--ウーブ かめはめ波 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --***SE*** SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --***エフェクト*** SP_01 = 152975; --気溜め SP_02 = 152976; --発射 SP_03 = 152977; --迫る SP_04 = 152979; --迫る背景 SP_05 = 152980; --ガの背景 --***敵側 SP_01r = 152975; --気溜め SP_02r = 152976; --発射 SP_03r = 152978; --迫る SP_04r = 152979; --迫る背景 SP_05r = 152980; --ガの背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 1); -- 立ち changeAnime( 0, 1, 101); -- 立ち setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, -5000, -5000, 0); setMoveKey( 1, 0, -5000, -5000, 0); setMoveKey( 2, 0, -5000, -5000, 0); setMoveKey( 3, 0, -5000, -5000, 0); setMoveKey( 4, 0, -5000, -5000, 0); setMoveKey( 5, 0, -5000, -5000, 0); setMoveKey( 6, 0, -5000, -5000, 0); setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 1, 0, 1.5, 1.5); setScaleKey( 2, 0, 1.5, 1.5); setScaleKey( 3, 0, 1.5, 1.5); setScaleKey( 4, 0, 1.5, 1.5); setScaleKey( 5, 0, 1.5, 1.5); setScaleKey( 6, 0, 1.5, 1.5); -- 敵 setMoveKey( 0, 1, -5000, -5000, 0); setMoveKey( 1, 1, -5000, -5000, 0); setMoveKey( 2, 1, -5000, -5000, 0); setMoveKey( 3, 1, -5000, -5000, 0); setMoveKey( 4, 1, -5000, -5000, 0); setMoveKey( 5, 1, -5000, -5000, 0); setMoveKey( 6, 1, -5000, -5000, 0); setScaleKey( 0, 1, 1.5, 1.5); setScaleKey( 1, 1, 1.5, 1.5); setScaleKey( 2, 1, 1.5, 1.5); setScaleKey( 3, 1, 1.5, 1.5); setScaleKey( 4, 1, 1.5, 1.5); setScaleKey( 5, 1, 1.5, 1.5); setScaleKey( 6, 1, 1.5, 1.5); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 気溜め(100F) ------------------------------------------------------ spep_1 = 0; shuchusen = entryEffectLife( spep_1, 906, 108, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1+108, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 , shuchusen, 1.09, 1.99 ); setEffScaleKey( spep_1+108 , shuchusen, 1.09, 1.99 ); setEffRotateKey( spep_1 , shuchusen, 0 ); setEffRotateKey( spep_1+108 , shuchusen, 0 ); setEffAlphaKey( spep_1 , shuchusen, 255 ); setEffAlphaKey( spep_1+108 , shuchusen, 255 ); --***気溜め*** kitame = entryEffect( spep_1, SP_01, 0x80, -1, 0, 0, 0); --気溜め setEffScaleKey( spep_1, kitame, 1.0, 1.0); setEffScaleKey( spep_1+130, kitame, 1.0, 1.0); setEffMoveKey( spep_1, kitame, 0, 0); setEffMoveKey( spep_1+130, kitame, 0, 0); setEffRotateKey( spep_1, kitame, 0); setEffRotateKey( spep_1+130, kitame, 0); setEffAlphaKey( spep_1, kitame, 255); setEffAlphaKey( spep_1+130, kitame, 255); --***カットイン*** speff1 = entryEffect( spep_1+30, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff1, 3, 2); -- カットイン差し替え speff2 = entryEffect( spep_1+30, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff2, 4, 5); -- セリフ差し替え ctgogo = entryEffectLife( spep_1 + 42, 190006, 70, 0x100, -1, 0, -71.3, 501.8 ); --ゴゴゴ setEffShake( spep_1+42, ctgogo, 70, 10); --揺れ setEffMoveKey( spep_1 + 42, ctgogo, -71.3, 501.8 , 0 ); setEffMoveKey( spep_1 + 112, ctgogo, -69.3, 492.8 , 0 ); setEffScaleKey( spep_1 + 42, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_1 + 102, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_1 + 112, ctgogo, 1.17, 1.17 ); setEffRotateKey( spep_1 + 42, ctgogo, 0); setEffRotateKey( spep_1 + 112, ctgogo, 0); setEffAlphaKey( spep_1 + 42, ctgogo, 0); setEffAlphaKey( spep_1 + 43, ctgogo, 255); setEffAlphaKey( spep_1 + 102, ctgogo, 255); setEffAlphaKey( spep_1 + 112, ctgogo, 0); --***SE*** playSe( spep_1+10, SE_03); playSe( spep_1 +30, SE_04); --カットイン playSe( spep_1+50, SE_03); playSe( spep_1+70, SE_03); playSe( spep_1+90, SE_03); playSe( spep_1+110, SE_03); entryFade( spep_1+126, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255); --whitefade ------------------------------------------------------ -- カード(0F) ------------------------------------------------------ spep_2 = spep_1 + 130; --[[playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen2 = entryEffectLife( spep_2, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_2, shuchusen2, 0, 0); setEffMoveKey( spep_2+90, shuchusen2, 0, 0); setEffScaleKey( spep_2, shuchusen2, 1.6, 1.6); setEffScaleKey( spep_2+90, shuchusen2, 1.6, 