--ベジータ(ゼノ)_ビッグ・バン・アタック fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 153654 ;-- 溜め SP_02= 153655 ;-- 放つ SP_03= 153656 ;-- 着弾・手前 SP_04= 153657 ;-- 着弾・奥 --敵側 SP_01x= 153658 ;-- 溜め (敵) SP_02x= 153659 ;-- 放つ (敵) SP_03x= 153656 ;-- 着弾・手前 SP_04x= 153657 ;-- 着弾・奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0=0; --エフェクトの再生 rush = entryEffectLife( spep_0 + 0, SP_01, 150, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, rush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150, rush, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 150, rush, 255 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 150, rush, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 20, 906, 128, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20, shuchusen1, 128, 25 ); setEffMoveKey( spep_0 + 20, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); ctzuzun = entryEffectLife( spep_0 + 18, 10013, 44, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 18, ctzuzun, 44, 10 ); setEffMoveKey( spep_0 + 18, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 20, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 62, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 18, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 20, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 24, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 18, ctzuzun, 0 ); setEffRotateKey( spep_0 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 18, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 62, ctzuzun, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+8 + 52, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+8 + 52, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_0+8 + 68, 190006, 68, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0+8 + 68, ctgogo, 68, 10 ); setEffMoveKey( spep_0+8 + 68, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0+8 + 136, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0+8 + 68, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0+8 + 128, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0+8 + 130, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0+8 + 132, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0+8 + 134, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0+8 + 136, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0+8 + 68, ctgogo, 0 ); setEffRotateKey( spep_0+8 + 136, ctgogo, 0 ); setEffAlphaKey( spep_0+8 + 68, ctgogo, 255 ); setEffAlphaKey( spep_0+8 + 136, ctgogo, 255 ); -- ** 音 ** -- --[[ playSe( spep_0 + 24, SE_02 ); --ため playSe( spep_0 + 44, SE_02 ); --ため ]] --4.11 SE001 = playSe( spep_0 + 24, SE_02 ); --ため stopSe(spep_0+44+8,SE001,5); SE002 = playSe( spep_0 + 44, SE_02 ); --ため playSe( spep_0 + 68, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 20, 0, 128, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** エフェクト等 ** -- entryFade(spep_1+84,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射シーン(118F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_2 + 0, SP_02, 90, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 90, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 90, hassha, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 26, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 26, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 26, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 26, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 26, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 26, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2-4 + 30, 10012, 50, 0x100, -1, 0, 9.7, 282.4 );--ズオッ setEffShake( spep_2-4 + 30, ctzuo, 50, 20 ); setEffMoveKey( spep_2-4 + 30, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2-4 + 32, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2-4 + 34, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 36, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 38, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 40, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 42, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 44, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 46, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 48, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 50, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 52, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 54, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 56, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 58, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 60, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 62, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 64, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 66, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 68, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 70, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 72, ctzuo, 71.6, 376.4 , 0 ); setEffMoveKey( spep_2-4 + 74, ctzuo, 64.9, 401.3 , 0 ); setEffMoveKey( spep_2-4 + 76, ctzuo, 109.5, 374.8 , 0 ); setEffMoveKey( spep_2-4 + 78, ctzuo, 93.1, 409.1 , 0 ); setEffMoveKey( spep_2-4 + 80, ctzuo, 107.3, 413.1 , 0 ); setEffScaleKey( spep_2-4 + 30, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-4 + 32, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2-4 + 34, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-4 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-4 + 72, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2-4 + 74, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2-4 + 76, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2-4 + 78, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2-4 + 80, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2-4 + 30, ctzuo, 9.6 ); setEffRotateKey( spep_2-4 + 32, ctzuo, 18.3 ); setEffRotateKey( spep_2-4 + 34, ctzuo, 27.2 ); setEffRotateKey( spep_2-4 + 80, ctzuo, 27.2 ); setEffAlphaKey( spep_2-4 + 30, ctzuo, 255 ); setEffAlphaKey( spep_2-4 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2-4 + 72, ctzuo, 204 ); setEffAlphaKey( spep_2-4 + 74, ctzuo, 153 ); setEffAlphaKey( spep_2-4 + 76, ctzuo, 102 ); setEffAlphaKey( spep_2-4 + 78, ctzuo, 51 ); setEffAlphaKey( spep_2-4 + 80, ctzuo, 0 ); -- ** 音 ** -- playSe( spep_2 + 26, SE_06 ); --ズオッ -- ** ホワイトフェード ** -- entryFade( spep_2 + 24, 0, 4, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 82, 4,6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 90, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 90; ------------------------------------------------------ -- 着弾シーン(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_3 + 0, SP_03, 100, 0x100, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_f, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_f, 255 ); -- ** エフェクト等 ** -- tyakudan_b = entryEffectLife( spep_3 + 0, SP_04, 100, 0x80, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tyakudan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_b, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3-3 + 0, 1, -13.9, -81.7 , 0 ); setMoveKey( spep_3-3 + 2, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3-3 + 8, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 44.4, 14.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3-3 + 14, 1, 73.9, 70.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 81.3, 79.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, 80.7, 80.6 , 0 ); setMoveKey( spep_3-3 + 20, 1, 88.2, 90 , 0 ); setMoveKey( spep_3-3 + 22, 1, 83.7, 87.6 , 0 ); setMoveKey( spep_3-3 + 24, 1, 95.3, 101.3 , 0 ); setScaleKey( spep_3-3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3-3 + 2, 1, 2.95, 2.95 ); setScaleKey( spep_3-3 + 4, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_3-3 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_3-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 12, 1, 2.01, 2.01 ); setScaleKey( spep_3-3 + 14, 1, 1.77, 1.77 ); setScaleKey( spep_3-3 + 16, 1, 1.79, 1.79 ); setScaleKey( spep_3-3 + 18, 1, 1.8, 1.8 ); setScaleKey( spep_3-3 + 20, 1, 1.81, 1.81 ); setScaleKey( spep_3-3 + 22, 1, 1.83, 1.83 ); setScaleKey( spep_3-3 + 24, 1, 1.83, 1.83 ); setRotateKey( spep_3-3 + 0, 1, -2 ); setRotateKey( spep_3-3 + 2, 1, -2.1 ); setRotateKey( spep_3-3 + 4, 1, -2.3 ); setRotateKey( spep_3-3 + 6, 1, -2.4 ); setRotateKey( spep_3-3 + 8, 1, -2.5 ); setRotateKey( spep_3-3 + 10, 1, -2.6 ); setRotateKey( spep_3-3 + 12, 1, -2.8 ); setRotateKey( spep_3-3 + 14, 1, -2.9 ); setRotateKey( spep_3-3 + 16, 1, -3 ); setRotateKey( spep_3-3 + 18, 1, -3.2 ); setRotateKey( spep_3-3 + 20, 1, -3.3 ); setRotateKey( spep_3-3 + 22, 1, -3.4 ); setRotateKey( spep_3-3 + 24, 1, -3.5 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 , 0, 98, 0, 0, 0, 0, 180 ); --薄い黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1,83.7, 87.6 , 0 ); setScaleKey(SP_dodge , 1, 1.83, 1.83); setRotateKey(SP_dodge, 1, -3.5 ); --キャラクターの固定 setMoveKey(SP_dodge+10, 1,83.7, 87.6 , 0 ); setScaleKey(SP_dodge+10 , 1, 1.83, 1.83); setRotateKey(SP_dodge+10, 1, -3.5 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); --setScaleKey(SP_dodge+9,1,0.9,0.9); --setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); --setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); --setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); --setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); --setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き changeAnime( spep_3-3 + 58, 1, 108 ); setMoveKey( spep_3-3 + 26, 1, 94.9, 103.2 , 0 ); setMoveKey( spep_3-3 + 28, 1, 102.5, 113.3 , 0 ); --setMoveKey( spep_3-3 + 30, 1, 56.6, 38 , 0 ); --setMoveKey( spep_3-3 + 32, 1, 72.3, 64.1 , 0 ); --setMoveKey( spep_3-3 + 34, 1, 75.8, 77.8 , 0 ); --setMoveKey( spep_3-3 + 36, 1, 87.3, 99.1 , 0 ); setMoveKey( spep_3-3 + 38, 1, 86.6, 108 , 0 ); setMoveKey( spep_3-3 + 40, 1, 95.9, 118.5 , 0 ); setMoveKey( spep_3-3 + 42, 1, 93.1, 116.8 , 0 ); setMoveKey( spep_3-3 + 44, 1, 98.4, 123.2 , 0 ); setMoveKey( spep_3-3 + 46, 1, 91.6, 117.5 , 0 ); setMoveKey( spep_3-3 + 48, 1, 100.8, 127.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 97.9, 126 , 0 ); setMoveKey( spep_3-3 + 52, 1, 103, 132.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 96.1, 126.2 , 0 ); setMoveKey( spep_3-3 + 57, 1, 105.2, 136.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 111.7, 137.7 , 0 ); setMoveKey( spep_3-3 + 60, 1, 118, 148.2 , 0 ); setMoveKey( spep_3-3 + 62, 1, 112, 146.2 , 0 ); setMoveKey( spep_3-3 + 64, 1, 121.9, 159.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 119.6, 161.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 125.2, 169.9 , 0 ); setMoveKey( spep_3-3 + 70, 1, 118.5, 166.2 , 0 ); setMoveKey( spep_3-3 + 72, 1, 127.8, 178.3 , 0 ); setMoveKey( spep_3-3 + 74, 1, 124.9, 177.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, 125.9, 181.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, 122.7, 172 , 0 ); setMoveKey( spep_3-2 + 80, 1, 127.3, 176.5 , 0 ); setMoveKey( spep_3-2 + 82, 1, 119.9, 179.7 , 0 ); setMoveKey( spep_3-2 + 84, 1, 119.3, 190.5 , 0 ); --setMoveKey( spep_3-2 + 86, 1, 128.7, 191.9 , 0 ); --setMoveKey( spep_3-2 + 88, 1, 124.9, 181 , 0 ); --setMoveKey( spep_3-2 + 90, 1, 129.1, 193.9 , 0 ); --setMoveKey( spep_3-2 + 92, 1, 121.1, 190.3 , 0 ); --setMoveKey( spep_3-2 + 94, 1, 129.1, 194.5 , 0 ); --setMoveKey( spep_3-2 + 96, 1, 121, 190.3 , 0 ); --setMoveKey( spep_3 + 98, 1, 128.8, 193.8 , 0 ); setScaleKey( spep_3-3 + 26, 1, 1.84, 1.84 ); setScaleKey( spep_3-3 + 28, 1, 1.85, 1.85 ); setScaleKey( spep_3-3 + 30, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 32, 1, 1.82, 1.82 ); setScaleKey( spep_3-3 + 34, 1, 1.69, 1.69 ); setScaleKey( spep_3-3 + 36, 1, 1.57, 1.57 ); setScaleKey( spep_3-3 + 38, 1, 1.45, 1.45 ); setScaleKey( spep_3-3 + 40, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 42, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 44, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 46, 1, 1.27, 1.27 ); setScaleKey( spep_3-3 + 48, 1, 1.23, 1.23 ); setScaleKey( spep_3-3 + 50, 1, 1.19, 1.19 ); setScaleKey( spep_3-3 + 52, 1, 1.15, 1.15 ); setScaleKey( spep_3-3 + 54, 1, 1.11, 1.11 ); setScaleKey( spep_3-3 + 57, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 58, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 60, 1, 0.99, 0.99 ); setScaleKey( spep_3-3 + 62, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 64, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 66, 1, 0.73, 0.73 ); setScaleKey( spep_3-3 + 68, 1, 0.66, 0.66 ); setScaleKey( spep_3-3 + 70, 1, 0.58, 0.58 ); setScaleKey( spep_3-3 + 72, 1, 0.52, 0.52 ); setScaleKey( spep_3-3 + 74, 1, 0.46, 0.46 ); setScaleKey( spep_3-3 + 76, 1, 0.4, 0.4 ); setScaleKey( spep_3-3 + 78, 1, 0.35, 0.35 ); setScaleKey( spep_3-3 + 80, 1, 0.31, 0.31 ); setScaleKey( spep_3-3 + 82, 1, 0.26, 0.26 ); setScaleKey( spep_3-3 + 84, 1, 0.22, 0.22 ); setScaleKey( spep_3-3 + 86, 1, 0.19, 0.19 ); --setScaleKey( spep_3-3 + 