--4016400:リベンジデスボールファイナル 大猿ベビー --sp_effect_a2_00106 --sp0535 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153018; --153018 SP_02 = 153019; --153019 SP_03 = 153020; --153020 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気弾溜め(290F) ------------------------------------------------------ spep_0 = 0; --***集中線*** shuchusen1 = entryEffectLife( spep_0 + 0, 906, 110, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 110, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.08, 1.98 ); setEffScaleKey( spep_0 + 110, shuchusen1, 1.08, 1.98 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 110, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 110, shuchusen1, 255 ); -- ** エフェクト等 ** -- kidame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 290, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 290, kidame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 290, kidame, 255 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 290, kidame, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 128, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 128, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 142, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 142, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 142, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 212, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 142, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 186, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 190, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 194, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 210, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 212, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 142, ctgogo, 0 ); setEffRotateKey( spep_0 + 212, ctgogo, 0 ); setEffAlphaKey( spep_0 + 142, ctgogo, 255 ); setEffAlphaKey( spep_0 + 212, ctgogo, 255 ); --***SE*** playSe( spep_0, 17); --気溜め playSe( spep_0+142, SE_04); --カットイン playSe( spep_0+200, 1068); --気弾大きくなる entryFade( spep_0+280, 4, 8, 4,fcolor_r, fcolor_g, fcolor_b, 255); --white fade spep_1 = spep_0+290; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE00001 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE00001 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE00001 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --投げる〜被弾(500F) -------------------------------------- --spep_2 = spep_1+90; a=4 --***書き文字*** ct_zuo = entryEffectLife( spep_2 + 26-a, 10012, 56, 0x100, -1, 0, 78.7, 260.5 ); --ズオ setEffShake( spep_2+26-a, ct_zuo, 56, 20); --揺れ setEffMoveKey( spep_2 + 26-a, ct_zuo, 78.7, 260.5 , 0 ); setEffMoveKey( spep_2 + 28-a, ct_zuo, 117.2, 303.7 , 0 ); setEffMoveKey( spep_2 + 30-a, ct_zuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_2 + 78-a, ct_zuo, 181.2, 369.4 , 0 ); setEffMoveKey( spep_2 + 80-a, ct_zuo, 230.9, 335.7 , 0 ); setEffMoveKey( spep_2 + 82-a, ct_zuo, 250.3, 332.4 , 0 ); setEffScaleKey( spep_2 + 26-a, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 28-a, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 30-a, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 72-a, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 74-a, ct_zuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 76-a, ct_zuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 78-a, ct_zuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 80-a, ct_zuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 82-a, ct_zuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 26-a, ct_zuo, 27.2 ); setEffRotateKey( spep_2 + 82-a, ct_zuo, 27.2 ); setEffAlphaKey( spep_2 + 26-a, ct_zuo, 255 ); setEffAlphaKey( spep_2 + 72-a, ct_zuo, 255 ); setEffAlphaKey( spep_2 + 74-a, ct_zuo, 204 ); setEffAlphaKey( spep_2 + 76-a, ct_zuo, 153 ); setEffAlphaKey( spep_2 + 78-a, ct_zuo, 102 ); setEffAlphaKey( spep_2 + 80-a, ct_zuo, 51 ); setEffAlphaKey( spep_2 + 82-a, ct_zuo, 0 ); --***集中線*** shuchusen2 = entryEffectLife( spep_2 + 0, 906, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 106, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.11, 1.75 ); setEffScaleKey( spep_2 + 106, shuchusen2, 1.11, 1.75 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 106, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 96, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 98, shuchusen2, 204 ); setEffAlphaKey( spep_2 + 100, shuchusen2, 153 ); setEffAlphaKey( spep_2 + 102, shuchusen2, 102 ); setEffAlphaKey( spep_2 + 104, shuchusen2, 51 ); setEffAlphaKey( spep_2 + 106, shuchusen2, 0 ); -- ** エフェクト等 ** -- nageruBG = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --投げる