--1016400:スーパーベビー2_リバースドショット --sp_effect_a9_00054 --sp0533 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153048; --気弾連写 SP_02 = 153049; --迫るレーザー前 SP_03 = 153050; --迫るレーザー後ろ SP_04 = 153051; --迫るレーザー背景 SP_05 = 153052; --帰ってくる気弾 SP_06 = 153053; --敵の背後から着弾 SP_07 = 153054; --光る円盤出す SP_08 = 153055; --投げる SP_09 = 153056; --投げる背景 SP_10 = 153057; --迫る円盤 SP_11 = 153058; --迫る円盤背景 --敵側 SP_01r = 153059; -- SP_02r = 153049; -- SP_03r = 153050; -- SP_04r = 153051; -- SP_05r = 153052; -- SP_06r = 153053; -- SP_07r = 153054; -- SP_08r = 153055; -- SP_09r = 153056; -- SP_10r = 153057; -- SP_11r = 153058; -- ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 連射(88F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- rensya = entryEffectLife( spep_0 + 0, SP_01, 88, 0x100, -1, 0, 0, 0 ); --連射(ef_001) setEffMoveKey( spep_0 + 0, rensya, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, rensya, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, rensya, 1.0, 1.0 ); setEffScaleKey( spep_0 + 88, rensya, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rensya, 0 ); setEffRotateKey( spep_0 + 88, rensya, 0 ); setEffAlphaKey( spep_0 + 0, rensya, 255 ); setEffAlphaKey( spep_0 + 86, rensya, 255 ); setEffAlphaKey( spep_0 + 87, rensya, 0 ); setEffAlphaKey( spep_0 + 88, rensya, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 88, 10 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.09, 1.99 ); setEffScaleKey( spep_0 + 86, shuchusen1, 1.09, 1.99 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 86, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 86, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 26; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_0 , 8 ); --上昇 playSe( spep_0 + 38, 1016); --気弾 playSe( spep_0 + 46, 1016); --気弾 playSe( spep_0 + 54, 1016); --気弾 playSe( spep_0 + 62, 1016); --気弾 playSe( spep_0 + 70, 1016); --気弾 playSe( spep_0 + 78, 1016); --気弾 --playSe( spep_0 + 86, 1016); --気弾 -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- 着弾(80F) ------------------------------------------------------ -- ** 背景 ** tyakudanBG = entryEffectLife( spep_1 + 0, SP_04, 80, 0x80, -1, 0, 0, 0 ); --着弾 背景 setEffMoveKey( spep_1 + 0, tyakudanBG, 0, 0 , 0 ); setEffMoveKey( spep_1 + 80, tyakudanBG, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tyakudanBG, 1.0, 1.0 ); setEffScaleKey( spep_1 + 80, tyakudanBG, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tyakudanBG, 0 ); setEffRotateKey( spep_1 + 80, tyakudanBG, 0 ); setEffAlphaKey( spep_1 + 0, tyakudanBG, 255 ); setEffAlphaKey( spep_1 + 80, tyakudanBG, 255 ); -- ** 流線 ** -- ryusen = entryEffectLife( spep_1 + 0, 914, 80, 0x80, -1, 0, -142, 118 ); --流線 setEffScaleKey( spep_1 + 0, ryusen, 4.21, 1.32 ); setEffScaleKey( spep_1 + 80, ryusen, 4.21, 1.32 ); setEffRotateKey( spep_1 + 0, ryusen, -165 ); setEffRotateKey( spep_1 + 80, ryusen, -165 ); setEffAlphaKey( spep_1 + 0, ryusen, 255 ); setEffAlphaKey( spep_1 + 80, ryusen, 255 ); -- ** 流線 ** tyakudan_b = entryEffectLife( spep_1 + 0, SP_03, 80, 0x80, -1, 0, 0, 0 ); --着弾 奥(ef_003) setEffMoveKey( spep_1 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 80, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tyakudan_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 80, tyakudan_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_1 + 80, tyakudan_b, 0 ); setEffAlphaKey( spep_1 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_1 + 80, tyakudan_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 80, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); setShakeChara( spep_1, 1, 80, 20); --揺れ setMoveKey( spep_1 + 0, 1, 516.6, -117.3 , 0 ); setMoveKey( spep_1 + 2, 1, 414.4, -89.7 , 0 ); setMoveKey( spep_1 + 4, 1, 312.2, -62.2 , 0 ); setMoveKey( spep_1 + 6, 1, 210, -34.7 , 0 ); setMoveKey( spep_1 + 8, 1, 107.8, -7.2 , 0 ); setMoveKey( spep_1 + 10, 1, 107.1, -7.2 , 0 ); setMoveKey( spep_1 + 12, 1, 106.4, -7.2 , 0 ); setMoveKey( spep_1 + 14, 1, 105.8, -7.2 , 0 ); setMoveKey( spep_1 + 16, 1, 105.1, -7.2 , 0 ); setMoveKey( spep_1 + 18, 1, 104.5, -7.2 , 0 ); setMoveKey( spep_1 + 20, 1, 102.5, -1.2 , 0 ); setMoveKey( spep_1 + 22, 1, 106.5, -13.2 , 0 ); setMoveKey( spep_1 + 24, 1, 98.5, -7.2 , 0 ); setMoveKey( spep_1 + 26, 1, 104.5, -7.2 , 0 ); setMoveKey( spep_1 + 28, 1, 105.6, -7.6 , 0 ); setMoveKey( spep_1 + 30, 1, 106.7, -8.1 , 0 ); setMoveKey( spep_1 + 32, 1, 107.9, -8.5 , 0 ); setMoveKey( spep_1 + 34, 1, 109, -8.9 , 0 ); setMoveKey( spep_1 + 36, 1, 110.2, -9.3 , 0 ); setMoveKey( spep_1 + 38, 1, 111.3, -9.8 , 0 ); setMoveKey( spep_1 + 40, 1, 112.5, -10.2 , 0 ); setMoveKey( spep_1 + 42, 1, 113.6, -10.6 , 0 ); setMoveKey( spep_1 + 44, 1, 114.7, -11.1 , 0 ); setMoveKey( spep_1 + 46, 1, 115.9, -11.5 , 0 ); setMoveKey( spep_1 + 48, 1, 117, -11.9 , 0 ); setMoveKey( spep_1 + 50, 1, 118.2, -12.3 , 0 ); setMoveKey( spep_1 + 52, 1, 119.3, -12.8 , 0 ); setMoveKey( spep_1 + 54, 1, 120.5, -13.2 , 0 ); setMoveKey( spep_1 + 56, 1, 122.5, -9.2 , 0 ); setMoveKey( spep_1 + 58, 1, 118.5, -17.2 , 0 ); setMoveKey( spep_1 + 60, 1, 118.5, -9.2 , 0 ); setMoveKey( spep_1 + 62, 1, 120.5, -13.2 , 0 ); setMoveKey( spep_1 + 64, 1, 122, -13.7 , 0 ); setMoveKey( spep_1 + 66, 1, 123.5, -14.2 , 0 ); setMoveKey( spep_1 + 68, 1, 125, -14.7 , 0 ); setMoveKey( spep_1 + 70, 1, 126.5, -15.2 , 0 ); setMoveKey( spep_1 + 72, 1, 122.5, -11.2 , 0 ); setMoveKey( spep_1 + 74, 1, 128.5, -19.2 , 0 ); setMoveKey( spep_1 + 76, 1, 130.5, -15.2 , 0 ); setMoveKey( spep_1 + 78, 1, 126.5, -15.2 , 0 ); setMoveKey( spep_1 + 80, 1, 126.9, -15.3 , 0 ); setScaleKey( spep_1 + 0, 1, 1, 1 ); setScaleKey( spep_1 + 80, 1, 1, 1 ); setRotateKey( spep_1 + 0, 1, 14.8 ); setRotateKey( spep_1 + 2, 1, 15 ); setRotateKey( spep_1 + 80, 1, 15 ); -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_1 + 0, SP_02, 80, 0x100, -1, 0, 0, 0 ); --着弾 手前(ef_002) setEffMoveKey( spep_1 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 80, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 80, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_1 + 80, tyakudan_f, 0 ); setEffAlphaKey( spep_1 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_1 + 80, tyakudan_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 66, 14, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_1 , 1026 ); --伸びる気弾 playSe( spep_1 +16 , 1026 ); --伸びる気弾 --playSe( spep_1 +32, 1026 ); --伸びる気弾 playSe( spep_1 +48, 1026 ); --伸びる気弾 playSe( spep_1 +64, 1026 ); --伸びる気弾 -- ** 次の準備 ** -- spep_2 = spep_1 + 80; ------------------------------------------------------ -- 帰ってくるビーム(108F) ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffectLife( spep_2 + 0, SP_05, 108, 0x100, -1, 0, 0, 0 ); --ビーム(ef_004) setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 108, beam, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 108, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 108, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 108, beam, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 108, 0x100, -1, 0, 0, 16 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 108, 10 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 16 , 0 ); setEffMoveKey( spep_2 + 108, shuchusen2, 0, 16 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.09, 1.99 ); setEffScaleKey( spep_2 + 108, shuchusen2, 1.09, 1.99 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 108, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 108, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 96, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_2 , 64 ); --集まる気弾 playSe( spep_2 + 66, 1016 ); --集まる気弾 playSe( spep_2 + 74, 1016 ); --集まる気弾 playSe( spep_2 + 80, 1016 ); --集まる気弾 playSe( spep_2 + 88, 1016 ); --集まる気弾 playSe( spep_2 + 96, 1016 ); --集まる気弾 playSe( spep_2 + 102, 1016 ); --集まる気弾 -- ** 次の準備 ** -- spep_3 = spep_2 + 108; ------------------------------------------------------ -- ビーム被弾(88F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 14, 906, 74, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 14, shuchusen3, 88, 10 ); setEffMoveKey( spep_3 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_3 + 88, shuchusen3, 1, 1 ); setEffRotateKey( spep_3 + 10, shuchusen3, 0 ); setEffRotateKey( spep_3 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 10, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 88, shuchusen3, 255 ); a = 3 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 88 , 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3 + 30 -a, 1, 106 ); --仰け反り setMoveKey( spep_3 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_3 + 22, 1, 0, 0 , 0 ); setMoveKey( spep_3 + 24, 1, -3.5, 7 , 0 ); setMoveKey( spep_3 + 26, 1, 4, -5.3 , 0 ); --setMoveKey( spep_3 + 29, 1, 7.5, 4.5 , 0 ); setMoveKey( spep_3 + 30 -a, 1, -33.1, -3 , 0 ); --仰け反り setMoveKey( spep_3 + 32 -a, 1, -22.7, 0.1 , 0 ); setMoveKey( spep_3 + 34 -a, 1, -47.6, 13.5 , 0 ); setMoveKey( spep_3 + 36 -a, 1, -30.4, -8 , 0 ); setMoveKey( spep_3 + 38 -a, 1, -22.9, 5.2 , 0 ); setMoveKey( spep_3 + 40 -a, 1, -33.4, -3 , 0 ); setMoveKey( spep_3 + 42 -a, 1, -29.6, 0 , 0 ); setMoveKey( spep_3 + 44 -a, 1, -38.3, 10.9 , 0 ); setMoveKey( spep_3 + 46 -a, 1, -25, -6.8 , 0 ); setMoveKey( spep_3 + 48 -a, 1, -19.9, 4.6 , 0 ); setMoveKey( spep_3 + 50 -a, 1, -50.2, -4.6 , 0 ); setMoveKey( spep_3 + 52 -a, 1, -30.6, 0 , 0 ); setMoveKey( spep_3 + 54 -a, 1, -37.3, 10.6 , 0 ); setMoveKey( spep_3 + 56 -a, 1, -23, -6 , 0 ); setMoveKey( spep_3 + 58 -a, 1, -25.9, 5.9 , 0 ); setMoveKey( spep_3 + 60 -a, 1, -42.4, -3.8 , 0 ); setMoveKey( spep_3 + 62 -a, 1, -27.9, 0 , 0 ); setMoveKey( spep_3 + 64 -a, 1, -37.8, 10.8 , 0 ); setMoveKey( spep_3 + 66 -a, 1, -26, -7 , 0 ); setMoveKey( spep_3 + 68 -a, 1, -21.7, 5 , 0 ); setMoveKey( spep_3 + 70 -a, 1, -35.2, -3.3 , 0 ); setMoveKey( spep_3 + 72 -a, 1, -23.2, 0.1 , 0 ); setMoveKey( spep_3 + 74 -a, 1, -42.1, 12 , 0 ); setMoveKey( spep_3 + 76 -a, 1, -27.9, -7.4 , 0 ); setMoveKey( spep_3 + 78 -a, 1, -22.1, 5 , 0 ); setMoveKey( spep_3 + 80 -a, 1, -34.1, -3 , 0 ); setMoveKey( spep_3 + 82 -a, 1, -30.2, 0 , 0 ); setMoveKey( spep_3 + 84 -a, 1, -39.1, 11.1 , 0 ); setMoveKey( spep_3 + 86 -a, 1, -25.6, -6.9 , 0 ); setMoveKey( spep_3 + 88 -a, 1, -20.3, 4.7 , 0 ); setMoveKey( spep_3 + 88 , 1, -20.3, 4.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.62, 1.62 ); setScaleKey( spep_3 + 2, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 4, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 6, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 8, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 10, 1, 1.19, 1.19 ); setScaleKey( spep_3 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_3 + 14, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 16, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 18, 1, 1.06, 1.06 ); setScaleKey( spep_3 + 20, 1, 1.05, 1.05 ); setScaleKey( spep_3 + 22, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 26, 1, 1.35, 1.35 ); --setScaleKey( spep_3 + 29, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 30 -a, 1, 1.35, 1.35 ); --仰け反り setScaleKey( spep_3 + 32 -a, 1, 2.03, 2.03 ); setScaleKey( spep_3 + 34 -a, 1, 4.06, 4.06 ); setScaleKey( spep_3 + 36 -a, 1, 3.15, 3.15 ); setScaleKey( spep_3 + 38 -a, 1, 2.35, 2.35 ); setScaleKey( spep_3 + 40 -a, 1, 1.66, 1.66 ); setScaleKey( spep_3 + 42 -a, 1, 2.17, 2.17 ); setScaleKey( spep_3 + 44 -a, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 46 -a, 1, 1.85, 1.85 ); setScaleKey( spep_3 + 48 -a, 1, 1.69, 1.69 ); setScaleKey( spep_3 + 50 -a, 1, 2.54, 2.54 ); setScaleKey( spep_3 + 52 -a, 1, 2.27, 2.27 ); setScaleKey( spep_3 + 54 -a, 1, 2, 2 ); setScaleKey( spep_3 + 56 -a, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 58 -a, 1, 2.24, 2.24 ); setScaleKey( spep_3 + 60 -a, 1, 2.18, 2.18 ); setScaleKey( spep_3 + 62 -a, 1, 2.11, 2.11 ); setScaleKey( spep_3 + 64 -a, 1, 2.05, 2.05 ); setScaleKey( spep_3 + 66 -a, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 68 -a, 1, 1.91, 1.91 ); setScaleKey( spep_3 + 70 -a, 1, 1.84, 1.84 ); setScaleKey( spep_3 + 72 -a, 1, 1.78, 1.78 ); setScaleKey( spep_3 + 74 -a, 1, 2.32, 2.32 ); setScaleKey( spep_3 + 76 -a, 1, 2.15, 2.15 ); setScaleKey( spep_3 + 78 -a, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 80 -a, 1, 1.8, 1.8 ); setScaleKey( spep_3 + 82 -a, 1, 2.36, 2.36 ); setScaleKey( spep_3 + 84 -a, 1, 2.18, 2.18 ); setScaleKey( spep_3 + 86 -a, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 88 -a, 1, 1.83, 1.83 ); setScaleKey( spep_3 + 88 , 1, 1.83, 1.83 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 29 -a, 1, 0 ); setRotateKey( spep_3 + 30 -a, 1, -45 ); --仰け反り setRotateKey( spep_3 + 32 -a, 1, -51.2 ); setRotateKey( spep_3 + 34 -a, 1, -45 ); setRotateKey( spep_3 + 36 -a, 1, -51.2 ); setRotateKey( spep_3 + 38 -a, 1, -45 ); setRotateKey( spep_3 + 40 -a, 1, -51.2 ); setRotateKey( spep_3 + 42 -a, 1, -45 ); setRotateKey( spep_3 + 44 -a, 1, -51.2 ); setRotateKey( spep_3 + 46 -a, 1, -45 ); setRotateKey( spep_3 + 48 -a, 1, -51.2 ); setRotateKey( spep_3 + 50 -a, 1, -45 ); setRotateKey( spep_3 + 52 -a, 1, -51.2 ); setRotateKey( spep_3 + 54 -a, 1, -45 ); setRotateKey( spep_3 + 56 -a, 1, -51.2 ); setRotateKey( spep_3 + 58 -a, 1, -45 ); setRotateKey( spep_3 + 60 -a, 1, -51.2 ); setRotateKey( spep_3 + 62 -a, 1, -45 ); setRotateKey( spep_3 + 64 -a, 1, -51.2 ); setRotateKey( spep_3 + 66 -a, 1, -45 ); setRotateKey( spep_3 + 68 -a, 1, -51.2 ); setRotateKey( spep_3 + 70 -a, 1, -45 ); setRotateKey( spep_3 + 72 -a, 1, -51.2 ); setRotateKey( spep_3 + 74 -a, 1, -45 ); setRotateKey( spep_3 + 76 -a, 1, -51.2 ); setRotateKey( spep_3 + 78 -a, 1, -45 ); setRotateKey( spep_3 + 80 -a, 1, -51.2 ); setRotateKey( spep_3 + 82 -a, 1, -45 ); setRotateKey( spep_3 + 84 -a, 1, -51.2 ); setRotateKey( spep_3 + 86 -a, 1, -45 ); setRotateKey( spep_3 + 88 -a, 1, -51.2 ); setRotateKey( spep_3 + 88 , 1, -51.2 ); -- ** エフェクト等 ** -- hidan = entryEffectLife( spep_3 + 0, SP_06, 88, 0x80, -1, 0, 0, 0 ); --被弾(ef_006) setEffMoveKey( spep_3 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, hidan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, hidan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan, 0 ); setEffRotateKey( spep_3 + 88, hidan, 0 ); setEffAlphaKey( spep_3 + 0, hidan, 255 ); setEffAlphaKey( spep_3 + 88, hidan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_3 + 80, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_3 , 9 ); --迫ってくる playSe( spep_3+30, 1014); --被弾 playSe( spep_3+40, 1014); --被弾 playSe( spep_3+50, 1014); --被弾 playSe( spep_3+60, 1014); --被弾 playSe( spep_3+70, 1014); --被弾 -- ** 次の準備 ** -- spep_4 = spep_3 + 88; ------------------------------------------------------ -- 気溜め(118F) ------------------------------------------------------ -- ** エフェクト等 ** -- kidame = entryEffectLife( spep_4 + 0, SP_07, 118, 0x100, -1, 0, 0, 0 ); --気溜め(ef_007) setEffMoveKey( spep_4 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 118, kidame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 118, kidame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kidame, 0 ); setEffRotateKey( spep_4 + 118, kidame, 0 ); setEffAlphaKey( spep_4 + 0, kidame, 255 ); setEffAlphaKey( spep_4 + 118, kidame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_4 + 28, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_4 + 28, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 0, 906, 118, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen2, 118, 10 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 118, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.0, 1.20 ); setEffScaleKey( spep_4 + 118, shuchusen2, 1.0, 1.20 ); setEffRotateKey( spep_4 + 0, shuchusen2, 0 ); setEffRotateKey( spep_4 + 118, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 41, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 44, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 118, shuchusen2, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_4 + 41, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_4 + 41, ctgogo, 70, 10 ); setEffMoveKey( spep_4 + 41, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_4 + 111, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_4 + 41, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_4 + 103, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_4 + 105, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_4 + 107, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_4 + 109, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_4 + 111, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_4 + 41, ctgogo, 0 ); setEffRotateKey( spep_4 + 111, ctgogo, 0 ); setEffAlphaKey( spep_4 + 41, ctgogo, 255 ); setEffAlphaKey( spep_4 + 111, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 106, 10, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_4 + 34, SE_04 ); --ゴゴゴ -- ** 次の準備 ** -- spep_5 = spep_4 + 118; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_5 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_5 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- 投げる(88F) ------------------------------------------------------ -- ** 背景 ** -- nageruBG = entryEffectLife( spep_6 + 0, SP_09, 88, 0x80, -1, 0, 0, 0 ); --投げる(ef_008) setEffMoveKey( spep_6 + 0, nageruBG, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, nageruBG, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, nageruBG, 1.0, 1.0 ); setEffScaleKey( spep_6 + 88, nageruBG, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, nageruBG, 0 ); setEffRotateKey( spep_6 + 88, nageruBG, 0 ); setEffAlphaKey( spep_6 + 0, nageruBG, 255 ); setEffAlphaKey( spep_6 + 88, nageruBG, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_6, 921, 88, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_6 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, ryusen1, 1.43, 0.89 ); setEffScaleKey( spep_6 + 88, ryusen1, 1.43, 0.89 ); setEffRotateKey( spep_6 + 0, ryusen1, -90 ); setEffRotateKey( spep_6 + 88, ryusen1, -90 ); setEffAlphaKey( spep_6 + 0, ryusen1, 0 ); setEffAlphaKey( spep_6 + 21 -a, ryusen1, 0 ); setEffAlphaKey( spep_6 + 22 -a, ryusen1, 255 ); setEffAlphaKey( spep_6 + 88, ryusen1, 255 ); nageru = entryEffectLife( spep_6 + 0, SP_08, 88, 0x100, -1, 0, 0, 0 ); --投げる(ef_008) setEffMoveKey( spep_6 + 0, nageru, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, nageru, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, nageru, 1.0, 1.0 ); setEffScaleKey( spep_6 + 88, nageru, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, nageru, 0 ); setEffRotateKey( spep_6 + 88, nageru, 0 ); setEffAlphaKey( spep_6 + 0, nageru, 255 ); setEffAlphaKey( spep_6 + 88, nageru, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 0, 906, 22 -a, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen4, 22-a, 10 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 22-a, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 22-a, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 22-a, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 21-a, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 22-a, shuchusen4, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_6 + 76, 12, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_6 + 0, 17 ); --気弾溜め playSe( spep_6 + 28, 1021 ); --着弾2 -- ** 次の準備 ** -- spep_7 = spep_6 + 88; ------------------------------------------------------ -- 着弾(70F) ------------------------------------------------------ hidan_b = entryEffectLife( spep_7 + 0, SP_11, 70, 0x80, -1, 0, 0, 0 ); --着弾 奥(ef_010) setEffMoveKey( spep_7 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 70, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 70, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hidan_b, 0 ); setEffRotateKey( spep_7 + 70, hidan_b, 0 ); setEffAlphaKey( spep_7 + 0, hidan_b, 255 ); setEffAlphaKey( spep_7 + 70, hidan_b, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_7 + 0, 921, 70, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_7 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 70, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, ryusen2, 1.4, 1.4 ); setEffScaleKey( spep_7 + 70, ryusen2, 1.4, 1.4 ); setEffRotateKey( spep_7 + 0, ryusen2, 17 ); setEffRotateKey( spep_7 + 70, ryusen2, 17 ); setEffAlphaKey( spep_7 + 0, ryusen2, 255 ); setEffAlphaKey( spep_7 + 70, ryusen2, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 70, 1, 1 ); changeAnime( spep_7 + 0, 1, 106 ); setShakeChara( spep_7 + 0, 1, 70, 20); --揺れ setMoveKey( spep_7 + 0, 1, 247.9, -69.1 , 0 ); setMoveKey( spep_7 + 2, 1, 245.8, -68.1 , 0 ); setMoveKey( spep_7 + 4, 1, 243.8, -67.1 , 0 ); setMoveKey( spep_7 + 6, 1, 