--4018280:合体13号_S.Sデッドリィハンマー --sp_effect_b4_00119 --sp0589 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154569 ;-- 気弾発射 SP_02= 154570 ;-- 気弾着弾・手前 SP_03= 154571 ;-- 気弾着弾・手前 SP_04= 154572 ;-- 連撃・手前 SP_05= 154573 ;-- 連撃・奥 SP_06= 154574 ;-- 敵が飛び出す・手前 SP_07= 154575 ;-- 敵が飛び出す・奥 SP_08= 154576 ;-- 溜め SP_09= 154577 ;-- 発射 SP_10= 154578 ;-- 爆発・手前 SP_11= 154579 ;-- 爆発・奥 --敵側 SP_01x= 154569 ;-- 気弾発射 SP_02x= 154570 ;-- 気弾着弾・手前 SP_03x= 154571 ;-- 気弾着弾・手前 SP_04x= 154580 ;-- 連撃・手前 SP_05x= 154581 ;-- 連撃・奥 SP_06x= 154574 ;-- 敵が飛び出す・手前 (敵) SP_07x= 154575 ;-- 敵が飛び出す・奥 (敵) SP_08x= 154582 ;-- 溜め (敵) SP_09x= 154577 ;-- 発射 SP_10x= 154578 ;-- 爆発・手前 SP_11x= 154579 ;-- 爆発・奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 1); -- 立ち setDisp( 0, 0, 0); setMoveKey( 0, 0, -5000, -5000, 0); setMoveKey( 1, 0, -5000, -5000, 0); setMoveKey( 2, 0, -5000, -5000, 0); setMoveKey( 3, 0, -5000, -5000, 0); setMoveKey( 4, 0, -5000, -5000, 0); setMoveKey( 5, 0, -5000, -5000, 0); setMoveKey( 6, 0, -5000, -5000, 0); setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 1, 0, 1.5, 1.5); setScaleKey( 2, 0, 1.5, 1.5); setScaleKey( 3, 0, 1.5, 1.5); setScaleKey( 4, 0, 1.5, 1.5); setScaleKey( 5, 0, 1.5, 1.5); setScaleKey( 6, 0, 1.5, 1.5); -- 敵 setDisp( 0, 1, 0); changeAnime( 0, 1, 101); -- 立ち setMoveKey( 0, 1, -5000, -5000, 0); setMoveKey( 1, 1, -5000, -5000, 0); setMoveKey( 2, 1, -5000, -5000, 0); setMoveKey( 3, 1, -5000, -5000, 0); setMoveKey( 4, 1, -5000, -5000, 0); setMoveKey( 5, 1, -5000, -5000, 0); setMoveKey( 6, 1, -5000, -5000, 0); setScaleKey( 1, 1, 1.5, 1.5); setScaleKey( 2, 1, 1.5, 1.5); setScaleKey( 3, 1, 1.5, 1.5); setScaleKey( 4, 1, 1.5, 1.5); setScaleKey( 5, 1, 1.5, 1.5); setScaleKey( 6, 1, 1.5, 1.5); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --導入 ------------------------------------------------------ --最初の準備 spep_0= 0; -- ** エフェクト等 ** -- hassya = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_0 + 66, hassya, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, hassya, 1.0, 1.0 ); setEffScaleKey( spep_0 + 66, hassya, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, hassya, 0 ); setEffRotateKey( spep_0 + 66, hassya, 0 ); setEffAlphaKey( spep_0 + 0, hassya, 255 ); setEffAlphaKey( spep_0 + 66, hassya, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 68 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 , shuchusen1, 68-3, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 68 -3, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.07, 1.4 ); setEffScaleKey( spep_0 + 68 -3, shuchusen1, 1.07, 1.4 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 68-3, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 128 ); setEffAlphaKey( spep_0 + 68-3, shuchusen1, 128 ); --白フェード entryFade( spep_0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --SE SE0=playSe( spep_0 + 0, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 12, SE0, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_0 + 22, 1154 ); playSe( spep_0 + 63, 1021 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 66; ------------------------------------------------------ --気弾着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_f, 0 ); setEffRotateKey( spep_1 + 76, hit_f, 0 ); setEffAlphaKey( spep_1 + 0, hit_f, 255 ); setEffAlphaKey( spep_1 + 76, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_b, 0 ); setEffRotateKey( spep_1 + 76, hit_b, 0 ); setEffAlphaKey( spep_1 + 0, hit_b, 255 ); setEffAlphaKey( spep_1 + 76, hit_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 40, 906, 38, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 40 , shuchusen2, 38, 20 ); setEffMoveKey( spep_1-3 + 40, shuchusen2, 100, 50 , 0 ); setEffMoveKey( spep_1-3 + 78, shuchusen2, 100, 50 , 0 ); setEffScaleKey( spep_1-3 + 40, shuchusen2, 1.62, 1.61 ); setEffScaleKey( spep_1-3 + 78, shuchusen2, 1.62, 1.61 ); setEffRotateKey( spep_1-3 + 40, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 78, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 40, shuchusen2, 206 ); setEffAlphaKey( spep_1-3 + 78, shuchusen2, 206 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-2 + 78, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1-3 + 40, 1, 105 ); setMoveKey( spep_1 + 0, 1, -105.8, -99.5 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -89.7, -86.8 , 0 ); setMoveKey( spep_1-3 + 4, 1, -73.6, -74 , 0 ); setMoveKey( spep_1-3 + 6, 1, -57.4, -61.3 , 0 ); setMoveKey( spep_1-3 + 8, 1, -41.4, -48.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, -25.2, -35.8 , 0 ); setMoveKey( spep_1-3 + 12, 1, -9.2, -23.1 , 0 ); setMoveKey( spep_1-3 + 14, 1, 6.9, -10.1 , 0 ); setMoveKey( spep_1-3 + 16, 1, 23, 2.5 , 0 ); setMoveKey( spep_1-3 + 18, 1, 26.9, 4.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 30.8, 6.8 , 0 ); setMoveKey( spep_1-3 + 22, 1, 34.7, 9.1 , 0 ); setMoveKey( spep_1-3 + 24, 1, 38.5, 11.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 42.3, 13.6 , 0 ); setMoveKey( spep_1-3 + 28, 1, 46.2, 15.7 , 0 ); setMoveKey( spep_1-3 + 30, 1, 50.1, 18 , 0 ); setMoveKey( spep_1-3 + 32, 1, 54, 20.3 , 0 ); setMoveKey( spep_1-3 + 34, 1, 57.8, 22.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 61.7, 24.6 , 0 ); setMoveKey( spep_1-3 + 39, 1, 65.6, 26.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 83.6, 125.5 , 0 ); setMoveKey( spep_1-3 + 42, 1, 96.2, 144.1 , 0 ); setMoveKey( spep_1-3 + 44, 1, 100.1, 151 , 0 ); setMoveKey( spep_1-3 + 46, 1, 116.5, 163.4 , 0 ); setMoveKey( spep_1-3 + 48, 1, 125, 169.7 , 0 ); setMoveKey( spep_1-3 + 50, 1, 128.5, 173 , 0 ); setMoveKey( spep_1-3 + 52, 1, 124.9, 168.5 , 0 ); setMoveKey( spep_1-3 + 54, 1, 130.3, 169.8 , 0 ); setMoveKey( spep_1-3 + 56, 1, 127.7, 167.2 , 0 ); setMoveKey( spep_1-3 + 58, 1, 133.1, 168.5 , 0 ); setMoveKey( spep_1-3 + 60, 1, 131.5, 161.9 , 0 ); setMoveKey( spep_1-3 + 62, 1, 135, 165.3 , 0 ); setMoveKey( spep_1-3 + 64, 1, 134.3, 162.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 137.7, 164.1 , 0 ); setMoveKey( spep_1-3 + 68, 1, 133.9, 159.6 , 0 ); setMoveKey( spep_1-3 + 70, 1, 139.4, 161 , 0 ); setMoveKey( spep_1-3 + 72, 1, 140.8, 160.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 142.2, 159.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 142.3, 157.3 , 0 ); setMoveKey( spep_1-2 + 78, 1, 143.7, 156.7 , 0 ); setScaleKey( spep_1 + 0, 1, 5.62, 5.62 ); --setScaleKey( spep_1-3 + 2, 1, 5.19, 5.19 ); setScaleKey( spep_1-3 + 4, 1, 4.74, 4.74 ); setScaleKey( spep_1-3 + 6, 1, 4.31, 4.31 ); setScaleKey( spep_1-3 + 8, 1, 3.89, 3.89 ); setScaleKey( spep_1-3 + 10, 1, 3.44, 3.44 ); setScaleKey( spep_1-3 + 12, 1, 3.01, 3.01 ); setScaleKey( spep_1-3 + 14, 1, 2.56, 2.56 ); setScaleKey( spep_1-3 + 16, 1, 2.13, 2.13 ); setScaleKey( spep_1-3 + 18, 1, 2.07, 2.07 ); setScaleKey( spep_1-3 + 20, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 22, 1, 1.95, 1.95 ); setScaleKey( spep_1-3 + 24, 1, 1.89, 1.89 ); setScaleKey( spep_1-3 + 26, 1, 1.82, 1.82 ); setScaleKey( spep_1-3 + 28, 1, 1.78, 1.78 ); setScaleKey( spep_1-3 + 30, 1, 1.71, 1.71 ); setScaleKey( spep_1-3 + 32, 1, 1.64, 1.64 ); setScaleKey( spep_1-3 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 36, 1, 1.53, 1.53 ); setScaleKey( spep_1-3 + 39, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 40, 1, 1.12, 1.12 ); setScaleKey( spep_1-3 + 42, 1, 1.01, 1.01 ); setScaleKey( spep_1-3 + 44, 1, 0.89, 0.89 ); setScaleKey( spep_1-3 + 46, 1, 0.79, 0.79 ); setScaleKey( spep_1-3 + 48, 1, 0.69, 0.69 ); setScaleKey( spep_1-3 + 50, 1, 0.66, 0.66 ); setScaleKey( spep_1-3 + 52, 1, 0.62, 0.62 ); setScaleKey( spep_1-3 + 54, 1, 0.59, 0.59 ); setScaleKey( spep_1-3 + 56, 1, 0.56, 0.56 ); setScaleKey( spep_1-3 + 58, 1, 0.53, 0.53 ); setScaleKey( spep_1-3 + 60, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 62, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 64, 1, 0.43, 0.43 ); setScaleKey( spep_1-3 + 66, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 68, 1, 0.37, 0.37 ); setScaleKey( spep_1-3 + 70, 1, 0.34, 0.34 ); setScaleKey( spep_1-3 + 72, 1, 0.31, 0.31 ); setScaleKey( spep_1-3 + 74, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 76, 1, 0.25, 0.25 ); setScaleKey( spep_1-2 + 78, 1, 0.22, 0.22 ); setRotateKey( spep_1 + 0, 1, -2 ); setRotateKey( spep_1-3 + 39, 1, -2 ); setRotateKey( spep_1-3 + 40, 1, 0.7 ); setRotateKey( spep_1-3 + 42, 1, 2.1 ); setRotateKey( spep_1-3 + 44, 1, 3.5 ); setRotateKey( spep_1-3 + 46, 1, 4.9 ); setRotateKey( spep_1-3 + 48, 1, 6.3 ); setRotateKey( spep_1-3 + 50, 1, 6.3 ); setRotateKey( spep_1-3 + 52, 1, 6.4 ); setRotateKey( spep_1-3 + 58, 1, 6.4 ); setRotateKey( spep_1-3 + 60, 1, 6.5 ); setRotateKey( spep_1-3 + 66, 1, 6.5 ); setRotateKey( spep_1-3 + 68, 1, 6.6 ); setRotateKey( spep_1-3 + 74, 1, 6.6 ); setRotateKey( spep_1-3 + 76, 1, 6.7 ); setRotateKey( spep_1-2 + 78, 1, 6.7 ); --SE playSe( spep_1 + 43, 1002 ); playSe( spep_1 + 43, 1023 ); setSeVolume( spep_1 + 43, 1023, 71 ); --白フェード entryFade( spep_1+37, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_1+72, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ --連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, fighting_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 266, fighting_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 266, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 266, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 266, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, fighting_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 266, fighting_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 266, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 266, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 266, fighting_b, 255 ); --文字エントリー ctga = entryEffectLife( spep_2-3 + 78, 10005, 10, 0x100, -1, 0, 168.2, 180.1 );--ガッ setEffMoveKey( spep_2-3 + 78, ctga, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 80, ctga, 168.2, 179.9 , 0 ); setEffMoveKey( spep_2-3 + 82, ctga, 168.2, 180.2 , 0 ); setEffMoveKey( spep_2-3 + 84, ctga, 168.3, 180 , 0 ); setEffMoveKey( spep_2-3 + 86, ctga, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 88, ctga, 168.2, 180.1 , 0 ); setEffScaleKey( spep_2-3 + 78, ctga, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 80, ctga, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 82, ctga, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 84, ctga, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 86, ctga, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 88, ctga, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 78, ctga, 16.8 ); setEffRotateKey( spep_2-3 + 80, ctga, 3.4 ); setEffRotateKey( spep_2-3 + 82, ctga, 16.8 ); setEffRotateKey( spep_2-3 + 84, ctga, 16.6 ); setEffRotateKey( spep_2-3 + 86, ctga, 16.7 ); setEffRotateKey( spep_2-3 + 88, ctga, 16.8 ); setEffAlphaKey( spep_2-3 + 78, ctga, 255 ); setEffAlphaKey( spep_2-3 + 84, ctga, 255 ); setEffAlphaKey( spep_2-3 + 86, ctga, 128 ); setEffAlphaKey( spep_2-3 + 88, ctga, 0 ); --文字エントリー ctzun = entryEffectLife( spep_2-3 + 88, 10016, 12, 0x100, -1, 0, 91.8, 366 );--ズンッ setEffMoveKey( spep_2-3 + 88, ctzun, 91.8, 366 , 0 ); setEffMoveKey( spep_2-3 + 90, ctzun, 92, 366 , 0 ); setEffMoveKey( spep_2-3 + 92, ctzun, 85.2, 369.2 , 0 ); setEffMoveKey( spep_2-3 + 94, ctzun, 92, 365.9 , 0 ); setEffMoveKey( spep_2-3 + 96, ctzun, 85.9, 368.6 , 0 ); setEffMoveKey( spep_2-3 + 98, ctzun, 92, 365.8 , 0 ); setEffMoveKey( spep_2-3 + 100, ctzun, 91.9, 365.9 , 0 ); setEffScaleKey( spep_2-3 + 88, ctzun, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 90, ctzun, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 92, ctzun, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 94, ctzun, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 96, ctzun, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 98, ctzun, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 100, ctzun, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 88, ctzun, -16.5 ); setEffRotateKey( spep_2-3 + 94, ctzun, -16.5 ); setEffRotateKey( spep_2-3 + 96, ctzun, -16.6 ); setEffRotateKey( spep_2-3 + 98, ctzun, -16.5 ); setEffRotateKey( spep_2-3 + 100, ctzun, -16.5 ); setEffAlphaKey( spep_2-3 + 88, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 94, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 96, ctzun, 191 ); setEffAlphaKey( spep_2-3 + 98, ctzun, 102 ); setEffAlphaKey( spep_2-3 + 100, ctzun, 13 ); --文字エントリー ctga2 = entryEffectLife( spep_2-3 + 110, 10005, 10, 0x100, -1, 0, 138.1, 190 );--ガッ setEffMoveKey( spep_2-3 + 110, ctga2, 138.1, 190 , 0 ); setEffMoveKey( spep_2-3 + 112, ctga2, 138.4, 189.9 , 0 ); setEffMoveKey( spep_2-3 + 114, ctga2, 138.2, 190.2 , 0 ); setEffMoveKey( spep_2-3 + 116, ctga2, 138.3, 190.1 , 0 ); setEffMoveKey( spep_2-3 + 120, ctga2, 138.3, 190.1 , 0 ); setEffScaleKey( spep_2-3 + 110, ctga2, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 112, ctga2, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 114, ctga2, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 116, ctga2, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 118, ctga2, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 120, ctga2, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 110, ctga2, -4.1 ); setEffRotateKey( spep_2-3 + 112, ctga2, -17.5 ); setEffRotateKey( spep_2-3 + 114, ctga2, -4.1 ); setEffRotateKey( spep_2-3 + 116, ctga2, -4.3 ); setEffRotateKey( spep_2-3 + 118, ctga2, -4.2 ); setEffRotateKey( spep_2-3 + 120, ctga2, -4.1 ); setEffAlphaKey( spep_2-3 + 110, ctga2, 255 ); setEffAlphaKey( spep_2-3 + 116, ctga2, 