--1018590:LR_バビディ&ダーブラ_バビディの恐ろしい魔術 --sp_effect_a8_00041 --sp0590 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155319 ;-- 導入、バビディアップ SP_02= 155320 ;-- ヤコン、プイプイ召喚→突撃 SP_03= 155321 ;-- ヤコン、プイプイラッシュ:敵より前 SP_04= 155322 ;-- ヤコン、プイプイラッシュ:敵より後ろ SP_05= 155323 ;-- 岩激突:敵より前 SP_06= 155324 ;-- 岩激突:敵より後ろ SP_07= 155325 ;-- ツバ吐き SP_08= 155326 ;-- ツバヒット:敵より前 SP_09= 155327 ;-- ツバヒット:敵より後ろ SP_10= 155328 ;-- セリフカットイン&槍投げ SP_11= 155329 ;-- 槍ヒット SP_12= 155330 ;-- ラストシーン --エフェクト(てき) SP_01x= 155319 ;-- 導入、バビディアップ (敵) SP_02x= 155320 ;-- ヤコン、プイプイ召喚→突撃 (敵) SP_03x= 155321 ;-- ヤコン、プイプイラッシュ:敵より前 (敵) SP_04x= 155322 ;-- ヤコン、プイプイラッシュ:敵より後ろ (敵) SP_05x= 155323 ;-- 岩激突:敵より前 (敵) SP_06x= 155324 ;-- 岩激突:敵より後ろ (敵) SP_07x= 155325 ;-- ツバ吐き (敵) SP_08x= 155326 ;-- ツバヒット:敵より前 (敵) SP_09x= 155327 ;-- ツバヒット:敵より後ろ (敵) SP_10x= 155331 ;-- セリフカットイン&槍投げ (敵) SP_11x= 155329 ;-- 槍ヒット (敵) SP_12x= 155332 ;-- ラストシーン (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、バビディアップ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- induction = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, induction, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, induction, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, induction, 1.0, 1.0 ); setEffScaleKey( spep_0 + 50, induction, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, induction, 0 ); setEffRotateKey( spep_0 + 50, induction, 0 ); setEffAlphaKey( spep_0 + 0, induction, 255 ); setEffAlphaKey( spep_0 + 50, induction, 255 ); setEffAlphaKey( spep_0 + 51, induction, 0 ); setEffAlphaKey( spep_0 + 52, induction, 0 ); shuchusen1 = entryEffectLife( spep_0 + 0, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 48, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 48, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 48, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 48, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 48, shuchusen1, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0+42 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE SE_1241 = playSe( spep_0 + 4, 1241 ); setSeVolume( spep_0 + 4, 1241, 100 ); setSeVolume( spep_0 + 49, 1241, 100 ); setSeVolume( spep_0 + 50, 1241, 97.6 ); setSeVolume( spep_0 + 51, 1241, 95.2 ); setSeVolume( spep_0 + 52, 1241, 92.8 ); setSeVolume( spep_0 + 53, 1241, 90.4 ); setSeVolume( spep_0 + 54, 1241, 88 ); setSeVolume( spep_0 + 55, 1241, 85.6 ); setSeVolume( spep_0 + 56, 1241, 83.2 ); setSeVolume( spep_0 + 57, 1241, 80.8 ); setSeVolume( spep_0 + 58, 1241, 78.4 ); setSeVolume( spep_0 + 59, 1241, 76 ); setSeVolume( spep_0 + 60, 1241, 73.6 ); setSeVolume( spep_0 + 61, 1241, 71.2 ); setSeVolume( spep_0 + 62, 1241, 68.8 ); setSeVolume( spep_0 + 63, 1241, 66.4 ); setSeVolume( spep_0 + 64, 1241, 64 ); setSeVolume( spep_0 + 65, 1241, 61.6 ); setSeVolume( spep_0 + 66, 1241, 59.2 ); setSeVolume( spep_0 + 67, 1241, 56.8 ); setSeVolume( spep_0 + 68, 1241, 54.4 ); setSeVolume( spep_0 + 69, 1241, 52 ); setSeVolume( spep_0 + 70, 1241, 49.6 ); setSeVolume( spep_0 + 71, 1241, 47.2 ); setSeVolume( spep_0 + 72, 1241, 44.8 ); setSeVolume( spep_0 + 73, 1241, 42.4 ); setSeVolume( spep_0 + 74, 1241, 40 ); setSeVolume( spep_0 + 75, 1241, 37.6 ); setSeVolume( spep_0 + 76, 1241, 35.2 ); setSeVolume( spep_0 + 77, 1241, 32.8 ); setSeVolume( spep_0 + 78, 1241, 30.4 ); setSeVolume( spep_0 + 79, 1241, 28 ); setSeVolume( spep_0 + 80, 1241, 25.6 ); setSeVolume( spep_0 + 81, 1241, 23.2 ); setSeVolume( spep_0 + 82, 1241, 20.8 ); setSeVolume( spep_0 + 83, 1241, 18.4 ); setSeVolume( spep_0 + 84, 1241, 16 ); setSeVolume( spep_0 + 85, 1241, 13.6 ); setSeVolume( spep_0 + 86, 1241, 11.2 ); setSeVolume( spep_0 + 87, 1241, 8.8 ); setSeVolume( spep_0 + 88, 1241, 6.4 ); setSeVolume( spep_0 + 89, 1241, 4 ); setSeVolume( spep_0 + 90, 1241, 1.6 ); setSeVolume( spep_0 + 91, 1241, 0 ); stopSe( spep_0 + 92, SE_1241, 0 ); SE_1225 = playSe( spep_0 + 6, 1225 ); setSeVolume( spep_0 + 6, 1225, 141 ); SE_1214 = playSe( spep_0 + 7, 1214 ); setSeVolume( spep_0 + 7, 1214, 125.9 ); setSeVolume( spep_0 + 43, 1214, 125.9 ); setSeVolume( spep_0 + 44, 1214, 121.7 ); setSeVolume( spep_0 + 45, 1214, 117.5 ); setSeVolume( spep_0 + 46, 1214, 113.3 ); setSeVolume( spep_0 + 47, 1214, 109.1 ); setSeVolume( spep_0 + 48, 1214, 104.9 ); setSeVolume( spep_0 + 49, 1214, 100.7 ); setSeVolume( spep_0 + 50, 1214, 96.5 ); setSeVolume( spep_0 + 51, 1214, 92.3 ); setSeVolume( spep_0 + 52, 1214, 88.1 ); setSeVolume( spep_0 + 53, 1214, 83.9 ); setSeVolume( spep_0 + 54, 1214, 79.7 ); setSeVolume( spep_0 + 55, 1214, 75.5 ); setSeVolume( spep_0 + 56, 1214, 71.3 ); setSeVolume( spep_0 + 57, 1214, 67.1 ); setSeVolume( spep_0 + 58, 1214, 62.9 ); setSeVolume( spep_0 + 59, 1214, 58.7 ); setSeVolume( spep_0 + 60, 1214, 54.5 ); setSeVolume( spep_0 + 61, 1214, 50.3 ); setSeVolume( spep_0 + 62, 1214, 46.1 ); setSeVolume( spep_0 + 63, 1214, 41.9 ); setSeVolume( spep_0 + 64, 1214, 37.7 ); setSeVolume( spep_0 + 65, 1214, 33.5 ); setSeVolume( spep_0 + 66, 1214, 29.3 ); setSeVolume( spep_0 + 67, 1214, 25.1 ); setSeVolume( spep_0 + 68, 1214, 20.9 ); setSeVolume( spep_0 + 69, 1214, 16.7 ); setSeVolume( spep_0 + 70, 1214, 12.5 ); setSeVolume( spep_0 + 71, 1214, 8.3 ); setSeVolume( spep_0 + 72, 1214, 4.1 ); setSeVolume( spep_0 + 73, 1214, 0 ); stopSe( spep_0 + 74, SE_1214, 0 ); SE_8 = playSe( spep_0 + 42, 8 ); setSeVolume( spep_0 + 42, 8, 89 ); -- ** 次の準備 ** -- spep_1=spep_0+50; ------------------------------------------------------ -- ヤコン、プイプイ召喚→突撃 ------------------------------------------------------ -- ** エフェクト等 ** -- summon = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, summon, 0, 0, 0 ); setEffMoveKey( spep_1 + 130, summon, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, summon, 1.0, 1.0 ); setEffScaleKey( spep_1 + 130, summon, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, summon, 0 ); setEffRotateKey( spep_1 + 130, summon, 0 ); setEffAlphaKey( spep_1 + 0, summon, 255 ); setEffAlphaKey( spep_1 + 130, summon, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 78, 906, 50, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 -3 + 78, shuchusen2, 50, 20 ); setEffMoveKey( spep_1 -3 + 78, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 128, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 78, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 128, shuchusen2, 1.2, 1.2 ); setEffRotateKey( spep_1 -3 + 78, shuchusen2, 0 ); setEffRotateKey( spep_1 -3 + 128, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 78, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 128, shuchusen2, 255 ); --白フェード entryFade( spep_1+122, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 132, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_1 + 36, 43 ); playSe( spep_1 + 47, 43 ); playSe( spep_1 + 83, 1182 ); setSeVolume( spep_1 + 83, 1182, 89 ); SE_9 = playSe( spep_1 + 83, 9 ); playSe( spep_1 + 83, 44 ); setSeVolume( spep_1 + 83, 44, 79 ); -- ** 次の準備 ** -- spep_c=spep_1+130; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUT = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUT = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUT = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); SE_44 = playSe( spep_c + 93, 44 ); setSeVolume( spep_c + 93, 44, 71 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ -- ヤコン、プイプイラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- struggle_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, struggle_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 176, struggle_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, struggle_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 176, struggle_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, struggle_f, 0 ); setEffRotateKey( spep_3 + 176, struggle_f, 0 ); setEffAlphaKey( spep_3 + 0, struggle_f, 255 ); setEffAlphaKey( spep_3 + 176, struggle_f, 255 ); -- ** エフェクト等 ** -- struggle_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, struggle_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 176, struggle_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, struggle_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 176, struggle_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, struggle_b, 0 ); setEffRotateKey( spep_3 + 176, struggle_b, 0 ); setEffAlphaKey( spep_3 + 0, struggle_b, 255 ); setEffAlphaKey( spep_3 + 176, struggle_b, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3-3 + 42, 10012, 18, 0x100, -1, 0, 33.1, 216.5 ); setEffShake( spep_3-3 + 42, ctzuo, 18, 10 ); setEffMoveKey( spep_3-3 + 42, ctzuo, 33.1, 216.5 , 0 ); setEffMoveKey( spep_3-3 + 44, ctzuo, -51.9, 277.9 , 0 ); setEffMoveKey( spep_3-3 + 46, ctzuo, -64.5, 275.3 , 0 ); setEffMoveKey( spep_3-3 + 48, ctzuo, -75.9, 285 , 0 ); setEffMoveKey( spep_3-3 + 50, ctzuo, -88.5, 282.3 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzuo, -99.9, 292 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzuo, -112.5, 289.3 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzuo, -123.9, 299 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzuo, -136.5, 296.3 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzuo, -147.9, 306 , 0 ); setEffScaleKey( spep_3-3 + 42, ctzuo, 1.38,1.38 ); setEffScaleKey( spep_3-3 + 44, ctzuo, 2.4, 2.4 ); setEffScaleKey( spep_3-3 + 60, ctzuo, 2.4, 2.4 ); setEffRotateKey( spep_3-3 + 42, ctzuo, -10 ); setEffRotateKey( spep_3-3 + 60, ctzuo, -10 ); setEffAlphaKey( spep_3-3 + 42, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 44, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 60, ctzuo, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE_49 = playSe( spep_3 + 24, 49 ); setSeVolume( spep_3 + 24, 49, 100 ); SE_1037 = playSe( spep_3 + 24, 1037 ); setSeVolume( spep_3 + 24, 1037, 63 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_9, 0 ); stopSe( SP_dodge - 12, SE_CUT, 0 ); stopSe( SP_dodge - 12, SE_44, 0 ); stopSe( SP_dodge - 12, SE_49, 0 ); stopSe( SP_dodge - 12, SE_1037, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_3-3 + 64, 1, 1); --setDisp( spep_3-3 + 178, 1, 0); changeAnime( spep_3-3 + 64, 1, 100); changeAnime( spep_3-3 + 90, 1, 108); changeAnime( spep_3-3 + 100, 1, 105); changeAnime( spep_3-3 + 128, 1, 105); changeAnime( spep_3-3 + 152, 1, 107); setMoveKey( spep_3-3 + 64, 1, 165.9, 245.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 152.2, 233.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 138.5, 220.5 , 0 ); setMoveKey( spep_3-3 + 70, 1, 132.2, 213.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 125.2, 206.2 , 0 ); setMoveKey( spep_3-3 + 74, 1, 117.3, 197.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, 108.6, 188.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, 99.1, 179 , 0 ); setMoveKey( spep_3-3 + 80, 1, 88.7, 168.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 77.6, 157.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 65.6, 145 , 0 ); setMoveKey( spep_3-3 + 86, 1, 52.8, 132.1 , 0 ); setMoveKey( spep_3-3 + 88, 1, 39.1, 118.4 , 0 ); setMoveKey( spep_3-3 + 89, 1, 39.1, 118.4 , 0 ); setMoveKey( spep_3-3 + 90, 1, 87.4, 93.5 , 0 ); setMoveKey( spep_3-3 + 92, 1, 57.3, 70 , 0 ); setMoveKey( spep_3-3 + 94, 1, 152.6, 130 , 0 ); setMoveKey( spep_3-3 + 96, 1, 81.4, 90.5 , 0 ); setMoveKey( spep_3-3 + 98, 1, 50.7, 68.5 , 0 ); setMoveKey( spep_3-3 + 99, 1, 50.7, 68.5 , 0 ); setMoveKey( spep_3-3 + 100, 1, 168.9, 102.4 , 0 ); setMoveKey( spep_3-3 + 102, 1, 113.1, 83.1 , 0 ); setMoveKey( spep_3-3 + 104, 1, 126.1, 102.6 , 0 ); setMoveKey( spep_3-3 + 106, 1, 135, 117.8 , 0 ); setMoveKey( spep_3-3 + 108, 1, 151.7, 140.9 , 0 ); setMoveKey( spep_3-3 + 110, 1, 160.2, 155.6 , 0 ); setMoveKey( spep_3-3 + 112, 1, 172.4, 174.2 , 0 ); setMoveKey( spep_3-3 + 114, 1, 184.5, 192.5 , 0 ); setMoveKey( spep_3-3 + 116, 1, 196.4, 210.5 , 0 ); setMoveKey( spep_3-3 + 118, 1, 208.1, 228.3 , 0 ); setMoveKey( spep_3-3 + 120, 1, 219.6, 245.9 , 0 ); setMoveKey( spep_3-3 + 122, 1, 230.8, 263.3 , 0 ); setMoveKey( spep_3-3 + 124, 1, 241.9, 280.3 , 0 ); setMoveKey( spep_3-3 + 126, 1, 252.8, 297.2 , 0 ); setMoveKey( spep_3-3 + 127, 1, 252.8, 297.2 , 0 ); setMoveKey( spep_3-3 + 128, 1, -285, -730.3 , 0 ); setMoveKey( spep_3-3 + 130, 1, -258.3, -667.7 , 0 ); setMoveKey( spep_3-3 + 132, 1, -231.5, -605 , 0 ); setMoveKey( spep_3-3 + 134, 1, -204.8, -542.3 , 0 ); setMoveKey( spep_3-3 + 136, 1, -178.1, -479.6 , 0 ); setMoveKey( spep_3-3 + 138, 1, -151.4, -417 , 0 ); setMoveKey( spep_3-3 + 140, 1, -124.7, -354.3 , 0 ); setMoveKey( spep_3-3 + 142, 1, -97.9, -291.6 , 0 ); setMoveKey( spep_3-3 + 144, 1, -71.2, -228.9 , 0 ); setMoveKey( spep_3-3 + 146, 1, -44.5, -166.3 , 0 ); setMoveKey( spep_3-3 + 148, 1, -17.8, -103.6 , 0 ); setMoveKey( spep_3-3 + 150, 1, 8.9, -40.9 , 0 ); setMoveKey( spep_3-3 + 151, 1, 8.9, -40.9 , 0 ); setMoveKey( spep_3-3 + 152, 1, 43.1, -80.2 , 0 ); setMoveKey( spep_3-3 + 154, 1, 129.3, -41.8 , 0 ); setMoveKey( spep_3-3 + 156, 1, 76.7, -117.6 , 0 ); setMoveKey( spep_3-3 + 158, 1, 85.1, -155.4 , 0 ); setMoveKey( spep_3-3 + 160, 1, 106.4, -184.6 , 0 ); setMoveKey( spep_3-3 + 162, 1, 115.9, -215.1 , 0 ); setMoveKey( spep_3-3 + 164, 1, 132.1, -242.9 , 0 ); setMoveKey( spep_3-3 + 166, 1, 138.9, -272.1 , 0 ); setMoveKey( spep_3-3 + 168, 1, 152.5, -290.6 , 0 ); setMoveKey( spep_3-3 + 170, 1, 156.7, -310.5 , 0 ); setMoveKey( spep_3-3 + 172, 1, 167.6, -327.7 , 0 ); setMoveKey( spep_3-3 + 174, 1, 169.2, -346.2 , 0 ); setMoveKey( spep_3-1 + 176, 1, 177.4, -354.1 , 0 ); --setMoveKey( spep_3-3 + 178, 1, 176.4, -367.3 , 0 ); setScaleKey( spep_3-3 + 64, 1, 0.5, 0.5 ); setScaleKey( spep_3-3 + 66, 1, 0.58, 0.58 ); setScaleKey( spep_3-3 + 68, 1, 0.67, 0.67 ); setScaleKey( spep_3-3 + 70, 1, 0.77, 0.77 ); setScaleKey( spep_3-3 + 72, 1, 0.88, 0.88 ); setScaleKey( spep_3-3 + 74, 1, 1, 1 ); setScaleKey( spep_3-3 + 76, 1, 1.12, 1.12 ); setScaleKey( spep_3-3 + 78, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 80, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 82, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 84, 1, 1.65, 1.65 ); setScaleKey( spep_3-3 + 86, 1, 1.8, 1.8 ); setScaleKey( spep_3-3 + 88, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 89, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 90, 1, 2.24, 2.24 ); setScaleKey( spep_3-3 + 92, 1, 2.08, 2.08 ); setScaleKey( spep_3-3 + 94, 1, 2.07, 2.07 ); setScaleKey( spep_3-3 + 96, 1, 2.05, 2.05 ); setScaleKey( spep_3-3 + 98, 1, 2.04, 2.04 ); setScaleKey( spep_3-3 + 99, 1, 2.04, 2.04 ); setScaleKey( spep_3-3 + 100, 1, 2.03, 2.03 ); setScaleKey( spep_3-3 + 102, 1, 1.87, 1.87 ); setScaleKey( spep_3-3 + 104, 1, 1.71, 1.71 ); setScaleKey( spep_3-3 + 106, 1, 1.56, 1.56 ); setScaleKey( spep_3-3 + 108, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 110, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 112, 1, 1.1, 1.1 ); setScaleKey( spep_3-3 + 114, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 116, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 118, 1, 0.67, 0.67 ); setScaleKey( spep_3-3 + 120, 1, 0.53, 0.53 ); setScaleKey( spep_3-3 + 122, 1, 0.39, 0.39 ); setScaleKey( spep_3-3 + 124, 1, 0.25, 0.25 ); setScaleKey( spep_3-3 + 126, 1, 0.12, 0.12 ); setScaleKey( spep_3-3 + 127, 1, 0.12, 0.12 ); setScaleKey( spep_3-3 + 128, 1, 2.53, 2.53 ); setScaleKey( spep_3-3 + 130, 1, 2.46, 2.46 ); setScaleKey( spep_3-3 + 132, 1, 2.4, 2.4 ); setScaleKey( spep_3-3 + 134, 1, 2.34, 2.34 ); setScaleKey( spep_3-3 + 136, 1, 2.28, 2.28 ); setScaleKey( spep_3-3 + 138, 1, 2.21, 2.21 ); setScaleKey( spep_3-3 + 140, 1, 2.15, 2.15 ); setScaleKey( spep_3-3 + 142, 1, 2.09, 2.09 ); setScaleKey( spep_3-3 + 144, 1, 2.03, 2.03 ); setScaleKey( spep_3-3 + 146, 1, 1.96, 1.96 ); setScaleKey( spep_3-3 + 148, 1, 1.9, 1.9 ); setScaleKey( spep_3-3 + 150, 1, 1.84, 1.84 ); setScaleKey( spep_3-3 + 151, 1, 1.84, 1.84 ); setScaleKey( spep_3-3 + 152, 1, 0.72, 0.72 ); setScaleKey( spep_3-3 + 154, 1, 0.78, 0.78 ); setScaleKey( spep_3-3 + 156, 1, 0.86, 0.86 ); setScaleKey( spep_3-3 + 158, 1, 0.93, 0.93 ); setScaleKey( spep_3-3 + 160, 1, 1, 1 ); setScaleKey( spep_3-3 + 162, 1, 1.07, 1.07 ); setScaleKey( spep_3-3 + 164, 1, 1.13, 1.13 ); setScaleKey( spep_3-3 + 166, 1, 1.19, 1.19 ); setScaleKey( spep_3-3 + 168, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 170, 1, 1.29, 1.29 ); setScaleKey( spep_3-3 + 172, 1, 1.34, 1.34 ); setScaleKey( spep_3-3 + 174, 1, 1.38, 1.38 ); setScaleKey( spep_3-1 + 176, 1, 1.41, 1.41 ); --setScaleKey( spep_3-3 + 178, 1, 1.44, 1.44 ); setRotateKey( spep_3-3 + 64, 1, 0 ); setRotateKey( spep_3-3 + 99, 1, 0 ); setRotateKey( spep_3-3 + 100, 1, 10 ); setRotateKey( spep_3-3 + 127, 1, 10 ); setRotateKey( spep_3-3 + 128, 1, 25 ); setRotateKey( spep_3-3 + 151, 1, 25 ); setRotateKey( spep_3-3 + 152, 1, 0 ); setRotateKey( spep_3-1 + 176, 1, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_3-3 + 152, 10020, 16, 0x100, -1, 0, 125.7, 263.5 ); setEffShake( spep_3-3 + 152, ctbaki, 16, 10 ); setEffMoveKey( spep_3-3 + 152, ctbaki, 125.7, 263.5 , 0 ); setEffMoveKey( spep_3-3 + 154, ctbaki, 144.9, 281.3 , 0 ); setEffMoveKey( spep_3-3 + 156, ctbaki, 140.1, 286.5 , 0 ); setEffMoveKey( spep_3-3 + 158, ctbaki, 137.9, 278.8 , 0 ); setEffMoveKey( spep_3-3 + 160, ctbaki, 161.3, 300.2 , 0 ); setEffMoveKey( spep_3-3 + 162, ctbaki, 153.8, 305 , 0 ); setEffMoveKey( spep_3-3 + 164, ctbaki, 172.3, 312.8 , 0 ); setEffMoveKey( spep_3-3 + 166, ctbaki, 158.4, 311.2 , 0 ); setEffMoveKey( spep_3-3 + 168, ctbaki, 158.4, 311.2 , 0 ); setEffScaleKey( spep_3-3 + 152, ctbaki, 1.2, 1.2 ); setEffScaleKey( spep_3-3 + 154, ctbaki, 1.32, 1.32 ); setEffScaleKey( spep_3-3 + 156, ctbaki, 1.44, 1.44 ); setEffScaleKey( spep_3-3 + 158, ctbaki, 1.56, 1.56 ); setEffScaleKey( spep_3-3 + 160, ctbaki, 1.69, 1.69 ); setEffScaleKey( spep_3-3 + 162, ctbaki, 1.81, 1.81 ); setEffScaleKey( spep_3-3 + 164, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_3-3 + 168, ctbaki, 1.93, 1.93 ); setEffRotateKey( spep_3-3 + 152, ctbaki, 50 ); setEffRotateKey( spep_3-3 + 168, ctbaki, 50 ); setEffAlphaKey( spep_3-3 + 152, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 164, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 166, ctbaki, 128 ); setEffAlphaKey( spep_3-3 + 168, ctbaki, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3-3 + 152, 906, 26, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3-3 + 152, shuchusen3, 26, 20 ); setEffMoveKey( spep_3-3 + 152, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3-3 + 178, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3-3 + 152, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_3-3 + 178, shuchusen3, 1.2, 1.2 ); setEffRotateKey( spep_3-3 + 152, shuchusen3, 0 ); setEffRotateKey( spep_3-3 + 178, shuchusen3, 0 ); setEffAlphaKey( spep_3-3 + 152, shuchusen3, 255 ); setEffAlphaKey( spep_3-3 + 178, shuchusen3, 255 ); --SE stopSe( spep_3 + 43, SE_49, 0 ); stopSe( spep_3 + 43, SE_1037, 0 ); SE_1021 = playSe( spep_3 + 38, 1021 ); playSe( spep_3 + 38, 1021 ); SE_1027 = playSe( spep_3 + 38, 1027 ); setSeVolume( spep_3 + 38, 1027, 71 ); playSe( spep_3 + 85, 1023 ); playSe( spep_3 + 133, 43 ); playSe( spep_3 + 143, 1003 ); playSe( spep_3 + 148, 1187 ); setSeVolume( spep_3 + 148, 1187, 71 ); playSe( spep_3 + 149, 1009 ); setSeVolume( spep_3 + 149, 1009, 79 ); playSe( spep_3 + 152, 1110 ); setSeVolume( spep_3 + 152, 1110, 63 ); playSe( spep_3 + 154, 1013 ); SE_1183 = playSe( spep_3 + 164, 1183 ); setSeVolume( spep_3 + 164, 1183, 100 ); -- ** 次の準備 ** -- spep_4=spep_3+176; ------------------------------------------------------ -- 岩激突 ------------------------------------------------------ -- ** エフェクト等 ** -- crash_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, crash_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, crash_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, crash_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, crash_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_f, 0 ); setEffRotateKey( spep_4 + 76, crash_f, 0 ); setEffAlphaKey( spep_4 + 0, crash_f, 255 ); setEffAlphaKey( spep_4 + 76, crash_f, 255 ); -- ** エフェクト等 ** -- crash_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, crash_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, crash_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, crash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, crash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_b, 0 ); setEffRotateKey( spep_4 + 76, crash_b, 0 ); setEffAlphaKey( spep_4 + 0, crash_b, 255 ); setEffAlphaKey( spep_4 + 76, crash_b, 255 ); --敵の動き setDisp( spep_4-3 + 74, 1, 0); changeAnime( spep_4+ 0, 1, 108 ); setMoveKey( spep_4 + 0, 1, -309.7, 82.8 , 0 ); --setMoveKey( spep_4-3 + 2, 1, -263.4, 75.3 , 0 ); setMoveKey( spep_4-3 + 4, 1, -216.7, 67.7 , 0 ); setMoveKey( spep_4-3 + 6, 1, -169.8, 60 , 0 ); setMoveKey( spep_4-3 + 8, 1, -122.6, 52.4 , 0 ); setMoveKey( spep_4-3 + 10, 1, -75.2, 44.7 , 0 ); setMoveKey( spep_4-3 + 12, 1, -27.5, 36.9 , 0 ); setMoveKey( spep_4-3 + 14, 1, 20.5, 29.1 , 0 ); setMoveKey( spep_4-3 + 16, 1, 68.7, 21.3 , 0 ); setMoveKey( spep_4-3 + 17, 1, 68.7, 21.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, 117.1, 13.4 , 0 ); setMoveKey( spep_4-3 + 19, 1, 117.1, 13.4 , 0 ); setMoveKey( spep_4-3 + 20, 1, 165.9, 5.5 , 0 ); setMoveKey( spep_4-3 + 21, 1, 165.9, 5.5 , 0 ); setMoveKey( spep_4-3 + 22, 1, 138.2, -14.5 , 0 ); setMoveKey( spep_4-3 + 23, 1, 138.2, -14.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, 236.1, 46 , 0 ); setMoveKey( spep_4-3 + 25, 1, 236.1, 46 , 0 ); setMoveKey( spep_4-3 + 26, 1, 138.9, -14.6 , 0 ); setMoveKey( spep_4-3 + 27, 1, 138.9, -14.6 , 0 ); setMoveKey( spep_4-3 + 28, 1, 236.9, 45.9 , 0 ); setMoveKey( spep_4-3 + 29, 1, 236.9, 45.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 168.2, 6.9 , 0 ); setMoveKey( spep_4-3 + 31, 1, 168.2, 6.9 , 0 ); setMoveKey( spep_4-3 + 32, 1, 164.5, 6.9 , 0 ); setMoveKey( spep_4-3 + 33, 1, 164.5, 6.9 , 0 ); setMoveKey( spep_4-3 + 34, 1, 168.9, 6.8 , 0 ); setMoveKey( spep_4-3 + 35, 1, 168.9, 6.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 165.3, 2.8 , 0 ); setMoveKey( spep_4-3 + 37, 1, 165.3, 2.8 , 0 ); setMoveKey( spep_4-3 + 38, 1, 169.6, 6.8 , 0 ); setMoveKey( spep_4-3 + 39, 1, 169.6, 6.8 , 0 ); setMoveKey( spep_4-3 + 40, 1, 166, 2.7 , 0 ); setMoveKey( spep_4-3 + 41, 1, 166, 2.7 , 0 ); setMoveKey( spep_4-3 + 42, 1, 170.3, 6.7 , 0 ); setMoveKey( spep_4-3 + 43, 1, 170.3, 6.7 , 0 ); setMoveKey( spep_4-3 + 44, 1, 166.7, 2.7 , 0 ); setMoveKey( spep_4-3 + 45, 1, 166.7, 2.7 , 0 ); setMoveKey( spep_4-3 + 46, 1, 171, 6.6 , 0 ); setMoveKey( spep_4-3 + 47, 1, 171, 6.6 , 0 ); setMoveKey( spep_4-3 + 48, 1, 167.4, 2.6 , 0 ); setMoveKey( spep_4-3 + 49, 1, 167.4, 2.6 , 0 ); setMoveKey( spep_4-3 + 50, 1, 171.8, 6.6 , 0 ); setMoveKey( spep_4-3 + 51, 1, 171.8, 6.6 , 0 ); setMoveKey( spep_4-3 + 52, 1, 172.1, 6.5 , 0 ); setMoveKey( spep_4-3 + 53, 1, 172.1, 6.5 , 0 ); setMoveKey( spep_4-3 + 54, 1, 172.5, 6.5 , 0 ); setMoveKey( spep_4-3 + 55, 1, 172.5, 6.5 , 0 ); setMoveKey( spep_4-3 + 56, 1, 172.8, 6.5 , 0 ); setMoveKey( spep_4-3 + 57, 1, 172.8, 6.5 , 0 ); setMoveKey( spep_4-3 + 58, 1, 173.2, 6.4 , 0 ); setMoveKey( spep_4-3 + 59, 1, 173.2, 6.4 , 0 ); setMoveKey( spep_4-3 + 60, 1, 173.5, 6.4 , 0 ); setMoveKey( spep_4-3 + 61, 1, 173.5, 6.4 , 0 ); setMoveKey( spep_4-3 + 62, 1, 173.9, 6.4 , 0 ); setMoveKey( spep_4-3 + 61, 1, 173.9, 6.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, 174.3, 6.3 , 0 ); setMoveKey( spep_4-3 + 65, 1, 174.3, 6.3 , 0 ); setMoveKey( spep_4-3 + 66, 1, 174.6, 6.3 , 0 ); setMoveKey( spep_4-3 + 67, 1, 174.6, 6.3 , 0 ); setMoveKey( spep_4-3 + 68, 1, 175, 6.3 , 0 ); setMoveKey( spep_4-3 + 69, 1, 175, 6.3 , 0 ); setMoveKey( spep_4-3 + 70, 1, 175.3, 6.2 , 0 ); setMoveKey( spep_4-3 + 71, 1, 175.3, 6.2 , 0 ); setMoveKey( spep_4-3 + 72, 1, 175.7, 6.2 , 0 ); setMoveKey( spep_4-3 + 73, 1, 175.7, 6.2 , 0 ); setMoveKey( spep_4-3 + 74, 1, 176, 6.2 , 0 ); setScaleKey( spep_4 + 0, 1, 2.5, 2.5 ); --setScaleKey( spep_4-3 + 2, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 4, 1, 2.09, 2.09 ); setScaleKey( spep_4-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_4-3 + 8, 1, 1.68, 1.68 ); setScaleKey( spep_4-3 + 10, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 12, 1, 1.26, 1.26 ); setScaleKey( spep_4-3 + 14, 1, 1.05, 1.05 ); setScaleKey( spep_4-3 + 16, 1, 0.84, 0.84 ); setScaleKey( spep_4-3 + 18, 1, 0.62, 0.62 ); setScaleKey( spep_4-3 + 20, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 26, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 28, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 46, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 48, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 64, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 66, 1, 0.44, 0.44 ); setScaleKey( spep_4-3 + 