-- 1016810:超サイヤ人孫悟飯(青年期)&超サイヤ人孫悟天(幼年期)_兄弟かめはめ波(超必殺) -- sp_effect_a1_00160 -- sp0547 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153301; --カメラ迫る SP_02 = 153302; --手のアップ〜悟飯アップ SP_03 = 153303; --かめはめ波放つ SP_04 = 153304; --被弾1 SP_05 = 153305; --背景 SP_06 = 153306; --悟天登場 SP_07 = 153307; --かめはめ波放つ2 SP_08 = 153308; --被弾2 SP_09 = 1942; --爆発 --敵側 SP_02r = 153309; --ef_002 敵側 SP_06r = 153310; --ef_006 反転 SP_08r = 153356; --被弾2 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(100F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト ** -- tame = entryEffectLife( spep_0 , SP_01, 40, 0, -1, 0, 0, 0 ); --溜め(ef_001) setEffMoveKey( spep_0 , tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 40, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 , tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 40, tame, 1.0, 1.0 ); setEffAlphaKey( spep_0 , tame, 255 ); setEffAlphaKey( spep_0 + 40, tame, 255 ); setEffRotateKey( spep_0 , tame, 0 ); setEffRotateKey( spep_0 + 40, tame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 , 906, 40, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 , shuchusen1, 40, 25 ); setEffMoveKey( spep_0 , shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 40, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 , shuchusen1, 1.16, 1.15 ); setEffScaleKey( spep_0 + 40, shuchusen1, 1.16, 1.15 ); setEffRotateKey( spep_0 , shuchusen1, 0 ); setEffRotateKey( spep_0 + 40, shuchusen1, 0 ); setEffAlphaKey( spep_0 , shuchusen1, 51 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 102 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 153 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 204 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 40, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 , 0, 40, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_0, 8); --カメラ寄る -- ** ホワイトフェード ** -- entryFade( spep_0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 34, 3, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 悟飯アップ(120F) ------------------------------------------------------ spep_1 = spep_0 + 40; -- ** 書き文字 ** -- ctgogo = entryEffectLife( spep_1 + 42, 190006, 68, 0x100, -1, 0, -100, 515.5 ); --ゴゴゴ setEffShake( spep_1 + 42, ctgogo, 68, 10 ); setEffMoveKey( spep_1 + 42, ctgogo, -100, 515.5 , 0 ); setEffMoveKey( spep_1 + 110, ctgogo, -100, 515.5 , 0 ); setEffScaleKey( spep_1 + 42, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_1 + 102, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_1 + 104, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_1 + 108, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_1 + 110, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_1 + 42, ctgogo, 0 ); setEffRotateKey( spep_1 + 110, ctgogo, 0 ); setEffAlphaKey( spep_1 + 42, ctgogo, 255 ); setEffAlphaKey( spep_1 + 110, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 12, 906, 108, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 12 , shuchusen2, 108, 25 ); --揺れ setEffMoveKey( spep_1 + 12 , shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 12, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 + 58, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 + 60, shuchusen2, 1.39, 1.39 ); setEffScaleKey( spep_1 + 120, shuchusen2, 1.39, 1.39 ); setEffRotateKey( spep_1 + 12 , shuchusen2, 0 ); setEffRotateKey( spep_1 + 120, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 12 , shuchusen2, 255 ); setEffAlphaKey( spep_1 + 120, shuchusen2, 255 ); up1 = entryEffectLife( spep_1 , SP_02, 120, 0x80, -1, 0, 0, 0 ); --悟飯アップ(ef_002) setEffMoveKey( spep_1 , up1, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, up1, 0, 0 , 0 ); setEffScaleKey( spep_1 , up1, 1.0, 1.0 ); setEffScaleKey( spep_1 + 120, up1, 1.0, 1.0 ); setEffAlphaKey( spep_1 , up1, 255 ); setEffAlphaKey( spep_1 + 120, up1, 255 ); setEffRotateKey( spep_1 , up1, 0 ); setEffRotateKey( spep_1 + 120, up1, 0 ); -- ** 音 ** -- se3 = playSe( spep_1 , 17); --気弾生成 se4 = playSe( spep_1 + 42, SE_04); --悟飯カットイン stopSe( spep_1+100, se3, 0); -- ** 白フェード ** -- entryFade( spep_1 + 114, 4, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 , 0, 120, 0, 0, 0, 0, 255 ); --背景 ------------------------------------------------------ -- 放つ(80F) ------------------------------------------------------ spep_2 = spep_1 + 120; -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 , 906, 80, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 , shuchusen3, 80, 25 ); setEffMoveKey( spep_2 , shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2, shuchusen3, 1.09, 1.47 ); setEffScaleKey( spep_2 + 80, shuchusen3, 1.09, 1.47 ); setEffRotateKey( spep_2 , shuchusen3, 0 ); setEffRotateKey( spep_2 + 80, shuchusen3, 0 ); setEffAlphaKey( spep_2 , shuchusen3, 255 ); setEffAlphaKey( spep_2 + 75, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 76, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 80, shuchusen3, 0 ); -- ** エフェクト ** -- hanatsu = entryEffectLife( spep_2 , SP_03, 80, 0x80, -1, 0, 0, 0 ); --放つ(ef_003) setEffMoveKey( spep_2 , hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 , hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 80, hanatsu, 1.0, 1.0 ); setEffAlphaKey( spep_2 , hanatsu, 255 ); setEffAlphaKey( spep_2 + 75, hanatsu, 255 ); setEffAlphaKey( spep_2 + 76, hanatsu, 0 ); setEffAlphaKey( spep_2 + 80, hanatsu, 0 ); setEffRotateKey( spep_2 , hanatsu, 0 ); setEffRotateKey( spep_2 + 80, hanatsu, 0 ); -- ** 音 ** -- se2 = playSe( spep_2, SE_06); -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 80, 0, 0, 0, 0, 255 ); --背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 10; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 