--ルシフェル_ブラッドボンバー fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --気弾エフェクト SP_01 = 100045; --玉生成 SP_02 = 100046; --気弾投げる SP_03 = 151295; --気弾迫る ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); --setDisp( 0, 0, 0); setDisp( 0, 1, 0); --[[setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); ]] setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 玉生成(158F) ------------------------------------------------------ spep_0 = 0; -- ** 味方キャラクター ** -- setDisp( spep_0 + 0, 0, 1 ); setDisp( spep_0 + 158, 0, 0 ); changeAnime( spep_0 + 0, 0, 0 ); --待機正面向き changeAnime( spep_0 + 30, 0, 30 ); --必殺技モーション1 setMoveKey( spep_0 + 0, 0, 0, 0 ); setMoveKey( spep_0 + 1, 0, 0, 0 ); setMoveKey( spep_0 + 2, 0, 0, 0 ); setMoveKey( spep_0 + 3, 0, 0, 0 ); setMoveKey( spep_0 + 4, 0, 0, 0 ); setMoveKey( spep_0 + 5, 0, 0, 0 ); setMoveKey( spep_0 + 6, 0, 0, 0 ); setMoveKey( spep_0 + 158, 0, 0, 0 ); setScaleKey( spep_0 + 0, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 1, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 2, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 3, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 4, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 5, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 6, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 158, 0, 1.6, 1.6 ); setRotateKey( spep_0 + 0, 0, 0 ); setRotateKey( spep_0 + 1, 0, 0 ); setRotateKey( spep_0 + 2, 0, 0 ); setRotateKey( spep_0 + 3, 0, 0 ); setRotateKey( spep_0 + 4, 0, 0 ); setRotateKey( spep_0 + 5, 0, 0 ); setRotateKey( spep_0 + 6, 0, 0 ); setRotateKey( spep_0 + 158, 0, 0 ); -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 40, SP_01, 118, 0x100, -1, 0, 200, 80 ); --玉生成 setEffMoveKey( spep_0 + 40, tame, 200, 80 ); setEffMoveKey( spep_0 + 158, tame, 200, 80 ); setEffScaleKey( spep_0 + 40, tame, 0.5, 0.5 ); setEffScaleKey( spep_0 + 158, tame, 0.5, 0.5 ); setEffRotateKey( spep_0 + 40, tame, 0 ); setEffRotateKey( spep_0 + 158, tame, 0 ); setEffAlphaKey( spep_0 + 40, tame, 255 ); setEffAlphaKey( spep_0 + 158, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 40, 906, 118, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 40, shuchusen1, 118, 25 ); setEffMoveKey( spep_0 + 40, shuchusen1, 0, 0 ); setEffMoveKey( spep_0 + 158, shuchusen1, 0, 0 ); setEffScaleKey( spep_0 + 40, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 158, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 40, shuchusen1, 0 ); setEffRotateKey( spep_0 + 158, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 40, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 158, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 30, 0, 128, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 140, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 40, 1018 ); --玉発生 -- ** 次の準備 ** -- spep_1 = spep_0 + 158; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 8, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 玉投げる(118F) ------------------------------------------------------ -- ** 味方キャラクター ** -- setDisp( spep_2 + 0, 0, 1 ); setDisp( spep_2 + 118, 0, 0 ); changeAnime( spep_2 + 0, 0, 30 ); --必殺技モーション1 setShakeChara( spep_2 + 64, 0, 54, 50); setMoveKey( spep_2 + 0, 0, -100, 0 ); setMoveKey( spep_2 + 10, 0, -100, 0 ); setMoveKey( spep_2 + 14, 0, -300, 0 ); setMoveKey( spep_2 + 30, 0, -700, 0 ); setMoveKey( spep_2 + 50, 