241.8, -66.1 , 0 ); setMoveKey( spep_7 + 8, 1, 239.7, -65 , 0 ); setMoveKey( spep_7 + 10, 1, 237.7, -64 , 0 ); setMoveKey( spep_7 + 12, 1, 235.7, -63 , 0 ); setMoveKey( spep_7 + 14, 1, 233.6, -62 , 0 ); setMoveKey( spep_7 + 16, 1, 231.6, -61 , 0 ); setMoveKey( spep_7 + 18, 1, 229.6, -60 , 0 ); setMoveKey( spep_7 + 20, 1, 227.5, -58.9 , 0 ); setMoveKey( spep_7 + 22, 1, 225.5, -57.9 , 0 ); setMoveKey( spep_7 + 24, 1, 223.5, -56.9 , 0 ); setMoveKey( spep_7 + 26, 1, 221.4, -55.9 , 0 ); setMoveKey( spep_7 + 28, 1, 219.4, -54.9 , 0 ); setMoveKey( spep_7 + 30, 1, 217.4, -53.9 , 0 ); setMoveKey( spep_7 + 32, 1, 215.3, -52.8 , 0 ); setMoveKey( spep_7 + 34, 1, 213.3, -51.8 , 0 ); setMoveKey( spep_7 + 36, 1, 211.3, -50.8 , 0 ); setMoveKey( spep_7 + 38, 1, 209.2, -49.8 , 0 ); setMoveKey( spep_7 + 40, 1, 207.2, -48.8 , 0 ); setMoveKey( spep_7 + 42, 1, 205.2, -47.8 , 0 ); setMoveKey( spep_7 + 44, 1, 203.1, -46.8 , 0 ); setMoveKey( spep_7 + 46, 1, 201.1, -45.7 , 0 ); setMoveKey( spep_7 + 48, 1, 199.1, -44.7 , 0 ); setMoveKey( spep_7 + 50, 1, 197, -43.7 , 0 ); setMoveKey( spep_7 + 52, 1, 195, -42.7 , 0 ); setMoveKey( spep_7 + 54, 1, 193, -41.7 , 0 ); setMoveKey( spep_7 + 56, 1, 190.9, -40.7 , 0 ); setMoveKey( spep_7 + 58, 1, 188.9, -39.6 , 0 ); setMoveKey( spep_7 + 60, 1, 186.9, -38.6 , 0 ); setMoveKey( spep_7 + 62, 1, 184.8, -37.6 , 0 ); setMoveKey( spep_7 + 64, 1, 182.8, -36.6 , 0 ); setMoveKey( spep_7 + 66, 1, 180.8, -35.6 , 0 ); setMoveKey( spep_7 + 68, 1, 178.7, -34.6 , 0 ); setMoveKey( spep_7 + 70, 1, 176.7, -33.6 , 0 ); setScaleKey( spep_7 + 0, 1, 1, 1 ); setScaleKey( spep_7 + 2, 1, 1, 1 ); setScaleKey( spep_7 + 4, 1, 1.01, 1.01 ); setScaleKey( spep_7 + 6, 1, 1.02, 1.02 ); setScaleKey( spep_7 + 8, 1, 1.02, 1.02 ); setScaleKey( spep_7 + 10, 1, 1.03, 1.03 ); setScaleKey( spep_7 + 12, 1, 1.03, 1.03 ); setScaleKey( spep_7 + 14, 1, 1.04, 1.04 ); setScaleKey( spep_7 + 16, 1, 1.05, 1.05 ); setScaleKey( spep_7 + 18, 1, 1.05, 1.05 ); setScaleKey( spep_7 + 20, 1, 1.06, 1.06 ); setScaleKey( spep_7 + 22, 1, 1.06, 1.06 ); setScaleKey( spep_7 + 24, 1, 1.07, 1.07 ); setScaleKey( spep_7 + 26, 1, 1.07, 1.07 ); setScaleKey( spep_7 + 28, 1, 1.08, 1.08 ); setScaleKey( spep_7 + 30, 1, 1.08, 1.08 ); setScaleKey( spep_7 + 32, 1, 1.09, 1.09 ); setScaleKey( spep_7 + 34, 1, 1.1, 1.1 ); setScaleKey( spep_7 + 36, 1, 1.1, 1.1 ); setScaleKey( spep_7 + 38, 1, 1.11, 1.11 ); setScaleKey( spep_7 + 40, 1, 1.11, 1.11 ); setScaleKey( spep_7 + 42, 1, 1.12, 1.12 ); setScaleKey( spep_7 + 44, 1, 1.12, 1.12 ); setScaleKey( spep_7 + 46, 1, 1.13, 1.13 ); setScaleKey( spep_7 + 48, 1, 1.14, 1.14 ); setScaleKey( spep_7 + 50, 1, 1.14, 1.14 ); setScaleKey( spep_7 + 52, 1, 1.15, 1.15 ); setScaleKey( spep_7 + 54, 1, 1.15, 1.15 ); setScaleKey( spep_7 + 56, 1, 1.16, 1.16 ); setScaleKey( spep_7 + 58, 1, 1.16, 1.16 ); setScaleKey( spep_7 + 60, 1, 1.17, 1.17 ); setScaleKey( spep_7 + 62, 1, 1.18, 1.18 ); setScaleKey( spep_7 + 64, 1, 1.18, 1.18 ); setScaleKey( spep_7 + 66, 1, 1.19, 1.19 ); setScaleKey( spep_7 + 68, 1, 1.19, 1.19 ); setScaleKey( spep_7 + 70, 1, 1.2, 1.2 ); setRotateKey( spep_7 + 0, 1, -27.1 ); setRotateKey( spep_7 + 70, 1, -27.1 ); -- ** エフェクト等 ** -- hidan_f = entryEffectLife( spep_7 + 0, SP_10, 70, 0x100, -1, 0, 0, 0 ); --着弾 手前(ef_010) setEffMoveKey( spep_7 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 70, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 70, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hidan_f, 0 ); setEffRotateKey( spep_7 + 70, hidan_f, 0 ); setEffAlphaKey( spep_7 + 0, hidan_f, 255 ); setEffAlphaKey( spep_7 + 70, hidan_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_7 + 54, 16, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_7 , 1022 ); -- ** 次の準備 ** -- spep_8 = spep_7 + 70; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_8 + 0, 190001, 58, 0x100, -1, 0, 0, 0 ); --ギャン setEffMoveKey( spep_8 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_8 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_8 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, gyan, 0 ); setEffRotateKey( spep_8 + 58, gyan, 0 ); setEffAlphaKey( spep_8 + 0, gyan, 255 ); setEffAlphaKey( spep_8 + 58, gyan, 255 ); -- ** 書き文字 ** -- ctgyan = entryEffectLife( spep_8 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 ); --ギャンッ setEffMoveKey( spep_8 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_8 + 58, ctgyan, 7.1, 306.8 , 0 ); setEffScaleKey( spep_8 + 0, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_8 + 6, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_8 + 8, ctgyan, 2.7, 2.7 ); setEffScaleKey( spep_8 + 10, ctgyan, 2.9, 2.9 ); setEffScaleKey( spep_8 + 12, ctgyan, 3, 3 ); setEffScaleKey( spep_8 + 14, ctgyan, 3.1, 3.1 ); setEffScaleKey( spep_8 + 16, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_8 + 18, ctgyan, 3.42, 3.42 ); setEffScaleKey( spep_8 + 20, ctgyan, 3.53, 3.53 ); setEffScaleKey( spep_8 + 22, ctgyan, 3.6, 3.6 ); setEffScaleKey( spep_8 + 24, ctgyan, 3.65, 3.65 ); setEffScaleKey( spep_8 + 26, ctgyan, 3.7, 3.7 ); setEffScaleKey( spep_8 + 28, ctgyan, 3.76, 3.76 ); setEffScaleKey( spep_8 + 30, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_8 + 32, ctgyan, 3.88, 3.88 ); setEffScaleKey( spep_8 + 34, ctgyan, 3.93, 3.93 ); setEffScaleKey( spep_8 + 36, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_8 + 38, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_8 + 40, ctgyan, 4.11, 4.11 ); setEffScaleKey( spep_8 + 42, ctgyan, 4.12, 4.12 ); setEffScaleKey( spep_8 + 44, ctgyan, 4.13, 4.13 ); setEffScaleKey( spep_8 + 46, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_8 + 48, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_8 + 50, ctgyan, 4.15, 4.15 ); setEffScaleKey( spep_8 + 52, ctgyan, 4.17, 4.17 ); setEffScaleKey( spep_8 + 54, ctgyan, 4.18, 4.18 ); setEffScaleKey( spep_8 + 56, ctgyan, 4.19, 4.19 ); setEffScaleKey( spep_8 + 58, ctgyan, 5, 5 ); setEffRotateKey( spep_8 + 0, ctgyan, 0 ); setEffRotateKey( spep_8 + 58, ctgyan, 0 ); setEffAlphaKey( spep_8 + 0, ctgyan, 255 ); setEffAlphaKey( spep_8 + 58, ctgyan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_8 + 20, 38, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_8 + 0, 1023 ); -- ** 次の準備 ** -- spep_9 = spep_8 + 58; ------------------------------------------------------ -- 爆発(236F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuha = entryEffect( spep_9 + 0, 1586, 0x100, -1, 0, 0, 0 ); --爆発(ef_010) setEffMoveKey( spep_9 + 0, bakuha, 0, 0 , 0 ); setEffMoveKey( spep_9 + 236, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, bakuha, 1.1, 1.1 ); setEffScaleKey( spep_9 + 236, bakuha, 1.1, 1.1 ); setEffRotateKey( spep_9 + 0, bakuha, 0 ); setEffRotateKey( spep_9 + 236, bakuha, 0 ); setEffAlphaKey( spep_9 + 0, bakuha, 255 ); setEffAlphaKey( spep_9 + 236, bakuha, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 236, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_9 + 0, 0, 2, 28, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_9 + 0, 1069 ); playSe( spep_9 + 2, 1024 ); -- ** ダメージ表示 ** -- dealDamage( spep_9 + 100 ); --entryFade( spep_9 + 224, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_9 + 230 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 連射(88F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- rensya = entryEffectLife( spep_0 + 0, SP_01r, 88, 0x100, -1, 0, 0, 0 ); --連射(ef_001) setEffMoveKey( spep_0 + 0, rensya, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, rensya, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, rensya, 1.0, 1.0 ); setEffScaleKey( spep_0 + 88, rensya, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rensya, 0 ); setEffRotateKey( spep_0 + 88, rensya, 0 ); setEffAlphaKey( spep_0 + 0, rensya, 255 ); setEffAlphaKey( spep_0 + 86, rensya, 255 ); setEffAlphaKey( spep_0 + 87, rensya, 0 ); setEffAlphaKey( spep_0 + 88, rensya, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 88, 10 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.09, 1.99 ); setEffScaleKey( spep_0 + 86, shuchusen1, 1.09, 1.99 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 86, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 86, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 26; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_0 , 8 ); --上昇 playSe( spep_0 + 38, 1016); --気弾 playSe( spep_0 + 46, 1016); --気弾 playSe( spep_0 + 54, 1016); --気弾 playSe( spep_0 + 62, 1016); --気弾 playSe( spep_0 + 70, 1016); --気弾 playSe( spep_0 + 78, 1016); --気弾 playSe( spep_0 + 86, 1016); --気弾 -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- 着弾(80F) ------------------------------------------------------ -- ** 背景 ** tyakudanBG = entryEffectLife( spep_1 + 0, SP_04r, 80, 0x80, -1, 0, 0, 0 ); --着弾 背景 setEffMoveKey( spep_1 + 0, tyakudanBG, 0, 0 , 0 ); setEffMoveKey( spep_1 + 80, tyakudanBG, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tyakudanBG, 1.0, 1.0 ); setEffScaleKey( spep_1 + 80, tyakudanBG, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tyakudanBG, 0 ); setEffRotateKey( spep_1 + 80, tyakudanBG, 0 ); setEffAlphaKey( spep_1 + 0, tyakudanBG, 255 ); setEffAlphaKey( spep_1 + 80, tyakudanBG, 255 ); -- ** 流線 ** -- ryusen = entryEffectLife( spep_1 + 0, 914, 80, 0x80, -1, 0, -142, 118 ); --流線 setEffScaleKey( spep_1 + 0, ryusen, 4.21, 1.32 ); setEffScaleKey( spep_1 + 80, ryusen, 4.21, 1.32 ); setEffRotateKey( spep_1 + 0, ryusen, -165 ); setEffRotateKey( spep_1 + 80, ryusen, -165 ); setEffAlphaKey( spep_1 + 0, ryusen, 255 ); setEffAlphaKey( spep_1 + 80, ryusen, 255 ); -- ** 流線 ** tyakudan_b = entryEffectLife( spep_1 + 0, SP_03r, 80, 0x80, -1, 0, 0, 0 ); --着弾 奥(ef_003) setEffMoveKey( spep_1 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 80, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tyakudan_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 80, tyakudan_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_1 + 80, tyakudan_b, 0 ); setEffAlphaKey( spep_1 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_1 + 80, tyakudan_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 80, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); setShakeChara( spep_1, 1, 80, 20); --揺れ setMoveKey( spep_1 + 0, 1, 516.6, -117.3 , 0 ); setMoveKey( spep_1 + 2, 1, 414.4, -89.7 , 0 ); setMoveKey( spep_1 + 4, 1, 312.2, -62.2 , 0 ); setMoveKey( spep_1 + 6, 1, 210, -34.7 , 0 ); setMoveKey( spep_1 + 8, 1, 107.8, -7.2 , 0 ); setMoveKey( spep_1 + 10, 1, 107.1, -7.2 , 0 ); setMoveKey( spep_1 + 12, 1, 106.4, -7.2 , 0 ); setMoveKey( spep_1 + 14, 1, 105.8, -7.2 , 0 ); setMoveKey( spep_1 + 16, 1, 105.1, -7.2 , 0 ); setMoveKey( spep_1 + 18, 1, 104.5, -7.2 , 0 ); setMoveKey( spep_1 + 20, 1, 102.5, -1.2 , 0 ); setMoveKey( spep_1 + 22, 1, 106.5, -13.2 , 0 ); setMoveKey( spep_1 + 24, 1, 98.5, -7.2 , 0 ); setMoveKey( spep_1 + 26, 1, 104.5, -7.2 , 0 ); setMoveKey( spep_1 + 28, 1, 105.6, -7.6 , 0 ); setMoveKey( spep_1 + 30, 1, 106.7, -8.1 , 0 ); setMoveKey( spep_1 + 32, 1, 107.9, -8.5 , 0 ); setMoveKey( spep_1 + 34, 1, 109, -8.9 , 0 ); setMoveKey( spep_1 + 36, 1, 110.2, -9.3 , 0 ); setMoveKey( spep_1 + 38, 1, 111.3, -9.8 , 0 ); setMoveKey( spep_1 + 40, 1, 112.5, -10.2 , 0 ); setMoveKey( spep_1 + 42, 1, 113.6, -10.6 , 0 ); setMoveKey( spep_1 + 44, 1, 114.7, -11.1 , 0 ); setMoveKey( spep_1 + 46, 1, 115.9, -11.5 , 0 ); setMoveKey( spep_1 + 48, 1, 117, -11.9 , 0 ); setMoveKey( spep_1 + 50, 1, 118.2, -12.3 , 0 ); setMoveKey( spep_1 + 52, 1, 119.3, -12.8 , 0 ); setMoveKey( spep_1 + 54, 1, 120.5, -13.2 , 0 ); setMoveKey( spep_1 + 56, 1, 122.5, -9.2 , 0 ); setMoveKey( spep_1 + 58, 1, 118.5, -17.2 , 0 ); setMoveKey( spep_1 + 60, 1, 118.5, -9.2 , 0 ); setMoveKey( spep_1 + 62, 1, 120.5, -13.2 , 0 ); setMoveKey( spep_1 + 64, 1, 122, -13.7 , 0 ); setMoveKey( spep_1 + 66, 1, 123.5, -14.2 , 0 ); setMoveKey( spep_1 + 68, 1, 125, -14.7 , 0 ); setMoveKey( spep_1 + 70, 1, 126.5, -15.2 , 0 ); setMoveKey( spep_1 + 72, 1, 122.5, -11.2 , 0 ); setMoveKey( spep_1 + 74, 1, 128.5, -19.2 , 0 ); setMoveKey( spep_1 + 76, 1, 130.5, -15.2 , 0 ); setMoveKey( spep_1 + 78, 1, 126.5, -15.2 , 0 ); setMoveKey( spep_1 + 80, 1, 126.9, -15.3 , 0 ); setScaleKey( spep_1 + 0, 1, 1, 1 ); setScaleKey( spep_1 + 80, 1, 1, 1 ); setRotateKey( spep_1 + 0, 1, 14.8 ); setRotateKey( spep_1 + 2, 1, 15 ); setRotateKey( spep_1 + 80, 1, 15 ); -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_1 + 0, SP_02r, 80, 0x100, -1, 0, 0, 0 ); --着弾 手前(ef_002) setEffMoveKey( spep_1 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 80, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 80, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_1 + 80, tyakudan_f, 0 ); setEffAlphaKey( spep_1 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_1 + 80, tyakudan_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 66, 14, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_1 , 1026 ); --伸びる気弾 playSe( spep_1 +16 , 1026 ); --伸びる気弾 --playSe( spep_1 +32, 1026 ); --伸びる気弾 playSe( spep_1 +48, 1026 ); --伸びる気弾 playSe( spep_1 +64, 1026 ); --伸びる気弾 -- ** 次の準備 ** -- spep_2 = spep_1 + 80; ------------------------------------------------------ -- 帰ってくるビーム(108F) ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffectLife( spep_2 + 0, SP_05r, 108, 0x100, -1, 0, 0, 0 ); --ビーム(ef_004) setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 108, beam, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 108, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 108, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 108, beam, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 108, 0x100, -1, 0, 0, 16 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 108, 10 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 16 , 0 ); setEffMoveKey( spep_2 + 