setEffMoveKey( spep_2 + 0, nageruBG, 0, 0 , 0 ); setEffMoveKey( spep_2 + 500, nageruBG, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, nageruBG, 1.0, 1.0 ); setEffScaleKey( spep_2 + 500, nageruBG, 1.0, 1.0 ); setEffAlphaKey( spep_2 + 0, nageruBG, 255 ); setEffAlphaKey( spep_2 + 500, nageruBG, 255 ); setEffRotateKey( spep_2 + 0, nageruBG, 0 ); setEffRotateKey( spep_2 + 500, nageruBG, 0 ); nageru = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --投げる setEffMoveKey( spep_2 + 0, nageru, 0, 0 , 0 ); setEffMoveKey( spep_2 + 290, nageru, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, nageru, 1.0, 1.0 ); setEffScaleKey( spep_2 + 290, nageru, 1.0, 1.0 ); setEffAlphaKey( spep_2 + 0, nageru, 255 ); setEffAlphaKey( spep_2 + 290, nageru, 255 ); setEffRotateKey( spep_2 + 0, nageru, 0 ); setEffRotateKey( spep_2 + 290, nageru, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 28; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE00001, 0); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ct_zudodo = entryEffectLife( spep_2 + 100-a, 10014, 144, 0x100, -1, 0, 159.2, 335 ); --ズドド setEffShake( spep_2+100-a, ct_zudodo, 144, 20); --揺れ setEffMoveKey( spep_2 + 100-a, ct_zudodo, 159.2, 335 , 0 ); setEffMoveKey( spep_2 + 240-a, ct_zudodo, 172.1, 337.6 , 0 ); setEffMoveKey( spep_2 + 242-a, ct_zudodo, 192.2, 359 , 0 ); setEffMoveKey( spep_2 + 244-a, ct_zudodo, 192.7, 357.9 , 0 ); setEffScaleKey( spep_2 + 100-a, ct_zudodo, 1.16, 1.16 ); setEffScaleKey( spep_2 + 102-a, ct_zudodo, 1.84, 1.84 ); setEffScaleKey( spep_2 + 104-a, ct_zudodo, 2.52, 2.52 ); setEffScaleKey( spep_2 + 106-a, ct_zudodo, 3.2, 3.2 ); setEffScaleKey( spep_2 + 108-a, ct_zudodo, 3.88, 3.88 ); setEffScaleKey( spep_2 + 110-a, ct_zudodo, 2.84, 2.84 ); setEffScaleKey( spep_2 + 112-a, ct_zudodo, 1.81, 1.81 ); setEffScaleKey( spep_2 + 114-a, ct_zudodo, 1.82, 1.82 ); setEffScaleKey( spep_2 + 116-a, ct_zudodo, 1.84, 1.84 ); setEffScaleKey( spep_2 + 118-a, ct_zudodo, 1.85, 1.85 ); setEffScaleKey( spep_2 + 120-a, ct_zudodo, 1.86, 1.86 ); setEffScaleKey( spep_2 + 122-a, ct_zudodo, 1.87, 1.87 ); setEffScaleKey( spep_2 + 124-a, ct_zudodo, 1.89, 1.89 ); setEffScaleKey( spep_2 + 126-a, ct_zudodo, 1.9, 1.9 ); setEffScaleKey( spep_2 + 128-a, ct_zudodo, 1.91, 1.91 ); setEffScaleKey( spep_2 + 130-a, ct_zudodo, 1.93, 1.93 ); setEffScaleKey( spep_2 + 132-a, ct_zudodo, 1.94, 1.94 ); setEffScaleKey( spep_2 + 134-a, ct_zudodo, 1.95, 1.95 ); setEffScaleKey( spep_2 + 136-a, ct_zudodo, 1.97, 1.97 ); setEffScaleKey( spep_2 + 138-a, ct_zudodo, 1.98, 1.98 ); setEffScaleKey( spep_2 + 140-a, ct_zudodo, 1.99, 1.99 ); setEffScaleKey( spep_2 + 142-a, ct_zudodo, 2, 2 ); setEffScaleKey( spep_2 + 144-a, ct_zudodo, 2.02, 2.02 ); setEffScaleKey( spep_2 + 146-a, ct_zudodo, 2.03, 2.03 ); setEffScaleKey( spep_2 + 148-a, ct_zudodo, 2.04, 2.04 ); setEffScaleKey( spep_2 + 150-a, ct_zudodo, 2.06, 2.06 ); setEffScaleKey( spep_2 + 152-a, ct_zudodo, 2.07, 2.07 ); setEffScaleKey( spep_2 + 154-a, ct_zudodo, 2.08, 2.08 ); setEffScaleKey( spep_2 + 156-a, ct_zudodo, 2.09, 2.09 ); setEffScaleKey( spep_2 + 158-a, ct_zudodo, 2.11, 2.11 ); setEffScaleKey( spep_2 + 160-a, ct_zudodo, 2.12, 2.12 ); setEffScaleKey( spep_2 + 162-a, ct_zudodo, 2.13, 2.13 ); setEffScaleKey( spep_2 + 164-a, ct_zudodo, 2.15, 2.15 ); setEffScaleKey( spep_2 + 166-a, ct_zudodo, 2.16, 2.16 ); setEffScaleKey( spep_2 + 168-a, ct_zudodo, 2.17, 2.17 ); setEffScaleKey( spep_2 + 170-a, ct_zudodo, 2.18, 2.18 ); setEffScaleKey( spep_2 + 172-a, ct_zudodo, 2.2, 2.2 ); setEffScaleKey( spep_2 + 174-a, ct_zudodo, 2.21, 2.21 ); setEffScaleKey( spep_2 + 176-a, ct_zudodo, 2.22, 2.22 ); setEffScaleKey( spep_2 + 178-a, ct_zudodo, 2.24, 2.24 ); setEffScaleKey( spep_2 + 180-a, ct_zudodo, 2.25, 2.25 ); setEffScaleKey( spep_2 + 182-a, ct_zudodo, 2.26, 2.26 ); setEffScaleKey( spep_2 + 184-a, ct_zudodo, 2.28, 2.28 ); setEffScaleKey( spep_2 + 186-a, ct_zudodo, 2.29, 2.29 ); setEffScaleKey( spep_2 + 188-a, ct_zudodo, 2.3, 2.3 ); setEffScaleKey( spep_2 + 190-a, ct_zudodo, 2.31, 2.31 ); setEffScaleKey( spep_2 + 192-a, ct_zudodo, 2.33, 2.33 ); setEffScaleKey( spep_2 + 194-a, ct_zudodo, 2.34, 2.34 ); setEffScaleKey( spep_2 + 196-a, ct_zudodo, 2.35, 2.35 ); setEffScaleKey( spep_2 + 198-a, ct_zudodo, 2.37, 2.37 ); setEffScaleKey( spep_2 + 200-a, ct_zudodo, 2.38, 2.38 ); setEffScaleKey( spep_2 + 202-a, ct_zudodo, 2.39, 2.39 ); setEffScaleKey( spep_2 + 204-a, ct_zudodo, 2.4, 2.4 ); setEffScaleKey( spep_2 + 206-a, ct_zudodo, 2.42, 2.42 ); setEffScaleKey( spep_2 + 208-a, ct_zudodo, 2.43, 2.43 ); setEffScaleKey( spep_2 + 210-a, ct_zudodo, 2.44, 2.44 ); setEffScaleKey( spep_2 + 212-a, ct_zudodo, 2.46, 2.46 ); setEffScaleKey( spep_2 + 214-a, ct_zudodo, 2.47, 2.47 ); setEffScaleKey( spep_2 + 216-a, ct_zudodo, 2.48, 2.48 ); setEffScaleKey( spep_2 + 218-a, ct_zudodo, 2.5, 2.5 ); setEffScaleKey( spep_2 + 220-a, ct_zudodo, 2.51, 2.51 ); setEffScaleKey( spep_2 + 222-a, ct_zudodo, 2.52, 2.52 ); setEffScaleKey( spep_2 + 224-a, ct_zudodo, 2.53, 2.53 ); setEffScaleKey( spep_2 + 226-a, ct_zudodo, 2.55, 2.55 ); setEffScaleKey( spep_2 + 228-a, ct_zudodo, 2.56, 2.56 ); setEffScaleKey( spep_2 + 230-a, ct_zudodo, 2.57, 2.57 ); setEffScaleKey( spep_2 + 232-a, ct_zudodo, 2.59, 2.59 ); setEffScaleKey( spep_2 + 234-a, ct_zudodo, 2.77, 2.77 ); setEffScaleKey( spep_2 + 236-a, ct_zudodo, 2.96, 2.96 ); setEffScaleKey( spep_2 + 238-a, ct_zudodo, 3.15, 3.15 ); setEffScaleKey( spep_2 + 240-a, ct_zudodo, 3.34, 3.34 ); setEffScaleKey( spep_2 + 242-a, ct_zudodo, 3.53, 3.53 ); setEffScaleKey( spep_2 + 244-a, ct_zudodo, 3.72, 3.72 ); setEffRotateKey( spep_2 + 100-a, ct_zudodo, 58 ); setEffRotateKey( spep_2 + 244-a, ct_zudodo, 58 ); setEffAlphaKey( spep_2 + 100-a, ct_zudodo, 255 ); setEffAlphaKey( spep_2 + 232-a, ct_zudodo, 255 ); setEffAlphaKey( spep_2 + 234-a, ct_zudodo, 213 ); setEffAlphaKey( spep_2 + 236-a, ct_zudodo, 170 ); setEffAlphaKey( spep_2 + 238-a, ct_zudodo, 128 ); setEffAlphaKey( spep_2 + 240-a, ct_zudodo, 85 ); setEffAlphaKey( spep_2 + 242-a, ct_zudodo, 42 ); setEffAlphaKey( spep_2 + 244-a, ct_zudodo, 0 ); --敵の動き setDisp( spep_2+116, 1, 1); setDisp( spep_2+246, 1, 0); --消す changeAnime( spep_2+116, 1, 102); setShakeChara( spep_2+116, 1, 30, 20); --揺れ setMoveKey( spep_2 + 116, 1, 396.2, -671.4 , 0 ); setMoveKey( spep_2 + 118, 1, 357.8, -601.8 , 0 ); setMoveKey( spep_2 + 120, 1, 319.5, -532.2 , 0 ); setMoveKey( spep_2 + 122, 1, 281.1, -462.6 , 0 ); setMoveKey( spep_2 + 124, 1, 242.8, -393.1 , 0 ); setMoveKey( spep_2 + 126, 1, 204.5, -323.5 , 0 ); setMoveKey( spep_2 + 128, 1, 166.2, -253.9 , 0 ); setMoveKey( spep_2 + 130, 1, 165, -252.5 , 0 ); setMoveKey( spep_2 + 132, 1, 163.8, -251.1 , 0 ); setMoveKey( spep_2 + 134, 1, 162.7, -249.7 , 0 ); setMoveKey( spep_2 + 136, 1, 161.5, -248.2 , 0 ); setMoveKey( spep_2 + 138, 1, 160.3, -246.8 , 0 ); setMoveKey( spep_2 + 140, 1, 159.2, -245.4 , 0 ); setMoveKey( spep_2 + 142, 1, 158, -244 , 0 ); setMoveKey( spep_2 + 144, 1, 156.9, -242.6 , 0 ); setMoveKey( spep_2 + 146, 1, 155.7, -241.2 , 0 ); setMoveKey( spep_2 + 148, 1, 154.5, -239.7 , 0 ); setMoveKey( spep_2 + 150, 1, 153.4, -238.3 , 0 ); setMoveKey( spep_2 + 152, 1, 152.2, -236.9 , 0 ); setMoveKey( spep_2 + 154, 1, 151.1, -235.5 , 0 ); setMoveKey( spep_2 + 156, 1, 149.9, -234.1 , 0 ); setMoveKey( spep_2 + 158, 1, 148.7, -232.7 , 0 ); setMoveKey( spep_2 + 160, 1, 147.6, -231.3 , 0 ); setMoveKey( spep_2 + 162, 1, 146.4, -229.8 , 0 ); setMoveKey( spep_2 + 164, 1, 145.2, -228.4 , 0 ); setMoveKey( spep_2 + 166, 1, 144.1, -227 , 0 ); setMoveKey( spep_2 + 168, 1, 142.9, -225.6 , 0 ); setMoveKey( spep_2 + 170, 1, 141.8, -224.2 , 0 ); setMoveKey( spep_2 + 172, 1, 140.6, -222.8 , 0 ); setMoveKey( spep_2 + 174, 1, 139.4, -221.4 , 0 ); setMoveKey( spep_2 + 176, 1, 138.3, -219.9 , 0 ); setMoveKey( spep_2 + 178, 1, 137.1, -218.5 , 0 ); setMoveKey( spep_2 + 180, 1, 135.9, -217.1 , 0 ); setMoveKey( spep_2 + 182, 1, 134.8, -215.7 , 0 ); setMoveKey( spep_2 + 184, 1, 133.6, -214.3 , 0 ); setMoveKey( spep_2 + 186, 1, 132.5, -212.9 , 0 ); setMoveKey( spep_2 + 188, 1, 131.3, -211.5 , 0 ); setMoveKey( spep_2 + 190, 1, 130.1, -210 , 0 ); setMoveKey( spep_2 + 192, 1, 129, -208.6 , 0 ); setMoveKey( spep_2 + 194, 1, 127.8, -207.2 , 0 ); setMoveKey( spep_2 + 196, 1, 126.6, -205.8 , 0 ); setMoveKey( spep_2 + 198, 1, 125.5, -204.4 , 0 ); setMoveKey( spep_2 + 200, 1, 124.3, -203 , 0 ); setMoveKey( spep_2 + 202, 1, 123.1, -201.6 , 0 ); setMoveKey( spep_2 + 204, 1, 122, -200.1 , 0 ); setMoveKey( spep_2 + 206, 1, 120.8, -198.7 , 0 ); setMoveKey( spep_2 + 208, 1, 119.7, -197.3 , 0 ); setMoveKey( spep_2 + 210, 1, 118.5, -195.9 , 0 ); setMoveKey( spep_2 + 212, 1, 117.3, -194.5 , 0 ); setMoveKey( spep_2 + 214, 1, 116.2, -193.1 , 0 ); setMoveKey( spep_2 + 216, 1, 115, -191.7 , 0 ); setMoveKey( spep_2 + 218, 1, 113.8, -190.2 , 0 ); setMoveKey( spep_2 + 220, 1, 112.7, -188.8 , 0 ); setMoveKey( spep_2 + 222, 1, 111.5, -187.4 , 0 ); setMoveKey( spep_2 + 224, 1, 110.3, -186 , 0 ); setMoveKey( spep_2 + 226, 1, 109.2, -184.6 , 0 ); setMoveKey( spep_2 + 228, 1, 108, -183.2 , 0 ); setMoveKey( spep_2 + 230, 1, 106.8, -181.8 , 0 ); setMoveKey( spep_2 + 232, 1, 105.7, -180.4 , 0 ); setMoveKey( spep_2 + 234, 1, 104.5, -178.9 , 0 ); setMoveKey( spep_2 + 236, 1, 103.4, -177.5 , 0 ); setMoveKey( spep_2 + 238, 1, 102.2, -176.1 , 0 ); setMoveKey( spep_2 + 240, 1, 101, -174.7 , 0 ); setMoveKey( spep_2 + 242, 1, 100.8, -174.9 , 0 ); setMoveKey( spep_2 + 244, 1, 100.5, -175.2 , 0 ); setMoveKey( spep_2 + 246, 1, 100.3, -175.4 , 0 ); setScaleKey( spep_2 + 116, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 118, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 120, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 122, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 124, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 126, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 128, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 130, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 132, 1, 1, 1 ); setScaleKey( spep_2 + 134, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 136, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 138, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 140, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 142, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 144, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 146, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 148, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 150, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 152, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 154, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 156, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 158, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 160, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 162, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 164, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 166, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 168, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 170, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 172, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 174, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 176, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 178, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 180, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 182, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 184, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 186, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 188, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 190, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 192, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 194, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 196, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 198, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 200, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 202, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 204, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 206, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 208, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 210, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 212, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 214, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 216, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 218, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 220, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 222, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 224, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 226, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 228, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 230, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 232, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 234, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 236, 1, 0.55, 0.55 ); setScaleKey( spep_2 + 238, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 240, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 242, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 246, 1, 0.52, 0.52 ); setRotateKey( spep_2 + 116, 1, 0 ); setRotateKey( spep_2 + 246, 1, 0 ); entryFade( spep_2+96, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 200 ); -- white fade --***SE** playSe( spep_2+24, 1033); --投げる playSe( spep_2+98,SE_07) SE = playSe( spep_2+100, 1044); playSe( spep_2+244, 1060); playSe( spep_2+342, SE_10); playSe( spep_2+344, 1069); stopSe( spep_2+340, SE, 0) -- ** ダメージ表示 ** -- dealDamage( spep_2 + 380 ); --entryFade( spep_2 + 490, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_2 + 480 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 気弾溜め(290F) ------------------------------------------------------ spep_0 = 0; --***集中線*** shuchusen1 = entryEffectLife( spep_0 + 0, 906, 110, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 110, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.08, 1.98 ); setEffScaleKey( spep_0 + 110, shuchusen1, 1.08, 1.98 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 110, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 110, shuchusen1, 255 ); -- ** エフェクト等 ** -- kidame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 290, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 290, kidame, -1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 290, kidame, 255 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 290, kidame, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 128, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 128, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 142, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 142, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 142, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 212, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 142, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 186, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 190, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 194, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 210, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 212, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 142, ctgogo, 0 ); setEffRotateKey( spep_0 + 212, ctgogo, 0 ); setEffAlphaKey( spep_0 + 142, ctgogo, 255 ); setEffAlphaKey( spep_0 + 212, ctgogo, 255 ); --***SE*** playSe( spep_0, 17); --気溜め playSe( spep_0+142, SE_04); --カットイン playSe( spep_0+200, 1068); --気弾大きくなる entryFade( spep_0+280, 4, 8, 4,fcolor_r, fcolor_g, fcolor_b, 255); --white fade -------------------------------------- --カードカットイン(90F) -------------------------------------- spep_1 = spep_0+290; -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE00001 = playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -------------------------------------- --投げる〜被弾(500F) -------------------------------------- spep_2 = spep_1+90; a=4 --***書き文字*** ct_zuo = entryEffectLife( spep_2 + 26-a, 10012, 56, 0x100, -1, 0, 78.7, 260.5 ); --ズオ setEffShake( spep_2+26-a, ct_zuo, 56, 20); --揺れ setEffMoveKey( spep_2 + 26-a, ct_zuo, 78.7, 260.5 , 0 ); setEffMoveKey( spep_2 + 28-a, ct_zuo, 117.2, 303.7 , 0 ); setEffMoveKey( spep_2 + 30-a, ct_zuo, 137.7, 364.8 , 0 ); setEffMoveKey( spep_2 + 78-a, ct_zuo, 181.2, 369.4 , 0 ); setEffMoveKey( spep_2 + 80-a, ct_zuo, 230.9, 335.7 , 0 ); setEffMoveKey( spep_2 + 82-a, ct_zuo, 250.3, 332.4 , 0 ); setEffScaleKey( spep_2 + 26-a, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 28-a, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 30-a, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 72-a, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 74-a, ct_zuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 76-a, ct_zuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 78-a, ct_zuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 80-a, ct_zuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 82-a, ct_zuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 26-a, ct_zuo, 27.2 ); setEffRotateKey( spep_2 + 82-a, ct_zuo, 27.2 ); setEffAlphaKey( spep_2 + 26-a, ct_zuo, 255 ); setEffAlphaKey( spep_2 + 72-a, ct_zuo, 255 ); setEffAlphaKey( spep_2 + 74-a, ct_zuo, 204 ); setEffAlphaKey( spep_2 + 76-a, ct_zuo, 153 ); setEffAlphaKey( spep_2 + 78-a, ct_zuo, 102 ); setEffAlphaKey( spep_2 + 80-a, ct_zuo, 51 ); setEffAlphaKey( spep_2 + 82-a, ct_zuo, 0 ); --***集中線*** shuchusen2 = entryEffectLife( spep_2 + 0, 906, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 106, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.11, 1.75 ); setEffScaleKey( spep_2 + 106, shuchusen2, 1.11, 1.75 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 106, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 96, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 98, shuchusen2, 204 ); setEffAlphaKey( spep_2 + 100, shuchusen2, 153 ); setEffAlphaKey( spep_2 + 102, shuchusen2, 102 ); setEffAlphaKey( spep_2 + 104, shuchusen2, 51 ); setEffAlphaKey( spep_2 + 106, shuchusen2, 0 ); -- ** エフェクト等 ** -- nageruBG = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --投げる setEffMoveKey( spep_2 + 0, nageruBG, 0, 0 , 0 ); setEffMoveKey( spep_2 + 500, nageruBG, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, nageruBG, 