--1017620:超サイヤ人孫悟飯(少年期)_かめはめ波 --sp_effect_a1_00182 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 154022 ;-- 登場して移動 SP_02= 154023 ;-- 移動から現れて3発気弾 SP_03= 154024 ;-- 地上に3回着弾(前面) SP_04= 154025 ;-- 地上に3回着弾(背面) SP_05= 154026 ;-- 溜め SP_06= 154027 ;-- 正面斜め下へかめはめ波 SP_07= 154028 ;-- 遠方で爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場して移動 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 124, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 124, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 124, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 124, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 36, 906, 90, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 36, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 126, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 36, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 -3 + 110, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 -3 + 112, shuchusen1, 1.03, 1.03 ); setEffScaleKey( spep_0 -3 + 114, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0 -3 + 116, shuchusen1, 1.72, 1.72 ); setEffScaleKey( spep_0 -3 + 126, shuchusen1, 2.7, 2.7 ); setEffRotateKey( spep_0 -3 + 36, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 126, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 126, shuchusen1, 255 ); -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_0 -3 +36, 190006, 68, 0x100, -1, 0, 0, 390); -- ゴゴゴゴ setEffMoveKey( spep_0 -3 +36, ctgogo, -50, 410); setEffMoveKey( spep_0 -3 +104, ctgogo, -50, 410); setEffAlphaKey( spep_0 -3 + 36, ctgogo, 255 ); setEffAlphaKey( spep_0 -3 + 104, ctgogo, 255 ); setEffRotateKey( spep_0 -3 +36, ctgogo, -5); setEffRotateKey( spep_0 -3 +104, ctgogo, -5); setEffScaleKey( spep_0 -3 +36, ctgogo, 0.8, 0.8); setEffScaleKey( spep_0 -3 +104, ctgogo, 0.8, 0.8); -- 書き文字エントリー -- ctsyun = entryEffectLife( spep_0 - 3 + 108, 10011, 16, 0x100, -1, 0, -23.9, 249.9 );--シュンッ setEffMoveKey( spep_0 - 3 + 108, ctsyun, -23.9, 249.9 , 0 ); setEffMoveKey( spep_0 - 3 + 110, ctsyun, -15.6, 245.5 , 0 ); setEffMoveKey( spep_0 - 3 + 112, ctsyun, -10.6, 242.8 , 0 ); setEffMoveKey( spep_0 - 3 + 114, ctsyun, -8.9, 241.9 , 0 ); setEffMoveKey( spep_0 - 3 + 124, ctsyun, -8.9, 241.9 , 0 ); setEffScaleKey( spep_0 - 3 + 108, ctsyun, 0.56, 0.56 ); setEffScaleKey( spep_0 - 3 + 110, ctsyun, 0.98, 0.98 ); setEffScaleKey( spep_0 - 3 + 112, ctsyun, 1.23, 1.23 ); setEffScaleKey( spep_0 - 3 + 114, ctsyun, 1.31, 1.31 ); setEffScaleKey( spep_0 - 3 + 116, ctsyun, 1.35, 1.35 ); setEffScaleKey( spep_0 - 3 + 118, ctsyun, 1.38, 1.38 ); setEffScaleKey( spep_0 - 3 + 120, ctsyun, 1.42, 1.42 ); setEffScaleKey( spep_0 - 3 + 122, ctsyun, 1.45, 1.45 ); setEffScaleKey( spep_0 - 3 + 124, ctsyun, 1.49, 1.49 ); setEffRotateKey( spep_0 - 3 + 108, ctsyun, 0 ); setEffRotateKey( spep_0 - 3 + 124, ctsyun, 0 ); setEffAlphaKey( spep_0 - 3 + 108, ctsyun, 255 ); setEffAlphaKey( spep_0 - 3 + 114, ctsyun, 255 ); setEffAlphaKey( spep_0 - 3 + 116, ctsyun, 204 ); setEffAlphaKey( spep_0 - 3 + 118, ctsyun, 153 ); setEffAlphaKey( spep_0 - 3 + 120, ctsyun, 102 ); setEffAlphaKey( spep_0 - 3 + 122, ctsyun, 51 ); setEffAlphaKey( spep_0 - 3 + 124, ctsyun, 0 ); --SE playSe( spep_0+34, 50);--気を放つ playSe( spep_0+110, 1109);--瞬間移動 --次の準備 spep_1 = spep_0+124; ------------------------------------------------------ -- 気弾を投げる ------------------------------------------------------ -- ** エフェクト等 ** -- attack = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack, 0, 0 , 0 ); setEffMoveKey( spep_1 + 282, attack, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, attack, 1.0, 1.0 ); setEffScaleKey( spep_1 + 282, attack, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack, 0 ); setEffRotateKey( spep_1 + 282, attack, 0 ); setEffAlphaKey( spep_1 + 0, attack, 255 ); setEffAlphaKey( spep_1 + 282, attack, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 12, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); setMoveKey( spep_1 + 0, 1, 220.5, 267.1 , 0 ); setMoveKey( spep_1 + 2, 1, 220.8, 254.8 , 0 ); setMoveKey( spep_1 + 4, 1, 221.9, 217.8 , 0 ); setMoveKey( spep_1 + 6, 1, 223.8, 153.3 , 0 ); setMoveKey( spep_1 + 8, 1, 226.9, 51.7 , 0 ); setMoveKey( spep_1 + 10, 1, 231.8, -111.1 , 0 ); setMoveKey( spep_1 + 12, 1, 245.9, -578.4 , 0 ); setScaleKey( spep_1 + 0, 1, 2.58, 2.58 ); setScaleKey( spep_1 + 2, 1, 2.62, 2.62 ); setScaleKey( spep_1 + 4, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_1 + 8, 1, 2.58, 2.58 ); setScaleKey( spep_1 + 12, 1, 2.58, 2.58 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 12, 1, 0 ); -- 書き文字エントリー -- ctsyun2 = entryEffectLife( spep_1 -3 + 4, 10011, 14, 0x100, -1, 0, -73.9, 340 );--シュンッ setEffMoveKey( spep_1 -3 + 4, ctsyun2, -73.9, 340 , 0 ); setEffMoveKey( spep_1 -3 + 6, ctsyun2, -74, 340 , 0 ); setEffMoveKey( spep_1 -3 + 8, ctsyun2, -74.1, 340.1 , 0 ); setEffMoveKey( spep_1 -3 + 10, ctsyun2, -73.8, 340.1 , 0 ); setEffMoveKey( spep_1 -3 + 12, ctsyun2, -73.7, 340.1 , 0 ); setEffMoveKey( spep_1 -3 + 14, ctsyun2, -73.7, 340.2 , 0 ); setEffMoveKey( spep_1 -3 + 16, ctsyun2, -73.7, 340.3 , 0 ); setEffMoveKey( spep_1 -3 + 18, ctsyun2, -73.6, 340.1 , 0 ); setEffScaleKey( spep_1 -3 + 4, ctsyun2, 0.56, 0.56 ); setEffScaleKey( spep_1 -3 + 6, ctsyun2, 0.8, 0.8 ); setEffScaleKey( spep_1 -3 + 8, ctsyun2, 1.02, 1.02 ); setEffScaleKey( spep_1 -3 + 10, ctsyun2, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 12, ctsyun2, 1.22, 1.22 ); setEffScaleKey( spep_1 -3 + 14, ctsyun2, 1.23, 1.23 ); setEffScaleKey( spep_1 -3 + 16, ctsyun2, 1.24, 1.24 ); setEffScaleKey( spep_1 -3 + 18, ctsyun2, 1.25, 1.25 ); setEffRotateKey( spep_1 -3 + 4, ctsyun2, -35 ); setEffRotateKey( spep_1 -3 + 18, ctsyun2, -35 ); setEffAlphaKey( spep_1 -3 + 4, ctsyun2, 255 ); setEffAlphaKey( spep_1 -3 + 18, ctsyun2, 255 ); --SE SE0=playSe( spep_1, 1047);--瞬間移動 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- 書き文字エントリー -- ctzuo1 = entryEffectLife( spep_1 -3 + 54, 10012, 24, 0x100, -1, 0, 132.1, 419.9 );--ズオッ setEffMoveKey( spep_1 -3 + 54, ctzuo1, 132.1, 419.9 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctzuo1, 132, 419.9 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctzuo1, 132, 419.8 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctzuo1, 132, 419.8 , 0 ); a = 1.7; setEffScaleKey( spep_1 -3 + 54, ctzuo1, 0.25 , 0.25 ); setEffScaleKey( spep_1 -3 + 56, ctzuo1, 0.45 , 0.45 ); --setEffScaleKey( spep_1 -3 + 58, ctzuo1, 0.58 + a, 0.58 + a ); --setEffScaleKey( spep_1 -3 + 60, ctzuo1, 0.62 + a, 0.62 + a ); setEffScaleKey( spep_1 -3 + 62, ctzuo1, 0.63 + a, 0.63 + a ); setEffScaleKey( spep_1 -3 + 64, ctzuo1, 0.65 + a, 0.65 + a ); setEffScaleKey( spep_1 -3 + 66, ctzuo1, 0.66 + a, 0.66 + a ); setEffScaleKey( spep_1 -3 + 68, ctzuo1, 0.68 + a, 0.68 + a ); setEffScaleKey( spep_1 -3 + 70, ctzuo1, 0.69 + a, 0.69 + a ); setEffScaleKey( spep_1 -3 + 72, ctzuo1, 0.71 + a, 0.71 + a ); setEffScaleKey( spep_1 -3 + 74, ctzuo1, 0.72 + a, 0.72 + a ); setEffScaleKey( spep_1 -3 + 76, ctzuo1, 0.74 + a, 0.74 + a ); setEffScaleKey( spep_1 -3 + 78, ctzuo1, 0.75 + a, 0.75 + a ); setEffRotateKey( spep_1 -3 + 54, ctzuo1, 20 ); setEffRotateKey( spep_1 -3 + 78, ctzuo1, 20 ); setEffAlphaKey( spep_1 - 3 + 54, ctzuo1, 255 ); setEffAlphaKey( spep_1 - 3 + 60, ctzuo1, 255 ); setEffAlphaKey( spep_1 - 3 + 62, ctzuo1, 227 ); setEffAlphaKey( spep_1 - 3 + 64, ctzuo1, 198 ); setEffAlphaKey( spep_1 - 3 + 66, ctzuo1, 170 ); setEffAlphaKey( spep_1 - 3 + 68, ctzuo1, 142 ); setEffAlphaKey( spep_1 - 3 + 70, ctzuo1, 113 ); setEffAlphaKey( spep_1 - 3 + 72, ctzuo1, 85 ); setEffAlphaKey( spep_1 - 3 + 74, ctzuo1, 57 ); setEffAlphaKey( spep_1 - 3 + 76, ctzuo1, 28 ); setEffAlphaKey( spep_1 - 3 + 78, ctzuo1, 0 ); -- 書き文字エントリー -- ctzuo2 = entryEffectLife( spep_1 -3 + 96, 10012, 24, 0x100, -1, 0, -88, 279.8 ); setEffMoveKey( spep_1 -3 + 96, ctzuo2, -88, 279.8 , 0 ); setEffMoveKey( spep_1 -3 + 98, ctzuo2, -132.4, 335.4 , 0 ); setEffMoveKey( spep_1 -3 + 100, ctzuo2, -159.1, 368.7 , 0 ); setEffMoveKey( spep_1 -3 + 102, ctzuo2, -168, 379.8 , 0 ); setEffMoveKey( spep_1 -3 + 104, ctzuo2, -168, 384.3 , 0 ); setEffMoveKey( spep_1 -3 + 106, ctzuo2, -168, 388.7 , 0 ); setEffMoveKey( spep_1 -3 + 108, ctzuo2, -168, 393.2 , 0 ); setEffMoveKey( spep_1 -3 + 110, ctzuo2, -168, 397.6 , 0 ); setEffMoveKey( spep_1 -3 + 112, ctzuo2, -168, 402.1 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctzuo2, -168, 406.5 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctzuo2, -168, 411 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctzuo2, -167.9, 415.4 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctzuo2, -167.9, 419.9 , 0 ); setEffScaleKey( spep_1 -3 + 96, ctzuo2, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 98, ctzuo2, 0.45, 0.45 ); --setEffScaleKey( spep_1 -3 + 100, ctzuo2, 0.58, 0.58 ); --setEffScaleKey( spep_1 -3 + 102, ctzuo2, 0.62, 0.62 ); setEffScaleKey( spep_1 -3 + 104, ctzuo2, 0.63 + a, 0.63 + a ); setEffScaleKey( spep_1 -3 + 106, ctzuo2, 0.64 + a, 0.64 + a ); setEffScaleKey( spep_1 -3 + 108, ctzuo2, 0.65 + a, 0.65 + a ); setEffScaleKey( spep_1 -3 + 110, ctzuo2, 0.66 + a, 0.66 + a ); setEffScaleKey( spep_1 -3 + 112, ctzuo2, 0.66 + a, 0.66 + a ); setEffScaleKey( spep_1 -3 + 114, ctzuo2, 0.67 + a, 0.67 + a ); setEffScaleKey( spep_1 -3 + 116, ctzuo2, 0.68 + a, 0.68 + a ); setEffScaleKey( spep_1 -3 + 118, ctzuo2, 0.69 + a, 0.69 + a ); setEffScaleKey( spep_1 -3 + 120, ctzuo2, 0.7 + a, 0.7 + a ); setEffRotateKey( spep_1 -3 + 96, ctzuo2, 11.2 ); setEffRotateKey( spep_1 -3 + 98, ctzuo2, 6.9 ); setEffRotateKey( spep_1 -3 + 100, ctzuo2, 4.4 ); setEffRotateKey( spep_1 -3 + 102, ctzuo2, 3.5 ); setEffRotateKey( spep_1 -3 + 120, ctzuo2, 3.5 ); setEffAlphaKey( spep_1 -3 + 96, ctzuo2, 255 ); setEffAlphaKey( spep_1 -3 + 102, ctzuo2, 255 ); setEffAlphaKey( spep_1 -3 + 104, ctzuo2, 227 ); setEffAlphaKey( spep_1 -3 + 106, ctzuo2, 198 ); setEffAlphaKey( spep_1 -3 + 108, ctzuo2, 170 ); setEffAlphaKey( spep_1 -3 + 110, ctzuo2, 142 ); setEffAlphaKey( spep_1 -3 + 112, ctzuo2, 113 ); setEffAlphaKey( spep_1 -3 + 114, ctzuo2, 85 ); setEffAlphaKey( spep_1 -3 + 116, ctzuo2, 57 ); setEffAlphaKey( spep_1 -3 + 118, ctzuo2, 28 ); setEffAlphaKey( spep_1 -3 + 120, ctzuo2, 0 ); --文字エントリー ctzuo3 = entryEffectLife( spep_1 -3 + 132, 10012, 24, 0x100, -1, 0, 172.1, 199.9 ); setEffMoveKey( spep_1 -3 + 132, ctzuo3, 172.1, 199.9 , 0 ); setEffMoveKey( spep_1 -3 + 134, ctzuo3, 180.2, 225.8 , 0 ); setEffMoveKey( spep_1 -3 + 136, ctzuo3, 188.4, 251.6 , 0 ); setEffMoveKey( spep_1 -3 + 138, ctzuo3, 196.1, 275.8 , 0 ); setEffMoveKey( spep_1 -3 + 140, ctzuo3, 196.1, 280.1 , 0 ); setEffMoveKey( spep_1 -3 + 142, ctzuo3, 196.1, 283.8 , 0 ); setEffMoveKey( spep_1 -3 + 144, ctzuo3, 196.1, 286.9 , 0 ); setEffMoveKey( spep_1 -3 + 146, ctzuo3, 196.1, 289.4 , 0 ); setEffMoveKey( spep_1 -3 + 148, ctzuo3, 196.1, 291.4 , 0 ); setEffMoveKey( spep_1 -3 + 150, ctzuo3, 196.1, 293 , 0 ); setEffMoveKey( spep_1 -3 + 152, ctzuo3, 196.1, 294.3 , 0 ); setEffMoveKey( spep_1 -3 + 154, ctzuo3, 196.1, 295.2 , 0 ); setEffMoveKey( spep_1 -3 + 156, ctzuo3, 196.1, 295.8 , 0 ); b=1.2; setEffScaleKey( spep_1 -3 + 132, ctzuo3, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 134, ctzuo3, 0.3, 0.3 ); --setEffScaleKey( spep_1 -3 + 136, ctzuo3, 0.35, 0.35 ); --setEffScaleKey( spep_1 -3 + 138, ctzuo3, 0.4, 0.4 ); setEffScaleKey( spep_1 -3 + 140, ctzuo3, 0.42 + b, 0.42 + b ); setEffScaleKey( spep_1 -3 + 142, ctzuo3, 0.43 + b, 0.43 + b ); setEffScaleKey( spep_1 -3 + 144, ctzuo3, 0.44 + b, 0.44 + b ); setEffScaleKey( spep_1 -3 + 146, ctzuo3, 0.45 + b, 0.45 + b ); setEffScaleKey( spep_1 -3 + 148, ctzuo3, 0.46 + b, 0.46 + b ); setEffScaleKey( spep_1 -3 + 150, ctzuo3, 0.47 + b, 0.47 + b ); setEffScaleKey( spep_1 -3 + 152, ctzuo3, 0.47 + b, 0.47 + b ); setEffScaleKey( spep_1 -3 + 154, ctzuo3, 0.48 + b, 0.48 + b ); setEffScaleKey( spep_1 -3 + 156, ctzuo3, 0.48 + b, 0.48 + b ); setEffRotateKey( spep_1 -3 + 132, ctzuo3, 30 ); setEffRotateKey( spep_1 -3 + 156, ctzuo3, 30 ); setEffAlphaKey( spep_1 -3 + 132, ctzuo3, 255 ); setEffAlphaKey( spep_1 -3 + 138, ctzuo3, 255 ); setEffAlphaKey( spep_1 -3 + 140, ctzuo3, 201 ); setEffAlphaKey( spep_1 -3 + 142, ctzuo3, 154 ); setEffAlphaKey( spep_1 -3 + 144, ctzuo3, 115 ); setEffAlphaKey( spep_1 -3 + 146, ctzuo3, 82 ); setEffAlphaKey( spep_1 -3 + 148, ctzuo3, 56 ); setEffAlphaKey( spep_1 -3 + 150, ctzuo3, 36 ); setEffAlphaKey( spep_1 -3 + 152, ctzuo3, 20 ); setEffAlphaKey( spep_1 -3 + 154, ctzuo3, 8 ); setEffAlphaKey( spep_1 -3 + 156, ctzuo3, 0 ); --SE playSe( spep_1+46, 1004);--手を振り落とす playSe( spep_1+52, 1049);--気弾をうつ playSe( spep_1+86, 1004);--手を振り落とす playSe( spep_1+94, 1049);--気弾をうつ playSe( spep_1+128, 1004);--手を振り落とす playSe( spep_1+130, 1049);--気弾をうつ --次の準備 spep_2 = spep_1+156; ------------------------------------------------------ --地上に3回着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 124, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 124, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 124, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 124, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 124, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.1, 1.1 ); setEffScaleKey( spep_2 + 124, hit_b, 1.1, 1.1 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 124, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 255 ); setEffAlphaKey( spep_2 + 124, hit_b, 255 ); --文字エントリー ctdon = entryEffectLife( spep_2 + 0, 10019, 36, 0x100, -1, 0, 216, -164.1 );--ドンッ setEffMoveKey( spep_2 + 0, ctdon, 216, -164.1 , 0 ); setEffMoveKey( spep_2 + 2, ctdon, 206.5, -139.6 , 0 ); setEffMoveKey( spep_2 + 4, ctdon, 197, -115.1 , 0 ); setEffMoveKey( spep_2 + 6, ctdon, 187.5, -90.6 , 0 ); setEffMoveKey( spep_2 + 8, ctdon, 178, -66.1 , 0 ); setEffMoveKey( spep_2 + 10, ctdon, 176.6, -64.5 , 0 ); setEffMoveKey( spep_2 + 12, ctdon, 175.1, -62.8 , 0 ); setEffMoveKey( spep_2 + 14, ctdon, 173.7, -61.2 , 0 ); setEffMoveKey( spep_2 + 16, ctdon, 172.3, -59.5 , 0 ); setEffMoveKey( spep_2 + 18, ctdon, 170.9, -57.9 , 0 ); setEffMoveKey( spep_2 + 20, ctdon, 169.4, -56.2 , 0 ); setEffMoveKey( spep_2 + 22, ctdon, 168, -54.6 , 0 ); setEffMoveKey( spep_2 + 24, ctdon, 166.6, -53 , 0 ); setEffMoveKey( spep_2 + 26, ctdon, 165.1, -51.3 , 0 ); setEffMoveKey( spep_2 + 28, ctdon, 163.7, -49.7 , 0 ); setEffMoveKey( spep_2 + 30, ctdon, 162.3, -48 , 0 ); setEffMoveKey( spep_2 + 32, ctdon, 160.9, -46.4 , 0 ); setEffMoveKey( spep_2 + 34, ctdon, 159.4, -44.7 , 0 ); setEffMoveKey( spep_2 + 36, ctdon, 158, -43.1 , 0 ); setEffScaleKey( spep_2 + 0, ctdon, 0.68, 0.68 ); setEffScaleKey( spep_2 + 2, ctdon, 0.89, 0.89 ); setEffScaleKey( spep_2 + 4, ctdon, 1.09, 1.09 ); setEffScaleKey( spep_2 + 6, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_2 + 8, ctdon, 1.49, 1.49 ); setEffScaleKey( spep_2 + 10, ctdon, 1.53, 1.53 ); setEffScaleKey( spep_2 + 12, ctdon, 1.57, 1.57 ); setEffScaleKey( spep_2 + 14, ctdon, 1.61, 1.61 ); setEffScaleKey( spep_2 + 16, ctdon, 1.65, 1.65 ); setEffScaleKey( spep_2 + 18, ctdon, 1.69, 1.69 ); setEffScaleKey( spep_2 + 20, ctdon, 1.73, 1.73 ); setEffScaleKey( spep_2 + 22, ctdon, 1.77, 1.77 ); setEffScaleKey( spep_2 + 24, ctdon, 1.8, 1.8 ); setEffScaleKey( spep_2 + 26, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_2 + 28, ctdon, 1.88, 1.88 ); setEffScaleKey( spep_2 + 30, ctdon, 1.92, 1.92 ); setEffScaleKey( spep_2 + 32, ctdon, 1.96, 1.96 ); setEffScaleKey( spep_2 + 34, ctdon, 2, 2 ); setEffScaleKey( spep_2 + 36, ctdon, 2.04, 2.04 ); setEffRotateKey( spep_2 + 0, ctdon, 0 ); setEffRotateKey( spep_2 + 36, ctdon, 0 ); setEffAlphaKey( spep_2 + 0, ctdon, 255 ); setEffAlphaKey( spep_2 + 8, ctdon, 255 ); setEffAlphaKey( spep_2 + 10, ctdon, 237 ); setEffAlphaKey( spep_2 + 12, ctdon, 219 ); setEffAlphaKey( spep_2 + 14, ctdon, 200 ); setEffAlphaKey( spep_2 + 16, ctdon, 182 ); setEffAlphaKey( spep_2 + 18, ctdon, 164 ); setEffAlphaKey( spep_2 + 20, ctdon, 146 ); setEffAlphaKey( spep_2 + 22, ctdon, 128 ); setEffAlphaKey( spep_2 + 24, ctdon, 109 ); setEffAlphaKey( spep_2 + 26, ctdon, 91 ); setEffAlphaKey( spep_2 + 28, ctdon, 73 ); setEffAlphaKey( spep_2 + 30, ctdon, 55 ); setEffAlphaKey( spep_2 + 32, ctdon, 36 ); setEffAlphaKey( spep_2 + 34, ctdon, 18 ); setEffAlphaKey( spep_2 + 36, ctdon, 0 ); --文字エントリー ctdon2 = entryEffectLife( spep_2 -3 + 52, 10019, 30, 0x100, -1, 0, -25.9, -111.1 );--ドンッ setEffMoveKey( spep_2 -3 + 52, ctdon2, -25.9, -111.1 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctdon2, -26.5, -76.7 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctdon2, -27, -42.2 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctdon2, -27.5, -7.7 , 0 ); setEffMoveKey( spep_2 -3 + 60, ctdon2, -28, 26.8 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctdon2, -28, 31.6 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctdon2, -27.9, 36.3 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctdon2, -27.9, 41 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctdon2, -27.9, 45.7 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctdon2, -27.9, 50.5 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctdon2, -27.9, 55.2 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctdon2, -27.9, 59.9 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctdon2, -27.9, 64.6 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctdon2, -27.8, 69.4 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctdon2, -27.8, 74.1 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctdon2, -27.8, 78.8 , 0 ); setEffScaleKey( spep_2 -3 + 52, ctdon2, 0.46, 0.46 ); setEffScaleKey( spep_2 -3 + 54, ctdon2, 0.91, 0.91 ); setEffScaleKey( spep_2 -3 + 56, ctdon2, 1.36, 1.36 ); setEffScaleKey( spep_2 -3 + 58, ctdon2, 1.82, 1.82 ); setEffScaleKey( spep_2 -3 + 60, ctdon2, 2.27, 2.27 ); setEffScaleKey( spep_2 -3 + 62, ctdon2, 2.33, 2.33 ); setEffScaleKey( spep_2 -3 + 64, ctdon2, 2.39, 2.39 ); setEffScaleKey( spep_2 -3 + 66, ctdon2, 2.46, 2.46 ); setEffScaleKey( spep_2 -3 + 68, ctdon2, 2.52, 2.52 ); setEffScaleKey( spep_2 -3 + 70, ctdon2, 2.58, 2.58 ); setEffScaleKey( spep_2 -3 + 72, ctdon2, 2.64, 2.64 ); setEffScaleKey( spep_2 -3 + 74, ctdon2, 2.7, 2.7 ); setEffScaleKey( spep_2 -3 + 76, ctdon2, 2.76, 2.76 ); setEffScaleKey( spep_2 -3 + 78, ctdon2, 2.83, 2.83 ); setEffScaleKey( spep_2 -3 + 80, ctdon2, 2.89, 2.89 ); setEffScaleKey( spep_2 -3 + 82, ctdon2, 2.95, 2.95 ); setEffRotateKey( spep_2 -3 + 52, ctdon2, 0 ); setEffRotateKey( spep_2 -3 + 82, ctdon2, 0 ); setEffAlphaKey( spep_2 -3 + 52, ctdon2, 255 ); setEffAlphaKey( spep_2 -3 + 60, ctdon2, 255 ); setEffAlphaKey( spep_2 -3 + 62, ctdon2, 232 ); setEffAlphaKey( spep_2 -3 + 64, ctdon2, 209 ); setEffAlphaKey( spep_2 -3 + 66, ctdon2, 185 ); setEffAlphaKey( spep_2 -3 + 68, ctdon2, 162 ); setEffAlphaKey( spep_2 -3 + 70, ctdon2, 139 ); setEffAlphaKey( spep_2 -3 + 72, ctdon2, 116 ); setEffAlphaKey( spep_2 -3 + 74, ctdon2, 93 ); setEffAlphaKey( spep_2 -3 + 76, ctdon2, 70 ); setEffAlphaKey( spep_2 -3 + 78, ctdon2, 46 ); setEffAlphaKey( spep_2 -3 + 80, ctdon2, 23 ); setEffAlphaKey( spep_2 -3 + 82, ctdon2, 0 ); --文字エントリー ctdon3 = entryEffectLife( spep_2 -3 + 86, 10019, 28, 0x100, -1, 0, -139.9, 5.9 );--ドンッ setEffMoveKey( spep_2 -3 + 86, ctdon3, -139.9, 5.9 , 0 ); setEffMoveKey( spep_2 -3 + 88, ctdon3, -112.4, 45.4 , 0 ); setEffMoveKey( spep_2 -3 + 90, ctdon3, -84.9, 84.9 , 0 ); setEffMoveKey( spep_2 -3 + 92, ctdon3, -57.3, 124.4 , 0 ); setEffMoveKey( spep_2 -3 + 94, ctdon3, -29.8, 163.8 , 0 ); setEffMoveKey( spep_2 -3 + 96, ctdon3, -29.8, 170.4 , 0 ); setEffMoveKey( spep_2 -3 + 98, ctdon3, -29.8, 177 , 0 ); setEffMoveKey( spep_2 -3 + 100, ctdon3, -29.8, 183.6 , 0 ); setEffMoveKey( spep_2 -3 + 102, ctdon3, -29.8, 190.2 , 0 ); setEffMoveKey( spep_2 -3 + 104, ctdon3, -29.8, 196.8 , 0 ); setEffMoveKey( spep_2 -3 + 106, ctdon3, -29.8, 203.4 , 0 ); setEffMoveKey( spep_2 -3 + 108, ctdon3, -29.8, 210 , 0 ); setEffMoveKey( spep_2 -3 + 110, ctdon3, -29.8, 216.6 , 0 ); setEffMoveKey( spep_2 -3 + 112, ctdon3, -29.8, 223.2 , 0 ); setEffMoveKey( spep_2 -3 + 114, ctdon3, -29.9, 229.8 , 0 ); setEffScaleKey( spep_2 -3 + 86, ctdon3, 1, 1 ); setEffScaleKey( spep_2 -3 + 88, ctdon3, 1.55, 1.55 ); setEffScaleKey( spep_2 -3 + 90, ctdon3, 2.09, 2.09 ); setEffScaleKey( spep_2 -3 + 92, ctdon3, 2.64, 2.64 ); setEffScaleKey( spep_2 -3 + 94, ctdon3, 3.18, 3.18 ); setEffScaleKey( spep_2 -3 + 96, ctdon3, 3.25, 3.25 ); setEffScaleKey( spep_2 -3 + 98, ctdon3, 3.33, 3.33 ); setEffScaleKey( spep_2 -3 + 100, ctdon3, 3.4, 3.4 ); setEffScaleKey( spep_2 -3 + 102, ctdon3, 3.47, 3.47 ); setEffScaleKey( spep_2 -3 + 104, ctdon3, 3.55, 3.55 ); setEffScaleKey( spep_2 -3 + 106, ctdon3, 3.62, 3.62 ); setEffScaleKey( spep_2 -3 + 108, ctdon3, 3.69, 3.69 ); setEffScaleKey( spep_2 -3 + 110, ctdon3, 3.76, 3.76 ); setEffScaleKey( spep_2 -3 + 112, ctdon3, 3.84, 3.84 ); setEffScaleKey( spep_2 -3 + 114, ctdon3, 3.91, 3.91 ); setEffRotateKey( spep_2 -3 + 86, ctdon3, 18.4 ); setEffRotateKey( spep_2 -3 + 114, ctdon3, 18.4 ); setEffAlphaKey( spep_2 -3 + 86, ctdon3, 255 ); setEffAlphaKey( spep_2 -3 + 94, ctdon3, 255 ); setEffAlphaKey( spep_2 -3 + 96, ctdon3, 230 ); setEffAlphaKey( spep_2 -3 + 98, ctdon3, 204 ); setEffAlphaKey( spep_2 -3 + 100, ctdon3, 179 ); setEffAlphaKey( spep_2 -3 + 102, ctdon3, 153 ); setEffAlphaKey( spep_2 -3 + 104, ctdon3, 128 ); setEffAlphaKey( spep_2 -3 + 106, ctdon3, 102 ); setEffAlphaKey( spep_2 -3 + 108, ctdon3, 77 ); setEffAlphaKey( spep_2 -3 + 110, ctdon3, 51 ); setEffAlphaKey( spep_2 -3 + 112, ctdon3, 25 ); setEffAlphaKey( spep_2 -3 + 114, ctdon3, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 70, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2 -3 + 18, 1, 102 ); changeAnime( spep_2 -3 + 46, 1, 106 ); setMoveKey( spep_2 + 0, 1, -215.4, -67.4 , 0 ); --setMoveKey( spep_2 -3 + 2, 1, -95.3, -169.1 , 0 ); setMoveKey( spep_2 -3 + 4, 1, -9.5, -241.8 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 41.9, -285.4 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 59.1, -299.9 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 72.6, -297.5 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 77.3, -296.7 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 80.3, -296.1 , 0 ); setMoveKey( spep_2 -3 + 17, 1, 82.2, -295.8 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 83.2, -295.6 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 83.6, -295.6 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 82.6, -295.3 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 81.4, -295 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 79.6, -294.6 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 77.2, -294.1 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 74.1, -293.4 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 70.4, -292.6 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 65.6, -291.5 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 59.8, -290.2 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 53, -288.7 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 45.6, -287.1 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 37.9, -285.3 , 0 ); setMoveKey( spep_2 -3 + 45, 1, 37.9, -285.3 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 17.8, -278.9 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 15.3, -271.1 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 12.8, -263.2 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 10.3, -255.3 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 7.8, -247.4 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 5.3, -239.6 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 2.8, -231.7 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 0.3, -223.8 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -2.2, -215.9 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -4.7, -208.1 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -7.2, -200.2 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -9.7, -192.3 , 0 ); setMoveKey( spep_2 + 70, 1, -12.2, -184.4 , 0 ); setScaleKey( spep_2 + 0, 1, 0.42, 0.42 ); --setScaleKey( spep_2 -3 + 2, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 4, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 6, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 8, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 10, 1, 0.37, 0.37 ); setScaleKey( spep_2 -3 + 22, 1, 0.37, 0.37 ); setScaleKey( spep_2 -3 + 24, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 26, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 28, 1, 0.39, 0.39 ); setScaleKey( spep_2 -3 + 30, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 32, 1, 0.42, 0.42 ); setScaleKey( spep_2 -3 + 34, 1, 0.44, 0.44 ); setScaleKey( spep_2 -3 + 36, 1, 0.46, 0.46 ); setScaleKey( spep_2 -3 + 38, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 40, 1, 0.51, 0.51 ); setScaleKey( spep_2 -3 + 42, 1, 0.54, 0.54 ); setScaleKey( spep_2 -3 + 45, 1, 0.54, 0.54 ); setScaleKey( spep_2 -3 + 46, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 70, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 45, 1, 0 ); setRotateKey( spep_2 -3 + 46, 1, 16.5 ); setRotateKey( spep_2 -3 + 48, 1, 15.9 ); setRotateKey( spep_2 -3 + 50, 1, 15.3 ); setRotateKey( spep_2 -3 + 52, 1, 14.7 ); setRotateKey( spep_2 -3 + 54, 1, 14.1 ); setRotateKey( spep_2 -3 + 56, 1, 13.5 ); setRotateKey( spep_2 -3 + 58, 1, 13 ); setRotateKey( spep_2 -3 + 60, 1, 12.4 ); setRotateKey( spep_2 -3 + 62, 1, 11.8 ); setRotateKey( spep_2 -3 + 64, 1, 11.2 ); setRotateKey( spep_2 -3 + 66, 1, 10.6 ); setRotateKey( spep_2 -3 + 68, 1, 10 ); setRotateKey( spep_2 + 70, 1, 9.4 ); --SE playSe( spep_2, 1023);--爆発 playSe( spep_2+44, 1023);--爆発 playSe( spep_2+78, 1023);--爆発 -- ** ホワイトフェード ** -- entryFade( spep_2 + 40, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 48, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 76, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 82, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_3 = spep_2+118; ------------------------------------------------------ --溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tame2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tame2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame2, 0 ); setEffRotateKey( spep_3 + 100, tame2, 0 ); setEffAlphaKey( spep_3 + 0, tame2, 255 ); setEffAlphaKey( spep_3 + 100, tame2, 255 ); --***カットイン*** speff = entryEffect( spep_3 - 14 +14, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff3 = entryEffect( spep_3 - 14 +14, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo2 = entryEffectLife( spep_3 - 14 +26, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_3 - 14 +26, ctgogo2, 0, 540); setEffMoveKey( spep_3 - 14 +98, ctgogo2, 0, 540); setEffAlphaKey( spep_3 - 14 + 26, ctgogo2, 0 ); setEffAlphaKey( spep_3 - 14 + 27, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 28, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 88, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 90, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 92, ctgogo2, 191 ); setEffAlphaKey( spep_3 - 14 + 94, ctgogo2, 128 ); setEffAlphaKey( spep_3 - 14 + 96, ctgogo2, 64 ); setEffAlphaKey( spep_3 - 14 + 98, ctgogo2, 0 ); setEffRotateKey( spep_3 - 14 +26, ctgogo2, 0); setEffRotateKey( spep_3 - 14 +98, ctgogo2, 0); setEffScaleKey( spep_3 - 14 +26, ctgogo2, 0.7, 0.7); setEffScaleKey( spep_3 - 14 +90, ctgogo2, 0.7, 0.7); setEffScaleKey( spep_3 - 14 +98, ctgogo2, 1.07, 1.07 ); --SE playSe( spep_3, 43);--瞬間移動 playSe( spep_3+12, 1018);--ごごご --白フェード entryFade( spep_3+ 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4 = spep_3+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --白フェード entryFade( spep_4 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- ビームを撃つ ------------------------------------------------------ -- ** エフェクト等 ** -- bime = entryEffect( spep_5 -10 + 0, SP_06, 0x80, -1, 0, 100, 0 ); setEffMoveKey( spep_5 -10 + 0, bime, 0, 100 , 0 ); setEffMoveKey( spep_5 -10 + 70, bime, 0, 100 , 0 ); setEffScaleKey( spep_5 -10 + 0, bime, 1.0, 1.0 ); setEffScaleKey( spep_5 -10 + 70, bime, 1.0, 1.0 ); setEffRotateKey( spep_5 -10 + 0, bime, 0 ); setEffRotateKey( spep_5 -10 + 70, bime, 0 ); setEffAlphaKey( spep_5 -10 + 0, bime, 0 ); setEffAlphaKey( spep_5 -1 + 0, bime, 0 ); setEffAlphaKey( spep_5 + 0, bime, 255 ); setEffAlphaKey( spep_5 -10 + 70, bime, 255 ); --文字エントリー ctzuo4 = entryEffectLife( spep_5 -10 +5 + 8, 10012, 16, 0x100, -1, 0, -95.8, 264.2 );--ズオッ setEffMoveKey( spep_5 -10 +5 + 8, ctzuo4, -95.8, 264.2 , 0 ); setEffMoveKey( spep_5 -10 +5 + 10, ctzuo4, -94.4, 271 , 0 ); setEffMoveKey( spep_5 -10 +5 + 12, ctzuo4, -128.2, 278 , 0 ); setEffMoveKey( spep_5 -10 +5 + 14, ctzuo4, -106.5, 279.6 , 0 ); setEffMoveKey( spep_5 -10 +5 + 16, ctzuo4, -139.1, 282.5 , 0 ); setEffMoveKey( spep_5 -10 +5 + 18, ctzuo4, -108, 280.6 , 0 ); setEffMoveKey( spep_5 -10 +5 + 20, ctzuo4, -139.1, 282.5 , 0 ); setEffMoveKey( spep_5 -10 +5 + 22, ctzuo4, -108, 280.6 , 0 ); setEffMoveKey( spep_5 -10 +5 + 24, ctzuo4, -108, 280.6 , 0 ); setEffScaleKey( spep_5 -10 +5 + 8, ctzuo4, 0.42 , 0.42 ); --setEffScaleKey( spep_5 -10 +5 + 10, ctzuo4, 0.72 + a, 0.72 + a ); --setEffScaleKey( spep_5 -10 +5 + 12, ctzuo4, 0.93 + a, 0.93 + a ); setEffScaleKey( spep_5 -10 +5 + 14, ctzuo4, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_5 -10 +5 + 16, ctzuo4, 2.1 + a, 2.1 + a ); setEffScaleKey( spep_5 -10 +5 + 24, ctzuo4, 2.1 + a, 2.1 + a ); setEffRotateKey( spep_5 -10 +5 + 8, ctzuo4, -11.5 ); setEffRotateKey( spep_5 -10 +5 + 24, ctzuo4, -11.5 ); setEffAlphaKey( spep_5 -10 +5 + 8, ctzuo4, 255 ); setEffAlphaKey( spep_5 -10 +5 + 16, ctzuo4, 255 ); setEffAlphaKey( spep_5 -10 +5 + 18, ctzuo4, 191 ); setEffAlphaKey( spep_5 -10 +5 + 20, ctzuo4, 128 ); setEffAlphaKey( spep_5 -10 +5 + 22, ctzuo4, 64 ); setEffAlphaKey( spep_5 -10 +5 + 24, ctzuo4, 0 ); --SE SE1=playSe( spep_5+12, 1021);--ビームを放つ stopSe( spep_5+100, SE1, 30 ); -- ** ホワイトフェード ** -- entryFade( spep_5 + 8, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 56; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_6 + 0, 190000, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 60, gyan, 0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_6 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_6 + 58, ctgyan, 7.1, 306.8 , 0 ); a=2.7; setEffScaleKey( spep_6 + 0, ctgyan, 0.6 + a, 0.6 + a ); setEffScaleKey( spep_6 + 2, ctgyan, 0.7 + a, 0.7 + a ); setEffScaleKey( spep_6 + 4, ctgyan, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_6 + 6, ctgyan, 0.9 + a, 0.9 + a ); setEffScaleKey( spep_6 + 8, ctgyan, 1 + a, 1 + a ); setEffScaleKey( spep_6 + 10, ctgyan, 1.01 + a, 1.01 + a ); setEffScaleKey( spep_6 + 12, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 14, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 16, ctgyan, 1.03 + a, 1.03 + a ); setEffScaleKey( spep_6 + 18, ctgyan, 1.04 + a, 1.04 + a ); setEffScaleKey( spep_6 + 20, ctgyan, 1.05 + a, 1.05 + a ); setEffScaleKey( spep_6 + 22, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 24, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 26, ctgyan, 1.07 + a, 1.07 + a ); setEffScaleKey( spep_6 + 28, ctgyan, 1.08 + a, 1.08 + a ); setEffScaleKey( spep_6 + 30, ctgyan, 1.09 + a, 1.09 + a ); setEffScaleKey( spep_6 + 32, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 34, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 36, ctgyan, 1.11 + a, 1.11 + a ); setEffScaleKey( spep_6 + 38, ctgyan, 1.12 + a, 1.12 + a ); setEffScaleKey( spep_6 + 40, ctgyan, 1.13 + a, 1.13 + a ); setEffScaleKey( spep_6 + 42, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 44, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 46, ctgyan, 1.15 + a, 1.15 + a ); setEffScaleKey( spep_6 + 48, ctgyan, 1.16 + a, 1.16 + a ); setEffScaleKey( spep_6 + 50, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 52, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 54, ctgyan, 1.18 + a, 1.18 + a ); setEffScaleKey( spep_6 + 56, ctgyan, 1.19 + a, 1.19 + a ); setEffScaleKey( spep_6 + 58, ctgyan, 1.2 + a, 1.2 + a ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 + 58, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 + 58, ctgyan, 255 ); --白フェード entryFade( spep_6 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6, 1023 ); --爆発 --次の準備 spep_7 =spep_6+60; ------------------------------------------------------ -- 終わり ----------------------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_7 + 180, finish, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 180, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 180, finish, 255 ); ctzudododo = entryEffectLife( spep_7 + 0, 10014, 160, 0x100, -1, 0, 151.8, 28.1 );--ズドドド setEffMoveKey( spep_7 + 0, ctzudododo, 151.8, 28.1 , 0 ); setEffMoveKey( spep_7 + 2, ctzudododo, 152.7, 29.1 , 0 ); setEffMoveKey( spep_7 + 4, ctzudododo, 153.5, 30.1 , 0 ); setEffMoveKey( spep_7 + 6, ctzudododo, 154.4, 31.1 , 0 ); setEffMoveKey( spep_7 + 8, ctzudododo, 155.2, 32 , 0 ); setEffMoveKey( spep_7 + 10, ctzudododo, 156.1, 33 , 0 ); setEffMoveKey( spep_7 + 12, ctzudododo, 156.9, 34 , 0 ); setEffMoveKey( spep_7 + 14, ctzudododo, 157.8, 35 , 0 ); setEffMoveKey( spep_7 + 16, ctzudododo, 158.6, 35.9 , 0 ); setEffMoveKey( spep_7 + 18, ctzudododo, 159.5, 36.9 , 0 ); setEffMoveKey( spep_7 + 20, ctzudododo, 160.3, 37.9 , 0 ); setEffMoveKey( spep_7 + 22, ctzudododo, 161.2, 38.9 , 0 ); setEffMoveKey( spep_7 + 24, ctzudododo, 162.1, 39.8 , 0 ); setEffMoveKey( spep_7 + 26, ctzudododo, 162.9, 40.8 , 0 ); setEffMoveKey( spep_7 + 28, ctzudododo, 163.8, 41.8 , 0 ); setEffMoveKey( spep_7 + 30, ctzudododo, 164.6, 42.7 , 0 ); setEffMoveKey( spep_7 + 32, ctzudododo, 165.5, 43.7 , 0 ); setEffMoveKey( spep_7 + 34, ctzudododo, 166.3, 44.7 , 0 ); setEffMoveKey( spep_7 + 36, ctzudododo, 167.2, 45.7 , 0 ); setEffMoveKey( spep_7 + 38, ctzudododo, 168, 46.6 , 0 ); setEffMoveKey( spep_7 + 40, ctzudododo, 168.9, 47.6 , 0 ); setEffMoveKey( spep_7 + 42, ctzudododo, 169.7, 48.6 , 0 ); setEffMoveKey( spep_7 + 44, ctzudododo, 170.6, 49.6 , 0 ); setEffMoveKey( spep_7 + 46, ctzudododo, 171.5, 50.5 , 0 ); setEffMoveKey( spep_7 + 48, ctzudododo, 172.3, 51.5 , 0 ); setEffMoveKey( spep_7 + 50, ctzudododo, 173.2, 52.5 , 0 ); setEffMoveKey( spep_7 + 52, ctzudododo, 174, 53.5 , 0 ); setEffMoveKey( spep_7 + 54, ctzudododo, 174.9, 54.4 , 0 ); setEffMoveKey( spep_7 + 56, ctzudododo, 175.7, 55.4 , 0 ); setEffMoveKey( spep_7 + 58, ctzudododo, 176.6, 56.4 , 0 ); setEffMoveKey( spep_7 + 60, ctzudododo, 177.4, 57.4 , 0 ); setEffMoveKey( spep_7 + 62, ctzudododo, 178.3, 58.3 , 0 ); setEffMoveKey( spep_7 + 64, ctzudododo, 179.1, 59.3 , 0 ); setEffMoveKey( spep_7 + 66, ctzudododo, 180, 60.3 , 0 ); setEffMoveKey( spep_7 + 68, ctzudododo, 180.9, 61.2 , 0 ); setEffMoveKey( spep_7 + 70, ctzudododo, 181.7, 62.2 , 0 ); setEffMoveKey( spep_7 + 72, ctzudododo, 182.6, 63.2 , 0 ); setEffMoveKey( spep_7 + 74, ctzudododo, 183.4, 64.2 , 0 ); setEffMoveKey( spep_7 + 76, ctzudododo, 184.3, 65.1 , 0 ); setEffMoveKey( spep_7 + 78, ctzudododo, 185.1, 66.1 , 0 ); setEffMoveKey( spep_7 + 80, ctzudododo, 186, 67.1 , 0 ); setEffMoveKey( spep_7 + 82, ctzudododo, 186.8, 68.1 , 0 ); setEffMoveKey( spep_7 + 84, ctzudododo, 187.7, 69 , 0 ); setEffMoveKey( spep_7 + 86, ctzudododo, 188.5, 70 , 0 ); setEffMoveKey( spep_7 + 88, ctzudododo, 189.4, 71 , 0 ); setEffMoveKey( spep_7 + 90, ctzudododo, 190.3, 72 , 0 ); setEffMoveKey( spep_7 + 92, ctzudododo, 191.1, 72.9 , 0 ); setEffMoveKey( spep_7 + 94, ctzudododo, 192, 73.9 , 0 ); setEffMoveKey( spep_7 + 96, ctzudododo, 192.8, 74.9 , 0 ); setEffMoveKey( spep_7 + 98, ctzudododo, 193.7, 75.9 , 0 ); setEffMoveKey( spep_7 + 100, ctzudododo, 194.5, 76.8 , 0 ); setEffMoveKey( spep_7 + 102, ctzudododo, 195.4, 77.8 , 0 ); setEffMoveKey( spep_7 + 104, ctzudododo, 196.2, 78.8 , 0 ); setEffMoveKey( spep_7 + 106, ctzudododo, 197.1, 79.7 , 0 ); setEffMoveKey( spep_7 + 108, ctzudododo, 197.9, 80.7 , 0 ); setEffMoveKey( spep_7 + 110, ctzudododo, 198.8, 81.7 , 0 ); setEffMoveKey( spep_7 + 112, ctzudododo, 199.7, 82.7 , 0 ); setEffMoveKey( spep_7 + 114, ctzudododo, 200.5, 83.6 , 0 ); setEffMoveKey( spep_7 + 116, ctzudododo, 201.4, 84.6 , 0 ); setEffMoveKey( spep_7 + 118, ctzudododo, 202.2, 85.6 , 0 ); setEffMoveKey( spep_7 + 120, ctzudododo, 203.1, 86.6 , 0 ); setEffMoveKey( spep_7 + 122, ctzudododo, 203.9, 87.5 , 0 ); setEffMoveKey( spep_7 + 124, ctzudododo, 204.8, 88.5 , 0 ); setEffMoveKey( spep_7 + 126, ctzudododo, 205.6, 89.5 , 0 ); setEffMoveKey( spep_7 + 128, ctzudododo, 206.5, 90.5 , 0 ); setEffMoveKey( spep_7 + 130, ctzudododo, 207.3, 91.4 , 0 ); setEffMoveKey( spep_7 + 132, ctzudododo, 208.2, 92.4 , 0 ); setEffMoveKey( spep_7 + 134, ctzudododo, 209.1, 93.4 , 0 ); setEffMoveKey( spep_7 + 136, ctzudododo, 209.9, 94.4 , 0 ); setEffMoveKey( spep_7 + 138, ctzudododo, 210.8, 95.3 , 0 ); setEffMoveKey( spep_7 + 140, ctzudododo, 211.6, 96.3 , 0 ); setEffMoveKey( spep_7 + 142, ctzudododo, 212.5, 97.3 , 0 ); setEffMoveKey( spep_7 + 144, ctzudododo, 213.3, 98.3 , 0 ); setEffMoveKey( spep_7 + 146, ctzudododo, 214.2, 99.2 , 0 ); setEffMoveKey( spep_7 + 148, ctzudododo, 215.3, 99.6 , 0 ); setEffMoveKey( spep_7 + 150, ctzudododo, 216.4, 100 , 0 ); setEffMoveKey( spep_7 + 152, ctzudododo, 217.5, 100.4 , 0 ); setEffMoveKey( spep_7 + 154, ctzudododo, 218.6, 100.7 , 0 ); setEffMoveKey( spep_7 + 156, ctzudododo, 219.7, 101.1 , 0 ); setEffMoveKey( spep_7 + 158, ctzudododo, 220.8, 101.5 , 0 ); setEffMoveKey( spep_7 + 160, ctzudododo, 221.9, 101.9 , 0 ); setEffScaleKey( spep_7 + 0, ctzudododo, 2.35, 2.35 ); setEffScaleKey( spep_7 + 2, ctzudododo, 2.34, 2.34 ); setEffScaleKey( spep_7 + 4, ctzudododo, 2.34, 2.34 ); setEffScaleKey( spep_7 + 6, ctzudododo, 2.33, 2.33 ); setEffScaleKey( spep_7 + 8, ctzudododo, 2.32, 2.32 ); setEffScaleKey( spep_7 + 10, ctzudododo, 2.32, 2.32 ); setEffScaleKey( spep_7 + 12, ctzudododo, 2.31, 2.31 ); setEffScaleKey( spep_7 + 14, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_7 + 16, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_7 + 18, ctzudododo, 2.29, 2.29 ); setEffScaleKey( spep_7 + 20, ctzudododo, 2.28, 2.28 ); setEffScaleKey( spep_7 + 22, ctzudododo, 2.28, 2.28 ); setEffScaleKey( spep_7 + 24, ctzudododo, 2.27, 2.27 ); setEffScaleKey( spep_7 + 26, ctzudododo, 2.27, 2.27 ); setEffScaleKey( spep_7 + 28, ctzudododo, 2.26, 2.26 ); setEffScaleKey( spep_7 + 30, ctzudododo, 2.25, 2.25 ); setEffScaleKey( spep_7 + 32, ctzudododo, 2.25, 2.25 ); setEffScaleKey( spep_7 + 34, ctzudododo, 2.24, 2.24 ); setEffScaleKey( spep_7 + 36, ctzudododo, 2.23, 2.23 ); setEffScaleKey( spep_7 + 38, ctzudododo, 2.23, 2.23 ); setEffScaleKey( spep_7 + 40, ctzudododo, 2.22, 2.22 ); setEffScaleKey( spep_7 + 42, ctzudododo, 2.21, 2.21 ); setEffScaleKey( spep_7 + 44, ctzudododo, 2.21, 2.21 ); setEffScaleKey( spep_7 + 46, ctzudododo, 2.2, 2.2 ); setEffScaleKey( spep_7 + 48, ctzudododo, 2.19, 2.19 ); setEffScaleKey( spep_7 + 50, ctzudododo, 2.19, 2.19 ); setEffScaleKey( spep_7 + 52, ctzudododo, 2.18, 2.18 ); setEffScaleKey( spep_7 + 54, ctzudododo, 2.17, 2.17 ); setEffScaleKey( spep_7 + 56, ctzudododo, 2.17, 2.17 ); setEffScaleKey( spep_7 + 58, ctzudododo, 2.16, 2.16 ); setEffScaleKey( spep_7 + 60, ctzudododo, 2.15, 2.15 ); setEffScaleKey( spep_7 + 62, ctzudododo, 2.15, 2.15 ); setEffScaleKey( spep_7 + 64, ctzudododo, 2.14, 2.14 ); setEffScaleKey( spep_7 + 66, ctzudododo, 2.13, 2.13 ); setEffScaleKey( spep_7 + 68, ctzudododo, 2.13, 2.13 ); setEffScaleKey( spep_7 + 70, ctzudododo, 2.12, 2.12 ); setEffScaleKey( spep_7 + 72, ctzudododo, 2.12, 2.12 ); setEffScaleKey( spep_7 + 74, ctzudododo, 2.11, 2.11 ); setEffScaleKey( spep_7 + 76, ctzudododo, 2.1, 2.1 ); setEffScaleKey( spep_7 + 78, ctzudododo, 2.1, 2.1 ); setEffScaleKey( spep_7 + 80, ctzudododo, 2.09, 2.09 ); setEffScaleKey( spep_7 + 82, ctzudododo, 2.08, 2.08 ); setEffScaleKey( spep_7 + 84, ctzudododo, 2.08, 2.08 ); setEffScaleKey( spep_7 + 86, ctzudododo, 2.07, 2.07 ); setEffScaleKey( spep_7 + 88, ctzudododo, 2.06, 2.06 ); setEffScaleKey( spep_7 + 90, ctzudododo, 2.06, 2.06 ); setEffScaleKey( spep_7 + 92, ctzudododo, 2.05, 2.05 ); setEffScaleKey( spep_7 + 94, ctzudododo, 2.04, 2.04 ); setEffScaleKey( spep_7 + 96, ctzudododo, 2.04, 2.04 ); setEffScaleKey( spep_7 + 98, ctzudododo, 2.03, 2.03 ); setEffScaleKey( spep_7 + 100, ctzudododo, 2.02, 2.02 ); setEffScaleKey( spep_7 + 102, ctzudododo, 2.02, 2.02 ); setEffScaleKey( spep_7 + 104, ctzudododo, 2.01, 2.01 ); setEffScaleKey( spep_7 + 106, ctzudododo, 2, 2 ); setEffScaleKey( spep_7 + 108, ctzudododo, 2, 2 ); setEffScaleKey( spep_7 + 110, ctzudododo, 1.99, 1.99 ); setEffScaleKey( spep_7 + 112, ctzudododo, 1.99, 1.99 ); setEffScaleKey( spep_7 + 114, ctzudododo, 1.98, 1.98 ); setEffScaleKey( spep_7 + 116, ctzudododo, 1.97, 1.97 ); setEffScaleKey( spep_7 + 118, ctzudododo, 1.97, 1.97 ); setEffScaleKey( spep_7 + 120, ctzudododo, 1.96, 1.96 ); setEffScaleKey( spep_7 + 122, ctzudododo, 1.95, 1.95 ); setEffScaleKey( spep_7 + 124, ctzudododo, 1.95, 1.95 ); setEffScaleKey( spep_7 + 126, ctzudododo, 1.94, 1.94 ); setEffScaleKey( spep_7 + 128, ctzudododo, 1.93, 1.93 ); setEffScaleKey( spep_7 + 130, ctzudododo, 1.93, 1.93 ); setEffScaleKey( spep_7 + 132, ctzudododo, 1.92, 1.92 ); setEffScaleKey( spep_7 + 134, ctzudododo, 1.91, 1.91 ); setEffScaleKey( spep_7 + 136, ctzudododo, 1.91, 1.91 ); setEffScaleKey( spep_7 + 138, ctzudododo, 1.9, 1.9 ); setEffScaleKey( spep_7 + 140, ctzudododo, 1.89, 1.89 ); setEffScaleKey( spep_7 + 142, ctzudododo, 1.89, 1.89 ); setEffScaleKey( spep_7 + 144, ctzudododo, 1.88, 1.88 ); setEffScaleKey( spep_7 + 146, ctzudododo, 1.87, 1.87 ); setEffScaleKey( spep_7 + 148, ctzudododo, 1.86, 1.86 ); setEffScaleKey( spep_7 + 150, ctzudododo, 1.85, 1.85 ); setEffScaleKey( spep_7 + 152, ctzudododo, 1.83, 1.83 ); setEffScaleKey( spep_7 + 154, ctzudododo, 1.82, 1.82 ); setEffScaleKey( spep_7 + 156, ctzudododo, 1.81, 1.81 ); setEffScaleKey( spep_7 + 158, ctzudododo, 1.79, 1.79 ); setEffScaleKey( spep_7 + 160, ctzudododo, 1.78, 1.78 ); setEffRotateKey( spep_7 + 0, ctzudododo, 44.9 ); setEffRotateKey( spep_7 + 36, ctzudododo, 44.9 ); setEffRotateKey( spep_7 + 38, ctzudododo, 45 ); setEffRotateKey( spep_7 + 108, ctzudododo, 45 ); setEffRotateKey( spep_7 + 110, ctzudododo, 45.1 ); setEffRotateKey( spep_7 + 148, ctzudododo, 45.1 ); setEffRotateKey( spep_7 + 150, ctzudododo, 45 ); setEffRotateKey( spep_7 + 156, ctzudododo, 45 ); setEffRotateKey( spep_7 + 158, ctzudododo, 44.9 ); setEffRotateKey( spep_7 + 160, ctzudododo, 44.9 ); setEffAlphaKey( spep_7 + 0, ctzudododo, 255 ); setEffAlphaKey( spep_7 + 146, ctzudododo, 255 ); setEffAlphaKey( spep_7 + 148, ctzudododo, 219 ); setEffAlphaKey( spep_7 + 150, ctzudododo, 182 ); setEffAlphaKey( spep_7 + 152, ctzudododo, 146 ); setEffAlphaKey( spep_7 + 154, ctzudododo, 109 ); setEffAlphaKey( spep_7 + 156, ctzudododo, 73 ); setEffAlphaKey( spep_7 + 158, ctzudododo, 36 ); setEffAlphaKey( spep_7 + 160, ctzudododo, 0 ); -- ** 音 ** -- playSe( spep_7, 1024 ); --爆発 SE_1044 = playSe( spep_7, 1044 ); stopSe( spep_7 + 100, SE_1044, 50); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場して移動 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 124, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 124, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 124, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 124, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 36, 906, 90, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 36, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 126, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 36, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 -3 + 110, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 -3 + 112, shuchusen1, 1.03, 1.03 ); setEffScaleKey( spep_0 -3 + 114, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0 -3 + 116, shuchusen1, 1.72, 1.72 ); setEffScaleKey( spep_0 -3 + 126, shuchusen1, 2.7, 2.7 ); setEffRotateKey( spep_0 -3 + 36, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 126, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 126, shuchusen1, 255 ); -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_0 -3 +36, 190006, 68, 0x100, -1, 0, 0, 390); -- ゴゴゴゴ setEffMoveKey( spep_0 -3 +36, ctgogo, -50, 410); setEffMoveKey( spep_0 -3 +104, ctgogo, -50, 410); setEffAlphaKey( spep_0 -3 + 36, ctgogo, 255 ); setEffAlphaKey( spep_0 -3 + 104, ctgogo, 255 ); setEffRotateKey( spep_0 -3 +36, ctgogo, -5); setEffRotateKey( spep_0 -3 +104, ctgogo, -5); setEffScaleKey( spep_0 -3 +36, ctgogo, -0.8, 0.8); setEffScaleKey( spep_0 -3 +104, ctgogo, -0.8, 0.8); -- 書き文字エントリー -- ctsyun = entryEffectLife( spep_0 - 3 + 108, 10011, 16, 0x100, -1, 0, -23.9, 249.9 );--シュンッ setEffMoveKey( spep_0 - 3 + 108, ctsyun, -23.9, 249.9 , 0 ); setEffMoveKey( spep_0 - 3 + 110, ctsyun, -15.6, 245.5 , 0 ); setEffMoveKey( spep_0 - 3 + 112, ctsyun, -10.6, 242.8 , 0 ); setEffMoveKey( spep_0 - 3 + 114, ctsyun, -8.9, 241.9 , 0 ); setEffMoveKey( spep_0 - 3 + 124, ctsyun, -8.9, 241.9 , 0 ); setEffScaleKey( spep_0 - 3 + 108, ctsyun, 0.56, 0.56 ); setEffScaleKey( spep_0 - 3 + 110, ctsyun, 0.98, 0.98 ); setEffScaleKey( spep_0 - 3 + 112, ctsyun, 1.23, 1.23 ); setEffScaleKey( spep_0 - 3 + 114, ctsyun, 1.31, 1.31 ); setEffScaleKey( spep_0 - 3 + 116, ctsyun, 1.35, 1.35 ); setEffScaleKey( spep_0 - 3 + 118, ctsyun, 1.38, 1.38 ); setEffScaleKey( spep_0 - 3 + 120, ctsyun, 1.42, 1.42 ); setEffScaleKey( spep_0 - 3 + 122, ctsyun, 1.45, 1.45 ); setEffScaleKey( spep_0 - 3 + 124, ctsyun, 1.49, 1.49 ); setEffRotateKey( spep_0 - 3 + 108, ctsyun, 0 ); setEffRotateKey( spep_0 - 3 + 124, ctsyun, 0 ); setEffAlphaKey( spep_0 - 3 + 108, ctsyun, 255 ); setEffAlphaKey( spep_0 - 3 + 114, ctsyun, 255 ); setEffAlphaKey( spep_0 - 3 + 116, ctsyun, 204 ); setEffAlphaKey( spep_0 - 3 + 118, ctsyun, 153 ); setEffAlphaKey( spep_0 - 3 + 120, ctsyun, 102 ); setEffAlphaKey( spep_0 - 3 + 122, ctsyun, 51 ); setEffAlphaKey( spep_0 - 3 + 124, ctsyun, 0 ); --SE playSe( spep_0+34, 50);--気を放つ playSe( spep_0+110, 1109);--瞬間移動 --次の準備 spep_1 = spep_0+124; ------------------------------------------------------ -- 気弾を投げる ------------------------------------------------------ -- ** エフェクト等 ** -- attack = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack, 0, 0 , 0 ); setEffMoveKey( spep_1 + 282, attack, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, attack, -1.0, 1.0 ); setEffScaleKey( spep_1 + 282, attack, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack, 0 ); setEffRotateKey( spep_1 + 282, attack, 0 ); setEffAlphaKey( spep_1 + 0, attack, 255 ); setEffAlphaKey( spep_1 + 282, attack, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 12, 1, 0 ); changeAnime( spep_1 + 0, 1, 2 ); setMoveKey( spep_1 + 0, 1, -220.5, 267.1 , 0 ); setMoveKey( spep_1 + 2, 1, -220.8, 254.8 , 0 ); setMoveKey( spep_1 + 4, 1, -221.9, 217.8 , 0 ); setMoveKey( spep_1 + 6, 1, -223.8, 153.3 , 0 ); setMoveKey( spep_1 + 8, 1, -226.9, 51.7 , 0 ); setMoveKey( spep_1 + 10, 1, -231.8, -111.1 , 0 ); setMoveKey( spep_1 + 12, 1, -245.9, -578.4 , 0 ); setScaleKey( spep_1 + 0, 1, 2.58, 2.58 ); setScaleKey( spep_1 + 2, 1, 2.62, 2.62 ); setScaleKey( spep_1 + 4, 1, 2.66, 2.66 ); setScaleKey( spep_1 + 6, 1, 2.62, 2.62 ); setScaleKey( spep_1 + 8, 1, 2.58, 2.58 ); setScaleKey( spep_1 + 12, 1, 2.58, 2.58 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 12, 1, 0 ); -- 書き文字エントリー -- ctsyun2 = entryEffectLife( spep_1 -3 + 4, 10011, 14, 0x100, -1, 0, 73.9, 340 );--シュンッ setEffMoveKey( spep_1 -3 + 4, ctsyun2, 73.9, 340 , 0 ); setEffMoveKey( spep_1 -3 + 6, ctsyun2, 74, 340 , 0 ); setEffMoveKey( spep_1 -3 + 8, ctsyun2, 74.1, 340.1 , 0 ); setEffMoveKey( spep_1 -3 + 10, ctsyun2, 73.8, 340.1 , 0 ); setEffMoveKey( spep_1 -3 + 12, ctsyun2, 73.7, 340.1 , 0 ); setEffMoveKey( spep_1 -3 + 14, ctsyun2, 73.7, 340.2 , 0 ); setEffMoveKey( spep_1 -3 + 16, ctsyun2, 73.7, 340.3 , 0 ); setEffMoveKey( spep_1 -3 + 18, ctsyun2, 73.6, 340.1 , 0 ); setEffScaleKey( spep_1 -3 + 4, ctsyun2, 0.56, 0.56 ); setEffScaleKey( spep_1 -3 + 6, ctsyun2, 0.8, 0.8 ); setEffScaleKey( spep_1 -3 + 8, ctsyun2, 1.02, 1.02 ); setEffScaleKey( spep_1 -3 + 10, ctsyun2, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 12, ctsyun2, 1.22, 1.22 ); setEffScaleKey( spep_1 -3 + 14, ctsyun2, 1.23, 1.23 ); setEffScaleKey( spep_1 -3 + 16, ctsyun2, 1.24, 1.24 ); setEffScaleKey( spep_1 -3 + 18, ctsyun2, 1.25, 1.25 ); setEffRotateKey( spep_1 -3 + 4, ctsyun2, -35 ); setEffRotateKey( spep_1 -3 + 18, ctsyun2, -35 ); setEffAlphaKey( spep_1 -3 + 4, ctsyun2, 255 ); setEffAlphaKey( spep_1 -3 + 18, ctsyun2, 255 ); --SE SE0=playSe( spep_1, 1047);--瞬間移動 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- 書き文字エントリー -- ctzuo1 = entryEffectLife( spep_1 -3 + 54, 10012, 24, 0x100, -1, 0, -132.1, 419.9 );--ズオッ setEffMoveKey( spep_1 -3 + 54, ctzuo1, -132.1, 419.9 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctzuo1, -132, 419.9 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctzuo1, -132, 419.8 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctzuo1, -132, 419.8 , 0 ); a = 1.7; setEffScaleKey( spep_1 -3 + 54, ctzuo1, 0.25 , 0.25 ); setEffScaleKey( spep_1 -3 + 56, ctzuo1, 0.45 , 0.45 ); --setEffScaleKey( spep_1 -3 + 58, ctzuo1, 0.58 + a, 0.58 + a ); --setEffScaleKey( spep_1 -3 + 60, ctzuo1, 0.62 + a, 0.62 + a ); setEffScaleKey( spep_1 -3 + 62, ctzuo1, 0.63 + a, 0.63 + a ); setEffScaleKey( spep_1 -3 + 64, ctzuo1, 0.65 + a, 0.65 + a ); setEffScaleKey( spep_1 -3 + 66, ctzuo1, 0.66 + a, 0.66 + a ); setEffScaleKey( spep_1 -3 + 68, ctzuo1, 0.68 + a, 0.68 + a ); setEffScaleKey( spep_1 -3 + 70, ctzuo1, 0.69 + a, 0.69 + a ); setEffScaleKey( spep_1 -3 + 72, ctzuo1, 0.71 + a, 0.71 + a ); setEffScaleKey( spep_1 -3 + 74, ctzuo1, 0.72 + a, 0.72 + a ); setEffScaleKey( spep_1 -3 + 76, ctzuo1, 0.74 + a, 0.74 + a ); setEffScaleKey( spep_1 -3 + 78, ctzuo1, 0.75 + a, 0.75 + a ); setEffRotateKey( spep_1 -3 + 54, ctzuo1, 20 ); setEffRotateKey( spep_1 -3 + 78, ctzuo1, 20 ); setEffAlphaKey( spep_1 - 3 + 54, ctzuo1, 255 ); setEffAlphaKey( spep_1 - 3 + 60, ctzuo1, 255 ); setEffAlphaKey( spep_1 - 3 + 62, ctzuo1, 227 ); setEffAlphaKey( spep_1 - 3 + 64, ctzuo1, 198 ); setEffAlphaKey( spep_1 - 3 + 66, ctzuo1, 170 ); setEffAlphaKey( spep_1 - 3 + 68, ctzuo1, 142 ); setEffAlphaKey( spep_1 - 3 + 70, ctzuo1, 113 ); setEffAlphaKey( spep_1 - 3 + 72, ctzuo1, 85 ); setEffAlphaKey( spep_1 - 3 + 74, ctzuo1, 57 ); setEffAlphaKey( spep_1 - 3 + 76, ctzuo1, 28 ); setEffAlphaKey( spep_1 - 3 + 78, ctzuo1, 0 ); -- 書き文字エントリー -- ctzuo2 = entryEffectLife( spep_1 -3 + 96, 10012, 24, 0x100, -1, 0, 88, 279.8 ); setEffMoveKey( spep_1 -3 + 96, ctzuo2, 88, 279.8 , 0 ); setEffMoveKey( spep_1 -3 + 98, ctzuo2, 132.4, 335.4 , 0 ); setEffMoveKey( spep_1 -3 + 100, ctzuo2, 159.1, 368.7 , 0 ); setEffMoveKey( spep_1 -3 + 102, ctzuo2, 168, 379.8 , 0 ); setEffMoveKey( spep_1 -3 + 104, ctzuo2, 168, 384.3 , 0 ); setEffMoveKey( spep_1 -3 + 106, ctzuo2, 168, 388.7 , 0 ); setEffMoveKey( spep_1 -3 + 108, ctzuo2, 168, 393.2 , 0 ); setEffMoveKey( spep_1 -3 + 110, ctzuo2, 168, 397.6 , 0 ); setEffMoveKey( spep_1 -3 + 112, ctzuo2, 168, 402.1 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctzuo2, 168, 406.5 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctzuo2, 168, 411 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctzuo2, 167.9, 415.4 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctzuo2, 167.9, 419.9 , 0 ); setEffScaleKey( spep_1 -3 + 96, ctzuo2, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 98, ctzuo2, 0.45, 0.45 ); --setEffScaleKey( spep_1 -3 + 100, ctzuo2, 0.58, 0.58 ); --setEffScaleKey( spep_1 -3 + 102, ctzuo2, 0.62, 0.62 ); setEffScaleKey( spep_1 -3 + 104, ctzuo2, 0.63 + a, 0.63 + a ); setEffScaleKey( spep_1 -3 + 106, ctzuo2, 0.64 + a, 0.64 + a ); setEffScaleKey( spep_1 -3 + 108, ctzuo2, 0.65 + a, 0.65 + a ); setEffScaleKey( spep_1 -3 + 110, ctzuo2, 0.66 + a, 0.66 + a ); setEffScaleKey( spep_1 -3 + 112, ctzuo2, 0.66 + a, 0.66 + a ); setEffScaleKey( spep_1 -3 + 114, ctzuo2, 0.67 + a, 0.67 + a ); setEffScaleKey( spep_1 -3 + 116, ctzuo2, 0.68 + a, 0.68 + a ); setEffScaleKey( spep_1 -3 + 118, ctzuo2, 0.69 + a, 0.69 + a ); setEffScaleKey( spep_1 -3 + 120, ctzuo2, 0.7 + a, 0.7 + a ); setEffRotateKey( spep_1 -3 + 96, ctzuo2, 11.2 ); setEffRotateKey( spep_1 -3 + 98, ctzuo2, 6.9 ); setEffRotateKey( spep_1 -3 + 100, ctzuo2, 4.4 ); setEffRotateKey( spep_1 -3 + 102, ctzuo2, 3.5 ); setEffRotateKey( spep_1 -3 + 120, ctzuo2, 3.5 ); setEffAlphaKey( spep_1 -3 + 96, ctzuo2, 255 ); setEffAlphaKey( spep_1 -3 + 102, ctzuo2, 255 ); setEffAlphaKey( spep_1 -3 + 104, ctzuo2, 227 ); setEffAlphaKey( spep_1 -3 + 106, ctzuo2, 198 ); setEffAlphaKey( spep_1 -3 + 108, ctzuo2, 170 ); setEffAlphaKey( spep_1 -3 + 110, ctzuo2, 142 ); setEffAlphaKey( spep_1 -3 + 112, ctzuo2, 113 ); setEffAlphaKey( spep_1 -3 + 114, ctzuo2, 85 ); setEffAlphaKey( spep_1 -3 + 116, ctzuo2, 57 ); setEffAlphaKey( spep_1 -3 + 118, ctzuo2, 28 ); setEffAlphaKey( spep_1 -3 + 120, ctzuo2, 0 ); --文字エントリー ctzuo3 = entryEffectLife( spep_1 -3 + 132, 10012, 24, 0x100, -1, 0, -172.1, 199.9 ); setEffMoveKey( spep_1 -3 + 132, ctzuo3, -172.1, 199.9 , 0 ); setEffMoveKey( spep_1 -3 + 134, ctzuo3, -180.2, 225.8 , 0 ); setEffMoveKey( spep_1 -3 + 136, ctzuo3, -188.4, 251.6 , 0 ); setEffMoveKey( spep_1 -3 + 138, ctzuo3, -196.1, 275.8 , 0 ); setEffMoveKey( spep_1 -3 + 140, ctzuo3, -196.1, 280.1 , 0 ); setEffMoveKey( spep_1 -3 + 142, ctzuo3, -196.1, 283.8 , 0 ); setEffMoveKey( spep_1 -3 + 144, ctzuo3, -196.1, 286.9 , 0 ); setEffMoveKey( spep_1 -3 + 146, ctzuo3, -196.1, 289.4 , 0 ); setEffMoveKey( spep_1 -3 + 148, ctzuo3, -196.1, 291.4 , 0 ); setEffMoveKey( spep_1 -3 + 150, ctzuo3, -196.1, 293 , 0 ); setEffMoveKey( spep_1 -3 + 152, ctzuo3, -196.1, 294.3 , 0 ); setEffMoveKey( spep_1 -3 + 154, ctzuo3, -196.1, 295.2 , 0 ); setEffMoveKey( spep_1 -3 + 156, ctzuo3, -196.1, 295.8 , 0 ); b=1.2; setEffScaleKey( spep_1 -3 + 132, ctzuo3, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 