 1, -13.9, -81.7 , 0 ); setMoveKey( spep_3-3 + 2, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3-3 + 8, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3-3 + 14, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3-3 + 20, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3-3 + 22, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, 111.6, 135.1 , 0 ); setScaleKey( spep_3-3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3-3 + 2, 1, 2.95, 2.95 ); setScaleKey( spep_3-3 + 4, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_3-3 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_3-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 12, 1, 2.01, 2.01 ); setScaleKey( spep_3-3 + 14, 1, 1.77, 1.77 ); setScaleKey( spep_3-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_3-3 + 18, 1, 1.65, 1.65 ); setScaleKey( spep_3-3 + 20, 1, 1.59, 1.59 ); setScaleKey( spep_3-3 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 24, 1, 1.43, 1.43 ); setRotateKey( spep_3-3 + 0, 1, -2 ); setRotateKey( spep_3-3 + 2, 1, -2.1 ); setRotateKey( spep_3-3 + 4, 1, -2.3 ); setRotateKey( spep_3-3 + 6, 1, -2.4 ); setRotateKey( spep_3-3 + 8, 1, -2.5 ); setRotateKey( spep_3-3 + 10, 1, -2.6 ); setRotateKey( spep_3-3 + 12, 1, -2.8 ); setRotateKey( spep_3-3 + 14, 1, -2.9 ); setRotateKey( spep_3-3 + 16, 1, -3 ); setRotateKey( spep_3-3 + 18, 1, -3.2 ); setRotateKey( spep_3-3 + 20, 1, -3.3 ); setRotateKey( spep_3-3 + 22, 1, -3.4 ); setRotateKey( spep_3-3 + 24, 1, -3.5 ); --白フェード entryFade( spep_3 + 27, 0,2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade -- ** 音 ** -- playSe( spep_3, SE_07 ); --ズオッ -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1,111.6, 135.1 , 0 ); setScaleKey(SP_dodge , 1, 1.51, 1.51 ); setRotateKey(SP_dodge, 1, -3.5 ); --キャラクターの固定 setMoveKey(SP_dodge+10, 1,111.6, 135.1 , 0 ); setScaleKey(SP_dodge+10 , 1, 1.51, 1.51 ); setRotateKey(SP_dodge+10, 1, -3.5 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); --setScaleKey(SP_dodge+9,1,0.9,0.9); --setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); --setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); --setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); --setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); --setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き changeAnime( spep_3-3 + 30, 1, 108 ); setMoveKey( spep_3-3 + 26, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3-3 + 29, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3-3 + 34, 1, 117.7, 177.9 , 0 ); --setMoveKey( spep_3-3 + 36, 1, 145, 211 , 0 ); --setMoveKey( spep_3-3 + 38, 1, 142.8, 213 , 0 ); --setMoveKey( spep_3-3 + 40, 1, 146.1, 215.8 , 0 ); --setMoveKey( spep_3-3 + 42, 1, 137.5, 206.7 , 0 ); --setMoveKey( spep_3-3 + 44, 1, 144.8, 213.6 , 0 ); --setMoveKey( spep_3-3 + 46, 1, 140.1, 208.5 , 0 ); --setMoveKey( spep_3-3 + 48, 1, 143.5, 211.3 , 0 ); --setMoveKey( spep_3-3 + 50, 1, 134.8, 202.2 , 0 ); --setMoveKey( spep_3-3 + 52, 1, 142.2, 209 , 0 ); --setMoveKey( spep_3-3 + 54, 1, 137.5, 203.8 , 0 ); --setMoveKey( spep_3-3 + 56, 1, 140.9, 206.6 , 0 ); --setMoveKey( spep_3-3 + 58, 1, 132.3, 197.5 , 0 ); --setMoveKey( spep_3-3 + 60, 1, 139.7, 204.3 , 0 ); --setMoveKey( spep_3-3 + 62, 1, 135.1, 199.1 , 0 ); --setMoveKey( spep_3-3 + 64, 1, 138.5, 201.9 , 0 ); --setMoveKey( spep_3-3 + 66, 1, 130, 192.6 , 0 ); --setMoveKey( spep_3-3 + 68, 1, 137.4, 199.4 , 0 ); --setMoveKey( spep_3-3 + 70, 1, 132.8, 194.2 , 0 ); --setMoveKey( spep_3-3 + 72, 1, 136.3, 196.9 , 0 ); --setMoveKey( spep_3-3 + 74, 1, 127.7, 187.7 , 0 ); --setMoveKey( spep_3-3 + 76, 1, 135.2, 194.4 , 0 ); --setMoveKey( spep_3-3 + 78, 1, 130.7, 189.2 , 0 ); --setMoveKey( spep_3-3 + 80, 1, 130.2, 187.9 , 0 ); --setMoveKey( spep_3-3 + 82, 1, 125.7, 174.6 , 0 ); --setMoveKey( spep_3-3 + 84, 1, 129.2, 185.3 , 0 ); --setMoveKey( spep_3-3 + 86, 1, 120.7, 180 , 0 ); --setMoveKey( spep_3-3 + 88, 1, 128.2, 182.7 , 0 ); --setMoveKey( spep_3-3 + 90, 1, 127.7, 181.4 , 0 ); --setMoveKey( spep_3-3 + 92, 1, 123.3, 168.1 , 0 ); --setMoveKey( spep_3-3 + 94, 1, 126.8, 178.8 , 0 ); --setMoveKey( spep_3-3 + 96, 1, 118.4, 173.4 , 0 ); --setMoveKey( spep_3-3 + 98, 1, 126, 176.1 , 0 ); setScaleKey( spep_3-3 + 26, 1, 1.35, 1.35 ); setScaleKey( spep_3-3 + 29, 1, 1.26, 1.26 ); setScaleKey( spep_3-3 + 30, 1, 1.44, 1.44 ); setScaleKey( spep_3-3 + 32, 1, 1.11, 1.11 ); setScaleKey( spep_3-3 + 34, 1, 0.81, 0.81 ); --setScaleKey( spep_3-3 + 36, 1, 0.54, 0.54 ); --setScaleKey( spep_3-3 + 38, 1, 0.29, 0.29 ); --setScaleKey( spep_3-3 + 40, 1, 0.28, 0.28 ); --setScaleKey( spep_3-3 + 48, 1, 0.28, 0.28 ); --setScaleKey( spep_3-3 + 50, 1, 0.27, 0.27 ); --setScaleKey( spep_3-3 + 56, 1, 0.27, 0.27 ); --setScaleKey( spep_3-3 + 58, 1, 0.26, 0.26 ); --setScaleKey( spep_3-3 + 66, 1, 0.26, 0.26 ); --setScaleKey( spep_3-3 + 68, 1, 0.25, 0.25 ); --setScaleKey( spep_3-3 + 74, 1, 0.25, 0.25 ); --setScaleKey( spep_3-3 + 76, 1, 0.24, 0.24 ); --setScaleKey( spep_3-3 + 84, 1, 0.24, 0.24 ); --setScaleKey( spep_3-3 + 86, 1, 0.23, 0.23 ); --setScaleKey( spep_3-3 + 92, 1, 0.23, 0.23 ); --setScaleKey( spep_3-3 + 94, 1, 0.22, 0.22 ); --setScaleKey( spep_3-3 + 98, 1, 0.22, 0.22 ); setRotateKey( spep_3-3 + 26, 1, -3.7 ); setRotateKey( spep_3-3 + 29, 1, -3.8 ); setRotateKey( spep_3-3 + 30, 1, 21 ); setRotateKey( spep_3-3 + 32, 1, 18.5 ); setRotateKey( spep_3-3 + 34, 1, 16.1 ); --setRotateKey( spep_3-3 + 36, 1, 13.8 ); --setRotateKey( spep_3-3 + 38, 1, 11.6 ); --setRotateKey( spep_3-3 + 40, 1, 11.4 ); --setRotateKey( spep_3-3 + 42, 1, 11.3 ); --setRotateKey( spep_3-3 + 44, 1, 11.1 ); --setRotateKey( spep_3-3 + 46, 1, 10.9 ); --setRotateKey( spep_3-3 + 48, 1, 10.8 ); --setRotateKey( spep_3-3 + 50, 1, 10.6 ); --setRotateKey( spep_3-3 + 52, 1, 10.4 ); --setRotateKey( spep_3-3 + 54, 1, 10.3 ); --setRotateKey( spep_3-3 + 56, 1, 10.1 ); --setRotateKey( spep_3-3 + 58, 1, 9.9 ); --setRotateKey( spep_3-3 + 60, 1, 9.8 ); --setRotateKey( spep_3-3 + 62, 1, 9.6 ); --setRotateKey( spep_3-3 + 64, 1, 9.4 ); --setRotateKey( spep_3-3 + 66, 1, 9.3 ); --setRotateKey( spep_3-3 + 68, 1, 9.1 ); --setRotateKey( spep_3-3 + 70, 1, 8.9 ); --setRotateKey( spep_3-3 + 72, 1, 8.8 ); --setRotateKey( spep_3-3 + 74, 1, 8.6 ); --setRotateKey( spep_3-3 + 76, 1, 8.4 ); --setRotateKey( spep_3-3 + 78, 1, 8.3 ); --setRotateKey( spep_3-3 + 80, 1, 8.1 ); --setRotateKey( spep_3-3 + 82, 1, 7.9 ); --setRotateKey( spep_3-3 + 84, 1, 7.8 ); --setRotateKey( spep_3-3 + 86, 1, 7.6 ); --setRotateKey( spep_3-3 + 88, 1, 7.4 ); --setRotateKey( spep_3-3 + 90, 1, 7.3 ); --setRotateKey( spep_3-3 + 92, 1, 7.1 ); --setRotateKey( spep_3-3 + 94, 1, 6.9 ); --setRotateKey( spep_3-3 + 96, 1, 6.8 ); --setRotateKey( spep_3-3 + 98, 1, 6.6 ); --文字エントリー ctzuo2 = entryEffectLife( spep_3-4 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313 ); setEffShake( spep_3-4 + 30, ctzuo2, 20, 20 ); setEffMoveKey( spep_3-4 + 30, ctzuo2, -17.7, 313 , 0 ); setEffMoveKey( spep_3-4 + 32, ctzuo2, -35.7, 356 , 0 ); setEffMoveKey( spep_3-4 + 34, ctzuo2, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3-4 + 36, ctzuo2, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3-4 + 