1.0, 1.0 ); setEffScaleKey( spep_2 + 500, nageruBG, 1.0, 1.0 ); setEffAlphaKey( spep_2 + 0, nageruBG, 255 ); setEffAlphaKey( spep_2 + 500, nageruBG, 255 ); setEffRotateKey( spep_2 + 0, nageruBG, 0 ); setEffRotateKey( spep_2 + 500, nageruBG, 0 ); nageru = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --投げる setEffMoveKey( spep_2 + 0, nageru, 0, 0 , 0 ); setEffMoveKey( spep_2 + 290, nageru, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, nageru, 1.0, 1.0 ); setEffScaleKey( spep_2 + 290, nageru, 1.0, 1.0 ); setEffAlphaKey( spep_2 + 0, nageru, 255 ); setEffAlphaKey( spep_2 + 290, nageru, 255 ); setEffRotateKey( spep_2 + 0, nageru, 0 ); setEffRotateKey( spep_2 + 290, nageru, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 28; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE00001, 0); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff0 = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff0, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ct_zudodo = entryEffectLife( spep_2 + 100-a, 10014, 144, 0x100, -1, 0, 159.2, 335 ); --ズドド setEffShake( spep_2+100-a, ct_zudodo, 144, 20); --揺れ setEffMoveKey( spep_2 + 100-a, ct_zudodo, 159.2, 335 , 0 ); setEffMoveKey( spep_2 + 240-a, ct_zudodo, 172.1, 337.6 , 0 ); setEffMoveKey( spep_2 + 242-a, ct_zudodo, 192.2, 359 , 0 ); setEffMoveKey( spep_2 + 244-a, ct_zudodo, 192.7, 357.9 , 0 ); setEffScaleKey( spep_2 + 100-a, ct_zudodo, 1.16, 1.16 ); setEffScaleKey( spep_2 + 102-a, ct_zudodo, 1.84, 1.84 ); setEffScaleKey( spep_2 + 104-a, ct_zudodo, 2.52, 2.52 ); setEffScaleKey( spep_2 + 106-a, ct_zudodo, 3.2, 3.2 ); setEffScaleKey( spep_2 + 108-a, ct_zudodo, 3.88, 3.88 ); setEffScaleKey( spep_2 + 110-a, ct_zudodo, 2.84, 2.84 ); setEffScaleKey( spep_2 + 112-a, ct_zudodo, 1.81, 1.81 ); setEffScaleKey( spep_2 + 114-a, ct_zudodo, 1.82, 1.82 ); setEffScaleKey( spep_2 + 116-a, ct_zudodo, 1.84, 1.84 ); setEffScaleKey( spep_2 + 118-a, ct_zudodo, 1.85, 1.85 ); setEffScaleKey( spep_2 + 120-a, ct_zudodo, 1.86, 1.86 ); setEffScaleKey( spep_2 + 122-a, ct_zudodo, 1.87, 1.87 ); setEffScaleKey( spep_2 + 124-a, ct_zudodo, 1.89, 1.89 ); setEffScaleKey( spep_2 + 126-a, ct_zudodo, 1.9, 1.9 ); setEffScaleKey( spep_2 + 128-a, ct_zudodo, 1.91, 1.91 ); setEffScaleKey( spep_2 + 130-a, ct_zudodo, 1.93, 1.93 ); setEffScaleKey( spep_2 + 132-a, ct_zudodo, 1.94, 1.94 ); setEffScaleKey( spep_2 + 134-a, ct_zudodo, 1.95, 1.95 ); setEffScaleKey( spep_2 + 136-a, ct_zudodo, 1.97, 1.97 ); setEffScaleKey( spep_2 + 138-a, ct_zudodo, 1.98, 1.98 ); setEffScaleKey( spep_2 + 140-a, ct_zudodo, 1.99, 1.99 ); setEffScaleKey( spep_2 + 142-a, ct_zudodo, 2, 2 ); setEffScaleKey( spep_2 + 144-a, ct_zudodo, 2.02, 2.02 ); setEffScaleKey( spep_2 + 146-a, ct_zudodo, 2.03, 2.03 ); setEffScaleKey( spep_2 + 148-a, ct_zudodo, 2.04, 2.04 ); setEffScaleKey( spep_2 + 150-a, ct_zudodo, 2.06, 2.06 ); setEffScaleKey( spep_2 + 152-a, ct_zudodo, 2.07, 2.07 ); setEffScaleKey( spep_2 + 154-a, ct_zudodo, 2.08, 2.08 ); setEffScaleKey( spep_2 + 156-a, ct_zudodo, 2.09, 2.09 ); setEffScaleKey( spep_2 + 158-a, ct_zudodo, 2.11, 2.11 ); setEffScaleKey( spep_2 + 160-a, ct_zudodo, 2.12, 2.12 ); setEffScaleKey( spep_2 + 162-a, ct_zudodo, 2.13, 2.13 ); setEffScaleKey( spep_2 + 164-a, ct_zudodo, 2.15, 2.15 ); setEffScaleKey( spep_2 + 166-a, ct_zudodo, 2.16, 2.16 ); setEffScaleKey( spep_2 + 168-a, ct_zudodo, 2.17, 2.17 ); setEffScaleKey( spep_2 + 170-a, ct_zudodo, 2.18, 2.18 ); setEffScaleKey( spep_2 + 172-a, ct_zudodo, 2.2, 2.2 ); setEffScaleKey( spep_2 + 174-a, ct_zudodo, 2.21, 2.21 ); setEffScaleKey( spep_2 + 176-a, ct_zudodo, 2.22, 2.22 ); setEffScaleKey( spep_2 + 178-a, ct_zudodo, 2.24, 2.24 ); setEffScaleKey( spep_2 + 180-a, ct_zudodo, 2.25, 2.25 ); setEffScaleKey( spep_2 + 182-a, ct_zudodo, 2.26, 2.26 ); setEffScaleKey( spep_2 + 184-a, ct_zudodo, 2.28, 2.28 ); setEffScaleKey( spep_2 + 186-a, ct_zudodo, 2.29, 2.29 ); setEffScaleKey( spep_2 + 188-a, ct_zudodo, 2.3, 2.3 ); setEffScaleKey( spep_2 + 190-a, ct_zudodo, 2.31, 2.31 ); setEffScaleKey( spep_2 + 192-a, ct_zudodo, 2.33, 2.33 ); setEffScaleKey( spep_2 + 194-a, ct_zudodo, 2.34, 2.34 ); setEffScaleKey( spep_2 + 196-a, ct_zudodo, 2.35, 2.35 ); setEffScaleKey( spep_2 + 198-a, ct_zudodo, 2.37, 2.37 ); setEffScaleKey( spep_2 + 200-a, ct_zudodo, 2.38, 2.38 ); setEffScaleKey( spep_2 + 202-a, ct_zudodo, 2.39, 2.39 ); setEffScaleKey( spep_2 + 204-a, ct_zudodo, 2.4, 2.4 ); setEffScaleKey( spep_2 + 206-a, ct_zudodo, 2.42, 2.42 ); setEffScaleKey( spep_2 + 208-a, ct_zudodo, 2.43, 2.43 ); setEffScaleKey( spep_2 + 210-a, ct_zudodo, 