255 ); setEffAlphaKey( spep_2-3 + 118, ctga2, 128 ); setEffAlphaKey( spep_2-3 + 120, ctga2, 0 ); --文字エントリー ctzun2 = entryEffectLife( spep_2-3 + 120, 10016, 12, 0x100, -1, 0, 111.9, 386 );--ズンッ setEffMoveKey( spep_2-3 + 120, ctzun2, 111.9, 386 , 0 ); setEffMoveKey( spep_2-3 + 122, ctzun2, 112, 386 , 0 ); setEffMoveKey( spep_2-3 + 124, ctzun2, 106.5, 391.1 , 0 ); setEffMoveKey( spep_2-3 + 126, ctzun2, 112.1, 385.9 , 0 ); setEffMoveKey( spep_2-3 + 128, ctzun2, 107, 390.3 , 0 ); setEffMoveKey( spep_2-3 + 130, ctzun2, 112, 385.8 , 0 ); setEffMoveKey( spep_2-3 + 132, ctzun2, 111.9, 386 , 0 ); setEffScaleKey( spep_2-3 + 120, ctzun2, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 122, ctzun2, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 124, ctzun2, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 126, ctzun2, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 128, ctzun2, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 130, ctzun2, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 132, ctzun2, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 120, ctzun2, 1 ); setEffRotateKey( spep_2-3 + 126, ctzun2, 1 ); setEffRotateKey( spep_2-3 + 128, ctzun2, 0.9 ); setEffRotateKey( spep_2-3 + 130, ctzun2, 1 ); setEffRotateKey( spep_2-3 + 132, ctzun2, 1 ); setEffAlphaKey( spep_2-3 + 120, ctzun2, 255 ); setEffAlphaKey( spep_2-3 + 126, ctzun2, 255 ); setEffAlphaKey( spep_2-3 + 128, ctzun2, 191 ); setEffAlphaKey( spep_2-3 + 130, ctzun2, 102 ); setEffAlphaKey( spep_2-3 + 132, ctzun2, 13 ); --文字エントリー ctga3 = entryEffectLife( spep_2-3 + 142, 10005, 10, 0x100, -1, 0, 138.1, 190 );--ガッ setEffMoveKey( spep_2-3 + 142, ctga3, 138.1, 190 , 0 ); setEffMoveKey( spep_2-3 + 144, ctga3, 138.4, 189.9 , 0 ); setEffMoveKey( spep_2-3 + 146, ctga3, 138.2, 190.2 , 0 ); setEffMoveKey( spep_2-3 + 148, ctga3, 138.3, 190.1 , 0 ); setEffMoveKey( spep_2-3 + 152, ctga3, 138.3, 190.1 , 0 ); setEffScaleKey( spep_2-3 + 142, ctga3, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 144, ctga3, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 146, ctga3, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 148, ctga3, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 150, ctga3, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 152, ctga3, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 142, ctga3, -4.1 ); setEffRotateKey( spep_2-3 + 144, ctga3, -17.5 ); setEffRotateKey( spep_2-3 + 146, ctga3, -4.1 ); setEffRotateKey( spep_2-3 + 148, ctga3, -4.3 ); setEffRotateKey( spep_2-3 + 150, ctga3, -4.2 ); setEffRotateKey( spep_2-3 + 152, ctga3, -4.1 ); setEffAlphaKey( spep_2-3 + 142, ctga3, 255 ); setEffAlphaKey( spep_2-3 + 148, ctga3, 255 ); setEffAlphaKey( spep_2-3 + 150, ctga3, 128 ); setEffAlphaKey( spep_2-3 + 152, ctga3, 128 ); --文字エントリー ctzun3 = entryEffectLife( spep_2-3 + 152, 10016, 10, 0x100, -1, 0, 157.9, 334 );--ズンッ setEffMoveKey( spep_2-3 + 152, ctzun3, 157.9, 334 , 0 ); setEffMoveKey( spep_2-3 + 154, ctzun3, 158, 334 , 0 ); setEffMoveKey( spep_2-3 + 156, ctzun3, 152.7, 339.3 , 0 ); setEffMoveKey( spep_2-3 + 158, ctzun3, 158.1, 333.9 , 0 ); setEffMoveKey( spep_2-3 + 160, ctzun3, 153.1, 338.5 , 0 ); setEffMoveKey( spep_2-3 + 162, ctzun3, 157.9, 334 , 0 ); setEffScaleKey( spep_2-3 + 152, ctzun3, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 154, ctzun3, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 156, ctzun3, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 158, ctzun3, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 160, ctzun3, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 162, ctzun3, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 152, ctzun3, 3 ); setEffRotateKey( spep_2-3 + 158, ctzun3, 3 ); setEffRotateKey( spep_2-3 + 160, ctzun3, 2.9 ); setEffRotateKey( spep_2-3 + 162, ctzun3, 3 ); setEffAlphaKey( spep_2-3 + 152, ctzun3, 255 ); setEffAlphaKey( spep_2-3 + 158, ctzun3, 255 ); setEffAlphaKey( spep_2-3 + 160, ctzun3, 191 ); setEffAlphaKey( spep_2-3 + 162, ctzun3, 13 ); --文字エントリー ctbaki = entryEffectLife( spep_2-3 + 160, 10020, 10, 0x100, -1, 0, 137.4, 334.4 );--バキッ setEffMoveKey( spep_2-3 + 160, ctbaki, 137.4, 334.4 , 0 ); setEffMoveKey( spep_2-3 + 162, ctbaki, 120.3, 352 , 0 ); setEffMoveKey( spep_2-3 + 164, ctbaki, 137.5, 334.3 , 0 ); setEffMoveKey( spep_2-3 + 166, ctbaki, 137.6, 334.4 , 0 ); setEffMoveKey( spep_2-3 + 168, ctbaki, 127.2, 345 , 0 ); setEffMoveKey( spep_2-3 + 170, ctbaki, 137.5, 334.4 , 0 ); setEffScaleKey( spep_2-3 + 160, ctbaki, 1.6, 1.6 ); setEffScaleKey( spep_2-3 + 162, ctbaki, 2.88, 2.88 ); setEffScaleKey( spep_2-3 + 164, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_2-3 + 166, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 168, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 170, ctbaki, 1.76, 1.76 ); setEffRotateKey( spep_2-3 + 160, ctbaki, 0.8 ); setEffRotateKey( spep_2-3 + 170, ctbaki, 0.8 ); setEffAlphaKey( spep_2-3 + 160, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 166, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 168, ctbaki, 134 ); setEffAlphaKey( spep_2-3 + 170, ctbaki, 13 ); --文字エントリー ctga4 = entryEffectLife( spep_2-3 + 170, 10005, 10, 0x100, -1, 0, 168.2, 180.1 );--ガッ setEffMoveKey( spep_2-3 + 170, ctga4, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 172, ctga4, 168.2, 179.9 , 0 ); setEffMoveKey( spep_2-3 + 174, ctga4, 168.2, 180.2 , 0 ); setEffMoveKey( spep_2-3 + 176, ctga4, 168.3, 180 , 0 ); setEffMoveKey( spep_2-3 + 178, ctga4, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 180, ctga4, 168.2, 180.1 , 0 ); setEffScaleKey( spep_2-3 + 170, ctga4, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 172, ctga4, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 174, ctga4, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 176, ctga4, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 178, ctga4, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 180, ctga4, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 170, ctga4, 16.8 ); setEffRotateKey( spep_2-3 + 172, ctga4, 3.4 ); setEffRotateKey( spep_2-3 + 174, ctga4, 16.8 ); setEffRotateKey( spep_2-3 + 176, ctga4, 16.6 ); setEffRotateKey( spep_2-3 + 178, ctga4, 16.7 ); setEffRotateKey( spep_2-3 + 180, ctga4, 16.8 ); setEffAlphaKey( spep_2-3 + 170, ctga4, 255 ); setEffAlphaKey( spep_2-3 + 176, ctga4, 255 ); setEffAlphaKey( spep_2-3 + 178, ctga4, 128 ); setEffAlphaKey( spep_2-3 + 180, ctga4, 0 ); --文字エントリー ctzun4 = entryEffectLife( spep_2-3 + 180, 10016, 12, 0x100, -1, 0, 91.8, 366 );--ズンッ setEffMoveKey( spep_2-3 + 180, ctzun4, 91.8, 366 , 0 ); setEffMoveKey( spep_2-3 + 182, ctzun4, 92, 366 , 0 ); setEffMoveKey( spep_2-3 + 184, ctzun4, 85.2, 369.2 , 0 ); setEffMoveKey( spep_2-3 + 186, ctzun4, 92, 365.9 , 0 ); setEffMoveKey( spep_2-3 + 188, ctzun4, 85.9, 368.6 , 0 ); setEffMoveKey( spep_2-3 + 190, ctzun4, 92, 365.8 , 0 ); setEffMoveKey( spep_2-3 + 192, ctzun4, 91.9, 365.9 , 0 ); setEffScaleKey( spep_2-3 + 180, ctzun4, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 182, ctzun4, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 184, ctzun4, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 186, ctzun4, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 188, ctzun4, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 190, ctzun4, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 192, ctzun4, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 180, ctzun4, -16.5 ); setEffRotateKey( spep_2-3 + 186, ctzun4, -16.5 ); setEffRotateKey( spep_2-3 + 188, ctzun4, -16.6 ); setEffRotateKey( spep_2-3 + 190, ctzun4, -16.5 ); setEffRotateKey( spep_2-3 + 192, ctzun4, -16.5 ); setEffAlphaKey( spep_2-3 + 180, ctzun4, 255 ); setEffAlphaKey( spep_2-3 + 186, ctzun4, 255 ); setEffAlphaKey( spep_2-3 + 188, ctzun4, 191 ); setEffAlphaKey( spep_2-3 + 190, ctzun4, 102 ); setEffAlphaKey( spep_2-3 + 192, ctzun4, 13 ); --文字エントリー ctga5 = entryEffectLife( spep_2-3 + 188, 10005, 12, 0x100, -1, 0, 108.1, 396 );--ガッ setEffMoveKey( spep_2-3 + 188, ctga5, 108.1, 396 , 0 ); setEffMoveKey( spep_2-3 + 190, ctga5, 108.4, 396 , 0 ); setEffMoveKey( spep_2-3 + 192, ctga5, 108.2, 396.2 , 0 ); setEffMoveKey( spep_2-3 + 194, ctga5, 108.2, 396.1 , 0 ); setEffMoveKey( spep_2-3 + 196, ctga5, 108.2, 396.1 , 0 ); setEffMoveKey( spep_2-3 + 200, ctga5, 108.3, 396.1 , 0 ); setEffScaleKey( spep_2-3 + 188, ctga5, 0.9, 0.9 ); setEffScaleKey( spep_2-3 + 190, ctga5, 2.37, 2.37 ); setEffScaleKey( spep_2-3 + 192, ctga5, 2.44, 2.44 ); setEffScaleKey( spep_2-3 + 194, ctga5, 2.21, 2.21 ); setEffScaleKey( spep_2-3 + 196, ctga5, 1.97, 1.97 ); setEffScaleKey( spep_2-3 + 198, ctga5, 1.94, 1.94 ); setEffScaleKey( spep_2-3 + 200, ctga5, 1.91, 1.91 ); setEffRotateKey( spep_2-3 + 188, ctga5, -4.4 ); setEffRotateKey( spep_2-3 + 190, ctga5, -17.8 ); setEffRotateKey( spep_2-3 + 192, ctga5, -4.4 ); setEffRotateKey( spep_2-3 + 194, ctga5, -4.5 ); setEffRotateKey( spep_2-3 + 196, ctga5, -4.6 ); setEffRotateKey( spep_2-3 + 198, ctga5, -4.5 ); setEffRotateKey( spep_2-3 + 200, ctga5, -4.4 ); setEffAlphaKey( spep_2-3 + 188, ctga5, 255 ); setEffAlphaKey( spep_2-3 + 196, ctga5, 255 ); setEffAlphaKey( spep_2-3 + 198, ctga5, 128 ); setEffAlphaKey( spep_2-3 + 200, ctga5, 0 ); --文字エントリー ctbagolo = entryEffectLife( spep_2-7 + 228, 10021, 28, 0x100, -1, 0, 53.1, 361.8 );--バゴォッ setEffMoveKey( spep_2-7 + 228, ctbagolo, 53.1, 361.8 , 0 ); setEffMoveKey( spep_2-7 + 230, ctbagolo, 52.6, 361.1 , 0 ); setEffMoveKey( spep_2-7 + 232, ctbagolo, 53.1, 361.7 , 0 ); setEffMoveKey( spep_2-7 + 234, ctbagolo, 38.5, 384.7 , 0 ); setEffMoveKey( spep_2-7 + 236, ctbagolo, 53.1, 361.8 , 0 ); setEffMoveKey( spep_2-7 + 238, ctbagolo, 38.9, 384.1 , 0 ); setEffMoveKey( spep_2-7 + 240, ctbagolo, 53.2, 361.9 , 0 ); setEffMoveKey( spep_2-7 + 242, ctbagolo, 39.4, 383.5 , 0 ); setEffMoveKey( spep_2-7 + 244, ctbagolo, 53.2, 361.9 , 0 ); setEffMoveKey( spep_2-7 + 246, ctbagolo, 39.8, 382.9 , 0 ); setEffMoveKey( spep_2-7 + 248, ctbagolo, 53.3, 362 , 0 ); setEffMoveKey( spep_2-7 + 250, ctbagolo, 40.8, 381.6 , 0 ); setEffMoveKey( spep_2-7 + 252, ctbagolo, 53.3, 362.1 , 0 ); setEffMoveKey( spep_2-7 + 254, ctbagolo, 42.3, 379.4 , 0 ); setEffMoveKey( spep_2-7 + 256, ctbagolo, 43.1, 378.3 , 0 ); setEffScaleKey( spep_2-7 + 228, ctbagolo, 1.55, 1.55 ); setEffScaleKey( spep_2-7 + 230, ctbagolo, 4.28, 4.28 ); setEffScaleKey( spep_2-7 + 232, ctbagolo, 3.21, 3.21 ); setEffScaleKey( spep_2-7 + 234, ctbagolo, 3.17, 3.17 ); setEffScaleKey( spep_2-7 + 236, ctbagolo, 3.12, 3.12 ); setEffScaleKey( spep_2-7 + 238, ctbagolo, 3.08, 3.08 ); setEffScaleKey( spep_2-7 + 240, ctbagolo, 3.03, 3.03 ); setEffScaleKey( spep_2-7 + 242, ctbagolo, 2.99, 2.99 ); setEffScaleKey( spep_2-7 + 244, ctbagolo, 2.94, 2.94 ); setEffScaleKey( spep_2-7 + 246, ctbagolo, 2.9, 2.9 ); setEffScaleKey( spep_2-7 + 248, ctbagolo, 2.85, 2.85 ); setEffScaleKey( spep_2-7 + 250, ctbagolo, 2.69, 2.69 ); setEffScaleKey( spep_2-7 + 252, ctbagolo, 2.53, 2.53 ); setEffScaleKey( spep_2-7 + 254, ctbagolo, 2.37, 2.37 ); setEffScaleKey( spep_2-7 + 256, ctbagolo, 2.21, 2.21 ); setEffRotateKey( spep_2-7 + 228, ctbagolo, 3 ); setEffRotateKey( spep_2-7 + 256, ctbagolo, 3 ); setEffAlphaKey( spep_2-7 + 228, ctbagolo, 255 ); setEffAlphaKey( spep_2-7 + 248, ctbagolo, 255 ); setEffAlphaKey( spep_2-7 + 250, ctbagolo, 191 ); setEffAlphaKey( spep_2-7 + 252, ctbagolo, 128 ); setEffAlphaKey( spep_2-7 + 254, ctbagolo, 64 ); setEffAlphaKey( spep_2-7 + 256, ctbagolo, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 251, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2-3 + 78, 1, 108 ); changeAnime( spep_2-3 + 88, 1, 106 ); changeAnime( spep_2-3 + 110, 1, 108 ); changeAnime( spep_2-3 + 120, 1, 106 ); changeAnime( spep_2-3 + 142, 1, 108 ); changeAnime( spep_2-3 + 152, 1, 106 ); changeAnime( spep_2-3 + 162, 1, 108 ); changeAnime( spep_2-3 + 180, 1, 106 ); changeAnime( spep_2-3 + 190, 1, 108 ); changeAnime( spep_2-3 + 198, 1, 106 ); changeAnime( spep_2-3 + 226, 1, 108 ); setMoveKey( spep_2 + 0, 1, -1203.7, 73.6 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -1042.5, 76.2 , 0 ); setMoveKey( spep_2-3 + 4, 1, -895.5, 78.5 , 0 ); setMoveKey( spep_2-3 + 6, 1, -742.3, 80.9 , 0 ); setMoveKey( spep_2-3 + 8, 1, -593.6, 83.2 , 0 ); setMoveKey( spep_2-3 + 10, 1, -455.9, 85.3 , 0 ); setMoveKey( spep_2-3 + 12, 1, -315.4, 87.5 , 0 ); setMoveKey( spep_2-3 + 14, 1, -179.4, 89.5 , 0 ); setMoveKey( spep_2-3 + 16, 1, -50.9, 91.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, -42.9, 89.5 , 0 ); setMoveKey( spep_2-3 + 20, 1, -35.1, 87.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, -30.3, 85.6 , 0 ); setMoveKey( spep_2-3 + 24, 1, -23, 83.8 , 0 ); setMoveKey( spep_2-3 + 26, 1, -16.3, 82.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, -9.6, 82.1 , 0 ); setMoveKey( spep_2-3 + 30, 1, -3.1, 81.2 , 0 ); setMoveKey( spep_2-3 + 32, 1, 3.6, 80.4 , 0 ); setMoveKey( spep_2-3 + 34, 1, 10.2, 79.5 , 0 ); setMoveKey( spep_2-3 + 36, 1, 16.9, 78.6 , 0 ); setMoveKey( spep_2-3 + 38, 1, 21.4, 77.7 , 0 ); setMoveKey( spep_2-3 + 40, 1, 28.1, 76.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 34.8, 76 , 0 ); setMoveKey( spep_2-3 + 44, 1, 41.5, 75.1 , 0 ); setMoveKey( spep_2-3 + 46, 1, 48.2, 74.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, 55, 73.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 61.6, 72.