--ゴジータ(ドッカン後)_かめはめ波 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153498; --溜め SP_02 = 153499; --発射 SP_03 = 153500; --着弾・手前 SP_04 = 153501; --着弾・奥 SP_05 = 153502; --背景 --敵側 SP_02r = 153503; --発射 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(168F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 168, 0x100, -1, 0, 0, 0 ); --溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 168, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 168, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 168, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 20 -3, 906, 148 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20 -3, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 20 -3, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20 -3, shuchusen1, 1.4, 1.8 ); setEffScaleKey( spep_0 + 168, shuchusen1, 1.4, 1.8 ); setEffRotateKey( spep_0 + 20 -3, shuchusen1, 0 ); setEffRotateKey( spep_0 + 168, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 20 -3, shuchusen1, 125 ); setEffAlphaKey( spep_0 + 110, shuchusen1, 125 ); setEffAlphaKey( spep_0 + 111, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 168, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 26, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 26, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 42, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 42, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 42, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_0 + 110, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 42, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 102, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 104, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 106, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 108, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 110, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 42, ctgogo, 0 ); setEffRotateKey( spep_0 + 110, ctgogo, 0 ); setEffAlphaKey( spep_0 + 42, ctgogo, 255 ); setEffAlphaKey( spep_0 + 110, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 42, SE_04 ); --ゴゴゴ playSe( spep_0 + 132, 1013 ); --バッ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 168, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 20 -3, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_0 + 160, 6, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 168; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatsu = entryEffectLife( spep_2 + 0, SP_02, 88, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatsu, 0 ); setEffRotateKey( spep_2 + 88, hanatsu, 0 ); setEffAlphaKey( spep_2 + 0, hanatsu, 255 ); setEffAlphaKey( spep_2 + 88, hanatsu, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 24, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 24, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 24, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 24, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 24, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 24, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 16, 10012, 64, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2 + 16, ctzuo, 64, 20 ); setEffMoveKey( spep_2 + 16, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2 + 18, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, 50.8, 397.2 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, 90.5, 375.7 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, 79.1, 405.2 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, 128.3, 373.9 , 0 ); setEffMoveKey( spep_2 + 80, ctzuo, 147.3, 373.1 , 0 ); setEffScaleKey( spep_2 + 16, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 18, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 20, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 72, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 74, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 76, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 78, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 80, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 16, ctzuo, 9.6 ); setEffRotateKey( spep_2 + 18, ctzuo, 18.3 ); setEffRotateKey( spep_2 + 20, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 80, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 16, ctzuo, 255 ); setEffAlphaKey( spep_2 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2 + 72, ctzuo, 204 ); setEffAlphaKey( spep_2 + 74, ctzuo, 153 ); setEffAlphaKey( spep_2 + 76, ctzuo, 102 ); setEffAlphaKey( spep_2 + 78, ctzuo, 51 ); setEffAlphaKey( spep_2 + 80, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- SE0=playSe( spep_2 + 16, SE_07 ); --ズオッ -- ** 次の準備 ** -- spep_3 = spep_2 + 88; ------------------------------------------------------ -- 着弾(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudanf = entryEffectLife( spep_3 + 0, SP_03, 96, 0x100, -1, 0, 0, 0 ); --着弾・手前(ef_003) setEffMoveKey( spep_3 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanf, 0 ); setEffRotateKey( spep_3 + 96, tyakudanf, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 95, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 96, tyakudanf, 0 ); tyakudanb = entryEffectLife( spep_3 + 0, SP_04, 96, 0x80, -1, 0, 0, 0 ); --着弾・奥(ef_004) setEffMoveKey( spep_3 