134, ctzuo3, 0.3, 0.3 ); --setEffScaleKey( spep_1 -3 + 136, ctzuo3, 0.35, 0.35 ); --setEffScaleKey( spep_1 -3 + 138, ctzuo3, 0.4, 0.4 ); setEffScaleKey( spep_1 -3 + 140, ctzuo3, 0.42 + b, 0.42 + b ); setEffScaleKey( spep_1 -3 + 142, ctzuo3, 0.43 + b, 0.43 + b ); setEffScaleKey( spep_1 -3 + 144, ctzuo3, 0.44 + b, 0.44 + b ); setEffScaleKey( spep_1 -3 + 146, ctzuo3, 0.45 + b, 0.45 + b ); setEffScaleKey( spep_1 -3 + 148, ctzuo3, 0.46 + b, 0.46 + b ); setEffScaleKey( spep_1 -3 + 150, ctzuo3, 0.47 + b, 0.47 + b ); setEffScaleKey( spep_1 -3 + 152, ctzuo3, 0.47 + b, 0.47 + b ); setEffScaleKey( spep_1 -3 + 154, ctzuo3, 0.48 + b, 0.48 + b ); setEffScaleKey( spep_1 -3 + 156, ctzuo3, 0.48 + b, 0.48 + b ); setEffRotateKey( spep_1 -3 + 132, ctzuo3, 30 ); setEffRotateKey( spep_1 -3 + 156, ctzuo3, 30 ); setEffAlphaKey( spep_1 -3 + 132, ctzuo3, 255 ); setEffAlphaKey( spep_1 -3 + 138, ctzuo3, 255 ); setEffAlphaKey( spep_1 -3 + 140, ctzuo3, 201 ); setEffAlphaKey( spep_1 -3 + 142, ctzuo3, 154 ); setEffAlphaKey( spep_1 -3 + 144, ctzuo3, 115 ); setEffAlphaKey( spep_1 -3 + 146, ctzuo3, 82 ); setEffAlphaKey( spep_1 -3 + 148, ctzuo3, 56 ); setEffAlphaKey( spep_1 -3 + 150, ctzuo3, 36 ); setEffAlphaKey( spep_1 -3 + 152, ctzuo3, 20 ); setEffAlphaKey( spep_1 -3 + 154, ctzuo3, 8 ); setEffAlphaKey( spep_1 -3 + 156, ctzuo3, 0 ); --SE playSe( spep_1+46, 1004);--手を振り落とす playSe( spep_1+52, 1049);--気弾をうつ playSe( spep_1+86, 1004);--手を振り落とす playSe( spep_1+94, 1049);--気弾をうつ playSe( spep_1+128, 1004);--手を振り落とす playSe( spep_1+130, 1049);--気弾をうつ --次の準備 spep_2 = spep_1+156; ------------------------------------------------------ --地上に3回着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 124, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 124, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 124, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 124, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 124, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.1, 1.1 ); setEffScaleKey( spep_2 + 124, hit_b, 1.1, 1.1 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 124, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 255 ); setEffAlphaKey( spep_2 + 124, hit_b, 255 ); --文字エントリー ctdon = entryEffectLife( spep_2 + 0, 10019, 36, 0x100, -1, 0, 216, -164.1 );--ドンッ setEffMoveKey( spep_2 + 0, ctdon, 216, -164.1 , 0 ); setEffMoveKey( spep_2 + 2, ctdon, 206.5, -139.6 , 0 ); setEffMoveKey( spep_2 + 4, ctdon, 197, -115.1 , 0 ); setEffMoveKey( spep_2 + 6, ctdon, 187.5, -90.6 , 0 ); setEffMoveKey( spep_2 + 8, ctdon, 178, -66.1 , 0 ); setEffMoveKey( spep_2 + 10, ctdon, 176.6, -64.5 , 0 ); setEffMoveKey( spep_2 + 12, ctdon, 175.1, -62.8 , 0 ); setEffMoveKey( spep_2 + 14, ctdon, 173.7, -61.2 , 0 ); setEffMoveKey( spep_2 + 16, ctdon, 172.3, -59.5 , 0 ); setEffMoveKey( spep_2 + 18, ctdon, 170.9, -57.9 , 0 ); setEffMoveKey( spep_2 + 20, ctdon, 169.4, -56.2 , 0 ); setEffMoveKey( spep_2 + 22, ctdon, 168, -54.6 , 0 ); setEffMoveKey( spep_2 + 24, ctdon, 166.6, -53 , 0 ); setEffMoveKey( spep_2 + 26, ctdon, 165.1, -51.3 , 0 ); setEffMoveKey( spep_2 + 28, ctdon, 163.7, -49.7 , 0 ); setEffMoveKey( spep_2 + 30, ctdon, 162.3, -48 , 0 ); setEffMoveKey( spep_2 + 32, ctdon, 160.9, -46.4 , 0 ); setEffMoveKey( spep_2 + 34, ctdon, 159.4, -44.7 , 0 ); setEffMoveKey( spep_2 + 36, ctdon, 158, -43.1 , 0 ); setEffScaleKey( spep_2 + 0, ctdon, 0.68, 0.68 ); setEffScaleKey( spep_2 + 2, ctdon, 0.89, 0.89 ); setEffScaleKey( spep_2 + 4, ctdon, 1.09, 1.09 ); setEffScaleKey( spep_2 + 6, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_2 + 8, ctdon, 1.49, 1.49 ); setEffScaleKey( spep_2 + 10, ctdon, 1.53, 1.53 ); setEffScaleKey( spep_2 + 12, ctdon, 1.57, 1.57 ); setEffScaleKey( spep_2 + 14, ctdon, 1.61, 1.61 ); setEffScaleKey( spep_2 + 16, ctdon, 1.65, 1.65 ); setEffScaleKey( spep_2 + 18, ctdon, 1.69, 1.69 ); setEffScaleKey( spep_2 + 20, ctdon, 1.73, 1.73 ); setEffScaleKey( spep_2 + 22, ctdon, 1.77, 1.77 ); setEffScaleKey( spep_2 + 24, ctdon, 1.8, 1.8 ); setEffScaleKey( spep_2 + 26, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_2 + 28, ctdon, 1.88, 1.88 ); setEffScaleKey( spep_2 + 30, ctdon, 1.92, 1.92 ); setEffScaleKey( spep_2 + 32, ctdon, 1.96, 1.96 ); setEffScaleKey( spep_2 + 34, ctdon, 2, 2 ); setEffScaleKey( spep_2 + 36, ctdon, 2.04, 2.04 ); setEffRotateKey( spep_2 + 0, ctdon, 0 ); setEffRotateKey( spep_2 + 36, ctdon, 0 ); setEffAlphaKey( spep_2 + 0, ctdon, 255 ); setEffAlphaKey( spep_2 + 8, ctdon, 255 ); setEffAlphaKey( spep_2 + 10, ctdon, 237 ); setEffAlphaKey( spep_2 + 12, ctdon, 219 ); setEffAlphaKey( spep_2 + 14, ctdon, 200 ); setEffAlphaKey( spep_2 + 16, ctdon, 182 ); setEffAlphaKey( spep_2 + 18, ctdon, 164 ); setEffAlphaKey( spep_2 + 20, ctdon, 146 ); setEffAlphaKey( spep_2 + 22, ctdon, 128 ); setEffAlphaKey( spep_2 + 24, ctdon, 109 ); setEffAlphaKey( spep_2 + 26, ctdon, 91 ); setEffAlphaKey( spep_2 + 28, ctdon, 73 ); setEffAlphaKey( spep_2 + 30, ctdon, 55 ); setEffAlphaKey( spep_2 + 32, ctdon, 36 ); setEffAlphaKey( spep_2 + 34, ctdon, 18 ); setEffAlphaKey( spep_2 + 36, ctdon, 0 ); --文字エントリー ctdon2 = entryEffectLife( spep_2 -3 + 52, 10019, 30, 0x100, -1, 0, -25.9, -111.1 );--ドンッ setEffMoveKey( spep_2 -3 + 52, ctdon2, -25.9, -111.1 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctdon2, -26.5, -76.7 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctdon2, -27, -42.2 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctdon2, -27.5, -7.7 , 0 ); setEffMoveKey( spep_2 -3 + 60, ctdon2, -28, 26.8 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctdon2, -28, 31.6 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctdon2, -27.9, 36.3 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctdon2, -27.9, 41 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctdon2, -27.9, 45.7 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctdon2, -27.9, 50.5 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctdon2, -27.9, 55.2 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctdon2, -27.9, 59.9 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctdon2, -27.9, 64.6 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctdon2, -27.8, 69.4 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctdon2, -27.8, 74.1 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctdon2, -27.8, 78.8 , 0 ); setEffScaleKey( spep_2 -3 + 52, ctdon2, 0.46, 0.46 ); setEffScaleKey( spep_2 -3 + 54, ctdon2, 0.91, 0.91 ); setEffScaleKey( spep_2 -3 + 56, ctdon2, 1.36, 1.36 ); setEffScaleKey( spep_2 -3 + 58, ctdon2, 1.82, 1.82 ); setEffScaleKey( spep_2 -3 + 60, ctdon2, 2.27, 2.27 ); setEffScaleKey( spep_2 -3 + 62, ctdon2, 2.33, 2.33 ); setEffScaleKey( spep_2 -3 + 64, ctdon2, 2.39, 2.39 ); setEffScaleKey( spep_2 -3 + 66, ctdon2, 2.46, 2.46 ); setEffScaleKey( spep_2 -3 + 68, ctdon2, 2.52, 2.52 ); setEffScaleKey( spep_2 -3 + 70, ctdon2, 2.58, 2.58 ); setEffScaleKey( spep_2 -3 + 72, ctdon2, 2.64, 2.64 ); setEffScaleKey( spep_2 -3 + 74, ctdon2, 2.7, 2.7 ); setEffScaleKey( spep_2 -3 + 76, ctdon2, 2.76, 2.76 ); setEffScaleKey( spep_2 -3 + 78, ctdon2, 2.83, 2.83 ); setEffScaleKey( spep_2 -3 + 80, ctdon2, 2.89, 2.89 ); setEffScaleKey( spep_2 -3 + 82, ctdon2, 2.95, 2.95 ); setEffRotateKey( spep_2 -3 + 52, ctdon2, 0 ); setEffRotateKey( spep_2 -3 + 82, ctdon2, 0 ); setEffAlphaKey( spep_2 -3 + 52, ctdon2, 255 ); setEffAlphaKey( spep_2 -3 + 60, ctdon2, 255 ); setEffAlphaKey( spep_2 -3 + 62, ctdon2, 232 ); setEffAlphaKey( spep_2 -3 + 64, ctdon2, 209 ); setEffAlphaKey( spep_2 -3 + 66, ctdon2, 185 ); setEffAlphaKey( spep_2 -3 + 68, ctdon2, 162 ); setEffAlphaKey( spep_2 -3 + 70, ctdon2, 139 ); setEffAlphaKey( spep_2 -3 + 72, ctdon2, 116 ); setEffAlphaKey( spep_2 -3 + 74, ctdon2, 93 ); setEffAlphaKey( spep_2 -3 + 76, ctdon2, 70 ); setEffAlphaKey( spep_2 -3 + 78, ctdon2, 46 ); setEffAlphaKey( spep_2 -3 + 80, ctdon2, 23 ); setEffAlphaKey( spep_2 -3 + 82, ctdon2, 0 ); --文字エントリー ctdon3 = entryEffectLife( spep_2 -3 + 86, 10019, 28, 0x100, -1, 0, -139.9, 5.9 );--ドンッ setEffMoveKey( spep_2 -3 + 86, ctdon3, -139.9, 5.9 , 0 ); setEffMoveKey( spep_2 -3 + 88, ctdon3, -112.4, 45.4 , 0 ); setEffMoveKey( spep_2 -3 + 90, ctdon3, -84.9, 84.9 , 0 ); setEffMoveKey( spep_2 -3 + 92, ctdon3, -57.3, 124.4 , 0 ); setEffMoveKey( spep_2 -3 + 94, ctdon3, -29.8, 163.8 , 0 ); setEffMoveKey( spep_2 -3 + 96, ctdon3, -29.8, 170.4 , 0 ); setEffMoveKey( spep_2 -3 + 98, ctdon3, -29.8, 177 , 0 ); setEffMoveKey( spep_2 -3 + 100, ctdon3, -29.8, 183.6 , 0 ); setEffMoveKey( spep_2 -3 + 102, ctdon3, -29.8, 190.2 , 0 ); setEffMoveKey( spep_2 -3 + 104, ctdon3, -29.8, 196.8 , 0 ); setEffMoveKey( spep_2 -3 + 106, ctdon3, -29.8, 203.4 , 0 ); setEffMoveKey( spep_2 -3 + 108, ctdon3, -29.8, 210 , 0 ); setEffMoveKey( spep_2 -3 + 110, ctdon3, -29.8, 216.6 , 0 ); setEffMoveKey( spep_2 -3 + 112, ctdon3, -29.8, 223.2 , 0 ); setEffMoveKey( spep_2 -3 + 114, ctdon3, -29.9, 229.8 , 0 ); setEffScaleKey( spep_2 -3 + 86, ctdon3, 1, 1 ); setEffScaleKey( spep_2 -3 + 88, ctdon3, 1.55, 1.55 ); setEffScaleKey( spep_2 -3 + 90, ctdon3, 2.09, 2.09 ); setEffScaleKey( spep_2 -3 + 92, ctdon3, 2.64, 2.64 ); setEffScaleKey( spep_2 -3 + 94, ctdon3, 3.18, 3.18 ); setEffScaleKey( spep_2 -3 + 96, ctdon3, 3.25, 3.25 ); setEffScaleKey( spep_2 -3 + 98, ctdon3, 3.33, 3.33 ); setEffScaleKey( spep_2 -3 + 100, ctdon3, 3.4, 3.4 ); setEffScaleKey( spep_2 -3 + 102, ctdon3, 3.47, 3.47 ); setEffScaleKey( spep_2 -3 + 104, ctdon3, 3.55, 3.55 ); setEffScaleKey( spep_2 -3 + 106, ctdon3, 3.62, 3.62 ); setEffScaleKey( spep_2 -3 + 108, ctdon3, 3.69, 3.69 ); setEffScaleKey( spep_2 -3 + 110, ctdon3, 3.76, 3.76 ); setEffScaleKey( spep_2 -3 + 112, ctdon3, 3.84, 3.84 ); setEffScaleKey( spep_2 -3 + 114, ctdon3, 3.91, 3.91 ); setEffRotateKey( spep_2 -3 + 86, ctdon3, 18.4 ); setEffRotateKey( spep_2 -3 + 114, ctdon3, 18.4 ); setEffAlphaKey( spep_2 -3 + 86, ctdon3, 255 ); setEffAlphaKey( spep_2 -3 + 94, ctdon3, 255 ); setEffAlphaKey( spep_2 -3 + 96, ctdon3, 230 ); setEffAlphaKey( spep_2 -3 + 98, ctdon3, 204 ); setEffAlphaKey( spep_2 -3 + 100, ctdon3, 179 ); setEffAlphaKey( spep_2 -3 + 102, ctdon3, 153 ); setEffAlphaKey( spep_2 -3 + 104, ctdon3, 128 ); setEffAlphaKey( spep_2 -3 + 106, ctdon3, 102 ); setEffAlphaKey( spep_2 -3 + 108, ctdon3, 77 ); setEffAlphaKey( spep_2 -3 + 110, ctdon3, 51 ); setEffAlphaKey( spep_2 -3 + 112, ctdon3, 25 ); setEffAlphaKey( spep_2 -3 + 114, ctdon3, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 70, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2 -3 + 18, 1, 102 ); changeAnime( spep_2 -3 + 46, 1, 106 ); setMoveKey( spep_2 + 0, 1, -215.4, -67.4 , 0 ); --setMoveKey( spep_2 -3 + 2, 1, -95.3, -169.1 , 0 ); setMoveKey( spep_2 -3 + 4, 1, -9.5, -241.8 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 41.9, -285.4 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 