1.6); setEffRotateKey( spep_2, shuchusen2, 0); setEffRotateKey( spep_2+90, shuchusen2, 0); setEffAlphaKey( spep_2, shuchusen2, 255); setEffAlphaKey( spep_2+90, shuchusen2, 255);]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusenz = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusenz, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusenz, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusenz, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusenz, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusenz, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusenz, 0 ); setEffRotateKey( spep_2 + 90, shuchusenz, 0 ); setEffAlphaKey( spep_2 + 0, shuchusenz, 255 ); setEffAlphaKey( spep_2 + 90, shuchusenz, 255 ); entryFade( spep_2+74, 10, 10, 16, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- 発射(130F) ------------------------------------------------------ spep_3 = spep_2 + 90; shuchusen3 = entryEffectLife( spep_3, 906, 130, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_3, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3+130, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 , shuchusen3, 1.09, 1.99 ); setEffScaleKey( spep_3+130 , shuchusen3, 1.09, 1.99 ); setEffRotateKey( spep_3 , shuchusen3, 0 ); setEffRotateKey( spep_3+130 , shuchusen3, 0 ); setEffAlphaKey( spep_3 , shuchusen3, 255 ); setEffAlphaKey( spep_3+130, shuchusen3, 255 ); hassya = entryEffect( spep_3, SP_02, 0x80, -1, 0, 0, 0); --溜めから発射 setEffScaleKey( spep_3, hassya, 1.0, 1.0); setEffScaleKey( spep_3+130, hassya, 1.0, 1.0); setEffMoveKey( spep_3, hassya, 0, 0); setEffMoveKey( spep_3+130, hassya, 0, 0); setEffRotateKey( spep_3, hassya, 0); setEffRotateKey( spep_3+130, hassya, 0); setEffAlphaKey( spep_3, hassya, 255); setEffAlphaKey( spep_3+130, hassya, 255); --***SE*** SE001 = playSe( spep_3, SE_06); entryFade( spep_3+126, 2, 4, 8, fcolor_r, fcolor_g, fcolor_b, 255); --whitefade ------------------------------------------------------ -- 迫る(130F) ------------------------------------------------------ spep_4 = spep_3 + 130; --***書き文字*** ct_zuo = entryEffectLife( spep_4 + 2, 10012, 56, 0x100, -1, 0, 78.6, 260.5 ); --ズオ setEffShake( spep_4 +2, ct_zuo, 56, 20); --揺れ setEffMoveKey( spep_4 + 2, ct_zuo, 78.6, 260.5 , 0 ); setEffMoveKey( spep_4 + 4, ct_zuo, 117.1, 303.7 , 0 ); setEffMoveKey( spep_4 + 6, ct_zuo, 137.5, 364.8 , 0 ); setEffMoveKey( spep_4 + 8, ct_zuo, 153.5, 348.8 , 0 ); setEffMoveKey( spep_4 + 50, ct_zuo, 152, 366.3 , 0 ); setEffMoveKey( spep_4 + 52, ct_zuo, 192, 342.2 , 0 ); setEffMoveKey( spep_4 + 54, ct_zuo, 180.8, 369.2 , 0 ); setEffMoveKey( spep_4 + 56, ct_zuo, 230.5, 335.5 , 0 ); setEffMoveKey( spep_4 + 58, ct_zuo, 249.8, 332.2 , 0 ); setEffScaleKey( spep_4 + 2, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_4 + 4, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_4 + 6, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_4 + 48, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_4 + 50, ct_zuo, 3.55, 3.55 ); setEffScaleKey( spep_4 + 52, ct_zuo, 4.37, 4.37 ); setEffScaleKey( spep_4 + 54, ct_zuo, 5.19, 5.19 ); setEffScaleKey( spep_4 + 56, ct_zuo, 6.01, 6.01 ); setEffScaleKey( spep_4 + 58, ct_zuo, 6.82, 6.82 ); setEffRotateKey( spep_4 + 2, ct_zuo, 27.2 ); setEffRotateKey( spep_4 + 58, ct_zuo, 27.2 ); setEffAlphaKey( spep_4 + 2, ct_zuo, 255 ); setEffAlphaKey( spep_4 + 48, ct_zuo, 255 ); setEffAlphaKey( spep_4 + 50, ct_zuo, 204 ); setEffAlphaKey( spep_4 + 52, ct_zuo, 153 ); setEffAlphaKey( spep_4 + 54, ct_zuo, 102 ); setEffAlphaKey( spep_4 + 56, ct_zuo, 51 ); setEffAlphaKey( spep_4 + 58, ct_zuo, 0 ); ct_zudodo = entryEffectLife( spep_4 + 64, 10014, 64, 0x100, -1, 0, 53.4, 377.1 ); --ズドド setEffShake( spep_4 +64, ct_zudodo, 64, 20); --揺れ setEffMoveKey( spep_4 + 64, ct_zudodo, 53.4, 377.1 , 0 ); setEffMoveKey( spep_4 + 66, ct_zudodo, 45.7, 362.8 , 0 ); setEffMoveKey( spep_4 + 68, ct_zudodo, 56.9, 370.4 , 0 ); setEffMoveKey( spep_4 + 70, ct_zudodo, 58.7, 367.1 , 0 ); setEffMoveKey( spep_4 + 128, ct_zudodo, 42.7, 348.7 , 0 ); setEffScaleKey( spep_4 + 