88, 1, 0.16, 0.16 ); --setScaleKey( spep_3-3 + 90, 1, 0.12, 0.12 ); --setScaleKey( spep_3-3 + 92, 1, 0.1, 0.1 ); --setScaleKey( spep_3-3 + 94, 1, 0.08, 0.08 ); --setScaleKey( spep_3-3 + 96, 1, 0.07, 0.07 ); --setScaleKey( spep_3-3 + 98, 1, 0.06, 0.06 ); setRotateKey( spep_3-3 + 26, 1, -3.7 ); setRotateKey( spep_3-3 + 28, 1, -3.8 ); setRotateKey( spep_3-3 + 30, 1, -3.8 ); setRotateKey( spep_3-3 + 32, 1, -4.1 ); setRotateKey( spep_3-3 + 34, 1, -4.4 ); setRotateKey( spep_3-3 + 36, 1, -4.7 ); setRotateKey( spep_3-3 + 38, 1, -5 ); setRotateKey( spep_3-3 + 40, 1, -5.2 ); setRotateKey( spep_3-3 + 42, 1, -5.3 ); setRotateKey( spep_3-3 + 44, 1, -5.5 ); setRotateKey( spep_3-3 + 46, 1, -5.7 ); setRotateKey( spep_3-3 + 48, 1, -5.8 ); setRotateKey( spep_3-3 + 50, 1, -6 ); setRotateKey( spep_3-3 + 52, 1, -6.2 ); setRotateKey( spep_3-3 + 54, 1, -6.3 ); setRotateKey( spep_3-3 + 57, 1, -6.5 ); setRotateKey( spep_3-3 + 58, 1, 18.1 ); setRotateKey( spep_3-3 + 60, 1, 18 ); setRotateKey( spep_3-3 + 62, 1, 17.8 ); setRotateKey( spep_3-3 + 64, 1, 17.6 ); setRotateKey( spep_3-3 + 66, 1, 17.5 ); setRotateKey( spep_3-3 + 68, 1, 17.3 ); setRotateKey( spep_3-3 + 70, 1, 17.1 ); setRotateKey( spep_3-3 + 72, 1, 17 ); setRotateKey( spep_3-3 + 74, 1, 16.8 ); setRotateKey( spep_3-3 + 76, 1, 16.6 ); setRotateKey( spep_3-3 + 78, 1, 16.5 ); setRotateKey( spep_3-3 + 80, 1, 16.3 ); setRotateKey( spep_3-3 + 82, 1, 16.1 ); setRotateKey( spep_3-3 + 84, 1, 16 ); setRotateKey( spep_3-3 + 86, 1, 15.8 ); --setRotateKey( spep_3-3 + 88, 1, 15.6 ); --setRotateKey( spep_3-3 + 90, 1, 15.5 ); --setRotateKey( spep_3-3 + 92, 1, 15.3 ); --setRotateKey( spep_3-3 + 94, 1, 15.1 ); --setRotateKey( spep_3-3 + 96, 1, 15 ); --setRotateKey( spep_3-3 + 98, 1, 14.8 ); --文字エントリー ctzuo2 = entryEffectLife( spep_3-4 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313 ); setEffShake( spep_3-4 + 30, ctzuo2, 20, 20 ); setEffMoveKey( spep_3-4 + 30, ctzuo2, -17.7, 313 , 0 ); setEffMoveKey( spep_3-4 + 32, ctzuo2, -35.7, 356 , 0 ); setEffMoveKey( spep_3-4 + 34, ctzuo2, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3-4 + 36, ctzuo2, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3-4 + 38, ctzuo2, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3-4 + 40, ctzuo2, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3-4 + 42, ctzuo2, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3-4 + 44, ctzuo2, -87, 406.6 , 0 ); setEffMoveKey( spep_3-4 + 46, ctzuo2, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3-4 + 48, ctzuo2, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3-4 + 50, ctzuo2, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3-4 + 30, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_3-4 + 32, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_3-4 + 34, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 44, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 46, ctzuo2, 4.09, 4.09 ); setEffScaleKey( spep_3-4 + 48, ctzuo2, 5.46, 5.46 ); setEffScaleKey( spep_3-4 + 50, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_3-4 + 30, ctzuo2, 6.9 ); setEffRotateKey( spep_3-4 + 32, ctzuo2, -3.4 ); setEffRotateKey( spep_3-4 + 34, ctzuo2, -13.5 ); setEffRotateKey( spep_3-4 + 36, ctzuo2, -13.8 ); setEffRotateKey( spep_3-4 + 38, ctzuo2, -14.1 ); setEffRotateKey( spep_3-4 + 40, ctzuo2, -14.4 ); setEffRotateKey( spep_3-4 + 42, ctzuo2, -14.7 ); setEffRotateKey( spep_3-4 + 44, ctzuo2, -15 ); setEffRotateKey( spep_3-4 + 46, ctzuo2, -11.8 ); setEffRotateKey( spep_3-4 + 48, ctzuo2, -8.5 ); setEffRotateKey( spep_3-4 + 50, ctzuo2, -5.2 ); setEffAlphaKey( spep_3-4 + 30, ctzuo2, 0 ); setEffAlphaKey( spep_3-4 + 31, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 32, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 44, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 46, ctzuo2, 170 ); setEffAlphaKey( spep_3-4 + 48, ctzuo2, 85 ); setEffAlphaKey( spep_3-4 + 50, ctzuo2, 0 ); -- ** 音 ** -- playSe( spep_3+ 26, SE_07 ); --ズオッ --白フェード entryFade( spep_3 + 92, 4,12, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 0, 1657, 100, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 12, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 13, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0=0; --エフェクトの再生 rush = entryEffectLife( spep_0 + 0, SP_01x, 150, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, rush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150, rush, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 150, rush, 255 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 150, rush, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 20, 906, 128, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20, shuchusen1, 128, 25 ); setEffMoveKey( spep_0 + 20, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); ctzuzun = entryEffectLife( spep_0 + 18, 10013, 44, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 18, ctzuzun, 44, 10 ); setEffMoveKey( spep_0 + 18, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 20, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 62, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 18, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 20, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 24, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 18, ctzuzun, 0 ); setEffRotateKey( spep_0 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 18, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 62, ctzuzun, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+8 + 52, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+8 + 52, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_0+8 + 68, 190006, 68, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0+8 + 68, ctgogo, 68, 10 ); setEffMoveKey( spep_0+8 + 68, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0+8 + 136, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0+8 + 68, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0+8 + 128, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0+8 + 130, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0+8 + 132, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0+8 + 134, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0+8 + 136, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0+8 + 68, ctgogo, 0 ); setEffRotateKey( spep_0+8 + 136, ctgogo, 0 ); setEffAlphaKey( spep_0+8 + 68, ctgogo, 255 ); setEffAlphaKey( spep_0+8 + 136, ctgogo, 255 ); -- ** 音 ** -- --[[ playSe( spep_0 + 24, SE_02 ); --ため playSe( spep_0 + 44, SE_02 ); --ため ]] --4.11 SE001 = playSe( spep_0 + 24, SE_02 ); --ため stopSe(spep_0+44+8,SE001,5); SE002 = playSe( spep_0 + 44, SE_02 ); --ため playSe( spep_0 + 68, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 20, 0, 128, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** エフェクト等 ** -- entryFade(spep_1+84,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射シーン(118F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_2 + 0, SP_02x, 90, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 90, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 90, hassha, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 26, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 26, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 26, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 26, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 26, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 26, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2-4 + 30, 10012, 50, 0x100, -1, 0, 9.7, 282.4 );--ズオッ setEffShake( spep_2-4 + 30, ctzuo, 50, 20 ); setEffMoveKey( spep_2-4 + 30, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2-4 + 32, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2-4 + 34, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 36, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 38, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 40, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 42, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 44, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 46, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 48, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 50, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 52, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 54, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 56, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 58, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 60, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 62, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 64, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 66, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 68, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2-4 + 70, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2-4 + 72, ctzuo, 71.6, 376.4 , 0 ); setEffMoveKey( spep_2-4 + 74, ctzuo, 64.9, 401.3 , 0 ); setEffMoveKey( spep_2-4 + 76, ctzuo, 109.5, 374.8 , 0 ); setEffMoveKey( spep_2-4 + 78, ctzuo, 93.1, 409.1 , 0 ); setEffMoveKey( spep_2-4 + 80, ctzuo, 107.3, 413.1 , 0 ); setEffScaleKey( spep_2-4 + 30, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-4 + 32, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2-4 + 34, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-4 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-4 + 72, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2-4 + 74, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2-4 + 76, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2-4 + 78, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2-4 + 80, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2-4 + 30, ctzuo, 9.6 ); setEffRotateKey( spep_2-4 + 32, ctzuo, 18.3 ); setEffRotateKey( spep_2-4 + 34, ctzuo, 27.2 ); setEffRotateKey( spep_2-4 + 80, ctzuo, 27.2 ); setEffAlphaKey( spep_2-4 + 30, ctzuo, 255 ); setEffAlphaKey( spep_2-4 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2-4 + 72, ctzuo, 204 ); setEffAlphaKey( spep_2-4 + 74, ctzuo, 153 ); setEffAlphaKey( spep_2-4 + 76, ctzuo, 102 ); setEffAlphaKey( spep_2-4 + 78, ctzuo, 51 ); setEffAlphaKey( spep_2-4 + 80, ctzuo, 0 ); -- ** 音 ** -- playSe( spep_2 + 26, SE_06 ); --ズオッ -- ** ホワイトフェード ** -- entryFade( spep_2 + 24, 0, 4, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 82, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_2, 0, 90, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 90; ------------------------------------------------------ -- 着弾シーン(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudan_f = entryEffectLife( spep_3 + 0, SP_03x, 100, 0x100, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tyakudan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan_f, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_f, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_f, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_f, 255 ); -- ** エフェクト等 ** -- tyakudan_b = entryEffectLife( spep_3 + 0, SP_04x, 100, 0x80, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tyakudan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tyakudan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan_b, 0 ); setEffRotateKey( spep_3 + 100, tyakudan_b, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan_b, 255 ); setEffAlphaKey( spep_3 + 100, tyakudan_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3-3 + 0, 1, -13.9, -81.7 , 0 ); setMoveKey( spep_3-3 + 2, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3-3 + 8, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 44.4, 14.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3-3 + 14, 1, 73.9, 70.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 81.3, 79.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, 80.7, 80.6 , 0 ); setMoveKey( spep_3-3 + 20, 1, 88.2, 90 , 0 ); setMoveKey( spep_3-3 + 22, 1, 83.7, 87.6 , 0 ); setMoveKey( spep_3-3 + 24, 1, 95.3, 101.3 , 0 ); setScaleKey( spep_3-3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3-3 + 2, 1, 2.95, 2.95 ); setScaleKey( spep_3-3 + 4, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_3-3 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_3-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 12, 1, 2.01, 2.01 ); setScaleKey( spep_3-3 + 14, 1, 1.77, 1.77 ); setScaleKey( spep_3-3 + 16, 1, 1.79, 1.79 ); setScaleKey( spep_3-3 + 18, 1, 1.8, 1.8 ); setScaleKey( spep_3-3 + 20, 1, 1.81, 1.81 ); setScaleKey( spep_3-3 + 22, 1, 1.83, 1.83 ); setScaleKey( spep_3-3 + 24, 1, 1.83, 1.83 ); setRotateKey( spep_3-3 + 0, 1, -2 ); setRotateKey( spep_3-3 + 2, 1, -2.1 ); setRotateKey( spep_3-3 + 4, 1, -2.3 ); setRotateKey( spep_3-3 + 6, 1, -2.4 ); setRotateKey( spep_3-3 + 8, 1, -2.5 ); setRotateKey( spep_3-3 + 10, 1, -2.6 ); setRotateKey( spep_3-3 + 12, 1, -2.8 ); setRotateKey( spep_3-3 + 14, 1, -2.9 ); setRotateKey( spep_3-3 + 16, 1, -3 ); setRotateKey( spep_3-3 + 18, 1, -3.2 ); setRotateKey( spep_3-3 + 20, 