59.1, -299.9 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 72.6, -297.5 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 77.3, -296.7 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 80.3, -296.1 , 0 ); setMoveKey( spep_2 -3 + 17, 1, 82.2, -295.8 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 83.2, -295.6 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 83.6, -295.6 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 82.6, -295.3 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 81.4, -295 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 79.6, -294.6 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 77.2, -294.1 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 74.1, -293.4 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 70.4, -292.6 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 65.6, -291.5 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 59.8, -290.2 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 53, -288.7 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 45.6, -287.1 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 37.9, -285.3 , 0 ); setMoveKey( spep_2 -3 + 45, 1, 37.9, -285.3 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 17.8, -278.9 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 15.3, -271.1 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 12.8, -263.2 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 10.3, -255.3 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 7.8, -247.4 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 5.3, -239.6 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 2.8, -231.7 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 0.3, -223.8 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -2.2, -215.9 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -4.7, -208.1 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -7.2, -200.2 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -9.7, -192.3 , 0 ); setMoveKey( spep_2 + 70, 1, -12.2, -184.4 , 0 ); setScaleKey( spep_2 + 0, 1, 0.42, 0.42 ); --setScaleKey( spep_2 -3 + 2, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 4, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 6, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 8, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 10, 1, 0.37, 0.37 ); setScaleKey( spep_2 -3 + 22, 1, 0.37, 0.37 ); setScaleKey( spep_2 -3 + 24, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 26, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 28, 1, 0.39, 0.39 ); setScaleKey( spep_2 -3 + 30, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 32, 1, 0.42, 0.42 ); setScaleKey( spep_2 -3 + 34, 1, 0.44, 0.44 ); setScaleKey( spep_2 -3 + 36, 1, 0.46, 0.46 ); setScaleKey( spep_2 -3 + 38, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 40, 1, 0.51, 0.51 ); setScaleKey( spep_2 -3 + 42, 1, 0.54, 0.54 ); setScaleKey( spep_2 -3 + 45, 1, 0.54, 0.54 ); setScaleKey( spep_2 -3 + 46, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 70, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 45, 1, 0 ); setRotateKey( spep_2 -3 + 46, 1, 16.5 ); setRotateKey( spep_2 -3 + 48, 1, 15.9 ); setRotateKey( spep_2 -3 + 50, 1, 15.3 ); setRotateKey( spep_2 -3 + 52, 1, 14.7 ); setRotateKey( spep_2 -3 + 54, 1, 14.1 ); setRotateKey( spep_2 -3 + 56, 1, 13.5 ); setRotateKey( spep_2 -3 + 58, 1, 13 ); setRotateKey( spep_2 -3 + 60, 1, 12.4 ); setRotateKey( spep_2 -3 + 62, 1, 11.8 ); setRotateKey( spep_2 -3 + 64, 1, 11.2 ); setRotateKey( spep_2 -3 + 66, 1, 10.6 ); setRotateKey( spep_2 -3 + 68, 1, 10 ); setRotateKey( spep_2 + 70, 1, 9.4 ); --SE playSe( spep_2, 1023);--爆発 playSe( spep_2+44, 1023);--爆発 playSe( spep_2+78, 1023);--爆発 -- ** ホワイトフェード ** -- entryFade( spep_2 + 40, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 48, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 76, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 82, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_3 = spep_2+118; ------------------------------------------------------ --溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tame2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame2, -1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tame2, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame2, 0 ); setEffRotateKey( spep_3 + 100, tame2, 0 ); setEffAlphaKey( spep_3 + 0, tame2, 255 ); setEffAlphaKey( spep_3 + 100, tame2, 255 ); --***カットイン*** --speff = entryEffect( spep_3 - 14 +14, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff3 = entryEffect( spep_3 - 14 +14, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo2 = entryEffectLife( spep_3 - 14 +26, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_3 - 14 +26, ctgogo2, 0, 540); setEffMoveKey( spep_3 - 14 +98, ctgogo2, 0, 540); setEffAlphaKey( spep_3 - 14 + 26, ctgogo2, 0 ); setEffAlphaKey( spep_3 - 14 + 27, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 28, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 88, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 90, ctgogo2, 255 ); setEffAlphaKey( spep_3 - 14 + 92, ctgogo2, 191 ); setEffAlphaKey( spep_3 - 14 + 94, ctgogo2, 128 ); setEffAlphaKey( spep_3 - 14 + 96, ctgogo2, 64 ); setEffAlphaKey( spep_3 - 14 + 98, ctgogo2, 0 ); setEffRotateKey( spep_3 - 14 +26, ctgogo2, 0); setEffRotateKey( spep_3 - 14 +98, ctgogo2, 0); setEffScaleKey( spep_3 - 14 +26, ctgogo2, -0.7, 0.7); setEffScaleKey( spep_3 - 14 +90, ctgogo2, -0.7, 0.7); setEffScaleKey( spep_3 - 14 +98, ctgogo2, -1.07, 1.07 ); --SE playSe( spep_3, 43);--瞬間移動 playSe( spep_3+12, 1018);--ごごご --白フェード entryFade( spep_3+ 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4 = spep_3+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --白フェード entryFade( spep_4 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- ビームを撃つ ------------------------------------------------------ -- ** エフェクト等 ** -- bime = entryEffect( spep_5 -10 + 0, SP_06, 0x80, -1, 0, 100, 0 ); setEffMoveKey( spep_5 -10 + 0, bime, 0, 100 , 0 ); setEffMoveKey( spep_5 -10 + 70, bime, 0, 100 , 0 ); setEffScaleKey( spep_5 -10 + 0, bime, -1.0, 1.0 ); setEffScaleKey( spep_5 -10 + 70, bime, -1.0, 1.0 ); setEffRotateKey( spep_5 -10 + 0, bime, 0 ); setEffRotateKey( spep_5 -10 + 70, bime, 0 ); setEffAlphaKey( spep_5 -10 + 0, bime, 0 ); setEffAlphaKey( spep_5 -1 + 0, bime, 0 ); setEffAlphaKey( spep_5 + 0, bime, 255 ); setEffAlphaKey( spep_5 -10 + 70, bime, 255 ); --文字エントリー ctzuo4 = entryEffectLife( spep_5 -10 +5 + 8, 10012, 16, 0x100, -1, 0, -95.8, 264.2 );--ズオッ setEffMoveKey( spep_5 -10 +5 + 8, ctzuo4, -95.8, 264.2 , 0 ); setEffMoveKey( spep_5 -10 +5 + 10, ctzuo4, -94.4, 271 , 0 ); setEffMoveKey( spep_5 -10 +5 + 12, ctzuo4, -128.2, 278 , 0 ); setEffMoveKey( spep_5 -10 +5 + 14, ctzuo4, -106.5, 279.6 , 0 ); setEffMoveKey( spep_5 -10 +5 + 16, ctzuo4, -139.1, 282.5 , 0 ); setEffMoveKey( spep_5 -10 +5 + 18, ctzuo4, -108, 280.6 , 0 ); setEffMoveKey( spep_5 -10 +5 + 20, ctzuo4, -139.1, 282.5 , 0 ); setEffMoveKey( spep_5 -10 +5 + 22, ctzuo4, -108, 280.6 , 0 ); setEffMoveKey( spep_5 -10 +5 + 24, ctzuo4, -108, 280.6 , 0 ); setEffScaleKey( spep_5 -10 +5 + 8, ctzuo4, 0.42 , 0.42 ); --setEffScaleKey( spep_5 -10 +5 + 10, ctzuo4, 0.72 + a, 0.72 + a ); --setEffScaleKey( spep_5 -10 +5 + 12, ctzuo4, 0.93 + a, 0.93 + a ); setEffScaleKey( spep_5 -10 +5 + 14, ctzuo4, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_5 -10 +5 + 16, ctzuo4, 2.1 + a, 2.1 + a ); setEffScaleKey( spep_5 -10 +5 + 24, ctzuo4, 2.1 + a, 2.1 + a ); setEffRotateKey( spep_5 -10 +5 + 8, ctzuo4, -11.5 ); setEffRotateKey( spep_5 -10 +5 + 24, ctzuo4, -11.5 ); setEffAlphaKey( spep_5 -10 +5 + 8, ctzuo4, 255 ); setEffAlphaKey( spep_5 -10 +5 + 16, ctzuo4, 255 ); setEffAlphaKey( spep_5 -10 +5 + 18, ctzuo4, 191 ); setEffAlphaKey( spep_5 -10 +5 + 20, ctzuo4, 128 ); setEffAlphaKey( spep_5 -10 +5 + 22, ctzuo4, 64 ); setEffAlphaKey( spep_5 -10 +5 + 24, ctzuo4, 0 ); --SE SE1=playSe( spep_5 -10+22, 1021);--ビームを放つ stopSe( spep_5 -10+100, SE1, 30 ); -- ** ホワイトフェード ** -- entryFade( spep_5 -10 + 18, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 -10 + 66; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_6 + 0, 190000, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 60, gyan, 0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_6 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_6 + 58, ctgyan, 7.1, 306.8 , 0 ); a=2.7; setEffScaleKey( spep_6 + 0, ctgyan, 0.6 + a, 0.6 + a ); setEffScaleKey( spep_6 + 2, ctgyan, 0.7 + a, 0.7 + a ); setEffScaleKey( spep_6 + 4, ctgyan, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_6 + 6, ctgyan, 0.9 + a, 0.9 + a ); setEffScaleKey( spep_6 + 8, ctgyan, 1 + a, 1 + a ); setEffScaleKey( spep_6 + 10, ctgyan, 1.01 + a, 1.01 + a ); setEffScaleKey( spep_6 + 12, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 14, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 16, ctgyan, 1.03 + a, 1.03 + a ); setEffScaleKey( spep_6 + 18, ctgyan, 1.04 + a, 1.04 + a ); setEffScaleKey( spep_6 + 20, ctgyan, 1.05 + a, 1.05 + a ); setEffScaleKey( spep_6 + 22, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 24, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 26, ctgyan, 1.07 + a, 1.07 + a ); setEffScaleKey( spep_6 + 28, ctgyan, 1.08 + a, 1.08 + a ); setEffScaleKey( spep_6 + 30, ctgyan, 1.09 + a, 1.09 + a ); setEffScaleKey( spep_6 + 32, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 34, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 36, ctgyan, 1.11 + a, 1.11 + a ); setEffScaleKey( spep_6 + 38, ctgyan, 1.12 + a, 1.12 + a ); setEffScaleKey( spep_6 + 40, ctgyan, 1.13 + a, 1.13 + a ); setEffScaleKey( spep_6 + 42, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 44, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 46, ctgyan, 1.15 + a, 1.15 + a ); setEffScaleKey( spep_6 + 48, ctgyan, 1.16 + a, 1.16 + a ); setEffScaleKey( spep_6 + 50, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 52, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 54, ctgyan, 1.18 + a, 1.18 + a ); setEffScaleKey( spep_6 + 56, ctgyan, 1.19 + a, 1.19 + a ); setEffScaleKey( spep_6 + 58, ctgyan, 1.2 + a, 1.2 + a ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 + 58, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 + 58, ctgyan, 255 ); --白フェード entryFade( spep_6 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6, 1023 ); --爆発 --次の準備 spep_7 =spep_6+60; ------------------------------------------------------ -- 終わり ----------------------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_7 + 180, finish, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 180, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 180, finish, 255 ); c =50; ctzudododo = entryEffectLife( spep_7 + 0, 10014, 160, 0x100, -1, 0, 