10, se2, 0); stopSe( SP_dodge - 10, se4, 0); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --** 書き文字 ** -- ctzuon = entryEffectLife( spep_2 , 10012, 64, 0x100, -1, 0, 22.1, 59.5 ); --ズオン setEffShake( spep_2, ctzuon, 64, 20); --揺れ setEffMoveKey( spep_2 , ctzuon, 22.1, 59.5 , 0 ); setEffMoveKey( spep_2 + 2, ctzuon, 20.2, 22.8 , 0 ); setEffMoveKey( spep_2 + 4, ctzuon, 11.4, -7.8 , 0 ); setEffMoveKey( spep_2 + 6, ctzuon, 11.7, -46.4 , 0 ); setEffMoveKey( spep_2 + 8, ctzuon, 0.7, -75.2 , 0 ); setEffMoveKey( spep_2 + 10, ctzuon, 3.2, -115.7 , 0 ); setEffMoveKey( spep_2 + 12, ctzuon, -10, -142.5 , 0 ); setEffMoveKey( spep_2 + 14, ctzuon, -1.2, -151.3 , 0 ); setEffMoveKey( spep_2 + 16, ctzuon, -10.6, -144.3 , 0 ); setEffMoveKey( spep_2 + 18, ctzuon, -1.8, -153.3 , 0 ); setEffMoveKey( spep_2 + 20, ctzuon, -11.1, -146.3 , 0 ); setEffMoveKey( spep_2 + 22, ctzuon, -2.3, -155.2 , 0 ); setEffMoveKey( spep_2 + 24, ctzuon, -11.7, -148.1 , 0 ); setEffMoveKey( spep_2 + 26, ctzuon, -2.8, -157.1 , 0 ); setEffMoveKey( spep_2 + 28, ctzuon, -12.3, -150 , 0 ); setEffMoveKey( spep_2 + 30, ctzuon, -3.3, -159 , 0 ); setEffMoveKey( spep_2 + 32, ctzuon, -12.8, -151.9 , 0 ); setEffMoveKey( spep_2 + 34, ctzuon, -3.8, -161 , 0 ); setEffMoveKey( spep_2 + 36, ctzuon, -13.4, -153.7 , 0 ); setEffMoveKey( spep_2 + 38, ctzuon, -4.3, -162.9 , 0 ); setEffMoveKey( spep_2 + 40, ctzuon, -14, -155.7 , 0 ); setEffMoveKey( spep_2 + 42, ctzuon, -4.8, -164.9 , 0 ); setEffMoveKey( spep_2 + 44, ctzuon, -14.5, -157.5 , 0 ); setEffMoveKey( spep_2 + 46, ctzuon, -5.3, -166.8 , 0 ); setEffMoveKey( spep_2 + 48, ctzuon, -15.1, -159.4 , 0 ); setEffMoveKey( spep_2 + 50, ctzuon, -5.6, -168.2 , 0 ); setEffMoveKey( spep_2 + 52, ctzuon, -15.3, -160.1 , 0 ); setEffMoveKey( spep_2 + 54, ctzuon, -5.9, -168.9 , 0 ); setEffMoveKey( spep_2 + 56, ctzuon, -15.5, -160.9 , 0 ); setEffMoveKey( spep_2 + 58, ctzuon, -6, -169.7 , 0 ); setEffMoveKey( spep_2 + 60, ctzuon, -15.8, -161.7 , 0 ); setEffMoveKey( spep_2 + 62, ctzuon, -6.3, -170.5 , 0 ); setEffMoveKey( spep_2 + 64, ctzuon, -6.4, -170.9 , 0 ); setEffScaleKey( spep_2 , ctzuon, 0.58, 0.58 ); setEffScaleKey( spep_2 + 2, ctzuon, 0.85, 0.85 ); setEffScaleKey( spep_2 + 4, ctzuon, 1.13, 1.13 ); setEffScaleKey( spep_2 + 6, ctzuon, 1.41, 1.41 ); setEffScaleKey( spep_2 + 8, ctzuon, 1.69, 1.69 ); setEffScaleKey( spep_2 + 10, ctzuon, 1.97, 1.97 ); setEffScaleKey( spep_2 + 12, ctzuon, 2.24, 2.24 ); setEffScaleKey( spep_2 + 14, ctzuon, 2.25, 2.25 ); setEffScaleKey( spep_2 + 16, ctzuon, 2.26, 2.26 ); setEffScaleKey( spep_2 + 18, ctzuon, 2.27, 2.27 ); setEffScaleKey( spep_2 + 20, ctzuon, 2.28, 2.28 ); setEffScaleKey( spep_2 + 22, ctzuon, 2.28, 2.28 ); setEffScaleKey( spep_2 + 24, ctzuon, 2.29, 2.29 ); setEffScaleKey( spep_2 + 26, ctzuon, 2.3, 2.3 ); setEffScaleKey( spep_2 + 28, ctzuon, 2.31, 2.31 ); setEffScaleKey( spep_2 + 30, ctzuon, 2.31, 2.31 ); setEffScaleKey( spep_2 + 32, ctzuon, 2.32, 2.32 ); setEffScaleKey( spep_2 + 34, ctzuon, 2.33, 2.33 ); setEffScaleKey( spep_2 + 36, ctzuon, 2.34, 2.34 ); setEffScaleKey( spep_2 + 38, ctzuon, 2.35, 2.35 ); setEffScaleKey( spep_2 + 40, ctzuon, 2.35, 2.35 ); setEffScaleKey( spep_2 + 42, ctzuon, 2.36, 2.36 ); setEffScaleKey( spep_2 + 44, ctzuon, 2.37, 2.37 ); setEffScaleKey( spep_2 + 46, ctzuon, 2.38, 2.38 ); setEffScaleKey( spep_2 + 48, ctzuon, 2.39, 2.39 ); setEffScaleKey( spep_2 + 54, ctzuon, 2.39, 2.39 ); setEffScaleKey( spep_2 + 56, ctzuon, 2.4, 2.4 ); setEffScaleKey( spep_2 + 60, ctzuon, 2.4, 2.4 ); setEffScaleKey( spep_2 + 62, ctzuon, 2.41, 2.41 ); setEffScaleKey( spep_2 + 64, ctzuon, 2.41, 2.41 ); setEffRotateKey( spep_2 , ctzuon, 0 ); setEffRotateKey( spep_2 + 64, ctzuon, 0 ); setEffAlphaKey( spep_2 , ctzuon, 255 ); setEffAlphaKey( spep_2 + 48, ctzuon, 255 ); setEffAlphaKey( spep_2 + 50, ctzuon, 223 ); setEffAlphaKey( spep_2 + 52, ctzuon, 191 ); setEffAlphaKey( spep_2 + 54, ctzuon, 159 ); setEffAlphaKey( spep_2 + 56, ctzuon, 128 ); setEffAlphaKey( spep_2 + 58, ctzuon, 96 ); setEffAlphaKey( spep_2 + 60, ctzuon, 64 ); setEffAlphaKey( spep_2 + 62, ctzuon, 32 ); setEffAlphaKey( spep_2 + 64, ctzuon, 0 ); ------------------------------------------------------ -- 被弾(80F) ------------------------------------------------------ spep_3 = spep_2 + 76; -- ** 背景 ** -- haikei= entryEffectLife( spep_3 , SP_05, 80, 0x80, -1, 0, 0, 0 ); --背景(ef_005) setEffMoveKey( spep_3 , haikei, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, haikei, 0, 0 , 0 ); setEffScaleKey( spep_3 , haikei, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, haikei, 1.0, 1.0 ); setEffAlphaKey( spep_3 , haikei, 255 ); setEffAlphaKey( spep_3 + 80, haikei, 255 ); setEffRotateKey( spep_3 , haikei, 0 ); setEffRotateKey( spep_3 + 80, haikei, 0 ); -- ** 流線 ** -- ryusen = entryEffectLife( spep_3, 921, 80, 0x80, -1, 0, 0, 0); --流線斜め setEffMoveKey( spep_3, ryusen, 0, 0, 0); setEffMoveKey( spep_3 + 80, ryusen, 0, 0, 0); setEffScaleKey( spep_3, ryusen, 1.75, 1.27); setEffScaleKey( spep_3 + 80, ryusen, 1.75, 1.27); setEffRotateKey( spep_3, ryusen, -52); setEffRotateKey( spep_3 + 80, ryusen, -52); setEffAlphaKey( spep_3, ryusen, 200); setEffAlphaKey( spep_3 + 80, ryusen, 200); -- ** エフェクト ** -- hidan1= entryEffectLife( spep_3 , SP_04, 80, 0x100, -1, 0, 0, 0 ); --被弾(ef_004) setEffMoveKey( spep_3 , hidan1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, hidan1, 0, 0 , 0 ); setEffScaleKey( spep_3 , hidan1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, hidan1, 1.0, 1.0 ); setEffAlphaKey( spep_3 , hidan1, 255 ); setEffAlphaKey( spep_3 + 80, hidan1, 255 ); setEffRotateKey( spep_3 , hidan1, 0 ); setEffRotateKey( spep_3 + 