--パン(GT)(ハニー)_乙女ブラスト fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 152830; --登場 SP_02 = 152831; --奥に進む SP_03 = 152832; --ため SP_04 = 152833; --発射 SP_05 = 152834; --被弾 手前 SP_06 = 152835; --被弾 奥 SP_02r = 152837; --奥に進む SP_03r = 152838; --ため SP_04r = 152839; --発射 SP_05r = 152840; --被弾 手前 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 登場(178F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tojo = entryEffectLife( spep_0 + 0, SP_01, 178, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tojo, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178, tojo, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tojo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 178, tojo, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, tojo, 255 ); setEffAlphaKey( spep_0 + 178, tojo, 255 ); setEffRotateKey( spep_0 + 0, tojo, 0 ); setEffRotateKey( spep_0 + 178, tojo, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_0 + 172, 6, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 50, 46 ); --キラキラ -- ** 次の準備 ** -- spep_1 = spep_0 + 178; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 奥に進む(120F) ------------------------------------------------------ -- ** エフェクト等 ** -- okugo = entryEffectLife( spep_2 + 0, SP_02, 120, 0x100, -1, 0, 0, 0 ); --奥に進む(ef_002) setEffMoveKey( spep_2 + 0, okugo, 0, 0 , 0 ); setEffMoveKey( spep_2 + 120, okugo, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, okugo, 1.0, 1.0 ); setEffScaleKey( spep_2 + 120, okugo, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, okugo, 0 ); setEffRotateKey( spep_2 + 120, okugo, 0 ); setEffAlphaKey( spep_2 + 0, okugo, 255 ); setEffAlphaKey( spep_2 + 119, okugo, 255 ); setEffAlphaKey( spep_2 + 120, okugo, 0 ); -- ** 音 ** -- playSe( spep_2 + 0, 46 ); --キラキラ -- ** 次の準備 ** -- spep_3 = spep_2 + 120; ------------------------------------------------------ -- ため(220F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffectLife( spep_3 + 0, SP_03, 220, 0x80, -1, 0, 0, 0 ); --ため(ef_003) setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 220, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 220, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 220, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 219, tame, 255 ); setEffAlphaKey( spep_3 + 220, tame, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 24, 1, 0 ); changeAnime( spep_3 + 0, 1, 102 ); setMoveKey( spep_3 + 0, 1, 176.4, 48.9 , 0 ); setMoveKey( spep_3 + 2, 1, 189.8, 48.8 , 0 ); setMoveKey( spep_3 + 4, 1, 221.3, 55.4 , 0 ); setMoveKey( spep_3 + 6, 1, 271.7, 68.9 , 0 ); setMoveKey( spep_3 + 20, 1, 1365.6, 422.4 , 0 ); setMoveKey( spep_3 + 22, 1, 2307.1, 747.7 , 0 ); setMoveKey( spep_3 + 24, 1, 9257.9, 3214.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2.52, 2.52 ); setScaleKey( spep_3 + 2, 1, 2.55, 2.55 ); setScaleKey( spep_3 + 4, 1, 2.63, 2.63 ); setScaleKey( spep_3 + 6, 1, 2.78, 2.78 ); setScaleKey( spep_3 + 8, 1, 3, 3 ); setScaleKey( spep_3 + 20, 1, 9, 9 ); setScaleKey( spep_3 + 24, 1, 10.5, 10.5 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 24, 1, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 146; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- speff = entryEffect( spep_3 + 108, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3 + 108, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_3 + 0, 906, 192, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 124, shuchusen1, 68, 10 ); setEffMoveKey( spep_3 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 192, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen1, 1.88, 1.94 ); setEffScaleKey( spep_3 + 192, shuchusen1, 1.88, 1.94 ); setEffRotateKey( spep_3 + 0, shuchusen1, 0 ); setEffRotateKey( spep_3 + 192, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 123, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 124, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 192, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_3 + 124, 190006, 68, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_3 + 124, ctgogo, 68, 10 ); setEffMoveKey( spep_3 + 124, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_3 + 192, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_3 + 124, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_3 + 184, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_3 + 186, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_3 + 188, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_3 + 190, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_3 + 192, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_3 + 124, ctgogo, 0 ); setEffRotateKey( spep_3 + 192, ctgogo, 0 ); setEffAlphaKey( spep_3 + 124, ctgogo, 255 ); setEffAlphaKey( spep_3 + 192, ctgogo, 255 );]] -- ** 音 ** -- playSe( spep_3 + 124, SE_04 ); --ゴゴゴ -- ** 次の準備 ** -- spep_4 = spep_3 + 220; ------------------------------------------------------ -- 発射(86F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_4 + 0, SP_04, 86, 0x100, -1, 0, 0, 0 ); --発射(ef_004) setEffMoveKey( spep_4 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, hassha, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, hassha, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hassha, 0 ); setEffRotateKey( spep_4 + 86, hassha, 0 ); setEffAlphaKey( spep_4 + 0, hassha, 255 ); setEffAlphaKey( spep_4 + 85, hassha, 255 ); setEffAlphaKey( spep_4 + 86, hassha, 0 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 36, 906, 50, 0x100, -1, 0, -84.3, -74.7 ); setEffShake( spep_4 + 36, shuchusen2, 50, 20 ); setEffMoveKey( spep_4 + 36, shuchusen2, -84.3, -74.7 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen2, -84.3, -74.7 , 0 ); setEffScaleKey( spep_4 + 36, shuchusen2, 1.72, 1.35 ); setEffScaleKey( spep_4 + 86, shuchusen2, 1.72, 1.35 ); setEffRotateKey( spep_4 + 36, shuchusen2, 0 ); setEffRotateKey( spep_4 + 86, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 36, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 37, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 85, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen2, 0 ); -- ** 書き文字エントリー ** -- ctdon = entryEffectLife( spep_4 + 36, 10019, 14, 0x100, -1, 0, -97.2, 200.8 ); --ドンッ setEffMoveKey( spep_4 + 36, ctdon, -97.2, 200.8 , 0 ); setEffMoveKey( spep_4 + 38, ctdon, -97.2, 200.8 , 0 ); setEffMoveKey( spep_4 + 40, ctdon, -128.5, 215 , 0 ); setEffMoveKey( spep_4 + 42, ctdon, -139.4, 234.8 , 0 ); setEffMoveKey( spep_4 + 44, ctdon, -151.7, 239.8 , 0 ); setEffMoveKey( spep_4 + 46, ctdon, -148.7, 233.3 , 0 ); setEffMoveKey( spep_4 + 48, ctdon, -146.4, 243.7 , 0 ); setEffMoveKey( spep_4 + 50, ctdon, -146.7, 244.4 , 0 ); setEffScaleKey( spep_4 + 36, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_4 + 38, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_4 + 40, ctdon, 1.63, 1.63 ); setEffScaleKey( spep_4 + 42, ctdon, 1.98, 1.98 ); setEffScaleKey( spep_4 + 44, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_4 + 46, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_4 + 48, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_4 + 50, ctdon, 2.07, 2.07 ); setEffRotateKey( spep_4 + 36, ctdon, -25 ); setEffRotateKey( spep_4 + 38, ctdon, -25 ); setEffRotateKey( spep_4 + 40, ctdon, -24.5 ); setEffRotateKey( spep_4 + 42, ctdon, -24 ); setEffRotateKey( spep_4 + 50, ctdon, -24 ); setEffAlphaKey( spep_4 + 36, ctdon, 0 ); setEffAlphaKey( spep_4 + 37, ctdon, 255 ); setEffAlphaKey( spep_4 + 44, ctdon, 255 ); setEffAlphaKey( spep_4 + 46, ctdon, 128 ); setEffAlphaKey( spep_4 + 50, ctdon, 0 ); -- ** 音 ** -- playSe( spep_4 + 40, 1022 ); --発射音 -- ** 次の準備 ** -- spep_5 = spep_4 + 86; ------------------------------------------------------ -- 被弾(252F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_b = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --被弾 手前(ef_005) setEffMoveKey( spep_5 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 252, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 252, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hidan_b, 0 ); setEffRotateKey( spep_5 + 252, hidan_b, 0 ); setEffAlphaKey( spep_5 + 0, hidan_b, 255 ); setEffAlphaKey( spep_5 + 252, hidan_b, 255 ); hidan_f = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --被弾 奥(ef_006) setEffMoveKey( spep_5 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 252, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 252, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hidan_f, 0 ); setEffRotateKey( spep_5 + 252, hidan_f, 0 ); setEffAlphaKey( spep_5 + 0, hidan_f, 255 ); setEffAlphaKey( spep_5 + 252, hidan_f, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 0, 906, 94, 0x100, -1, 0, 124.2, -46.2 ); setEffShake( spep_5 + 0, shuchusen3, 94, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 124.2, -46.2 , 0 ); setEffMoveKey( spep_5 + 40, shuchusen3, 204.2, -46.2 , 0 ); setEffMoveKey( spep_5 + 42, shuchusen3, 193.8, -34.5 , 0 ); setEffMoveKey( spep_5 + 44, shuchusen3, 183.9, -23.3 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen3, 174.6, -12.8 , 0 ); setEffMoveKey( spep_5 + 48, shuchusen3, 165.8, -2.9 , 0 ); setEffMoveKey( spep_5 + 50, shuchusen3, 157.5, 6.4 , 0 ); setEffMoveKey( spep_5 + 52, shuchusen3, 149.7, 15.2 , 0 ); setEffMoveKey( spep_5 + 54, shuchusen3, 142.5, 23.3 , 0 ); setEffMoveKey( spep_5 + 56, shuchusen3, 135.8, 