--スーパーウーブ_魔人ビーム fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 152991; --気溜め SP_02 = 152992; --気弾発射 SP_03 = 152993; --着弾 手前 SP_04 = 152994; --着弾 奥 SP_05 = 152995; --突進 SP_06 = 152996; --ビーム発射 SP_07 = 152998; --ビーム着弾 SP_08 = 152999; --チョコ SP_09 = 190001; --ギャン --敵側 SP_06r = 152997; --ビーム発射 敵用 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(168F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kidame = entryEffectLife( spep_0 + 0, SP_01, 168, 0x100, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 168, kidame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 168, kidame, 255 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 168, kidame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 70, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 70, shuchusen1, 98, 10 ); setEffMoveKey( spep_0 + 70, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 70, shuchusen1, 1.88, 1.94 ); setEffScaleKey( spep_0 + 168, shuchusen1, 1.88, 1.94 ); setEffRotateKey( spep_0 + 70, shuchusen1, 0 ); setEffRotateKey( spep_0 + 168, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 70, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 168, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 70, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 70, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 84, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 84, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 84, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 154, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 84, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 146, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 148, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 152, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 154, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 84, ctgogo, 0 ); setEffRotateKey( spep_0 + 154, ctgogo, 0 ); setEffAlphaKey( spep_0 + 84, ctgogo, 255 ); setEffAlphaKey( spep_0 + 154, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 0, 1034 ); playSe( spep_0 + 25, 1034 ); playSe( spep_0 + 50, 1034 ); playSe( spep_0 + 75, 1034 ); playSe( spep_0 + 84, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 168, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 158, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 168; ------------------------------------------------------ -- 発射(108F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_1 + 0, SP_02, 108, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_1 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 108, hassha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 108, hassha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hassha, 0 ); setEffRotateKey( spep_1 + 108, hassha, 0 ); setEffAlphaKey( spep_1 + 0, hassha, 255 ); setEffAlphaKey( spep_1 + 108, hassha, 255 ); a = 3; -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 40 -a, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 40 -a, 10 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 40 -a, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 + 40 -a, shuchusen2, 1, 1 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 40 -a, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 39 -a, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 40 -a, shuchusen2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 108, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 28; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 + 40 -a, 921, 68 +a, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_1 + 40 -a, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 + 108, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 40 -a, ryusen1, 1.77, 1.3 ); setEffScaleKey( spep_1 + 108, ryusen1, 1.77, 1.3 ); setEffRotateKey( spep_1 + 40 -a, ryusen1, -130 ); setEffRotateKey( spep_1 + 108, ryusen1, -130 ); setEffAlphaKey( spep_1 + 40 -a, ryusen1, 255 ); setEffAlphaKey( spep_1 + 108, ryusen1, 255 ); -- ** 書き文字 ** -- ctbaba = entryEffectLife( spep_1 + 40 -a, 10023, 38, 0x100, -1, 0, 70.3, 143.4 ); --バババッ setEffShake( spep_1 + 48 -a, ctbaba, 20, 20 ); setEffMoveKey( spep_1 + 40 -a, ctbaba, 70.3, 143.4 , 0 ); setEffMoveKey( spep_1 + 42 -a, ctbaba, 87.8, 165.1 , 0 ); setEffMoveKey( spep_1 + 44 -a, ctbaba, 99, 188.9 , 0 ); setEffMoveKey( spep_1 + 46 -a, ctbaba, 119, 209.8 , 0 ); setEffMoveKey( spep_1 + 48 -a, ctbaba, 128, 234.4 , 0 ); setEffMoveKey( spep_1 + 68 -a, ctbaba, 128, 234.4 , 0 ); setEffMoveKey( spep_1 + 70 -a, ctbaba, 147.9, 251.3 , 0 ); setEffMoveKey( spep_1 + 72 -a, ctbaba, 152.7, 273.4 , 0 ); setEffMoveKey( spep_1 + 74 -a, ctbaba, 174.6, 289.6 , 0 ); setEffMoveKey( spep_1 + 76 -a, ctbaba, 177.3, 312.3 , 0 ); setEffMoveKey( spep_1 + 78 -a, ctbaba, 189.8, 331.8 , 0 ); setEffScaleKey( spep_1 + 40 -a, ctbaba, 0.63, 0.63 ); setEffScaleKey( spep_1 + 42 -a, ctbaba, 0.98, 0.98 ); setEffScaleKey( spep_1 + 44 -a, ctbaba, 1.34, 1.34 ); setEffScaleKey( spep_1 + 46 -a, ctbaba, 1.69, 1.69 ); setEffScaleKey( spep_1 + 48 -a, ctbaba, 2.05, 2.05 ); setEffScaleKey( spep_1 + 68 -a, ctbaba, 2.05, 2.05 ); setEffScaleKey( spep_1 + 70 -a, ctbaba, 2.35, 2.35 ); setEffScaleKey( spep_1 + 72 -a, ctbaba, 2.65, 2.65 ); setEffScaleKey( spep_1 + 74 -a, ctbaba, 2.96, 2.96 ); setEffScaleKey( spep_1 + 76 -a, ctbaba, 3.26, 3.26 ); setEffScaleKey( spep_1 + 78 -a, ctbaba, 3.56, 3.56 ); setEffRotateKey( spep_1 + 40 -a, ctbaba, -30.9 ); setEffRotateKey( spep_1 + 42 -a, ctbaba, -31 ); setEffRotateKey( spep_1 + 78 -a, ctbaba, -31 ); setEffAlphaKey( spep_1 + 40 -a, ctbaba, 255 ); setEffAlphaKey( spep_1 + 68 -a, ctbaba, 255 ); setEffAlphaKey( spep_1 + 70 -a, ctbaba, 204 ); setEffAlphaKey( spep_1 + 72 -a, ctbaba, 153 ); setEffAlphaKey( spep_1 + 74 -a, ctbaba, 102 ); setEffAlphaKey( spep_1 + 76 -a, ctbaba, 51 ); setEffAlphaKey( spep_1 + 78 -a, ctbaba, 0 ); -- ** 音 ** -- playSe( spep_1 + 38, 1016 ); playSe( spep_1 + 48, 1016 ); playSe( spep_1 + 58, 1016 ); playSe( spep_1 + 68, 1016 ); playSe( spep_1 + 78, 1016 ); playSe( spep_1 + 88, 1016 ); playSe( spep_1 + 98, 1016 ); -- ** ホワイトフェード ** -- entryFade( spep_1 + 98, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 108; ------------------------------------------------------ -- 着弾(78F) ------------------------------------------------------ -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_2 + 0, 921, 78, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_2 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ryusen2, 1.77, 1.3 ); setEffScaleKey( spep_2 + 78, ryusen2, 1.77, 1.3 ); setEffRotateKey( spep_2 + 0, ryusen2, 30 ); setEffRotateKey( spep_2 + 