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, 68.3, 71.7 , 0 ); setMoveKey( spep_2-3 + 54, 1, 75, 70.8 , 0 ); setMoveKey( spep_2-3 + 56, 1, 81.7, 69.9 , 0 ); setMoveKey( spep_2-3 + 58, 1, 88.4, 69.1 , 0 ); setMoveKey( spep_2-3 + 60, 1, 95.1, 68.2 , 0 ); setMoveKey( spep_2-3 + 62, 1, 101.9, 67.4 , 0 ); setMoveKey( spep_2-3 + 64, 1, 108.5, 66.5 , 0 ); setMoveKey( spep_2-3 + 66, 1, 115.2, 65.6 , 0 ); setMoveKey( spep_2-3 + 68, 1, 122, 64.8 , 0 ); setMoveKey( spep_2-3 + 70, 1, 127.5, 63.7 , 0 ); setMoveKey( spep_2-3 + 72, 1, 134.3, 62.9 , 0 ); setMoveKey( spep_2-3 + 74, 1, 141, 62 , 0 ); setMoveKey( spep_2-3 + 77, 1, 147.8, 61.1 , 0 ); setMoveKey( spep_2-3 + 78, 1, 176.4, -55.3 , 0 ); setMoveKey( spep_2-3 + 80, 1, 175.3, -78.1 , 0 ); setMoveKey( spep_2-3 + 82, 1, 182.2, -68.8 , 0 ); setMoveKey( spep_2-3 + 84, 1, 171.1, -74.7 , 0 ); setMoveKey( spep_2-3 + 87, 1, 184.1, -72.5 , 0 ); setMoveKey( spep_2-3 + 88, 1, 135, 105 , 0 ); setMoveKey( spep_2-3 + 90, 1, 145.4, 141.4 , 0 ); setMoveKey( spep_2-3 + 92, 1, 139.9, 162 , 0 ); setMoveKey( spep_2-3 + 94, 1, 158.3, 190.5 , 0 ); setMoveKey( spep_2-3 + 96, 1, 158, 194.3 , 0 ); setMoveKey( spep_2-3 + 98, 1, 165.7, 214.3 , 0 ); setMoveKey( spep_2-3 + 100, 1, 164.6, 223.5 , 0 ); setMoveKey( spep_2-3 + 102, 1, 172.2, 239.6 , 0 ); setMoveKey( spep_2-3 + 104, 1, 176, 251.5 , 0 ); setMoveKey( spep_2-3 + 106, 1, 179.8, 263.5 , 0 ); setMoveKey( spep_2-3 + 109, 1, 183.4, 275.6 , 0 ); setMoveKey( spep_2-3 + 110, 1, 175.8, -75.3 , 0 ); setMoveKey( spep_2-3 + 112, 1, 182.7, -66 , 0 ); setMoveKey( spep_2-3 + 114, 1, 173.7, -76.8 , 0 ); setMoveKey( spep_2-3 + 116, 1, 186.7, -74.7 , 0 ); setMoveKey( spep_2-3 + 119, 1, 183.6, -88.5 , 0 ); setMoveKey( spep_2-3 + 120, 1, 142.1, 114.7 , 0 ); setMoveKey( spep_2-3 + 122, 1, 140.5, 135.5 , 0 ); setMoveKey( spep_2-3 + 124, 1, 155, 164.2 , 0 ); setMoveKey( spep_2-3 + 126, 1, 157.6, 180.9 , 0 ); setMoveKey( spep_2-3 + 128, 1, 165.3, 200.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 156.2, 210.1 , 0 ); setMoveKey( spep_2-3 + 132, 1, 171.9, 226.3 , 0 ); setMoveKey( spep_2-3 + 134, 1, 175.7, 238.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, 179.5, 250.6 , 0 ); setMoveKey( spep_2-3 + 138, 1, 183.2, 262.8 , 0 ); setMoveKey( spep_2-3 + 141, 1, 187, 274.9 , 0 ); setMoveKey( spep_2-3 + 142, 1, 183.3, -63.1 , 0 ); setMoveKey( spep_2-3 + 144, 1, 182.2, -89.9 , 0 ); setMoveKey( spep_2-3 + 146, 1, 189.2, -76.8 , 0 ); setMoveKey( spep_2-3 + 148, 1, 182.1, -82.6 , 0 ); setMoveKey( spep_2-3 + 151, 1, 191.1, -80.5 , 0 ); setMoveKey( spep_2-3 + 152, 1, 160.7, 120.1 , 0 ); setMoveKey( spep_2-3 + 154, 1, 168.1, 142.3 , 0 ); setMoveKey( spep_2-3 + 156, 1, 163.4, 148.4 , 0 ); setMoveKey( spep_2-3 + 158, 1, 178.5, 159.1 , 0 ); setMoveKey( spep_2-3 + 161, 1, 181, 150.6 , 0 ); setMoveKey( spep_2-3 + 162, 1, 229.5, 128.7 , 0 ); setMoveKey( spep_2-3 + 164, 1, 225.8, 126.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 246.2, 140 , 0 ); setMoveKey( spep_2-3 + 168, 1, 250.5, 137.7 , 0 ); setMoveKey( spep_2-3 + 170, 1, 186.2, -66.6 , 0 ); setMoveKey( spep_2-3 + 172, 1, 185.1, -77.6 , 0 ); setMoveKey( spep_2-3 + 174, 1, 192.2, -80.5 , 0 ); setMoveKey( spep_2-3 + 176, 1, 185.2, -86.4 , 0 ); setMoveKey( spep_2-3 + 179, 1, 199.2, -83.8 , 0 ); setMoveKey( spep_2-3 + 180, 1, 172.8, 123.6 , 0 ); setMoveKey( spep_2-3 + 182, 1, 185.2, 142.4 , 0 ); setMoveKey( spep_2-3 + 184, 1, 189.7, 145.2 , 0 ); setMoveKey( spep_2-3 + 186, 1, 205.2, 161.2 , 0 ); setMoveKey( spep_2-3 + 189, 1, 213.6, 164.4 , 0 ); setMoveKey( spep_2-3 + 190, 1, 186, 170 , 0 ); setMoveKey( spep_2-3 + 192, 1, 194.4, 166.6 , 0 ); setMoveKey( spep_2-3 + 194, 1, 210.9, 187.2 , 0 ); setMoveKey( spep_2-3 + 197, 1, 214.5, 192.7 , 0 ); setMoveKey( spep_2-3 + 198, 1, 160.6, 185.9 , 0 ); setMoveKey( spep_2-3 + 200, 1, 164.7, 181.3 , 0 ); setMoveKey( spep_2-3 + 202, 1, 175.4, 193.5 , 0 ); setMoveKey( spep_2-3 + 204, 1, 183.5, 196.9 , 0 ); setMoveKey( spep_2-3 + 206, 1, 198.3, 201.9 , 0 ); setMoveKey( spep_2-3 + 208, 1, 213.1, 207 , 0 ); setMoveKey( spep_2-3 + 210, 1, 228.1, 212.2 , 0 ); setMoveKey( spep_2-3 + 212, 1, 244.3, 216.6 , 0 ); setMoveKey( spep_2-3 + 214, 1, 259.4, 221.9 , 0 ); setMoveKey( spep_2-3 + 216, 1, 274.6, 227.4 , 0 ); setMoveKey( spep_2-3 + 218, 1, 289.9, 233.1 , 0 ); setMoveKey( spep_2-3 + 220, 1, 305.3, 238.9 , 0 ); setMoveKey( spep_2-3 + 222, 1, 321.9, 243.5 , 0 ); setMoveKey( spep_2-3 + 225, 1, 337.5, 249.4 , 0 ); setMoveKey( spep_2-3 + 226, 1, 327.7, 102.1 , 0 ); setMoveKey( spep_2-3 + 228, 1, 238.3, 97.1 , 0 ); setMoveKey( spep_2-3 + 230, 1, 274.8, 141.9 , 0 ); setMoveKey( spep_2-3 + 232, 1, 284.1, 151.1 , 0 ); setMoveKey( spep_2-3 + 234, 1, 296.7, 161.5 , 0 ); setMoveKey( spep_2-3 + 236, 1, 285.4, 149.6 , 0 ); setMoveKey( spep_2-3 + 238, 1, 298.6, 169.9 , 0 ); setMoveKey( spep_2-3 + 240, 1, 299.8, 161.5 , 0 ); setMoveKey( spep_2-3 + 242, 1, 617, 231.5 , 0 ); setMoveKey( spep_2-3 + 244, 1, 904.1, 279 , 0 ); setMoveKey( spep_2-3 + 246, 1, 1212.3, 342.5 , 0 ); setMoveKey( spep_2-3 + 248, 1, 1489.1, 382.7 , 0 ); setMoveKey( spep_2-3 + 251, 1, 1776.2, 447.8 , 0 ); setScaleKey( spep_2 + 0, 1, 1.87, 1.87 ); --setScaleKey( spep_2-3 + 2, 1, 1.85, 1.85 ); setScaleKey( spep_2-3 + 4, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 6, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_2-3 + 10, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 12, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 14, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 16, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 18, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 20, 1, 1.65, 1.65 ); setScaleKey( spep_2-3 + 22, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 24, 1, 1.61, 1.61 ); setScaleKey( spep_2-3 + 36, 1, 1.61, 1.61 ); setScaleKey( spep_2-3 + 38, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 52, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 54, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 68, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 70, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 98, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 100, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 128, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 130, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 158, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 161, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 162, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 179, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 180, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 184, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 186, 1, 1.74, 1.74 ); setScaleKey( spep_2-3 + 189, 1, 1.74, 1.74 ); setScaleKey( spep_2-3 + 190, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 194, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 197, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 200, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 202, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 204, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 206, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 208, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 210, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 212, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 214, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 216, 1, 1.95, 1.95 ); setScaleKey( spep_2-3 + 218, 1, 1.98, 1.98 ); setScaleKey( spep_2-3 + 220, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 222, 1, 2.03, 2.03 ); setScaleKey( spep_2-3 + 225, 1, 2.06, 2.06 ); setScaleKey( spep_2-3 + 226, 1, 2.09, 2.09 ); setScaleKey( spep_2-3 + 228, 1, 3.87, 3.87 ); setScaleKey( spep_2-3 + 230, 1, 3.39, 3.39 ); setScaleKey( spep_2-3 + 232, 1, 2.91, 2.91 ); setScaleKey( spep_2-3 + 234, 1, 2.41, 2.41 ); setScaleKey( spep_2-3 + 236, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 238, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 240, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 242, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 244, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 246, 1, 1.83, 1.83 ); setScaleKey( spep_2-3 + 248, 1, 1.8, 1.8 ); setScaleKey( spep_2-3 + 251, 1, 1.78, 1.78 ); setRotateKey( spep_2 + 0, 1, 17.6 ); setRotateKey( spep_2-3 + 8, 1, 17.6 ); setRotateKey( spep_2-3 + 10, 1, 17.5 ); setRotateKey( spep_2-3 + 16, 1, 17.5 ); setRotateKey( spep_2-3 + 18, 1, 17.6 ); setRotateKey( spep_2-3 + 20, 1, 17.8 ); setRotateKey( spep_2-3 + 22, 1, 17.9 ); setRotateKey( spep_2-3 + 24, 1, 18.1 ); setRotateKey( spep_2-3 + 26, 1, 18.2 ); setRotateKey( spep_2-3 + 28, 1, 18.4 ); setRotateKey( spep_2-3 + 30, 1, 18.5 ); setRotateKey( spep_2-3 + 32, 1, 18.6 ); setRotateKey( spep_2-3 + 34, 1, 18.8 ); setRotateKey( spep_2-3 + 36, 1, 18.9 ); setRotateKey( spep_2-3 + 38, 1, 19.1 ); setRotateKey( spep_2-3 + 40, 1, 19.2 ); setRotateKey( spep_2-3 + 42, 1, 19.4 ); setRotateKey( spep_2-3 + 44, 1, 19.5 ); setRotateKey( spep_2-3 + 46, 1, 19.7 ); setRotateKey( spep_2-3 + 48, 1, 19.8 ); setRotateKey( spep_2-3 + 50, 1, 19.9 ); setRotateKey( spep_2-3 + 52, 1, 20.1 ); setRotateKey( spep_2-3 + 54, 1, 20.2 ); setRotateKey( spep_2-3 + 56, 1, 20.4 ); setRotateKey( spep_2-3 + 58, 1, 20.5 ); setRotateKey( spep_2-3 + 60, 1, 20.7 ); setRotateKey( spep_2-3 + 62, 1, 20.8 ); setRotateKey( spep_2-3 + 64, 1, 20.9 ); setRotateKey( spep_2-3 + 66, 1, 21.1 ); setRotateKey( spep_2-3 + 68, 1, 21.2 ); setRotateKey( spep_2-3 + 70, 1, 21.4 ); setRotateKey( spep_2-3 + 72, 1, 21.5 ); setRotateKey( spep_2-3 + 74, 1, 21.7 ); setRotateKey( spep_2-3 + 77, 1, 21.8 ); setRotateKey( spep_2-3 + 78, 1, 56.2 ); setRotateKey( spep_2-3 + 87, 1, 56.2 ); setRotateKey( spep_2-3 + 88, 1, 5.3 ); setRotateKey( spep_2-3 + 90, 1, 7.2 ); setRotateKey( spep_2-3 + 92, 1, 9.2 ); setRotateKey( spep_2-3 + 94, 1, 11.1 ); setRotateKey( spep_2-3 + 96, 1, 12.2 ); setRotateKey( spep_2-3 + 98, 1, 13.2 ); setRotateKey( spep_2-3 + 100, 1, 14.3 ); setRotateKey( spep_2-3 + 102, 1, 15.4 ); setRotateKey( spep_2-3 + 104, 1, 16.5 ); setRotateKey( spep_2-3 + 106, 1, 17.5 ); setRotateKey( spep_2-3 + 109, 1, 18.6 ); setRotateKey( spep_2-3 + 110, 1, 56.2 ); setRotateKey( spep_2-3 + 119, 1, 56.2 ); setRotateKey( spep_2-3 + 120, 1, 5.3 ); setRotateKey( spep_2-3 + 122, 1, 7.2 ); setRotateKey( spep_2-3 + 124, 1, 9.2 ); setRotateKey( spep_2-3 + 126, 1, 11.1 ); setRotateKey( spep_2-3 + 128, 1, 12.2 ); setRotateKey( spep_2-3 + 130, 1, 13.2 ); setRotateKey( spep_2-3 + 132, 1, 14.3 ); setRotateKey( spep_2-3 + 134, 1, 15.4 ); setRotateKey( spep_2-3 + 136, 1, 16.5 ); setRotateKey( spep_2-3 + 138, 1, 17.5 ); setRotateKey( spep_2-3 + 141, 1, 18.6 ); setRotateKey( spep_2-3 + 142, 1, 56.2 ); setRotateKey( spep_2-3 + 151, 1, 56.2 ); setRotateKey( spep_2-3 + 152, 1, 21.6 ); setRotateKey( spep_2-3 + 154, 1, 24.5 ); setRotateKey( spep_2-3 + 156, 1, 27.3 ); setRotateKey( spep_2-3 + 161, 1, 27.3 ); setRotateKey( spep_2-3 + 162, 1, -8.1 ); setRotateKey( spep_2-3 + 168, 1, -8.1 ); setRotateKey( spep_2-3 + 170, 1, 56.2 ); setRotateKey( spep_2-3 + 179, 1, 56.2 ); setRotateKey( spep_2-3 + 180, 1, 21.6 ); setRotateKey( spep_2-3 + 182, 1, 24.5 ); setRotateKey( spep_2-3 + 184, 1, 27.3 ); setRotateKey( spep_2-3 + 189, 1, 27.3 ); setRotateKey( spep_2-3 + 190, 1, -15.5 ); setRotateKey( spep_2-3 + 192, 1, -11.8 ); setRotateKey( spep_2-3 + 194, 1, -8 ); setRotateKey( spep_2-3 + 197, 1, -4.3 ); setRotateKey( spep_2-3 + 198, 1, -38.6 ); setRotateKey( spep_2-3 + 200, 1, -37.9 ); setRotateKey( spep_2-3 + 202, 1, -37.1 ); setRotateKey( spep_2-3 + 204, 1, -36.4 ); setRotateKey( spep_2-3 + 206, 1, -35.6 ); setRotateKey( spep_2-3 + 208, 1, -34.9 ); setRotateKey( spep_2-3 + 210, 1, -34.2 ); setRotateKey( spep_2-3 + 212, 1, -33.4 ); setRotateKey( spep_2-3 + 214, 1, -32.7 ); setRotateKey( spep_2-3 + 216, 1, -32 ); setRotateKey( spep_2-3 + 218, 1, -31.2 ); setRotateKey( spep_2-3 + 220, 1, -30.5 ); setRotateKey( spep_2-3 + 222, 1, -29.7 ); setRotateKey( spep_2-3 + 225, 1, -29 ); setRotateKey( spep_2-3 + 226, 1, -3.7 ); setRotateKey( spep_2-3 + 228, 1, -4.5 ); setRotateKey( spep_2-3 + 230, 1, -5.2 ); setRotateKey( spep_2-3 + 232, 1, -6 ); setRotateKey( spep_2-3 + 234, 1, -6.6 ); setRotateKey( spep_2-3 + 236, 1, -7.2 ); setRotateKey( spep_2-3 + 238, 1, -7.9 ); setRotateKey( spep_2-3 + 240, 1, -8.5 ); setRotateKey( spep_2-3 + 242, 1, -7.1 ); setRotateKey( spep_2-3 + 244, 1, -5.7 ); setRotateKey( spep_2-3 + 246, 1, -4.3 ); setRotateKey( spep_2-3 + 248, 1, -2.9 ); setRotateKey( spep_2-3 + 251, 1, -1.5 ); --SE playSe( spep_2 + 40, 8 ); playSe( spep_2 + 52, 1003 ); playSe( spep_2 + 52, 1111 ); playSe( spep_2 + 69, 1189 ); playSe( spep_2 + 75, 1000 ); playSe( spep_2 + 77, 1006 ); playSe( spep_2 + 86, 1001 ); playSe( spep_2 + 104, 1189 ); playSe( spep_2 + 108, 1009 ); playSe( spep_2 + 121, 1001 ); playSe( spep_2 + 140, 1009 ); playSe( spep_2 + 149, 1189 ); playSe( spep_2 + 153, 1001 ); playSe( spep_2 + 157, 1189 ); playSe( spep_2 + 161, 1010 ); playSe( spep_2 + 180, 1007 ); playSe( spep_2 + 184, 1001 ); playSe( spep_2 + 192, 1009 ); playSe( spep_2 + 223, 1123 ); setSeVolume( spep_2 + 52, 1111, 316 ); setSeVolume( spep_2 + 86, 1001, 79 ); setSeVolume( spep_2 + 104, 1189, 50 ); setSeVolume( spep_2 + 121, 1001, 79 ); setSeVolume( spep_2 + 153, 1001, 79 ); setSeVolume( spep_2 + 184, 1001, 79 ); --白フェード entryFade( spep_2+260, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 266; ------------------------------------------------------ --連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- fry_f = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_3 + 0, fry_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 70, fry_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fry_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, fry_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fry_f, 0 ); setEffRotateKey( spep_3 + 70, fry_f, 0 ); setEffAlphaKey( spep_3 + 0, fry_f, 255 ); setEffAlphaKey( spep_3 + 70, fry_f, 255 ); -- ** エフェクト等 ** -- fry_b = entryEffect( spep_3 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_3 + 0, fry_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 70, fry_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fry_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, fry_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fry_b, 0 ); setEffRotateKey( spep_3 + 70, fry_b, 0 ); setEffAlphaKey( spep_3 + 0, fry_b, 255 ); setEffAlphaKey( spep_3 + 70, fry_b, 255 ); --敵の動き setDisp( spep_3-3 + 8, 1, 1 ); setDisp( spep_3-3 +46, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 -3 + 8, 1, -476.7, -75.8 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -375.9, -33.5 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -267, 12.