--1017320:メカフリーザ&コルド大王_フルパワーデスビーム --sp_effect_a3_00062 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 153690 ;-- 登場からデスビーム溜め SP_02= 153691 ;-- デスビーム発射 SP_03= 153692 ;-- デスビーム着弾、敵より描画優先手前 SP_04= 153693 ;-- デスビーム着弾、敵より描画優先後ろ SP_05= 153694 ;-- 敵吹っ飛びシーンの背景 --敵側 SP_01x= 153695 ;-- 登場からデスビーム溜め (敵) SP_02x= 153696 ;-- デスビーム発射 (敵) SP_03x= 153692 ;-- デスビーム着弾、敵より描画優先手前 SP_04x= 153693 ;-- デスビーム着弾、敵より描画優先後ろ SP_05x= 153694 ;-- 敵吹っ飛びシーンの背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場からデスビーム溜め ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 240, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 240, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 240, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 240, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 +148, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 +148, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 160, 190006, 72, 0x100, -1, 0, 50.9, 522.8 ); --ゴゴゴ setEffShake( spep_0 + 160, ctgogo, 72, 10 ); setEffMoveKey( spep_0 + 160, ctgogo, 50.9, 522.8 , 0 ); setEffMoveKey( spep_0 + 232, ctgogo, 50.9, 525.5 , 0 ); setEffScaleKey( spep_0 + 160, ctgogo, 0.84, 0.84 ); setEffScaleKey( spep_0 + 224, ctgogo, 0.84, 0.84 ); setEffScaleKey( spep_0 + 226, ctgogo, 1.2, 1.2 ); setEffScaleKey( spep_0 + 228, ctgogo, 1.3, 1.3 ); setEffScaleKey( spep_0 + 230, ctgogo, 1.66, 1.66 ); setEffScaleKey( spep_0 + 232, ctgogo, 2.02, 2.02 ); setEffRotateKey( spep_0 + 160, ctgogo, 0 ); setEffRotateKey( spep_0 + 232, ctgogo, 0 ); setEffAlphaKey( spep_0 + 160, ctgogo, 0 ); setEffAlphaKey( spep_0 + 161, ctgogo, 255 ); setEffAlphaKey( spep_0 + 162, ctgogo, 255 ); setEffAlphaKey( spep_0 + 232, ctgogo, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 64, 906, 176, 0x100, -1, 0, 0,0 ); setEffMoveKey( spep_0 + 64, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 240, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 64, shuchusen1, 1.15, 1.15 ); setEffScaleKey( spep_0 + 240, shuchusen1, 1.15, 1.15 ); setEffRotateKey( spep_0 + 64, shuchusen1, 180 ); setEffRotateKey( spep_0 + 240, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 64, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 65, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 66, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 240, shuchusen1, 255 ); --SE SE1=playSe( spep_0 + 66, 55 ); --ため stopSe( spep_0 + 158, SE1, 0 ); playSe( spep_0 + 160, SE_04 ); --ゴゴゴ -- ** エフェクト等 ** -- entryFade(spep_0+232,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade spep_1 =spep_0 + 240; ------------------------------------------------------ --カードカットイン ------------------------------------------------------ -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 90 + 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade(spep_1+84,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_2 = spep_1 + 94; ------------------------------------------------------ -- デスビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 150, beam, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 150, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 150, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 150, beam, 255 ); --流線 shuchusen2 = entryEffectLife( spep_2 + 24, 906, 12, 0x100, -1, 0, 0,0 ); setEffMoveKey( spep_2 + 24, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 36, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 24, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_2 + 36, shuchusen2, 1.15, 1.15 ); setEffRotateKey( spep_2 + 24, shuchusen2, 180 ); setEffRotateKey( spep_2 + 36, shuchusen2, 180 ); setEffAlphaKey( spep_2 + 24, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 36, shuchusen2, 255 ); -- ** エフェクト等 ** -- entryFade(spep_2+22,2,4,2,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_2+42,2,4,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --SE