30.8 , 0 ); setEffMoveKey( spep_5 + 58, shuchusen3, 129.7, 37.7 , 0 ); setEffMoveKey( spep_5 + 60, shuchusen3, 124.1, 44 , 0 ); setEffMoveKey( spep_5 + 62, shuchusen3, 119, 49.7 , 0 ); setEffMoveKey( spep_5 + 64, shuchusen3, 114.5, 54.9 , 0 ); setEffMoveKey( spep_5 + 66, shuchusen3, 110.5, 59.4 , 0 ); setEffMoveKey( spep_5 + 68, shuchusen3, 107, 63.3 , 0 ); setEffMoveKey( spep_5 + 70, shuchusen3, 104.1, 66.6 , 0 ); setEffMoveKey( spep_5 + 72, shuchusen3, 101.7, 69.3 , 0 ); setEffMoveKey( spep_5 + 74, shuchusen3, 99.8, 71.4 , 0 ); setEffMoveKey( spep_5 + 76, shuchusen3, 98.5, 72.9 , 0 ); setEffMoveKey( spep_5 + 78, shuchusen3, 97.7, 73.8 , 0 ); setEffMoveKey( spep_5 + 80, shuchusen3, 97.4, 74.1 , 0 ); setEffMoveKey( spep_5 + 82, shuchusen3, 103.1, 74.1 , 0 ); setEffMoveKey( spep_5 + 84, shuchusen3, 120.4, 74.1 , 0 ); setEffMoveKey( spep_5 + 86, shuchusen3, 149.1, 74.1 , 0 ); setEffMoveKey( spep_5 + 88, shuchusen3, 189.2, 74.1 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen3, 240.9, 74.1 , 0 ); setEffMoveKey( spep_5 + 92, shuchusen3, 304, 74.1 , 0 ); setEffMoveKey( spep_5 + 94, shuchusen3, 378.7, 74.1 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.68, 1.23 ); setEffScaleKey( spep_5 + 40, shuchusen3, 1.68, 1.23 ); setEffScaleKey( spep_5 + 42, shuchusen3, 1.67, 1.23 ); setEffScaleKey( spep_5 + 44, shuchusen3, 1.66, 1.22 ); setEffScaleKey( spep_5 + 46, shuchusen3, 1.66, 1.22 ); setEffScaleKey( spep_5 + 48, shuchusen3, 1.65, 1.21 ); setEffScaleKey( spep_5 + 50, shuchusen3, 1.64, 1.21 ); setEffScaleKey( spep_5 + 52, shuchusen3, 1.64, 1.2 ); setEffScaleKey( spep_5 + 54, shuchusen3, 1.63, 1.2 ); setEffScaleKey( spep_5 + 56, shuchusen3, 1.63, 1.19 ); setEffScaleKey( spep_5 + 58, shuchusen3, 1.62, 1.19 ); setEffScaleKey( spep_5 + 60, shuchusen3, 1.62, 1.19 ); setEffScaleKey( spep_5 + 62, shuchusen3, 1.62, 1.18 ); setEffScaleKey( spep_5 + 64, shuchusen3, 1.61, 1.18 ); setEffScaleKey( spep_5 + 68, shuchusen3, 1.61, 1.18 ); setEffScaleKey( spep_5 + 70, shuchusen3, 1.6, 1.17 ); setEffScaleKey( spep_5 + 80, shuchusen3, 1.6, 1.17 ); setEffScaleKey( spep_5 + 82, shuchusen3, 1.63, 1.19 ); setEffScaleKey( spep_5 + 84, shuchusen3, 1.71, 1.25 ); setEffScaleKey( spep_5 + 86, shuchusen3, 1.94, 1.45 ); setEffScaleKey( spep_5 + 88, shuchusen3, 2.33, 1.79 ); setEffScaleKey( spep_5 + 90, shuchusen3, 2.77, 2.17 ); setEffScaleKey( spep_5 + 92, shuchusen3, 3.57, 2.89 ); setEffScaleKey( spep_5 + 94, shuchusen3, 3.92, 3.15 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 94, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 94, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 38, 10005, 16, 0x100, -1, 0, -97.2, 207.7 ); --ガッ setEffMoveKey( spep_5 + 38, ctga, -97.2, 207.7 , 0 ); setEffMoveKey( spep_5 + 40, ctga, -97.2, 207.7 , 0 ); setEffMoveKey( spep_5 + 42, ctga, -89.8, 229 , 0 ); setEffMoveKey( spep_5 + 44, ctga, -93.8, 235.5 , 0 ); setEffMoveKey( spep_5 + 46, ctga, -87.7, 241.5 , 0 ); setEffMoveKey( spep_5 + 48, ctga, -96.6, 241.6 , 0 ); setEffMoveKey( spep_5 + 50, ctga, -92.8, 245.5 , 0 ); setEffMoveKey( spep_5 + 52, ctga, -86.5, 247.8 , 0 ); setEffMoveKey( spep_5 + 54, ctga, -86.3, 248.5 , 0 ); setEffScaleKey( spep_5 + 38, ctga, 1.03, 1.03 ); setEffScaleKey( spep_5 + 40, ctga, 1.03, 1.03 ); setEffScaleKey( spep_5 + 42, ctga, 1.35, 1.35 ); setEffScaleKey( spep_5 + 44, ctga, 1.45, 1.45 ); setEffScaleKey( spep_5 + 46, ctga, 1.53, 1.53 ); setEffScaleKey( spep_5 + 48, ctga, 1.58, 1.58 ); setEffScaleKey( spep_5 + 50, ctga, 1.6, 1.6 ); setEffScaleKey( spep_5 + 52, ctga, 1.63, 1.63 ); setEffScaleKey( spep_5 + 54, ctga, 1.64, 1.64 ); setEffRotateKey( spep_5 + 38, ctga, -20.7 ); setEffRotateKey( spep_5 + 54, ctga, -20.7 ); setEffAlphaKey( spep_5 + 38, ctga, 0 ); setEffAlphaKey( spep_5 + 39, ctga, 255 ); setEffAlphaKey( spep_5 + 50, ctga, 255 ); setEffAlphaKey( spep_5 + 52, ctga, 64 ); setEffAlphaKey( spep_5 + 54, ctga, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 78, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5 + 40, 1, 108 ); setMoveKey( spep_5 + 0, 1, 233.1, -46.7 , 0 ); setMoveKey( spep_5 + 2, 1, 226.5, -45 , 0 ); setMoveKey( spep_5 + 4, 1, 238.1, -47 , 0 ); setMoveKey( spep_5 + 6, 1, 223.3, -49 , 0 ); setMoveKey( spep_5 + 8, 1, 236, -47.8 , 0 ); setMoveKey( spep_5 + 10, 1, 221, -49.1 , 0 ); setMoveKey( spep_5 + 12, 1, 227.6, -48.4 , 0 ); setMoveKey( spep_5 + 14, 1, 217.3, -48 , 0 ); setMoveKey( spep_5 + 16, 1, 223.6, -45.9 , 0 ); setMoveKey( spep_5 + 18, 1, 211.2, -51.8 , 0 ); setMoveKey( spep_5 + 20, 1, 217.9, -46.2 , 0 ); setMoveKey( spep_5 + 22, 1, 208.8, -49.9 , 0 ); setMoveKey( spep_5 + 24, 1, 209.2, -42.6 , 0 ); setMoveKey( spep_5 + 26, 1, 203.3, -48.5 , 0 ); setMoveKey( spep_5 + 28, 1, 202.6, -37.4 , 0 ); setMoveKey( spep_5 + 30, 1, 195.1, -41.4 , 0 ); setMoveKey( spep_5 + 32, 1, 196.2, -32.1 , 0 ); setMoveKey( spep_5 + 34, 1, 189.7, -34.1 , 0 ); setMoveKey( spep_5 + 36, 1, 193.1, -28.6 , 0 ); setMoveKey( spep_5 + 39, 1, 187.5, -23.8 , 0 ); setMoveKey( spep_5 + 40, 1, 167.3, -21.9 , 0 ); setMoveKey( spep_5 + 42, 1, 214.4, -15.5 , 0 ); setMoveKey( spep_5 + 44, 1, 187.9, -16.5 , 0 ); setMoveKey( spep_5 + 46, 1, 215.6, -14.1 , 0 ); setMoveKey( spep_5 + 48, 1, 201.1, -0.2 , 0 ); setMoveKey( spep_5 + 50, 1, 217, -8.3 , 0 ); setMoveKey( spep_5 + 52, 1, 212.6, 1.2 , 0 ); setMoveKey( spep_5 + 54, 1, 224.4, -3.5 , 0 ); setMoveKey( spep_5 + 56, 1, 223.1, 6.4 , 0 ); setMoveKey( spep_5 + 58, 1, 229.9, 2.6 , 0 ); setMoveKey( spep_5 + 60, 1, 229.3, 5.3 , 0 ); setMoveKey( spep_5 + 62, 1, 232.8, 5.1 , 0 ); setMoveKey( spep_5 + 64, 1, 235, 6 , 0 ); setMoveKey( spep_5 + 66, 1, 236.8, 6.8 , 0 ); setMoveKey( spep_5 + 68, 1, 238.3, 8.3 , 0 ); setMoveKey( spep_5 + 70, 1, 239.7, 9.7 , 0 ); setMoveKey( spep_5 + 72, 1, 241, 10.9 , 0 ); setMoveKey( spep_5 + 74, 1, 242.1, 12.1 , 0 ); setMoveKey( spep_5 + 76, 1, 243.2, 13.2 , 0 ); setMoveKey( spep_5 + 78, 1, 244.1, 14.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.18, 0.18 ); setScaleKey( spep_5 + 2, 1, 0.21, 0.21 ); setScaleKey( spep_5 + 4, 1, 0.23, 0.23 ); setScaleKey( spep_5 + 6, 1, 0.25, 0.25 ); setScaleKey( spep_5 + 8, 1, 0.28, 0.28 ); setScaleKey( spep_5 + 10, 1, 0.32, 0.32 ); setScaleKey( spep_5 + 12, 1, 0.37, 0.37 ); setScaleKey( spep_5 + 14, 1, 0.42, 0.42 ); setScaleKey( spep_5 + 16, 1, 0.47, 0.47 ); setScaleKey( spep_5 + 18, 1, 0.53, 0.53 ); setScaleKey( spep_5 + 20, 1, 0.6, 0.6 ); setScaleKey( spep_5 + 22, 1, 0.67, 0.67 ); setScaleKey( spep_5 + 24, 1, 0.75, 0.75 ); setScaleKey( spep_5 + 26, 1, 0.82, 0.82 ); setScaleKey( spep_5 + 28, 1, 0.9, 0.9 ); setScaleKey( spep_5 + 30, 1, 0.99, 0.99 ); setScaleKey( spep_5 + 32, 1, 1.08, 1.08 ); setScaleKey( spep_5 + 34, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 36, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 39, 1, 1.34, 1.34 ); setScaleKey( spep_5 + 40, 1, 1.43, 1.43 ); setScaleKey( spep_5 + 42, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 44, 1, 1.09, 1.09 ); setScaleKey( spep_5 + 46, 1, 0.95, 0.95 ); setScaleKey( spep_5 + 48, 1, 0.82, 0.82 ); setScaleKey( spep_5 + 50, 1, 0.71, 0.71 ); setScaleKey( spep_5 + 52, 1, 0.6, 0.6 ); setScaleKey( spep_5 + 54, 1, 0.49, 0.49 ); setScaleKey( spep_5 + 56, 1, 0.41, 0.41 ); setScaleKey( spep_5 + 58, 1, 0.33, 0.33 ); setScaleKey( spep_5 + 60, 1, 0.25, 0.25 ); setScaleKey( spep_5 + 62, 1, 0.19, 0.19 ); setScaleKey( spep_5 + 64, 1, 0.14, 0.14 ); setScaleKey( spep_5 + 66, 1, 0.08, 0.08 ); setScaleKey( spep_5 + 68, 1, 0.07, 0.07 ); setScaleKey( spep_5 + 70, 1, 0.07, 0.07 ); setScaleKey( spep_5 + 72, 1, 0.06, 0.06 ); setScaleKey( spep_5 + 74, 1, 0.06, 0.06 ); setScaleKey( spep_5 + 76, 1, 0.05, 0.05 ); setScaleKey( spep_5 + 78, 1, 0.05, 0.05 ); setRotateKey( spep_5 + 0, 1, -7.1 ); setRotateKey( spep_5 + 2, 1, -7.4 ); setRotateKey( spep_5 + 4, 1, -7.6 ); setRotateKey( spep_5 + 6, 1, -8 ); setRotateKey( spep_5 + 8, 1, -8.4 ); setRotateKey( spep_5 + 10, 1, -8.8 ); setRotateKey( spep_5 + 12, 1, -9.3 ); setRotateKey( spep_5 + 14, 1, -9.9 ); setRotateKey( spep_5 + 16, 1, -10.5 ); setRotateKey( spep_5 + 18, 1, -11.2 ); setRotateKey( spep_5 + 20, 1, -11.9 ); setRotateKey( spep_5 + 22, 1, -12.6 ); setRotateKey( spep_5 + 24, 1, -13.5 ); setRotateKey( spep_5 + 26, 1, -14.3 ); setRotateKey( spep_5 + 28, 1, -15.2 ); setRotateKey( spep_5 + 30, 1, -16.2 ); setRotateKey( spep_5 + 32, 1, -17.3 ); setRotateKey( spep_5 + 34, 1, -18.3 ); setRotateKey( spep_5 + 36, 1, -19.5 ); setRotateKey( spep_5 + 39, 1, -20.7 ); setRotateKey( spep_5 + 40, 1, -21.9 ); setRotateKey( spep_5 + 42, 1, -21.2 ); setRotateKey( spep_5 + 44, 1, -20.7 ); setRotateKey( spep_5 + 46, 1, -20.3 ); setRotateKey( spep_5 + 48, 1, -19.9 ); setRotateKey( spep_5 + 50, 1, -19.5 ); setRotateKey( spep_5 + 52, 1, -19.2 ); setRotateKey( spep_5 + 54, 1, -18.9 ); setRotateKey( spep_5 + 56, 1, -18.7 ); setRotateKey( spep_5 + 58, 1, -18.5 ); setRotateKey( spep_5 + 60, 1, -18.3 ); setRotateKey( spep_5 + 62, 1, -18.1 ); setRotateKey( spep_5 + 64, 1, -18 ); setRotateKey( spep_5 + 66, 1, -17.8 ); setRotateKey( spep_5 + 68, 1, -17.7 ); setRotateKey( spep_5 + 70, 1, -17.7 ); setRotateKey( spep_5 + 72, 1, -17.6 ); setRotateKey( spep_5 + 74, 1, -17.5 ); setRotateKey( spep_5 + 76, 1, -17.5 ); setRotateKey( spep_5 + 78, 1, -17.4 ); -- ** 音 ** -- playSe( spep_5 + 38, 1008 ); --着弾 playSe( spep_5 + 82, 