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -159.7, 57.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -49.2, 103.7 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 65.5, 152.1 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 195.2, 207.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 263, 237.2 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 331.4, 266.9 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 400.9, 297.1 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 471.7, 327.7 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 542.7, 358.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 616.1, 390.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 688.5, 421.4 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 764.2, 454.2 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 838.1, 486.2 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 916.2, 519.9 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 991.4, 552.5 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 1071.8, 587.2 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 1148.3, 620.4 , 0 ); setScaleKey( spep_3 -3 + 8, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 10, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 12, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 14, 1, 0.63, 0.63 ); setScaleKey( spep_3 -3 + 16, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 18, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 24, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 26, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 36, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 38, 1, 0.58, 0.58 ); setScaleKey( spep_3 -3 + 46, 1, 0.58, 0.58 ); setRotateKey( spep_3 -3 + 8, 1, -11 ); setRotateKey( spep_3 -3 + 10, 1, -11 ); setRotateKey( spep_3 -3 + 12, 1, -10.9 ); setRotateKey( spep_3 -3 + 18, 1, -10.9 ); setRotateKey( spep_3 -3 + 20, 1, -10.8 ); setRotateKey( spep_3 -3 + 24, 1, -10.8 ); setRotateKey( spep_3 -3 + 26, 1, -10.9 ); setRotateKey( spep_3 -3 + 38, 1, -10.9 ); setRotateKey( spep_3 -3 + 46, 1, -11 ); --SE se_1159 = playSe( spep_3 + 17, 1159 ); se_1044 = playSe( spep_3 + 17, 1044 ); setSeVolume( spep_3 + 17, 1044, 50 ); --白フェード entryFade( spep_3+64, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 70; ------------------------------------------------------ --溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_4 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 150, tame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 150, tame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 150, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 150, tame, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4 + 27, 906, 123, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4+27 , shuchusen3, 123, 20 ); setEffMoveKey( spep_4 + 27, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 150, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 27, shuchusen3, 1.09, 1.32 ); setEffScaleKey( spep_4 + 150, shuchusen3, 1.09, 1.32 ); setEffRotateKey( spep_4 + 27, shuchusen3, 180 ); setEffRotateKey( spep_4 + 150, shuchusen3, 180 ); setEffAlphaKey( spep_4 + 27, shuchusen3, 206 ); setEffAlphaKey( spep_4 + 150, shuchusen3, 206 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_4 + 30, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_4 + 30, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_4 +42, 190006, 72, 0x100, -1, 0, 155, 510); -- ゴゴゴゴ setEffMoveKey( spep_4 +42, ctgogo, 155, 510); setEffMoveKey( spep_4 +114, ctgogo, 155, 510); setEffAlphaKey( spep_4 +42, ctgogo, 0 ); setEffAlphaKey( spep_4 + 43, ctgogo, 255 ); setEffAlphaKey( spep_4 + 44, ctgogo, 255 ); setEffAlphaKey( spep_4 + 106, ctgogo, 255 ); setEffAlphaKey( spep_4 + 108, ctgogo, 255 ); setEffAlphaKey( spep_4 + 110, ctgogo, 191 ); setEffAlphaKey( spep_4 + 112, ctgogo, 112 ); setEffAlphaKey( spep_4 + 114, ctgogo, 64 ); setEffRotateKey( spep_4 +42, ctgogo, 0); setEffRotateKey( spep_4 +114, ctgogo, 0); setEffScaleKey( spep_4 +42, ctgogo, 0.7, 0.7); setEffScaleKey( spep_4 +104, ctgogo, 0.7, 0.7); setEffScaleKey( spep_4 +114, ctgogo, 1.07, 1.07 ); --SE playSe( spep_4 + 40, 1035 ); playSe( spep_4 + 42, 1018 ); playSe( spep_4 + 66, 1036 ); playSe( spep_4 + 90, 1036 ); playSe( spep_4 + 114, 1036 ); se_1036 = playSe( spep_4 + 138, 1036 ); setSeVolume( spep_4 + 66, 1036, 63 ); setSeVolume( spep_4 + 90, 1036, 63 ); setSeVolume( spep_4 + 114, 1036, 63 ); setSeVolume( spep_4 + 138, 1036, 63 ); stopSe( spep_4 + 41, se_1159, 13 ); stopSe( spep_4 + 28, se_1044, 31 ); stopSe( spep_4 + 148, se_1036, 0 ); --白フェード entryFade( spep_4+27, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 200 ); -- white fade entryFade( spep_4+142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_5 + 0, SE_05 ); --白フェード entryFade( spep_5 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_6 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_6 + 110, beam, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, beam, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beam, 0 ); setEffRotateKey( spep_6 + 110, beam, 0 ); setEffAlphaKey( spep_6 + 0, beam, 255 ); setEffAlphaKey( spep_6 + 110, beam, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_6 + 0, 906, 108, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 , shuchusen4, 108, 20 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 108, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1.07, 1.53 ); setEffScaleKey( spep_6 + 108, shuchusen4, 1.07, 1.53 ); setEffRotateKey( spep_6 + 0, shuchusen4, 180 ); setEffRotateKey( spep_6 + 108, shuchusen4, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 128 ); setEffAlphaKey( spep_6-3 + 27, shuchusen4, 128 ); setEffAlphaKey( spep_6-3 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 108, shuchusen4, 255 ); --SE se_1200 = playSe( spep_6 + 0, 1200 ); se_1199 = playSe( spep_6 + 3, 1199 ); playSe( spep_6 + 29, 1198 ); se_0040 = playSe( spep_6 + 31, 40 ); playSe( spep_6 + 77, 1201 ); playSe( spep_6 + 77, 1202 ); playSe( spep_6 + 80, 1027 ); setSeVolume( spep_6 + 3, 1199, 141 ); setSeVolume( spep_6 + 31, 40, 56 ); stopSe( spep_6 + 73, se_1200, 33 ); stopSe( spep_6 + 60, se_1199, 0 ); stopSe( spep_6 + 59, se_0040, 19 ); --白フェード entryFade( spep_6+25, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_6+102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 110; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 190, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 190, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 190, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 190, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 190, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 190, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 190, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 190, finish_b, 255 ); --集中線 setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 -3 + 78, 1, 0 ); changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 + 0, 1, -923.7, -737.4 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -812.7, -643.1 , 0 ); setMoveKey( spep_7-3 + 4, 1, -701.7, -548.8 , 0 ); setMoveKey( spep_7-3 + 6, 1, -590.7, -454.6 , 0 ); setMoveKey( spep_7-3 + 8, 1, -479.7, -360.4 , 0 ); setMoveKey( spep_7-3 + 10, 1, -368.7, -266.2 , 0 ); setMoveKey( spep_7-3 + 12, 1, -257.8, -172 , 0 ); setMoveKey( spep_7-3 + 14, 1, -146.8, -77.8 , 0 ); setMoveKey( spep_7-3 + 16, 1, -35.8, 16.4 , 0 ); setMoveKey( spep_7-3 + 18, 1, -24.2, 27.4 , 0 ); setMoveKey( spep_7-3 + 20, 1, -12.5, 38.5 , 0 ); setMoveKey( spep_7-3 + 22, 1, -0.8, 49.5 , 0 ); setMoveKey( spep_7-3 + 24, 1, 10.9, 60.6 , 0 ); setMoveKey( spep_7-3 + 26, 1, 22.6, 71.7 , 0 ); setMoveKey( spep_7-3 + 28, 1, 34.3, 82.8 , 0 ); setMoveKey( spep_7-3 + 30, 1, 46, 93.9 , 0 ); setMoveKey( spep_7-3 + 32, 1, 47.5, 95.3 , 0 ); setMoveKey( spep_7-3 + 34, 1, 49, 96.7 , 0 ); setMoveKey( spep_7-3 + 36, 1, 50.5, 98.1 , 0 ); setMoveKey( spep_7-3 + 38, 1, 52, 99.5 , 0 ); setMoveKey( spep_7-3 + 40, 1, 53.6, 100.9 , 0 ); setMoveKey( spep_7-3 + 42, 1, 55.1, 102.4 , 0 ); setMoveKey( spep_7-3 + 44, 1, 56.6, 103.8 , 0 ); setMoveKey( spep_7-3 + 46, 1, 58.1, 105.2 , 0 ); setMoveKey( spep_7-3 + 48, 1, 59.6, 106.6 , 0 ); setMoveKey( spep_7-3 + 50, 1, 61.1, 108 , 0 ); setMoveKey( spep_7-3 + 52, 1, 62.6, 109.5 , 0 ); setMoveKey( spep_7-3 + 54, 1, 64.1, 110.9 , 0 ); setMoveKey( spep_7-3 + 56, 1, 65.6, 112.3 , 0 ); setMoveKey( spep_7-3 + 58, 1, 67.1, 113.7 , 0 ); setMoveKey( spep_7-3 + 60, 1, 68.6, 115.1 , 0 ); setMoveKey( spep_7-3 + 62, 1, 70.1, 116.6 , 0 ); setMoveKey( spep_7-3 + 64, 1, 71.6, 118 , 0 ); setMoveKey( spep_7-3 + 66, 1, 73.1, 119.4 , 0 ); setMoveKey( spep_7-3 + 68, 1, 74.7, 120.8 , 0 ); setMoveKey( spep_7-3 + 70, 1, 76.2, 122.3 , 0 ); setMoveKey( spep_7-3 + 72, 1, 77.7, 123.7 , 0 ); setMoveKey( spep_7-3 + 74, 1, 79.2, 125.1 , 0 ); setMoveKey( spep_7-3 + 76, 1, 80.7, 126.5 , 0 ); setMoveKey( spep_7-3 + 78, 1, 82.2, 128 , 0 ); setScaleKey( spep_7 + 0, 1, 6.57, 6.57 ); --setScaleKey( spep_7-3 + 2, 1, 5.85, 5.85 ); setScaleKey( spep_7-3 + 4, 1, 5.13, 5.13 ); setScaleKey( spep_7-3 + 6, 1, 4.41, 4.41 ); setScaleKey( spep_7-3 + 8, 1, 3.7, 3.7 ); setScaleKey( spep_7-3 + 10, 1, 2.98, 2.98 ); setScaleKey( spep_7-3 + 12, 1, 2.26, 2.26 ); setScaleKey( spep_7-3 + 14, 1, 1.54, 1.54 ); setScaleKey( spep_7-3 + 16, 1, 0.82, 0.82 ); setScaleKey( spep_7-3 + 18, 1, 0.75, 0.75 ); setScaleKey( spep_7-3 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_7-3 + 22, 1, 0.61, 0.61 ); setScaleKey( spep_7-3 + 24, 1, 0.53, 0.53 ); setScaleKey( spep_7-3 + 26, 1, 0.46, 0.46 ); setScaleKey( spep_7-3 + 28, 1, 0.39, 0.39 ); setScaleKey( spep_7-3 + 30, 1, 0.32, 0.32 ); setScaleKey( spep_7-3 + 32, 1, 0.31, 0.31 ); setScaleKey( spep_7-3 + 34, 1, 0.3, 0.3 ); setScaleKey( spep_7-3 + 36, 1, 0.29, 0.29 ); setScaleKey( spep_7-3 + 38, 1, 0.28, 0.28 ); setScaleKey( spep_7-3 + 40, 1, 0.27, 0.27 ); setScaleKey( spep_7-3 + 42, 1, 0.26, 0.26 ); setScaleKey( spep_7-3 + 44, 1, 0.25, 0.25 ); setScaleKey( spep_7-3 + 46, 1, 0.24, 0.24 ); setScaleKey( spep_7-3 + 48, 1, 0.23, 0.23 ); setScaleKey( spep_7-3 + 50, 1, 0.22, 0.22 ); setScaleKey( spep_7-3 + 52, 1, 0.21, 0.21 ); setScaleKey( spep_7-3 + 54, 1, 0.21, 0.21 ); setScaleKey( spep_7-3 + 56, 1, 0.2, 0.2 ); setScaleKey( spep_7-3 + 58, 1, 0.19, 0.19 ); setScaleKey( spep_7-3 + 60, 1, 0.18, 0.18 ); setScaleKey( spep_7-3 + 62, 1, 0.17, 0.17 ); setScaleKey( spep_7-3 + 64, 1, 0.16, 0.16 ); setScaleKey( spep_7-3 + 66, 1, 0.15, 0.15 ); setScaleKey( spep_7-3 + 68, 1, 0.14, 0.14 ); setScaleKey( spep_7-3 + 70, 1, 0.13, 0.13 ); setScaleKey( spep_7-3 + 72, 1, 0.12, 0.12 ); setScaleKey( spep_7-3 + 74, 1, 0.11, 0.11 ); setScaleKey( spep_7-3 + 76, 1, 0.1, 0.1 ); setScaleKey( spep_7-3 + 78, 1, 0.09, 0.09 ); setRotateKey( spep_7 + 0, 1, 17.7 ); --setRotateKey( spep_7-3 + 4, 1, 17.7 ); setRotateKey( spep_7-3 + 6, 1, 17.6 ); setRotateKey( spep_7-3 + 12, 1, 17.6 ); setRotateKey( spep_7-3 + 14, 1, 17.5 ); setRotateKey( spep_7-3 + 40, 1, 17.5 ); setRotateKey( spep_7-3 + 42, 1, 17.6 ); setRotateKey( spep_7-3 + 64, 1, 17.6 ); setRotateKey( spep_7-3 + 66, 1, 17.7 ); setRotateKey( spep_7-3 + 78, 1, 17.7 ); --集中線 shuchusen5 = entryEffectLife( spep_7-3 + 88, 906, 102, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7-3 + 88 , shuchusen5, 102, 20 ); setEffMoveKey( spep_7-3 + 88, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7-3 + 190, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_7-3 + 88, shuchusen5, 1.2, 1.23 ); setEffScaleKey( spep_7-3 + 190, shuchusen5, 1.2, 1.23 ); setEffRotateKey( spep_7-3 + 88, shuchusen5, 180 ); setEffRotateKey( spep_7-3 + 190, shuchusen5, 180 ); setEffAlphaKey( spep_7-3 + 88, shuchusen5, 141 ); setEffAlphaKey( spep_7-3 + 190, shuchusen5, 141 ); --SE playSe( spep_7 + 10, 1022 ); setSeVolume( spep_7 + 10, 1022, 0 ); setSeVolume( spep_7 + 19, 1022, 6 ); setSeVolume( spep_7 + 20, 1022, 12 ); setSeVolume( spep_7 + 21, 1022, 18 ); setSeVolume( spep_7 + 22, 1022, 24 ); setSeVolume( spep_7 + 23, 1022, 30 ); setSeVolume( spep_7 + 24, 1022, 36 ); setSeVolume( spep_7 + 25, 1022, 42 ); setSeVolume( spep_7 + 26, 1022, 48 ); setSeVolume( spep_7 + 27, 1022, 54 ); setSeVolume( spep_7 + 28, 1022, 60 ); setSeVolume( spep_7 + 29, 1022, 66 ); setSeVolume( spep_7 + 30, 1022, 72 ); setSeVolume( spep_7 + 31, 1022, 78 ); setSeVolume( spep_7 + 32, 1022, 84 ); setSeVolume( spep_7 + 33, 1022, 90 ); setSeVolume( spep_7 + 34, 1022, 100 ); playSe( spep_7 + 10, 1035 ); setSeVolume( spep_7 + 10, 1035, 0 ); setSeVolume( spep_7 + 15, 1035, 7 ); setSeVolume( spep_7 + 16, 1035, 14 ); setSeVolume( spep_7 + 17, 1035, 21 ); setSeVolume( spep_7 + 18, 1035, 28 ); setSeVolume( spep_7 + 19, 1035, 35 ); setSeVolume( spep_7 + 20, 1035, 42 ); setSeVolume( spep_7 + 21, 1035, 49 ); setSeVolume( spep_7 + 22, 1035, 56 ); setSeVolume( spep_7 + 23, 1035, 63 ); setSeVolume( spep_7 + 24, 1035, 70 ); setSeVolume( spep_7 + 25, 1035, 77 ); setSeVolume( spep_7 + 26, 1035, 84 ); setSeVolume( spep_7 + 27, 1035, 91 ); setSeVolume( spep_7 + 28, 1035, 100 ); playSe( spep_7 + 87, 1023 ); playSe( spep_7 + 91, 1159 ); setSeVolume( spep_7 + 91, 1159, 63 ); --白フェード entryFade( spep_7 + 84, 0, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_7 + 90 ); endPhase( spep_7 + 180 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --導入 ------------------------------------------------------ --最初の準備 spep_0= 0; -- ** エフェクト等 ** -- hassya = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_0 + 66, hassya, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, hassya, -1.0, 1.0 ); setEffScaleKey( spep_0 + 66, hassya, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, hassya, 0 ); setEffRotateKey( spep_0 + 66, hassya, 0 ); setEffAlphaKey( spep_0 + 0, hassya, 255 ); setEffAlphaKey( spep_0 + 66, hassya, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 68 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 , shuchusen1, 68-3, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 68 -3, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.07, 1.4 ); setEffScaleKey( spep_0 + 68 -3, shuchusen1, 1.07, 1.4 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 68-3, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 128 ); setEffAlphaKey( spep_0 + 68-3, shuchusen1, 128 ); --白フェード entryFade( spep_0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --SE SE0=playSe( spep_0 + 0, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 12, SE0, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_0 + 22, 1154 ); playSe( spep_0 + 63, 1021 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 66; ------------------------------------------------------ --気弾着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_f, 0 ); setEffRotateKey( spep_1 + 76, hit_f, 0 ); setEffAlphaKey( spep_1 + 0, hit_f, 255 ); setEffAlphaKey( spep_1 + 76, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_b, 0 ); setEffRotateKey( spep_1 + 76, hit_b, 0 ); setEffAlphaKey( spep_1 + 0, hit_b, 255 ); setEffAlphaKey( spep_1 + 76, hit_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 40, 906, 38, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 40 , shuchusen2, 38, 20 ); setEffMoveKey( spep_1-3 + 40, shuchusen2, 100, 50 , 0 ); setEffMoveKey( spep_1-3 + 78, shuchusen2, 100, 50 , 0 ); setEffScaleKey( spep_1-3 + 40, shuchusen2, 1.62, 1.61 ); setEffScaleKey( spep_1-3 + 78, shuchusen2, 1.62, 1.61 ); setEffRotateKey( spep_1-3 + 40, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 78, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 40, shuchusen2, 206 ); setEffAlphaKey( spep_1-3 + 78, shuchusen2, 206 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-2 + 78, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1-3 + 40, 1, 105 ); setMoveKey( spep_1 + 0, 1, -105.8, -99.5 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -89.7, -86.8 , 0 ); setMoveKey( spep_1-3 + 4, 1, -73.6, -74 , 0 ); setMoveKey( spep_1-3 + 6, 1, -57.4, -61.3 , 0 ); setMoveKey( spep_1-3 + 8, 1, -41.4, -48.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, -25.2, -35.8 , 0 ); setMoveKey( spep_1-3 + 12, 1, -9.2, -23.1 , 0 ); setMoveKey( spep_1-3 + 14, 1, 6.9, -10.1 , 0 ); setMoveKey( spep_1-3 + 16, 1, 23, 2.5 , 0 ); setMoveKey( spep_1-3 + 18, 1, 26.9, 4.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 30.8, 6.8 , 0 ); setMoveKey( spep_1-3 + 22, 1, 34.7, 9.1 , 0 ); setMoveKey( spep_1-3 + 24, 1, 38.5, 11.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 42.3, 13.6 , 0 ); setMoveKey( spep_1-3 + 28, 1, 46.2, 15.7 , 0 ); setMoveKey( spep_1-3 + 30, 1, 50.1, 18 , 0 ); setMoveKey( spep_1-3 + 32, 1, 54, 20.3 , 0 ); setMoveKey( spep_1-3 + 34, 1, 57.8, 22.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 61.7, 24.6 , 0 ); setMoveKey( spep_1-3 + 39, 1, 65.6, 26.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 83.6, 125.5 , 0 ); setMoveKey( spep_1-3 + 42, 1, 96.2, 144.1 , 0 ); setMoveKey( spep_1-3 + 44, 1, 100.1, 151 , 0 ); setMoveKey( spep_1-3 + 46, 1, 116.5, 163.4 , 0 ); setMoveKey( spep_1-3 + 48, 1, 125, 169.7 , 0 ); setMoveKey( spep_1-3 + 50, 1, 128.5, 173 , 0 ); setMoveKey( spep_1-3 + 52, 1, 124.9, 168.5 , 0 ); setMoveKey( spep_1-3 + 54, 1, 130.3, 169.8 , 0 ); setMoveKey( spep_1-3 + 56, 1, 127.7, 167.2 , 0 ); setMoveKey( spep_1-3 + 58, 1, 133.1, 168.5 , 0 ); setMoveKey( spep_1-3 + 60, 1, 131.5, 161.9 , 0 ); setMoveKey( spep_1-3 + 62, 1, 135, 165.3 , 0 ); setMoveKey( spep_1-3 + 64, 1, 134.3, 162.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 137.7, 164.1 , 0 ); setMoveKey( spep_1-3 + 68, 1, 133.9, 159.6 , 0 ); setMoveKey( spep_1-3 + 70, 1, 139.4, 161 , 0 ); setMoveKey( spep_1-3 + 72, 1, 140.8, 160.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 142.2, 159.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 142.3, 157.3 , 0 ); setMoveKey( spep_1-2 + 78, 1, 143.7, 156.7 , 0 ); setScaleKey( spep_1 + 0, 1, 5.62, 5.62 ); --setScaleKey( spep_1-3 + 2, 1, 5.19, 5.19 ); setScaleKey( spep_1-3 + 4, 1, 4.74, 4.74 ); setScaleKey( spep_1-3 + 6, 1, 4.31, 4.31 ); setScaleKey( spep_1-3 + 8, 1, 3.89, 3.89 ); setScaleKey( spep_1-3 + 10, 1, 3.44, 3.44 ); setScaleKey( spep_1-3 + 12, 1, 3.01, 3.01 ); setScaleKey( spep_1-3 + 14, 1, 2.56, 2.56 ); setScaleKey( spep_1-3 + 16, 1, 2.13, 2.13 ); setScaleKey( spep_1-3 + 18, 1, 2.07, 2.07 ); setScaleKey( spep_1-3 + 20, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 22, 1, 1.95, 1.95 ); setScaleKey( spep_1-3 + 24, 1, 1.89, 1.89 ); setScaleKey( spep_1-3 + 26, 1, 1.82, 1.82 ); setScaleKey( spep_1-3 + 28, 1, 1.78, 1.78 ); setScaleKey( spep_1-3 + 30, 1, 1.71, 1.71 ); setScaleKey( spep_1-3 + 32, 1, 1.64, 1.64 ); setScaleKey( spep_1-3 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 36, 1, 1.53, 1.53 ); setScaleKey( spep_1-3 + 39, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 40, 1, 1.12, 1.12 ); setScaleKey( spep_1-3 + 42, 1, 1.01, 1.01 ); setScaleKey( spep_1-3 + 44, 1, 0.89, 0.89 ); setScaleKey( spep_1-3 + 46, 1, 0.79, 0.79 ); setScaleKey( spep_1-3 + 48, 1, 0.69, 0.69 ); setScaleKey( spep_1-3 + 50, 1, 0.66, 0.66 ); setScaleKey( spep_1-3 + 52, 1, 0.62, 0.62 ); setScaleKey( spep_1-3 + 54, 1, 0.59, 0.59 ); setScaleKey( spep_1-3 + 56, 1, 0.56, 0.56 ); setScaleKey( spep_1-3 + 58, 1, 0.53, 0.53 ); setScaleKey( spep_1-3 + 60, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 62, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 64, 1, 0.43, 0.43 ); setScaleKey( spep_1-3 + 66, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 68, 1, 0.37, 0.37 ); setScaleKey( spep_1-3 + 70, 1, 0.34, 0.34 ); setScaleKey( spep_1-3 + 72, 1, 0.31, 0.31 ); setScaleKey( spep_1-3 + 74, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 76, 1, 0.25, 0.25 ); setScaleKey( spep_1-2 + 78, 1, 0.22, 0.22 ); setRotateKey( spep_1 + 0, 1, -2 ); setRotateKey( spep_1-3 + 39, 1, -2 ); setRotateKey( spep_1-3 + 40, 1, 0.7 ); setRotateKey( spep_1-3 + 42, 1, 2.1 ); setRotateKey( spep_1-3 + 44, 1, 3.5 ); setRotateKey( spep_1-3 + 46, 1, 4.9 ); setRotateKey( spep_1-3 + 48, 1, 6.3 ); setRotateKey( spep_1-3 + 50, 1, 6.3 ); setRotateKey( spep_1-3 + 52, 1, 6.4 ); setRotateKey( spep_1-3 + 58, 1, 6.4 ); setRotateKey( spep_1-3 + 60, 1, 6.5 ); setRotateKey( spep_1-3 + 66, 1, 6.5 ); setRotateKey( spep_1-3 + 68, 1, 6.6 ); setRotateKey( spep_1-3 + 74, 1, 6.6 ); setRotateKey( spep_1-3 + 76, 1, 6.7 ); setRotateKey( spep_1-2 + 78, 1, 6.7 ); --SE playSe( spep_1 + 43, 1002 ); playSe( spep_1 + 43, 1023 ); setSeVolume( spep_1 + 43, 1023, 71 ); --白フェード entryFade( spep_1+37, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_1+72, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ --連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, fighting_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 266, fighting_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 266, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 266, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 266, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, fighting_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 266, fighting_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 266, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 266, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 266, fighting_b, 255 ); --文字エントリー ctga = entryEffectLife( spep_2-3 + 78, 10005, 10, 0x100, -1, 0, 168.2, 180.1 );--ガッ setEffMoveKey( spep_2-3 + 78, ctga, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 80, ctga, 168.2, 179.9 , 0 ); setEffMoveKey( spep_2-3 + 82, ctga, 168.2, 180.2 , 0 ); setEffMoveKey( spep_2-3 + 84, ctga, 168.3, 180 , 0 ); setEffMoveKey( spep_2-3 + 86, ctga, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 88, ctga, 168.2, 180.1 , 0 ); setEffScaleKey( spep_2-3 + 78, ctga, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 80, ctga, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 82, ctga, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 84, ctga, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 86, ctga, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 88, ctga, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 78, ctga, 16.8 ); setEffRotateKey( spep_2-3 + 80, ctga, 3.4 ); setEffRotateKey( spep_2-3 + 82, ctga, 16.8 ); setEffRotateKey( spep_2-3 + 84, ctga, 16.6 ); setEffRotateKey( spep_2-3 + 86, ctga, 16.7 ); setEffRotateKey( spep_2-3 + 88, ctga, 16.8 ); setEffAlphaKey( spep_2-3 + 78, ctga, 255 ); setEffAlphaKey( spep_2-3 + 84, ctga, 255 ); setEffAlphaKey( spep_2-3 + 86, ctga, 128 ); setEffAlphaKey( spep_2-3 + 88, ctga, 0 ); --文字エントリー ctzun = entryEffectLife( spep_2-3 + 88, 10016, 12, 0x100, -1, 0, 91.8, 366 );--ズンッ setEffMoveKey( spep_2-3 + 88, ctzun, 91.8, 366 , 0 ); setEffMoveKey( spep_2-3 + 90, ctzun, 92, 366 , 0 ); setEffMoveKey( spep_2-3 + 92, ctzun, 85.2, 369.2 , 0 ); setEffMoveKey( spep_2-3 + 94, ctzun, 92, 365.9 , 0 ); setEffMoveKey( spep_2-3 + 96, ctzun, 85.9, 368.6 , 0 ); setEffMoveKey( spep_2-3 + 98, ctzun, 92, 365.8 , 0 ); setEffMoveKey( spep_2-3 + 100, ctzun, 91.9, 365.9 , 0 ); setEffScaleKey( spep_2-3 + 88, ctzun, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 90, ctzun, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 92, ctzun, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 94, ctzun, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 96, ctzun, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 98, ctzun, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 100, ctzun, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 88, ctzun, -16.5 ); setEffRotateKey( spep_2-3 + 94, ctzun, -16.5 ); setEffRotateKey( spep_2-3 + 96, ctzun, -16.6 ); setEffRotateKey( spep_2-3 + 98, ctzun, -16.5 ); setEffRotateKey( spep_2-3 + 100, ctzun, -16.5 ); setEffAlphaKey( spep_2-3 + 88, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 94, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 96, ctzun, 191 ); setEffAlphaKey( spep_2-3 + 98, ctzun, 102 ); setEffAlphaKey( spep_2-3 + 100, ctzun, 13 ); --文字エントリー ctga2 = entryEffectLife( spep_2-3 + 110, 10005, 10, 0x100, -1, 0, 138.1, 190 );--ガッ setEffMoveKey( spep_2-3 + 110, ctga2, 138.1, 190 , 0 ); setEffMoveKey( spep_2-3 + 112, ctga2, 138.4, 189.9 , 0 ); setEffMoveKey( spep_2-3 + 114, ctga2, 138.2, 190.2 , 0 ); setEffMoveKey( spep_2-3 + 116, ctga2, 138.3, 190.1 , 0 ); setEffMoveKey( spep_2-3 + 120, ctga2, 138.3, 190.1 , 0 ); setEffScaleKey( spep_2-3 + 110, ctga2, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 112, ctga2, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 114, ctga2, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 116, ctga2, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 118, ctga2, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 120, ctga2, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 110, ctga2, -4.1 ); setEffRotateKey( spep_2-3 + 112, ctga2, -17.5 ); setEffRotateKey( spep_2-3 + 114, ctga2, -4.1 ); setEffRotateKey( spep_2-3 + 116, ctga2, -4.3 ); setEffRotateKey( spep_2-3 + 118, ctga2, -4.2 ); setEffRotateKey( spep_2-3 + 120, ctga2, -4.1 ); setEffAlphaKey( spep_2-3 + 110, ctga2, 255 ); setEffAlphaKey( spep_2-3 + 116, ctga2, 255 ); setEffAlphaKey( spep_2-3 + 118, ctga2, 128 ); setEffAlphaKey( spep_2-3 + 120, ctga2, 0 ); --文字エントリー ctzun2 = entryEffectLife( spep_2-3 + 120, 10016, 12, 0x100, -1, 0, 111.9, 386 );--ズンッ setEffMoveKey( spep_2-3 + 120, ctzun2, 111.9, 386 , 0 ); setEffMoveKey( spep_2-3 + 122, ctzun2, 112, 386 , 0 ); setEffMoveKey( spep_2-3 + 124, ctzun2, 106.5, 391.1 , 0 ); setEffMoveKey( spep_2-3 + 126, ctzun2, 112.1, 385.9 , 0 ); setEffMoveKey( spep_2-3 + 128, ctzun2, 107, 390.3 , 0 ); setEffMoveKey( spep_2-3 + 130, ctzun2, 112, 385.8 , 0 ); setEffMoveKey( spep_2-3 + 132, ctzun2, 111.9, 386 , 0 ); setEffScaleKey( spep_2-3 + 120, ctzun2, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 122, ctzun2, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 124, ctzun2, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 126, ctzun2, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 