78, ryusen2, 30 ); setEffAlphaKey( spep_2 + 0, ryusen2, 255 ); setEffAlphaKey( spep_2 + 78, ryusen2, 255 ); -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_2 + 0, SP_03, 78, 0x100, -1, 0, 0, 0 ); --着弾 手前(ef_003) setEffMoveKey( spep_2 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 78, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_2 + 78, tyakudan_f, 0 ); setEffAlphaKey( spep_2 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_2 + 78, tyakudan_f, 255 ); tyakudan_b = entryEffectLife( spep_2 + 0, SP_04, 78, 0x80, -1, 0, 0, 0 ); --着弾 奥(ef_004) setEffMoveKey( spep_2 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tyakudan_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 78, tyakudan_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_2 + 78, tyakudan_b, 0 ); setEffAlphaKey( spep_2 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_2 + 78, tyakudan_b, 255 ); -- ** 書き文字 ** -- ctzudo = entryEffectLife( spep_2 + 0, 10014, 60, 0x100, -1, 0, 110.2, 286.4 ); --ズドドドッ setEffShake( spep_2 + 0, ctzudo, 52, 20 ); setEffMoveKey( spep_2 + 0, ctzudo, 110.2, 286.4 , 0 ); setEffMoveKey( spep_2 + 52, ctzudo, 110.2, 286.4 , 0 ); setEffMoveKey( spep_2 + 54, ctzudo, 131.8, 315.8 , 0 ); setEffMoveKey( spep_2 + 56, ctzudo, 140.1, 329.3 , 0 ); setEffMoveKey( spep_2 + 58, ctzudo, 163.2, 360.4 , 0 ); setEffMoveKey( spep_2 + 60, ctzudo, 179, 382.8 , 0 ); setEffScaleKey( spep_2 + 0, ctzudo, 1.96, 1.96 ); setEffScaleKey( spep_2 + 52, ctzudo, 1.96, 1.96 ); setEffScaleKey( spep_2 + 54, ctzudo, 2.2, 2.2 ); setEffScaleKey( spep_2 + 56, ctzudo, 2.44, 2.44 ); setEffScaleKey( spep_2 + 58, ctzudo, 2.68, 2.68 ); setEffScaleKey( spep_2 + 60, ctzudo, 2.92, 2.92 ); setEffRotateKey( spep_2 + 0, ctzudo, 80 ); setEffRotateKey( spep_2 + 60, ctzudo, 80 ); setEffAlphaKey( spep_2 + 0, ctzudo, 255 ); setEffAlphaKey( spep_2 + 52, ctzudo, 255 ); setEffAlphaKey( spep_2 + 54, ctzudo, 191 ); setEffAlphaKey( spep_2 + 56, ctzudo, 128 ); setEffAlphaKey( spep_2 + 58, ctzudo, 64 ); setEffAlphaKey( spep_2 + 60, ctzudo, 0 ); -- ** 敵キャラクター ** -- a1 = 4; setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 78 - a1, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); --ガード changeAnime( spep_2 + 53 - a1, 1, 106 ); --ダメージ changeAnime( spep_2 + 55 - a1, 1, 108 ); --ダメージ吹き飛び setMoveKey( spep_2 + 0, 1, 534.3, -306.5 , 0 ); setMoveKey( spep_2 + 2, 1, 470.4, -274.6 , 0 ); setMoveKey( spep_2 + 4, 1, 403.1, -249.9 , 0 ); setMoveKey( spep_2 + 6, 1, 340.4, -217.4 , 0 ); setMoveKey( spep_2 + 8, 1, 272.7, -188.1 , 0 ); setMoveKey( spep_2 + 10, 1, 209.2, -155.7 , 0 ); setMoveKey( spep_2 + 12, 1, 201.7, -158.7 , 0 ); setMoveKey( spep_2 + 14, 1, 200, -153.5 , 0 ); setMoveKey( spep_2 + 16, 1, 192.4, -150.9 , 0 ); setMoveKey( spep_2 + 18, 1, 189.5, -145.7 , 0 ); setMoveKey( spep_2 + 20, 1, 182.2, -149.3 , 0 ); setMoveKey( spep_2 + 22, 1, 180.3, -143.6 , 0 ); setMoveKey( spep_2 + 24, 1, 172.6, -141.1 , 0 ); setMoveKey( spep_2 + 26, 1, 169.7, -135.9 , 0 ); setMoveKey( spep_2 + 28, 1, 162.4, -139.5 , 0 ); setMoveKey( spep_2 + 30, 1, 160.5, -133.7 , 0 ); setMoveKey( spep_2 + 32, 1, 152.8, -131.2 , 0 ); setMoveKey( spep_2 + 34, 1, 150.3, -126.3 , 0 ); setMoveKey( spep_2 + 36, 1, 142.7, -129.6 , 0 ); setMoveKey( spep_2 + 38, 1, 140.8, -123.9 , 0 ); setMoveKey( spep_2 + 40, 1, 133.4, -121.6 , 0 ); setMoveKey( spep_2 + 42, 1, 130.6, -116.4 , 0 ); setMoveKey( spep_2 + 44, 1, 122.9, -119.8 , 0 ); setMoveKey( spep_2 + 46, 1, 121.4, -114.3 , 0 ); setMoveKey( spep_2 + 48, 1, 113.6, -111.8 , 0 ); setMoveKey( spep_2 + 53 - a1, 1, 84.8, -83 , 0 ); setMoveKey( spep_2 + 54 - a1, 1, 84.8, -83 , 0 ); setMoveKey( spep_2 + 55 - a1, 1, 163.4, -135.7 , 0 ); setMoveKey( spep_2 + 56 - a1, 1, 197.2, -149.9 , 0 ); setMoveKey( spep_2 + 58 - a1, 1, 241.5, -174.2 , 0 ); setMoveKey( spep_2 + 60 - a1, 1, 288, -193.5 , 0 ); setMoveKey( spep_2 + 62 - a1, 1, 331.7, -215.3 , 0 ); setMoveKey( spep_2 + 64 - a1, 1, 375.6, -234.8 , 0 ); setMoveKey( spep_2 + 66 - a1, 1, 419.9, -258.6 , 0 ); setMoveKey( spep_2 + 68 - a1, 1, 465.8, -277.9 , 0 ); setMoveKey( spep_2 + 70 - a1, 1, 509.6, -299.6 , 0 ); setMoveKey( spep_2 + 72 - a1, 1, 553.7, -319.4 , 0 ); setMoveKey( spep_2 + 74 - a1, 1, 598.1, -342.7 , 0 ); setMoveKey( spep_2 + 76 - a1, 1, 643.9, -362.6 , 0 ); setMoveKey( spep_2 + 78 - a1, 1, 687.9, -384.2 , 0 ); setScaleKey( spep_2 + 0, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 2, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 4, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 6, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 8, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 10, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 12, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 14, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 18, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 20, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 26, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 28, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 32, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 34, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 38, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 40, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 44, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 46, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 52 - a1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 53 - a1, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 54 - a1, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 55 - a1, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 56 - a1, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 58 - a1, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 60 - a1, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 62 - a1, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 64 - a1, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 66 - a1, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 68 - a1, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 70 - a1, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 72 - a1, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 74 - a1, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 76 - a1, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 78 - a1, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 52 - a1, 1, 0 ); setRotateKey( spep_2 + 53 - a1, 1, -58.4 ); setRotateKey( spep_2 + 54 - a1, 1, -58.4 ); setRotateKey( spep_2 + 55 - a1, 1, 6.6 ); setRotateKey( spep_2 + 78 - a1, 1, 6.6 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 78, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 68, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_2 + 0, 1016 ); playSe( spep_2 + 10, 1016 ); playSe( spep_2 + 20, 1016 ); playSe( spep_2 + 30, 1016 ); playSe( spep_2 + 40, 1016 ); playSe( spep_2 + 50, 1016 ); playSe( spep_2 + 60, 1016 ); playSe( spep_2 + 70, 1016 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 78; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusenz = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusenz, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusenz, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusenz, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusenz, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusenz, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusenz, 0 ); setEffRotateKey( spep_3 + 90, shuchusenz, 0 ); setEffAlphaKey( spep_3 + 0, shuchusenz, 255 ); setEffAlphaKey( spep_3 + 90, shuchusenz, 255 ); -- ** 次の準備 ** -- entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ -- 突進(48F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffectLife( spep_4 + 0, SP_05, 48, 0x100, -1, 0, 0, 0 ); --突進(ef_005) setEffMoveKey( spep_4 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_4 + 48, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_4 + 48, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tosshin, 0 ); setEffRotateKey( spep_4 + 48, tosshin, 0 ); setEffAlphaKey( spep_4 + 0, tosshin, 255 ); setEffAlphaKey( spep_4 + 48, tosshin, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 0, 906, 48, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen3, 48, 20 ); setEffMoveKey( spep_4 + 0, shuchusen3, 0, 0, 0 ); setEffMoveKey( spep_4 + 48, shuchusen3, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 48, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen3, 0 ); setEffRotateKey( spep_4 + 48, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 48, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_4 + 6, 10012, 32, 0x100, -1, 0, -141.6, 351.3 ); --ズオッ setEffMoveKey( spep_4 + 6, ctzuo, -141.6, 351.3 , 0 ); setEffMoveKey( spep_4 + 8, ctzuo, -146.1, 359.7 , 0 ); setEffMoveKey( spep_4 + 10, ctzuo, -150.5, 368.2 , 0 ); setEffMoveKey( spep_4 + 12, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 14, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 16, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 18, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 20, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 22, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 24, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 26, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 28, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 30, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 32, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 34, ctzuo, -156.5, 379.5 , 0 ); setEffMoveKey( spep_4 + 36, ctzuo, -158, 382.4 , 0 ); setEffMoveKey( spep_4 + 38, ctzuo, -159.4, 385.2 , 0 ); setEffScaleKey( spep_4 + 6, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_4 + 8, ctzuo, 0.87, 0.87 ); setEffScaleKey( spep_4 + 10, ctzuo, 1.55, 1.55 ); setEffScaleKey( spep_4 + 12, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 14, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 16, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 18, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 20, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 22, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 24, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 26, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 28, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 30, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 32, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 34, ctzuo, 2.52, 2.52 ); setEffScaleKey( spep_4 + 36, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_4 + 38, ctzuo, 3.15, 3.15 ); setEffRotateKey( spep_4 + 6, ctzuo, -26.1 ); setEffRotateKey( spep_4 + 8, ctzuo, -26.2 ); setEffRotateKey( spep_4 + 38, ctzuo, -26.2 ); setEffAlphaKey( spep_4 + 6, ctzuo, 255 ); setEffAlphaKey( spep_4 + 32, ctzuo, 255 ); setEffAlphaKey( spep_4 + 34, ctzuo, 170 ); setEffAlphaKey( spep_4 + 36, ctzuo, 85 ); setEffAlphaKey( spep_4 + 38, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 48, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 32, 6, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_4 + 6, 8 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 48; ------------------------------------------------------ -- 魔人ビーム(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffectLife( spep_5 + 0, SP_06, 88, 0x100, -1, 0, 0, 0 ); --ビーム(ef_006) setEffMoveKey( spep_5 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_5 + 88, beam, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 88, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 88, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 88, beam, 255 ); -- ** 流線 ** -- ryusen3 = entryEffectLife( spep_5 + 0, 921, 88, 0x80, -1, 0, 116, -22 ); --流線 setEffMoveKey( spep_5 + 0, ryusen3, 116, -22 , 0 ); setEffMoveKey( spep_5 + 88, ryusen3, 116, -22 , 0 ); setEffScaleKey( spep_5 + 0, ryusen3, 1.97, 1.45 ); setEffScaleKey( spep_5 + 88, ryusen3, 1.97, 1.45 ); setEffRotateKey( spep_5 + 0, ryusen3, -130 ); setEffRotateKey( spep_5 + 88, ryusen3, -130 ); setEffAlphaKey( spep_5 + 0, ryusen3, 255 ); setEffAlphaKey( spep_5 + 15, ryusen3, 255 ); setEffAlphaKey( spep_5 + 16, ryusen3, 0 ); setEffAlphaKey( spep_5 + 38, ryusen3, 0 ); setEffAlphaKey( spep_5 + 39, ryusen3, 255 ); setEffAlphaKey( spep_5 + 88, ryusen3, 255 ); -- ** 書き文字エントリー ** -- ctbibi = entryEffectLife( spep_5 + 38, 10025, 50, 0x100, -1, 0, -88.2, 20.1 ); --ビビビ setEffShake( spep_5 + 38, ctbibi, 50, 20 ); setEffMoveKey( spep_5 + 38, ctbibi, -88.2, 20.1 , 0 ); setEffMoveKey( spep_5 + 88, ctbibi, -88.2, 20.1 , 0 ); setEffScaleKey( spep_5 + 38, ctbibi, 1.73, 1.73 ); setEffScaleKey( spep_5 + 88, ctbibi, 1.73, 1.73 ); setEffRotateKey( spep_5 + 38, ctbibi, 0 ); setEffRotateKey( spep_5 + 88, ctbibi, 0 ); setEffAlphaKey( spep_5 + 38, ctbibi, 0 ); setEffAlphaKey( spep_5 + 39, ctbibi, 255 ); setEffAlphaKey( spep_5 + 88, ctbibi, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 88, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_5 + 78, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_5 + 40, 1021 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 88; ------------------------------------------------------ -- ビーム着弾(38F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan = entryEffectLife( spep_6 + 0, SP_07, 38, 0x100, -1, 0, 0, 0 ); --ビーム着弾(ef_007) setEffMoveKey( spep_6 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 38, hidan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 38, hidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hidan, 0 ); setEffRotateKey( spep_6 + 38, hidan, 0 ); setEffAlphaKey( spep_6 + 0, hidan, 255 ); setEffAlphaKey( spep_6 + 38, hidan, 255 ); -- ** 流線 ** -- ryusen4 = entryEffectLife( spep_6 + 0, 921, 38, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_6 + 0, ryusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 38, ryusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, ryusen4, 1.77, 1.3 ); setEffScaleKey( spep_6 + 38, ryusen4, 1.77, 1.3 ); setEffRotateKey( spep_6 + 0, ryusen4, 55 ); setEffRotateKey( spep_6 + 38, ryusen4, 55 ); setEffAlphaKey( spep_6 + 0, ryusen4, 255 ); setEffAlphaKey( spep_6 + 38, ryusen4, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 38, 1, 0 ); changeAnime( spep_6 + 0, 1, 108 ); --ダメージ吹き飛び setMoveKey( spep_6 + 0, 1, -140.5, 154 , 0 ); setMoveKey( spep_6 + 2, 1, -112.3, 132.5 , 0 ); setMoveKey( spep_6 + 4, 1, -90.3, 86.4 , 0 ); setMoveKey( spep_6 + 6, 1, -51.1, 59.7 , 0 ); setMoveKey( spep_6 + 8, 1, -27.4, 26.2 , 0 ); setMoveKey( spep_6 + 10, 1, 0.8, -0.7 , 0 ); setMoveKey( spep_6 + 12, 1, 26.6, -39.1 , 0 ); setMoveKey( spep_6 + 14, 1, 34, -39.9 , 0 ); setMoveKey( spep_6 + 16, 1, 34.6, -43.8 , 0 ); setMoveKey( spep_6 + 18, 1, 37.2, -43.2 , 0 ); setMoveKey( spep_6 + 20, 1, 37.6, -51.3 , 0 ); setMoveKey( spep_6 + 22, 1, 44.9, -52.3 , 0 ); setMoveKey( spep_6 + 24, 1, 45.5, -56 , 0 ); setMoveKey( spep_6 + 26, 1, 48.1, -55.6 , 0 ); setMoveKey( spep_6 + 28, 1, 48.5, -63.5 , 0 ); setMoveKey( spep_6 + 30, 1, 55.7, -64.5 , 0 ); setMoveKey( spep_6 + 32, 1, 56.4, -68.3 , 0 ); setMoveKey( spep_6 + 34, 1, 59, -68 , 0 ); setMoveKey( spep_6 + 36, 1, 59.5, -75.8 , 0 ); setMoveKey( spep_6 + 38, 1, 66.6, -76.8 , 0 ); setScaleKey( spep_6 + 0, 1, 5.28, 5.28 ); setScaleKey( spep_6 + 2, 1, 4.68, 4.68 ); setScaleKey( spep_6 + 4, 1, 4.07, 4.07 ); setScaleKey( spep_6 + 6, 1, 3.47, 3.47 ); setScaleKey( spep_6 + 8, 1, 2.87, 2.87 ); setScaleKey( spep_6 + 10, 1, 2.26, 2.26 ); setScaleKey( spep_6 + 12, 1, 1.66, 1.66 ); setScaleKey( spep_6 + 14, 1, 1.64, 1.64 ); setScaleKey( spep_6 + 16, 1, 1.63, 1.63 ); setScaleKey( spep_6 + 18, 1, 1.62, 1.62 ); setScaleKey( spep_6 + 20, 1, 1.61, 1.61 ); setScaleKey( spep_6 + 22, 1, 1.59, 1.59 ); setScaleKey( spep_6 + 24, 1, 1.58, 1.58 ); setScaleKey( spep_6 + 26, 1, 1.57, 1.57 ); setScaleKey( spep_6 + 28, 1, 1.56, 1.56 ); setScaleKey( spep_6 + 30, 1, 1.54, 1.54 ); setScaleKey( spep_6 + 32, 1, 1.53, 1.53 ); setScaleKey( spep_6 + 34, 1, 1.52, 1.52 ); setScaleKey( spep_6 + 36, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 38, 1, 1.49, 1.49 ); setRotateKey( spep_6 + 0, 1, 26.1 ); setRotateKey( spep_6 + 38, 1, 26.1 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 38, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 28, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 38; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_7 + 0, SP_09, 58, 0x100, -1, 0, 0, 0 ); --ギャン setEffMoveKey( spep_7 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_7 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_7 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, gyan, 0 ); setEffRotateKey( spep_7 + 58, gyan, 0 ); setEffAlphaKey( spep_7 + 0, gyan, 255 ); setEffAlphaKey( spep_7 + 58, gyan, 255 ); -- ** 書き文字 ** -- ctgyan = entryEffectLife( spep_7 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 ); --ギャンッ setEffMoveKey( spep_7 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_7 + 58, ctgyan, 7.1, 306.8 , 0 ); setEffScaleKey( spep_7 + 0, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_7 + 6, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_7 + 8, ctgyan, 2.7, 2.7 ); setEffScaleKey( spep_7 + 10, ctgyan, 2.9, 2.9 ); setEffScaleKey( spep_7 + 12, ctgyan, 3, 3 ); setEffScaleKey( spep_7 + 14, ctgyan, 3.1, 3.1 ); setEffScaleKey( spep_7 + 16, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_7 + 18, ctgyan, 3.42, 3.42 ); setEffScaleKey( spep_7 + 20, ctgyan, 3.53, 3.53 ); setEffScaleKey( spep_7 + 22, ctgyan, 3.6, 3.6 ); setEffScaleKey( spep_7 + 24, ctgyan, 3.65, 3.65 ); setEffScaleKey( spep_7 + 26, ctgyan, 3.7, 3.7 ); setEffScaleKey( spep_7 + 28, ctgyan, 3.76, 3.76 ); setEffScaleKey( spep_7 + 30, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_7 + 32, ctgyan, 3.88, 3.88 ); setEffScaleKey( spep_7 + 34, ctgyan, 3.93, 3.93 ); setEffScaleKey( spep_7 + 36, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_7 + 38, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_7 + 40, ctgyan, 4.11, 4.11 ); setEffScaleKey( spep_7 + 42, ctgyan, 4.12, 4.12 ); setEffScaleKey( spep_7 + 44, ctgyan, 4.13, 4.13 ); setEffScaleKey( spep_7 + 46, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_7 + 48, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_7 + 50, ctgyan, 4.15, 4.15 ); setEffScaleKey( spep_7 + 52, ctgyan, 4.17, 4.17 ); setEffScaleKey( spep_7 + 54, ctgyan, 4.18, 4.18 ); setEffScaleKey( spep_7 + 56, ctgyan, 4.19, 4.19 ); setEffScaleKey( spep_7 + 58, ctgyan, 5, 5 ); setEffRotateKey( spep_7 + 0, ctgyan, 0 ); setEffRotateKey( spep_7 + 58, ctgyan, 0 ); setEffAlphaKey( spep_7 + 0, ctgyan, 255 ); setEffAlphaKey( spep_7 + 58, ctgyan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 20, 38, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_7 + 0, 1023 ); -- ** 次の準備 ** -- spep_8 = spep_7 + 58; ------------------------------------------------------ -- 爆発(238F) ------------------------------------------------------ -- ** エフェクト等 ** -- choko = entryEffect( spep_8 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --チョコ setEffMoveKey( spep_8 + 0, choko, 0, 0 , 0 ); setEffMoveKey( spep_8 + 238, choko, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, choko, 1.0, 1.0 ); setEffScaleKey( spep_8 + 238, choko, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, choko, 0 ); setEffRotateKey( spep_8 + 238, choko, 0 ); setEffAlphaKey( spep_8 + 0, choko, 255 ); setEffAlphaKey( spep_8 + 238, choko, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_8 + 0, 906, 238, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_8 + 0, shuchusen4, 238, 20 ); setEffMoveKey( spep_8 + 0, shuchusen4, 0, 0, 0 ); setEffMoveKey( spep_8 + 238, shuchusen4, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_8 + 238, shuchusen4, 1, 1 ); setEffRotateKey( spep_8 + 0, shuchusen4, 0 ); setEffRotateKey( spep_8 + 238, shuchusen4, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 