151.8 -c, 28.1 );--ズドドド setEffMoveKey( spep_7 + 0, ctzudododo, 151.8 - c, 28.1 , 0 ); setEffMoveKey( spep_7 + 2, ctzudododo, 152.7 - c, 29.1 , 0 ); setEffMoveKey( spep_7 + 4, ctzudododo, 153.5 - c, 30.1 , 0 ); setEffMoveKey( spep_7 + 6, ctzudododo, 154.4 - c, 31.1 , 0 ); setEffMoveKey( spep_7 + 8, ctzudododo, 155.2 - c, 32 , 0 ); setEffMoveKey( spep_7 + 10, ctzudododo, 156.1 - c, 33 , 0 ); setEffMoveKey( spep_7 + 12, ctzudododo, 156.9 - c, 34 , 0 ); setEffMoveKey( spep_7 + 14, ctzudododo, 157.8 - c, 35 , 0 ); setEffMoveKey( spep_7 + 16, ctzudododo, 158.6 - c, 35.9 , 0 ); setEffMoveKey( spep_7 + 18, ctzudododo, 159.5 - c, 36.9 , 0 ); setEffMoveKey( spep_7 + 20, ctzudododo, 160.3 - c, 37.9 , 0 ); setEffMoveKey( spep_7 + 22, ctzudododo, 161.2 - c, 38.9 , 0 ); setEffMoveKey( spep_7 + 24, ctzudododo, 162.1 - c, 39.8 , 0 ); setEffMoveKey( spep_7 + 26, ctzudododo, 162.9 - c, 40.8 , 0 ); setEffMoveKey( spep_7 + 28, ctzudododo, 163.8 - c, 41.8 , 0 ); setEffMoveKey( spep_7 + 30, ctzudododo, 164.6 - c, 42.7 , 0 ); setEffMoveKey( spep_7 + 32, ctzudododo, 165.5 - c, 43.7 , 0 ); setEffMoveKey( spep_7 + 34, ctzudododo, 166.3 - c, 44.7 , 0 ); setEffMoveKey( spep_7 + 36, ctzudododo, 167.2 - c, 45.7 , 0 ); setEffMoveKey( spep_7 + 38, ctzudododo, 168 - c, 46.6 , 0 ); setEffMoveKey( spep_7 + 40, ctzudododo, 168.9 - c, 47.6 , 0 ); setEffMoveKey( spep_7 + 42, ctzudododo, 169.7 - c, 48.6 , 0 ); setEffMoveKey( spep_7 + 44, ctzudododo, 170.6 - c, 49.6 , 0 ); setEffMoveKey( spep_7 + 46, ctzudododo, 171.5 - c, 50.5 , 0 ); setEffMoveKey( spep_7 + 48, ctzudododo, 172.3 - c, 51.5 , 0 ); setEffMoveKey( spep_7 + 50, ctzudododo, 173.2 - c, 52.5 , 0 ); setEffMoveKey( spep_7 + 52, ctzudododo, 174 - c, 53.5 , 0 ); setEffMoveKey( spep_7 + 54, ctzudododo, 174.9 - c, 54.4 , 0 ); setEffMoveKey( spep_7 + 56, ctzudododo, 175.7 - c, 55.4 , 0 ); setEffMoveKey( spep_7 + 58, ctzudododo, 176.6 - c, 56.4 , 0 ); setEffMoveKey( spep_7 + 60, ctzudododo, 177.4 - c, 57.4 , 0 ); setEffMoveKey( spep_7 + 62, ctzudododo, 178.3 - c, 58.3 , 0 ); setEffMoveKey( spep_7 + 64, ctzudododo, 179.1 - c, 59.3 , 0 ); setEffMoveKey( spep_7 + 66, ctzudododo, 180 - c, 60.3 , 0 ); setEffMoveKey( spep_7 + 68, ctzudododo, 180.9 - c, 61.2 , 0 ); setEffMoveKey( spep_7 + 70, ctzudododo, 181.7 - c, 62.2 , 0 ); setEffMoveKey( spep_7 + 72, ctzudododo, 182.6 - c, 63.2 , 0 ); setEffMoveKey( spep_7 + 74, ctzudododo, 183.4 - c, 64.2 , 0 ); setEffMoveKey( spep_7 + 76, ctzudododo, 184.3 - c, 65.1 , 0 ); setEffMoveKey( spep_7 + 78, ctzudododo, 185.1 - c, 66.1 , 0 ); setEffMoveKey( spep_7 + 80, ctzudododo, 186 - c, 67.1 , 0 ); setEffMoveKey( spep_7 + 82, ctzudododo, 186.8 - c, 68.1 , 0 ); setEffMoveKey( spep_7 + 84, ctzudododo, 187.7 - c, 69 , 0 ); setEffMoveKey( spep_7 + 86, ctzudododo, 188.5 - c, 70 , 0 ); setEffMoveKey( spep_7 + 88, ctzudododo, 189.4 - c, 71 , 0 ); setEffMoveKey( spep_7 + 90, ctzudododo, 190.3 - c, 72 , 0 ); setEffMoveKey( spep_7 + 92, ctzudododo, 191.1 - c, 72.9 , 0 ); setEffMoveKey( spep_7 + 94, ctzudododo, 192 - c, 73.9 , 0 ); setEffMoveKey( spep_7 + 96, ctzudododo, 192.8 - c, 74.9 , 0 ); setEffMoveKey( spep_7 + 98, ctzudododo, 193.7 - c, 75.9 , 0 ); setEffMoveKey( spep_7 + 100, ctzudododo, 194.5 - c, 76.8 , 0 ); setEffMoveKey( spep_7 + 102, ctzudododo, 195.4 - c, 77.8 , 0 ); setEffMoveKey( spep_7 + 104, ctzudododo, 196.2 - c, 78.8 , 0 ); setEffMoveKey( spep_7 + 106, ctzudododo, 197.1 - c, 79.7 , 0 ); setEffMoveKey( spep_7 + 108, ctzudododo, 197.9 - c, 80.7 , 0 ); setEffMoveKey( spep_7 + 110, ctzudododo, 198.8 - c, 81.7 , 0 ); setEffMoveKey( spep_7 + 112, ctzudododo, 199.7 - c, 82.7 , 0 ); setEffMoveKey( spep_7 + 114, ctzudododo, 200.5 - c, 83.6 , 0 ); setEffMoveKey( spep_7 + 116, ctzudododo, 201.4 - c, 84.6 , 0 ); setEffMoveKey( spep_7 + 118, ctzudododo, 202.2 - c, 85.6 , 0 ); setEffMoveKey( spep_7 + 120, ctzudododo, 203.1 - c, 86.6 , 0 ); setEffMoveKey( spep_7 + 122, ctzudododo, 203.9 - c, 87.5 , 0 ); setEffMoveKey( spep_7 + 124, ctzudododo, 204.8 - c, 88.5 , 0 ); setEffMoveKey( spep_7 + 126, ctzudododo, 205.6 - c, 89.5 , 0 ); setEffMoveKey( spep_7 + 128, ctzudododo, 206.5 - c, 90.5 , 0 ); setEffMoveKey( spep_7 + 130, ctzudododo, 207.3 - c, 91.4 , 0 ); setEffMoveKey( spep_7 + 132, ctzudododo, 208.2 - c, 92.4 , 0 ); setEffMoveKey( spep_7 + 134, ctzudododo, 209.1 - c, 93.4 , 0 ); setEffMoveKey( spep_7 + 136, ctzudododo, 209.9 - c, 94.4 , 0 ); setEffMoveKey( spep_7 + 138, ctzudododo, 210.8 - c, 95.3 , 0 ); setEffMoveKey( spep_7 + 140, ctzudododo, 211.6 - c, 96.3 , 0 ); setEffMoveKey( spep_7 + 142, ctzudododo, 212.5 - c, 97.3 , 0 ); setEffMoveKey( spep_7 + 144, ctzudododo, 213.3 - c, 98.3 , 0 ); setEffMoveKey( spep_7 + 146, ctzudododo, 214.2 - c, 99.2 , 0 ); setEffMoveKey( spep_7 + 148, ctzudododo, 215.3 - c, 99.6 , 0 ); setEffMoveKey( spep_7 + 150, ctzudododo, 216.4 - c, 100 , 0 ); setEffMoveKey( spep_7 + 152, ctzudododo, 217.5 - c, 100.4 , 0 ); setEffMoveKey( spep_7 + 154, ctzudododo, 218.6 - c, 100.7 , 0 ); setEffMoveKey( spep_7 + 156, ctzudododo, 219.7 - c, 101.1 , 0 ); setEffMoveKey( spep_7 + 158, ctzudododo, 220.8 - c, 101.5 , 0 ); setEffMoveKey( spep_7 + 160, ctzudododo, 221.9 - c, 101.9 , 0 ); setEffScaleKey( spep_7 + 0, ctzudododo, 2.35, 2.35 ); setEffScaleKey( spep_7 + 2, ctzudododo, 2.34, 2.34 ); setEffScaleKey( spep_7 + 4, ctzudododo, 2.34, 2.34 ); setEffScaleKey( spep_7 + 6, ctzudododo, 2.33, 2.33 ); setEffScaleKey( spep_7 + 8, ctzudododo, 2.32, 2.32 ); setEffScaleKey( spep_7 + 10, ctzudododo, 2.32, 2.32 ); setEffScaleKey( spep_7 + 12, ctzudododo, 2.31, 2.31 ); setEffScaleKey( spep_7 + 14, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_7 + 16, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_7 + 18, ctzudododo, 2.29, 2.29 ); setEffScaleKey( spep_7 + 20, ctzudododo, 2.28, 2.28 ); setEffScaleKey( spep_7 + 22, ctzudododo, 2.28, 2.28 ); setEffScaleKey( spep_7 + 24, ctzudododo, 2.27, 2.27 ); setEffScaleKey( spep_7 + 26, ctzudododo, 2.27, 2.27 ); setEffScaleKey( spep_7 + 28, ctzudododo, 2.26, 2.26 ); setEffScaleKey( spep_7 + 30, ctzudododo, 2.25, 2.25 ); setEffScaleKey( spep_7 + 32, ctzudododo, 2.25, 2.25 ); setEffScaleKey( spep_7 + 34, ctzudododo, 2.24, 2.24 ); setEffScaleKey( spep_7 + 36, ctzudododo, 2.23, 2.23 ); setEffScaleKey( spep_7 + 38, ctzudododo, 2.23, 2.23 ); setEffScaleKey( spep_7 + 40, ctzudododo, 2.22, 2.22 ); setEffScaleKey( spep_7 + 42, ctzudododo, 2.21, 2.21 ); setEffScaleKey( spep_7 + 44, ctzudododo, 2.21, 2.21 ); setEffScaleKey( spep_7 + 46, ctzudododo, 2.2, 2.2 ); setEffScaleKey( spep_7 + 48, ctzudododo, 2.19, 2.19 ); setEffScaleKey( spep_7 + 50, ctzudododo, 2.19, 2.19 ); setEffScaleKey( spep_7 + 52, ctzudododo, 2.18, 2.18 ); setEffScaleKey( spep_7 + 54, ctzudododo, 2.17, 2.17 ); setEffScaleKey( spep_7 + 56, ctzudododo, 2.17, 2.17 ); setEffScaleKey( spep_7 + 58, ctzudododo, 2.16, 2.16 ); setEffScaleKey( spep_7 + 60, ctzudododo, 2.15, 2.15 ); setEffScaleKey( spep_7 + 62, ctzudododo, 2.15, 2.15 ); setEffScaleKey( spep_7 + 64, ctzudododo, 2.14, 2.14 ); setEffScaleKey( spep_7 + 66, ctzudododo, 2.13, 2.13 ); setEffScaleKey( spep_7 + 68, ctzudododo, 2.13, 2.13 ); setEffScaleKey( spep_7 + 70, ctzudododo, 2.12, 2.12 ); setEffScaleKey( spep_7 + 72, ctzudododo, 2.12, 2.12 ); setEffScaleKey( spep_7 + 74, ctzudododo, 2.11, 2.11 ); setEffScaleKey( spep_7 + 76, ctzudododo, 2.1, 2.1 ); setEffScaleKey( spep_7 + 78, ctzudododo, 2.1, 2.1 ); setEffScaleKey( spep_7 + 80, ctzudododo, 2.09, 2.09 ); setEffScaleKey( spep_7 + 82, ctzudododo, 2.08, 2.08 ); setEffScaleKey( spep_7 + 84, ctzudododo, 2.08, 2.08 ); setEffScaleKey( spep_7 + 86, ctzudododo, 2.07, 2.07 ); setEffScaleKey( spep_7 + 88, ctzudododo, 2.06, 2.06 ); setEffScaleKey( spep_7 + 90, ctzudododo, 2.06, 2.06 ); setEffScaleKey( spep_7 + 92, ctzudododo, 2.05, 2.05 ); setEffScaleKey( spep_7 + 94, ctzudododo, 2.04, 2.04 ); setEffScaleKey( spep_7 + 96, ctzudododo, 2.04, 2.04 ); setEffScaleKey( spep_7 + 98, ctzudododo, 2.03, 2.03 ); setEffScaleKey( spep_7 + 100, ctzudododo, 2.02, 2.02 ); setEffScaleKey( spep_7 + 102, ctzudododo, 2.02, 2.02 ); setEffScaleKey( spep_7 + 104, ctzudododo, 2.01, 2.01 ); setEffScaleKey( spep_7 + 106, ctzudododo, 2, 2 ); setEffScaleKey( spep_7 + 108, ctzudododo, 2, 2 ); setEffScaleKey( spep_7 + 110, ctzudododo, 1.99, 1.99 ); setEffScaleKey( spep_7 + 112, ctzudododo, 1.99, 1.99 ); setEffScaleKey( spep_7 + 114, ctzudododo, 1.98, 1.98 ); setEffScaleKey( spep_7 + 116, ctzudododo, 1.97, 1.97 ); setEffScaleKey( spep_7 + 118, ctzudododo, 1.97, 1.97 ); setEffScaleKey( spep_7 + 120, ctzudododo, 1.96, 1.96 ); setEffScaleKey( spep_7 + 122, ctzudododo, 1.95, 1.95 ); setEffScaleKey( spep_7 + 124, ctzudododo, 1.95, 1.95 ); setEffScaleKey( spep_7 + 126, ctzudododo, 1.94, 1.94 ); setEffScaleKey( spep_7 + 128, ctzudododo, 1.93, 1.93 ); setEffScaleKey( spep_7 + 130, ctzudododo, 1.93, 1.93 ); setEffScaleKey( spep_7 + 132, ctzudododo, 1.92, 1.92 ); setEffScaleKey( spep_7 + 134, ctzudododo, 1.91, 1.91 ); setEffScaleKey( spep_7 + 136, ctzudododo, 1.91, 1.91 ); setEffScaleKey( spep_7 + 138, ctzudododo, 1.9, 1.9 ); setEffScaleKey( spep_7 + 140, ctzudododo, 1.89, 1.89 ); setEffScaleKey( spep_7 + 142, ctzudododo, 1.89, 1.89 ); setEffScaleKey( spep_7 + 144, ctzudododo, 1.88, 1.88 ); setEffScaleKey( spep_7 + 146, ctzudododo, 1.87, 1.87 ); setEffScaleKey( spep_7 + 148, ctzudododo, 1.86, 1.86 ); setEffScaleKey( spep_7 + 150, ctzudododo, 1.85, 1.85 ); setEffScaleKey( spep_7 + 152, ctzudododo, 1.83, 1.83 ); setEffScaleKey( spep_7 + 154, ctzudododo, 1.82, 1.82 ); setEffScaleKey( spep_7 + 156, ctzudododo, 1.81, 1.81 ); setEffScaleKey( spep_7 + 158, ctzudododo, 1.79, 1.79 ); setEffScaleKey( spep_7 + 160, ctzudododo, 1.78, 1.78 ); setEffRotateKey( spep_7 + 0, ctzudododo, -34.9 ); setEffRotateKey( spep_7 + 36, ctzudododo, -34.9 ); setEffRotateKey( spep_7 + 38, ctzudododo, -35 ); setEffRotateKey( spep_7 + 108, ctzudododo, -35 ); setEffRotateKey( spep_7 + 110, ctzudododo, -35.1 ); setEffRotateKey( spep_7 + 148, ctzudododo, -35.1 ); setEffRotateKey( spep_7 + 150, ctzudododo, -35 ); setEffRotateKey( spep_7 + 156, ctzudododo, -35 ); setEffRotateKey( spep_7 + 158, ctzudododo, -34.9 ); setEffRotateKey( spep_7 + 160, ctzudododo, -34.9 ); setEffAlphaKey( spep_7 + 0, ctzudododo, 255 ); setEffAlphaKey( spep_7 + 146, ctzudododo, 255 ); setEffAlphaKey( spep_7 + 148, ctzudododo, 219 ); setEffAlphaKey( spep_7 + 150, ctzudododo, 182 ); setEffAlphaKey( spep_7 + 152, ctzudododo, 146 ); setEffAlphaKey( spep_7 + 154, ctzudododo, 109 ); setEffAlphaKey( spep_7 + 156, ctzudododo, 73 ); setEffAlphaKey( spep_7 + 158, ctzudododo, 36 ); setEffAlphaKey( spep_7 + 160, ctzudododo, 0 ); -- ** 音 ** -- playSe( spep_7, 1024 ); --爆発 SE_1044 = playSe( spep_7, 1044 ); stopSe( spep_7 + 100, SE_1044, 50); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 170 ); end