108, shuchusen2, 0, 16 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.09, 1.99 ); setEffScaleKey( spep_2 + 108, shuchusen2, 1.09, 1.99 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 108, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 108, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 96, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_2 , 64 ); --集まる気弾 playSe( spep_2 + 66, 1016 ); --集まる気弾 playSe( spep_2 + 74, 1016 ); --集まる気弾 playSe( spep_2 + 80, 1016 ); --集まる気弾 playSe( spep_2 + 88, 1016 ); --集まる気弾 playSe( spep_2 + 96, 1016 ); --集まる気弾 playSe( spep_2 + 102, 1016 ); --集まる気弾 -- ** 次の準備 ** -- spep_3 = spep_2 + 108; ------------------------------------------------------ -- ビーム被弾(88F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 14, 906, 74, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 14, shuchusen3, 88, 10 ); setEffMoveKey( spep_3 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_3 + 88, shuchusen3, 1, 1 ); setEffRotateKey( spep_3 + 10, shuchusen3, 0 ); setEffRotateKey( spep_3 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 10, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 88, shuchusen3, 255 ); a = 3 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 88 , 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3 + 30 -a, 1, 106 ); --仰け反り setMoveKey( spep_3 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_3 + 22, 1, 0, 0 , 0 ); setMoveKey( spep_3 + 24, 1, -3.5, 7 , 0 ); setMoveKey( spep_3 + 26, 1, 4, -5.3 , 0 ); --setMoveKey( spep_3 + 29, 1, 7.5, 4.5 , 0 ); setMoveKey( spep_3 + 30 -a, 1, -33.1, -3 , 0 ); --仰け反り setMoveKey( spep_3 + 32 -a, 1, -22.7, 0.1 , 0 ); setMoveKey( spep_3 + 34 -a, 1, -47.6, 13.5 , 0 ); setMoveKey( spep_3 + 36 -a, 1, -30.4, -8 , 0 ); setMoveKey( spep_3 + 38 -a, 1, -22.9, 5.2 , 0 ); setMoveKey( spep_3 + 40 -a, 1, -33.4, -3 , 0 ); setMoveKey( spep_3 + 42 -a, 1, -29.6, 0 , 0 ); setMoveKey( spep_3 + 44 -a, 1, -38.3, 10.9 , 0 ); setMoveKey( spep_3 + 46 -a, 1, -25, -6.8 , 0 ); setMoveKey( spep_3 + 48 -a, 1, -19.9, 4.6 , 0 ); setMoveKey( spep_3 + 50 -a, 1, -50.2, -4.6 , 0 ); setMoveKey( spep_3 + 52 -a, 1, -30.6, 0 , 0 ); setMoveKey( spep_3 + 54 -a, 1, -37.3, 10.6 , 0 ); setMoveKey( spep_3 + 56 -a, 1, -23, -6 , 0 ); setMoveKey( spep_3 + 58 -a, 1, -25.9, 5.9 , 0 ); setMoveKey( spep_3 + 60 -a, 1, -42.4, -3.8 , 0 ); setMoveKey( spep_3 + 62 -a, 1, -27.9, 0 , 0 ); setMoveKey( spep_3 + 64 -a, 1, -37.8, 10.8 , 0 ); setMoveKey( spep_3 + 66 -a, 1, -26, -7 , 0 ); setMoveKey( spep_3 + 68 -a, 1, -21.7, 5 , 0 ); setMoveKey( spep_3 + 70 -a, 1, -35.2, -3.3 , 0 ); setMoveKey( spep_3 + 72 -a, 1, -23.2, 0.1 , 0 ); setMoveKey( spep_3 + 74 -a, 1, -42.1, 12 , 0 ); setMoveKey( spep_3 + 76 -a, 1, -27.9, -7.4 , 0 ); setMoveKey( spep_3 + 78 -a, 1, -22.1, 5 , 0 ); setMoveKey( spep_3 + 80 -a, 1, -34.1, -3 , 0 ); setMoveKey( spep_3 + 82 -a, 1, -30.2, 0 , 0 ); setMoveKey( spep_3 + 84 -a, 1, -39.1, 11.1 , 0 ); setMoveKey( spep_3 + 86 -a, 1, -25.6, -6.9 , 0 ); setMoveKey( spep_3 + 88 -a, 1, -20.3, 4.7 , 0 ); setMoveKey( spep_3 + 88 , 1, -20.3, 4.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.62, 1.62 ); setScaleKey( spep_3 + 2, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 4, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 6, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 8, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 10, 1, 1.19, 1.19 ); setScaleKey( spep_3 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_3 + 14, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 16, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 18, 1, 1.06, 1.06 ); setScaleKey( spep_3 + 20, 1, 1.05, 1.05 ); setScaleKey( spep_3 + 22, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 26, 1, 1.35, 1.35 ); --setScaleKey( spep_3 + 29, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 30 -a, 1, 1.35, 1.35 ); --仰け反り setScaleKey( spep_3 + 32 -a, 1, 2.03, 2.03 ); setScaleKey( spep_3 + 34 -a, 1, 4.06, 4.06 ); setScaleKey( spep_3 + 36 -a, 1, 3.15, 3.15 ); setScaleKey( spep_3 + 38 -a, 1, 2.35, 2.35 ); setScaleKey( spep_3 + 40 -a, 1, 1.66, 1.66 ); setScaleKey( spep_3 + 42 -a, 1, 2.17, 2.17 ); setScaleKey( spep_3 + 44 -a, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 46 -a, 1, 1.85, 1.85 ); setScaleKey( spep_3 + 48 -a, 1, 1.69, 1.69 ); setScaleKey( spep_3 + 50 -a, 1, 2.54, 2.54 ); setScaleKey( spep_3 + 52 -a, 1, 2.27, 2.27 ); setScaleKey( spep_3 + 54 -a, 1, 2, 2 ); setScaleKey( spep_3 + 56 -a, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 58 -a, 1, 2.24, 2.24 ); setScaleKey( spep_3 + 60 -a, 1, 2.18, 2.18 ); setScaleKey( spep_3 + 62 -a, 1, 2.11, 2.11 ); setScaleKey( spep_3 + 64 -a, 1, 2.05, 2.05 ); setScaleKey( spep_3 + 66 -a, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 68 -a, 1, 1.91, 1.91 ); setScaleKey( spep_3 + 70 -a, 1, 1.84, 1.84 ); setScaleKey( spep_3 + 72 -a, 1, 1.78, 1.78 ); setScaleKey( spep_3 + 74 -a, 1, 2.32, 2.32 ); setScaleKey( spep_3 + 76 -a, 1, 2.15, 2.15 ); setScaleKey( spep_3 + 78 -a, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 80 -a, 1, 1.8, 1.8 ); setScaleKey( spep_3 + 82 -a, 1, 2.36, 2.36 ); setScaleKey( spep_3 + 84 -a, 1, 2.18, 2.18 ); setScaleKey( spep_3 + 86 -a, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 88 -a, 1, 1.83, 1.83 ); setScaleKey( spep_3 + 88 , 1, 1.83, 1.83 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 29 -a, 1, 0 ); setRotateKey( spep_3 + 30 -a, 1, -45 ); --仰け反り setRotateKey( spep_3 + 32 -a, 1, -51.2 ); setRotateKey( spep_3 + 34 -a, 1, -45 ); setRotateKey( spep_3 + 36 -a, 1, -51.2 ); setRotateKey( spep_3 + 38 -a, 1, -45 ); setRotateKey( spep_3 + 40 -a, 1, -51.2 ); setRotateKey( spep_3 + 42 -a, 1, -45 ); setRotateKey( spep_3 + 44 -a, 1, -51.2 ); setRotateKey( spep_3 + 46 -a, 1, -45 ); setRotateKey( spep_3 + 48 -a, 1, -51.2 ); setRotateKey( spep_3 + 50 -a, 1, -45 ); setRotateKey( spep_3 + 52 -a, 1, -51.2 ); setRotateKey( spep_3 + 54 -a, 1, -45 ); setRotateKey( spep_3 + 56 -a, 1, -51.2 ); setRotateKey( spep_3 + 58 -a, 1, -45 ); setRotateKey( spep_3 + 60 -a, 1, -51.2 ); setRotateKey( spep_3 + 62 -a, 1, -45 ); setRotateKey( spep_3 + 64 -a, 1, -51.2 ); setRotateKey( spep_3 + 66 -a, 1, -45 ); setRotateKey( spep_3 + 68 -a, 1, -51.2 ); setRotateKey( spep_3 + 70 -a, 1, -45 ); setRotateKey( spep_3 + 72 -a, 1, -51.2 ); setRotateKey( spep_3 + 74 -a, 1, -45 ); setRotateKey( spep_3 + 76 -a, 1, -51.2 ); setRotateKey( spep_3 + 78 -a, 1, -45 ); setRotateKey( spep_3 + 80 -a, 1, -51.2 ); setRotateKey( spep_3 + 82 -a, 1, -45 ); setRotateKey( spep_3 + 84 -a, 1, -51.2 ); setRotateKey( spep_3 + 86 -a, 1, -45 ); setRotateKey( spep_3 + 88 -a, 1, -51.2 ); setRotateKey( spep_3 + 88 , 1, -51.2 ); -- ** エフェクト等 ** -- hidan = entryEffectLife( spep_3 + 0, SP_06r, 88, 0x80, -1, 0, 0, 0 ); --被弾(ef_006) setEffMoveKey( spep_3 