128, ctzun2, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 130, ctzun2, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 132, ctzun2, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 120, ctzun2, 1 ); setEffRotateKey( spep_2-3 + 126, ctzun2, 1 ); setEffRotateKey( spep_2-3 + 128, ctzun2, 0.9 ); setEffRotateKey( spep_2-3 + 130, ctzun2, 1 ); setEffRotateKey( spep_2-3 + 132, ctzun2, 1 ); setEffAlphaKey( spep_2-3 + 120, ctzun2, 255 ); setEffAlphaKey( spep_2-3 + 126, ctzun2, 255 ); setEffAlphaKey( spep_2-3 + 128, ctzun2, 191 ); setEffAlphaKey( spep_2-3 + 130, ctzun2, 102 ); setEffAlphaKey( spep_2-3 + 132, ctzun2, 13 ); --文字エントリー ctga3 = entryEffectLife( spep_2-3 + 142, 10005, 10, 0x100, -1, 0, 138.1, 190 );--ガッ setEffMoveKey( spep_2-3 + 142, ctga3, 138.1, 190 , 0 ); setEffMoveKey( spep_2-3 + 144, ctga3, 138.4, 189.9 , 0 ); setEffMoveKey( spep_2-3 + 146, ctga3, 138.2, 190.2 , 0 ); setEffMoveKey( spep_2-3 + 148, ctga3, 138.3, 190.1 , 0 ); setEffMoveKey( spep_2-3 + 152, ctga3, 138.3, 190.1 , 0 ); setEffScaleKey( spep_2-3 + 142, ctga3, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 144, ctga3, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 146, ctga3, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 148, ctga3, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 150, ctga3, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 152, ctga3, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 142, ctga3, -4.1 ); setEffRotateKey( spep_2-3 + 144, ctga3, -17.5 ); setEffRotateKey( spep_2-3 + 146, ctga3, -4.1 ); setEffRotateKey( spep_2-3 + 148, ctga3, -4.3 ); setEffRotateKey( spep_2-3 + 150, ctga3, -4.2 ); setEffRotateKey( spep_2-3 + 152, ctga3, -4.1 ); setEffAlphaKey( spep_2-3 + 142, ctga3, 255 ); setEffAlphaKey( spep_2-3 + 148, ctga3, 255 ); setEffAlphaKey( spep_2-3 + 150, ctga3, 128 ); setEffAlphaKey( spep_2-3 + 152, ctga3, 128 ); --文字エントリー ctzun3 = entryEffectLife( spep_2-3 + 152, 10016, 10, 0x100, -1, 0, 157.9, 334 );--ズンッ setEffMoveKey( spep_2-3 + 152, ctzun3, 157.9, 334 , 0 ); setEffMoveKey( spep_2-3 + 154, ctzun3, 158, 334 , 0 ); setEffMoveKey( spep_2-3 + 156, ctzun3, 152.7, 339.3 , 0 ); setEffMoveKey( spep_2-3 + 158, ctzun3, 158.1, 333.9 , 0 ); setEffMoveKey( spep_2-3 + 160, ctzun3, 153.1, 338.5 , 0 ); setEffMoveKey( spep_2-3 + 162, ctzun3, 157.9, 334 , 0 ); setEffScaleKey( spep_2-3 + 152, ctzun3, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 154, ctzun3, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 156, ctzun3, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 158, ctzun3, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 160, ctzun3, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 162, ctzun3, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 152, ctzun3, 3 ); setEffRotateKey( spep_2-3 + 158, ctzun3, 3 ); setEffRotateKey( spep_2-3 + 160, ctzun3, 2.9 ); setEffRotateKey( spep_2-3 + 162, ctzun3, 3 ); setEffAlphaKey( spep_2-3 + 152, ctzun3, 255 ); setEffAlphaKey( spep_2-3 + 158, ctzun3, 255 ); setEffAlphaKey( spep_2-3 + 160, ctzun3, 191 ); setEffAlphaKey( spep_2-3 + 162, ctzun3, 13 ); --文字エントリー ctbaki = entryEffectLife( spep_2-3 + 160, 10020, 10, 0x100, -1, 0, 137.4, 334.4 );--バキッ setEffMoveKey( spep_2-3 + 160, ctbaki, 137.4, 334.4 , 0 ); setEffMoveKey( spep_2-3 + 162, ctbaki, 120.3, 352 , 0 ); setEffMoveKey( spep_2-3 + 164, ctbaki, 137.5, 334.3 , 0 ); setEffMoveKey( spep_2-3 + 166, ctbaki, 137.6, 334.4 , 0 ); setEffMoveKey( spep_2-3 + 168, ctbaki, 127.2, 345 , 0 ); setEffMoveKey( spep_2-3 + 170, ctbaki, 137.5, 334.4 , 0 ); setEffScaleKey( spep_2-3 + 160, ctbaki, 1.6, 1.6 ); setEffScaleKey( spep_2-3 + 162, ctbaki, 2.88, 2.88 ); setEffScaleKey( spep_2-3 + 164, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_2-3 + 166, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 168, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 170, ctbaki, 1.76, 1.76 ); setEffRotateKey( spep_2-3 + 160, ctbaki, 0.8 ); setEffRotateKey( spep_2-3 + 170, ctbaki, 0.8 ); setEffAlphaKey( spep_2-3 + 160, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 166, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 168, ctbaki, 134 ); setEffAlphaKey( spep_2-3 + 170, ctbaki, 13 ); --文字エントリー ctga4 = entryEffectLife( spep_2-3 + 170, 10005, 10, 0x100, -1, 0, 168.2, 180.1 );--ガッ setEffMoveKey( spep_2-3 + 170, ctga4, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 172, ctga4, 168.2, 179.9 , 0 ); setEffMoveKey( spep_2-3 + 174, ctga4, 168.2, 180.2 , 0 ); setEffMoveKey( spep_2-3 + 176, ctga4, 168.3, 180 , 0 ); setEffMoveKey( spep_2-3 + 178, ctga4, 168.2, 180.1 , 0 ); setEffMoveKey( spep_2-3 + 180, ctga4, 168.2, 180.1 , 0 ); setEffScaleKey( spep_2-3 + 170, ctga4, 0.8, 0.8 ); setEffScaleKey( spep_2-3 + 172, ctga4, 2.11, 2.11 ); setEffScaleKey( spep_2-3 + 174, ctga4, 2.17, 2.17 ); setEffScaleKey( spep_2-3 + 176, ctga4, 1.75, 1.75 ); setEffScaleKey( spep_2-3 + 178, ctga4, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 180, ctga4, 1.7, 1.7 ); setEffRotateKey( spep_2-3 + 170, ctga4, 16.8 ); setEffRotateKey( spep_2-3 + 172, ctga4, 3.4 ); setEffRotateKey( spep_2-3 + 174, ctga4, 16.8 ); setEffRotateKey( spep_2-3 + 176, ctga4, 16.6 ); setEffRotateKey( spep_2-3 + 178, ctga4, 16.7 ); setEffRotateKey( spep_2-3 + 180, ctga4, 16.8 ); setEffAlphaKey( spep_2-3 + 170, ctga4, 255 ); setEffAlphaKey( spep_2-3 + 176, ctga4, 255 ); setEffAlphaKey( spep_2-3 + 178, ctga4, 128 ); setEffAlphaKey( spep_2-3 + 180, ctga4, 0 ); --文字エントリー ctzun4 = entryEffectLife( spep_2-3 + 180, 10016, 12, 0x100, -1, 0, 91.8, 366 );--ズンッ setEffMoveKey( spep_2-3 + 180, ctzun4, 91.8, 366 , 0 ); setEffMoveKey( spep_2-3 + 182, ctzun4, 92, 366 , 0 ); setEffMoveKey( spep_2-3 + 184, ctzun4, 85.2, 369.2 , 0 ); setEffMoveKey( spep_2-3 + 186, ctzun4, 92, 365.9 , 0 ); setEffMoveKey( spep_2-3 + 188, ctzun4, 85.9, 368.6 , 0 ); setEffMoveKey( spep_2-3 + 190, ctzun4, 92, 365.8 , 0 ); setEffMoveKey( spep_2-3 + 192, ctzun4, 91.9, 365.9 , 0 ); setEffScaleKey( spep_2-3 + 180, ctzun4, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 182, ctzun4, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 184, ctzun4, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 186, ctzun4, 2.34, 2.34 ); setEffScaleKey( spep_2-3 + 188, ctzun4, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 190, ctzun4, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 192, ctzun4, 1.99, 1.99 ); setEffRotateKey( spep_2-3 + 180, ctzun4, -16.5 ); setEffRotateKey( spep_2-3 + 186, ctzun4, -16.5 ); setEffRotateKey( spep_2-3 + 188, ctzun4, -16.6 ); setEffRotateKey( spep_2-3 + 190, ctzun4, -16.5 ); setEffRotateKey( spep_2-3 + 192, ctzun4, -16.5 ); setEffAlphaKey( spep_2-3 + 180, ctzun4, 255 ); setEffAlphaKey( spep_2-3 + 186, ctzun4, 255 ); setEffAlphaKey( spep_2-3 + 188, ctzun4, 191 ); setEffAlphaKey( spep_2-3 + 190, ctzun4, 102 ); setEffAlphaKey( spep_2-3 + 192, ctzun4, 13 ); --文字エントリー ctga5 = entryEffectLife( spep_2-3 + 188, 10005, 12, 0x100, -1, 0, 108.1, 396 );--ガッ setEffMoveKey( spep_2-3 + 188, ctga5, 108.1, 396 , 0 ); setEffMoveKey( spep_2-3 + 190, ctga5, 108.4, 396 , 0 ); setEffMoveKey( spep_2-3 + 192, ctga5, 108.2, 396.2 , 0 ); setEffMoveKey( spep_2-3 + 194, ctga5, 108.2, 396.1 , 0 ); setEffMoveKey( spep_2-3 + 196, ctga5, 108.2, 396.1 , 0 ); setEffMoveKey( spep_2-3 + 200, ctga5, 108.3, 396.1 , 0 ); setEffScaleKey( spep_2-3 + 188, ctga5, 0.9, 0.9 ); setEffScaleKey( spep_2-3 + 190, ctga5, 2.37, 2.37 ); setEffScaleKey( spep_2-3 + 192, ctga5, 2.44, 2.44 ); setEffScaleKey( spep_2-3 + 194, ctga5, 2.21, 2.21 ); setEffScaleKey( spep_2-3 + 196, ctga5, 1.97, 1.97 ); setEffScaleKey( spep_2-3 + 198, ctga5, 1.94, 1.94 ); setEffScaleKey( spep_2-3 + 200, ctga5, 1.91, 1.91 ); setEffRotateKey( spep_2-3 + 188, ctga5, -4.4 ); setEffRotateKey( spep_2-3 + 190, ctga5, -17.8 ); setEffRotateKey( spep_2-3 + 192, ctga5, -4.4 ); setEffRotateKey( spep_2-3 + 194, ctga5, -4.5 ); setEffRotateKey( spep_2-3 + 196, ctga5, -4.6 ); setEffRotateKey( spep_2-3 + 198, ctga5, -4.5 ); setEffRotateKey( spep_2-3 + 200, ctga5, -4.4 ); setEffAlphaKey( spep_2-3 + 188, ctga5, 255 ); setEffAlphaKey( spep_2-3 + 196, ctga5, 255 ); setEffAlphaKey( spep_2-3 + 198, ctga5, 128 ); setEffAlphaKey( spep_2-3 + 200, ctga5, 0 ); --文字エントリー ctbagolo = entryEffectLife( spep_2-7 + 228, 10021, 28, 0x100, -1, 0, 53.1, 361.8 );--バゴォッ setEffMoveKey( spep_2-7 + 228, ctbagolo, 53.1, 361.8 , 0 ); setEffMoveKey( spep_2-7 + 230, ctbagolo, 52.6, 361.1 , 0 ); setEffMoveKey( spep_2-7 + 232, ctbagolo, 53.1, 361.7 , 0 ); setEffMoveKey( spep_2-7 + 234, ctbagolo, 38.5, 384.7 , 0 ); setEffMoveKey( spep_2-7 + 236, ctbagolo, 53.1, 361.8 , 0 ); setEffMoveKey( spep_2-7 + 238, ctbagolo, 38.9, 384.1 , 0 ); setEffMoveKey( spep_2-7 + 240, ctbagolo, 53.2, 361.9 , 0 ); setEffMoveKey( spep_2-7 + 242, ctbagolo, 39.4, 383.5 , 0 ); setEffMoveKey( spep_2-7 + 244, ctbagolo, 53.2, 361.9 , 0 ); setEffMoveKey( spep_2-7 + 246, ctbagolo, 39.8, 382.9 , 0 ); setEffMoveKey( spep_2-7 + 248, ctbagolo, 53.3, 362 , 0 ); setEffMoveKey( spep_2-7 + 250, ctbagolo, 40.8, 381.6 , 0 ); setEffMoveKey( spep_2-7 + 252, ctbagolo, 53.3, 362.1 , 0 ); setEffMoveKey( spep_2-7 + 254, ctbagolo, 42.3, 379.4 , 0 ); setEffMoveKey( spep_2-7 + 256, ctbagolo, 43.1, 378.3 , 0 ); setEffScaleKey( spep_2-7 + 228, ctbagolo, 1.55, 1.55 ); setEffScaleKey( spep_2-7 + 230, ctbagolo, 4.28, 4.28 ); setEffScaleKey( spep_2-7 + 232, ctbagolo, 3.21, 3.21 ); setEffScaleKey( spep_2-7 + 234, ctbagolo, 3.17, 3.17 ); setEffScaleKey( spep_2-7 + 236, ctbagolo, 3.12, 3.12 ); setEffScaleKey( spep_2-7 + 238, ctbagolo, 3.08, 3.08 ); setEffScaleKey( spep_2-7 + 240, ctbagolo, 3.03, 3.03 ); setEffScaleKey( spep_2-7 + 242, ctbagolo, 2.99, 2.99 ); setEffScaleKey( spep_2-7 + 244, ctbagolo, 2.94, 2.94 ); setEffScaleKey( spep_2-7 + 246, ctbagolo, 2.9, 2.9 ); setEffScaleKey( spep_2-7 + 248, ctbagolo, 2.85, 2.85 ); setEffScaleKey( spep_2-7 + 250, ctbagolo, 2.69, 2.69 ); setEffScaleKey( spep_2-7 + 252, ctbagolo, 2.53, 2.53 ); setEffScaleKey( spep_2-7 + 254, ctbagolo, 2.37, 2.37 ); setEffScaleKey( spep_2-7 + 256, ctbagolo, 2.21, 2.21 ); setEffRotateKey( spep_2-7 + 228, ctbagolo, 3 ); setEffRotateKey( spep_2-7 + 256, ctbagolo, 3 ); setEffAlphaKey( spep_2-7 + 228, ctbagolo, 255 ); setEffAlphaKey( spep_2-7 + 248, ctbagolo, 255 ); setEffAlphaKey( spep_2-7 + 250, ctbagolo, 191 ); setEffAlphaKey( spep_2-7 + 252, ctbagolo, 128 ); setEffAlphaKey( spep_2-7 + 254, ctbagolo, 64 ); setEffAlphaKey( spep_2-7 + 256, ctbagolo, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 251, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2-3 + 78, 1, 108 ); changeAnime( spep_2-3 + 88, 1, 106 ); changeAnime( spep_2-3 + 110, 1, 108 ); changeAnime( spep_2-3 + 120, 1, 106 ); changeAnime( spep_2-3 + 142, 1, 108 ); changeAnime( spep_2-3 + 152, 1, 106 ); changeAnime( spep_2-3 + 162, 1, 108 ); changeAnime( spep_2-3 + 180, 1, 106 ); changeAnime( spep_2-3 + 190, 1, 108 ); changeAnime( spep_2-3 + 198, 1, 106 ); changeAnime( spep_2-3 + 226, 1, 108 ); setMoveKey( spep_2 + 0, 1, -1203.7, 73.6 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -1042.5, 76.2 , 0 ); setMoveKey( spep_2-3 + 4, 1, -895.5, 78.5 , 0 ); setMoveKey( spep_2-3 + 6, 1, -742.3, 80.9 , 0 ); setMoveKey( spep_2-3 + 8, 1, -593.6, 83.2 , 0 ); setMoveKey( spep_2-3 + 10, 1, -455.9, 85.3 , 0 ); setMoveKey( spep_2-3 + 12, 1, -315.4, 87.5 , 0 ); setMoveKey( spep_2-3 + 14, 1, -179.4, 89.5 , 0 ); setMoveKey( spep_2-3 + 16, 1, -50.9, 91.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, -42.9, 89.5 , 0 ); setMoveKey( spep_2-3 + 20, 1, -35.1, 87.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, -30.3, 85.6 , 0 ); setMoveKey( spep_2-3 + 24, 1, -23, 83.8 , 0 ); setMoveKey( spep_2-3 + 26, 1, -16.3, 82.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, -9.6, 82.1 , 0 ); setMoveKey( spep_2-3 + 30, 1, -3.1, 81.2 , 0 ); setMoveKey( spep_2-3 + 32, 1, 3.6, 80.4 , 0 ); setMoveKey( spep_2-3 + 34, 1, 10.2, 79.5 , 0 ); setMoveKey( spep_2-3 + 36, 1, 16.9, 78.6 , 0 ); setMoveKey( spep_2-3 + 38, 1, 21.4, 77.7 , 0 ); setMoveKey( spep_2-3 + 40, 1, 28.1, 76.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 34.8, 76 , 0 ); setMoveKey( spep_2-3 + 44, 1, 41.5, 75.1 , 0 ); setMoveKey( spep_2-3 + 46, 1, 48.2, 74.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, 55, 73.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 61.6, 72.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, 68.3, 71.7 , 0 ); setMoveKey( spep_2-3 + 54, 1, 75, 70.8 , 0 ); setMoveKey( spep_2-3 + 56, 1, 81.7, 69.9 , 0 ); setMoveKey( spep_2-3 + 58, 1, 88.4, 69.1 , 0 ); setMoveKey( spep_2-3 + 60, 1, 95.1, 68.2 , 0 ); setMoveKey( spep_2-3 + 62, 1, 101.9, 67.4 , 0 ); setMoveKey( spep_2-3 + 64, 1, 108.5, 66.5 , 0 ); setMoveKey( spep_2-3 + 66, 1, 115.2, 65.6 , 0 ); setMoveKey( spep_2-3 + 68, 1, 122, 64.8 , 0 ); setMoveKey( spep_2-3 + 70, 1, 127.5, 63.7 , 0 ); setMoveKey( spep_2-3 + 72, 1, 134.3, 62.9 , 0 ); setMoveKey( spep_2-3 + 74, 1, 141, 62 , 0 ); setMoveKey( spep_2-3 + 77, 1, 147.8, 61.1 , 0 ); setMoveKey( spep_2-3 + 78, 1, 176.4, -55.3 , 0 ); setMoveKey( spep_2-3 + 80, 1, 175.3, -78.1 , 0 ); setMoveKey( spep_2-3 + 82, 1, 182.2, -68.8 , 0 ); setMoveKey( spep_2-3 + 84, 1, 171.1, -74.7 , 0 ); setMoveKey( spep_2-3 + 87, 1, 184.1, -72.5 , 0 ); setMoveKey( spep_2-3 + 88, 1, 135, 105 , 0 ); setMoveKey( spep_2-3 + 90, 1, 145.4, 141.4 , 0 ); setMoveKey( spep_2-3 + 92, 1, 139.9, 162 , 0 ); setMoveKey( spep_2-3 + 94, 1, 158.3, 190.5 , 0 ); setMoveKey( spep_2-3 + 96, 1, 158, 194.3 , 0 ); setMoveKey( spep_2-3 + 98, 1, 165.7, 214.3 , 0 ); setMoveKey( spep_2-3 + 100, 1, 164.6, 223.5 , 0 ); setMoveKey( spep_2-3 + 102, 1, 172.2, 239.6 , 0 ); setMoveKey( spep_2-3 + 104, 1, 176, 251.5 , 0 ); setMoveKey( spep_2-3 + 106, 1, 179.8, 263.5 , 0 ); setMoveKey( spep_2-3 + 109, 1, 183.4, 275.6 , 0 ); setMoveKey( spep_2-3 + 110, 1, 175.8, -75.3 , 0 ); setMoveKey( spep_2-3 + 112, 1, 182.7, -66 , 0 ); setMoveKey( spep_2-3 + 114, 1, 173.7, -76.8 , 0 ); setMoveKey( spep_2-3 + 116, 1, 186.7, -74.7 , 0 ); setMoveKey( spep_2-3 + 119, 1, 183.6, -88.5 , 0 ); setMoveKey( spep_2-3 + 120, 1, 142.1, 114.7 , 0 ); setMoveKey( spep_2-3 + 122, 1, 140.5, 135.5 , 0 ); setMoveKey( spep_2-3 + 124, 1, 155, 164.2 , 0 ); setMoveKey( spep_2-3 + 126, 1, 157.6, 180.9 , 0 ); setMoveKey( spep_2-3 + 128, 1, 165.3, 200.