80, hidan1, 0 ); -- ** 書き文字 ** -- ct_zudodo = entryEffectLife( spep_3 , 10014, 78, 0x100, -1, 0, -62.6, 394.2 ); --ズドド setEffShake( spep_3 , ct_zudodo, 78, 10); --揺れ setEffMoveKey( spep_3 , ct_zudodo, -62.6, 394.2 , 0 ); setEffMoveKey( spep_3 + 78, ct_zudodo, -62.9, 376.6 , 0 ); setEffScaleKey( spep_3 , ct_zudodo, 2.01, 2.01 ); setEffScaleKey( spep_3 + 78, ct_zudodo, 2.01, 2.01 ); setEffRotateKey( spep_3 , ct_zudodo, 20.4 ); setEffRotateKey( spep_3 + 78, ct_zudodo, 20.4 ); setEffAlphaKey( spep_3 , ct_zudodo, 255 ); setEffAlphaKey( spep_3 + 78, ct_zudodo, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 , 1, 1 ); setDisp( spep_3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 104); --ガード setShakeChara( spep_3, 1, 78, 20); --揺れ setMoveKey( spep_3 , 1, 344.5, 486 , 0 ); setMoveKey( spep_3 + 2, 1, 316.2, 447 , 0 ); setMoveKey( spep_3 + 4, 1, 287.9, 408.1 , 0 ); setMoveKey( spep_3 + 6, 1, 259.6, 369.1 , 0 ); setMoveKey( spep_3 + 8, 1, 231.2, 330.1 , 0 ); setMoveKey( spep_3 + 10, 1, 202.9, 291.1 , 0 ); setMoveKey( spep_3 + 12, 1, 174.6, 252.2 , 0 ); setMoveKey( spep_3 + 14, 1, 146.3, 213.2 , 0 ); setMoveKey( spep_3 + 16, 1, 128.5, 192 , 0 ); setMoveKey( spep_3 + 18, 1, 110.6, 170.7 , 0 ); setMoveKey( spep_3 + 20, 1, 92.8, 149.5 , 0 ); setMoveKey( spep_3 + 22, 1, 63.5, 139.7 , 0 ); setMoveKey( spep_3 + 24, 1, 65.7, 95.7 , 0 ); setMoveKey( spep_3 + 26, 1, 45.7, 109.9 , 0 ); setMoveKey( spep_3 + 78, 1, 45.7, 118.5 , 0 ); setScaleKey( spep_3 , 1, 1, 1 ); setScaleKey( spep_3 + 2, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 4, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 6, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 8, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 10, 1, 1.21, 1.21 ); setScaleKey( spep_3 + 12, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 16, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 18, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 20, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 22, 1, 1.34, 1.34 ); setScaleKey( spep_3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 78, 1, 1.35, 1.35 ); setRotateKey( spep_3 , 1, -24.1 ); setRotateKey( spep_3 + 78, 1, -24.1 ); -- ** 音 ** -- playSe( spep_3, SE_07); --伸びる音 -- ** 背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --青緑 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 62, 16, 4, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 悟天登場(120F) ------------------------------------------------------ spep_4 = spep_3 + 80; -- ** 書き文字 ** -- ctgogo2 = entryEffectLife( spep_4 + 42, 190006, 68, 0x100, -1, 0, 100, 515.5 ); --ゴゴゴ setEffShake( spep_4 + 42, ctgogo2, 68, 10 ); setEffMoveKey( spep_4 + 42, ctgogo2, 100, 515.5 , 0 ); setEffMoveKey( spep_4 + 110, ctgogo2, 100, 515.5 , 0 ); setEffScaleKey( spep_4 + 42, ctgogo2, 0.7, 0.7 ); setEffScaleKey( spep_4 + 102, ctgogo2, 0.7, 0.7 ); setEffScaleKey( spep_4 + 104, ctgogo2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 106, ctgogo2, 1.09, 1.09 ); setEffScaleKey( spep_4 + 108, ctgogo2, 1.39, 1.39 ); setEffScaleKey( spep_4 + 110, ctgogo2, 1.69, 1.69 ); setEffRotateKey( spep_4 + 42, ctgogo2, 0 ); setEffRotateKey( spep_4 + 110, ctgogo2, 0 ); setEffAlphaKey( spep_4 + 42, ctgogo2, 255 ); setEffAlphaKey( spep_4 + 110, ctgogo2, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 32 ,906, 88, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 +32 , shuchusen4, 88, 25 ); setEffMoveKey( spep_4 +32 , shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 120, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 32, shuchusen4, 1.23, 1.01 ); setEffScaleKey( spep_4 + 120, shuchusen4, 1.23, 1.01 ); setEffRotateKey( spep_4 + 32, shuchusen4, 0 ); setEffRotateKey( spep_4 + 120, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 120, shuchusen4, 255 ); up2 = entryEffectLife( spep_4 , SP_06, 120, 0x100, -1, 0, 0, 0 ); --悟天登場(ef_005) setEffMoveKey( spep_4 , up2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 120, up2, 0, 0 , 0 ); setEffScaleKey( spep_4 , up2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, up2, 1.0, 1.0 ); setEffAlphaKey( spep_4 , up2, 255 ); setEffAlphaKey( spep_4 + 120, up2, 255 ); setEffRotateKey( spep_4 , up2, 0 ); setEffRotateKey( spep_4 + 120, up2, 0 ); -- ** 同じ ** -- SE1 = playSe( spep_4, 55); playSe( spep_4 + 46, SE_04); --悟天カットイン stopSe( spep_4 + 120, SE1, 0); -- ** 黒背景 ** -- entryFadeBg( spep_4 , 0, 120, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 110, 8, 6, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_5 = spep_4 + 120; -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_5 , 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 , shuchusen5, 90, 20 ); setEffMoveKey( spep_5 , shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_5 , shuchusen5, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen5, 1.6, 1.6 ); setEffRotateKey( spep_5 , shuchusen5, 0 ); setEffRotateKey( spep_5 + 90, shuchusen5, 0 ); setEffAlphaKey( spep_5 , shuchusen5, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen5, 255 ); -- ** 音 ** -- --playSe( spep_5 , SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 70, 18, 10, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 放つ(80F) ------------------------------------------------------ spep_6 = spep_5 + 94; -- ** 集中線 ** -- shuchusen6 = entryEffectLife( spep_6, 906, 80, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 , shuchusen6, 80, 25 ); setEffMoveKey( spep_6 , shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 80, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_6, shuchusen6, 1.18, 1.31 ); setEffScaleKey( spep_6 + 80, shuchusen6, 1.18, 1.31 ); setEffRotateKey( spep_6 , shuchusen6, 0 ); setEffRotateKey( spep_6 + 80, shuchusen6, 0 ); setEffAlphaKey( spep_6 , shuchusen6, 255 ); setEffAlphaKey( spep_6 + 80, shuchusen6, 255 ); hanatsu2= entryEffectLife( spep_6 , SP_07, 80, 0x100, -1, 0, 0, 0 ); --放つ(ef_006) setEffMoveKey( spep_6 , hanatsu2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 80, hanatsu2, 0, 0 , 0 ); setEffScaleKey( spep_6 , hanatsu2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 80, hanatsu2, 1.0, 1.0 ); setEffAlphaKey( spep_6 , hanatsu2, 255 ); setEffAlphaKey( spep_6 + 80, hanatsu2, 255 ); setEffRotateKey( spep_6 , hanatsu2, 0 ); setEffRotateKey( spep_6 + 80, hanatsu2, 0 ); playSe( spep_6, SE_06); -- ** 黒背景 ** -- entryFadeBg( spep_6 , 0, 80, 0, 0, 0, 0, 255 ); --背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 70, 8, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 被弾2(80F) ------------------------------------------------------ spep_7 = spep_6 + 80; -- ** 背景 ** -- haikei2= entryEffectLife( spep_7 , SP_05, 80, 0x80, -1, 0, 0, 0 ); --背景(ef_005) setEffMoveKey( spep_7 , haikei2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 80, haikei2, 0, 0 , 0 ); setEffScaleKey( spep_7 , haikei2, 1.0, 1.0 ); setEffScaleKey( spep_7 + 80, haikei2, 1.0, 1.0 ); setEffAlphaKey( spep_7 , haikei2, 255 ); setEffAlphaKey( spep_7 + 80, haikei2, 255 ); setEffRotateKey( spep_7 , haikei2, 0 ); setEffRotateKey( spep_7 + 80, haikei2, 0 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_7, 921, 80, 0x80, -1, 0, 0, 0); --流線斜め setEffMoveKey( spep_7, ryusen2, 0, 0, 0); setEffMoveKey( spep_7 + 80, ryusen2, 0, 0, 0); setEffScaleKey( spep_7, ryusen2, 1.75, 1.27); setEffScaleKey( spep_7 + 80, ryusen2, 1.75, 1.27); setEffRotateKey( spep_7, ryusen2, -52); setEffRotateKey( spep_7 + 80, ryusen2, -52); setEffAlphaKey( spep_7, ryusen2, 200); setEffAlphaKey( spep_7 + 80, ryusen2, 200); -- ** エフェクト ** -- hidan2= entryEffectLife( spep_7 , SP_08, 80, 0x100, -1, 0, 0, 0 ); --被弾(ef_008) setEffMoveKey( spep_7 , hidan2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 80, hidan2, 0, 0 , 0 ); setEffScaleKey( spep_7 , hidan2, 1.0, 1.0 ); setEffScaleKey( spep_7 + 80, hidan2, 1.0, 1.0 ); setEffAlphaKey( spep_7 , hidan2, 255 ); setEffAlphaKey( spep_7 + 80, hidan2, 255 ); setEffRotateKey( spep_7 , hidan2, 0 ); setEffRotateKey( spep_7 + 80, hidan2, 0 ); -- ** 書き文字 ** -- ct_zudodo2 = entryEffectLife( spep_7 , 10014, 66, 0x100, -1, 0, -62.6, 394.2 ); setEffShake( spep_7 , ct_zudodo2, 66, 25); setEffMoveKey( spep_7 , ct_zudodo2, -62.6, 394.2 , 0 ); setEffMoveKey( spep_7 + 64, ct_zudodo2, -62.6, 394.2 , 0 ); setEffMoveKey( spep_7 + 66, ct_zudodo2, -62.9, 376.6 , 0 ); setEffScaleKey( spep_7 , ct_zudodo2, 2.01, 2.01 ); setEffScaleKey( spep_7 + 66, ct_zudodo2, 2.01, 2.01 ); setEffRotateKey( spep_7 , ct_zudodo2, 20.4 ); setEffRotateKey( spep_7 +66, ct_zudodo2, 20.4 ); setEffAlphaKey( spep_7 , ct_zudodo2, 255 ); setEffAlphaKey( spep_7 + 66, ct_zudodo2, 255 ); a = 3 -- ** 敵の動き ** -- setDisp( spep_7 , 1, 1 ); setDisp( spep_7 + 37 -a, 1, 0 ); changeAnime( spep_7 , 1, 104 ); changeAnime( spep_7 + 22 -a, 1, 108 ); setShakeChara( spep_7, 1, 58 -a, 30); setMoveKey( spep_7 , 1, 533.2, 566.1 , 0 ); --setMoveKey( spep_7 + 2, 1, 499.5, 546.5 , 0 ); setMoveKey( spep_7 + 4 -a, 1, 477.9, 502.5 , 0 ); setMoveKey( spep_7 + 6 -a, 1, 436.1, 486.8 , 0 ); setMoveKey( spep_7 + 8 -a, 1, 418.5, 446.9 , 0 ); setMoveKey( spep_7 + 10 -a, 1, 384.8, 427.2 , 0 ); setMoveKey( spep_7 + 12 -a, 1, 351, 407.5 , 0 ); setMoveKey( spep_7 + 14 -a, 1, 329.5, 363.5 , 0 ); setMoveKey( spep_7 + 16 -a, 1, 287.6, 347.8 , 0 ); setMoveKey( spep_7 + 18 -a, 1, 270, 307.9 , 0 ); setMoveKey( spep_7 + 21 -a, 1, 236.3, 288.2 , 0 ); setMoveKey( spep_7 + 22 -a, 1, 218.6, 288.5 , 0 ); setMoveKey( spep_7 + 24 -a, 1, 197, 244.6 , 0 ); setMoveKey( spep_7 + 26 -a, 1, 155.1, 228.9 , 0 ); setMoveKey( spep_7 + 28 -a, 1, 137.6, 189 , 0 ); setMoveKey( spep_7 + 30 -a, 1, 103.9, 169.2 , 0 ); setMoveKey( spep_7 + 32 -a, 1, 70.1, 149.5 , 0 ); setMoveKey( spep_7 + 34 -a, 1, 48.5, 105.6 , 0 ); setMoveKey( spep_7 + 37 -a, 1, 6.7, 89.9 , 0 ); setScaleKey( spep_7 , 1, 0.95, 0.95 ); setScaleKey( spep_7 + 37 -a, 1, 0.95, 0.95 ); setRotateKey( spep_7 , 1, -24 ); setRotateKey( spep_7 + 37 -a, 1, -24 ); -- ** ** -- playSe( spep_7, SE_07); playSe( spep_7 + 10, 1023); -- ** 背景 ** -- entryFadeBg( spep_7 , 0, 80, 0, 0, 0, 0, 255 ); --背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 70, 8, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 爆発(240F) ------------------------------------------------------ spep_8 = spep_7 + 80; bakuha = entryEffect( spep_8, SP_09, 0, -1, 0x80, 0, 0); --爆発 setEffMoveKey( spep_8 , bakuha, 0, 0 , 0 ); setEffMoveKey( spep_8 + 190, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_8 , bakuha, 1.0, 1.0 ); setEffScaleKey( spep_8 + 190, bakuha, 1.0, 1.0 ); setEffAlphaKey( spep_8 , bakuha, 255 ); setEffAlphaKey( spep_8 + 190, bakuha, 255 ); setEffRotateKey( spep_8 , bakuha, 0 ); setEffRotateKey( spep_8 + 190, bakuha, 0 ); -- ** 集中線 ** -- shuchusen8 = entryEffectLife( spep_8 , 906, 190, 0x100, -1, -100, 0, 0 ); --集中線 setEffShake( spep_8 , shuchusen8, 190, 25 ); setEffMoveKey( spep_8 , shuchusen8, -100, 0 , 0 ); setEffMoveKey( spep_8 + 190, shuchusen8, -100, 0 , 0 ); setEffScaleKey( spep_8 , shuchusen8, 1.43, 1.43 ); setEffScaleKey( spep_8 + 190, shuchusen8, 1.43, 1.43 ); setEffRotateKey( spep_8 , shuchusen8, 0 ); setEffRotateKey( spep_8 + 190, shuchusen8, 0 ); setEffAlphaKey( spep_8 , shuchusen8, 255 ); setEffAlphaKey( spep_8 + 190, shuchusen8, 255 ); -- ** 音 ** -- playSe( spep_8, 1024); --爆破 -- ** 背景 ** -- entryFadeBg( spep_8 , 0, 190, 0, 