38, ctzuo2, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3-4 + 40, ctzuo2, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3-4 + 42, ctzuo2, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3-4 + 44, ctzuo2, -87, 406.6 , 0 ); setEffMoveKey( spep_3-4 + 46, ctzuo2, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3-4 + 48, ctzuo2, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3-4 + 50, ctzuo2, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3-4 + 30, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_3-4 + 32, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_3-4 + 34, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 44, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 46, ctzuo2, 4.09, 4.09 ); setEffScaleKey( spep_3-4 + 48, ctzuo2, 5.46, 5.46 ); setEffScaleKey( spep_3-4 + 50, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_3-4 + 30, ctzuo2, 6.9 ); setEffRotateKey( spep_3-4 + 32, ctzuo2, -3.4 ); setEffRotateKey( spep_3-4 + 34, ctzuo2, -13.5 ); setEffRotateKey( spep_3-4 + 36, ctzuo2, -13.8 ); setEffRotateKey( spep_3-4 + 38, ctzuo2, -14.1 ); setEffRotateKey( spep_3-4 + 40, ctzuo2, -14.4 ); setEffRotateKey( spep_3-4 + 42, ctzuo2, -14.7 ); setEffRotateKey( spep_3-4 + 44, ctzuo2, -15 ); setEffRotateKey( spep_3-4 + 46, ctzuo2, -11.8 ); setEffRotateKey( spep_3-4 + 48, ctzuo2, -8.5 ); setEffRotateKey( spep_3-4 + 50, ctzuo2, -5.2 ); setEffAlphaKey( spep_3-4 + 30, ctzuo2, 0 ); setEffAlphaKey( spep_3-4 + 31, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 32, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 44, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 46, ctzuo2, 170 ); setEffAlphaKey( spep_3-4 + 48, ctzuo2, 85 ); setEffAlphaKey( spep_3-4 + 50, ctzuo2, 0 ); --白フェード entryFade( spep_3 + 92, 4,12, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- bg = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_4 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 120, bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bg, 0 ); setEffRotateKey( spep_4 + 120, bg, 0 ); setEffAlphaKey( spep_4 + 0, bg, 255 ); setEffAlphaKey( spep_4 + 120, bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 0, 1657, 100, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 12, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 13, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 0, 10005, 100, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 0, ctga, 28, 20 ); setEffMoveKey( spep_4 + 0, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 0, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 0, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 0, ctga, 0 ); setEffAlphaKey( spep_4 + 12, ctga, 0 ); setEffAlphaKey( spep_4 + 13, ctga, 0 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); --敵 setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4, 1, 107); -- 手前ダメージ setMoveKey( spep_4, 1, 100, 0, 0); setScaleKey( spep_4, 1, 1.0, 1.0); setMoveKey( spep_4+8, 1, 0, 0, 128); setMoveKey( spep_4+15, 1, -60, -200, -100); setMoveKey( spep_4+16, 1, -60, -200, -100); setDamage( spep_4+16, 1, 0); -- ダメージ振動等 setShake(spep_4+7,6,15); setShake(spep_4+13,15,10); setRotateKey( spep_4, 1, 30 ); setRotateKey( spep_4+2, 1, 80 ); setRotateKey( spep_4+4, 1, 120 ); setRotateKey( spep_4+6, 1, 160 ); setRotateKey( spep_4+8, 1, 200 ); setRotateKey( spep_4+10, 1, 260 ); setRotateKey( spep_4+12, 1, 320 ); setRotateKey( spep_4+14, 1, 0 ); setShakeChara( spep_4+15, 1, 5, 10); setShakeChara( spep_4+20, 1, 10, 20); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end