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 156.2, 210.1 , 0 ); setMoveKey( spep_2-3 + 132, 1, 171.9, 226.3 , 0 ); setMoveKey( spep_2-3 + 134, 1, 175.7, 238.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, 179.5, 250.6 , 0 ); setMoveKey( spep_2-3 + 138, 1, 183.2, 262.8 , 0 ); setMoveKey( spep_2-3 + 141, 1, 187, 274.9 , 0 ); setMoveKey( spep_2-3 + 142, 1, 183.3, -63.1 , 0 ); setMoveKey( spep_2-3 + 144, 1, 182.2, -89.9 , 0 ); setMoveKey( spep_2-3 + 146, 1, 189.2, -76.8 , 0 ); setMoveKey( spep_2-3 + 148, 1, 182.1, -82.6 , 0 ); setMoveKey( spep_2-3 + 151, 1, 191.1, -80.5 , 0 ); setMoveKey( spep_2-3 + 152, 1, 160.7, 120.1 , 0 ); setMoveKey( spep_2-3 + 154, 1, 168.1, 142.3 , 0 ); setMoveKey( spep_2-3 + 156, 1, 163.4, 148.4 , 0 ); setMoveKey( spep_2-3 + 158, 1, 178.5, 159.1 , 0 ); setMoveKey( spep_2-3 + 161, 1, 181, 150.6 , 0 ); setMoveKey( spep_2-3 + 162, 1, 229.5, 128.7 , 0 ); setMoveKey( spep_2-3 + 164, 1, 225.8, 126.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 246.2, 140 , 0 ); setMoveKey( spep_2-3 + 168, 1, 250.5, 137.7 , 0 ); setMoveKey( spep_2-3 + 170, 1, 186.2, -66.6 , 0 ); setMoveKey( spep_2-3 + 172, 1, 185.1, -77.6 , 0 ); setMoveKey( spep_2-3 + 174, 1, 192.2, -80.5 , 0 ); setMoveKey( spep_2-3 + 176, 1, 185.2, -86.4 , 0 ); setMoveKey( spep_2-3 + 179, 1, 199.2, -83.8 , 0 ); setMoveKey( spep_2-3 + 180, 1, 172.8, 123.6 , 0 ); setMoveKey( spep_2-3 + 182, 1, 185.2, 142.4 , 0 ); setMoveKey( spep_2-3 + 184, 1, 189.7, 145.2 , 0 ); setMoveKey( spep_2-3 + 186, 1, 205.2, 161.2 , 0 ); setMoveKey( spep_2-3 + 189, 1, 213.6, 164.4 , 0 ); setMoveKey( spep_2-3 + 190, 1, 186, 170 , 0 ); setMoveKey( spep_2-3 + 192, 1, 194.4, 166.6 , 0 ); setMoveKey( spep_2-3 + 194, 1, 210.9, 187.2 , 0 ); setMoveKey( spep_2-3 + 197, 1, 214.5, 192.7 , 0 ); setMoveKey( spep_2-3 + 198, 1, 160.6, 185.9 , 0 ); setMoveKey( spep_2-3 + 200, 1, 164.7, 181.3 , 0 ); setMoveKey( spep_2-3 + 202, 1, 175.4, 193.5 , 0 ); setMoveKey( spep_2-3 + 204, 1, 183.5, 196.9 , 0 ); setMoveKey( spep_2-3 + 206, 1, 198.3, 201.9 , 0 ); setMoveKey( spep_2-3 + 208, 1, 213.1, 207 , 0 ); setMoveKey( spep_2-3 + 210, 1, 228.1, 212.2 , 0 ); setMoveKey( spep_2-3 + 212, 1, 244.3, 216.6 , 0 ); setMoveKey( spep_2-3 + 214, 1, 259.4, 221.9 , 0 ); setMoveKey( spep_2-3 + 216, 1, 274.6, 227.4 , 0 ); setMoveKey( spep_2-3 + 218, 1, 289.9, 233.1 , 0 ); setMoveKey( spep_2-3 + 220, 1, 305.3, 238.9 , 0 ); setMoveKey( spep_2-3 + 222, 1, 321.9, 243.5 , 0 ); setMoveKey( spep_2-3 + 225, 1, 337.5, 249.4 , 0 ); setMoveKey( spep_2-3 + 226, 1, 327.7, 102.1 , 0 ); setMoveKey( spep_2-3 + 228, 1, 238.3, 97.1 , 0 ); setMoveKey( spep_2-3 + 230, 1, 274.8, 141.9 , 0 ); setMoveKey( spep_2-3 + 232, 1, 284.1, 151.1 , 0 ); setMoveKey( spep_2-3 + 234, 1, 296.7, 161.5 , 0 ); setMoveKey( spep_2-3 + 236, 1, 285.4, 149.6 , 0 ); setMoveKey( spep_2-3 + 238, 1, 298.6, 169.9 , 0 ); setMoveKey( spep_2-3 + 240, 1, 299.8, 161.5 , 0 ); setMoveKey( spep_2-3 + 242, 1, 617, 231.5 , 0 ); setMoveKey( spep_2-3 + 244, 1, 904.1, 279 , 0 ); setMoveKey( spep_2-3 + 246, 1, 1212.3, 342.5 , 0 ); setMoveKey( spep_2-3 + 248, 1, 1489.1, 382.7 , 0 ); setMoveKey( spep_2-3 + 251, 1, 1776.2, 447.8 , 0 ); setScaleKey( spep_2 + 0, 1, 1.87, 1.87 ); --setScaleKey( spep_2-3 + 2, 1, 1.85, 1.85 ); setScaleKey( spep_2-3 + 4, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 6, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_2-3 + 10, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 12, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 14, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 16, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 18, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 20, 1, 1.65, 1.65 ); setScaleKey( spep_2-3 + 22, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 24, 1, 1.61, 1.61 ); setScaleKey( spep_2-3 + 36, 1, 1.61, 1.61 ); setScaleKey( spep_2-3 + 38, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 52, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 54, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 68, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 70, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 98, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 100, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 128, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 130, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 158, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 161, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 162, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 179, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 180, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 184, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 186, 1, 1.74, 1.74 ); setScaleKey( spep_2-3 + 189, 1, 1.74, 1.74 ); setScaleKey( spep_2-3 + 190, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 194, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 197, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 200, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 202, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 204, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 206, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 208, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 210, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 212, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 214, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 216, 1, 1.95, 1.95 ); setScaleKey( spep_2-3 + 218, 1, 1.98, 1.98 ); setScaleKey( spep_2-3 + 220, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 222, 1, 2.03, 2.03 ); setScaleKey( spep_2-3 + 225, 1, 2.06, 2.06 ); setScaleKey( spep_2-3 + 226, 1, 2.09, 2.09 ); setScaleKey( spep_2-3 + 228, 1, 3.87, 3.87 ); setScaleKey( spep_2-3 + 230, 1, 3.39, 3.39 ); setScaleKey( spep_2-3 + 232, 1, 2.91, 2.91 ); setScaleKey( spep_2-3 + 234, 1, 2.41, 2.41 ); setScaleKey( spep_2-3 + 236, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 238, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 240, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 242, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 244, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 246, 1, 1.83, 1.83 ); setScaleKey( spep_2-3 + 248, 1, 1.8, 1.8 ); setScaleKey( spep_2-3 + 251, 1, 1.78, 1.78 ); setRotateKey( spep_2 + 0, 1, 17.6 ); setRotateKey( spep_2-3 + 8, 1, 17.6 ); setRotateKey( spep_2-3 + 10, 1, 17.5 ); setRotateKey( spep_2-3 + 16, 1, 17.5 ); setRotateKey( spep_2-3 + 18, 1, 17.6 ); setRotateKey( spep_2-3 + 20, 1, 17.8 ); setRotateKey( spep_2-3 + 22, 1, 17.9 ); setRotateKey( spep_2-3 + 24, 1, 18.1 ); setRotateKey( spep_2-3 + 26, 1, 18.2 ); setRotateKey( spep_2-3 + 28, 1, 18.4 ); setRotateKey( spep_2-3 + 30, 1, 18.5 ); setRotateKey( spep_2-3 + 32, 1, 18.6 ); setRotateKey( spep_2-3 + 34, 1, 18.8 ); setRotateKey( spep_2-3 + 36, 1, 18.9 ); setRotateKey( spep_2-3 + 38, 1, 19.1 ); setRotateKey( spep_2-3 + 40, 1, 19.2 ); setRotateKey( spep_2-3 + 42, 1, 19.4 ); setRotateKey( spep_2-3 + 44, 1, 19.5 ); setRotateKey( spep_2-3 + 46, 1, 19.7 ); setRotateKey( spep_2-3 + 48, 1, 19.8 ); setRotateKey( spep_2-3 + 50, 1, 19.9 ); setRotateKey( spep_2-3 + 52, 1, 20.1 ); setRotateKey( spep_2-3 + 54, 1, 20.2 ); setRotateKey( spep_2-3 + 56, 1, 20.4 ); setRotateKey( spep_2-3 + 58, 1, 20.5 ); setRotateKey( spep_2-3 + 60, 1, 20.7 ); setRotateKey( spep_2-3 + 62, 1, 20.8 ); setRotateKey( spep_2-3 + 64, 1, 20.9 ); setRotateKey( spep_2-3 + 66, 1, 21.1 ); setRotateKey( spep_2-3 + 68, 1, 21.2 ); setRotateKey( spep_2-3 + 70, 1, 21.4 ); setRotateKey( spep_2-3 + 72, 1, 21.5 ); setRotateKey( spep_2-3 + 74, 1, 21.7 ); setRotateKey( spep_2-3 + 77, 1, 21.8 ); setRotateKey( spep_2-3 + 78, 1, 56.2 ); setRotateKey( spep_2-3 + 87, 1, 56.2 ); setRotateKey( spep_2-3 + 88, 1, 5.3 ); setRotateKey( spep_2-3 + 90, 1, 7.2 ); setRotateKey( spep_2-3 + 92, 1, 9.2 ); setRotateKey( spep_2-3 + 94, 1, 11.1 ); setRotateKey( spep_2-3 + 96, 1, 12.2 ); setRotateKey( spep_2-3 + 98, 1, 13.2 ); setRotateKey( spep_2-3 + 100, 1, 14.3 ); setRotateKey( spep_2-3 + 102, 1, 15.4 ); setRotateKey( spep_2-3 + 104, 1, 16.5 ); setRotateKey( spep_2-3 + 106, 1, 17.5 ); setRotateKey( spep_2-3 + 109, 1, 18.6 ); setRotateKey( spep_2-3 + 110, 1, 56.2 ); setRotateKey( spep_2-3 + 119, 1, 56.2 ); setRotateKey( spep_2-3 + 120, 1, 5.3 ); setRotateKey( spep_2-3 + 122, 1, 7.2 ); setRotateKey( spep_2-3 + 124, 1, 9.2 ); setRotateKey( spep_2-3 + 126, 1, 11.1 ); setRotateKey( spep_2-3 + 128, 1, 12.2 ); setRotateKey( spep_2-3 + 130, 1, 13.2 ); setRotateKey( spep_2-3 + 132, 1, 14.3 ); setRotateKey( spep_2-3 + 134, 1, 15.4 ); setRotateKey( spep_2-3 + 136, 1, 16.5 ); setRotateKey( spep_2-3 + 138, 1, 17.5 ); setRotateKey( spep_2-3 + 141, 1, 18.6 ); setRotateKey( spep_2-3 + 142, 1, 56.2 ); setRotateKey( spep_2-3 + 151, 1, 56.2 ); setRotateKey( spep_2-3 + 152, 1, 21.6 ); setRotateKey( spep_2-3 + 154, 1, 24.5 ); setRotateKey( spep_2-3 + 156, 1, 27.3 ); setRotateKey( spep_2-3 + 161, 1, 27.3 ); setRotateKey( spep_2-3 + 162, 1, -8.1 ); setRotateKey( spep_2-3 + 168, 1, -8.1 ); setRotateKey( spep_2-3 + 170, 1, 56.2 ); setRotateKey( spep_2-3 + 179, 1, 56.2 ); setRotateKey( spep_2-3 + 180, 1, 21.6 ); setRotateKey( spep_2-3 + 182, 1, 24.5 ); setRotateKey( spep_2-3 + 184, 1, 27.3 ); setRotateKey( spep_2-3 + 189, 1, 27.3 ); setRotateKey( spep_2-3 + 190, 1, -15.5 ); setRotateKey( spep_2-3 + 192, 1, -11.8 ); setRotateKey( spep_2-3 + 194, 1, -8 ); setRotateKey( spep_2-3 + 197, 1, -4.3 ); setRotateKey( spep_2-3 + 198, 1, -38.6 ); setRotateKey( spep_2-3 + 200, 1, -37.9 ); setRotateKey( spep_2-3 + 202, 1, -37.1 ); setRotateKey( spep_2-3 + 204, 1, -36.4 ); setRotateKey( spep_2-3 + 206, 1, -35.6 ); setRotateKey( spep_2-3 + 208, 1, -34.9 ); setRotateKey( spep_2-3 + 210, 1, -34.2 ); setRotateKey( spep_2-3 + 212, 1, -33.4 ); setRotateKey( spep_2-3 + 214, 1, -32.7 ); setRotateKey( spep_2-3 + 216, 1, -32 ); setRotateKey( spep_2-3 + 218, 1, -31.2 ); setRotateKey( spep_2-3 + 220, 1, -30.5 ); setRotateKey( spep_2-3 + 222, 1, -29.7 ); setRotateKey( spep_2-3 + 225, 1, -29 ); setRotateKey( spep_2-3 + 226, 1, -3.7 ); setRotateKey( spep_2-3 + 228, 1, -4.5 ); setRotateKey( spep_2-3 + 230, 1, -5.2 ); setRotateKey( spep_2-3 + 232, 1, -6 ); setRotateKey( spep_2-3 + 234, 1, -6.6 ); setRotateKey( spep_2-3 + 236, 1, -7.2 ); setRotateKey( spep_2-3 + 238, 1, -7.9 ); setRotateKey( spep_2-3 + 240, 1, -8.5 ); setRotateKey( spep_2-3 + 242, 1, -7.1 ); setRotateKey( spep_2-3 + 244, 1, -5.7 ); setRotateKey( spep_2-3 + 246, 1, -4.3 ); setRotateKey( spep_2-3 + 248, 1, -2.9 ); setRotateKey( spep_2-3 + 251, 1, -1.5 ); --SE playSe( spep_2 + 40, 8 ); playSe( spep_2 + 52, 1003 ); playSe( spep_2 + 52, 1111 ); playSe( spep_2 + 69, 1189 ); playSe( spep_2 + 75, 1000 ); playSe( spep_2 + 77, 1006 ); playSe( spep_2 + 86, 1001 ); playSe( spep_2 + 104, 1189 ); playSe( spep_2 + 108, 1009 ); playSe( spep_2 + 121, 1001 ); playSe( spep_2 + 140, 1009 ); playSe( spep_2 + 149, 1189 ); playSe( spep_2 + 153, 1001 ); playSe( spep_2 + 157, 1189 ); playSe( spep_2 + 161, 1010 ); playSe( spep_2 + 180, 1007 ); playSe( spep_2 + 184, 1001 ); playSe( spep_2 + 192, 1009 ); playSe( spep_2 + 223, 1123 ); setSeVolume( spep_2 + 52, 1111, 316 ); setSeVolume( spep_2 + 86, 1001, 79 ); setSeVolume( spep_2 + 104, 1189, 50 ); setSeVolume( spep_2 + 121, 1001, 79 ); setSeVolume( spep_2 + 153, 1001, 79 ); setSeVolume( spep_2 + 184, 1001, 79 ); --白フェード entryFade( spep_2+260, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 266; ------------------------------------------------------ --連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- fry_f = entryEffect( spep_3 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_3 + 0, fry_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 70, fry_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fry_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, fry_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fry_f, 0 ); setEffRotateKey( spep_3 + 70, fry_f, 0 ); setEffAlphaKey( spep_3 + 0, fry_f, 255 ); setEffAlphaKey( spep_3 + 70, fry_f, 255 ); -- ** エフェクト等 ** -- fry_b = entryEffect( spep_3 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_3 + 0, fry_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 70, fry_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fry_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, fry_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fry_b, 0 ); setEffRotateKey( spep_3 + 70, fry_b, 0 ); setEffAlphaKey( spep_3 + 0, fry_b, 255 ); setEffAlphaKey( spep_3 + 70, fry_b, 255 ); --敵の動き setDisp( spep_3-3 + 8, 1, 1 ); setDisp( spep_3-3 +46, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 -3 + 8, 1, -476.7, -75.8 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -375.9, -33.5 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -267, 12.