--フリーザ(最終形態)_この星を消す!!!! fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153568; --導入 SP_02 = 153569; --溜め SP_03 = 153570; --構え SP_04 = 153571; --振り落とす SP_05 = 153572; --爆発 SP_06 = 153573; --被弾 手前 SP_07 = 153574; --被弾 奥 SP_08 = 153576; --全体爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 導入(196F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 196, 0x100, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 196, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 196, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 196, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 196, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 114 -3, 906, 82 +3, 0x100, -1, 0, 0, -40 ); --集中線 setEffShake( spep_0 + 114 -3, shuchusen1, 82 +3, 20 ); setEffMoveKey( spep_0 + 114 -3, shuchusen1, 0, -40 , 0 ); setEffMoveKey( spep_0 + 136 -3, shuchusen1, 0, -40 , 0 ); setEffMoveKey( spep_0 + 138 -3, shuchusen1, 0, -76 , 0 ); setEffMoveKey( spep_0 + 140 -3, shuchusen1, 0, -72 , 0 ); setEffMoveKey( spep_0 + 142 -3, shuchusen1, 0, -68 , 0 ); setEffMoveKey( spep_0 + 144 -3, shuchusen1, 0, -64 , 0 ); setEffMoveKey( spep_0 + 146 -3, shuchusen1, 0, -60 , 0 ); setEffMoveKey( spep_0 + 148 -3, shuchusen1, 0, -56 , 0 ); setEffMoveKey( spep_0 + 150 -3, shuchusen1, 0, -52 , 0 ); setEffMoveKey( spep_0 + 152 -3, shuchusen1, 0, -48 , 0 ); setEffMoveKey( spep_0 + 154 -3, shuchusen1, 0, -44 , 0 ); setEffMoveKey( spep_0 + 156 -3, shuchusen1, 0, -40 , 0 ); setEffMoveKey( spep_0 + 158 -3, shuchusen1, 0, -36 , 0 ); setEffMoveKey( spep_0 + 160 -3, shuchusen1, 0, -32 , 0 ); setEffMoveKey( spep_0 + 162 -3, shuchusen1, 0, -28 , 0 ); setEffMoveKey( spep_0 + 164 -3, shuchusen1, 0, -24 , 0 ); setEffMoveKey( spep_0 + 166 -3, shuchusen1, 0, -20 , 0 ); setEffMoveKey( spep_0 + 168 -3, shuchusen1, 0, -16 , 0 ); setEffMoveKey( spep_0 + 170 -3, shuchusen1, 0, -12 , 0 ); setEffMoveKey( spep_0 + 172 -3, shuchusen1, 0, -8 , 0 ); setEffMoveKey( spep_0 + 174 -3, shuchusen1, 0, -4 , 0 ); setEffMoveKey( spep_0 + 176 -3, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178 -3, shuchusen1, 0, 4 , 0 ); setEffMoveKey( spep_0 + 180 -3, shuchusen1, 0, 8 , 0 ); setEffMoveKey( spep_0 + 182 -3, shuchusen1, 0, 12 , 0 ); setEffMoveKey( spep_0 + 184 -3, shuchusen1, 0, 16 , 0 ); setEffMoveKey( spep_0 + 186 -3, shuchusen1, 0, 20 , 0 ); setEffMoveKey( spep_0 + 188 -3, shuchusen1, 0, 24 , 0 ); setEffMoveKey( spep_0 + 190 -3, shuchusen1, 0, 28 , 0 ); setEffMoveKey( spep_0 + 192 -3, shuchusen1, 0, 32 , 0 ); setEffMoveKey( spep_0 + 194 -3, shuchusen1, 0, 36 , 0 ); setEffMoveKey( spep_0 + 196 -3, shuchusen1, 0, 40 , 0 ); setEffMoveKey( spep_0 + 196, shuchusen1, 0, 44 , 0 ); setEffScaleKey( spep_0 + 114 -3, shuchusen1, 1.33, 1.66 ); setEffScaleKey( spep_0 + 136 -3, shuchusen1, 1.33, 1.66 ); setEffScaleKey( spep_0 + 138 -3, shuchusen1, 1.07, 1.42 ); setEffScaleKey( spep_0 + 140 -3, shuchusen1, 1.08, 1.42 ); setEffScaleKey( spep_0 + 142 -3, shuchusen1, 1.08, 1.42 ); setEffScaleKey( spep_0 + 144 -3, shuchusen1, 1.09, 1.43 ); setEffScaleKey( spep_0 + 146 -3, shuchusen1, 1.1, 1.43 ); setEffScaleKey( spep_0 + 148 -3, shuchusen1, 1.1, 1.43 ); setEffScaleKey( spep_0 + 150 -3, shuchusen1, 1.11, 1.43 ); setEffScaleKey( spep_0 + 152 -3, shuchusen1, 1.11, 1.44 ); setEffScaleKey( spep_0 + 154 -3, shuchusen1, 1.12, 1.44 ); setEffScaleKey( spep_0 + 156 -3, shuchusen1, 1.13, 1.44 ); setEffScaleKey( spep_0 + 158 -3, shuchusen1, 1.13, 1.44 ); setEffScaleKey( spep_0 + 160 -3, shuchusen1, 1.14, 1.45 ); setEffScaleKey( spep_0 + 162 -3, shuchusen1, 1.15, 1.45 ); setEffScaleKey( spep_0 + 164 -3, shuchusen1, 1.15, 1.45 ); setEffScaleKey( spep_0 + 166 -3, shuchusen1, 1.16, 1.45 ); setEffScaleKey( spep_0 + 168 -3, shuchusen1, 1.17, 1.46 ); setEffScaleKey( spep_0 + 170 -3, shuchusen1, 1.17, 1.46 ); setEffScaleKey( spep_0 + 172 -3, shuchusen1, 1.18, 1.46 ); setEffScaleKey( spep_0 + 174 -3, shuchusen1, 1.18, 1.46 ); setEffScaleKey( spep_0 + 176 -3, shuchusen1, 1.19, 1.46 ); setEffScaleKey( spep_0 + 178 -3, shuchusen1, 1.2, 1.47 ); setEffScaleKey( spep_0 + 180 -3, shuchusen1, 1.2, 1.47 ); setEffScaleKey( spep_0 + 182 -3, shuchusen1, 1.21, 1.47 ); setEffScaleKey( spep_0 + 184 -3, shuchusen1, 1.22, 1.47 ); setEffScaleKey( spep_0 + 186 -3, shuchusen1, 1.22, 1.48 ); setEffScaleKey( spep_0 + 188 -3, shuchusen1, 1.23, 1.48 ); setEffScaleKey( spep_0 + 190 -3, shuchusen1, 1.23, 1.48 ); setEffScaleKey( spep_0 + 192 -3, shuchusen1, 1.24, 1.48 ); setEffScaleKey( spep_0 + 194 -3, shuchusen1, 1.25, 1.49 ); setEffScaleKey( spep_0 + 196 -3, shuchusen1, 1.25, 1.49 ); setEffScaleKey( spep_0 + 196, shuchusen1, 1.26, 1.49 ); setEffRotateKey( spep_0 + 114 -3, shuchusen1, 0 ); setEffRotateKey( spep_0 + 196, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 114 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 196, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_0 + 8, 49 ); --溜める playSe( spep_0 + 28, 49 ); playSe( spep_0 + 48, 49 ); playSe( spep_0 + 68, 49 ); playSe( spep_0 + 88, 49 ); SE1 = playSe( spep_0 + 114 -3, 15 ); --上に掲げる stopSe(spep_0 + 186, SE1, 10); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 196, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 178, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 196; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 156; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 10); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 102 ); setMoveKey( SP_dodge + 0, 1, 650.5 +1000, -545.2 -920, 0 ); setMoveKey( SP_dodge + 10, 1, 650.5 +1000, -545.2 -920, 0 ); setScaleKey( SP_dodge + 0, 1, 3.46, 3.46 ); setScaleKey( SP_dodge + 10, 1, 3.46, 3.46 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ------------------------------------------------------ -- 持ち上げ(86F) ------------------------------------------------------ -- ** エフェクト等 ** -- age = entryEffectLife( spep_1 + 0, SP_02, 86, 0x100, -1, 0, 0, 0 ); --持ち上げ(ef_002) setEffMoveKey( spep_1 + 0, age, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, age, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, age, 1.0, 1.0 ); setEffScaleKey( spep_1 + 86, age, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, age, 0 ); setEffRotateKey( spep_1 + 86, age, 0 ); setEffAlphaKey( spep_1 + 0, age, 255 ); setEffAlphaKey( spep_1 + 86, age, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 78, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_1 + 6, 1019 ); --構え -- ** 次の準備 ** -- spep_2 = spep_1 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 顔カットイン(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- cutin = entryEffectLife( spep_3 + 0, SP_03, 96, 0x100, -1, 0, 0, 0 ); --顔カットイン(ef_003) setEffMoveKey( spep_3 + 0, cutin, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, cutin, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, cutin, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, cutin, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, cutin, 0 ); setEffRotateKey( spep_3 + 96, cutin, 0 ); setEffAlphaKey( spep_3 + 0, cutin, 255 ); setEffAlphaKey( spep_3 + 96, cutin, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_3 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_3 + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_3 + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_3 + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_3 + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_3 + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_3 + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_3 + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_3 + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_3 + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_3 + 16, ctgogo, 0 ); setEffRotateKey( spep_3 + 84, ctgogo, 0 ); setEffAlphaKey( spep_3 + 16, ctgogo, 255 ); setEffAlphaKey( spep_3 + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 16, SE_04 ); --ゴゴゴ playSe( spep_3 + 94, 8 ); --投げる -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 振り落とす(46F) ------------------------------------------------------ -- ** エフェクト等 ** -- drop = entryEffectLife( spep_4 + 0, SP_04, 46, 0x80, -1, 0, 0, 0 ); --振り落とす(ef_004) setEffMoveKey( spep_4 + 0, drop, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, drop, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, drop, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, drop, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, drop, 0 ); setEffRotateKey( spep_4 + 46, drop, 0 ); setEffAlphaKey( spep_4 + 0, drop, 255 ); setEffAlphaKey( spep_4 + 46, drop, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 46, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 40, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 