1, -3.3 ); setRotateKey( spep_3-3 + 22, 1, -3.4 ); setRotateKey( spep_3-3 + 24, 1, -3.5 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 , 0, 98, 0, 0, 0, 0, 180 ); --薄い黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1,83.7, 87.6 , 0 ); setScaleKey(SP_dodge , 1, 1.83, 1.83); setRotateKey(SP_dodge, 1, -3.5 ); --キャラクターの固定 setMoveKey(SP_dodge+10, 1,83.7, 87.6 , 0 ); setScaleKey(SP_dodge+10 , 1, 1.83, 1.83); setRotateKey(SP_dodge+10, 1, -3.5 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); --setScaleKey(SP_dodge+9,1,0.9,0.9); --setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); --setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); --setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); --setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); --setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き changeAnime( spep_3-3 + 58, 1, 108 ); setMoveKey( spep_3-3 + 26, 1, 94.9, 103.2 , 0 ); setMoveKey( spep_3-3 + 28, 1, 102.5, 113.3 , 0 ); --setMoveKey( spep_3-3 + 30, 1, 56.6, 38 , 0 ); --setMoveKey( spep_3-3 + 32, 1, 72.3, 64.1 , 0 ); --setMoveKey( spep_3-3 + 34, 1, 75.8, 77.8 , 0 ); --setMoveKey( spep_3-3 + 36, 1, 87.3, 99.1 , 0 ); setMoveKey( spep_3-3 + 38, 1, 86.6, 108 , 0 ); setMoveKey( spep_3-3 + 40, 1, 95.9, 118.5 , 0 ); setMoveKey( spep_3-3 + 42, 1, 93.1, 116.8 , 0 ); setMoveKey( spep_3-3 + 44, 1, 98.4, 123.2 , 0 ); setMoveKey( spep_3-3 + 46, 1, 91.6, 117.5 , 0 ); setMoveKey( spep_3-3 + 48, 1, 100.8, 127.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 97.9, 126 , 0 ); setMoveKey( spep_3-3 + 52, 1, 103, 132.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 96.1, 126.2 , 0 ); setMoveKey( spep_3-3 + 57, 1, 105.2, 136.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 111.7, 137.7 , 0 ); setMoveKey( spep_3-3 + 60, 1, 118, 148.2 , 0 ); setMoveKey( spep_3-3 + 62, 1, 112, 146.2 , 0 ); setMoveKey( spep_3-3 + 64, 1, 121.9, 159.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 119.6, 161.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 125.2, 169.9 , 0 ); setMoveKey( spep_3-3 + 70, 1, 118.5, 166.2 , 0 ); setMoveKey( spep_3-3 + 72, 1, 127.8, 178.3 , 0 ); setMoveKey( spep_3-3 + 74, 1, 124.9, 177.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, 125.9, 181.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, 122.7, 172 , 0 ); setMoveKey( spep_3-2 + 80, 1, 127.3, 176.5 , 0 ); setMoveKey( spep_3-2 + 82, 1, 119.9, 179.7 , 0 ); setMoveKey( spep_3-2 + 84, 1, 119.3, 190.5 , 0 ); --setMoveKey( spep_3-2 + 86, 1, 128.7, 191.9 , 0 ); --setMoveKey( spep_3-2 + 88, 1, 124.9, 181 , 0 ); --setMoveKey( spep_3-2 + 90, 1, 129.1, 193.9 , 0 ); --setMoveKey( spep_3-2 + 92, 1, 121.1, 190.3 , 0 ); --setMoveKey( spep_3-2 + 94, 1, 129.1, 194.5 , 0 ); --setMoveKey( spep_3-2 + 96, 1, 121, 190.3 , 0 ); --setMoveKey( spep_3 + 98, 1, 128.8, 193.8 , 0 ); setScaleKey( spep_3-3 + 26, 1, 1.84, 1.84 ); setScaleKey( spep_3-3 + 28, 1, 1.85, 1.85 ); setScaleKey( spep_3-3 + 30, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 32, 1, 1.82, 1.82 ); setScaleKey( spep_3-3 + 34, 1, 1.69, 1.69 ); setScaleKey( spep_3-3 + 36, 1, 1.57, 1.57 ); setScaleKey( spep_3-3 + 38, 1, 1.45, 1.45 ); setScaleKey( spep_3-3 + 40, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 42, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 44, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 46, 1, 1.27, 1.27 ); setScaleKey( spep_3-3 + 48, 1, 1.23, 1.23 ); setScaleKey( spep_3-3 + 50, 1, 1.19, 1.19 ); setScaleKey( spep_3-3 + 52, 1, 1.15, 1.15 ); setScaleKey( spep_3-3 + 54, 1, 1.11, 1.11 ); setScaleKey( spep_3-3 + 57, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 58, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 60, 1, 0.99, 0.99 ); setScaleKey( spep_3-3 + 62, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 64, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 66, 1, 0.73, 0.73 ); setScaleKey( spep_3-3 + 68, 1, 0.66, 0.66 ); setScaleKey( spep_3-3 + 70, 1, 0.58, 0.58 ); setScaleKey( spep_3-3 + 72, 1, 0.52, 0.52 ); setScaleKey( spep_3-3 + 74, 1, 0.46, 0.46 ); setScaleKey( spep_3-3 + 76, 1, 0.4, 0.4 ); setScaleKey( spep_3-3 + 78, 1, 0.35, 0.35 ); setScaleKey( spep_3-3 + 80, 1, 0.31, 0.31 ); setScaleKey( spep_3-3 + 82, 1, 0.26, 0.26 ); setScaleKey( spep_3-3 + 84, 1, 0.22, 0.22 ); setScaleKey( spep_3-3 + 86, 1, 0.19, 0.19 ); --setScaleKey( spep_3-3 + 88, 1, 0.16, 0.16 ); --setScaleKey( spep_3-3 + 90, 1, 0.12, 0.12 ); --setScaleKey( spep_3-3 + 92, 1, 0.1, 0.1 ); --setScaleKey( spep_3-3 + 94, 1, 0.08, 0.08 ); --setScaleKey( spep_3-3 + 96, 1, 0.07, 0.07 ); --setScaleKey( spep_3-3 + 98, 1, 0.06, 0.06 ); setRotateKey( spep_3-3 + 26, 1, -3.7 ); setRotateKey( spep_3-3 + 28, 1, -3.8 ); setRotateKey( spep_3-3 + 30, 1, -3.8 ); setRotateKey( spep_3-3 + 32, 1, -4.1 ); setRotateKey( spep_3-3 + 34, 1, -4.4 ); setRotateKey( spep_3-3 + 36, 1, -4.7 ); setRotateKey( spep_3-3 + 38, 1, -5 ); setRotateKey( spep_3-3 + 40, 1, -5.2 ); setRotateKey( spep_3-3 + 42, 1, -5.3 ); setRotateKey( spep_3-3 + 44, 1, -5.5 ); setRotateKey( spep_3-3 + 46, 1, -5.7 ); setRotateKey( spep_3-3 + 48, 1, -5.8 ); setRotateKey( spep_3-3 + 50, 1, -6 ); setRotateKey( spep_3-3 + 52, 1, -6.2 ); setRotateKey( spep_3-3 + 54, 1, -6.3 ); setRotateKey( spep_3-3 + 57, 1, -6.5 ); setRotateKey( spep_3-3 + 58, 1, 18.1 ); setRotateKey( spep_3-3 + 60, 1, 18 ); setRotateKey( spep_3-3 + 62, 1, 17.8 ); setRotateKey( spep_3-3 + 64, 1, 17.6 ); setRotateKey( spep_3-3 + 66, 1, 17.5 ); setRotateKey( spep_3-3 + 68, 1, 17.3 ); setRotateKey( spep_3-3 + 70, 1, 17.1 ); setRotateKey( spep_3-3 + 72, 1, 17 ); setRotateKey( spep_3-3 + 74, 1, 16.8 ); setRotateKey( spep_3-3 + 76, 1, 16.6 ); setRotateKey( spep_3-3 + 78, 1, 16.5 ); setRotateKey( spep_3-3 + 80, 1, 16.3 ); setRotateKey( spep_3-3 + 82, 1, 16.1 ); setRotateKey( spep_3-3 + 84, 1, 16 ); setRotateKey( spep_3-3 + 86, 1, 15.8 ); --setRotateKey( spep_3-3 + 88, 1, 15.6 ); --setRotateKey( spep_3-3 + 90, 1, 15.5 ); --setRotateKey( spep_3-3 + 92, 1, 15.3 ); --setRotateKey( spep_3-3 + 94, 1, 15.1 ); --setRotateKey( spep_3-3 + 96, 1, 15 ); --setRotateKey( spep_3-3 + 98, 1, 14.8 ); --文字エントリー ctzuo2 = entryEffectLife( spep_3-4 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313 ); setEffShake( spep_3-4 + 30, ctzuo2, 20, 20 ); setEffMoveKey( spep_3-4 + 30, ctzuo2, -17.7, 313 , 0 ); setEffMoveKey( spep_3-4 + 32, ctzuo2, -35.7, 356 , 0 ); setEffMoveKey( spep_3-4 + 34, ctzuo2, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3-4 + 36, ctzuo2, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3-4 + 38, ctzuo2, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3-4 + 40, ctzuo2, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3-4 + 42, ctzuo2, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3-4 + 44, ctzuo2, -87, 406.6 , 0 ); setEffMoveKey( spep_3-4 + 46, ctzuo2, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3-4 + 48, ctzuo2, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3-4 + 50, ctzuo2, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3-4 + 30, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_3-4 + 32, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_3-4 + 34, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 44, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3-4 + 46, ctzuo2, 4.09, 4.09 ); setEffScaleKey( spep_3-4 + 48, ctzuo2, 5.46, 5.46 ); setEffScaleKey( spep_3-4 + 50, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_3-4 + 30, ctzuo2, 6.9 ); setEffRotateKey( spep_3-4 + 32, ctzuo2, -3.4 ); setEffRotateKey( spep_3-4 + 34, ctzuo2, -13.5 ); setEffRotateKey( spep_3-4 + 36, ctzuo2, -13.8 ); setEffRotateKey( spep_3-4 + 38, ctzuo2, -14.1 ); setEffRotateKey( spep_3-4 + 40, ctzuo2, -14.4 ); setEffRotateKey( spep_3-4 + 42, ctzuo2, -14.7 ); setEffRotateKey( spep_3-4 + 44, ctzuo2, -15 ); setEffRotateKey( spep_3-4 + 46, ctzuo2, -11.8 ); setEffRotateKey( spep_3-4 + 48, ctzuo2, -8.5 ); setEffRotateKey( spep_3-4 + 50, ctzuo2, -5.2 ); setEffAlphaKey( spep_3-4 + 30, ctzuo2, 0 ); setEffAlphaKey( spep_3-4 + 31, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 32, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 44, ctzuo2, 255 ); setEffAlphaKey( spep_3-4 + 46, ctzuo2, 170 ); setEffAlphaKey( spep_3-4 + 48, ctzuo2, 85 ); setEffAlphaKey( spep_3-4 + 50, ctzuo2, 0 ); -- ** 音 ** -- playSe( spep_3+ 26, SE_07 ); --ズオッ --白フェード entryFade( spep_3 + 92, 4,12, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 0, 1657, 100, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 12, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 13, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end