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -159.7, 57.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -49.2, 103.7 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 65.5, 152.1 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 195.2, 207.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 263, 237.2 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 331.4, 266.9 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 400.9, 297.1 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 471.7, 327.7 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 542.7, 358.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 616.1, 390.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 688.5, 421.4 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 764.2, 454.2 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 838.1, 486.2 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 916.2, 519.9 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 991.4, 552.5 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 1071.8, 587.2 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 1148.3, 620.4 , 0 ); setScaleKey( spep_3 -3 + 8, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 10, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 12, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 14, 1, 0.63, 0.63 ); setScaleKey( spep_3 -3 + 16, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 18, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 24, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 26, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 36, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 38, 1, 0.58, 0.58 ); setScaleKey( spep_3 -3 + 46, 1, 0.58, 0.58 ); setRotateKey( spep_3 -3 + 8, 1, -11 ); setRotateKey( spep_3 -3 + 10, 1, -11 ); setRotateKey( spep_3 -3 + 12, 1, -10.9 ); setRotateKey( spep_3 -3 + 18, 1, -10.9 ); setRotateKey( spep_3 -3 + 20, 1, -10.8 ); setRotateKey( spep_3 -3 + 24, 1, -10.8 ); setRotateKey( spep_3 -3 + 26, 1, -10.9 ); setRotateKey( spep_3 -3 + 38, 1, -10.9 ); setRotateKey( spep_3 -3 + 46, 1, -11 ); --SE se_1159 = playSe( spep_3 + 17, 1159 ); se_1044 = playSe( spep_3 + 17, 1044 ); setSeVolume( spep_3 + 17, 1044, 50 ); --白フェード entryFade( spep_3+64, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 70; ------------------------------------------------------ --溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_4 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 150, tame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 150, tame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 150, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 150, tame, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4 + 27, 906, 123, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4+27 , shuchusen3, 123, 20 ); setEffMoveKey( spep_4 + 27, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 150, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 27, shuchusen3, 1.09, 1.32 ); setEffScaleKey( spep_4 + 150, shuchusen3, 1.09, 1.32 ); setEffRotateKey( spep_4 + 27, shuchusen3, 180 ); setEffRotateKey( spep_4 + 150, shuchusen3, 180 ); setEffAlphaKey( spep_4 + 27, shuchusen3, 206 ); setEffAlphaKey( spep_4 + 150, shuchusen3, 206 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_4 + 30, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_4 + 30, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_4 +42, 190006, 72, 0x100, -1, 0, 120, 510); -- ゴゴゴゴ setEffMoveKey( spep_4 +42, ctgogo, 120, 510); setEffMoveKey( spep_4 +114, ctgogo, 120, 510); setEffAlphaKey( spep_4 +42, ctgogo, 0 ); setEffAlphaKey( spep_4 + 43, ctgogo, 255 ); setEffAlphaKey( spep_4 + 44, ctgogo, 255 ); setEffAlphaKey( spep_4 + 106, ctgogo, 255 ); setEffAlphaKey( spep_4 + 108, ctgogo, 255 ); setEffAlphaKey( spep_4 + 110, ctgogo, 191 ); setEffAlphaKey( spep_4 + 112, ctgogo, 112 ); setEffAlphaKey( spep_4 + 114, ctgogo, 64 ); setEffRotateKey( spep_4 +42, ctgogo, 0); setEffRotateKey( spep_4 +114, ctgogo, 0); setEffScaleKey( spep_4 +42, ctgogo, -0.7, 0.7); setEffScaleKey( spep_4 +104, ctgogo, -0.7, 0.7); setEffScaleKey( spep_4 +114, ctgogo, -1.07, 1.07 ); --SE playSe( spep_4 + 40, 1035 ); playSe( spep_4 + 42, 1018 ); playSe( spep_4 + 66, 1036 ); playSe( spep_4 + 90, 1036 ); playSe( spep_4 + 114, 1036 ); se_1036 = playSe( spep_4 + 138, 1036 ); setSeVolume( spep_4 + 66, 1036, 63 ); setSeVolume( spep_4 + 90, 1036, 63 ); setSeVolume( spep_4 + 114, 1036, 63 ); setSeVolume( spep_4 + 138, 1036, 63 ); stopSe( spep_4 + 41, se_1159, 13 ); stopSe( spep_4 + 28, se_1044, 31 ); stopSe( spep_4 + 148, se_1036, 0 ); --白フェード entryFade( spep_4+27, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 200 ); -- white fade entryFade( spep_4+142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_5 + 0, SE_05 ); --白フェード entryFade( spep_5 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_6 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_6 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_6 + 110, beam, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_6 + 110, beam, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beam, 0 ); setEffRotateKey( spep_6 + 110, beam, 0 ); setEffAlphaKey( spep_6 + 0, beam, 255 ); setEffAlphaKey( spep_6 + 110, beam, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_6 + 0, 906, 108, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 , shuchusen4, 108, 20 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 108, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1.07, 1.53 ); setEffScaleKey( spep_6 + 108, shuchusen4, 1.07, 1.53 ); setEffRotateKey( spep_6 + 0, shuchusen4, 180 ); setEffRotateKey( spep_6 + 108, shuchusen4, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 128 ); setEffAlphaKey( spep_6-3 + 27, shuchusen4, 128 ); setEffAlphaKey( spep_6-3 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 108, shuchusen4, 255 ); --SE se_1200 = playSe( spep_6 + 0, 1200 ); se_1199 = playSe( spep_6 + 3, 1199 ); playSe( spep_6 + 29, 1198 ); se_0040 = playSe( spep_6 + 31, 40 ); playSe( spep_6 + 77, 1201 ); playSe( spep_6 + 77, 1202 ); playSe( spep_6 + 80, 1027 ); setSeVolume( spep_6 + 3, 1199, 141 ); setSeVolume( spep_6 + 31, 40, 56 ); stopSe( spep_6 + 73, se_1200, 33 ); stopSe( spep_6 + 60, se_1199, 0 ); stopSe( spep_6 + 59, se_0040, 19 ); --白フェード entryFade( spep_6+25, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade entryFade( spep_6+102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 110; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 190, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 190, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 190, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 190, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 190, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 190, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 190, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 190, finish_b, 255 ); --集中線 setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 -3 + 78, 1, 0 ); changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 + 0, 1, -923.7, -737.4 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -812.7, -643.1 , 0 ); setMoveKey( spep_7-3 + 4, 1, -701.7, -548.8 , 0 ); setMoveKey( spep_7-3 + 6, 1, -590.7, -454.6 , 0 ); setMoveKey( spep_7-3 + 8, 1, -479.7, -360.4 , 0 ); setMoveKey( spep_7-3 + 10, 1, -368.7, -266.2 , 0 ); setMoveKey( spep_7-3 + 12, 1, -257.8, -172 , 0 ); setMoveKey( spep_7-3 + 14, 1, -146.8, -77.8 , 0 ); setMoveKey( spep_7-3 + 16, 1, -35.8, 16.4 , 0 ); setMoveKey( spep_7-3 + 18, 1, -24.2, 27.4 , 0 ); setMoveKey( spep_7-3 + 20, 1, -12.5, 38.5 , 0 ); setMoveKey( spep_7-3 + 22, 1, -0.8, 49.5 , 0 ); setMoveKey( spep_7-3 + 24, 1, 10.9, 60.6 , 0 ); setMoveKey( spep_7-3 + 26, 1, 22.6, 71.7 , 0 ); setMoveKey( spep_7-3 + 28, 1, 34.3, 82.8 , 0 ); setMoveKey( spep_7-3 + 30, 1, 46, 93.9 , 0 ); setMoveKey( spep_7-3 + 32, 1, 47.5, 95.3 , 0 ); setMoveKey( spep_7-3 + 34, 1, 49, 96.7 , 0 ); setMoveKey( spep_7-3 + 36, 1, 50.5, 98.1 , 0 ); setMoveKey( spep_7-3 + 38, 1, 52, 99.5 , 0 ); setMoveKey( spep_7-3 + 40, 1, 53.6, 100.9 , 0 ); setMoveKey( spep_7-3 + 42, 1, 55.1, 102.4 , 0 ); setMoveKey( spep_7-3 + 44, 1, 56.6, 103.8 , 0 ); setMoveKey( spep_7-3 + 46, 1, 58.1, 105.2 , 0 ); setMoveKey( spep_7-3 + 48, 1, 59.6, 106.6 , 0 ); setMoveKey( spep_7-3 + 50, 1, 61.1, 108 , 0 ); setMoveKey( spep_7-3 + 52, 1, 62.6, 109.5 , 0 ); setMoveKey( spep_7-3 + 54, 1, 64.1, 110.9 , 0 ); setMoveKey( spep_7-3 + 56, 1, 65.6, 112.3 , 0 ); setMoveKey( spep_7-3 + 58, 1, 67.1, 113.7 , 0 ); setMoveKey( spep_7-3 + 60, 1, 68.6, 115.1 , 0 ); setMoveKey( spep_7-3 + 62, 1, 70.1, 116.6 , 0 ); setMoveKey( spep_7-3 + 64, 1, 71.6, 118 , 0 ); setMoveKey( spep_7-3 + 66, 1, 73.1, 119.4 , 0 ); setMoveKey( spep_7-3 + 68, 1, 74.7, 120.8 , 0 ); setMoveKey( spep_7-3 + 70, 1, 76.2, 122.3 , 0 ); setMoveKey( spep_7-3 + 72, 1, 77.7, 123.7 , 0 ); setMoveKey( spep_7-3 + 74, 1, 79.2, 125.1 , 0 ); setMoveKey( spep_7-3 + 76, 1, 80.7, 126.5 , 0 ); setMoveKey( spep_7-3 + 78, 1, 82.2, 128 , 0 ); setScaleKey( spep_7 + 0, 1, 6.57, 6.57 ); --setScaleKey( spep_7-3 + 2, 1, 5.85, 5.85 ); setScaleKey( spep_7-3 + 4, 1, 5.13, 5.13 ); setScaleKey( spep_7-3 + 6, 1, 4.41, 4.41 ); setScaleKey( spep_7-3 + 8, 1, 3.7, 3.7 ); setScaleKey( spep_7-3 + 10, 1, 2.98, 2.98 ); setScaleKey( spep_7-3 + 12, 1, 2.26, 2.26 ); setScaleKey( spep_7-3 + 14, 1, 1.54, 1.54 ); setScaleKey( spep_7-3 + 16, 1, 0.82, 0.82 ); setScaleKey( spep_7-3 + 18, 1, 0.75, 0.75 ); setScaleKey( spep_7-3 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_7-3 + 22, 1, 0.61, 0.61 ); setScaleKey( spep_7-3 + 24, 1, 0.53, 0.53 ); setScaleKey( spep_7-3 + 26, 1, 0.46, 0.46 ); setScaleKey( spep_7-3 + 28, 1, 0.39, 0.39 ); setScaleKey( spep_7-3 + 30, 1, 0.32, 0.32 ); setScaleKey( spep_7-3 + 32, 1, 0.31, 0.31 ); setScaleKey( spep_7-3 + 34, 1, 0.3, 0.3 ); setScaleKey( spep_7-3 + 36, 1, 0.29, 0.29 ); setScaleKey( spep_7-3 + 38, 1, 0.28, 0.28 ); setScaleKey( spep_7-3 + 40, 1, 0.27, 0.27 ); setScaleKey( spep_7-3 + 42, 1, 0.26, 0.26 ); setScaleKey( spep_7-3 + 44, 1, 0.25, 0.25 ); setScaleKey( spep_7-3 + 46, 1, 0.24, 0.24 ); setScaleKey( spep_7-3 + 48, 1, 0.23, 0.23 ); setScaleKey( spep_7-3 + 50, 1, 0.22, 0.22 ); setScaleKey( spep_7-3 + 52, 1, 0.21, 0.21 ); setScaleKey( spep_7-3 + 54, 1, 0.21, 0.21 ); setScaleKey( spep_7-3 + 56, 1, 0.2, 0.2 ); setScaleKey( spep_7-3 + 58, 1, 0.19, 0.19 ); setScaleKey( spep_7-3 + 60, 1, 0.18, 0.18 ); setScaleKey( spep_7-3 + 62, 1, 0.17, 0.17 ); setScaleKey( spep_7-3 + 64, 1, 0.16, 0.16 ); setScaleKey( spep_7-3 + 66, 1, 0.15, 0.15 ); setScaleKey( spep_7-3 + 68, 1, 0.14, 0.14 ); setScaleKey( spep_7-3 + 70, 1, 0.13, 0.13 ); setScaleKey( spep_7-3 + 72, 1, 0.12, 0.12 ); setScaleKey( spep_7-3 + 74, 1, 0.11, 0.11 ); setScaleKey( spep_7-3 + 76, 1, 0.1, 0.1 ); setScaleKey( spep_7-3 + 78, 1, 0.09, 0.09 ); setRotateKey( spep_7 + 0, 1, 17.7 ); --setRotateKey( spep_7-3 + 4, 1, 17.7 ); setRotateKey( spep_7-3 + 6, 1, 17.6 ); setRotateKey( spep_7-3 + 12, 1, 17.6 ); setRotateKey( spep_7-3 + 14, 1, 17.5 ); setRotateKey( spep_7-3 + 40, 1, 17.5 ); setRotateKey( spep_7-3 + 42, 1, 17.6 ); setRotateKey( spep_7-3 + 64, 1, 17.6 ); setRotateKey( spep_7-3 + 66, 1, 17.7 ); setRotateKey( spep_7-3 + 78, 1, 17.7 ); --集中線 shuchusen5 = entryEffectLife( spep_7-3 + 88, 906, 102, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7-3 + 88 , shuchusen5, 102, 20 ); setEffMoveKey( spep_7-3 + 88, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7-3 + 190, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_7-3 + 88, shuchusen5, 1.2, 1.23 ); setEffScaleKey( spep_7-3 + 190, shuchusen5, 1.2, 1.23 ); setEffRotateKey( spep_7-3 + 88, shuchusen5, 180 ); setEffRotateKey( spep_7-3 + 190, shuchusen5, 180 ); setEffAlphaKey( spep_7-3 + 88, shuchusen5, 141 ); setEffAlphaKey( spep_7-3 + 190, shuchusen5, 141 ); --SE playSe( spep_7 + 10, 1022 ); setSeVolume( spep_7 + 10, 1022, 0 ); setSeVolume( spep_7 + 19, 1022, 6 ); setSeVolume( spep_7 + 20, 1022, 12 ); setSeVolume( spep_7 + 21, 1022, 18 ); setSeVolume( spep_7 + 22, 1022, 24 ); setSeVolume( spep_7 + 23, 1022, 30 ); setSeVolume( spep_7 + 24, 1022, 36 ); setSeVolume( spep_7 + 25, 1022, 42 ); setSeVolume( spep_7 + 26, 1022, 48 ); setSeVolume( spep_7 + 27, 1022, 54 ); setSeVolume( spep_7 + 28, 1022, 60 ); setSeVolume( spep_7 + 29, 1022, 66 ); setSeVolume( spep_7 + 30, 1022, 72 ); setSeVolume( spep_7 + 31, 1022, 78 ); setSeVolume( spep_7 + 32, 1022, 84 ); setSeVolume( spep_7 + 33, 1022, 90 ); setSeVolume( spep_7 + 34, 1022, 100 ); playSe( spep_7 + 10, 1035 ); setSeVolume( spep_7 + 10, 1035, 0 ); setSeVolume( spep_7 + 15, 1035, 7 ); setSeVolume( spep_7 + 16, 1035, 14 ); setSeVolume( spep_7 + 17, 1035, 21 ); setSeVolume( spep_7 + 18, 1035, 28 ); setSeVolume( spep_7 + 19, 1035, 35 ); setSeVolume( spep_7 + 20, 1035, 42 ); setSeVolume( spep_7 + 21, 1035, 49 ); setSeVolume( spep_7 + 22, 1035, 56 ); setSeVolume( spep_7 + 23, 1035, 63 ); setSeVolume( spep_7 + 24, 1035, 70 ); setSeVolume( spep_7 + 25, 1035, 77 ); setSeVolume( spep_7 + 26, 1035, 84 ); setSeVolume( spep_7 + 27, 1035, 91 ); setSeVolume( spep_7 + 28, 1035, 100 ); playSe( spep_7 + 87, 1023 ); playSe( spep_7 + 91, 1159 ); setSeVolume( spep_7 + 91, 1159, 63 ); --白フェード entryFade( spep_7 + 84, 0, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_7 + 90 ); endPhase( spep_7 + 180 ); end