46; ------------------------------------------------------ -- 爆発(196F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuhatsu = entryEffectLife( spep_5 + 0, SP_05, 196, 0x80, -1, 0, 0, 0 ); --爆発(ef_005) setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 196, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 1.0, 1.0 ); setEffScaleKey( spep_5 + 196, bakuhatsu, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 196, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 196, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 0, 906, 58, 0x100, -1, 0, 200, -344.1 ); --集中線 setEffShake( spep_5 + 0, shuchusen3, 58, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 200, -344.1 , 0 ); setEffMoveKey( spep_5 + 58, shuchusen3, 200, -344.1 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.85, 1.97 ); setEffScaleKey( spep_5 + 58, shuchusen3, 1.85, 1.97 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 2, shuchusen3, 246 ); setEffAlphaKey( spep_5 + 4, shuchusen3, 237 ); setEffAlphaKey( spep_5 + 6, shuchusen3, 229 ); setEffAlphaKey( spep_5 + 8, shuchusen3, 220 ); setEffAlphaKey( spep_5 + 10, shuchusen3, 211 ); setEffAlphaKey( spep_5 + 12, shuchusen3, 202 ); setEffAlphaKey( spep_5 + 14, shuchusen3, 193 ); setEffAlphaKey( spep_5 + 16, shuchusen3, 185 ); setEffAlphaKey( spep_5 + 18, shuchusen3, 176 ); setEffAlphaKey( spep_5 + 20, shuchusen3, 167 ); setEffAlphaKey( spep_5 + 22, shuchusen3, 158 ); setEffAlphaKey( spep_5 + 24, shuchusen3, 149 ); setEffAlphaKey( spep_5 + 26, shuchusen3, 141 ); setEffAlphaKey( spep_5 + 28, shuchusen3, 132 ); setEffAlphaKey( spep_5 + 30, shuchusen3, 123 ); setEffAlphaKey( spep_5 + 32, shuchusen3, 114 ); setEffAlphaKey( spep_5 + 34, shuchusen3, 106 ); setEffAlphaKey( spep_5 + 36, shuchusen3, 97 ); setEffAlphaKey( spep_5 + 38, shuchusen3, 88 ); setEffAlphaKey( spep_5 + 40, shuchusen3, 79 ); setEffAlphaKey( spep_5 + 42, shuchusen3, 70 ); setEffAlphaKey( spep_5 + 44, shuchusen3, 62 ); setEffAlphaKey( spep_5 + 46, shuchusen3, 53 ); setEffAlphaKey( spep_5 + 48, shuchusen3, 44 ); setEffAlphaKey( spep_5 + 50, shuchusen3, 35 ); setEffAlphaKey( spep_5 + 52, shuchusen3, 26 ); setEffAlphaKey( spep_5 + 54, shuchusen3, 18 ); setEffAlphaKey( spep_5 + 56, shuchusen3, 9 ); setEffAlphaKey( spep_5 + 58, shuchusen3, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 196, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_5 + 28, 1023); --落ちる setSeVolume(spep_5 + 28, 1023, 70 ); playSe( spep_5 + 118 + 10, 1069); --爆発 setSeVolume(spep_5 + 118 + 10, 1069, 50 ); setSeVolume(spep_5 + 124 + 10, 1069, 70 ); setSeVolume(spep_5 + 130 + 10, 1069, 100 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 196; ------------------------------------------------------ -- 被弾(110F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --被弾 手前(ef_006) setEffMoveKey( spep_6 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hidan_f, 0 ); setEffRotateKey( spep_6 + 100, hidan_f, 0 ); setEffAlphaKey( spep_6 + 0, hidan_f, 255 ); setEffAlphaKey( spep_6 + 100, hidan_f, 255 ); hidan_b = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --被弾 奥(ef_007) setEffMoveKey( spep_6 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hidan_b, 0 ); setEffRotateKey( spep_6 + 100, hidan_b, 0 ); setEffAlphaKey( spep_6 + 0, hidan_b, 255 ); setEffAlphaKey( spep_6 + 100, hidan_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 -3 + 52, 1, 0 ); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6 -3 + 8, 1, 108 ); setMoveKey( spep_6 + 0, 1, -163.5, -134 , 0 ); setMoveKey( spep_6 -3 + 7, 1, -163.5, -134 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -75.2, -43.8 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -21.3, 8.4 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -26.6, 4.8 , 0 ); setMoveKey( spep_6 -3 + 14, 1, 4.5, 33.6 , 0 ); setMoveKey( spep_6 -3 + 16, 1, 7.2, 29.6 , 0 ); setMoveKey( spep_6 -3 + 18, 1, 22, 50.6 , 0 ); setMoveKey( spep_6 -3 + 20, 1, 30.7, 51.2 , 0 ); setMoveKey( spep_6 -3 + 22, 1, 31.2, 61.1 , 0 ); setMoveKey( spep_6 -3 + 24, 1, 50.7, 69.9 , 0 ); setMoveKey( spep_6 -3 + 26, 1, 47.4, 73.9 , 0 ); setMoveKey( spep_6 -3 + 28, 1, 50.6, 72.1 , 0 ); setMoveKey( spep_6 -3 + 30, 1, 68.4, 91.1 , 0 ); setMoveKey( spep_6 -3 + 32, 1, 56, 78.6 , 0 ); setMoveKey( spep_6 -3 + 34, 1, 77.5, 100.7 , 0 ); setMoveKey( spep_6 -3 + 36, 1, 66.3, 