2.44, 2.44 ); setEffScaleKey( spep_2 + 212-a, ct_zudodo, 2.46, 2.46 ); setEffScaleKey( spep_2 + 214-a, ct_zudodo, 2.47, 2.47 ); setEffScaleKey( spep_2 + 216-a, ct_zudodo, 2.48, 2.48 ); setEffScaleKey( spep_2 + 218-a, ct_zudodo, 2.5, 2.5 ); setEffScaleKey( spep_2 + 220-a, ct_zudodo, 2.51, 2.51 ); setEffScaleKey( spep_2 + 222-a, ct_zudodo, 2.52, 2.52 ); setEffScaleKey( spep_2 + 224-a, ct_zudodo, 2.53, 2.53 ); setEffScaleKey( spep_2 + 226-a, ct_zudodo, 2.55, 2.55 ); setEffScaleKey( spep_2 + 228-a, ct_zudodo, 2.56, 2.56 ); setEffScaleKey( spep_2 + 230-a, ct_zudodo, 2.57, 2.57 ); setEffScaleKey( spep_2 + 232-a, ct_zudodo, 2.59, 2.59 ); setEffScaleKey( spep_2 + 234-a, ct_zudodo, 2.77, 2.77 ); setEffScaleKey( spep_2 + 236-a, ct_zudodo, 2.96, 2.96 ); setEffScaleKey( spep_2 + 238-a, ct_zudodo, 3.15, 3.15 ); setEffScaleKey( spep_2 + 240-a, ct_zudodo, 3.34, 3.34 ); setEffScaleKey( spep_2 + 242-a, ct_zudodo, 3.53, 3.53 ); setEffScaleKey( spep_2 + 244-a, ct_zudodo, 3.72, 3.72 ); setEffRotateKey( spep_2 + 100-a, ct_zudodo, 0 ); setEffRotateKey( spep_2 + 244-a, ct_zudodo, 0 ); setEffAlphaKey( spep_2 + 100-a, ct_zudodo, 255 ); setEffAlphaKey( spep_2 + 232-a, ct_zudodo, 255 ); setEffAlphaKey( spep_2 + 234-a, ct_zudodo, 213 ); setEffAlphaKey( spep_2 + 236-a, ct_zudodo, 170 ); setEffAlphaKey( spep_2 + 238-a, ct_zudodo, 128 ); setEffAlphaKey( spep_2 + 240-a, ct_zudodo, 85 ); setEffAlphaKey( spep_2 + 242-a, ct_zudodo, 42 ); setEffAlphaKey( spep_2 + 244-a, ct_zudodo, 0 ); --敵の動き setDisp( spep_2+116, 1, 1); setDisp( spep_2+246, 1, 0); --消す changeAnime( spep_2+116, 1, 102); setShakeChara( spep_2+116, 1, 30, 20); --揺れ setMoveKey( spep_2 + 116, 1, 396.2, -671.4 , 0 ); setMoveKey( spep_2 + 118, 1, 357.8, -601.8 , 0 ); setMoveKey( spep_2 + 120, 1, 319.5, -532.2 , 0 ); setMoveKey( spep_2 + 122, 1, 281.1, -462.6 , 0 ); setMoveKey( spep_2 + 124, 1, 242.8, -393.1 , 0 ); setMoveKey( spep_2 + 126, 1, 204.5, -323.5 , 0 ); setMoveKey( spep_2 + 128, 1, 166.2, -253.9 , 0 ); setMoveKey( spep_2 + 130, 1, 165, -252.5 , 0 ); setMoveKey( spep_2 + 132, 1, 163.8, -251.1 , 0 ); setMoveKey( spep_2 + 134, 1, 162.7, -249.7 , 0 ); setMoveKey( spep_2 + 136, 1, 161.5, -248.2 , 0 ); setMoveKey( spep_2 + 138, 1, 160.3, -246.8 , 0 ); setMoveKey( spep_2 + 140, 1, 159.2, -245.4 , 0 ); setMoveKey( spep_2 + 142, 1, 158, -244 , 0 ); setMoveKey( spep_2 + 144, 1, 156.9, -242.6 , 0 ); setMoveKey( spep_2 + 146, 1, 155.7, -241.2 , 0 ); setMoveKey( spep_2 + 148, 1, 154.5, -239.7 , 0 ); setMoveKey( spep_2 + 150, 1, 153.4, -238.3 , 0 ); setMoveKey( spep_2 + 152, 1, 152.2, -236.9 , 0 ); setMoveKey( spep_2 + 154, 1, 151.1, -235.5 , 0 ); setMoveKey( spep_2 + 156, 1, 149.9, -234.1 , 0 ); setMoveKey( spep_2 + 158, 1, 148.7, -232.7 , 0 ); setMoveKey( spep_2 + 160, 1, 147.6, -231.3 , 0 ); setMoveKey( spep_2 + 162, 1, 146.4, -229.8 , 0 ); setMoveKey( spep_2 + 164, 1, 145.2, -228.4 , 0 ); setMoveKey( spep_2 + 166, 1, 144.1, -227 , 0 ); setMoveKey( spep_2 + 168, 1, 142.9, -225.6 , 0 ); setMoveKey( spep_2 + 170, 1, 141.8, -224.2 , 0 ); setMoveKey( spep_2 + 172, 1, 140.6, -222.8 , 0 ); setMoveKey( spep_2 + 174, 1, 139.4, -221.4 , 0 ); setMoveKey( spep_2 + 176, 1, 138.3, -219.9 , 0 ); setMoveKey( spep_2 + 178, 1, 137.1, -218.5 , 0 ); setMoveKey( spep_2 + 180, 1, 135.9, -217.1 , 0 ); setMoveKey( spep_2 + 182, 1, 134.8, -215.7 , 0 ); setMoveKey( spep_2 + 184, 1, 133.6, -214.3 , 0 ); setMoveKey( spep_2 + 186, 1, 132.5, -212.9 , 0 ); setMoveKey( spep_2 + 188, 1, 131.3, -211.5 , 0 ); setMoveKey( spep_2 + 190, 1, 130.1, -210 , 0 ); setMoveKey( spep_2 + 192, 1, 129, -208.6 , 0 ); setMoveKey( spep_2 + 194, 1, 127.8, -207.2 , 0 ); setMoveKey( spep_2 + 196, 1, 126.6, -205.8 , 0 ); setMoveKey( spep_2 + 198, 1, 125.5, -204.4 , 0 ); setMoveKey( spep_2 + 200, 1, 124.3, -203 , 0 ); setMoveKey( spep_2 + 202, 1, 123.1, -201.6 , 0 ); setMoveKey( spep_2 + 204, 1, 122, -200.1 , 0 ); setMoveKey( spep_2 + 206, 1, 120.8, -198.7 , 0 ); setMoveKey( spep_2 + 208, 1, 119.7, -197.3 , 0 ); setMoveKey( spep_2 + 210, 1, 118.5, -195.9 , 0 ); setMoveKey( spep_2 + 212, 1, 117.3, -194.5 , 0 ); setMoveKey( spep_2 + 214, 1, 116.2, -193.1 , 0 ); setMoveKey( spep_2 + 216, 1, 115, -191.7 , 0 ); setMoveKey( spep_2 + 218, 1, 113.8, -190.2 , 0 ); setMoveKey( spep_2 + 220, 1, 112.7, -188.8 , 0 ); setMoveKey( spep_2 + 222, 1, 111.5, -187.4 , 0 ); setMoveKey( spep_2 + 224, 1, 110.3, -186 , 0 ); setMoveKey( spep_2 + 226, 1, 109.2, -184.6 , 0 ); setMoveKey( spep_2 + 228, 1, 108, -183.2 , 0 ); setMoveKey( spep_2 + 230, 1, 106.8, -181.8 , 0 ); setMoveKey( spep_2 + 232, 1, 105.7, -180.4 , 0 ); setMoveKey( spep_2 + 234, 1, 104.5, -178.9 , 0 ); setMoveKey( spep_2 + 236, 1, 103.4, -177.5 , 0 ); setMoveKey( spep_2 + 238, 1, 102.2, -176.1 , 0 ); setMoveKey( spep_2 + 240, 1, 101, -174.7 , 0 ); setMoveKey( spep_2 + 242, 1, 100.8, -174.9 , 0 ); setMoveKey( spep_2 + 244, 1, 100.5, -175.2 , 0 ); setMoveKey( spep_2 + 246, 1, 100.3, -175.4 , 0 ); setScaleKey( spep_2 + 116, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 118, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 120, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 122, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 124, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 126, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 128, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 130, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 132, 1, 1, 1 ); setScaleKey( spep_2 + 134, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 136, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 138, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 140, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 142, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 144, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 146, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 148, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 150, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 152, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 154, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 156, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 158, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 160, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 162, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 164, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 166, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 168, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 170, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 172, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 174, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 176, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 178, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 180, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 182, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 184, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 186, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 188, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 190, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 192, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 194, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 196, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 198, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 200, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 202, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 204, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 206, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 208, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 210, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 212, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 214, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 216, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 218, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 220, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 222, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 224, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 226, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 228, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 230, 1, 0.57, 0.57 ); setScaleKey( spep_2 + 232, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 234, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 236, 1, 0.55, 0.55 ); setScaleKey( spep_2 + 238, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 240, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 242, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 246, 1, 0.52, 0.52 ); setRotateKey( spep_2 + 116, 1, 0 ); setRotateKey( spep_2 + 246, 1, 0 ); entryFade( spep_2+96, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 200 ); -- white fade --***SE** playSe( spep_2+24, 1033); --投げる playSe( spep_2+98,SE_07) SE = playSe( spep_2+100, 1044); playSe( spep_2+244, 1060); playSe( spep_2+342, SE_10); playSe( spep_2+344, 1069); stopSe( spep_2+340, SE, 0) -- ** ダメージ表示 ** -- dealDamage( spep_2 + 380 ); --entryFade( spep_2 + 490, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_2 + 480 ); end