0, -1100, 0 ); setMoveKey( spep_2 + 118, 0, -1100, 0 ); setScaleKey( spep_2 + 0, 0, 1.6, 1.6 ); setScaleKey( spep_2 + 118, 0, 1.6, 1.6 ); setRotateKey( spep_2 + 0, 0, 0 ); setRotateKey( spep_2 + 118, 0, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 - 38, 1, 1 ); setDisp( spep_2 + 116, 1, 0 ); changeAnime( spep_2 - 38, 1, 100 ); --待機 setShakeChara( spep_2 + 30, 1, 86, 50); setMoveKey( spep_2 - 38, 1, -1300, 0 ); setMoveKey( spep_2 + 0, 1, -1300, 0 ); setMoveKey( spep_2 + 40, 1, -1000, 0 ); setMoveKey( spep_2 + 42, 1, -1100, 0 ); setMoveKey( spep_2 + 116, 1, -1100, 0 ); setScaleKey( spep_2 - 38, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 116, 1, 1.6, 1.6 ); setRotateKey( spep_2 - 38, 1, 0 ); setRotateKey( spep_2 + 116, 1, 0 ); -- ** エフェクト等 ** -- tamanage = entryEffectLife( spep_2 + 0, SP_02, 116, 0x40, 1, 300, 50, -10 ); --玉投げる setEffMoveKey( spep_2 + 0, tamanage, 50, -10 ); setEffMoveKey( spep_2 + 20, tamanage, 50, -10 ); setEffMoveKey( spep_2 + 25, tamanage, 50, -50 ); setEffMoveKey( spep_2 + 30, tamanage, 30, -170 ); --飛んでくところ setEffMoveKey( spep_2 + 116, tamanage, 50, -170 ); setEffScaleKey( spep_2 + 0, tamanage, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, tamanage, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tamanage, 28 ); setEffRotateKey( spep_2 + 26, tamanage, 20 ); setEffRotateKey( spep_2 + 28, tamanage, 16 ); setEffRotateKey( spep_2 + 30, tamanage, 0 ); --飛んでくところ setEffRotateKey( spep_2 + 116, tamanage, 0 ); setEffAlphaKey( spep_2 + 0, tamanage, 0 ); setEffAlphaKey( spep_2 + 40, tamanage, 0 ); setEffAlphaKey( spep_2 + 42, tamanage, 255 ); setEffAlphaKey( spep_2 + 116, tamanage, 255 ); tamanage1 = entryEffectLife( spep_2 - 38, SP_02, 78, 0x40, 1, 300, 550, -170 ); --玉投げる setEffMoveKey( spep_2 - 38, tamanage1, 550, -170 ); setEffMoveKey( spep_2 + 0, tamanage1, 600, -170 ); setEffMoveKey( spep_2 + 20, tamanage1, 630, -170 ); setEffMoveKey( spep_2 + 30, tamanage1, 900, -170 ); setEffMoveKey( spep_2 + 40, tamanage1, 1000, -170 ); setEffScaleKey( spep_2 - 38, tamanage1, 1.0, 1.0 ); setEffScaleKey( spep_2 + 40, tamanage1, 1.0, 1.0 ); setEffRotateKey( spep_2 - 38, tamanage1, 0 ); setEffRotateKey( spep_2 + 40, tamanage1, 0 ); setEffAlphaKey( spep_2 - 38, tamanage1, 0 ); setEffAlphaKey( spep_2 + 0, tamanage1, 0 ); setEffAlphaKey( spep_2 + 2, tamanage1, 255 ); setEffAlphaKey( spep_2 + 40, tamanage1, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 64, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 64, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 ); setEffMoveKey( spep_2 + 64, shuchusen3, 0, 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 64, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 64, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 64, shuchusen3, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_2 + 0, 920, 118, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ryusen1, 0, 0 ); setEffMoveKey( spep_2 + 118, ryusen1, 0, 0 ); setEffScaleKey( spep_2 + 0, ryusen1, 1, 1 ); setEffScaleKey( spep_2 + 118, ryusen1, 1, 1 ); setEffRotateKey( spep_2 + 0, ryusen1, 0 ); setEffRotateKey( spep_2 + 118, ryusen1, 0 ); setEffAlphaKey( spep_2 + 0, ryusen1, 255 ); setEffAlphaKey( spep_2 + 118, ryusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 118, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 108, 8, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_2 + 10, 1021 ); --玉向かう音 -- ** 次の準備 ** -- spep_3 = spep_2 + 118; ------------------------------------------------------ -- 玉迫る(90F) ------------------------------------------------------ -- ** エフェクト等 ** -- tamasemaru = entryEffectLife(spep_3 + 0, SP_03, 90, 0x100, -1, 0, 0, 0 ); --玉迫る setEffMoveKey( spep_3 + 0, tamasemaru, 0, 0 ); setEffMoveKey( spep_3 + 90, tamasemaru, 0, 0 ); setEffScaleKey( spep_3 + 0, tamasemaru, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, tamasemaru, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tamasemaru, 0 ); setEffRotateKey( spep_3 + 90, tamasemaru, 0 ); setEffAlphaKey( spep_3 + 0, tamasemaru, 255 ); setEffAlphaKey( spep_3 + 90, tamasemaru, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 0, 921, 90, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 ); setEffMoveKey( spep_3 + 90, ryusen2, 0, 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1.2, 1.2 ); setEffScaleKey( spep_3 + 90, ryusen2, 1.2, 1.2 ); setEffRotateKey( spep_3 + 0, ryusen2, 0 ); setEffRotateKey( spep_3 + 90, ryusen2, 0 ); setEffAlphaKey( spep_3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_3 + 90, ryusen2, 255 ); -- ** 書き文字エントリー ** -- ctzudo = entryEffectLife( spep_3 + 0, 10014, 90, 0x100, -1, 0, 58.1, 358 ); --ズドドドッ setEffShake( spep_3 + 0, ctzudo, 90, 20 ); setEffMoveKey( spep_3 + 0, ctzudo, 58.1, 358 ); setEffMoveKey( spep_3 + 90, ctzudo, 58.1, 358 ); setEffScaleKey( spep_3 + 0, ctzudo, 3, 3 ); setEffScaleKey( spep_3 + 90, ctzudo, 3, 3 ); setEffRotateKey( spep_3 + 0, ctzudo, 60 ); setEffRotateKey( spep_3 + 90, ctzudo, 60 ); setEffAlphaKey( spep_3 + 0, ctzudo, 255 ); setEffAlphaKey( spep_3 + 90, ctzudo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); -- ガード setMoveKey( spep_3 + 0, 1, 300, 0 ); setMoveKey( spep_3 + 30, 1, 120, 0 ); setMoveKey( spep_3 + 32, 1, 120, 0 ); setScaleKey( spep_3 + 0, 1, 0.7, 0.7 ); setScaleKey( spep_3 + 30, 1, 1.6, 1.6); setScaleKey( spep_3 + 32, 1, 1.6, 1.6); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 32, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 90, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- SEzuo = playSeLife( spep_3 + 0, 1021 ); --玉向かう音 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 32; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge, SEzuo, 0 ); --音止める playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 104 ); --ガード setMoveKey( SP_dodge + 0, 1, 120, 0 ); setMoveKey( SP_dodge + 10, 1, 120, 0 ); setScaleKey( SP_dodge + 0, 1, 1.6, 1.6); setScaleKey( SP_dodge + 10, 1, 1.6, 1.6); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speffx = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speffx, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_3 + 88, 1, 0 ); changeAnime( spep_3 + 61, 1, 108 ); --ダメージ(吹き飛び) changeAnime( spep_3 + 62, 1, 108 ); setMoveKey( spep_3 + 34, 1, 120, 0 ); setMoveKey( spep_3 + 62, 1, 120, 0 ); setMoveKey( spep_3 + 80, 1, 325, 0 ); setMoveKey( spep_3 + 88, 1, 350, 0 ); setScaleKey( spep_3 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 52, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 53, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 54, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 80, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 88, 1, 0.5, 0.5 ); setRotateKey( spep_3 + 34, 1, 0 ); setRotateKey( spep_3 + 88, 1, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 80, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 90; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 玉生成(158F) ------------------------------------------------------ spep_0 = 0; -- ** 味方キャラクター ** -- setDisp( spep_0 + 0, 0, 1 ); setDisp( spep_0 + 158, 0, 0 ); changeAnime( spep_0 + 0, 0, 0 ); --待機正面向き changeAnime( spep_0 + 30, 0, 30 ); --必殺技モーション1 setMoveKey( spep_0 + 0, 0, 0, 0 ); setMoveKey( spep_0 + 1, 0, 0, 0 ); setMoveKey( spep_0 + 2, 0, 0, 0 ); setMoveKey( spep_0 + 3, 0, 0, 0 ); setMoveKey( spep_0 + 4, 0, 0, 0 ); setMoveKey( spep_0 + 5, 0, 0, 0 ); setMoveKey( spep_0 + 6, 0, 0, 0 ); setMoveKey( spep_0 + 158, 0, 0, 0 ); setScaleKey( spep_0 + 0, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 1, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 2, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 3, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 4, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 5, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 6, 0, 1.6, 1.6 ); setScaleKey( spep_0 + 158, 0, 1.6, 1.6 ); setRotateKey( spep_0 + 0, 0, 0 ); setRotateKey( spep_0 + 1, 0, 0 ); setRotateKey( spep_0 + 2, 0, 0 ); setRotateKey( spep_0 + 3, 0, 0 ); setRotateKey( spep_0 + 4, 0, 0 ); setRotateKey( spep_0 + 5, 0, 0 ); setRotateKey( spep_0 + 6, 0, 0 ); setRotateKey( spep_0 + 158, 0, 0 ); -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 40, SP_01, 118, 0x100, -1, 0, 200, 80 ); --玉生成 setEffMoveKey( spep_0 + 40, tame, 200, 80 ); setEffMoveKey( spep_0 + 158, tame, 200, 80 ); setEffScaleKey( spep_0 + 40, tame, 0.5, 0.5 ); setEffScaleKey( spep_0 + 158, tame, 0.5, 0.5 ); setEffRotateKey( spep_0 + 40, tame, 0 ); setEffRotateKey( spep_0 + 158, tame, 0 ); setEffAlphaKey( spep_0 + 40, tame, 255 ); setEffAlphaKey( spep_0 + 158, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 40, 906, 118, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 40, shuchusen1, 118, 25 ); setEffMoveKey( spep_0 + 40, shuchusen1, 0, 0 ); setEffMoveKey( spep_0 + 158, shuchusen1, 0, 0 ); setEffScaleKey( spep_0 + 40, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 158, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 40, shuchusen1, 0 ); setEffRotateKey( spep_0 + 158, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 40, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 158, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 30, 0, 128, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 140, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 40, 1018 ); --玉発生 -- ** 次の準備 ** -- spep_1 = spep_0 + 158; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 8, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 玉投げる(118F) ------------------------------------------------------ -- ** 味方キャラクター ** -- setDisp( spep_2 + 0, 0, 1 ); setDisp( spep_2 + 118, 0, 0 ); changeAnime( spep_2 + 0, 0, 30 ); --必殺技モーション1 setShakeChara( spep_2 + 64, 0, 54, 50); setMoveKey( spep_2 + 0, 0, -100, 0 ); setMoveKey( spep_2 + 10, 0, -100, 0 ); setMoveKey( spep_2 + 14, 0, -300, 0 ); setMoveKey( spep_2 + 30, 0, -700, 0 ); setMoveKey( spep_2 + 50, 0, -1100, 0 ); setMoveKey( spep_2 + 118, 0, -1100, 0 ); setScaleKey( spep_2 + 0, 0, 1.6, 1.6 ); setScaleKey( spep_2 + 118, 0, 1.6, 1.6 ); setRotateKey( spep_2 + 0, 0, 0 ); setRotateKey( spep_2 + 118, 0, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 - 38, 1, 1 ); setDisp( spep_2 + 116, 1, 0 ); changeAnime( spep_2 - 38, 1, 100 ); --待機 setShakeChara( spep_2 + 30, 1, 86, 50); setMoveKey( spep_2 - 38, 1, -1300, 0 ); setMoveKey( spep_2 + 0, 1, -1300, 0 ); setMoveKey( spep_2 + 40, 1, -1000, 0 ); setMoveKey( spep_2 + 42, 1, -1100, 0 ); setMoveKey( spep_2 + 116, 1, -1100, 0 ); setScaleKey( spep_2 - 38, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 116, 1, 1.6, 1.6 ); setRotateKey( spep_2 - 38, 1, 0 ); setRotateKey( spep_2 + 116, 1, 0 ); -- ** エフェクト等 ** -- tamanage = entryEffectLife( spep_2 + 0, SP_02, 116, 0x40, 1, 300, 50, -10 ); --玉投げる setEffMoveKey( spep_2 + 0, tamanage, 50, -10 ); setEffMoveKey( spep_2 + 20, tamanage, 50, -10 ); setEffMoveKey( spep_2 + 25, tamanage, 50, -50 ); setEffMoveKey( spep_2 + 30, tamanage, 30, -170 ); --飛んでくところ setEffMoveKey( spep_2 + 116, tamanage, 50, -170 ); setEffScaleKey( spep_2 + 0, tamanage, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, tamanage, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tamanage, 28 ); setEffRotateKey( spep_2 + 26, tamanage, 20 ); setEffRotateKey( spep_2 + 28, tamanage, 16 ); setEffRotateKey( spep_2 + 30, tamanage, 0 ); --飛んでくところ setEffRotateKey( spep_2 + 116, tamanage, 0 ); setEffAlphaKey( spep_2 + 0, tamanage, 0 ); setEffAlphaKey( spep_2 + 40, tamanage, 0 ); setEffAlphaKey( spep_2 + 42, tamanage, 255 ); setEffAlphaKey( spep_2 + 116, tamanage, 255 ); tamanage1 = entryEffectLife( spep_2 - 38, SP_02, 78, 0x40, 1, 300, 550, -170 ); --玉投げる setEffMoveKey( spep_2 - 38, tamanage1, 550, -170 ); setEffMoveKey( spep_2 + 0, tamanage1, 600, -170 ); setEffMoveKey( spep_2 + 20, tamanage1, 630, -170 ); setEffMoveKey( spep_2 + 30, tamanage1, 900, -170 ); setEffMoveKey( spep_2 + 40, tamanage1, 1000, -170 ); setEffScaleKey( spep_2 - 38, tamanage1, 1.0, 1.0 ); setEffScaleKey( spep_2 + 40, tamanage1, 1.0, 1.0 ); setEffRotateKey( spep_2 - 38, tamanage1, 0 ); setEffRotateKey( spep_2 + 40, tamanage1, 0 ); setEffAlphaKey( spep_2 - 38, tamanage1, 0 ); setEffAlphaKey( spep_2 + 0, tamanage1, 0 ); setEffAlphaKey( spep_2 + 2, tamanage1, 255 ); setEffAlphaKey( spep_2 + 40, tamanage1, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 64, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 64, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 ); setEffMoveKey( spep_2 + 64, shuchusen3, 0, 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 64, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 64, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 64, shuchusen3, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_2 + 0, 920, 118, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ryusen1, 0, 0 ); setEffMoveKey( spep_2 + 118, ryusen1, 0, 0 ); setEffScaleKey( spep_2 + 0, ryusen1, 1, 1 ); setEffScaleKey( spep_2 + 118, ryusen1, 1, 1 ); setEffRotateKey( spep_2 + 0, ryusen1, 0 ); setEffRotateKey( spep_2 + 118, ryusen1, 0 ); setEffAlphaKey( spep_2 + 0, ryusen1, 255 ); setEffAlphaKey( spep_2 + 118, ryusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 118, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 108, 8, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_2 + 10, 1021 ); --玉向かう音 -- ** 次の準備 ** -- spep_3 = spep_2 + 118; ------------------------------------------------------ -- 玉迫る(90F) ------------------------------------------------------ -- ** エフェクト等 ** -- tamasemaru = entryEffectLife(spep_3 + 0, SP_03, 90, 0x100, -1, 0, 0, 0 ); --玉迫る setEffMoveKey( spep_3 + 0, tamasemaru, 0, 0 ); setEffMoveKey( spep_3 + 90, tamasemaru, 0, 0 ); setEffScaleKey( spep_3 + 0, tamasemaru, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, tamasemaru, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tamasemaru, 0 ); setEffRotateKey( spep_3 + 90, tamasemaru, 0 ); setEffAlphaKey( spep_3 + 0, tamasemaru, 255 ); setEffAlphaKey( spep_3 + 90, tamasemaru, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 0, 921, 90, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 ); setEffMoveKey( spep_3 + 90, ryusen2, 0, 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1.2, 1.2 ); setEffScaleKey( spep_3 + 90, ryusen2, 1.2, 1.2 ); setEffRotateKey( spep_3 + 0, ryusen2, 0 ); setEffRotateKey( spep_3 + 90, ryusen2, 0 ); setEffAlphaKey( spep_3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_3 + 90, ryusen2, 255 ); -- ** 書き文字エントリー ** -- ctzudo = entryEffectLife( spep_3 + 0, 10014, 90, 0x100, -1, 0, 58.1, 358 ); --ズドドドッ setEffShake( spep_3 + 0, ctzudo, 90, 20 ); setEffMoveKey( spep_3 + 0, ctzudo, 58.1, 358 ); setEffMoveKey( spep_3 + 90, ctzudo, 58.1, 358 ); setEffScaleKey( spep_3 + 0, ctzudo, 3, 3 ); setEffScaleKey( spep_3 + 90, ctzudo, 3, 3 ); setEffRotateKey( spep_3 + 0, ctzudo, -10 ); setEffRotateKey( spep_3 + 90, ctzudo, -10 ); setEffAlphaKey( spep_3 + 0, ctzudo, 255 ); setEffAlphaKey( spep_3 + 90, ctzudo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); -- ガード setMoveKey( spep_3 + 0, 1, 300, 0 ); setMoveKey( spep_3 + 30, 1, 120, 0 ); setMoveKey( spep_3 + 32, 1, 120, 0 ); setScaleKey( spep_3 + 0, 1, 0.7, 0.7 ); setScaleKey( spep_3 + 30, 1, 1.6, 1.6); setScaleKey( spep_3 + 32, 1, 1.6, 1.6); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 32, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 90, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- SEzuo = playSeLife( spep_3 + 0, 1021 ); --玉向かう音 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 32; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge, SEzuo, 0 ); --音止める playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 104 ); --ガード setMoveKey( SP_dodge + 0, 1, 120, 0 ); setMoveKey( SP_dodge + 10, 1, 120, 0 ); setScaleKey( SP_dodge + 0, 1, 1.6, 1.6); setScaleKey( SP_dodge + 10, 1, 1.6, 1.6); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speffx = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speffx, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_3 + 88, 1, 0 ); changeAnime( spep_3 + 61, 1, 108 ); --ダメージ(吹き飛び) changeAnime( spep_3 + 62, 1, 108 ); setMoveKey( spep_3 + 34, 1, 120, 0 ); setMoveKey( spep_3 + 62, 1, 120, 0 ); setMoveKey( spep_3 + 80, 1, 325, 0 ); setMoveKey( spep_3 + 88, 1, 350, 0 ); setScaleKey( spep_3 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 52, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 53, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 54, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 80, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 88, 1, 0.5, 0.5 ); setRotateKey( spep_3 + 34, 1, 0 ); setRotateKey( spep_3 + 88, 1, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 80, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 90; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end