3 ); --キラン -- ** ダメージ表示 ** -- dealDamage( spep_5 + 38 ); entryFade( spep_5 + 238, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_5 + 248 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 登場(178F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tojo = entryEffectLife( spep_0 + 0, SP_01, 178, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tojo, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178, tojo, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tojo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 178, tojo, -1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, tojo, 255 ); setEffAlphaKey( spep_0 + 178, tojo, 255 ); setEffRotateKey( spep_0 + 0, tojo, 0 ); setEffRotateKey( spep_0 + 178, tojo, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_0 + 172, 6, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 50, 46 ); --キラキラ -- ** 次の準備 ** -- spep_1 = spep_0 + 178; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 奥に進む(120F) ------------------------------------------------------ -- ** エフェクト等 ** -- okugo = entryEffectLife( spep_2 + 0, SP_02r, 120, 0x100, -1, 0, 0, 0 ); --奥に進む(ef_002r) setEffMoveKey( spep_2 + 0, okugo, 0, 0 , 0 ); setEffMoveKey( spep_2 + 120, okugo, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, okugo, 1.0, 1.0 ); setEffScaleKey( spep_2 + 120, okugo, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, okugo, 0 ); setEffRotateKey( spep_2 + 120, okugo, 0 ); setEffAlphaKey( spep_2 + 0, okugo, 255 ); setEffAlphaKey( spep_2 + 119, okugo, 255 ); setEffAlphaKey( spep_2 + 120, okugo, 0 ); -- ** 音 ** -- playSe( spep_2 + 0, 46 ); --キラキラ -- ** 次の準備 ** -- spep_3 = spep_2 + 120; ------------------------------------------------------ -- ため(220F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffectLife( spep_3 + 0, SP_03r, 220, 0x80, -1, 0, 0, 0 ); --ため(ef_003r) setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 220, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 220, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 220, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 219, tame, 255 ); setEffAlphaKey( spep_3 + 220, tame, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 24, 1, 0 ); changeAnime( spep_3 + 0, 1, 102 ); setMoveKey( spep_3 + 0, 1, 176.4, 48.9 , 0 ); setMoveKey( spep_3 + 2, 1, 189.8, 48.8 , 0 ); setMoveKey( spep_3 + 4, 1, 221.3, 55.4 , 0 ); setMoveKey( spep_3 + 6, 1, 271.7, 68.9 , 0 ); setMoveKey( spep_3 + 20, 1, 1365.6, 422.4 , 0 ); setMoveKey( spep_3 + 22, 1, 2307.1, 747.7 , 0 ); setMoveKey( spep_3 + 24, 1, 9257.9, 3214.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2.52, 2.52 ); setScaleKey( spep_3 + 2, 1, 2.55, 2.55 ); setScaleKey( spep_3 + 4, 1, 2.63, 2.63 ); setScaleKey( spep_3 + 6, 1, 2.78, 2.78 ); setScaleKey( spep_3 + 8, 1, 3, 3 ); setScaleKey( spep_3 + 20, 1, 9, 9 ); setScaleKey( spep_3 + 24, 1, 10.5, 10.5 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 24, 1, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 146; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_3 + 108, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3 + 108, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_3 + 0, 906, 192, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 124, shuchusen1, 68, 10 ); setEffMoveKey( spep_3 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 192, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen1, 1.88, 1.94 ); setEffScaleKey( spep_3 + 192, shuchusen1, 1.88, 1.94 ); setEffRotateKey( spep_3 + 0, shuchusen1, 0 ); setEffRotateKey( spep_3 + 192, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 123, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 124, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 192, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_3 + 124, 190006, 68, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_3 + 124, ctgogo, 68, 10 ); setEffMoveKey( spep_3 + 124, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_3 + 192, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_3 + 124, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_3 + 184, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_3 + 186, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_3 + 188, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_3 + 190, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_3 + 192, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_3 + 124, ctgogo, 0 ); setEffRotateKey( spep_3 + 192, ctgogo, 0 ); setEffAlphaKey( spep_3 + 124, ctgogo, 255 ); setEffAlphaKey( spep_3 + 192, ctgogo, 255 );]] -- ** 音 ** -- playSe( spep_3 + 124, SE_04 ); --ゴゴゴ -- ** 次の準備 ** -- spep_4 = spep_3 + 