238, shuchusen4, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 238, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_8 + 0, 0, 2, 16, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_8 + 4, 1024 ); --爆発 playSe( spep_8 + 132, 31 ); --チョコ -- ** ダメージ表示 ** -- dealDamage( spep_8 + 38 ); entryFade( spep_8 + 214, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_8 + 228 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(168F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kidame = entryEffectLife( spep_0 + 0, SP_01, 168, 0x100, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 168, kidame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 168, kidame, 255 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 168, kidame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 70, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 70, shuchusen1, 98, 10 ); setEffMoveKey( spep_0 + 70, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 70, shuchusen1, 1.88, 1.94 ); setEffScaleKey( spep_0 + 168, shuchusen1, 1.88, 1.94 ); setEffRotateKey( spep_0 + 70, shuchusen1, 0 ); setEffRotateKey( spep_0 + 168, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 70, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 168, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 70, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 70, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 84, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 84, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 84, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 154, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 84, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 146, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 148, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 150, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 152, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 154, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 84, ctgogo, 0 ); setEffRotateKey( spep_0 + 154, ctgogo, 0 ); setEffAlphaKey( spep_0 + 84, ctgogo, 255 ); setEffAlphaKey( spep_0 + 154, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 0, 1034 ); playSe( spep_0 + 25, 1034 ); playSe( spep_0 + 50, 1034 ); playSe( spep_0 + 75, 1034 ); playSe( spep_0 + 84, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 168, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 158, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 168; ------------------------------------------------------ -- 発射(108F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_1 + 0, SP_02, 108, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_1 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 108, hassha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 108, hassha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hassha, 0 ); setEffRotateKey( spep_1 + 108, hassha, 0 ); setEffAlphaKey( spep_1 + 0, hassha, 255 ); setEffAlphaKey( spep_1 + 108, hassha, 255 ); a = 3; -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 40 -a, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 40 -a, 10 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 40 -a, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 + 40 -a, shuchusen2, 1, 1 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 40 -a, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 39 -a, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 40 -a, shuchusen2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 108, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 28; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 + 40 -a, 921, 68 +a, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_1 + 40 -a, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 + 108, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 40 -a, ryusen1, 1.77, 1.3 ); setEffScaleKey( spep_1 + 108, ryusen1, 1.77, 1.3 ); setEffRotateKey( spep_1 + 40 -a, ryusen1, -130 ); setEffRotateKey( spep_1 + 108, ryusen1, -130 ); setEffAlphaKey( spep_1 + 40 -a, ryusen1, 255 ); setEffAlphaKey( spep_1 + 108, ryusen1, 255 ); -- ** 書き文字 ** -- ctbaba = entryEffectLife( spep_1 + 40 -a, 10023, 38, 0x100, -1, 0, 70.3, 143.4 ); --バババッ setEffShake( spep_1 + 48 -a, ctbaba, 20, 20 ); setEffMoveKey( spep_1 + 40 -a, ctbaba, 70.3, 143.4 , 0 ); setEffMoveKey( spep_1 + 42 -a, ctbaba, 87.8, 165.1 , 0 ); setEffMoveKey( spep_1 + 44 -a, ctbaba, 99, 188.9 , 0 ); setEffMoveKey( spep_1 + 46 -a, ctbaba, 119, 209.8 , 0 ); setEffMoveKey( spep_1 + 48 -a, ctbaba, 128, 234.4 , 0 ); setEffMoveKey( spep_1 + 68 -a, ctbaba, 128, 234.4 , 0 ); setEffMoveKey( spep_1 + 70 -a, ctbaba, 147.9, 251.3 , 0 ); setEffMoveKey( spep_1 + 72 -a, ctbaba, 152.7, 273.4 , 0 ); setEffMoveKey( spep_1 + 74 -a, ctbaba, 174.6, 289.6 , 0 ); setEffMoveKey( spep_1 + 76 -a, ctbaba, 177.3, 312.3 , 0 ); setEffMoveKey( spep_1 + 78 -a, ctbaba, 189.8, 331.8 , 0 ); setEffScaleKey( spep_1 + 40 -a, ctbaba, 0.63, 0.63 ); setEffScaleKey( spep_1 + 42 -a, ctbaba, 0.98, 0.98 ); setEffScaleKey( spep_1 + 44 -a, ctbaba, 1.34, 1.34 ); setEffScaleKey( spep_1 + 46 -a, ctbaba, 1.69, 1.69 ); setEffScaleKey( spep_1 + 48 -a, ctbaba, 2.05, 2.05 ); setEffScaleKey( spep_1 + 68 -a, ctbaba, 2.05, 2.05 ); setEffScaleKey( spep_1 + 70 -a, ctbaba, 2.35, 2.35 ); setEffScaleKey( spep_1 + 72 -a, ctbaba, 2.65, 2.65 ); setEffScaleKey( spep_1 + 74 -a, ctbaba, 2.96, 2.96 ); setEffScaleKey( spep_1 + 76 -a, ctbaba, 3.26, 3.26 ); setEffScaleKey( spep_1 + 78 -a, ctbaba, 3.56, 3.56 ); setEffRotateKey( spep_1 + 40 -a, ctbaba, -30.9 ); setEffRotateKey( spep_1 + 42 -a, ctbaba, -31 ); setEffRotateKey( spep_1 + 78 -a, ctbaba, -31 ); setEffAlphaKey( spep_1 + 40 -a, ctbaba, 255 ); setEffAlphaKey( spep_1 + 68 -a, ctbaba, 255 ); setEffAlphaKey( spep_1 + 70 -a, ctbaba, 204 ); setEffAlphaKey( spep_1 + 72 -a, ctbaba, 153 ); setEffAlphaKey( spep_1 + 74 -a, ctbaba, 102 ); setEffAlphaKey( spep_1 + 76 -a, ctbaba, 51 ); setEffAlphaKey( spep_1 + 78 -a, ctbaba, 0 ); -- ** 音 ** -- playSe( spep_1 + 38, 1016 ); playSe( spep_1 + 48, 1016 ); playSe( spep_1 + 58, 1016 ); playSe( spep_1 + 68, 1016 ); playSe( spep_1 + 78, 1016 ); playSe( spep_1 + 88, 1016 ); playSe( spep_1 + 98, 1016 ); -- ** ホワイトフェード ** -- entryFade( spep_1 + 98, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 108; ------------------------------------------------------ -- 着弾(78F) ------------------------------------------------------ -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_2 + 0, 921, 78, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_2 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ryusen2, 