64, ct_zudodo, 1.07, 1.07 ); setEffScaleKey( spep_4 + 66, ct_zudodo, 1.63, 1.63 ); setEffScaleKey( spep_4 + 68, ct_zudodo, 2.18, 2.18 ); setEffScaleKey( spep_4 + 70, ct_zudodo, 2.73, 2.73 ); setEffScaleKey( spep_4 + 128, ct_zudodo, 2.73, 2.73 ); setEffRotateKey( spep_4 + 64, ct_zudodo, 58 ); setEffRotateKey( spep_4 + 128, ct_zudodo, 58 ); setEffAlphaKey( spep_4 + 64, ct_zudodo, 255 ); setEffAlphaKey( spep_4 + 128, ct_zudodo, 255 ); shuchusen4 = entryEffectLife( spep_4 + 0, 906, 66, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 66, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1.16, 1.46 ); setEffScaleKey( spep_4 +66, shuchusen4, 1.16, 1.46 ); setEffRotateKey( spep_4 + 0, shuchusen4, 0 ); setEffRotateKey( spep_4 + 66, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 54, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 56, shuchusen4, 213 ); --だんだん薄く setEffAlphaKey( spep_4 + 58, shuchusen4, 170 ); setEffAlphaKey( spep_4 + 60, shuchusen4, 128 ); setEffAlphaKey( spep_4 + 62, shuchusen4, 85 ); setEffAlphaKey( spep_4 + 64, shuchusen4, 42 ); setEffAlphaKey( spep_4 + 66, shuchusen4, 0 ); semaruBG = entryEffect( spep_4, SP_04, 0x80, -1, 0, 0, 0); --溜めから発射 setEffScaleKey( spep_4, semaruBG, 1.0, 1.0); setEffScaleKey( spep_4+130, semaruBG, 1.0, 1.0); setEffMoveKey( spep_4, semaruBG, 0, 0); setEffMoveKey( spep_4+130, semaruBG, 0, 0); setEffRotateKey( spep_4, semaruBG, 0); setEffRotateKey( spep_4+130, semaruBG, 0); setEffAlphaKey( spep_4, semaruBG, 255); setEffAlphaKey( spep_4+130, semaruBG, 255); --***敵の動き*** setDisp( spep_4+60, 1, 1); changeAnime( spep_4+60, 1, 100); setMoveKey( spep_4 + 60, 1, 692.4, -124.4 , 0 ); setMoveKey( spep_4 + 62, 1, 573.9, -93.4 , 0 ); setMoveKey( spep_4 + 64, 1, 455.4, -62.4 , 0 ); setMoveKey( spep_4 + 66, 1, 336.9, -31.4 , 0 ); setMoveKey( spep_4 + 68, 1, 218.4, -0.4 , 0 ); setMoveKey( spep_4 + 70, 1, 211, 1.6 , 0 ); setScaleKey( spep_4 + 60, 1, 0.26, 1.26 ); setScaleKey( spep_4 + 62, 1, 0.33, 1.33 ); setScaleKey( spep_4 + 64, 1, 0.4, 0.4 ); setScaleKey( spep_4 + 66, 1, 0.47, 0.47 ); setScaleKey( spep_4 + 68, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 70, 1, 0.55, 0.55 ); setRotateKey( spep_4 + 60, 1, 0 ); semaru = entryEffect( spep_4, SP_03, 0x100, -1, 0, 0, 0); --溜めから発射 setEffScaleKey( spep_4, semaru, 1.0, 1.0); setEffScaleKey( spep_4+130, semaru, 1.0, 1.0); setEffMoveKey( spep_4, semaru, 0, 0); setEffMoveKey( spep_4+130, semaru, 0, 0); setEffRotateKey( spep_4, semaru, 0); setEffRotateKey( spep_4+130, semaru, 0); setEffAlphaKey( spep_4, semaru, 255); setEffAlphaKey( spep_4+130, semaru, 255); SE002 = playSe( spep_4, SE_07); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_4+70 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); setMoveKey( SP_dodge, 1, 455.4, -62.4 , 0 ); setMoveKey( SP_dodge+1, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+2, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+3, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+4, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+9, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+10, 1, 211, 1.6 , 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --***敵の動き*** changeAnime( spep_4+112, 1, 108); --くの字 setDisp( spep_4+128, 1, 0); --消す setMoveKey( spep_4 + 72, 1, 203.8, 3.4 , 0 ); setMoveKey( spep_4 + 74, 1, 197, 5.2 , 0 ); setMoveKey( spep_4 + 76, 1, 190.5, 7 , 0 ); setMoveKey( spep_4 + 78, 1, 184.3, 8.6 , 0 ); setMoveKey( spep_4 + 80, 1, 178.4, 10.1 , 0 ); setMoveKey( spep_4 + 82, 1, 172.8, 11.6 , 0 ); setMoveKey( spep_4 + 84, 1, 167.5, 13 , 0 ); setMoveKey( spep_4 + 86, 1, 162.6, 14.3 , 0 ); setMoveKey( spep_4 + 88, 1, 157.9, 15.5 , 0 ); setMoveKey( spep_4 + 90, 1, 153.6, 16.7 , 0 ); setMoveKey( spep_4 + 92, 1, 149.6, 17.7 , 0 ); setMoveKey( spep_4 + 94, 1, 145.8, 18.7 , 0 ); setMoveKey( spep_4 + 96, 1, 142.4, 19.6 , 0 ); setMoveKey( spep_4 + 98, 1, 139.3, 20.4 , 0 ); setMoveKey( spep_4 + 100, 1, 136.5, 21.2 , 0 ); setMoveKey( spep_4 + 102, 1, 134.1, 21.8 , 0 ); setMoveKey( spep_4 + 104, 1, 131.9, 22.4 , 0 ); setMoveKey( spep_4 + 106, 1, 130, 22.9 , 0 ); setMoveKey( spep_4 + 108, 1, 128.5, 23.3 , 0 ); setMoveKey( spep_4 + 110, 1, 127.2, 23.6 , 0 ); setMoveKey( spep_4 + 112, 1, 150.8, 8.1 , 0 ); setMoveKey( spep_4 + 114, 1, 151.8, 5.3 , 0 ); setMoveKey( spep_4 + 116, 1, 153, 1.9 , 0 ); setMoveKey( spep_4 + 118, 1, 154.5, -2 , 0 ); setMoveKey( spep_4 + 120, 1, 156.2, -6.6 , 0 ); setMoveKey( spep_4 + 122, 1, 158.1, -11.8 , 0 ); setMoveKey( spep_4 + 124, 1, 160.2, -17.6 , 0 ); setMoveKey( spep_4 + 126, 1, 162.6, -24 , 0 ); setMoveKey( spep_4 + 128, 1, 165.2, -31 , 0 ); setScaleKey( spep_4 + 72, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 74, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 76, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 78, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 80, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 82, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 84, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 86, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 88, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 90, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 92, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 94, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 96, 1, 0.69, 0.69 ); setScaleKey( spep_4 + 98, 1, 0.69, 0.69 ); setScaleKey( spep_4 + 100, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 102, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 104, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 106, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 108, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 110, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 112, 1, 0.94, 0.94 ); setScaleKey( spep_4 + 114, 1, 0.88, 0.88 ); setScaleKey( spep_4 + 116, 1, 0.82, 0.82 ); setScaleKey( spep_4 + 118, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 120, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 122, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 124, 1, 0.45, 0.45 ); setScaleKey( spep_4 + 126, 1, 0.33, 0.33 ); setScaleKey( spep_4 + 128, 1, 0.2, 0.2 ); setRotateKey( spep_4 + 110, 1, 0 ); setRotateKey( spep_4 + 128, 1, 0 ); entryFade( spep_4+124, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255); --whitefade ------------------------------------------------------ -- ガッ(110F) ------------------------------------------------------ spep_5 = spep_4 + 130; bakuhatuBG = entryEffectLife( spep_5, SP_05, 110, 0x80, -1, 0, 0, 0); --爆発背景 setEffScaleKey( spep_5, bakuhatuBG, 1.0, 1.0); setEffScaleKey( spep_5+110, bakuhatuBG, 1.0, 1.0); setEffMoveKey( spep_5, bakuhatuBG, 0, 0); setEffMoveKey( spep_5+110, bakuhatuBG, 0, 0); setEffRotateKey( spep_5, bakuhatuBG, 0); setEffRotateKey( spep_5+110, bakuhatuBG, 0); setEffAlphaKey( spep_5, bakuhatuBG, 255); setEffAlphaKey( spep_5+110, bakuhatuBG, 255); --敵の動き-- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 2, 1, 105 ); setRotateKey( spep_5 + 4, 1, 240 ); setRotateKey( spep_5 + 6, 1, 405 ); setRotateKey( spep_5 + 8, 1, 600 ); setRotateKey( spep_5 + 10, 1, 825 ); setRotateKey( spep_5 + 12, 1, 1080 ); --爆発エフェクト entryEffect( spep_5+8, 1509, 0x80, -1, 0, 0, 0); -- 爆発 setDamage( spep_5 +16, 1, 0); -- ダメージ振動等 setShake(spep_5+8,6,15); setShake(spep_5+14,15,10); --書き文字-- ctGa = entryEffectLife( spep_5 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); setEffShake( spep_5 + 14, ctGa, 30, 10); setEffMoveKey( spep_5 + 14, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 16, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 18, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 20, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 22, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 24, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 26, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 30, ctGa, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctGa, 2, 2 ); setEffScaleKey( spep_5+16, ctGa, 2.0, 2.0); setEffScaleKey( spep_5+17, cGa, 2.6, 2.6); setEffScaleKey( spep_5+18, ctGa, 4.0, 