220; ------------------------------------------------------ -- 発射(86F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_4 + 0, SP_04r, 86, 0x100, -1, 0, 0, 0 ); --発射(ef_004r) setEffMoveKey( spep_4 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, hassha, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, hassha, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hassha, 0 ); setEffRotateKey( spep_4 + 86, hassha, 0 ); setEffAlphaKey( spep_4 + 0, hassha, 255 ); setEffAlphaKey( spep_4 + 85, hassha, 255 ); setEffAlphaKey( spep_4 + 86, hassha, 0 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 36, 906, 50, 0x100, -1, 0, -84.3, -74.7 ); setEffShake( spep_4 + 36, shuchusen2, 50, 20 ); setEffMoveKey( spep_4 + 36, shuchusen2, -84.3, -74.7 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen2, -84.3, -74.7 , 0 ); setEffScaleKey( spep_4 + 36, shuchusen2, 1.72, 1.35 ); setEffScaleKey( spep_4 + 86, shuchusen2, 1.72, 1.35 ); setEffRotateKey( spep_4 + 36, shuchusen2, 0 ); setEffRotateKey( spep_4 + 86, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 36, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 37, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 85, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen2, 0 ); -- ** 書き文字エントリー ** -- ctdon = entryEffectLife( spep_4 + 36, 10019, 14, 0x100, -1, 0, -97.2, 200.8 ); --ドンッ setEffMoveKey( spep_4 + 36, ctdon, -97.2, 200.8 , 0 ); setEffMoveKey( spep_4 + 38, ctdon, -97.2, 200.8 , 0 ); setEffMoveKey( spep_4 + 40, ctdon, -128.5, 215 , 0 ); setEffMoveKey( spep_4 + 42, ctdon, -139.4, 234.8 , 0 ); setEffMoveKey( spep_4 + 44, ctdon, -151.7, 239.8 , 0 ); setEffMoveKey( spep_4 + 46, ctdon, -148.7, 233.3 , 0 ); setEffMoveKey( spep_4 + 48, ctdon, -146.4, 243.7 , 0 ); setEffMoveKey( spep_4 + 50, ctdon, -146.7, 244.4 , 0 ); setEffScaleKey( spep_4 + 36, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_4 + 38, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_4 + 40, ctdon, 1.63, 1.63 ); setEffScaleKey( spep_4 + 42, ctdon, 1.98, 1.98 ); setEffScaleKey( spep_4 + 44, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_4 + 46, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_4 + 48, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_4 + 50, ctdon, 2.07, 2.07 ); setEffRotateKey( spep_4 + 36, ctdon, -25 ); setEffRotateKey( spep_4 + 38, ctdon, -25 ); setEffRotateKey( spep_4 + 40, ctdon, -24.5 ); setEffRotateKey( spep_4 + 42, ctdon, -24 ); setEffRotateKey( spep_4 + 50, ctdon, -24 ); setEffAlphaKey( spep_4 + 36, ctdon, 0 ); setEffAlphaKey( spep_4 + 37, ctdon, 255 ); setEffAlphaKey( spep_4 + 44, ctdon, 255 ); setEffAlphaKey( spep_4 + 46, ctdon, 128 ); setEffAlphaKey( spep_4 + 50, ctdon, 0 ); -- ** 音 ** -- playSe( spep_4 + 40, 1022 ); --発射音 -- ** 次の準備 ** -- spep_5 = spep_4 + 86; ------------------------------------------------------ -- 被弾(252F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_b = entryEffect( spep_5 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --被弾 手前(ef_005r) setEffMoveKey( spep_5 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 252, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 252, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hidan_b, 0 ); setEffRotateKey( spep_5 + 252, hidan_b, 0 ); setEffAlphaKey( spep_5 + 0, hidan_b, 255 ); setEffAlphaKey( spep_5 + 252, hidan_b, 255 ); hidan_f = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --被弾 奥(ef_006) setEffMoveKey( spep_5 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 252, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 252, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hidan_f, 0 ); setEffRotateKey( spep_5 + 252, hidan_f, 0 ); setEffAlphaKey( spep_5 + 0, hidan_f, 255 ); setEffAlphaKey( spep_5 + 252, hidan_f, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 0, 906, 94, 0x100, -1, 0, 124.2, -46.2 ); setEffShake( spep_5 + 0, shuchusen3, 94, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 124.2, -46.2 , 0 ); setEffMoveKey( spep_5 + 40, shuchusen3, 204.2, -46.2 , 0 ); setEffMoveKey( spep_5 + 42, shuchusen3, 193.8, -34.5 , 0 ); setEffMoveKey( spep_5 + 44, shuchusen3, 183.9, -23.3 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen3, 174.6, -12.8 , 0 ); setEffMoveKey( spep_5 + 48, shuchusen3, 165.8, -2.9 , 0 ); setEffMoveKey( spep_5 + 50, shuchusen3, 157.5, 6.4 , 0 ); setEffMoveKey( spep_5 + 52, shuchusen3, 149.7, 15.2 , 0 ); setEffMoveKey( spep_5 + 54, shuchusen3, 142.5, 23.3 , 0 ); setEffMoveKey( spep_5 + 56, shuchusen3, 135.8, 30.8 , 0 ); setEffMoveKey( spep_5 + 58, shuchusen3, 129.7, 37.7 , 0 ); setEffMoveKey( spep_5 + 60, shuchusen3, 124.1, 44 , 0 ); setEffMoveKey( spep_5 + 62, shuchusen3, 119, 49.7 , 0 ); setEffMoveKey( spep_5 + 64, shuchusen3, 114.5, 54.9 , 0 ); setEffMoveKey( spep_5 + 66, shuchusen3, 110.5, 59.4 , 0 ); setEffMoveKey( spep_5 + 68, shuchusen3, 107, 63.3 , 0 ); setEffMoveKey( spep_5 + 70, shuchusen3, 104.1, 66.6 , 0 ); setEffMoveKey( spep_5 + 72, shuchusen3, 101.7, 69.3 , 0 ); setEffMoveKey( spep_5 + 74, shuchusen3, 99.8, 71.4 , 0 ); setEffMoveKey( spep_5 + 76, shuchusen3, 98.5, 72.9 , 0 ); setEffMoveKey( spep_5 + 78, shuchusen3, 97.7, 73.8 , 0 ); setEffMoveKey( spep_5 + 80, shuchusen3, 97.4, 74.1 , 0 ); setEffMoveKey( spep_5 + 82, shuchusen3, 103.1, 74.1 , 0 ); setEffMoveKey( spep_5 + 84, shuchusen3, 120.4, 74.1 , 0 ); setEffMoveKey( spep_5 + 86, shuchusen3, 149.1, 74.1 , 0 ); setEffMoveKey( spep_5 + 88, shuchusen3, 189.2, 74.1 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen3, 240.9, 74.1 , 0 ); setEffMoveKey( spep_5 + 92, shuchusen3, 304, 74.1 , 0 ); setEffMoveKey( spep_5 + 94, shuchusen3, 378.7, 74.1 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.68, 1.23 ); setEffScaleKey( spep_5 + 40, shuchusen3, 1.68, 1.23 ); setEffScaleKey( spep_5 + 42, shuchusen3, 1.67, 1.23 ); setEffScaleKey( spep_5 + 44, shuchusen3, 1.66, 1.22 ); setEffScaleKey( spep_5 + 46, shuchusen3, 1.66, 1.22 ); setEffScaleKey( spep_5 + 48, shuchusen3, 1.65, 1.21 ); setEffScaleKey( spep_5 + 50, shuchusen3, 1.64, 1.21 ); setEffScaleKey( spep_5 + 52, shuchusen3, 1.64, 1.2 ); setEffScaleKey( spep_5 + 54, shuchusen3, 1.63, 1.2 ); setEffScaleKey( spep_5 + 56, shuchusen3, 1.63, 1.19 ); setEffScaleKey( spep_5 + 58, shuchusen3, 1.62, 1.19 ); setEffScaleKey( spep_5 + 60, shuchusen3, 1.62, 1.19 ); setEffScaleKey( spep_5 + 62, shuchusen3, 1.62, 1.18 ); setEffScaleKey( spep_5 + 64, shuchusen3, 1.61, 1.18 ); setEffScaleKey( spep_5 + 68, shuchusen3, 1.61, 1.18 ); setEffScaleKey( spep_5 + 70, shuchusen3, 1.6, 1.17 ); setEffScaleKey( spep_5 + 80, shuchusen3, 1.6, 1.17 ); setEffScaleKey( spep_5 + 82, shuchusen3, 1.63, 1.19 ); setEffScaleKey( spep_5 + 84, shuchusen3, 1.71, 1.25 ); setEffScaleKey( spep_5 + 86, shuchusen3, 1.94, 1.45 ); setEffScaleKey( spep_5 + 88, shuchusen3, 2.33, 1.79 ); setEffScaleKey( spep_5 + 90, shuchusen3, 2.77, 2.17 ); setEffScaleKey( spep_5 + 92, shuchusen3, 3.57, 2.89 ); setEffScaleKey( spep_5 + 94, shuchusen3, 3.92, 3.15 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 94, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 94, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 38, 10005, 16, 0x100, -1, 0, -97.2, 207.7 ); --ガッ setEffMoveKey( spep_5 + 38, ctga, -97.2, 207.7 , 0 ); setEffMoveKey( spep_5 + 40, ctga, -97.2, 207.7 , 0 ); setEffMoveKey( spep_5 + 42, ctga, -89.8, 229 , 0 ); setEffMoveKey( spep_5 + 44, ctga, -93.8, 235.5 , 0 ); setEffMoveKey( spep_5 + 46, ctga, -87.7, 241.5 , 0 ); setEffMoveKey( spep_5 + 48, ctga, -96.6, 241.6 , 0 ); setEffMoveKey( spep_5 + 50, ctga, -92.8, 245.5 , 0 ); setEffMoveKey( spep_5 + 52, ctga, -86.5, 247.8 , 0 ); setEffMoveKey( spep_5 + 54, ctga, -86.3, 248.5 , 0 ); setEffScaleKey( spep_5 + 38, ctga, 1.03, 1.03 ); setEffScaleKey( spep_5 + 40, ctga, 1.03, 1.03 ); setEffScaleKey( spep_5 + 42, ctga, 1.35, 1.35 ); setEffScaleKey( spep_5 + 44, ctga, 1.45, 1.45 ); setEffScaleKey( spep_5 + 46, ctga, 1.53, 1.53 ); setEffScaleKey( spep_5 + 48, ctga, 1.58, 1.58 ); setEffScaleKey( spep_5 + 50, ctga, 1.6, 1.6 ); setEffScaleKey( spep_5 + 52, ctga, 1.63, 1.63 ); setEffScaleKey( spep_5 + 54, ctga, 1.64, 1.64 ); setEffRotateKey( spep_5 + 38, ctga, -20.7 ); setEffRotateKey( spep_5 + 54, ctga, -20.7 ); setEffAlphaKey( spep_5 + 38, ctga, 0 ); setEffAlphaKey( spep_5 + 39, ctga, 255 ); setEffAlphaKey( spep_5 + 50, ctga, 255 ); setEffAlphaKey( spep_5 + 52, ctga, 64 ); setEffAlphaKey( spep_5 + 54, ctga, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 78, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5 + 40, 1, 108 ); setMoveKey( spep_5 + 0, 1, 233.1, -46.7 , 0 ); setMoveKey( spep_5 + 2, 1, 226.5, -45 , 0 ); setMoveKey( spep_5 + 4, 1, 238.1, -47 , 0 ); setMoveKey( spep_5 + 6, 1, 223.3, -49 , 0 ); setMoveKey( spep_5 + 8, 1, 236, -47.8 , 0 ); setMoveKey( spep_5 + 10, 1, 221, -49.1 , 0 ); setMoveKey( spep_5 + 12, 1, 227.6, -48.4 , 0 ); setMoveKey( spep_5 + 14, 1, 217.3, -48 , 0 ); setMoveKey( spep_5 + 16, 1, 223.6, -45.9 , 0 ); setMoveKey( spep_5 + 18, 1, 211.2, -51.8 , 0 ); setMoveKey( spep_5 + 20, 1, 217.9, -46.2 , 0 ); setMoveKey( spep_5 + 22, 1, 208.8, -49.9 , 0 ); setMoveKey( spep_5 + 24, 1, 209.2, -42.6 , 0 ); setMoveKey( spep_5 + 26, 1, 203.3, -48.5 , 0 ); setMoveKey( spep_5 + 28, 1, 202.6, -37.4 , 0 ); setMoveKey( spep_5 + 30, 1, 195.1, -41.4 , 0 ); setMoveKey( spep_5 + 32, 1, 196.2, -32.1 , 0 ); setMoveKey( spep_5 + 34, 1, 189.7, -34.1 , 0 ); setMoveKey( spep_5 + 36, 1, 193.1, -28.6 , 0 ); setMoveKey( spep_5 + 39, 1, 187.5, -23.8 , 0 ); setMoveKey( spep_5 + 40, 1, 167.3, -21.9 , 0 ); setMoveKey( spep_5 + 42, 1, 214.4, -15.5 , 0 ); setMoveKey( spep_5 + 44, 1, 187.9, -16.5 , 0 ); setMoveKey( spep_5 + 46, 1, 215.6, -14.1 , 0 ); setMoveKey( spep_5 + 48, 1, 201.1, -0.2 , 0 ); setMoveKey( spep_5 + 50, 1, 217, -8.3 , 0 ); setMoveKey( spep_5 + 52, 1, 212.6, 1.2 , 0 ); setMoveKey( spep_5 + 54, 1, 224.4, -3.5 , 0 ); setMoveKey( spep_5 + 56, 1, 223.1, 6.4 , 0 ); setMoveKey( spep_5 + 58, 1, 229.9, 2.6 , 0 ); setMoveKey( spep_5 + 60, 1, 229.3, 5.3 , 0 ); setMoveKey( spep_5 + 62, 1, 232.8, 5.1 , 0 ); setMoveKey( spep_5 + 64, 1, 235, 6 , 0 ); setMoveKey( spep_5 + 66, 1, 236.8, 6.8 , 0 ); setMoveKey( spep_5 + 68, 1, 238.3, 8.3 , 0 ); setMoveKey( spep_5 + 70, 1, 239.7, 9.7 , 0 ); setMoveKey( spep_5 + 72, 1, 241, 10.9 , 0 ); setMoveKey( spep_5 + 74, 1, 242.1, 12.1 , 0 ); setMoveKey( spep_5 + 76, 1, 243.2, 13.2 , 0 ); setMoveKey( spep_5 + 78, 1, 244.1, 14.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.18, 0.18 ); setScaleKey( spep_5 + 2, 1, 0.21, 0.21 ); setScaleKey( spep_5 + 4, 1, 0.23, 0.23 ); setScaleKey( spep_5 + 6, 1, 0.25, 0.25 ); setScaleKey( spep_5 + 8, 1, 0.28, 0.28 ); setScaleKey( spep_5 + 10, 1, 0.32, 0.32 ); setScaleKey( spep_5 + 12, 1, 0.37, 0.37 ); setScaleKey( spep_5 + 14, 1, 0.42, 0.42 ); setScaleKey( spep_5 + 16, 1, 0.47, 0.47 ); setScaleKey( spep_5 + 18, 1, 0.53, 0.53 ); setScaleKey( spep_5 + 20, 1, 0.6, 0.6 ); setScaleKey( spep_5 + 22, 1, 0.67, 0.67 ); setScaleKey( spep_5 + 24, 1, 0.75, 0.75 ); setScaleKey( spep_5 + 26, 1, 0.82, 0.82 ); setScaleKey( spep_5 + 28, 1, 0.9, 0.9 ); setScaleKey( spep_5 + 30, 1, 0.99, 0.99 ); setScaleKey( spep_5 + 32, 1, 1.08, 1.08 ); setScaleKey( spep_5 + 34, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 36, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 39, 1, 1.34, 1.34 ); setScaleKey( spep_5 + 40, 1, 1.43, 1.43 ); setScaleKey( spep_5 + 42, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 44, 1, 1.09, 1.09 ); setScaleKey( spep_5 + 46, 1, 0.95, 0.95 ); setScaleKey( spep_5 + 48, 1, 0.82, 0.82 ); setScaleKey( spep_5 + 50, 1, 0.71, 0.71 ); setScaleKey( spep_5 + 52, 1, 0.6, 0.6 ); setScaleKey( spep_5 + 54, 1, 0.49, 0.49 ); setScaleKey( spep_5 + 56, 1, 0.41, 0.41 ); setScaleKey( spep_5 + 58, 1, 0.33, 0.33 ); setScaleKey( spep_5 + 60, 1, 0.25, 0.25 ); setScaleKey( spep_5 + 62, 1, 0.19, 0.19 ); setScaleKey( spep_5 + 64, 1, 0.14, 0.14 ); setScaleKey( spep_5 + 66, 1, 0.08, 0.08 ); setScaleKey( spep_5 + 68, 1, 0.07, 0.07 ); setScaleKey( spep_5 + 70, 1, 0.07, 0.07 ); setScaleKey( spep_5 + 72, 1, 0.06, 0.06 ); setScaleKey( spep_5 + 74, 1, 0.06, 0.06 ); setScaleKey( spep_5 + 76, 1, 0.05, 0.05 ); setScaleKey( spep_5 + 78, 1, 0.05, 0.05 ); setRotateKey( spep_5 + 0, 1, -7.1 ); setRotateKey( spep_5 + 2, 1, -7.4 ); setRotateKey( spep_5 + 4, 1, -7.6 ); setRotateKey( spep_5 + 6, 1, -8 ); setRotateKey( spep_5 + 8, 1, -8.4 ); setRotateKey( spep_5 + 10, 1, -8.8 ); setRotateKey( spep_5 + 12, 1, -9.3 ); setRotateKey( spep_5 + 14, 1, -9.9 ); setRotateKey( spep_5 + 16, 1, -10.5 ); setRotateKey( spep_5 + 18, 1, -11.2 ); setRotateKey( spep_5 + 20, 1, -11.9 ); setRotateKey( spep_5 + 22, 1, -12.6 ); setRotateKey( spep_5 + 24, 1, -13.5 ); setRotateKey( spep_5 + 26, 1, -14.3 ); setRotateKey( spep_5 + 28, 1, -15.2 ); setRotateKey( spep_5 + 30, 1, -16.2 ); setRotateKey( spep_5 + 32, 1, -17.3 ); setRotateKey( spep_5 + 34, 1, -18.3 ); setRotateKey( spep_5 + 36, 1, -19.5 ); setRotateKey( spep_5 + 39, 1, -20.7 ); setRotateKey( spep_5 + 40, 1, -21.9 ); setRotateKey( spep_5 + 42, 1, -21.2 ); setRotateKey( spep_5 + 44, 1, -20.7 ); setRotateKey( spep_5 + 46, 1, -20.3 ); setRotateKey( spep_5 + 48, 1, -19.9 ); setRotateKey( spep_5 + 50, 1, -19.5 ); setRotateKey( spep_5 + 52, 1, -19.2 ); setRotateKey( spep_5 + 54, 1, -18.9 ); setRotateKey( spep_5 + 56, 1, -18.7 ); setRotateKey( spep_5 + 58, 1, -18.5 ); setRotateKey( spep_5 + 60, 1, -18.3 ); setRotateKey( spep_5 + 62, 1, -18.1 ); setRotateKey( spep_5 + 64, 1, -18 ); setRotateKey( spep_5 + 66, 1, -17.8 ); setRotateKey( spep_5 + 68, 1, -17.7 ); setRotateKey( spep_5 + 70, 1, -17.7 ); setRotateKey( spep_5 + 72, 1, -17.6 ); setRotateKey( spep_5 + 74, 1, -17.5 ); setRotateKey( spep_5 + 76, 1, -17.5 ); setRotateKey( spep_5 + 78, 1, -17.4 ); -- ** 音 ** -- playSe( spep_5 + 38, 1008 ); --着弾 playSe( spep_5 + 82, 3 ); --キラン -- ** ダメージ表示 ** -- dealDamage( spep_5 + 38 ); entryFade( spep_5 + 238, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_5 + 248 ); end