1.77, 1.3 ); setEffScaleKey( spep_2 + 78, ryusen2, 1.77, 1.3 ); setEffRotateKey( spep_2 + 0, ryusen2, 30 ); setEffRotateKey( spep_2 + 78, ryusen2, 30 ); setEffAlphaKey( spep_2 + 0, ryusen2, 255 ); setEffAlphaKey( spep_2 + 78, ryusen2, 255 ); -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_2 + 0, SP_03, 78, 0x100, -1, 0, 0, 0 ); --着弾 手前(ef_003) setEffMoveKey( spep_2 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 78, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_2 + 78, tyakudan_f, 0 ); setEffAlphaKey( spep_2 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_2 + 78, tyakudan_f, 255 ); tyakudan_b = entryEffectLife( spep_2 + 0, SP_04, 78, 0x80, -1, 0, 0, 0 ); --着弾 奥(ef_004) setEffMoveKey( spep_2 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tyakudan_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 78, tyakudan_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_2 + 78, tyakudan_b, 0 ); setEffAlphaKey( spep_2 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_2 + 78, tyakudan_b, 255 ); -- ** 書き文字 ** -- ctzudo = entryEffectLife( spep_2 + 0, 10014, 60, 0x100, -1, 0, 110.2, 286.4 ); --ズドドドッ setEffShake( spep_2 + 0, ctzudo, 52, 20 ); setEffMoveKey( spep_2 + 0, ctzudo, 110.2, 286.4 , 0 ); setEffMoveKey( spep_2 + 52, ctzudo, 110.2, 286.4 , 0 ); setEffMoveKey( spep_2 + 54, ctzudo, 131.8, 315.8 , 0 ); setEffMoveKey( spep_2 + 56, ctzudo, 140.1, 329.3 , 0 ); setEffMoveKey( spep_2 + 58, ctzudo, 163.2, 360.4 , 0 ); setEffMoveKey( spep_2 + 60, ctzudo, 179, 382.8 , 0 ); setEffScaleKey( spep_2 + 0, ctzudo, 1.96, 1.96 ); setEffScaleKey( spep_2 + 52, ctzudo, 1.96, 1.96 ); setEffScaleKey( spep_2 + 54, ctzudo, 2.2, 2.2 ); setEffScaleKey( spep_2 + 56, ctzudo, 2.44, 2.44 ); setEffScaleKey( spep_2 + 58, ctzudo, 2.68, 2.68 ); setEffScaleKey( spep_2 + 60, ctzudo, 2.92, 2.92 ); setEffRotateKey( spep_2 + 0, ctzudo, 0 ); setEffRotateKey( spep_2 + 60, ctzudo, 0 ); setEffAlphaKey( spep_2 + 0, ctzudo, 255 ); setEffAlphaKey( spep_2 + 52, ctzudo, 255 ); setEffAlphaKey( spep_2 + 54, ctzudo, 191 ); setEffAlphaKey( spep_2 + 56, ctzudo, 128 ); setEffAlphaKey( spep_2 + 58, ctzudo, 64 ); setEffAlphaKey( spep_2 + 60, ctzudo, 0 ); -- ** 敵キャラクター ** -- a1 = 4; setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 78 - a1, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); --ガード changeAnime( spep_2 + 53 - a1, 1, 106 ); --ダメージ changeAnime( spep_2 + 55 - a1, 1, 108 ); --ダメージ吹き飛び setMoveKey( spep_2 + 0, 1, 534.3, -306.5 , 0 ); setMoveKey( spep_2 + 2, 1, 470.4, -274.6 , 0 ); setMoveKey( spep_2 + 4, 1, 403.1, -249.9 , 0 ); setMoveKey( spep_2 + 6, 1, 340.4, -217.4 , 0 ); setMoveKey( spep_2 + 8, 1, 272.7, -188.1 , 0 ); setMoveKey( spep_2 + 10, 1, 209.2, -155.7 , 0 ); setMoveKey( spep_2 + 12, 1, 201.7, -158.7 , 0 ); setMoveKey( spep_2 + 14, 1, 200, -153.5 , 0 ); setMoveKey( spep_2 + 16, 1, 192.4, -150.9 , 0 ); setMoveKey( spep_2 + 18, 1, 189.5, -145.7 , 0 ); setMoveKey( spep_2 + 20, 1, 182.2, -149.3 , 0 ); setMoveKey( spep_2 + 22, 1, 180.3, -143.6 , 0 ); setMoveKey( spep_2 + 24, 1, 172.6, -141.1 , 0 ); setMoveKey( spep_2 + 26, 1, 169.7, -135.9 , 0 ); setMoveKey( spep_2 + 28, 1, 162.4, -139.5 , 0 ); setMoveKey( spep_2 + 30, 1, 160.5, -133.7 , 0 ); setMoveKey( spep_2 + 32, 1, 152.8, -131.2 , 0 ); setMoveKey( spep_2 + 34, 1, 150.3, -126.3 , 0 ); setMoveKey( spep_2 + 36, 1, 142.7, -129.6 , 0 ); setMoveKey( spep_2 + 38, 1, 140.8, -123.9 , 0 ); setMoveKey( spep_2 + 40, 1, 133.4, -121.6 , 0 ); setMoveKey( spep_2 + 42, 1, 130.6, -116.4 , 0 ); setMoveKey( spep_2 + 44, 1, 122.9, -119.8 , 0 ); setMoveKey( spep_2 + 46, 1, 121.4, -114.3 , 0 ); setMoveKey( spep_2 + 48, 1, 113.6, -111.8 , 0 ); setMoveKey( spep_2 + 53 - a1, 1, 84.8, -83 , 0 ); setMoveKey( spep_2 + 54 - a1, 1, 84.8, -83 , 0 ); setMoveKey( spep_2 + 55 - a1, 1, 163.4, -135.7 , 0 ); setMoveKey( spep_2 + 56 - a1, 1, 197.2, -149.9 , 0 ); setMoveKey( spep_2 + 58 - a1, 1, 241.5, -174.2 , 0 ); setMoveKey( spep_2 + 60 - a1, 1, 288, -193.5 , 0 ); setMoveKey( spep_2 + 62 - a1, 1, 331.7, -215.3 , 0 ); setMoveKey( spep_2 + 64 - a1, 1, 375.6, -234.8 , 0 ); setMoveKey( spep_2 + 66 - a1, 1, 419.9, -258.6 , 0 ); setMoveKey( spep_2 + 68 - a1, 1, 465.8, -277.9 , 0 ); setMoveKey( spep_2 + 70 - a1, 1, 509.6, -299.6 , 0 ); setMoveKey( spep_2 + 72 - a1, 1, 553.7, -319.4 , 0 ); setMoveKey( spep_2 + 74 - a1, 1, 598.1, -342.7 , 0 ); setMoveKey( spep_2 + 76 - a1, 1, 643.9, -362.6 , 0 ); setMoveKey( spep_2 + 78 - a1, 1, 687.9, -384.2 , 0 ); setScaleKey( spep_2 + 0, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 2, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 4, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 6, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 8, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 10, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 12, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 14, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 18, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 20, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 26, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 28, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 32, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 34, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 38, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 40, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 44, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 46, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 52 - a1, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 53 - a1, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 54 - a1, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 55 - a1, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 56 - a1, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 58 - a1, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 60 - a1, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 62 - a1, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 64 - a1, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 66 - a1, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 68 - a1, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 70 - a1, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 72 - a1, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 74 - a1, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 76 - a1, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 78 - a1, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 52 - a1, 1, 0 ); setRotateKey( spep_2 + 53 - a1, 1, -58.4 ); setRotateKey( spep_2 + 54 - a1, 