0, 0, 0, 255 ); --黒背景 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 80 ); --entryFade( spep_8 + 170, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_8 + 180 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(100F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト ** -- tame = entryEffectLife( spep_0 , SP_01, 40, 0, -1, 0, 0, 0 ); --溜め(ef_001) setEffMoveKey( spep_0 , tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 40, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 , tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 40, tame, -1.0, 1.0 ); setEffAlphaKey( spep_0 , tame, 255 ); setEffAlphaKey( spep_0 + 40, tame, 255 ); setEffRotateKey( spep_0 , tame, 0 ); setEffRotateKey( spep_0 + 40, tame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 , 906, 40, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 , shuchusen1, 40, 25 ); setEffMoveKey( spep_0 , shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 40, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 , shuchusen1, 1.16, 1.15 ); setEffScaleKey( spep_0 + 40, shuchusen1, 1.16, 1.15 ); setEffRotateKey( spep_0 , shuchusen1, 0 ); setEffRotateKey( spep_0 + 40, shuchusen1, 0 ); setEffAlphaKey( spep_0 , shuchusen1, 51 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 102 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 153 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 204 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 40, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 , 0, 40, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_0, 8); --カメラ寄る -- ** ホワイトフェード ** -- entryFade( spep_0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 34, 3, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 悟飯アップ(120F) ------------------------------------------------------ spep_1 = spep_0 + 40; -- ** 書き文字 ** -- ctgogo = entryEffectLife( spep_1 + 42, 190006, 68, 0x100, -1, 0, -100, 515.5 ); --ゴゴゴ setEffShake( spep_1 + 42, ctgogo, 68, 10 ); setEffMoveKey( spep_1 + 42, ctgogo, -100, 515.5 , 0 ); setEffMoveKey( spep_1 + 110, ctgogo, -100, 515.5 , 0 ); setEffScaleKey( spep_1 + 42, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_1 + 102, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_1 + 104, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_1 + 106, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_1 + 108, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_1 + 110, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_1 + 42, ctgogo, 0 ); setEffRotateKey( spep_1 + 110, ctgogo, 0 ); setEffAlphaKey( spep_1 + 42, ctgogo, 255 ); setEffAlphaKey( spep_1 + 110, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 12, 906, 108, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 12 , shuchusen2, 108, 25 ); --揺れ setEffMoveKey( spep_1 + 12 , shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 12, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 + 58, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 + 60, shuchusen2, 1.39, 1.39 ); setEffScaleKey( spep_1 + 120, shuchusen2, 1.39, 1.39 ); setEffRotateKey( spep_1 + 12 , shuchusen2, 0 ); setEffRotateKey( spep_1 + 120, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 12 , shuchusen2, 255 ); setEffAlphaKey( spep_1 + 120, shuchusen2, 255 ); up1 = entryEffectLife( spep_1 , SP_02r, 120, 0x80, -1, 0, 0, 0 ); --悟飯アップ(ef_002) setEffMoveKey( spep_1 , up1, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, up1, 0, 0 , 0 ); setEffScaleKey( spep_1 , up1, -1.0, 1.0 ); setEffScaleKey( spep_1 + 120, up1, -1.0, 1.0 ); setEffAlphaKey( spep_1 , up1, 255 ); setEffAlphaKey( spep_1 + 120, up1, 255 ); setEffRotateKey( spep_1 , up1, 0 ); setEffRotateKey( spep_1 + 120, up1, 0 ); -- ** 音 ** -- se3 = playSe( spep_1 , 17); --気弾生成 se4 = playSe( spep_1 + 42, SE_04); --悟飯カットイン stopSe( spep_1+100, se3, 0); -- ** 白フェード ** -- entryFade( spep_1 + 114, 4, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 , 0, 120, 0, 0, 0, 0, 255 ); --背景 ------------------------------------------------------ -- 放つ(80F) ------------------------------------------------------ spep_2 = spep_1 + 120; -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 , 906, 80, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 , shuchusen3, 80, 25 ); setEffMoveKey( spep_2 , shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2, shuchusen3, 1.09, 1.47 ); setEffScaleKey( spep_2 + 80, shuchusen3, 1.09, 1.47 ); setEffRotateKey( spep_2 , shuchusen3, 0 ); setEffRotateKey( spep_2 + 80, shuchusen3, 0 ); setEffAlphaKey( spep_2 , shuchusen3, 255 ); setEffAlphaKey( spep_2 + 75, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 76, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 80, shuchusen3, 0 ); -- ** エフェクト ** -- hanatsu = entryEffectLife( spep_2 , SP_03, 80, 0x80, -1, 0, 0, 0 ); --放つ(ef_003) setEffMoveKey( spep_2 , hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 , hanatsu, -1.0, 1.0 ); setEffScaleKey( spep_2 + 80, hanatsu, -1.0, 1.0 ); setEffAlphaKey( spep_2 , hanatsu, 255 ); setEffAlphaKey( spep_2 + 75, hanatsu, 255 ); setEffAlphaKey( spep_2 + 76, hanatsu, 0 ); setEffAlphaKey( spep_2 + 80, hanatsu, 0 ); setEffRotateKey( spep_2 , hanatsu, 0 ); setEffRotateKey( spep_2 + 80, hanatsu, 0 ); -- ** 音 ** -- se2 = playSe( spep_2, SE_06); -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 80, 0, 0, 0, 0, 255 ); --背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 10; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 10, se2, 0); stopSe( SP_dodge - 10, se4, 0); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --** 書き文字 ** -- ctzuon = entryEffectLife( spep_2 , 10012, 64, 0x100, -1, 0, 22.1, 59.5 ); --ズオン setEffShake( spep_2, ctzuon, 64, 20); --揺れ setEffMoveKey( spep_2 , ctzuon, 22.1, 59.5 , 0 ); setEffMoveKey( spep_2 + 2, ctzuon, 20.2, 22.8 , 0 ); setEffMoveKey( spep_2 + 4, ctzuon, 11.4, -7.8 , 0 ); setEffMoveKey( spep_2 + 6, ctzuon, 11.7, -46.4 , 0 ); setEffMoveKey( spep_2 + 8, ctzuon, 0.7, -75.2 , 0 ); setEffMoveKey( spep_2 + 10, ctzuon, 3.2, -115.7 , 0 ); setEffMoveKey( spep_2 + 12, ctzuon, -10, -142.5 , 0 ); setEffMoveKey( spep_2 + 14, ctzuon, -1.2, -151.3 , 0 ); setEffMoveKey( spep_2 + 16, ctzuon, -10.6, -144.3 , 0 ); setEffMoveKey( spep_2 + 18, ctzuon, -1.8, -153.3 , 0 ); setEffMoveKey( spep_2 + 20, ctzuon, -11.1, -146.3 , 0 ); setEffMoveKey( spep_2 + 22, ctzuon, -2.3, -155.2 , 0 ); setEffMoveKey( spep_2 + 24, ctzuon, -11.7, -148.1 , 0 ); setEffMoveKey( spep_2 + 26, ctzuon, -2.8, -157.1 , 0 ); setEffMoveKey( spep_2 + 28, ctzuon, -12.3, -150 , 0 ); setEffMoveKey( spep_2 + 30, ctzuon, -3.3, -159 , 0 ); setEffMoveKey( spep_2 + 32, ctzuon, -12.8, -151.9 , 0 ); setEffMoveKey( spep_2 + 34, ctzuon, -3.8, -161 , 0 ); setEffMoveKey( spep_2 + 36, ctzuon, -13.4, -153.7 , 0 ); setEffMoveKey( spep_2 + 38, ctzuon, -4.3, -162.9 , 0 ); setEffMoveKey( spep_2 + 40, ctzuon, -14, -155.7 , 0 ); setEffMoveKey( spep_2 + 42, ctzuon, -4.8, -164.9 , 0 ); setEffMoveKey( spep_2 + 44, ctzuon, -14.5, -157.5 , 0 ); setEffMoveKey( spep_2 + 46, ctzuon, -5.3, -166.8 , 0 ); setEffMoveKey( spep_2 + 48, ctzuon, -15.1, -159.4 , 0 ); setEffMoveKey( spep_2 + 50, ctzuon, -5.6, -168.2 , 0 ); setEffMoveKey( spep_2 + 52, ctzuon, -15.3, -160.1 , 0 ); setEffMoveKey( spep_2 + 54, ctzuon, -5.9, -168.9 , 0 ); setEffMoveKey( spep_2 + 56, ctzuon, -15.5, -160.9 , 0 ); setEffMoveKey( spep_2 + 58, ctzuon, -6, -169.7 , 0 ); setEffMoveKey( spep_2 + 60, ctzuon, -15.8, -161.7 , 0 ); setEffMoveKey( spep_2 + 62, ctzuon, -6.3, -170.5 , 0 ); setEffMoveKey( spep_2 + 64, ctzuon, -6.4, -170.9 , 0 ); setEffScaleKey( spep_2 , ctzuon, 0.58, 0.58 ); setEffScaleKey( spep_2 + 2, ctzuon, 0.85, 0.85 ); setEffScaleKey( spep_2 + 4, ctzuon, 1.13, 1.13 ); setEffScaleKey( spep_2 + 6, ctzuon, 1.41, 1.41 ); setEffScaleKey( spep_2 + 8, ctzuon, 1.69, 1.69 ); setEffScaleKey( spep_2 + 10, ctzuon, 1.97, 1.97 ); setEffScaleKey( spep_2 + 12, ctzuon, 2.24, 2.24 ); setEffScaleKey( spep_2 + 14, ctzuon, 2.25, 2.25 ); setEffScaleKey( spep_2 + 16, ctzuon, 2.26, 2.26 ); setEffScaleKey( spep_2 + 18, ctzuon, 2.27, 2.27 ); setEffScaleKey( spep_2 + 20, ctzuon, 2.28, 2.28 ); setEffScaleKey( spep_2 + 22, ctzuon, 2.28, 2.28 ); setEffScaleKey( spep_2 + 24, ctzuon, 2.29, 2.29 ); setEffScaleKey( spep_2 + 26, ctzuon, 2.3, 2.3 ); setEffScaleKey( spep_2 + 28, ctzuon, 2.31, 2.31 ); setEffScaleKey( spep_2 + 30, ctzuon, 2.31, 2.31 ); setEffScaleKey( spep_2 + 32, ctzuon, 2.32, 2.32 ); setEffScaleKey( spep_2 + 34, ctzuon, 2.33, 2.33 ); setEffScaleKey( spep_2 + 36, ctzuon, 2.34, 2.34 ); setEffScaleKey( spep_2 + 38, ctzuon, 2.35, 2.35 ); setEffScaleKey( spep_2 + 40, ctzuon, 2.35, 2.35 ); setEffScaleKey( spep_2 + 42, ctzuon, 2.36, 2.36 ); setEffScaleKey( spep_2 + 44, ctzuon, 2.37, 2.37 ); setEffScaleKey( spep_2 + 46, ctzuon, 2.38, 2.38 ); setEffScaleKey( spep_2 + 48, ctzuon, 2.39, 2.39 ); setEffScaleKey( spep_2 + 54, ctzuon, 2.39, 2.39 ); setEffScaleKey( spep_2 + 56, ctzuon, 2.4, 2.4 ); setEffScaleKey( spep_2 + 60, ctzuon, 2.4, 2.4 ); setEffScaleKey( spep_2 + 62, ctzuon, 2.41, 2.41 ); setEffScaleKey( spep_2 + 64, ctzuon, 2.41, 2.41 ); setEffRotateKey( spep_2 , ctzuon, 0 ); setEffRotateKey( spep_2 + 64, ctzuon, 0 ); setEffAlphaKey( spep_2 , ctzuon, 255 ); setEffAlphaKey( spep_2 + 48, ctzuon, 255 ); setEffAlphaKey( spep_2 + 50, ctzuon, 223 ); setEffAlphaKey( spep_2 + 52, ctzuon, 191 ); setEffAlphaKey( spep_2 + 54, ctzuon, 159 ); setEffAlphaKey( spep_2 + 56, ctzuon, 128 ); setEffAlphaKey( spep_2 + 58, ctzuon, 96 ); setEffAlphaKey( spep_2 + 60, ctzuon, 64 ); setEffAlphaKey( spep_2 + 62, ctzuon, 32 ); setEffAlphaKey( spep_2 + 64, ctzuon, 0 ); ------------------------------------------------------ -- 被弾(80F) ------------------------------------------------------ spep_3 = spep_2 + 76; -- ** 背景 ** -- haikei= entryEffectLife( spep_3 , SP_05, 80, 0x80, -1, 0, 0, 0 ); --背景(ef_005) setEffMoveKey( spep_3 , haikei, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, haikei, 0, 0 , 0 ); setEffScaleKey( spep_3 , haikei, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, haikei, 1.0, 1.0 ); setEffAlphaKey( spep_3 , haikei, 255 ); setEffAlphaKey( spep_3 + 80, haikei, 255 ); setEffRotateKey( spep_3 , haikei, 0 ); setEffRotateKey( spep_3 + 80, haikei, 0 ); -- ** 流線 ** -- ryusen = entryEffectLife( spep_3, 921, 80, 0x80, -1, 0, 0, 0); --流線斜め setEffMoveKey( spep_3, ryusen, 0, 0, 0); setEffMoveKey( spep_3 + 80, ryusen, 0, 0, 0); setEffScaleKey( spep_3, ryusen, 1.75, 1.27); setEffScaleKey( spep_3 + 80, ryusen, 1.75, 1.27); setEffRotateKey( spep_3, ryusen, -52); setEffRotateKey( spep_3 + 80, ryusen, -52); setEffAlphaKey( spep_3, ryusen, 200); setEffAlphaKey( spep_3 + 80, ryusen, 200); -- ** エフェクト ** -- hidan1= entryEffectLife( spep_3 , SP_04, 80, 0x100, -1, 0, 0, 0 ); --被弾(ef_004) setEffMoveKey( spep_3 , hidan1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, hidan1, 0, 0 , 0 ); setEffScaleKey( spep_3 , hidan1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, hidan1, 1.0, 1.0 ); setEffAlphaKey( spep_3 , hidan1, 255 ); setEffAlphaKey( spep_3 + 80, hidan1, 255 ); setEffRotateKey( spep_3 , hidan1, 0 ); setEffRotateKey( spep_3 + 80, hidan1, 0 ); -- ** 書き文字 ** -- ct_zudodo = entryEffectLife( spep_3 , 10014, 78, 0x100, -1, 0, -62.6, 394.2 ); --ズドド setEffShake( spep_3 , ct_zudodo, 78, 10); --揺れ setEffMoveKey( spep_3 , ct_zudodo, -62.6, 