87.5 , 0 ); setMoveKey( spep_6 -3 + 38, 1, 86.7, 110.2 , 0 ); setMoveKey( spep_6 -3 + 40, 1, 76.2, 97 , 0 ); setMoveKey( spep_6 -3 + 42, 1, 95.3, 113.1 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 84.5, 106.5 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 111.5, 129.8 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 94.1, 111 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 103.3, 127.4 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 108.8, 124.4 , 0 ); setScaleKey( spep_6 + 0, 1, 2, 2 ); setScaleKey( spep_6 -3 + 52, 1, 2, 2 ); setRotateKey( spep_6 + 0, 1, -28.7 ); setRotateKey( spep_6 -3 + 52, 1, -28.7 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 110, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_6 + 96, 10, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_6 + 4, 1024); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 8 ); entryFade( spep_6 + 100, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_6 + 110 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 導入(196F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 196, 0x100, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 196, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 196, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 196, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 196, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 114 -3, 906, 82 +3, 0x100, -1, 0, 0, -40 ); --集中線 setEffShake( spep_0 + 114 -3, shuchusen1, 82 +3, 20 ); setEffMoveKey( spep_0 + 114 -3, shuchusen1, 0, -40 , 0 ); setEffMoveKey( spep_0 + 136 -3, shuchusen1, 0, -40 , 0 ); setEffMoveKey( spep_0 + 138 -3, shuchusen1, 0, -76 , 0 ); setEffMoveKey( spep_0 + 140 -3, shuchusen1, 0, -72 , 0 ); setEffMoveKey( spep_0 + 142 -3, shuchusen1, 0, -68 , 0 ); setEffMoveKey( spep_0 + 144 -3, shuchusen1, 0, -64 , 0 ); setEffMoveKey( spep_0 + 146 -3, shuchusen1, 0, -60 , 0 ); setEffMoveKey( spep_0 + 148 -3, shuchusen1, 0, -56 , 0 ); setEffMoveKey( spep_0 + 150 -3, shuchusen1, 0, -52 , 0 ); setEffMoveKey( spep_0 + 152 -3, shuchusen1, 0, -48 , 0 ); setEffMoveKey( spep_0 + 154 -3, shuchusen1, 0, -44 , 0 ); setEffMoveKey( spep_0 + 156 -3, shuchusen1, 0, -40 , 0 ); setEffMoveKey( spep_0 + 158 -3, shuchusen1, 0, -36 , 0 ); setEffMoveKey( spep_0 + 160 -3, shuchusen1, 0, -32 , 0 ); setEffMoveKey( spep_0 + 162 -3, shuchusen1, 0, -28 , 0 ); setEffMoveKey( spep_0 + 164 -3, shuchusen1, 0, -24 , 0 ); setEffMoveKey( spep_0 + 166 -3, shuchusen1, 0, -20 , 0 ); setEffMoveKey( spep_0 + 168 -3, shuchusen1, 0, -16 , 0 ); setEffMoveKey( spep_0 + 170 -3, shuchusen1, 0, -12 , 0 ); setEffMoveKey( spep_0 + 172 -3, shuchusen1, 0, -8 , 0 ); setEffMoveKey( spep_0 + 174 -3, shuchusen1, 0, -4 , 0 ); setEffMoveKey( spep_0 + 176 -3, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178 -3, shuchusen1, 0, 4 , 0 ); setEffMoveKey( spep_0 + 180 -3, shuchusen1, 0, 8 , 0 ); setEffMoveKey( spep_0 + 182 -3, shuchusen1, 0, 12 , 0 ); setEffMoveKey( spep_0 + 184 -3, shuchusen1, 0, 16 , 0 ); setEffMoveKey( spep_0 + 186 -3, shuchusen1, 0, 20 , 0 ); setEffMoveKey( spep_0 + 188 -3, shuchusen1, 0, 24 , 0 ); setEffMoveKey( spep_0 + 190 -3, shuchusen1, 0, 28 , 0 ); setEffMoveKey( spep_0 + 192 -3, shuchusen1, 0, 32 , 0 ); setEffMoveKey( spep_0 + 194 -3, shuchusen1, 0, 36 , 0 ); setEffMoveKey( spep_0 + 196 -3, shuchusen1, 0, 40 , 0 ); setEffMoveKey( spep_0 + 196, shuchusen1, 0, 44 , 0 ); setEffScaleKey( spep_0 + 114 -3, shuchusen1, 1.33, 1.66 ); setEffScaleKey( spep_0 + 136 -3, shuchusen1, 1.33, 1.66 ); setEffScaleKey( spep_0 + 138 -3, shuchusen1, 1.07, 1.42 ); setEffScaleKey( spep_0 + 140 -3, shuchusen1, 1.08, 1.42 ); setEffScaleKey( spep_0 + 142 -3, shuchusen1, 1.08, 1.42 ); setEffScaleKey( spep_0 + 144 -3, shuchusen1, 1.09, 1.43 ); setEffScaleKey( spep_0 + 146 -3, shuchusen1, 1.1, 1.43 ); setEffScaleKey( spep_0 + 148 -3, shuchusen1, 1.1, 1.43 ); setEffScaleKey( spep_0 + 150 -3, shuchusen1, 1.11, 1.43 ); setEffScaleKey( spep_0 + 152 -3, shuchusen1, 1.11, 1.44 ); setEffScaleKey( spep_0 + 154 -3, shuchusen1, 1.12, 1.44 ); setEffScaleKey( spep_0 + 156 -3, shuchusen1, 1.13, 1.44 ); setEffScaleKey( spep_0 + 158 -3, shuchusen1, 1.13, 1.44 ); setEffScaleKey( spep_0 + 160 -3, shuchusen1, 1.14, 1.45 ); setEffScaleKey( spep_0 + 162 -3, shuchusen1, 1.15, 1.45 ); setEffScaleKey( spep_0 + 164 -3, shuchusen1, 1.15, 1.45 ); setEffScaleKey( spep_0 + 166 -3, shuchusen1, 1.16, 1.45 ); setEffScaleKey( spep_0 + 168 -3, shuchusen1, 1.17, 1.46 ); setEffScaleKey( spep_0 + 170 -3, shuchusen1, 1.17, 1.46 ); setEffScaleKey( spep_0 + 172 -3, shuchusen1, 1.18, 1.46 ); setEffScaleKey( spep_0 + 174 -3, shuchusen1, 1.18, 1.46 ); setEffScaleKey( spep_0 + 176 -3, shuchusen1, 1.19, 1.46 ); setEffScaleKey( spep_0 + 178 -3, shuchusen1, 1.2, 1.47 ); setEffScaleKey( spep_0 + 180 -3, shuchusen1, 1.2, 1.47 ); setEffScaleKey( spep_0 + 182 -3, shuchusen1, 1.21, 1.47 ); setEffScaleKey( spep_0 + 184 -3, shuchusen1, 1.22, 1.47 ); setEffScaleKey( spep_0 + 186 -3, shuchusen1, 1.22, 1.48 ); setEffScaleKey( spep_0 + 188 -3, shuchusen1, 1.23, 1.48 ); setEffScaleKey( spep_0 + 190 -3, shuchusen1, 1.23, 1.48 ); setEffScaleKey( spep_0 + 192 -3, shuchusen1, 1.24, 1.48 ); setEffScaleKey( spep_0 + 194 -3, shuchusen1, 1.25, 1.49 ); setEffScaleKey( spep_0 + 196 -3, shuchusen1, 1.25, 1.49 ); setEffScaleKey( spep_0 + 196, shuchusen1, 1.26, 1.49 ); setEffRotateKey( spep_0 + 114 -3, shuchusen1, 0 ); setEffRotateKey( spep_0 + 196, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 114 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 196, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_0 + 8, 49 ); --溜める playSe( spep_0 + 28, 49 ); playSe( spep_0 + 48, 49 ); playSe( spep_0 + 68, 49 ); playSe( spep_0 + 88, 49 ); SE1 = playSe( spep_0 + 114 -3, 15 ); --上に掲げる stopSe(spep_0 + 186, SE1, 10); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 196, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 178, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 196; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 156; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 10); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 102 ); setMoveKey( SP_dodge + 0, 1, 650.5 +1000, -545.2 -920, 0 ); setMoveKey( SP_dodge + 10, 1, 650.5 +1000, -545.2 -920, 0 ); setScaleKey( SP_dodge + 0, 1, 3.46, 3.46 ); setScaleKey( SP_dodge + 10, 1, 3.46, 3.46 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ------------------------------------------------------ -- 持ち上げ(86F) ------------------------------------------------------ -- ** エフェクト等 ** -- age = entryEffectLife( spep_1 + 0, SP_02, 86, 0x100, -1, 0, 0, 0 ); --持ち上げ(ef_002) setEffMoveKey( spep_1 + 0, age, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, age, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, age, 1.0, 1.0 ); setEffScaleKey( spep_1 + 86, age, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, age, 0 ); setEffRotateKey( spep_1 + 86, age, 0 ); setEffAlphaKey( spep_1 + 0, age, 255 ); setEffAlphaKey( spep_1 + 86, age, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 78, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_1 + 6, 1019 ); --構え -- ** 次の準備 ** -- spep_2 = spep_1 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 顔カットイン(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- cutin = entryEffectLife( spep_3 + 0, SP_03, 96, 0x100, -1, 0, 0, 0 ); --顔カットイン(ef_003) setEffMoveKey( spep_3 + 0, cutin, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, cutin, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, cutin, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, cutin, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, cutin, 0 ); setEffRotateKey( spep_3 + 96, cutin, 0 ); setEffAlphaKey( spep_3 + 0, cutin, 255 ); setEffAlphaKey( spep_3 + 96, cutin, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_3 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_3 + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_3 + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_3 + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_3 + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_3 + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_3 + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_3 + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_3 + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_3 + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_3 + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_3 + 16, ctgogo, 0 ); setEffRotateKey( spep_3 + 84, ctgogo, 0 ); setEffAlphaKey( spep_3 + 16, ctgogo, 255 ); setEffAlphaKey( spep_3 + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 16, SE_04 ); --ゴゴゴ playSe( spep_3 + 94, 8 ); --投げる -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 振り落とす(46F) ------------------------------------------------------ -- ** エフェクト等 ** -- drop = entryEffectLife( spep_4 + 0, SP_04, 46, 0x80, -1, 0, 0, 0 ); --振り落とす(ef_004) setEffMoveKey( spep_4 + 0, drop, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, drop, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, drop, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, drop, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, drop, 0 ); setEffRotateKey( spep_4 + 46, drop, 0 ); setEffAlphaKey( spep_4 + 0, drop, 255 ); setEffAlphaKey( spep_4 + 46, drop, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 46, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 40, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 46; ------------------------------------------------------ -- 爆発(196F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuhatsu = entryEffectLife( spep_5 + 0, SP_05, 196, 0x80, -1, 0, 0, 0 ); --爆発(ef_005) setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 196, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 1.0, 1.0 ); setEffScaleKey( spep_5 + 196, bakuhatsu, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 196, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 196, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 0, 906, 58, 0x100, -1, 0, 200, -344.1 ); --集中線 setEffShake( spep_5 + 0, shuchusen3, 58, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 200, -344.1 , 0 ); setEffMoveKey( spep_5 + 58, shuchusen3, 200, -344.1 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.85, 1.97 ); setEffScaleKey( spep_5 + 58, shuchusen3, 1.85, 1.97 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 2, shuchusen3, 246 ); setEffAlphaKey( spep_5 + 4, shuchusen3, 237 ); setEffAlphaKey( spep_5 + 6, shuchusen3, 229 ); setEffAlphaKey( spep_5 + 8, shuchusen3, 220 ); setEffAlphaKey( spep_5 + 10, shuchusen3, 211 ); setEffAlphaKey( spep_5 + 12, shuchusen3, 202 ); setEffAlphaKey( spep_5 + 14, shuchusen3, 193 ); setEffAlphaKey( spep_5 + 16, shuchusen3, 185 ); setEffAlphaKey( spep_5 + 18, shuchusen3, 176 ); setEffAlphaKey( spep_5 + 20, shuchusen3, 167 ); setEffAlphaKey( spep_5 + 22, shuchusen3, 158 ); setEffAlphaKey( spep_5 + 24, shuchusen3, 149 ); setEffAlphaKey( spep_5 + 26, shuchusen3, 141 ); setEffAlphaKey( spep_5 + 28, shuchusen3, 132 ); setEffAlphaKey( spep_5 + 30, shuchusen3, 123 ); setEffAlphaKey( spep_5 + 32, shuchusen3, 114 ); setEffAlphaKey( spep_5 + 34, shuchusen3, 106 ); setEffAlphaKey( spep_5 + 36, shuchusen3, 97 ); setEffAlphaKey( spep_5 + 38, shuchusen3, 88 ); setEffAlphaKey( spep_5 + 40, shuchusen3, 79 ); setEffAlphaKey( spep_5 + 42, shuchusen3, 70 ); setEffAlphaKey( spep_5 + 44, shuchusen3, 62 ); setEffAlphaKey( spep_5 + 46, shuchusen3, 53 ); setEffAlphaKey( spep_5 + 48, shuchusen3, 44 ); setEffAlphaKey( spep_5 + 50, shuchusen3, 35 ); setEffAlphaKey( spep_5 + 52, shuchusen3, 26 ); setEffAlphaKey( spep_5 + 54, shuchusen3, 18 ); setEffAlphaKey( spep_5 + 56, shuchusen3, 9 ); setEffAlphaKey( spep_5 + 58, shuchusen3, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 196, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_5 + 28, 1023); --落ちる setSeVolume(spep_5 + 28, 1023, 70 ); playSe( spep_5 + 118 + 10, 1069); --爆発 setSeVolume(spep_5 + 118 + 10, 1069, 50 ); setSeVolume(spep_5 + 124 + 10, 1069, 70 ); setSeVolume(spep_5 + 130 + 10, 1069, 100 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 196; ------------------------------------------------------ -- 被弾(110F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --被弾 手前(ef_006) setEffMoveKey( spep_6 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hidan_f, 0 ); setEffRotateKey( spep_6 + 100, hidan_f, 0 ); setEffAlphaKey( spep_6 + 0, hidan_f, 255 ); setEffAlphaKey( spep_6 + 100, hidan_f, 255 ); hidan_b = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --被弾 奥(ef_007) setEffMoveKey( spep_6 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hidan_b, 0 ); setEffRotateKey( spep_6 + 100, hidan_b, 0 ); setEffAlphaKey( spep_6 + 0, hidan_b, 255 ); setEffAlphaKey( spep_6 + 100, hidan_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 -3 + 52, 1, 0 ); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6 -3 + 8, 1, 108 ); setMoveKey( spep_6 + 0, 1, -163.5, -134 , 0 ); setMoveKey( spep_6 -3 + 