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanb, 0 ); setEffRotateKey( spep_3 + 96, tyakudanb, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 95, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 96, tyakudanb, 0 ); -- ** 書き文字エントリー ** -- ctzuo1 = entryEffectLife( spep_3 + 26, 10012, 24, 0x100, -1, 0, -17.7, 313 ); --ズオッ setEffShake( spep_3 + 26, ctzuo1, 24, 20 ); setEffMoveKey( spep_3 + 26, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 28, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo1, -35.7, 356 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo1, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo1, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo1, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo1, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo1, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo1, -87, 406.6 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo1, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo1, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo1, -79.3, 433.2 , 0 ); setEffMoveKey( spep_3 + 50, ctzuo1, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3 + 26, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 28, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 30, ctzuo1, 1.54, 1.54 ); setEffScaleKey( spep_3 + 32, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 44, ctzuo1, 4.09, 4.09 ); setEffScaleKey( spep_3 + 46, ctzuo1, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ctzuo1, 6.82, 6.82 ); setEffScaleKey( spep_3 + 50, ctzuo1, 6.82, 6.82 ); setEffRotateKey( spep_3 + 26, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 28, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 30, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 32, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 34, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 36, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 38, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 40, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 42, ctzuo1, -15 ); setEffRotateKey( spep_3 + 44, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 46, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 48, ctzuo1, -5.2 ); setEffRotateKey( spep_3 + 50, ctzuo1, -5.2 ); setEffAlphaKey( spep_3 + 26, ctzuo1, 0 ); setEffAlphaKey( spep_3 + 27, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 28, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 46, ctzuo1, 170 ); setEffAlphaKey( spep_3 + 48, ctzuo1, 85 ); setEffAlphaKey( spep_3 + 50, ctzuo1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); --ガード setMoveKey( spep_3 + 0, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3 + 2, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 4, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 6, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 8, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 10, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 12, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 14, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 16, 1, 86.8, 89.1 , 0 ); setScaleKey( spep_3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3 + 2, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 4, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 8, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 10, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 12, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 14, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 16, 1, 1.65, 1.65 ); setRotateKey( spep_3 + 0, 1, -2 ); setRotateKey( spep_3 + 2, 1, -2.1 ); setRotateKey( spep_3 + 4, 1, -2.3 ); setRotateKey( spep_3 + 6, 1, -2.4 ); setRotateKey( spep_3 + 8, 1, -2.5 ); setRotateKey( spep_3 + 10, 1, -2.6 ); setRotateKey( spep_3 + 12, 1, -2.8 ); setRotateKey( spep_3 + 14, 1, -3 ); setRotateKey( spep_3 + 16, 1, -3.2 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 98, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 104 ); --ガード setMoveKey( SP_dodge + 0, 1, 86.8, 89.1 , 0 ); setMoveKey( SP_dodge + 2, 1, 97.6, 109.2 , 0 ); setMoveKey( SP_dodge + 4, 1, 100.5, 117.9 , 0 ); setMoveKey( SP_dodge + 6, 1, 111.6, 135.1 , 0 ); setMoveKey( SP_dodge + 8, 1, 110.8, 140.7 , 0 ); setMoveKey( SP_dodge + 10, 1, 126.2, 162.9 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.65, 1.65 ); setScaleKey( SP_dodge + 2, 1, 1.59, 1.59 ); setScaleKey( SP_dodge + 4, 1, 1.51, 1.51 ); setScaleKey( SP_dodge + 6, 1, 1.43, 1.43 ); setScaleKey( SP_dodge + 8, 1, 1.35, 1.35 ); setScaleKey( SP_dodge + 10, 1, 1.26, 1.26 ); setRotateKey( SP_dodge + 0, 1, -3.2 ); setRotateKey( SP_dodge + 2, 1, -3.3 ); setRotateKey( SP_dodge + 4, 1, -3.4 ); setRotateKey( SP_dodge + 6, 1, -3.5 ); setRotateKey( SP_dodge + 8, 1, -3.7 ); setRotateKey( SP_dodge + 10, 1, -3.8 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_3 + 38, 1, 0 ); changeAnime( spep_3 + 27, 1, 108 ); --吹き飛び changeAnime( spep_3 + 28, 1, 108 ); --吹き飛び setMoveKey( spep_3 + 18, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 20, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 22, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 24, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 26, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 27, 1, 161.4, 202.5 , 0 ); --着弾 setMoveKey( spep_3 + 28, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 29, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 30, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 31, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 32, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 33, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 34, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 35, 1, 142.8, 213 , 0 ); setMoveKey( spep_3 + 36, 1, 142.8, 213 , 0 ); setMoveKey( spep_3 + 38, 1, 146.1, 215.8 , 0 ); setScaleKey( spep_3 + 18, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 26, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 27, 1, 1.44, 1.44 ); --着弾 setScaleKey( spep_3 + 28, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 29, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 30, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 31, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 32, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 33, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 34, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 35, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 36, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 37, 1, 0.28, 0.28 ); setScaleKey( spep_3 + 38, 1, 0.28, 0.28 ); setRotateKey( spep_3 + 18, 1, -3.3 ); setRotateKey( spep_3 + 20, 1, -3.4 ); setRotateKey( spep_3 + 22, 1, -3.5 ); setRotateKey( spep_3 + 24, 1, -3.7 ); setRotateKey( spep_3 + 26, 1, -3.8 ); setRotateKey( spep_3 + 27, 1, 21 ); --着弾 setRotateKey( spep_3 + 28, 1, 21 ); setRotateKey( spep_3 + 29, 1, 18.5 ); setRotateKey( spep_3 + 30, 1, 18.5 ); setRotateKey( spep_3 + 31, 1, 16.1 ); setRotateKey( spep_3 + 32, 1, 16.1 ); setRotateKey( spep_3 + 33, 1, 13.8 ); setRotateKey( spep_3 + 34, 1, 13.8 ); setRotateKey( spep_3 + 35, 1, 11.6 ); setRotateKey( spep_3 + 36, 1, 11.6 ); setRotateKey( spep_3 + 37, 1, 11.4 ); setRotateKey( spep_3 + 38, 1, 11.4 ); -- ** 音 ** -- playSe( spep_3 + 28, SE_06); -- ** ホワイトフェード ** -- entryFade( spep_3 + 27, 0, 3, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 90, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 火山背景 ** -- haikei = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --火山背景 setEffMoveKey( spep_4 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, haikei, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, haikei, 1, 1 ); setEffScaleKey( spep_4 + 100, haikei, 1, 1 ); setEffRotateKey( spep_4 + 0, haikei, 0 ); setEffRotateKey( spep_4 + 100, haikei, 0 ); setEffAlphaKey( spep_4 + 0, haikei, 255 ); setEffAlphaKey( spep_4 + 100, haikei, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(168F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 168, 0x100, -1, 0, 0, 0 ); --溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 168, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 168, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 168, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 20 -3, 906, 148 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20 -3, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 20 -3, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20 -3, shuchusen1, 1.4, 1.8 ); setEffScaleKey( spep_0 + 168, shuchusen1, 1.4, 1.8 ); setEffRotateKey( spep_0 + 20 -3, shuchusen1, 0 ); setEffRotateKey( spep_0 + 168, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 20 -3, shuchusen1, 125 ); setEffAlphaKey( spep_0 + 110, shuchusen1, 125 ); setEffAlphaKey( spep_0 + 111, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 168, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 26, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 26, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 42, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 42, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 42, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_0 + 110, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 42, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 102, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 104, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 106, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 108, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 110, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 42, ctgogo, 0 ); setEffRotateKey( spep_0 + 110, ctgogo, 0 ); setEffAlphaKey( spep_0 + 42, ctgogo, 255 ); setEffAlphaKey( spep_0 + 110, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 42, SE_04 ); --ゴゴゴ playSe( spep_0 + 132, 1013 ); --バッ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 168, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 20 -3, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_0 + 160, 6, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 168; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatsu = entryEffectLife( spep_2 + 0, SP_02r, 88, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatsu, 0 ); setEffRotateKey( spep_2 + 88, hanatsu, 0 ); setEffAlphaKey( spep_2 + 0, hanatsu, 255 ); setEffAlphaKey( spep_2 + 88, hanatsu, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 24, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 24, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 24, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 24, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 24, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 24, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 16, 10012, 64, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2 + 16, ctzuo, 64, 20 ); setEffMoveKey( spep_2 + 16, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2 + 18, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, 50.8, 397.2 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, 90.5, 375.7 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, 79.1, 405.2 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, 128.3, 373.9 , 0 ); setEffMoveKey( spep_2 + 80, ctzuo, 147.3, 373.1 , 0 ); setEffScaleKey( spep_2 + 16, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 18, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 20, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 72, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 74, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 76, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 78, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 80, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 16, ctzuo, 9.6 ); setEffRotateKey( spep_2 + 18, ctzuo, 18.3 ); setEffRotateKey( spep_2 + 20, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 80, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 16, ctzuo, 255 ); setEffAlphaKey( spep_2 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2 + 72, ctzuo, 204 ); setEffAlphaKey( spep_2 + 74, ctzuo, 153 ); setEffAlphaKey( spep_2 + 76, ctzuo, 102 ); setEffAlphaKey( spep_2 + 78, ctzuo, 51 ); setEffAlphaKey( spep_2 + 80, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- SE0=playSe( spep_2 + 16, SE_07 ); --ズオッ -- ** 次の準備 ** -- spep_3 = spep_2 + 88; ------------------------------------------------------ -- 着弾(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudanf = entryEffectLife( spep_3 + 0, SP_03, 96, 0x100, -1, 0, 0, 0 ); --着弾・手前(ef_003) setEffMoveKey( spep_3 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanf, 0 ); setEffRotateKey( spep_3 + 96, tyakudanf, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 95, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 96, tyakudanf, 0 ); tyakudanb = entryEffectLife( spep_3 + 0, SP_04, 96, 0x80, -1, 0, 0, 0 ); --着弾・奥(ef_004) setEffMoveKey( spep_3 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanb, 0 ); setEffRotateKey( spep_3 + 96, tyakudanb, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 95, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 96, tyakudanb, 0 ); -- ** 書き文字エントリー ** -- ctzuo1 = entryEffectLife( spep_3 + 26, 10012, 24, 0x100, -1, 0, -17.7, 313 ); --ズオッ setEffShake( spep_3 + 26, ctzuo1, 24, 20 ); setEffMoveKey( spep_3 + 26, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 28, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo1, -35.7, 356 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo1, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo1, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo1, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo1, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo1, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo1, -87, 406.6 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo1, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo1, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo1, -79.3, 433.2 , 0 ); setEffMoveKey( spep_3 + 50, ctzuo1, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3 + 26, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 28, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 30, ctzuo1, 1.54, 1.54 ); setEffScaleKey( spep_3 + 32, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 44, ctzuo1, 4.09, 4.09 ); setEffScaleKey( spep_3 + 46, ctzuo1, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ctzuo1, 6.82, 6.82 ); setEffScaleKey( spep_3 + 50, ctzuo1, 6.82, 6.82 ); setEffRotateKey( spep_3 + 26, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 28, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 30, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 32, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 34, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 36, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 38, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 40, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 42, ctzuo1, -15 ); setEffRotateKey( spep_3 + 44, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 46, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 48, ctzuo1, -5.2 ); setEffRotateKey( spep_3 + 50, ctzuo1, -5.2 ); setEffAlphaKey( spep_3 + 26, ctzuo1, 0 ); setEffAlphaKey( spep_3 + 27, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 28, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 46, ctzuo1, 170 ); setEffAlphaKey( spep_3 + 48, ctzuo1, 85 ); setEffAlphaKey( spep_3 + 50, ctzuo1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); --ガード setMoveKey( spep_3 + 0, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3 + 2, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 4, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 6, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 8, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 10, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 12, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 14, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 16, 1, 86.8, 89.1 , 0 ); setScaleKey( spep_3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3 + 2, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 4, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 8, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 10, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 12, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 14, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 16, 1, 1.65, 1.65 ); setRotateKey( spep_3 + 0, 1, -2 ); setRotateKey( spep_3 + 2, 1, -2.1 ); setRotateKey( spep_3 + 4, 1, -2.3 ); setRotateKey( spep_3 + 6, 1, -2.4 ); setRotateKey( spep_3 + 8, 1, -2.5 ); setRotateKey( spep_3 + 10, 1, -2.6 ); setRotateKey( spep_3 + 12, 1, -2.8 ); setRotateKey( spep_3 + 14, 1, -3 ); setRotateKey( spep_3 + 16, 1, -3.2 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 98, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 104 ); --ガード setMoveKey( SP_dodge + 0, 1, 86.8, 89.1 , 0 ); setMoveKey( SP_dodge + 2, 1, 97.6, 109.2 , 0 ); setMoveKey( SP_dodge + 4, 1, 100.5, 117.9 , 0 ); setMoveKey( SP_dodge + 6, 1, 111.6, 135.1 , 0 ); setMoveKey( SP_dodge + 8, 1, 110.8, 140.7 , 0 ); setMoveKey( SP_dodge + 10, 1, 126.2, 162.9 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.65, 1.65 ); setScaleKey( SP_dodge + 2, 1, 1.59, 1.59 ); setScaleKey( SP_dodge + 4, 1, 1.51, 1.51 ); setScaleKey( SP_dodge + 6, 1, 1.43, 1.43 ); setScaleKey( SP_dodge + 8, 1, 1.35, 1.35 ); setScaleKey( SP_dodge + 10, 1, 1.26, 1.26 ); setRotateKey( SP_dodge + 0, 1, -3.2 ); setRotateKey( SP_dodge + 2, 1, -3.3 ); setRotateKey( SP_dodge + 4, 1, -3.4 ); setRotateKey( SP_dodge + 6, 1, -3.5 ); setRotateKey( SP_dodge + 8, 1, -3.7 ); setRotateKey( SP_dodge + 10, 1, -3.8 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_3 + 38, 1, 0 ); changeAnime( spep_3 + 27, 1, 108 ); --吹き飛び changeAnime( spep_3 + 28, 1, 108 ); --吹き飛び setMoveKey( spep_3 + 18, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 20, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 22, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 24, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 26, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 27, 1, 161.4, 202.5 , 0 ); --着弾 setMoveKey( spep_3 + 28, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 29, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 30, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 31, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 32, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 33, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 34, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 35, 1, 142.8, 213 , 0 ); setMoveKey( spep_3 + 36, 1, 142.8, 213 , 0 ); setMoveKey( spep_3 + 38, 1, 146.1, 215.8 , 0 ); setScaleKey( spep_3 + 18, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 26, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 27, 1, 1.44, 1.44 ); --着弾 setScaleKey( spep_3 + 28, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 29, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 30, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 31, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 32, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 33, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 34, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 35, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 36, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 37, 1, 0.28, 0.28 ); setScaleKey( spep_3 + 38, 1, 0.28, 0.28 ); setRotateKey( spep_3 + 18, 1, -3.3 ); setRotateKey( spep_3 + 20, 1, -3.4 ); setRotateKey( spep_3 + 22, 1, -3.5 ); setRotateKey( spep_3 + 24, 1, -3.7 ); setRotateKey( spep_3 + 26, 1, -3.8 ); setRotateKey( spep_3 + 27, 1, 21 ); --着弾 setRotateKey( spep_3 + 28, 1, 21 ); setRotateKey( spep_3 + 29, 1, 18.5 ); setRotateKey( spep_3 + 30, 1, 18.5 ); setRotateKey( spep_3 + 31, 1, 16.1 ); setRotateKey( spep_3 + 32, 1, 16.1 ); setRotateKey( spep_3 + 33, 1, 13.8 ); setRotateKey( spep_3 + 34, 1, 13.8 ); setRotateKey( spep_3 + 35, 1, 11.6 ); setRotateKey( spep_3 + 36, 1, 11.6 ); setRotateKey( spep_3 + 37, 1, 11.4 ); setRotateKey( spep_3 + 38, 1, 11.4 ); -- ** 音 ** -- playSe( spep_3 + 28, SE_06); -- ** ホワイトフェード ** -- entryFade( spep_3 + 27, 0, 3, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 90, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 火山背景 ** -- haikei = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --火山背景 setEffMoveKey( spep_4 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, haikei, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, haikei, 1, 1 ); setEffScaleKey( spep_4 + 100, haikei, 1, 1 ); setEffRotateKey( spep_4 + 0, haikei, 0 ); setEffRotateKey( spep_4 + 100, haikei, 0 ); setEffAlphaKey( spep_4 + 0, haikei, 255 ); setEffAlphaKey( spep_4 + 100, haikei, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end