SE0=playSe( spep_2 +30, 1021 ); --発射音 SEx=playSe( spep_2 +36, 1021 ); --発射音 --------------------------------------------------------------------------- -- 回避 --------------------------------------------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SEx, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end --------------------------------------------------------------------------- -- 回避しなかった場合 --------------------------------------------------------------------------- -- ** エフェクト等 ** -- entryFade(spep_2+94,2,4,2,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_2+142,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --SE playSe( spep_2 +100, 1022 ); --発射音 --次の準備 spep_3 = spep_2 + 150; ------------------------------------------------------ -- デスビーム着弾 ------------------------------------------------------ -- ** エフェクト等(前) ** -- hit_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_3 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 78, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 78, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 78, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 78, hit_f, 255 ); -- ** エフェクト等(後) ** -- hit_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_3 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 78, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 78, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 78, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 78, hit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 76, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 15, 1, 106 ); changeAnime( spep_3 -3 + 16, 1, 108 ); a=-50; setMoveKey( spep_3 + 0, 1, -20.1, 50.2 +a , 0 ); --setMoveKey( spep_3 -3 + 2, 1, -16, 50.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -11.1, 49.1 +a, 0 ); setMoveKey( spep_3 -3 + 6, 1, -3.8, 44.5 +a, 0 ); setMoveKey( spep_3 -3 + 8, 1, 4.4, 46.9 +a, 0 ); setMoveKey( spep_3 -3 + 10, 1, 2.4, 44.4 +a, 0 ); setMoveKey( spep_3 -3 + 13, 1, 11.1, 47.5 +a, 0 ); setMoveKey( spep_3 -3 + 15, 1, 48.8, 44.7 +a, 0 ); setMoveKey( spep_3 -3 + 16, 1, 61.3, 39.4 +a, 0 ); setMoveKey( spep_3 -3 + 18, 1, 68.5, 46.7 +a, 0 ); setMoveKey( spep_3 -3 + 20, 1, 75.1, 38.5 +a, 0 ); setMoveKey( spep_3 -3 + 22, 1, 83.4, 36.3 +a, 0 ); setMoveKey( spep_3 -3 + 24, 1, 99, 37.3 +a, 0 ); setMoveKey( spep_3 -3 + 26, 1, 102.3, 42.3 +a, 0 ); setMoveKey( spep_3 -3 + 28, 1, 110.5, 33.7 +a, 0 ); setMoveKey( spep_3 -3 + 30, 1, 120.3, 36.8 +a, 0 ); setMoveKey( spep_3 -3 + 32, 1, 117.3, 35.2 +a, 0 ); setMoveKey( spep_3 -3 + 34, 1, 131.1, 42.3 +a, 0 ); setMoveKey( spep_3 -3 + 36, 1, 135.3, 42.1 +a, 0 ); setMoveKey( spep_3 -3 + 38, 1, 132.4, 33.7 +a, 0 ); setMoveKey( spep_3 -3 + 40, 1, 156.6, 27.6 +a, 0 ); setMoveKey( spep_3 -3 + 42, 1, 177.8, 33.5 +a, 0 ); setMoveKey( spep_3 -3 + 44, 1, 179.6, 33.6 +a, 0 ); setMoveKey( spep_3 -3 + 46, 1, 193, 26.6 +a, 0 ); setMoveKey( spep_3 -3 + 48, 1, 212.5, 20.5 +a, 0 ); setMoveKey( spep_3 -3 + 50, 1, 203.5, 36.1 +a, 0 ); setMoveKey( spep_3 -3 + 52, 1, 220, 24.9 +a, 0 ); setMoveKey( spep_3 -3 + 54, 1, 205, 31.8 +a, 0 ); setMoveKey( spep_3 -3 + 56, 1, 205.9, 27.3 +a, 0 ); setMoveKey( spep_3 -3 + 58, 1, 220.1, 39.6 +a, 0 ); setMoveKey( spep_3 -3 + 60, 1, 221.3, 22.1 +a, 0 ); setMoveKey( spep_3 -3 + 62, 1, 226.5, 35.1 +a, 0 ); setMoveKey( spep_3 -3 + 64, 1, 215.8, 21.7 +a, 0 ); setMoveKey( spep_3 -3 + 66, 1, 226.9, 22.5 +a, 0 ); setMoveKey( spep_3 -3 + 68, 1, 214.5, 29.3 +a, 0 ); setMoveKey( spep_3 -3 + 70, 1, 232.2, 24.7 +a, 0 ); setMoveKey( spep_3 -3 + 72, 1, 222.6, 33.7 +a, 0 ); setMoveKey( spep_3 -3 + 74, 1, 219.2, 27.1 +a, 0 ); setMoveKey( spep_3 + 76, 1, 239.6, 33.9 +a, 0 ); setScaleKey( spep_3 + 0, 1, 2.63, 2.63 ); --setScaleKey( spep_3 -3 + 2, 1, 2.61, 2.61 ); setScaleKey( spep_3 -3 + 4, 1, 2.59, 2.59 ); setScaleKey( spep_3 -3 + 6, 1, 2.58, 2.58 ); setScaleKey( spep_3 -3 + 8, 1, 2.56, 2.56 ); setScaleKey( spep_3 -3 + 10, 1, 2.55, 2.55 ); setScaleKey( spep_3 -3 + 13, 1, 2.53, 2.53 ); setScaleKey( spep_3 -3 + 15, 1, 2.53, 2.53 ); setScaleKey( spep_3 -3 + 16, 1, 2.47, 2.47 ); setScaleKey( spep_3 -3 + 18, 1, 2.42, 2.42 ); setScaleKey( spep_3 -3 + 20, 1, 2.37, 2.37 ); setScaleKey( spep_3 -3 + 22, 1, 2.33, 2.33 ); setScaleKey( spep_3 -3 + 24, 1, 2.29, 2.29 ); setScaleKey( spep_3 -3 + 26, 1, 2.25, 2.25 ); setScaleKey( spep_3 -3 + 28, 1, 2.21, 2.21 ); setScaleKey( spep_3 -3 + 30, 1, 2.17, 2.17 ); setScaleKey( spep_3 -3 + 32, 1, 2.14, 2.14 ); setScaleKey( spep_3 -3 + 34, 1, 2.11, 2.11 ); setScaleKey( spep_3 -3 + 36, 1, 2.09, 2.09 ); setScaleKey( spep_3 -3 + 38, 1, 2.06, 2.06 ); setScaleKey( spep_3 -3 + 40, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 42, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 44, 1, 1.66, 1.66 ); setScaleKey( spep_3 -3 + 46, 1, 1.56, 1.56 ); setScaleKey( spep_3 -3 + 48, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 50, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 52, 1, 1.47, 1.47 ); setScaleKey( spep_3 -3 + 56, 1, 1.47, 1.47 ); setScaleKey( spep_3 -3 + 58, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 60, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 62, 1, 1.45, 1.45 ); setScaleKey( spep_3 -3 + 66, 1, 1.45, 1.45 ); setScaleKey( spep_3 -3 + 68, 1, 1.44, 1.44 ); setScaleKey( spep_3 -3 + 72, 1, 1.44, 1.44 ); setScaleKey( spep_3 -3 + 74, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 76, 1, 1.43, 1.43 ); setRotateKey( spep_3 + 0, 1, -10 ); setRotateKey( spep_3 -3 + 13, 1, -10 ); setRotateKey( spep_3 -3 + 14, 1, -10 ); setRotateKey( spep_3 -3 + 15, 1, -50 ); setRotateKey( spep_3 -3 + 16, 1, -4 ); setRotateKey( spep_3 + 76, 1, -4 ); --SE playSe( spep_3 +12, 1033 ); --発射音 playSe( spep_3 +30, 1025 ); --発射音 -- ** エフェクト等 ** -- entryFade(spep_3+70,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_4 = spep_3 + 78; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- ga_bg = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_4 + 0, ga_bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, ga_bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ga_bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, ga_bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, ga_bg, 0 ); setEffRotateKey( spep_4 + 100, ga_bg, 0 ); setEffAlphaKey( spep_4 + 0, ga_bg, 255 ); setEffAlphaKey( spep_4 + 100, ga_bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen_g = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_g, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_g, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_g, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_g, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_g, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_g, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_g, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_g, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_g, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_g, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_g, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_g, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_g, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_g, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_g, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_g, 0 ); kuroshuchusen_g = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, kuroshuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, kuroshuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, kuroshuchusen_g, 1, 1 ); setEffScaleKey( spep_4 + 100, kuroshuchusen_g, 1, 1 ); setEffRotateKey( spep_4 + 14, kuroshuchusen_g, 0 ); setEffRotateKey( spep_4 + 100, kuroshuchusen_g, 0 ); setEffAlphaKey( spep_4 + 14, kuroshuchusen_g, 255 ); setEffAlphaKey( spep_4 + 100, kuroshuchusen_g, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場からデスビーム溜め ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 240, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 240, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 240, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 240, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 +148, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 +148, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 160, 190006, 72, 0x100, -1, 0, 100.9, 512.8 ); --ゴゴゴ setEffShake( spep_0 + 160, ctgogo, 72, 10 ); setEffMoveKey( spep_0 + 160, ctgogo, 100.9, 512.8 , 0 ); setEffMoveKey( spep_0 + 232, ctgogo, 100.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 160, ctgogo, -0.84, 0.84 ); setEffScaleKey( spep_0 + 224, ctgogo, -0.84, 0.84 ); setEffScaleKey( spep_0 + 226, ctgogo, -1.2, 1.2 ); setEffScaleKey( spep_0 + 228, ctgogo, -1.3, 1.3 ); setEffScaleKey( spep_0 + 230, ctgogo, -1.66, 1.66 ); setEffScaleKey( spep_0 + 232, ctgogo, -2.02, 2.02 ); setEffRotateKey( spep_0 + 160, ctgogo, 0 ); setEffRotateKey( spep_0 + 232, ctgogo, 0 ); setEffAlphaKey( spep_0 + 160, ctgogo, 0 ); setEffAlphaKey( spep_0 + 161, ctgogo, 255 ); setEffAlphaKey( spep_0 + 162, ctgogo, 255 ); setEffAlphaKey( spep_0 + 232, ctgogo, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 64, 906, 176, 0x100, -1, 0, 0,0 ); setEffMoveKey( spep_0 + 64, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 240, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 64, shuchusen1, 1.15, 1.15 ); setEffScaleKey( spep_0 + 240, shuchusen1, 1.15, 1.15 ); setEffRotateKey( spep_0 + 64, shuchusen1, 180 ); setEffRotateKey( spep_0 + 240, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 64, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 65, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 66, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 240, shuchusen1, 255 ); --SE SE1=playSe( spep_0 + 66, 55 ); --ため stopSe( spep_0 + 158, SE1, 0 ); playSe( spep_0 + 160, SE_04 ); --ゴゴゴ -- ** エフェクト等 ** -- entryFade(spep_0+232,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade spep_1 =spep_0 + 240; ------------------------------------------------------ --カードカットイン ------------------------------------------------------ -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade(spep_1+84,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_2 = spep_1 + 94; ------------------------------------------------------ -- デスビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 150, beam, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 150, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 150, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 150, beam, 255 ); --流線 shuchusen2 = entryEffectLife( spep_2 + 24, 906, 12, 0x100, -1, 0, 0,0 ); setEffMoveKey( spep_2 + 24, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 36, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 24, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_2 + 36, shuchusen2, 1.15, 1.15 ); setEffRotateKey( spep_2 + 24, shuchusen2, 180 ); setEffRotateKey( spep_2 + 36, shuchusen2, 180 ); setEffAlphaKey( spep_2 + 24, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 36, shuchusen2, 255 ); -- ** エフェクト等 ** -- entryFade(spep_2+22,2,4,2,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_2+42,2,4,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --SE SE0=playSe( spep_2 +30, 1021 ); --発射音 SEx=playSe( spep_2 +36, 1021 ); --発射音 --------------------------------------------------------------------------- -- 回避 --------------------------------------------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SEx, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end --------------------------------------------------------------------------- -- 回避しなかった場合 --------------------------------------------------------------------------- -- ** エフェクト等 ** -- entryFade(spep_2+94,2,4,2,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_2+142,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --SE playSe( spep_2 +100, 1022 ); --発射音 --次の準備 spep_3 = spep_2 + 150; ------------------------------------------------------ -- デスビーム着弾 ------------------------------------------------------ -- ** エフェクト等(前) ** -- hit_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_3 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 78, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 78, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 78, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 78, hit_f, 255 ); -- ** エフェクト等(後) ** -- hit_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_3 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 78, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 78, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 78, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 78, hit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 76, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 15, 1, 106 ); changeAnime( spep_3 -3 + 16, 1, 108 ); a=-50; setMoveKey( spep_3 + 0, 1, -20.1, 50.2 +a , 0 ); --setMoveKey( spep_3 -3 + 2, 1, -16, 50.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -11.1, 49.1 +a, 0 ); setMoveKey( spep_3 -3 + 6, 1, -3.8, 44.5 +a, 0 ); setMoveKey( spep_3 -3 + 8, 1, 4.4, 46.9 +a, 0 ); setMoveKey( spep_3 -3 + 10, 1, 2.4, 44.4 +a, 0 ); setMoveKey( spep_3 -3 + 13, 1, 11.1, 47.5 +a, 0 ); setMoveKey( spep_3 -3 + 15, 1, 48.8, 44.7 +a, 0 ); setMoveKey( spep_3 -3 + 16, 1, 61.3, 39.4 +a, 0 ); setMoveKey( spep_3 -3 + 18, 1, 68.5, 46.7 +a, 0 ); setMoveKey( spep_3 -3 + 20, 1, 75.1, 38.5 +a, 0 ); setMoveKey( spep_3 -3 + 22, 1, 83.4, 36.3 +a, 0 ); setMoveKey( spep_3 -3 + 24, 1, 99, 37.3 +a, 0 ); setMoveKey( spep_3 -3 + 26, 1, 102.3, 42.3 +a, 0 ); setMoveKey( spep_3 -3 + 28, 1, 110.5, 33.7 +a, 0 ); setMoveKey( spep_3 -3 + 30, 1, 120.3, 36.8 +a, 0 ); setMoveKey( spep_3 -3 + 32, 1, 117.3, 35.2 +a, 0 ); setMoveKey( spep_3 -3 + 34, 1, 131.1, 42.3 +a, 0 ); setMoveKey( spep_3 -3 + 36, 1, 135.3, 42.1 +a, 0 ); setMoveKey( spep_3 -3 + 38, 1, 132.4, 33.7 +a, 0 ); setMoveKey( spep_3 -3 + 40, 1, 156.6, 27.6 +a, 0 ); setMoveKey( spep_3 -3 + 42, 1, 177.8, 33.5 +a, 0 ); setMoveKey( spep_3 -3 + 44, 1, 179.6, 33.6 +a, 0 ); setMoveKey( spep_3 -3 + 46, 1, 193, 26.6 +a, 0 ); setMoveKey( spep_3 -3 + 48, 1, 212.5, 20.5 +a, 0 ); setMoveKey( spep_3 -3 + 50, 1, 203.5, 36.1 +a, 0 ); setMoveKey( spep_3 -3 + 52, 1, 220, 24.9 +a, 0 ); setMoveKey( spep_3 -3 + 54, 1, 205, 31.8 +a, 0 ); setMoveKey( spep_3 -3 + 56, 1, 205.9, 27.3 +a, 0 ); setMoveKey( spep_3 -3 + 58, 1, 220.1, 39.6 +a, 0 ); setMoveKey( spep_3 -3 + 60, 1, 221.3, 22.1 +a, 0 ); setMoveKey( spep_3 -3 + 62, 1, 226.5, 35.1 +a, 0 ); setMoveKey( spep_3 -3 + 64, 1, 215.8, 21.7 +a, 0 ); setMoveKey( spep_3 -3 + 66, 1, 226.9, 22.5 +a, 0 ); setMoveKey( spep_3 -3 + 68, 1, 214.5, 29.3 +a, 0 ); setMoveKey( spep_3 -3 + 70, 1, 232.2, 24.7 +a, 0 ); setMoveKey( spep_3 -3 + 72, 1, 222.6, 33.7 +a, 0 ); setMoveKey( spep_3 -3 + 74, 1, 219.2, 27.1 +a, 0 ); setMoveKey( spep_3 + 76, 1, 239.6, 33.9 +a, 0 ); setScaleKey( spep_3 + 0, 1, 2.63, 2.63 ); --setScaleKey( spep_3 -3 + 2, 1, 2.61, 2.61 ); setScaleKey( spep_3 -3 + 4, 1, 2.59, 2.59 ); setScaleKey( spep_3 -3 + 6, 1, 2.58, 2.58 ); setScaleKey( spep_3 -3 + 8, 1, 2.56, 2.56 ); setScaleKey( spep_3 -3 + 10, 1, 2.55, 2.55 ); setScaleKey( spep_3 -3 + 13, 1, 2.53, 2.53 ); setScaleKey( spep_3 -3 + 15, 1, 2.53, 2.53 ); setScaleKey( spep_3 -3 + 16, 1, 2.47, 2.47 ); setScaleKey( spep_3 -3 + 18, 1, 2.42, 2.42 ); setScaleKey( spep_3 -3 + 20, 1, 2.37, 2.37 ); setScaleKey( spep_3 -3 + 22, 1, 2.33, 2.33 ); setScaleKey( spep_3 -3 + 24, 1, 2.29, 2.29 ); setScaleKey( spep_3 -3 + 26, 1, 2.25, 2.25 ); setScaleKey( spep_3 -3 + 28, 1, 2.21, 2.21 ); setScaleKey( spep_3 -3 + 30, 1, 2.17, 2.17 ); setScaleKey( spep_3 -3 + 32, 1, 2.14, 2.14 ); setScaleKey( spep_3 -3 + 34, 1, 2.11, 2.11 ); setScaleKey( spep_3 -3 + 36, 1, 2.09, 2.09 ); setScaleKey( spep_3 -3 + 38, 1, 2.06, 2.06 ); setScaleKey( spep_3 -3 + 40, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 42, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 44, 1, 1.66, 1.66 ); setScaleKey( spep_3 -3 + 46, 1, 1.56, 1.56 ); setScaleKey( spep_3 -3 + 48, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 50, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 52, 1, 1.47, 1.47 ); setScaleKey( spep_3 -3 + 56, 1, 1.47, 1.47 ); setScaleKey( spep_3 -3 + 58, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 60, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 62, 1, 1.45, 1.45 ); setScaleKey( spep_3 -3 + 66, 1, 1.45, 1.45 ); setScaleKey( spep_3 -3 + 68, 1, 1.44, 1.44 ); setScaleKey( spep_3 -3 + 72, 1, 1.44, 1.44 ); setScaleKey( spep_3 -3 + 74, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 76, 1, 1.43, 1.43 ); setRotateKey( spep_3 + 0, 1, -10 ); setRotateKey( spep_3 -3 + 13, 1, -10 ); setRotateKey( spep_3 -3 + 14, 1, -10 ); setRotateKey( spep_3 -3 + 15, 1, -50 ); setRotateKey( spep_3 -3 + 16, 1, -4 ); setRotateKey( spep_3 + 76, 1, -4 ); --SE playSe( spep_3 +12, 1033 ); --発射音 playSe( spep_3 +30, 1025 ); --発射音 -- ** エフェクト等 ** -- entryFade(spep_3+70,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_4 = spep_3 + 78; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- ga_bg = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); --導入(ef_001) setEffMoveKey( spep_4 + 0, ga_bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, ga_bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ga_bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, ga_bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, ga_bg, 0 ); setEffRotateKey( spep_4 + 100, ga_bg, 0 ); setEffAlphaKey( spep_4 + 0, ga_bg, 255 ); setEffAlphaKey( spep_4 + 100, ga_bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen_g = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_g, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_g, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_g, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_g, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_g, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_g, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_g, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_g, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_g, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_g, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_g, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_g, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_g, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_g, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_g, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_g, 0 ); kuroshuchusen_g = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, kuroshuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, kuroshuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, kuroshuchusen_g, 1, 1 ); setEffScaleKey( spep_4 + 100, kuroshuchusen_g, 1, 1 ); setEffRotateKey( spep_4 + 14, kuroshuchusen_g, 0 ); setEffRotateKey( spep_4 + 100, kuroshuchusen_g, 0 ); setEffAlphaKey( spep_4 + 14, kuroshuchusen_g, 255 ); setEffAlphaKey( spep_4 + 100, kuroshuchusen_g, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end