7, 1, -163.5, -134 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -75.2, -43.8 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -21.3, 8.4 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -26.6, 4.8 , 0 ); setMoveKey( spep_6 -3 + 14, 1, 4.5, 33.6 , 0 ); setMoveKey( spep_6 -3 + 16, 1, 7.2, 29.6 , 0 ); setMoveKey( spep_6 -3 + 18, 1, 22, 50.6 , 0 ); setMoveKey( spep_6 -3 + 20, 1, 30.7, 51.2 , 0 ); setMoveKey( spep_6 -3 + 22, 1, 31.2, 61.1 , 0 ); setMoveKey( spep_6 -3 + 24, 1, 50.7, 69.9 , 0 ); setMoveKey( spep_6 -3 + 26, 1, 47.4, 73.9 , 0 ); setMoveKey( spep_6 -3 + 28, 1, 50.6, 72.1 , 0 ); setMoveKey( spep_6 -3 + 30, 1, 68.4, 91.1 , 0 ); setMoveKey( spep_6 -3 + 32, 1, 56, 78.6 , 0 ); setMoveKey( spep_6 -3 + 34, 1, 77.5, 100.7 , 0 ); setMoveKey( spep_6 -3 + 36, 1, 66.3, 87.5 , 0 ); setMoveKey( spep_6 -3 + 38, 1, 86.7, 110.2 , 0 ); setMoveKey( spep_6 -3 + 40, 1, 76.2, 97 , 0 ); setMoveKey( spep_6 -3 + 42, 1, 95.3, 113.1 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 84.5, 106.5 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 111.5, 129.8 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 94.1, 111 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 103.3, 127.4 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 108.8, 124.4 , 0 ); setScaleKey( spep_6 + 0, 1, 2, 2 ); setScaleKey( spep_6 -3 + 52, 1, 2, 2 ); setRotateKey( spep_6 + 0, 1, -28.7 ); setRotateKey( spep_6 -3 + 52, 1, -28.7 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 110, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_6 + 96, 10, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_6 + 4, 1024); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 8 ); entryFade( spep_6 + 100, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_6 + 110 ); end end --全体必殺技の初回時のEND ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then spep_z = 0; setVisibleUI( spep_z, 0 ); setDisp( spep_z, 0, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0 ); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0 ); end setEffAlphaKey( SP_dodge, kaihi, 255 ); pauseAll( SP_dodge, 67 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ -- ** エフェクト等 ** -- zentai = entryEffect( spep_z + 0, SP_08, 0x80, -1, 0, 0, 0 ); --全体爆発(ef_008) setEffMoveKey( spep_z + 0, zentai, 0, 0 , 0 ); setEffMoveKey( spep_z + 80, zentai, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, zentai, 1.0, 1.0 ); setEffScaleKey( spep_z + 80, zentai, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, zentai, 0 ); setEffRotateKey( spep_z + 80, zentai, 0 ); setEffAlphaKey( spep_z + 0, zentai, 255 ); setEffAlphaKey( spep_z + 80, zentai, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_z + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_z + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_z + 80, hibiware, 70, -60, 0 ); setEffScaleKey( spep_z + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_z + 80, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_z + 2, hibiware, 0 ); setEffRotateKey( spep_z + 80, hibiware, 0 ); setEffAlphaKey( spep_z + 2, hibiware, 0 ); setEffAlphaKey( spep_z + 13, hibiware, 0 ); setEffAlphaKey( spep_z + 14, hibiware, 255 ); setEffAlphaKey( spep_z + 80, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_z + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_z + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_z + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_z + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_z + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_z + 14, shuchusen4, 0 ); setEffRotateKey( spep_z + 46, shuchusen4, 0 ); setEffAlphaKey( spep_z + 14, shuchusen4, 255 ); setEffAlphaKey( spep_z + 28, shuchusen4, 255 ); setEffAlphaKey( spep_z + 30, shuchusen4, 252 ); setEffAlphaKey( spep_z + 32, shuchusen4, 242 ); setEffAlphaKey( spep_z + 34, shuchusen4, 227 ); setEffAlphaKey( spep_z + 36, shuchusen4, 205 ); setEffAlphaKey( spep_z + 38, shuchusen4, 176 ); setEffAlphaKey( spep_z + 40, shuchusen4, 142 ); setEffAlphaKey( spep_z + 42, shuchusen4, 101 ); setEffAlphaKey( spep_z + 44, shuchusen4, 54 ); setEffAlphaKey( spep_z + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_z + 14, 1657, 66, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_z + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_z + 80, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_z + 80, shuchusen5, 1, 1 ); setEffRotateKey( spep_z + 14, shuchusen5, 0 ); setEffRotateKey( spep_z + 80, shuchusen5, 0 ); setEffAlphaKey( spep_z + 14, shuchusen5, 255 ); setEffAlphaKey( spep_z + 80, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga2 = entryEffectLife( spep_z + 14, 10005, 66, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_z + 14, ctga2, 14, 20 ); setEffMoveKey( spep_z + 14, ctga2, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 28, ctga2, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 80, ctga2, 3.9, 316.1 , 0 ); setEffScaleKey( spep_z + 14, ctga2, 3.2, 3.2 ); setEffScaleKey( spep_z + 80, ctga2, 3.2, 3.2 ); setEffRotateKey( spep_z + 14, ctga2, -10.9 ); setEffRotateKey( spep_z + 15, ctga2, -10.9 ); setEffRotateKey( spep_z + 16, ctga2, -14.9 ); setEffRotateKey( spep_z + 17, ctga2, -14.9 ); setEffRotateKey( spep_z + 18, ctga2, -10.9 ); setEffRotateKey( spep_z + 19, ctga2, -10.9 ); setEffRotateKey( spep_z + 20, ctga2, -14.9 ); setEffRotateKey( spep_z + 21, ctga2, -14.9 ); setEffRotateKey( spep_z + 22, ctga2, -10.9 ); setEffRotateKey( spep_z + 23, ctga2, -10.9 ); setEffRotateKey( spep_z + 24, ctga2, -14.9 ); setEffRotateKey( spep_z + 25, ctga2, -14.9 ); setEffRotateKey( spep_z + 26, ctga2, -10.9 ); setEffRotateKey( spep_z + 27, ctga2, -10.9 ); setEffRotateKey( spep_z + 28, ctga2, -14.9 ); setEffRotateKey( spep_z + 80, ctga2, -14.9 ); setEffAlphaKey( spep_z + 14, ctga2, 255 ); setEffAlphaKey( spep_z + 80, ctga2, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); changeAnime( spep_z + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_z + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_z + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_z + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_z + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_z + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_z + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_z + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_z + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_z + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_z + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_z + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_z + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_z + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_z + 80, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_z + 0, 1, 0.2, 0.2 ); setScaleKey( spep_z + 1, 1, 0.2, 0.2 ); setScaleKey( spep_z + 2, 1, 0.25, 0.25 ); setScaleKey( spep_z + 3, 1, 0.25, 0.25 ); setScaleKey( spep_z + 4, 1, 0.46, 0.46 ); setScaleKey( spep_z + 5, 1, 0.46, 0.46 ); setScaleKey( spep_z + 6, 1, 0.55, 0.55 ); setScaleKey( spep_z + 7, 1, 0.55, 0.55 ); setScaleKey( spep_z + 8, 1, 0.71, 0.71 ); setScaleKey( spep_z + 9, 1, 0.71, 0.71 ); setScaleKey( spep_z + 10, 1, 0.97, 0.97 ); setScaleKey( spep_z + 11, 1, 0.97, 0.97 ); setScaleKey( spep_z + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_z + 13, 1, 1.1, 1.1 ); setScaleKey( spep_z + 14, 1, 1.2, 1.2 ); setScaleKey( spep_z + 15, 1, 1.2, 1.2 ); setScaleKey( spep_z + 16, 1, 1.1, 1.1 ); setScaleKey( spep_z + 17, 1, 1.1, 1.1 ); setScaleKey( spep_z + 18, 1, 1.2, 1.2 ); setScaleKey( spep_z + 19, 1, 1.2, 1.2 ); setScaleKey( spep_z + 20, 1, 1.1, 1.1 ); setScaleKey( spep_z + 21, 1, 1.1, 1.1 ); setScaleKey( spep_z + 22, 1, 1.2, 1.2 ); setScaleKey( spep_z + 23, 1, 1.2, 1.2 ); setScaleKey( spep_z + 24, 1, 1.1, 1.1 ); setScaleKey( spep_z + 25, 1, 1.1, 1.1 ); setScaleKey( spep_z + 26, 1, 1.2, 1.2 ); setScaleKey( spep_z + 80, 1, 1.2, 1.2 ); setRotateKey( spep_z + 0, 1, -40 ); setRotateKey( spep_z + 1, 1, -40 ); setRotateKey( spep_z + 2, 1, 80 ); setRotateKey( spep_z + 3, 1, 80 ); setRotateKey( spep_z + 4, 1, 200 ); setRotateKey( spep_z + 5, 1, 200 ); setRotateKey( spep_z + 6, 1, 360 ); setRotateKey( spep_z + 7, 1, 360 ); setRotateKey( spep_z + 8, 1, 558 ); setRotateKey( spep_z + 9, 1, 558 ); setRotateKey( spep_z + 10, 1, 425 ); setRotateKey( spep_z + 11, 1, 425 ); setRotateKey( spep_z + 12, 1, -40 ); setRotateKey( spep_z + 80, 1, -40 ); -- ** 音 ** -- playSe( spep_z + 0, 1024 ); --爆発音 setSeVolume(spep_z + 0, 1024, 70 ); playSe( spep_z + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_z + 0 ); entryFade( spep_z + 70, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_z + 80 ); end