1, -58.4 ); setRotateKey( spep_2 + 55 - a1, 1, 6.6 ); setRotateKey( spep_2 + 78 - a1, 1, 6.6 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 78, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 68, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_2 + 0, 1016 ); playSe( spep_2 + 10, 1016 ); playSe( spep_2 + 20, 1016 ); playSe( spep_2 + 30, 1016 ); playSe( spep_2 + 40, 1016 ); playSe( spep_2 + 50, 1016 ); playSe( spep_2 + 60, 1016 ); playSe( spep_2 + 70, 1016 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 78; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ -- 突進(48F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffectLife( spep_4 + 0, SP_05, 48, 0x100, -1, 0, 0, 0 ); --突進(ef_005) setEffMoveKey( spep_4 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_4 + 48, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tosshin, -1.0, 1.0 ); setEffScaleKey( spep_4 + 48, tosshin, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tosshin, 0 ); setEffRotateKey( spep_4 + 48, tosshin, 0 ); setEffAlphaKey( spep_4 + 0, tosshin, 255 ); setEffAlphaKey( spep_4 + 48, tosshin, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 0, 906, 48, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen3, 48, 20 ); setEffMoveKey( spep_4 + 0, shuchusen3, 0, 0, 0 ); setEffMoveKey( spep_4 + 48, shuchusen3, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 48, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen3, 0 ); setEffRotateKey( spep_4 + 48, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 48, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_4 + 6, 10012, 32, 0x100, -1, 0, -141.6, 351.3 ); --ズオッ setEffMoveKey( spep_4 + 6, ctzuo, -141.6, 351.3 , 0 ); setEffMoveKey( spep_4 + 8, ctzuo, -146.1, 359.7 , 0 ); setEffMoveKey( spep_4 + 10, ctzuo, -150.5, 368.2 , 0 ); setEffMoveKey( spep_4 + 12, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 14, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 16, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 18, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 20, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 22, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 24, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 26, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 28, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 30, ctzuo, -155, 376.6 , 0 ); setEffMoveKey( spep_4 + 32, ctzuo, -155, 376.7 , 0 ); setEffMoveKey( spep_4 + 34, ctzuo, -156.5, 379.5 , 0 ); setEffMoveKey( spep_4 + 36, ctzuo, -158, 382.4 , 0 ); setEffMoveKey( spep_4 + 38, ctzuo, -159.4, 385.2 , 0 ); setEffScaleKey( spep_4 + 6, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_4 + 8, ctzuo, 0.87, 0.87 ); setEffScaleKey( spep_4 + 10, ctzuo, 1.55, 1.55 ); setEffScaleKey( spep_4 + 12, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 14, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 16, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 18, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 20, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 22, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 24, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 26, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 28, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 30, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 32, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 34, ctzuo, 2.52, 2.52 ); setEffScaleKey( spep_4 + 36, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_4 + 38, ctzuo, 3.15, 3.15 ); setEffRotateKey( spep_4 + 6, ctzuo, -26.1 ); setEffRotateKey( spep_4 + 8, ctzuo, -26.2 ); setEffRotateKey( spep_4 + 38, ctzuo, -26.2 ); setEffAlphaKey( spep_4 + 6, ctzuo, 255 ); setEffAlphaKey( spep_4 + 32, ctzuo, 255 ); setEffAlphaKey( spep_4 + 34, ctzuo, 170 ); setEffAlphaKey( spep_4 + 36, ctzuo, 85 ); setEffAlphaKey( spep_4 + 38, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 48, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 32, 6, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_4 + 6, 8 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 48; ------------------------------------------------------ -- 魔人ビーム(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffectLife( spep_5 + 0, SP_06r, 88, 0x100, -1, 0, 0, 0 ); --ビーム(ef_006) setEffMoveKey( spep_5 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_5 + 88, beam, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 88, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 88, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 88, beam, 255 ); -- ** 流線 ** -- ryusen3 = entryEffectLife( spep_5 + 0, 921, 88, 0x80, -1, 0, 116, -22 ); --流線 setEffMoveKey( spep_5 + 0, ryusen3, 116, -22 , 0 ); setEffMoveKey( spep_5 + 88, ryusen3, 116, -22 , 0 ); setEffScaleKey( spep_5 + 0, ryusen3, 1.97, 1.45 ); setEffScaleKey( spep_5 + 88, ryusen3, 1.97, 1.45 ); setEffRotateKey( spep_5 + 0, ryusen3, -130 ); setEffRotateKey( spep_5 + 88, ryusen3, -130 ); setEffAlphaKey( spep_5 + 0, ryusen3, 255 ); setEffAlphaKey( spep_5 + 15, ryusen3, 255 ); setEffAlphaKey( spep_5 + 16, ryusen3, 0 ); setEffAlphaKey( spep_5 + 38, ryusen3, 0 ); setEffAlphaKey( spep_5 + 39, ryusen3, 255 ); setEffAlphaKey( spep_5 + 88, ryusen3, 255 ); -- ** 書き文字エントリー ** -- ctbibi = entryEffectLife( spep_5 + 38, 10025, 50, 0x100, -1, 0, -88.2, 20.1 ); --ビビビ setEffShake( spep_5 + 38, ctbibi, 50, 20 ); setEffMoveKey( spep_5 + 38, ctbibi, -88.2, 20.1 , 0 ); setEffMoveKey( spep_5 + 88, ctbibi, -88.2, 20.1 , 0 ); setEffScaleKey( spep_5 + 38, ctbibi, 1.73, 1.73 ); setEffScaleKey( spep_5 + 88, ctbibi, 1.73, 1.73 ); setEffRotateKey( spep_5 + 38, ctbibi, 0 ); setEffRotateKey( spep_5 + 88, ctbibi, 0 ); setEffAlphaKey( spep_5 + 38, ctbibi, 0 ); setEffAlphaKey( spep_5 + 39, ctbibi, 255 ); setEffAlphaKey( spep_5 + 88, ctbibi, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 88, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_5 + 78, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_5 + 40, 1021 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 88; ------------------------------------------------------ -- ビーム着弾(38F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan = entryEffectLife( spep_6 + 0, SP_07, 38, 0x100, -1, 0, 0, 0 ); --ビーム着弾(ef_007) setEffMoveKey( spep_6 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 38, hidan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 38, hidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hidan, 0 ); setEffRotateKey( spep_6 + 38, hidan, 0 ); setEffAlphaKey( spep_6 + 0, hidan, 255 ); setEffAlphaKey( spep_6 + 38, hidan, 