4.0); setEffScaleKey( spep_5+19, ctGa, 2.6, 2.6); setEffScaleKey( spep_5+20, ctGa, 3.8, 3.8); setEffScaleKey( spep_5+112, ctGa, 3.8, 3.8); setEffRotateKey( spep_5 + 14, ctGa, -40 ); setEffRotateKey( spep_5 + 16, ctGa, -31 ); setEffRotateKey( spep_5 + 18, ctGa, -40 ); setEffRotateKey( spep_5 + 20, ctGa, -31 ); setEffRotateKey( spep_5 + 22, ctGa, -40 ); setEffRotateKey( spep_5 + 24, ctGa, -31); setEffRotateKey( spep_5 + 26, ctGa, -40 ); setEffRotateKey( spep_5 + 28, ctGa, -31); setEffRotateKey( spep_5 + 30, ctGa, -40 ); setEffAlphaKey( spep_5 + 14, ctGa, 255 ); --集中線(白) shuchusen = entryEffectLife( spep_5+2, 906, 120, 0x00, -1, 0, 0, 0); -- 集中線 --集中線(黒) shuchusenkuro = entryEffectLife( spep_5+14, 1657, 120, 0x80, -1, 0, 0, 0); -- 集中線 --ひび割れ hibi = entryEffect( spep_5+2, 1600, 0x00, -1, 0,30, -130); -- ひび割れ playSe( spep_5+8, SE_10); playSe( spep_5+12, SE_11); -- ダメージ表示 dealDamage(spep_5+16); entryFade( spep_5+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_5+110); else ------------------------------------------------------ -- 敵側(130F) ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(100F) ------------------------------------------------------ spep_1 = 0; shuchusen = entryEffectLife( spep_1, 906, 108, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1+108, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 , shuchusen, 1.09, 1.99 ); setEffScaleKey( spep_1+108 , shuchusen, 1.09, 1.99 ); setEffRotateKey( spep_1 , shuchusen, 0 ); setEffRotateKey( spep_1+108 , shuchusen, 0 ); setEffAlphaKey( spep_1 , shuchusen, 255 ); setEffAlphaKey( spep_1+108 , shuchusen, 255 ); --***気溜め*** kitame = entryEffect( spep_1, SP_01r, 0x80, -1, 0, 0, 0); --気溜め setEffScaleKey( spep_1, kitame, -1.0, 1.0); setEffScaleKey( spep_1+130, kitame, -1.0, 1.0); setEffMoveKey( spep_1, kitame, 0, 0); setEffMoveKey( spep_1+130, kitame, 0, 0); setEffRotateKey( spep_1, kitame, 0); setEffRotateKey( spep_1+130, kitame, 0); setEffAlphaKey( spep_1, kitame, 255); setEffAlphaKey( spep_1+130, kitame, 255); --***カットイン*** --speff1 = entryEffect( spep_1+30, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff1, 3, 2); -- カットイン差し替え --speff2 = entryEffect( spep_1+30, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff2, 4, 5); -- セリフ差し替え ctgogo = entryEffectLife( spep_1 + 42, 190006, 70, 0x100, -1, 0, -71.3, 501.8 ); --ゴゴゴ setEffShake( spep_1+42, ctgogo, 70, 10); --揺れ setEffMoveKey( spep_1 + 42, ctgogo, -71.3, 501.8 , 0 ); setEffMoveKey( spep_1 + 112, ctgogo, -69.3, 492.8 , 0 ); setEffScaleKey( spep_1 + 42, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_1 + 102, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_1 + 112, ctgogo, -1.17, 1.17 ); setEffRotateKey( spep_1 + 42, ctgogo, 0); setEffRotateKey( spep_1 + 112, ctgogo, 0); setEffAlphaKey( spep_1 + 42, ctgogo, 0); setEffAlphaKey( spep_1 + 43, ctgogo, 255); setEffAlphaKey( spep_1 + 102, ctgogo, 255); setEffAlphaKey( spep_1 + 112, ctgogo, 0); --***SE*** playSe( spep_1+10, SE_03); playSe( spep_1 +30, SE_04); --カットイン playSe( spep_1+50, SE_03); playSe( spep_1+70, SE_03); playSe( spep_1+90, SE_03); playSe( spep_1+110, SE_03); entryFade( spep_1+126, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255); --whitefade ------------------------------------------------------ -- カード(0F) ------------------------------------------------------ spep_2 = spep_1 + 130; playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen2 = entryEffectLife( spep_2, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_2, shuchusen2, 0, 0); setEffMoveKey( spep_2+90, shuchusen2, 0, 0); setEffScaleKey( spep_2, shuchusen2, 1.6, 1.6); setEffScaleKey( spep_2+90, shuchusen2, 1.6, 1.6); setEffRotateKey( spep_2, shuchusen2, 0); setEffRotateKey( spep_2+90, shuchusen2, 0); setEffAlphaKey( spep_2, shuchusen2, 255); setEffAlphaKey( spep_2+90, shuchusen2, 255); entryFade( spep_2+74, 10, 10, 16, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- 発射(130F) ------------------------------------------------------ spep_3 = spep_2 + 90; shuchusen3 = entryEffectLife( spep_3, 906, 130, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_3, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3+130, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 , shuchusen3, 1.09, 1.99 ); setEffScaleKey( spep_3+130 , shuchusen3, 1.09, 1.99 ); setEffRotateKey( spep_3 , shuchusen3, 0 ); setEffRotateKey( spep_3+130 , shuchusen3, 0 ); setEffAlphaKey( spep_3 , shuchusen3, 255 ); setEffAlphaKey( spep_3+130, shuchusen3, 255 ); hassya = entryEffect( spep_3, SP_02r, 0x80, -1, 0, 0, 0); --溜めから発射 setEffScaleKey( spep_3, hassya, -1.0, 1.0); setEffScaleKey( spep_3+130, hassya, -1.0, 1.0); setEffMoveKey( spep_3, hassya, 0, 0); setEffMoveKey( spep_3+130, hassya, 0, 0); setEffRotateKey( spep_3, hassya, 0); setEffRotateKey( spep_3+130, hassya, 0); setEffAlphaKey( spep_3, hassya, 255); setEffAlphaKey( spep_3+130, hassya, 255); --***SE*** SE001 = playSe( spep_3, SE_06); entryFade( spep_3+126, 2, 4, 8, fcolor_r, fcolor_g, fcolor_b, 255); --whitefade ------------------------------------------------------ -- 迫る(130F) ------------------------------------------------------ spep_4 = spep_3 + 130; --***書き文字*** ct_zuo = entryEffectLife( spep_4 + 2, 10012, 56, 0x100, -1, 0, 78.6, 260.5 ); --ズオ setEffShake( spep_4 +2, ct_zuo, 56, 20); --揺れ setEffMoveKey( spep_4 + 2, ct_zuo, 78.6, 260.5 , 0 ); setEffMoveKey( spep_4 + 4, ct_zuo, 117.1, 303.7 , 0 ); setEffMoveKey( spep_4 + 6, ct_zuo, 137.5, 364.8 , 0 ); setEffMoveKey( spep_4 + 8, ct_zuo, 153.5, 348.8 , 0 ); setEffMoveKey( spep_4 + 50, ct_zuo, 152, 366.3 , 0 ); setEffMoveKey( spep_4 + 52, ct_zuo, 192, 342.2 , 0 ); setEffMoveKey( spep_4 + 54, ct_zuo, 180.8, 369.2 , 0 ); setEffMoveKey( spep_4 + 56, ct_zuo, 230.5, 335.5 , 0 ); setEffMoveKey( spep_4 + 58, ct_zuo, 249.8, 332.2 , 0 ); setEffScaleKey( spep_4 + 2, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_4 + 4, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_4 + 6, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_4 + 48, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_4 + 50, ct_zuo, 3.55, 3.55 ); setEffScaleKey( spep_4 + 52, ct_zuo, 4.37, 4.37 ); setEffScaleKey( spep_4 + 54, ct_zuo, 5.19, 5.19 ); setEffScaleKey( spep_4 + 56, ct_zuo, 6.01, 6.01 ); setEffScaleKey( spep_4 + 58, ct_zuo, 6.82, 6.82 ); setEffRotateKey( spep_4 + 2, ct_zuo, 27.2 ); setEffRotateKey( spep_4 + 58, ct_zuo, 27.2 ); setEffAlphaKey( spep_4 + 2, ct_zuo, 255 ); setEffAlphaKey( spep_4 + 48, ct_zuo, 255 ); setEffAlphaKey( spep_4 + 50, ct_zuo, 204 ); setEffAlphaKey( spep_4 + 52, ct_zuo, 153 ); setEffAlphaKey( spep_4 + 54, ct_zuo, 102 ); setEffAlphaKey( spep_4 + 56, ct_zuo, 51 ); setEffAlphaKey( spep_4 + 58, ct_zuo, 0 ); ct_zudodo = entryEffectLife( spep_4 + 64, 10014, 64, 0x100, -1, 0, 53.4, 377.1 ); --ズドド setEffShake( spep_4 +64, ct_zudodo, 64, 20); --揺れ setEffMoveKey( spep_4 + 64, ct_zudodo, 53.4, 377.1 , 0 ); setEffMoveKey( spep_4 + 66, ct_zudodo, 45.7, 362.8 , 0 ); setEffMoveKey( spep_4 + 68, ct_zudodo, 56.9, 370.4 , 0 ); setEffMoveKey( spep_4 + 70, ct_zudodo, 58.7, 367.1 , 0 ); setEffMoveKey( spep_4 + 128, ct_zudodo, 42.7, 348.7 , 0 ); setEffScaleKey( spep_4 + 64, ct_zudodo, 1.07, 1.07 ); setEffScaleKey( spep_4 + 66, ct_zudodo, 1.63, 1.63 ); setEffScaleKey( spep_4 + 68, ct_zudodo, 2.18, 2.18 ); setEffScaleKey( spep_4 + 70, ct_zudodo, 2.73, 2.73 ); setEffScaleKey( spep_4 + 128, ct_zudodo, 2.73, 2.73 ); setEffRotateKey( spep_4 + 64, ct_zudodo, 0 ); setEffRotateKey( spep_4 + 128, ct_zudodo, 0 ); setEffAlphaKey( spep_4 + 64, ct_zudodo, 255 ); setEffAlphaKey( spep_4 + 128, ct_zudodo, 255 ); shuchusen4 = entryEffectLife( spep_4 + 0, 906, 66, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 66, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1.16, 1.46 ); setEffScaleKey( spep_4 +66, shuchusen4, 1.16, 1.46 ); setEffRotateKey( spep_4 + 0, shuchusen4, 0 ); setEffRotateKey( spep_4 + 66, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 54, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 56, shuchusen4, 213 ); --だんだん薄く setEffAlphaKey( spep_4 + 58, shuchusen4, 170 ); setEffAlphaKey( spep_4 + 60, shuchusen4, 128 ); setEffAlphaKey( spep_4 + 62, shuchusen4, 85 ); setEffAlphaKey( spep_4 + 64, shuchusen4, 42 ); setEffAlphaKey( spep_4 + 66, shuchusen4, 0 ); semaruBG = entryEffect( spep_4, SP_04r, 0x80, -1, 0, 0, 0); --溜めから発射 setEffScaleKey( spep_4, semaruBG, 1.0, 1.0); setEffScaleKey( spep_4+130, semaruBG, 1.0, 1.0); setEffMoveKey( spep_4, semaruBG, 0, 0); setEffMoveKey( spep_4+130, semaruBG, 0, 0); setEffRotateKey( spep_4, semaruBG, 0); setEffRotateKey( spep_4+130, semaruBG, 0); setEffAlphaKey( spep_4, semaruBG, 255); setEffAlphaKey( spep_4+130, semaruBG, 255); --***敵の動き*** setDisp( spep_4+60, 1, 1); changeAnime( spep_4+60, 1, 100); setMoveKey( spep_4 + 60, 1, 692.4, -124.4 , 0 ); setMoveKey( spep_4 + 62, 1, 573.9, -93.4 , 0 ); setMoveKey( spep_4 + 64, 1, 455.4, -62.4 , 0 ); setMoveKey( spep_4 + 66, 1, 336.9, -31.4 , 0 ); setMoveKey( spep_4 + 68, 1, 218.4, -0.4 , 0 ); setMoveKey( spep_4 + 70, 1, 211, 1.6 , 0 ); setScaleKey( spep_4 + 60, 1, 0.26, 1.26 ); setScaleKey( spep_4 + 62, 1, 0.33, 1.33 ); setScaleKey( spep_4 + 64, 1, 0.4, 0.4 ); setScaleKey( spep_4 + 66, 1, 0.47, 0.47 ); setScaleKey( spep_4 + 68, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 70, 1, 0.55, 0.55 ); setRotateKey( spep_4 + 60, 1, 0 ); semaru = entryEffect( spep_4, SP_03r, 0x100, -1, 0, 0, 0); --溜めから発射 setEffScaleKey( spep_4, semaru, 1.0, 1.0); setEffScaleKey( spep_4+130, semaru, 1.0, 1.0); setEffMoveKey( spep_4, semaru, 0, 0); setEffMoveKey( spep_4+130, semaru, 0, 0); setEffRotateKey( spep_4, semaru, 0); setEffRotateKey( spep_4+130, semaru, 0); setEffAlphaKey( spep_4, semaru, 255); setEffAlphaKey( spep_4+130, semaru, 255); SE002 = playSe( spep_4, SE_07); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_4+70 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); setMoveKey( SP_dodge, 1, 455.4, -62.4 , 0 ); setMoveKey( SP_dodge+1, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+2, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+3, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+4, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+9, 1, 211, 1.6 , 0 ); setMoveKey( SP_dodge+10, 1, 211, 1.6 , 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --***敵の動き*** changeAnime( spep_4+112, 1, 108); --くの字 setDisp( spep_4+128, 1, 0); --消す setMoveKey( spep_4 + 72, 1, 203.8, 3.4 , 0 ); setMoveKey( spep_4 + 74, 1, 197, 5.2 , 0 ); setMoveKey( spep_4 + 76, 1, 190.5, 7 , 0 ); setMoveKey( spep_4 + 78, 1, 184.3, 8.6 , 0 ); setMoveKey( spep_4 + 80, 1, 178.4, 10.1 , 0 ); setMoveKey( spep_4 + 82, 1, 172.8, 11.6 , 0 ); setMoveKey( spep_4 + 84, 1, 167.5, 13 , 0 ); setMoveKey( spep_4 + 86, 1, 162.6, 14.3 , 0 ); setMoveKey( spep_4 + 88, 1, 157.9, 15.5 , 0 ); setMoveKey( spep_4 + 90, 1, 153.6, 16.7 , 0 ); setMoveKey( spep_4 + 92, 1, 149.6, 17.7 , 0 ); setMoveKey( spep_4 + 94, 1, 145.8, 18.7 , 0 ); setMoveKey( spep_4 + 96, 1, 142.4, 19.6 , 0 ); setMoveKey( spep_4 + 98, 1, 139.3, 20.4 , 0 ); setMoveKey( spep_4 + 100, 1, 136.5, 21.2 , 0 ); setMoveKey( spep_4 + 102, 1, 134.1, 21.8 , 0 ); setMoveKey( spep_4 + 104, 1, 131.9, 22.4 , 0 ); setMoveKey( spep_4 + 106, 1, 130, 22.9 , 0 ); setMoveKey( spep_4 + 108, 1, 128.5, 23.3 , 0 ); setMoveKey( spep_4 + 110, 1, 127.2, 23.6 , 0 ); setMoveKey( spep_4 + 112, 1, 150.8, 8.1 , 0 ); setMoveKey( spep_4 + 114, 1, 151.8, 5.3 , 0 ); setMoveKey( spep_4 + 116, 1, 153, 1.9 , 0 ); setMoveKey( spep_4 + 118, 1, 154.5, -2 , 0 ); setMoveKey( spep_4 + 120, 1, 156.2, -6.6 , 0 ); setMoveKey( spep_4 + 122, 1, 158.1, -11.8 , 0 ); setMoveKey( spep_4 + 124, 1, 160.2, -17.6 , 0 ); setMoveKey( spep_4 + 126, 1, 162.6, -24 , 0 ); setMoveKey( spep_4 + 128, 1, 165.2, -31 , 0 ); setScaleKey( spep_4 + 72, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 74, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 76, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 78, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 80, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 82, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 84, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 86, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 88, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 90, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 92, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 94, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 96, 1, 0.69, 0.69 ); setScaleKey( spep_4 + 98, 1, 0.69, 0.69 ); setScaleKey( spep_4 + 100, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 102, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 104, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 106, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 108, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 110, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 112, 1, 0.94, 0.94 ); setScaleKey( spep_4 + 114, 1, 0.88, 0.88 ); setScaleKey( spep_4 + 116, 1, 0.82, 0.82 ); setScaleKey( spep_4 + 118, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 120, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 122, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 124, 1, 0.45, 0.45 ); setScaleKey( spep_4 + 126, 1, 0.33, 0.33 ); setScaleKey( spep_4 + 128, 1, 0.2, 0.2 ); setRotateKey( spep_4 + 110, 1, 0 ); setRotateKey( spep_4 + 128, 1, 0 ); entryFade( spep_4+124, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255); --whitefade ------------------------------------------------------ -- ガッ(110F) ------------------------------------------------------ spep_5 = spep_4 + 130; bakuhatuBG = entryEffectLife( spep_5, SP_05r, 110, 0x80, -1, 0, 0, 0); --爆発背景 setEffScaleKey( spep_5, bakuhatuBG, 1.0, 1.0); setEffScaleKey( spep_5+110, bakuhatuBG, 1.0, 1.0); setEffMoveKey( spep_5, bakuhatuBG, 0, 0); setEffMoveKey( spep_5+110, bakuhatuBG, 0, 0); setEffRotateKey( spep_5, bakuhatuBG, 0); setEffRotateKey( spep_5+110, bakuhatuBG, 0); setEffAlphaKey( spep_5, bakuhatuBG, 255); setEffAlphaKey( spep_5+110, bakuhatuBG, 255); --敵の動き-- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 2, 1, 105 ); setRotateKey( spep_5 + 4, 1, 240 ); setRotateKey( spep_5 + 6, 1, 405 ); setRotateKey( spep_5 + 8, 1, 600 ); setRotateKey( spep_5 + 10, 1, 825 ); setRotateKey( spep_5 + 12, 1, 1080 ); --爆発エフェクト entryEffect( spep_5+8, 1509, 0x80, -1, 0, 0, 0); -- 爆発 setDamage( spep_5 +16, 1, 0); -- ダメージ振動等 setShake(spep_5+8,6,15); setShake(spep_5+14,15,10); --書き文字-- ctGa = entryEffectLife( spep_5 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); setEffShake( spep_5 + 14, ctGa, 30, 10); setEffMoveKey( spep_5 + 14, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 16, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 18, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 20, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 22, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 24, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 26, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_5 + 30, ctGa, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctGa, 2, 2 ); setEffScaleKey( spep_5+16, ctGa, 2.0, 2.0); setEffScaleKey( spep_5+17, cGa, 2.6, 2.6); setEffScaleKey( spep_5+18, ctGa, 4.0, 4.0); setEffScaleKey( spep_5+19, ctGa, 2.6, 2.6); setEffScaleKey( spep_5+20, ctGa, 3.8, 3.8); setEffScaleKey( spep_5+112, ctGa, 3.8, 3.8); setEffRotateKey( spep_5 + 14, ctGa, -40 ); setEffRotateKey( spep_5 + 16, ctGa, -31 ); setEffRotateKey( spep_5 + 18, ctGa, -40 ); setEffRotateKey( spep_5 + 20, ctGa, -31 ); setEffRotateKey( spep_5 + 22, ctGa, -40 ); setEffRotateKey( spep_5 + 24, ctGa, -31); setEffRotateKey( spep_5 + 26, ctGa, -40 ); setEffRotateKey( spep_5 + 28, ctGa, -31); setEffRotateKey( spep_5 + 30, ctGa, -40 ); setEffAlphaKey( spep_5 + 14, ctGa, 255 ); --集中線(白) shuchusen = entryEffectLife( spep_5+2, 906, 120, 0x00, -1, 0, 0, 0); -- 集中線 --集中線(黒) shuchusenkuro = entryEffectLife( spep_5+14, 1657, 120, 0x80, -1, 0, 0, 0); -- 集中線 --ひび割れ hibi = entryEffect( spep_5+2, 1600, 0x00, -1, 0,30, -130); -- ひび割れ playSe( spep_5+8, SE_10); playSe( spep_5+12, SE_11); -- ダメージ表示 dealDamage(spep_5+16); entryFade( spep_5+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_5+110); end