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, hidan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, hidan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan, 0 ); setEffRotateKey( spep_3 + 88, hidan, 0 ); setEffAlphaKey( spep_3 + 0, hidan, 255 ); setEffAlphaKey( spep_3 + 88, hidan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_3 + 80, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_3 , 9 ); --迫ってくる playSe( spep_3+30, 1014); --被弾 playSe( spep_3+40, 1014); --被弾 playSe( spep_3+50, 1014); --被弾 playSe( spep_3+60, 1014); --被弾 playSe( spep_3+70, 1014); --被弾 -- ** 次の準備 ** -- spep_4 = spep_3 + 88; ------------------------------------------------------ -- 気溜め(118F) ------------------------------------------------------ -- ** エフェクト等 ** -- kidame = entryEffectLife( spep_4 + 0, SP_07r, 118, 0x100, -1, 0, 0, 0 ); --気溜め(ef_007) setEffMoveKey( spep_4 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 118, kidame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kidame, -1.0, 1.0 ); setEffScaleKey( spep_4 + 118, kidame, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kidame, 0 ); setEffRotateKey( spep_4 + 118, kidame, 0 ); setEffAlphaKey( spep_4 + 0, kidame, 255 ); setEffAlphaKey( spep_4 + 118, kidame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_4 + 28, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_4 + 28, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 0, 906, 118, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen2, 118, 10 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 118, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.0, 1.20 ); setEffScaleKey( spep_4 + 118, shuchusen2, 1.0, 1.20 ); setEffRotateKey( spep_4 + 0, shuchusen2, 0 ); setEffRotateKey( spep_4 + 118, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 41, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 44, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 118, shuchusen2, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_4 + 41, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_4 + 41, ctgogo, 70, 10 ); setEffMoveKey( spep_4 + 41, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_4 + 111, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_4 + 41, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_4 + 103, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_4 + 105, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_4 + 107, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_4 + 109, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_4 + 111, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_4 + 41, ctgogo, 0 ); setEffRotateKey( spep_4 + 111, ctgogo, 0 ); setEffAlphaKey( spep_4 + 41, ctgogo, 255 ); setEffAlphaKey( spep_4 + 111, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 106, 10, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_4 + 34, SE_04 ); --ゴゴゴ -- ** 次の準備 ** -- spep_5 = spep_4 + 118; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_5 + 0, SE_05 ); -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- 投げる(88F) ------------------------------------------------------ -- ** 背景 ** -- nageruBG = entryEffectLife( spep_6 + 0, SP_09r, 88, 0x80, -1, 0, 0, 0 ); --投げる(ef_008) setEffMoveKey( spep_6 + 0, nageruBG, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, nageruBG, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, nageruBG, -1.0, 1.0 ); setEffScaleKey( spep_6 + 88, nageruBG, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, nageruBG, 0 ); setEffRotateKey( spep_6 + 88, nageruBG, 0 ); setEffAlphaKey( spep_6 + 0, nageruBG, 255 ); setEffAlphaKey( spep_6 + 88, nageruBG, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_6, 921, 88, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_6 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, ryusen1, 1.43, 0.89 ); setEffScaleKey( spep_6 + 88, ryusen1, 1.43, 0.89 ); setEffRotateKey( spep_6 + 0, ryusen1, -90 ); setEffRotateKey( spep_6 + 88, ryusen1, -90 ); setEffAlphaKey( spep_6 + 0, ryusen1, 0 ); setEffAlphaKey( spep_6 + 21 -a, ryusen1, 0 ); setEffAlphaKey( spep_6 + 22 -a, ryusen1, 255 ); setEffAlphaKey( spep_6 + 88, ryusen1, 255 ); nageru = entryEffectLife( spep_6 + 0, SP_08r, 88, 0x100, -1, 0, 0, 0 ); --投げる(ef_008) setEffMoveKey( spep_6 + 0, nageru, 0, 0 , 0 ); setEffMoveKey( spep_6 + 88, nageru, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, nageru, -1.0, 1.0 ); setEffScaleKey( spep_6 + 88, nageru, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, nageru, 0 ); setEffRotateKey( spep_6 + 88, nageru, 0 ); setEffAlphaKey( spep_6 + 0, nageru, 255 ); setEffAlphaKey( spep_6 + 88, nageru, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 0, 906, 22 -a, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen4, 22-a, 10 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 22-a, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 22-a, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 22-a, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 21-a, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 22-a, shuchusen4, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_6 + 76, 12, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_6 + 0, 17 ); --気弾溜め playSe( spep_6 + 28, 1021 ); --着弾2 -- ** 次の準備 ** -- spep_7 = spep_6 + 88; ------------------------------------------------------ -- 着弾(70F) ------------------------------------------------------ hidan_b = entryEffectLife( spep_7 + 0, SP_11r, 70, 0x80, -1, 0, 0, 0 ); --着弾 奥(ef_010) setEffMoveKey( spep_7 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 70, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 70, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hidan_b, 0 ); setEffRotateKey( spep_7 + 70, hidan_b, 0 ); setEffAlphaKey( spep_7 + 0, hidan_b, 255 ); setEffAlphaKey( spep_7 + 70, hidan_b, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_7 + 0, 921, 70, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_7 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 70, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, ryusen2, 1.4, 1.4 ); setEffScaleKey( spep_7 + 70, ryusen2, 1.4, 1.4 ); setEffRotateKey( spep_7 + 0, ryusen2, 17 ); setEffRotateKey( spep_7 + 70, ryusen2, 17 ); setEffAlphaKey( spep_7 + 0, ryusen2, 255 ); setEffAlphaKey( spep_7 + 70, ryusen2, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 70, 1, 1 ); changeAnime( spep_7 + 0, 1, 106 ); setShakeChara( spep_7 + 0, 1, 70, 20); --揺れ setMoveKey( spep_7 + 0, 1, 247.9, -69.1 , 0 ); setMoveKey( spep_7 + 2, 1, 245.8, -68.1 , 0 ); setMoveKey( spep_7 + 4, 1, 243.8, -67.1 , 0 ); setMoveKey( spep_7 + 6, 1, 241.8, -66.1 , 0 ); setMoveKey( spep_7 + 8, 1, 239.7, -65 , 0 ); setMoveKey( spep_7 + 10, 1, 237.7, -64 , 0 ); setMoveKey( spep_7 + 12, 1, 235.7, -63 , 0 ); setMoveKey( spep_7 + 14, 1, 233.6, -62 , 0 ); setMoveKey( spep_7 + 16, 1, 231.6, -61 , 0 ); setMoveKey( spep_7 + 18, 1, 229.6, -60 , 0 ); setMoveKey( spep_7 + 20, 1, 227.5, -58.9 , 0 ); setMoveKey( spep_7 + 22, 1, 225.5, -57.9 , 0 ); setMoveKey( spep_7 + 24, 1, 223.5, -56.9 , 0 ); setMoveKey( spep_7 + 26, 1, 221.4, -55.9 , 0 ); setMoveKey( spep_7 + 28, 1, 219.4, -54.9 , 0 ); setMoveKey( spep_7 + 30, 1, 217.4, -53.9 , 0 ); setMoveKey( spep_7 + 32, 1, 215.3, -52.8 , 0 ); setMoveKey( spep_7 + 34, 1, 213.3, -51.8 , 0 ); setMoveKey( spep_7 + 36, 1, 211.3, -50.8 , 0 ); setMoveKey( spep_7 + 38, 1, 209.2, -49.8 , 0 ); setMoveKey( spep_7 + 40, 1, 207.2, -48.8 , 0 ); setMoveKey( spep_7 + 42, 1, 205.2, -47.8 , 0 ); setMoveKey( spep_7 + 44, 1, 203.1, -46.8 , 0 ); setMoveKey( spep_7 + 46, 1, 201.1, -45.7 , 0 ); setMoveKey( spep_7 + 48, 1, 199.1, -44.7 , 0 ); setMoveKey( spep_7 + 50, 1, 197, -43.7 , 0 ); setMoveKey( spep_7 + 52, 1, 195, -42.7 , 0 ); setMoveKey( spep_7 + 54, 1, 193, -41.7 , 0 ); setMoveKey( spep_7 + 56, 1, 190.9, -40.7 , 0 ); setMoveKey( spep_7 + 58, 1, 188.9, -39.6 , 0 ); setMoveKey( spep_7 + 60, 1, 186.9, -38.6 , 0 ); setMoveKey( spep_7 + 62, 1, 184.8, -37.6 , 0 ); setMoveKey( spep_7 + 64, 1, 182.8, -36.6 , 0 ); setMoveKey( spep_7 + 66, 1, 180.8, -35.6 , 0 ); setMoveKey( spep_7 + 68, 1, 178.7, -34.6 , 0 ); setMoveKey( spep_7 + 70, 1, 176.7, -33.6 , 0 ); setScaleKey( spep_7 + 0, 1, 1, 1 ); setScaleKey( spep_7 + 2, 1, 1, 1 ); setScaleKey( spep_7 + 4, 1, 1.01, 1.01 ); setScaleKey( spep_7 + 6, 1, 1.02, 1.02 ); setScaleKey( spep_7 + 8, 1, 1.02, 1.02 ); setScaleKey( spep_7 + 10, 1, 1.03, 1.03 ); setScaleKey( spep_7 + 12, 1, 1.03, 1.03 ); setScaleKey( spep_7 + 14, 1, 1.04, 1.04 ); setScaleKey( spep_7 + 16, 1, 1.05, 1.05 ); setScaleKey( spep_7 + 18, 1, 1.05, 1.05 ); setScaleKey( spep_7 + 20, 1, 1.06, 1.06 ); setScaleKey( spep_7 + 22, 1, 1.06, 1.06 ); setScaleKey( spep_7 + 24, 1, 1.07, 1.07 ); setScaleKey( spep_7 + 26, 1, 1.07, 1.07 ); setScaleKey( spep_7 + 28, 1, 1.08, 1.08 ); setScaleKey( spep_7 + 30, 1, 1.08, 1.08 ); setScaleKey( spep_7 + 32, 1, 1.09, 1.09 ); setScaleKey( spep_7 + 34, 1, 1.1, 1.1 ); setScaleKey( spep_7 + 36, 1, 1.1, 1.1 ); setScaleKey( spep_7 + 38, 1, 1.11, 1.11 ); setScaleKey( spep_7 + 40, 1, 1.11, 1.11 ); setScaleKey( spep_7 + 42, 1, 1.12, 1.12 ); setScaleKey( spep_7 + 44, 1, 1.12, 1.12 ); setScaleKey( spep_7 + 46, 1, 1.13, 1.13 ); setScaleKey( spep_7 + 48, 1, 1.14, 1.14 ); setScaleKey( spep_7 + 50, 1, 1.14, 1.14 ); setScaleKey( spep_7 + 52, 1, 1.15, 1.15 ); setScaleKey( spep_7 + 54, 1, 1.15, 1.15 ); setScaleKey( spep_7 + 56, 1, 1.16, 1.16 ); setScaleKey( spep_7 + 58, 1, 1.16, 1.16 ); setScaleKey( spep_7 + 60, 1, 1.17, 1.17 ); setScaleKey( spep_7 + 62, 1, 1.18, 1.18 ); setScaleKey( spep_7 + 64, 1, 1.18, 1.18 ); setScaleKey( spep_7 + 66, 1, 1.19, 1.19 ); setScaleKey( spep_7 + 68, 1, 1.19, 1.19 ); setScaleKey( spep_7 + 70, 1, 1.2, 1.2 ); setRotateKey( spep_7 + 0, 1, -27.1 ); setRotateKey( spep_7 + 70, 1, -27.1 ); -- ** エフェクト等 ** -- hidan_f = entryEffectLife( spep_7 + 0, SP_10r, 70, 0x100, -1, 0, 0, 0 ); --着弾 手前(ef_010) setEffMoveKey( spep_7 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 70, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 70, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hidan_f, 0 ); setEffRotateKey( spep_7 + 70, hidan_f, 0 ); setEffAlphaKey( spep_7 + 0, hidan_f, 255 ); setEffAlphaKey( spep_7 + 70, hidan_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_7 + 54, 16, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_7 , 1022 ); -- ** 次の準備 ** -- spep_8 = spep_7 + 70; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_8 + 0, 190001, 58, 0x100, -1, 0, 0, 0 ); --ギャン setEffMoveKey( spep_8 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_8 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_8 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, gyan, 0 ); setEffRotateKey( spep_8 + 58, gyan, 0 ); setEffAlphaKey( spep_8 + 0, gyan, 255 ); setEffAlphaKey( spep_8 + 58, gyan, 255 ); -- ** 書き文字 ** -- ctgyan = entryEffectLife( spep_8 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 ); --ギャンッ setEffMoveKey( spep_8 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_8 + 58, ctgyan, 7.1, 306.8 , 0 ); setEffScaleKey( spep_8 + 0, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_8 + 6, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_8 + 8, ctgyan, 2.7, 2.7 ); setEffScaleKey( spep_8 + 10, ctgyan, 2.9, 2.9 ); setEffScaleKey( spep_8 + 12, ctgyan, 3, 3 ); setEffScaleKey( spep_8 + 14, ctgyan, 3.1, 3.1 ); setEffScaleKey( spep_8 + 16, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_8 + 18, ctgyan, 3.42, 3.42 ); setEffScaleKey( spep_8 + 20, ctgyan, 3.53, 3.53 ); setEffScaleKey( spep_8 + 22, ctgyan, 3.6, 3.6 ); setEffScaleKey( spep_8 + 24, ctgyan, 3.65, 3.65 ); setEffScaleKey( spep_8 + 26, ctgyan, 3.7, 3.7 ); setEffScaleKey( spep_8 + 28, ctgyan, 3.76, 3.76 ); setEffScaleKey( spep_8 + 30, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_8 + 32, ctgyan, 3.88, 3.88 ); setEffScaleKey( spep_8 + 34, ctgyan, 3.93, 3.93 ); setEffScaleKey( spep_8 + 36, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_8 + 38, ctgyan, 4.1, 4.1 ); setEffScaleKey( spep_8 + 40, ctgyan, 4.11, 4.11 ); setEffScaleKey( spep_8 + 42, ctgyan, 4.12, 4.12 ); setEffScaleKey( spep_8 + 44, ctgyan, 4.13, 4.13 ); setEffScaleKey( spep_8 + 46, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_8 + 48, ctgyan, 4.14, 4.14 ); setEffScaleKey( spep_8 + 50, ctgyan, 4.15, 4.15 ); setEffScaleKey( spep_8 + 52, ctgyan, 4.17, 4.17 ); setEffScaleKey( spep_8 + 54, ctgyan, 4.18, 4.18 ); setEffScaleKey( spep_8 + 56, ctgyan, 4.19, 4.19 ); setEffScaleKey( spep_8 + 58, ctgyan, 5, 5 ); setEffRotateKey( spep_8 + 0, ctgyan, 0 ); setEffRotateKey( spep_8 + 58, ctgyan, 0 ); setEffAlphaKey( spep_8 + 0, ctgyan, 255 ); setEffAlphaKey( spep_8 + 58, ctgyan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_8 + 20, 38, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_8 + 0, 1023 ); -- ** 次の準備 ** -- spep_9 = spep_8 + 58; ------------------------------------------------------ -- 爆発(236F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuha = entryEffect( spep_9 + 0, 1586, 0x100, -1, 0, 0, 0 ); --爆発(ef_010) setEffMoveKey( spep_9 + 0, bakuha, 0, 0 , 0 ); setEffMoveKey( spep_9 + 236, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, bakuha, 1.1, 1.1 ); setEffScaleKey( spep_9 + 236, bakuha, 1.1, 1.1 ); setEffRotateKey( spep_9 + 0, bakuha, 0 ); setEffRotateKey( spep_9 + 236, bakuha, 0 ); setEffAlphaKey( spep_9 + 0, bakuha, 255 ); setEffAlphaKey( spep_9 + 236, bakuha, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 236, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_9 + 0, 0, 2, 28, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_9 + 0, 1069 ); playSe( spep_9 + 2, 1024 ); -- ** ダメージ表示 ** -- dealDamage( spep_9 + 100 ); --entryFade( spep_9 + 224, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_9 + 230 ); end