394.2 , 0 ); setEffMoveKey( spep_3 + 78, ct_zudodo, -62.9, 376.6 , 0 ); setEffScaleKey( spep_3 , ct_zudodo, 2.01, 2.01 ); setEffScaleKey( spep_3 + 78, ct_zudodo, 2.01, 2.01 ); setEffRotateKey( spep_3 , ct_zudodo, -40.4 ); setEffRotateKey( spep_3 + 78, ct_zudodo, -40.4 ); setEffAlphaKey( spep_3 , ct_zudodo, 255 ); setEffAlphaKey( spep_3 + 78, ct_zudodo, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 , 1, 1 ); setDisp( spep_3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 104); --ガード setShakeChara( spep_3, 1, 78, 20); --揺れ setMoveKey( spep_3 , 1, 344.5, 486 , 0 ); setMoveKey( spep_3 + 2, 1, 316.2, 447 , 0 ); setMoveKey( spep_3 + 4, 1, 287.9, 408.1 , 0 ); setMoveKey( spep_3 + 6, 1, 259.6, 369.1 , 0 ); setMoveKey( spep_3 + 8, 1, 231.2, 330.1 , 0 ); setMoveKey( spep_3 + 10, 1, 202.9, 291.1 , 0 ); setMoveKey( spep_3 + 12, 1, 174.6, 252.2 , 0 ); setMoveKey( spep_3 + 14, 1, 146.3, 213.2 , 0 ); setMoveKey( spep_3 + 16, 1, 128.5, 192 , 0 ); setMoveKey( spep_3 + 18, 1, 110.6, 170.7 , 0 ); setMoveKey( spep_3 + 20, 1, 92.8, 149.5 , 0 ); setMoveKey( spep_3 + 22, 1, 63.5, 139.7 , 0 ); setMoveKey( spep_3 + 24, 1, 65.7, 95.7 , 0 ); setMoveKey( spep_3 + 26, 1, 45.7, 109.9 , 0 ); setMoveKey( spep_3 + 78, 1, 45.7, 118.5 , 0 ); setScaleKey( spep_3 , 1, 1, 1 ); setScaleKey( spep_3 + 2, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 4, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 6, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 8, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 10, 1, 1.21, 1.21 ); setScaleKey( spep_3 + 12, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 16, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 18, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 20, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 22, 1, 1.34, 1.34 ); setScaleKey( spep_3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 78, 1, 1.35, 1.35 ); setRotateKey( spep_3 , 1, -24.1 ); setRotateKey( spep_3 + 78, 1, -24.1 ); -- ** 音 ** -- playSe( spep_3, SE_07); --伸びる音 -- ** 背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --青緑 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 62, 16, 4, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 悟天登場(120F) ------------------------------------------------------ spep_4 = spep_3 + 80; -- ** 書き文字 ** -- ctgogo2 = entryEffectLife( spep_4 + 42, 190006, 68, 0x100, -1, 0, 100, 515.5 ); --ゴゴゴ setEffShake( spep_4 + 42, ctgogo2, 68, 10 ); setEffMoveKey( spep_4 + 42, ctgogo2, 100, 515.5 , 0 ); setEffMoveKey( spep_4 + 110, ctgogo2, 100, 515.5 , 0 ); setEffScaleKey( spep_4 + 42, ctgogo2, -0.7, 0.7 ); setEffScaleKey( spep_4 + 102, ctgogo2, -0.7, 0.7 ); setEffScaleKey( spep_4 + 104, ctgogo2, -1.0, 1.0 ); setEffScaleKey( spep_4 + 106, ctgogo2, -1.09, 1.09 ); setEffScaleKey( spep_4 + 108, ctgogo2, -1.39, 1.39 ); setEffScaleKey( spep_4 + 110, ctgogo2, -1.69, 1.69 ); setEffRotateKey( spep_4 + 42, ctgogo2, 0 ); setEffRotateKey( spep_4 + 110, ctgogo2, 0 ); setEffAlphaKey( spep_4 + 42, ctgogo2, 255 ); setEffAlphaKey( spep_4 + 110, ctgogo2, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 32 ,906, 88, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 +32 , shuchusen4, 88, 25 ); setEffMoveKey( spep_4 +32 , shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 120, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 32, shuchusen4, 1.23, 1.01 ); setEffScaleKey( spep_4 + 120, shuchusen4, 1.23, 1.01 ); setEffRotateKey( spep_4 + 32, shuchusen4, 0 ); setEffRotateKey( spep_4 + 120, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 120, shuchusen4, 255 ); up2 = entryEffectLife( spep_4 , SP_06r, 120, 0x100, -1, 0, 0, 0 ); --悟天登場(ef_005) setEffMoveKey( spep_4 , up2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 120, up2, 0, 0 , 0 ); setEffScaleKey( spep_4 , up2, -1.0, 1.0 ); setEffScaleKey( spep_4 + 120, up2, -1.0, 1.0 ); setEffAlphaKey( spep_4 , up2, 255 ); setEffAlphaKey( spep_4 + 120, up2, 255 ); setEffRotateKey( spep_4 , up2, 0 ); setEffRotateKey( spep_4 + 120, up2, 0 ); -- ** 同じ ** -- SE1 = playSe( spep_4, 55); playSe( spep_4 + 46, SE_04); --悟天カットイン stopSe( spep_4 + 120, SE1, 0); -- ** 黒背景 ** -- entryFadeBg( spep_4 , 0, 120, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 110, 8, 6, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_5 = spep_4 + 120; -- ** カードカットイン ** -- speff2 = entryEffect( spep_5 , 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_5 , 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 , shuchusen5, 90, 20 ); setEffMoveKey( spep_5 , shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_5 , shuchusen5, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen5, 1.6, 1.6 ); setEffRotateKey( spep_5 , shuchusen5, 0 ); setEffRotateKey( spep_5 + 90, shuchusen5, 0 ); setEffAlphaKey( spep_5 , shuchusen5, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen5, 255 ); -- ** 音 ** -- playSe( spep_5 , SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 70, 18, 10, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 放つ(80F) ------------------------------------------------------ spep_6 = spep_5 + 94; -- ** 集中線 ** -- shuchusen6 = entryEffectLife( spep_6, 906, 80, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 , shuchusen6, 80, 25 ); setEffMoveKey( spep_6 , shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 80, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_6, shuchusen6, -1.18, 1.31 ); setEffScaleKey( spep_6 + 80, shuchusen6, -1.18, 1.31 ); setEffRotateKey( spep_6 , shuchusen6, 0 ); setEffRotateKey( spep_6 + 80, shuchusen6, 0 ); setEffAlphaKey( spep_6 , shuchusen6, 255 ); setEffAlphaKey( spep_6 + 80, shuchusen6, 