255 ); -- ** 流線 ** -- ryusen4 = entryEffectLife( spep_6 + 0, 921, 38, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_6 + 0, ryusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 38, ryusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, ryusen4, 1.77, 1.3 ); setEffScaleKey( spep_6 + 38, ryusen4, 1.77, 1.3 ); setEffRotateKey( spep_6 + 0, ryusen4, 55 ); setEffRotateKey( spep_6 + 38, ryusen4, 55 ); setEffAlphaKey( spep_6 + 0, ryusen4, 255 ); setEffAlphaKey( spep_6 + 38, ryusen4, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 38, 1, 0 ); changeAnime( spep_6 + 0, 1, 108 ); --ダメージ吹き飛び setMoveKey( spep_6 + 0, 1, -140.5, 154 , 0 ); setMoveKey( spep_6 + 2, 1, -112.3, 132.5 , 0 ); setMoveKey( spep_6 + 4, 1, -90.3, 86.4 , 0 ); setMoveKey( spep_6 + 6, 1, -51.1, 59.7 , 0 ); setMoveKey( spep_6 + 8, 1, -27.4, 26.2 , 0 ); setMoveKey( spep_6 + 10, 1, 0.8, -0.7 , 0 ); setMoveKey( spep_6 + 12, 1, 26.6, -39.1 , 0 ); setMoveKey( spep_6 + 14, 1, 34, -39.9 , 0 ); setMoveKey( spep_6 + 16, 1, 34.6, -43.8 , 0 ); setMoveKey( spep_6 + 18, 1, 37.2, -43.2 , 0 ); setMoveKey( spep_6 + 20, 1, 37.6, -51.3 , 0 ); setMoveKey( spep_6 + 22, 1, 44.9, -52.3 , 0 ); setMoveKey( spep_6 + 24, 1, 45.5, -56 , 0 ); setMoveKey( spep_6 + 26, 1, 48.1, -55.6 , 0 ); setMoveKey( spep_6 + 28, 1, 48.5, -63.5 , 0 ); setMoveKey( spep_6 + 30, 1, 55.7, -64.5 , 0 ); setMoveKey( spep_6 + 32, 1, 56.4, -68.3 , 0 ); setMoveKey( spep_6 + 34, 1, 59, -68 , 0 ); setMoveKey( spep_6 + 36, 1, 59.5, -75.8 , 0 ); setMoveKey( spep_6 + 38, 1, 66.6, -76.8 , 0 ); setScaleKey( spep_6 + 0, 1, 5.28, 5.28 ); setScaleKey( spep_6 + 2, 1, 4.68, 4.68 ); setScaleKey( spep_6 + 4, 1, 4.07, 4.07 ); setScaleKey( spep_6 + 6, 1, 3.47, 3.47 ); setScaleKey( spep_6 + 8, 1, 2.87, 2.87 ); setScaleKey( spep_6 + 10, 1, 2.26, 2.26 ); setScaleKey( spep_6 + 12, 1, 1.66, 1.66 ); setScaleKey( spep_6 + 14, 1, 1.64, 1.64 ); setScaleKey( spep_6 + 16, 1, 1.63, 1.63 ); setScaleKey( spep_6 + 18, 1, 1.62, 1.62 ); setScaleKey( spep_6 + 20, 1, 1.61, 1.61 ); setScaleKey( spep_6 + 22, 1, 1.59, 1.59 ); setScaleKey( spep_6 + 24, 1, 1.58, 1.58 ); setScaleKey( spep_6 + 26, 1, 1.57, 1.57 ); setScaleKey( spep_6 + 28, 1, 1.56, 1.56 ); setScaleKey( spep_6 + 30, 1, 1.54, 1.54 ); setScaleKey( spep_6 + 32, 1, 1.53, 1.53 ); setScaleKey( spep_6 + 34, 1, 1.52, 1.52 ); setScaleKey( spep_6 + 36, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 38, 1, 1.49, 1.49 ); setRotateKey( spep_6 + 0, 1, 26.1 ); setRotateKey( spep_6 + 38, 1, 26.1 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 38, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 28, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 38; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_7 + 0, SP_09, 58, 0x100, -1, 0, 0, 0 ); --ギャン setEffMoveKey( spep_7 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_7 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_7 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, gyan, 0 ); setEffRotateKey( spep_7 + 58, gyan, 0 ); setEffAlphaKey( spep_7 + 0, gyan, 255 ); setEffAlphaKey( spep_7 + 58, gyan, 255 ); -- ** 書き文字 ** -- ctgyan = entryEffectLife( spep_7 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 ); --ギャンッ setEffMoveKey( spep_7 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_7 + 58, ctgyan, 7.1, 306.8 , 0 ); setEffScaleKey( spep_7 + 0, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_7 + 6, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_7 + 8, ctgyan, 2.7, 2.7 ); setEffScaleKey( spep_7 + 10, ctgyan, 2.9, 2.9 ); setEffScaleKey( spep_7 + 12, ctgyan, 3, 3 ); setEffScaleKey( spep_7 + 14, ctgyan, 3.1, 3.1 ); setEffScaleKey( spep_7 + 16, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_7 + 18, ctgyan, 3.42, 3.42 ); setEffScaleKey( spep_7 + 20, ctgyan, 3.53, 3.53 ); setEffScaleKey( spep_7 + 22, ctgyan, 3.6, 3.6 ); setEffScaleKey( spep_7 + 24, ctgyan, 3.65, 3.65 ); setEffScaleKey( spep_7 + 26, ctgyan, 3.7, 3.7 ); setEffScaleKey( spep_7 + 28, ctgyan, 3.76, 3.76 ); setEffScaleKey( spep_7 + 30, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_7 + 32, ctgyan, 3.88, 3.88 ); setEffScaleKey( spep_7 + 34, ctgyan, 3.93, 3.93 ); setEffScaleKey( spep_7 + 36, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_7 + 38, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_7 + 40, ctgyan, 4.11, 4.11 ); setEffScaleKey( spep_7 + 42, ctgyan, 4.12, 4.12 ); setEffScaleKey( spep_7 + 44, ctgyan, 4.13, 4.13 ); setEffScaleKey( spep_7 + 46, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_7 + 48, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_7 + 50, ctgyan, 4.15, 4.15 ); setEffScaleKey( spep_7 + 52, ctgyan, 4.17, 4.17 ); setEffScaleKey( spep_7 + 54, ctgyan, 4.18, 4.18 ); setEffScaleKey( spep_7 + 56, ctgyan, 4.19, 4.19 ); setEffScaleKey( spep_7 + 58, ctgyan, 5, 5 ); setEffRotateKey( spep_7 + 0, ctgyan, 0 ); setEffRotateKey( spep_7 + 58, ctgyan, 0 ); setEffAlphaKey( spep_7 + 0, ctgyan, 255 ); setEffAlphaKey( spep_7 + 58, ctgyan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 20, 38, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_7 + 0, 1023 ); -- ** 次の準備 ** -- spep_8 = spep_7 + 58; ------------------------------------------------------ -- 爆発(238F) ------------------------------------------------------ -- ** エフェクト等 ** -- choko = entryEffect( spep_8 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --チョコ setEffMoveKey( spep_8 + 0, choko, 0, 0 , 0 ); setEffMoveKey( spep_8 + 238, choko, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, choko, -1.0, 1.0 ); setEffScaleKey( spep_8 + 238, choko, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, choko, 0 ); setEffRotateKey( spep_8 + 238, choko, 0 ); setEffAlphaKey( spep_8 + 0, choko, 255 ); setEffAlphaKey( spep_8 + 238, choko, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_8 + 0, 906, 238, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_8 + 0, shuchusen4, 238, 20 ); setEffMoveKey( spep_8 + 0, shuchusen4, 0, 0, 0 ); setEffMoveKey( spep_8 + 238, shuchusen4, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_8 + 238, shuchusen4, 1, 1 ); setEffRotateKey( spep_8 + 0, shuchusen4, 0 ); setEffRotateKey( spep_8 + 238, shuchusen4, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 238, shuchusen4, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 238, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_8 + 0, 0, 2, 16, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_8 + 4, 1024 ); --爆発 playSe( spep_8 + 132, 31 ); --チョコ -- ** ダメージ表示 ** -- dealDamage( spep_8 + 38 ); entryFade( spep_8 + 214, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_8 + 228 ); end