255 ); hanatsu2= entryEffectLife( spep_6 , SP_07, 80, 0x100, -1, 0, 0, 0 ); --放つ(ef_006) setEffMoveKey( spep_6 , hanatsu2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 80, hanatsu2, 0, 0 , 0 ); setEffScaleKey( spep_6 , hanatsu2, -1.0, 1.0 ); setEffScaleKey( spep_6 + 80, hanatsu2, -1.0, 1.0 ); setEffAlphaKey( spep_6 , hanatsu2, 255 ); setEffAlphaKey( spep_6 + 80, hanatsu2, 255 ); setEffRotateKey( spep_6 , hanatsu2, 0 ); setEffRotateKey( spep_6 + 80, hanatsu2, 0 ); playSe( spep_6, SE_06); -- ** 黒背景 ** -- entryFadeBg( spep_6 , 0, 80, 0, 0, 0, 0, 255 ); --背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 70, 8, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 被弾2(80F) ------------------------------------------------------ spep_7 = spep_6 + 80; -- ** 背景 ** -- haikei2= entryEffectLife( spep_7 , SP_05, 80, 0x80, -1, 0, 0, 0 ); --背景(ef_005) setEffMoveKey( spep_7 , haikei2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 80, haikei2, 0, 0 , 0 ); setEffScaleKey( spep_7 , haikei2, 1.0, 1.0 ); setEffScaleKey( spep_7 + 80, haikei2, 1.0, 1.0 ); setEffAlphaKey( spep_7 , haikei2, 255 ); setEffAlphaKey( spep_7 + 80, haikei2, 255 ); setEffRotateKey( spep_7 , haikei2, 0 ); setEffRotateKey( spep_7 + 80, haikei2, 0 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_7, 921, 80, 0x80, -1, 0, 0, 0); --流線斜め setEffMoveKey( spep_7, ryusen2, 0, 0, 0); setEffMoveKey( spep_7 + 80, ryusen2, 0, 0, 0); setEffScaleKey( spep_7, ryusen2, 1.75, 1.27); setEffScaleKey( spep_7 + 80, ryusen2, 1.75, 1.27); setEffRotateKey( spep_7, ryusen2, -52); setEffRotateKey( spep_7 + 80, ryusen2, -52); setEffAlphaKey( spep_7, ryusen2, 200); setEffAlphaKey( spep_7 + 80, ryusen2, 200); -- ** エフェクト ** -- hidan2= entryEffectLife( spep_7 , SP_08r, 80, 0x100, -1, 0, 0, 0 ); --被弾(ef_008r) setEffMoveKey( spep_7 , hidan2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 80, hidan2, 0, 0 , 0 ); setEffScaleKey( spep_7 , hidan2, 1.0, 1.0 ); setEffScaleKey( spep_7 + 80, hidan2, 1.0, 1.0 ); setEffAlphaKey( spep_7 , hidan2, 255 ); setEffAlphaKey( spep_7 + 80, hidan2, 255 ); setEffRotateKey( spep_7 , hidan2, 0 ); setEffRotateKey( spep_7 + 80, hidan2, 0 ); -- ** 書き文字 ** -- ct_zudodo2 = entryEffectLife( spep_7 , 10014, 66, 0x100, -1, 0, -62.6, 394.2 ); setEffShake( spep_7 , ct_zudodo2, 66, 25); setEffMoveKey( spep_7 , ct_zudodo2, -62.6, 394.2 , 0 ); setEffMoveKey( spep_7 + 64, ct_zudodo2, -62.6, 394.2 , 0 ); setEffMoveKey( spep_7 + 66, ct_zudodo2, -62.9, 376.6 , 0 ); setEffScaleKey( spep_7 , ct_zudodo2, 2.01, 2.01 ); setEffScaleKey( spep_7 + 66, ct_zudodo2, 2.01, 2.01 ); setEffRotateKey( spep_7 , ct_zudodo2, -40.4 ); setEffRotateKey( spep_7 +66, ct_zudodo2, -40.4 ); setEffAlphaKey( spep_7 , ct_zudodo2, 255 ); setEffAlphaKey( spep_7 + 66, ct_zudodo2, 255 ); a = 3 -- ** 敵の動き ** -- setDisp( spep_7 , 1, 1 ); setDisp( spep_7 + 37 -a, 1, 0 ); changeAnime( spep_7 , 1, 104 ); changeAnime( spep_7 + 22 -a, 1, 108 ); setShakeChara( spep_7, 1, 58 -a, 30); setMoveKey( spep_7 , 1, 533.2, 566.1 , 0 ); --setMoveKey( spep_7 + 2, 1, 499.5, 546.5 , 0 ); setMoveKey( spep_7 + 4 -a, 1, 477.9, 502.5 , 0 ); setMoveKey( spep_7 + 6 -a, 1, 436.1, 486.8 , 0 ); setMoveKey( spep_7 + 8 -a, 1, 418.5, 446.9 , 0 ); setMoveKey( spep_7 + 10 -a, 1, 384.8, 427.2 , 0 ); setMoveKey( spep_7 + 12 -a, 1, 351, 407.5 , 0 ); setMoveKey( spep_7 + 14 -a, 1, 329.5, 363.5 , 0 ); setMoveKey( spep_7 + 16 -a, 1, 287.6, 347.8 , 0 ); setMoveKey( spep_7 + 18 -a, 1, 270, 307.9 , 0 ); setMoveKey( spep_7 + 21 -a, 1, 236.3, 288.2 , 0 ); setMoveKey( spep_7 + 22 -a, 1, 218.6, 288.5 , 0 ); setMoveKey( spep_7 + 24 -a, 1, 197, 244.6 , 0 ); setMoveKey( spep_7 + 26 -a, 1, 155.1, 228.9 , 0 ); setMoveKey( spep_7 + 28 -a, 1, 137.6, 189 , 0 ); setMoveKey( spep_7 + 30 -a, 1, 103.9, 169.2 , 0 ); setMoveKey( spep_7 + 32 -a, 1, 70.1, 149.5 , 0 ); setMoveKey( spep_7 + 34 -a, 1, 48.5, 105.6 , 0 ); setMoveKey( spep_7 + 37 -a, 1, 6.7, 89.9 , 0 ); setScaleKey( spep_7 , 1, 0.95, 0.95 ); setScaleKey( spep_7 + 37 -a, 1, 0.95, 0.95 ); setRotateKey( spep_7 , 1, -24 ); setRotateKey( spep_7 + 37 -a, 1, -24 ); -- ** ** -- playSe( spep_7, SE_07); playSe( spep_7 + 10, 1023); -- ** 背景 ** -- entryFadeBg( spep_7 , 0, 80, 0, 0, 0, 0, 255 ); --背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 70, 8, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 爆発(240F) ------------------------------------------------------ spep_8 = spep_7 + 80; bakuha = entryEffect( spep_8, SP_09, 0, -1, 0x80, 0, 0); --爆発 setEffMoveKey( spep_8 , bakuha, 0, 0 , 0 ); setEffMoveKey( spep_8 + 190, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_8 , bakuha, 1.0, 1.0 ); setEffScaleKey( spep_8 + 190, bakuha, 1.0, 1.0 ); setEffAlphaKey( spep_8 , bakuha, 255 ); setEffAlphaKey( spep_8 + 190, bakuha, 255 ); setEffRotateKey( spep_8 , bakuha, 0 ); setEffRotateKey( spep_8 + 190, bakuha, 0 ); -- ** 集中線 ** -- shuchusen8 = entryEffectLife( spep_8 , 906, 190, 0x100, -1, -100, 0, 0 ); --集中線 setEffShake( spep_8 , shuchusen8, 190, 25 ); setEffMoveKey( spep_8 , shuchusen8, -100, 0 , 0 ); setEffMoveKey( spep_8 + 190, shuchusen8, -100, 0 , 0 ); setEffScaleKey( spep_8 , shuchusen8, 1.43, 1.43 ); setEffScaleKey( spep_8 + 190, shuchusen8, 1.43, 1.43 ); setEffRotateKey( spep_8 , shuchusen8, 0 ); setEffRotateKey( spep_8 + 190, shuchusen8, 0 ); setEffAlphaKey( spep_8 , shuchusen8, 255 ); setEffAlphaKey( spep_8 + 190, shuchusen8, 255 ); -- ** 音 ** -- playSe( spep_8, 1024); --爆破 -- ** 背景 ** -- entryFadeBg( spep_8 , 0, 190, 0, 0, 0, 0, 255 ); --黒背景 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 80 ); --entryFade( spep_8 + 170, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_8 + 180 ); end