74, 1, 0.44, 0.44 ); setRotateKey( spep_4 + 0, 1, 37.2 ); --setRotateKey( spep_4-3 + 2, 1, 33.5 ); setRotateKey( spep_4-3 + 4, 1, 29.8 ); setRotateKey( spep_4-3 + 6, 1, 26 ); setRotateKey( spep_4-3 + 8, 1, 22.3 ); setRotateKey( spep_4-3 + 10, 1, 18.6 ); setRotateKey( spep_4-3 + 12, 1, 14.9 ); setRotateKey( spep_4-3 + 14, 1, 11.2 ); setRotateKey( spep_4-3 + 16, 1, 7.4 ); setRotateKey( spep_4-3 + 18, 1, 3.7 ); setRotateKey( spep_4-3 + 20, 1, 0 ); setRotateKey( spep_4-3 + 22, 1, -0.2 ); setRotateKey( spep_4-3 + 74, 1, -0.2 ); --文字エントリー ctdon = entryEffectLife( spep_4 -3 + 20, 10019, 38, 0x100, -1, 0, 182.4, 152.4 ); setEffShake( spep_4 -3 + 20, ctdon, 38, 10 ); setEffMoveKey( spep_4 -3 + 20, ctdon, 182.4, 152.4 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctdon, 180.6, 213 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctdon, 176.4, 273.9 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 28, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctdon, 175.4, 334.9 , 0 ); setEffScaleKey( spep_4 -3 + 20, ctdon, 0.5, 0.5 ); setEffScaleKey( spep_4 -3 + 22, ctdon, 0.83, 0.83 ); setEffScaleKey( spep_4 -3 + 24, ctdon, 1.17, 1.17 ); setEffScaleKey( spep_4 -3 + 26, ctdon, 1.5, 1.5 ); setEffScaleKey( spep_4 -3 + 58, ctdon, 1.5, 1.5 ); setEffRotateKey( spep_4 -3 + 20, ctdon, -10 ); setEffRotateKey( spep_4 -3 + 58, ctdon, -10 ); setEffAlphaKey( spep_4 -3 + 20, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 50, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 52, ctdon, 191 ); setEffAlphaKey( spep_4 -3 + 54, ctdon, 128 ); setEffAlphaKey( spep_4 -3 + 56, ctdon, 64 ); setEffAlphaKey( spep_4 -3 + 58, ctdon, 0 ); --白フェード entryFade( spep_4+68 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --SE stopSe( spep_4 + 29, SE_1183, 0 ); playSe( spep_4 + 28, 1033 ); setSeVolume( spep_4 + 28, 1033, 89 ); SE_1159 = playSe( spep_4 + 29, 1159 ); setSeVolume( spep_4 + 29, 1159, 36 ); -- ** 次の準備 ** -- spep_5=spep_4+76; ------------------------------------------------------ -- ツバ吐き ------------------------------------------------------ -- ** エフェクト等 ** -- saliva = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, saliva, 0, 0, 0 ); setEffMoveKey( spep_5 + 76, saliva, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, saliva, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, saliva, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, saliva, 0 ); setEffRotateKey( spep_5 + 76, saliva, 0 ); setEffAlphaKey( spep_5 + 0, saliva, 255 ); setEffAlphaKey( spep_5 + 76, saliva, 255 ); setEffAlphaKey( spep_5 + 77, saliva, 0 ); setEffAlphaKey( spep_5 + 78, saliva, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_5-3 + 30, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5-3 + 30, shuchusen4, 48, 20 ); setEffMoveKey( spep_5-3 + 30, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 78, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 30, shuchusen4, 1.5, 1.5 ); setEffScaleKey( spep_5-3 + 78, shuchusen4, 1.5, 1.5 ); setEffRotateKey( spep_5-3 + 30, shuchusen4, 0 ); setEffRotateKey( spep_5-3 + 78, shuchusen4, 0 ); setEffAlphaKey( spep_5-3 + 30, shuchusen4, 255 ); setEffAlphaKey( spep_5-3 + 78, shuchusen4, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --SE setSeVolume( spep_5 + 31, 1159, 35.5 ); setSeVolume( spep_5 + 32, 1159, 35 ); setSeVolume( spep_5 + 33, 1159, 34.5 ); setSeVolume( spep_5 + 34, 1159, 34 ); setSeVolume( spep_5 + 35, 1159, 33.5 ); setSeVolume( spep_5 + 36, 1159, 33 ); setSeVolume( spep_5 + 37, 1159, 32.5 ); setSeVolume( spep_5 + 38, 1159, 32 ); setSeVolume( spep_5 + 39, 1159, 31.5 ); setSeVolume( spep_5 + 40, 1159, 31 ); setSeVolume( spep_5 + 41, 1159, 30.5 ); setSeVolume( spep_5 + 42, 1159, 30 ); setSeVolume( spep_5 + 43, 1159, 29.5 ); setSeVolume( spep_5 + 44, 1159, 29 ); setSeVolume( spep_5 + 45, 1159, 28.5 ); setSeVolume( spep_5 + 46, 1159, 28 ); setSeVolume( spep_5 + 47, 1159, 27.5 ); setSeVolume( spep_5 + 48, 1159, 27 ); setSeVolume( spep_5 + 49, 1159, 26.5 ); setSeVolume( spep_5 + 50, 1159, 26 ); setSeVolume( spep_5 + 51, 1159, 25.5 ); setSeVolume( spep_5 + 52, 1159, 25 ); setSeVolume( spep_5 + 53, 1159, 24.5 ); setSeVolume( spep_5 + 54, 1159, 24 ); setSeVolume( spep_5 + 55, 1159, 23.5 ); setSeVolume( spep_5 + 56, 1159, 23 ); setSeVolume( spep_5 + 57, 1159, 22.5 ); setSeVolume( spep_5 + 58, 1159, 22 ); setSeVolume( spep_5 + 59, 1159, 21.5 ); setSeVolume( spep_5 + 60, 1159, 21 ); setSeVolume( spep_5 + 61, 1159, 20.5 ); setSeVolume( spep_5 + 62, 1159, 20 ); setSeVolume( spep_5 + 63, 1159, 19.5 ); setSeVolume( spep_5 + 64, 1159, 19 ); setSeVolume( spep_5 + 65, 1159, 18.5 ); setSeVolume( spep_5 + 66, 1159, 18 ); setSeVolume( spep_5 + 67, 1159, 17.5 ); setSeVolume( spep_5 + 68, 1159, 17 ); setSeVolume( spep_5 + 69, 1159, 16.5 ); setSeVolume( spep_5 + 70, 1159, 16 ); setSeVolume( spep_5 + 71, 1159, 15.5 ); setSeVolume( spep_5 + 72, 1159, 15 ); setSeVolume( spep_5 + 73, 1159, 14.5); setSeVolume( spep_5 + 74, 1159, 14 ); setSeVolume( spep_5 + 75, 1159, 13.5 ); setSeVolume( spep_5 + 76, 1159, 13 ); SE_1046 = playSe( spep_5 + 33, 1046 ); setSeVolume( spep_5 + 33, 1046, 100 ); setSeVolume( spep_5 + 43, 1046, 100 ); setSeVolume( spep_5 + 44, 1046, 95.2 ); setSeVolume( spep_5 + 45, 1046, 90.4 ); setSeVolume( spep_5 + 46, 1046, 85.6 ); setSeVolume( spep_5 + 47, 1046, 80.8 ); setSeVolume( spep_5 + 48, 1046, 76 ); setSeVolume( spep_5 + 49, 1046, 71.2 ); setSeVolume( spep_5 + 50, 1046, 66.4 ); setSeVolume( spep_5 + 51, 1046, 61.6 ); setSeVolume( spep_5 + 52, 1046, 56.8 ); setSeVolume( spep_5 + 53, 1046, 52 ); setSeVolume( spep_5 + 54, 1046, 47.2 ); setSeVolume( spep_5 + 55, 1046, 42.4 ); setSeVolume( spep_5 + 56, 1046, 37.6 ); setSeVolume( spep_5 + 57, 1046, 32.8 ); setSeVolume( spep_5 + 58, 1046, 28 ); setSeVolume( spep_5 + 59, 1046, 23.2 ); setSeVolume( spep_5 + 60, 1046, 18.4 ); setSeVolume( spep_5 + 61, 1046, 13.6 ); setSeVolume( spep_5 + 62, 1046, 8.8 ); setSeVolume( spep_5 + 63, 1046, 4 ); setSeVolume( spep_5 + 64, 1046, 0 ); stopSe( spep_5 + 65, SE_1046, 0 ); playSe( spep_5 + 35, 1005 ); SE_1118 = playSe( spep_5 + 42, 1118 ); setSeVolume( spep_5 + 42, 1118, 71 ); -- ** 次の準備 ** -- spep_6=spep_5+76; ------------------------------------------------------ -- ツバヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 120, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 120, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 120, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 120, hit_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 118, 1, 0 ); changeAnime( spep_6-3 + 0, 1, 108 ); changeAnime( spep_6-3 + 28, 1, 106 ); setMoveKey( spep_6 + 0, 1, 87.3, 2 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 86.7, 3.2 , 0 ); setMoveKey( spep_6-3 + 4, 1, 85.9, 4.7 , 0 ); setMoveKey( spep_6-3 + 6, 1, 84.9, 6.9 , 0 ); setMoveKey( spep_6-3 + 8, 1, 83.6, 9.7 , 0 ); setMoveKey( spep_6-3 + 10, 1, 81.9, 13.3 , 0 ); setMoveKey( spep_6-3 + 12, 1, 79.8, 18 , 0 ); setMoveKey( spep_6-3 + 14, 1, 77.1, 23.6 , 0 ); setMoveKey( spep_6-3 + 16, 1, 73.9, 30.4 , 0 ); setMoveKey( spep_6-3 + 18, 1, 70.1, 38.5 , 0 ); setMoveKey( spep_6-3 + 20, 1, 65.9, 47.6 , 0 ); setMoveKey( spep_6-3 + 22, 1, 61.3, 57.3 , 0 ); setMoveKey( spep_6-3 + 24, 1, 56.7, 67 , 0 ); setMoveKey( spep_6-3 + 27, 1, 48.4, 72.5 , 0 ); setMoveKey( spep_6-3 + 28, 1, -0.7, 116.9 , 0 ); setMoveKey( spep_6-3 + 30, 1, -4.5, 108.7 , 0 ); setMoveKey( spep_6-3 + 32, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 34, 1, -1.8, 110.4 , 0 ); setMoveKey( spep_6-3 + 36, 1, -1.1, 110 , 0 ); setMoveKey( spep_6-3 + 38, 1, -0.5, 109.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, 0.2, 109.3 , 0 ); setMoveKey( spep_6-3 + 42, 1, -0.3, 109.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, -0.9, 109.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, -1.4, 110.2 , 0 ); setMoveKey( spep_6-3 + 48, 1, -2, 110.4 , 0 ); setMoveKey( spep_6-3 + 50, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 52, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 54, 1, -4.5, 106.7 , 0 ); setMoveKey( spep_6-3 + 56, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 58, 1, -15.8, 108 , 0 ); setMoveKey( spep_6-3 + 60, 1, -11.8, 110 , 0 ); setMoveKey( spep_6-3 + 62, 1, -14.6, 107.6 , 0 ); setMoveKey( spep_6-3 + 64, 1, -13.3, 109.1 , 0 ); setMoveKey( spep_6-3 + 66, 1, -18.1, 104.7 , 0 ); setMoveKey( spep_6-3 + 68, 1, -14.8, 108.2 , 0 ); setMoveKey( spep_6-3 + 70, 1, -17.6, 103.8 , 0 ); setMoveKey( spep_6-3 + 72, 1, -16.3, 107.3 , 0 ); setMoveKey( spep_6-3 + 74, 1, -21.1, 104.9 , 0 ); setMoveKey( spep_6-3 + 76, 1, -17.8, 106.4 , 0 ); setMoveKey( spep_6-3 + 78, 1, -20.5, 102 , 0 ); setMoveKey( spep_6-3 + 80, 1, -19.3, 105.5 , 0 ); setMoveKey( spep_6-3 + 82, 1, -24, 103 , 0 ); setMoveKey( spep_6-3 + 84, 1, -20.8, 104.6 , 0 ); setMoveKey( spep_6-3 + 86, 1, -23.5, 100.1 , 0 ); setMoveKey( spep_6-3 + 88, 1, -22.3, 103.7 , 0 ); setMoveKey( spep_6-3 + 90, 1, -27, 101.2 , 0 ); setMoveKey( spep_6-3 + 92, 1, -34.2, 96.4 , 0 ); setMoveKey( spep_6-3 + 94, 1, 1, 125.2 , 0 ); setMoveKey( spep_6-3 + 96, 1, -10.3, 114.1 , 0 ); setMoveKey( spep_6-3 + 98, 1, -27.8, 96.9 , 0 ); setMoveKey( spep_6-3 + 100, 1, -36.8, 84.1 , 0 ); setMoveKey( spep_6-3 + 102, 1, -51.2, 66.1 , 0 ); setMoveKey( spep_6-3 + 104, 1, -60.5, 57.3 , 0 ); setMoveKey( spep_6-3 + 106, 1, -74.7, 43.8 , 0 ); setMoveKey( spep_6-3 + 108, 1, -79.6, 35.6 , 0 ); setMoveKey( spep_6-3 + 110, 1, -89.4, 22.8 , 0 ); setMoveKey( spep_6-3 + 112, 1, -94, 19.3 , 0 ); setMoveKey( spep_6-3 + 114, 1, -103.7, 10.9 , 0 ); setMoveKey( spep_6-3 + 116, 1, -104.4, 7.5 , 0 ); setMoveKey( spep_6-3 + 118, 1, -110.3, -1 , 0 ); setScaleKey( spep_6 + 0, 1, 1.68, 1.68 ); --setScaleKey( spep_6-3 + 2, 1, 1.71, 1.71 ); setScaleKey( spep_6-3 + 4, 1, 1.75, 1.75 ); setScaleKey( spep_6-3 + 6, 1, 1.81, 1.81 ); setScaleKey( spep_6-3 + 8, 1, 1.88, 1.88 ); setScaleKey( spep_6-3 + 10, 1, 1.98, 1.98 ); setScaleKey( spep_6-3 + 12, 1, 2.1, 2.1 ); setScaleKey( spep_6-3 + 14, 1, 2.25, 2.25 ); setScaleKey( spep_6-3 + 16, 1, 2.43, 2.43 ); setScaleKey( spep_6-3 + 18, 1, 2.64, 2.64 ); setScaleKey( spep_6-3 + 20, 1, 2.88, 2.88 ); setScaleKey( spep_6-3 + 22, 1, 3.13, 3.13 ); setScaleKey( spep_6-3 + 24, 1, 3.39, 3.39 ); setScaleKey( spep_6-3 + 27, 1, 3.64, 3.64 ); setScaleKey( spep_6-3 + 28, 1, 3.82, 3.82 ); setScaleKey( spep_6-3 + 30, 1, 3.64, 3.64 ); setScaleKey( spep_6-3 + 56, 1, 3.64, 3.64 ); setScaleKey( spep_6-3 + 58, 1, 4, 4 ); setScaleKey( spep_6-3 + 60, 1, 4, 4 ); setScaleKey( spep_6-3 + 62, 1, 4.02, 4.02 ); setScaleKey( spep_6-3 + 64, 1, 4.03, 4.03 ); setScaleKey( spep_6-3 + 66, 1, 4.04, 4.04 ); setScaleKey( spep_6-3 + 68, 1, 4.05, 4.05 ); setScaleKey( spep_6-3 + 70, 1, 4.06, 4.06 ); setScaleKey( spep_6-3 + 72, 1, 4.08, 4.08 ); setScaleKey( spep_6-3 + 74, 1, 4.09, 4.09 ); setScaleKey( spep_6-3 + 76, 1, 4.1, 4.1 ); setScaleKey( spep_6-3 + 78, 1, 4.11, 4.11 ); setScaleKey( spep_6-3 + 80, 1, 4.12, 4.12 ); setScaleKey( spep_6-3 + 82, 1, 4.14, 4.14 ); setScaleKey( spep_6-3 + 84, 1, 4.15, 4.15 ); setScaleKey( spep_6-3 + 86, 1, 4.16, 4.16 ); setScaleKey( spep_6-3 + 88, 1, 4.17, 4.17 ); setScaleKey( spep_6-3 + 90, 1, 4.19, 4.19 ); setScaleKey( spep_6-3 + 92, 1, 4.37, 4.37 ); setScaleKey( spep_6-3 + 94, 1, 4.19, 4.19 ); setScaleKey( spep_6-3 + 96, 1, 4.64, 4.64 ); setScaleKey( spep_6-3 + 98, 1, 5.1, 5.1 ); setScaleKey( spep_6-3 + 100, 1, 5.55, 5.55 ); setScaleKey( spep_6-3 + 102, 1, 5.98, 5.98 ); setScaleKey( spep_6-3 + 104, 1, 6.37, 6.37 ); setScaleKey( spep_6-3 + 106, 1, 6.71, 6.71 ); setScaleKey( spep_6-3 + 108, 1, 7.02, 7.02 ); setScaleKey( spep_6-3 + 110, 1, 7.29, 7.29 ); setScaleKey( spep_6-3 + 112, 1, 7.51, 7.51 ); setScaleKey( spep_6-3 + 114, 1, 7.71, 7.71 ); setScaleKey( spep_6-3 + 116, 1, 7.87, 7.87 ); setScaleKey( spep_6-3 + 118, 1, 8.01, 8.01 ); setRotateKey( spep_6 + 0, 1, 11 ); setRotateKey( spep_6-3 + 27, 1, 11 ); setRotateKey( spep_6-3 + 28, 1, -37 ); setRotateKey( spep_6-3 + 118, 1, -37 ); --集中線 shuchusen5 = entryEffectLife( spep_6-3 + 56, 906, 62, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6-3 + 56, shuchusen5, 62, 20 ); setEffMoveKey( spep_6-3 + 56, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6-3 + 118, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6-3 + 56, shuchusen5, 1.5, 1.5 ); setEffScaleKey( spep_6-3 + 118, shuchusen5, 1.5, 1.5 ); setEffRotateKey( spep_6-3 + 56, shuchusen5, 0 ); setEffRotateKey( spep_6-3 + 118, shuchusen5, 0 ); setEffAlphaKey( spep_6-3 + 56, shuchusen5, 255 ); setEffAlphaKey( spep_6-3 + 118, shuchusen5, 255 ); --文字エントリー ctzun = entryEffectLife( spep_6-3 + 56, 10016, 62, 0x100, -1, 0, -73.3, 274 ); setEffShake( spep_6-3 + 56, ctzun, 62, 10 ); setEffMoveKey( spep_6-3 + 56, ctzun, -73.3, 274 , 0 ); setEffMoveKey( spep_6-3 + 58, ctzun, -98.1, 318.5 , 0 ); setEffMoveKey( spep_6-3 + 60, ctzun, -126.3, 366.3 , 0 ); setEffMoveKey( spep_6-3 + 62, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 64, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 66, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 68, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 70, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 72, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 74, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 76, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 78, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 80, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 82, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 84, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 86, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 88, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 90, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 92, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 94, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 96, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 98, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 100, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 102, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 104, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 106, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 108, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 110, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 112, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 114, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 116, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 118, ctzun, -152.8, 412.4 , 0 ); setEffScaleKey( spep_6-3 + 56, ctzun, 0.2, 0.2 ); setEffScaleKey( spep_6-3 + 58, ctzun, 0.63, 0.63 ); setEffScaleKey( spep_6-3 + 60, ctzun, 1.07, 1.07 ); setEffScaleKey( spep_6-3 + 62, ctzun, 1.5, 1.5 ); setEffScaleKey( spep_6-3 + 118, ctzun, 1.5, 1.5 ); setEffRotateKey( spep_6-3 + 56, ctzun, -20 ); setEffRotateKey( spep_6-3 + 118, ctzun, -20 ); setEffAlphaKey( spep_6-3 + 56, ctzun, 255 ); setEffAlphaKey( spep_6-3 + 118, ctzun, 255 ); --文字エントリー ctzuzuzun = entryEffectLife( spep_6-3 + 90, 10013, 28, 0x100, -1, 0, 41.8, -33.8 ); setEffShake( spep_6-3 + 90, ctzuzuzun, 28, 10 ); setEffMoveKey( spep_6-3 + 90, ctzuzuzun, 41.8, -33.8 , 0 ); setEffMoveKey( spep_6-3 + 92, ctzuzuzun, 51.8, -145.4 , 0 ); setEffMoveKey( spep_6-3 + 94, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 96, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 98, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 100, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 102, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 104, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 106, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 108, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 110, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 112, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 114, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 116, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 118, ctzuzuzun, 57.4, -273.4 , 0 ); setEffScaleKey( spep_6-3 + 90, ctzuzuzun, 0.58, 0.58 ); setEffScaleKey( spep_6-3 + 92, ctzuzuzun, 1.75, 1.75 ); setEffScaleKey( spep_6-3 + 94, ctzuzuzun, 2.91, 2.91 ); setEffScaleKey( spep_6-3 + 118, ctzuzuzun, 2.91, 2.91 ); setEffRotateKey( spep_6-3 + 90, ctzuzuzun, -35 ); setEffRotateKey( spep_6-3 + 118, ctzuzuzun, -35 ); setEffAlphaKey( spep_6-3 + 90, ctzuzuzun, 255 ); setEffAlphaKey( spep_6-3 + 118, ctzuzuzun, 255 ); --白フェード entryFade( spep_6+50 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6+112 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 122, 0, 0, 0, 0, 255 ); --くろ 背景 --SE setSeVolume( spep_6 + 0, 1159, 12.5 ); setSeVolume( spep_6 + 1, 1159, 12 ); setSeVolume( spep_6 + 2, 1159, 11.5 ); setSeVolume( spep_6 + 3, 1159, 11 ); setSeVolume( spep_6 + 4, 1159, 10.5 ); setSeVolume( spep_6 + 5, 1159, 10 ); setSeVolume( spep_6 + 6, 1159, 9.5 ); setSeVolume( spep_6 + 7, 1159, 9 ); setSeVolume( spep_6 + 8, 1159, 8.5 ); setSeVolume( spep_6 + 9, 1159, 8 ); setSeVolume( spep_6 + 10, 1159, 7.5 ); setSeVolume( spep_6 + 11, 1159, 7 ); setSeVolume( spep_6 + 12, 1159, 6.5 ); setSeVolume( spep_6 + 13, 1159, 6 ); setSeVolume( spep_6 + 14, 1159, 5.5 ); setSeVolume( spep_6 + 15, 1159, 5 ); setSeVolume( spep_6 + 16, 1159, 4.5 ); setSeVolume( spep_6 + 17, 1159, 4 ); setSeVolume( spep_6 + 18, 1159, 3.5 ); setSeVolume( spep_6 + 19, 1159, 3 ); setSeVolume( spep_6 + 20, 1159, 2.5 ); setSeVolume( spep_6 + 21, 1159, 2 ); setSeVolume( spep_6 + 22, 1159, 1.5 ); setSeVolume( spep_6 + 23, 1159, 1 ); setSeVolume( spep_6 + 24, 1159, 0 ); stopSe( spep_6 + 24, SE_1159, 0 ); stopSe( spep_6 + 33, SE_1118, 0 ); SE_1215 = playSe( spep_6 + 2, 1215 ); setSeVolume( spep_6 + 2, 1215, 0 ); SE_1113 = playSe( spep_6 + 33, 1113 ); setSeVolume( spep_6 + 33, 1113, 159 ); stopSe( spep_6 + 48, SE_1113, 0 ); SE_1013 = playSe( spep_6 + 33, 1013 ); setSeVolume( spep_6 + 33, 1013, 40 ); stopSe( spep_6 + 48, SE_1013, 0 ); SE_1250 = playSe( spep_6 + 48, 1250 ); setSeVolume( spep_6 + 48, 1250, 200 ); -- ** 次の準備 ** -- spep_7=spep_6+120; ------------------------------------------------------ -- セリフカットイン&槍投げ ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_7 + 156, tame, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_7 + 156, tame, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, tame, 0 ); setEffRotateKey( spep_7 + 156, tame, 0 ); setEffAlphaKey( spep_7 + 0, tame, 255 ); setEffAlphaKey( spep_7 + 156, tame, 255 ); setEffAlphaKey( spep_7 + 157, tame, 0 ); setEffAlphaKey( spep_7 + 158, tame, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_7-3 + 10, 906, 78, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7-3 + 10, shuchusen6, 78, 20 ); setEffMoveKey( spep_7-3 + 10, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_7-3 + 88, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_7-3 + 10, shuchusen6, 1, 1 ); setEffScaleKey( spep_7-3 + 88, shuchusen6, 1, 1 ); setEffRotateKey( spep_7-3 + 10, shuchusen6, 0 ); setEffRotateKey( spep_7-3 + 88, shuchusen6, 0 ); setEffAlphaKey( spep_7-3 + 10, shuchusen6, 255 ); setEffAlphaKey( spep_7-3 + 88, shuchusen6, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_7+20 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_7+20 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_7 +32, 190006, 72, 0x102, -1, 0, 55, 515);-- ゴゴゴゴ setEffMoveKey( spep_7 +32, ctgogo, 55, 515); setEffMoveKey( spep_7 +104, ctgogo, 55, 515); setEffAlphaKey( spep_7 +32, ctgogo, 0 ); setEffAlphaKey( spep_7 + 33, ctgogo, 255 ); setEffAlphaKey( spep_7 + 34, ctgogo, 255 ); setEffAlphaKey( spep_7 + 98, ctgogo, 255 ); setEffAlphaKey( spep_7 + 100, ctgogo, 191 ); setEffAlphaKey( spep_7 + 102, ctgogo, 112 ); setEffAlphaKey( spep_7 + 104, ctgogo, 64 ); setEffRotateKey( spep_7 +32, ctgogo, 0); setEffRotateKey( spep_7 +104, ctgogo, 0); setEffScaleKey( spep_7 +32, ctgogo, 0.7, 0.7); setEffScaleKey( spep_7 +94, ctgogo, 0.7, 0.7); setEffScaleKey( spep_7 +104, ctgogo, 1.07, 1.07 ); -- 文字エントリー -- ctgyun = entryEffectLife( spep_7-3 + 130, 10006, 22, 0x100, -1, 0, 26.7, 210.7 ); setEffShake( spep_7-3 + 130, ctgyun, 22, 10 ); setEffMoveKey( spep_7-3 + 130, ctgyun, 26.7, 210.7 , 0 ); setEffMoveKey( spep_7-3 + 132, ctgyun, -46.7, 267.5 , 0 ); setEffMoveKey( spep_7-3 + 134, ctgyun, -51.8, 260.3 , 0 ); setEffMoveKey( spep_7-3 + 136, ctgyun, -41, 275.5 , 0 ); setEffMoveKey( spep_7-3 + 138, ctgyun, -46.5, 267.6 , 0 ); setEffMoveKey( spep_7-3 + 140, ctgyun, -35.2, 283.5 , 0 ); setEffMoveKey( spep_7-3 + 142, ctgyun, -41.2, 274.8 , 0 ); setEffMoveKey( spep_7-3 + 144, ctgyun, -29.4, 291.5 , 0 ); setEffMoveKey( spep_7-3 + 146, ctgyun, -35.9, 282.1 , 0 ); setEffMoveKey( spep_7-3 + 148, ctgyun, -23.6, 299.4 , 0 ); setEffMoveKey( spep_7-3 + 150, ctgyun, -30.6, 289.3 , 0 ); setEffMoveKey( spep_7-3 + 152, ctgyun, -17.9, 307.5 , 0 ); setEffScaleKey( spep_7-3 + 130, ctgyun, 0.78, 0.78 ); setEffScaleKey( spep_7-3 + 132, ctgyun, 1.5, 1.5 ); setEffScaleKey( spep_7-3 + 134, ctgyun, 1.55, 1.55 ); setEffScaleKey( spep_7-3 + 136, ctgyun, 1.6, 1.6 ); setEffScaleKey( spep_7-3 + 138, ctgyun, 1.65, 1.65 ); setEffScaleKey( spep_7-3 + 140, ctgyun, 1.7, 1.7 ); setEffScaleKey( spep_7-3 + 142, ctgyun, 1.75, 1.75 ); setEffScaleKey( spep_7-3 + 144, ctgyun, 1.8, 1.8 ); setEffScaleKey( spep_7-3 + 146, ctgyun, 1.85, 1.85 ); setEffScaleKey( spep_7-3 + 148, ctgyun, 1.9, 1.9 ); setEffScaleKey( spep_7-3 + 150, ctgyun, 1.95, 1.95 ); setEffScaleKey( spep_7-3 + 152, ctgyun, 2, 2 ); setEffRotateKey( spep_7-3 + 130, ctgyun, -10 ); setEffRotateKey( spep_7-3 + 152, ctgyun, -10 ); setEffAlphaKey( spep_7-3 + 130, ctgyun, 128 ); setEffAlphaKey( spep_7-3 + 132, ctgyun, 255 ); setEffAlphaKey( spep_7-3 + 152, ctgyun, 255 ); --SE stopSe( spep_7 + 27, SE_1250, 0 ); setSeVolume( spep_7 + 22, 1215, 0 ); setSeVolume( spep_7 + 23, 1215, 5 ); setSeVolume( spep_7 + 24, 1215, 10 ); setSeVolume( spep_7 + 25, 1215, 15 ); setSeVolume( spep_7 + 26, 1215, 20 ); setSeVolume( spep_7 + 27, 1215, 25 ); setSeVolume( spep_7 + 28, 1215, 30 ); setSeVolume( spep_7 + 29, 1215, 35 ); setSeVolume( spep_7 + 30, 1215, 40 ); setSeVolume( spep_7 + 31, 1215, 45 ); setSeVolume( spep_7 + 32, 1215, 50 ); setSeVolume( spep_7 + 60, 1215, 50.1 ); setSeVolume( spep_7 + 61, 1215, 48.4 ); setSeVolume( spep_7 + 62, 1215, 46.7 ); setSeVolume( spep_7 + 63, 1215, 45 ); setSeVolume( spep_7 + 64, 1215, 43.3 ); setSeVolume( spep_7 + 65, 1215, 41.6 ); setSeVolume( spep_7 + 66, 1215, 39.9 ); setSeVolume( spep_7 + 67, 1215, 38.2 ); setSeVolume( spep_7 + 68, 1215, 36.5 ); setSeVolume( spep_7 + 69, 1215, 34.8 ); setSeVolume( spep_7 + 70, 1215, 33.1 ); setSeVolume( spep_7 + 71, 1215, 31.4 ); setSeVolume( spep_7 + 72, 1215, 29.7 ); setSeVolume( spep_7 + 73, 1215, 28 ); setSeVolume( spep_7 + 74, 1215, 26.3 ); setSeVolume( spep_7 + 75, 1215, 24.6 ); setSeVolume( spep_7 + 76, 1215, 22.9 ); setSeVolume( spep_7 + 77, 1215, 21.2 ); setSeVolume( spep_7 + 78, 1215, 19.5 ); setSeVolume( spep_7 + 79, 1215, 17.8 ); setSeVolume( spep_7 + 80, 1215, 16.1 ); setSeVolume( spep_7 + 81, 1215, 14.4 ); setSeVolume( spep_7 + 82, 1215, 12.7 ); setSeVolume( spep_7 + 83, 1215, 11 ); setSeVolume( spep_7 + 84, 1215, 9.3 ); setSeVolume( spep_7 + 85, 1215, 7.6 ); setSeVolume( spep_7 + 86, 1215, 5.9 ); setSeVolume( spep_7 + 87, 1215, 4.2 ); setSeVolume( spep_7 + 88, 1215, 2.5 ); setSeVolume( spep_7 + 89, 1215, 0.8 ); setSeVolume( spep_7 + 90, 1215, 0 ); playSe( spep_7 +32, 1018 ); SE_1209 = playSe( spep_7 + 3, 1209 ); setSeVolume( spep_7 + 3, 1209, 0 ); setSeVolume( spep_7 + 27, 1209, 0 ); setSeVolume( spep_7 + 28, 1209, 9.9 ); setSeVolume( spep_7 + 29, 1209, 19.8 ); setSeVolume( spep_7 + 30, 1209, 29.7 ); setSeVolume( spep_7 + 31, 1209, 39.6 ); setSeVolume( spep_7 + 32, 1209, 49.5 ); setSeVolume( spep_7 + 33, 1209, 59.4 ); setSeVolume( spep_7 + 34, 1209, 69.3 ); setSeVolume( spep_7 + 35, 1209, 79.2 ); setSeVolume( spep_7 + 59, 1209, 79.4 ); setSeVolume( spep_7 + 60, 1209, 76.2 ); setSeVolume( spep_7 + 61, 1209, 73 ); setSeVolume( spep_7 + 62, 1209, 69.8 ); setSeVolume( spep_7 + 63, 1209, 66.6 ); setSeVolume( spep_7 + 64, 1209, 63.4 ); setSeVolume( spep_7 + 65, 1209, 60.2 ); setSeVolume( spep_7 + 66, 1209, 57 ); setSeVolume( spep_7 + 67, 1209, 53.8 ); setSeVolume( spep_7 + 68, 1209, 50.6 ); setSeVolume( spep_7 + 69, 1209, 47.4 ); setSeVolume( spep_7 + 70, 1209, 44.2 ); setSeVolume( spep_7 + 71, 1209, 41 ); setSeVolume( spep_7 + 72, 1209, 37.8 ); setSeVolume( spep_7 + 73, 1209, 34.6 ); setSeVolume( spep_7 + 74, 1209, 31.4 ); setSeVolume( spep_7 + 75, 1209, 28.2 ); setSeVolume( spep_7 + 76, 1209, 25 ); setSeVolume( spep_7 + 77, 1209, 21.8 ); setSeVolume( spep_7 + 78, 1209, 18.6 ); setSeVolume( spep_7 + 79, 1209, 15.4 ); setSeVolume( spep_7 + 80, 1209, 12.2 ); setSeVolume( spep_7 + 81, 1209, 9 ); setSeVolume( spep_7 + 82, 1209, 5.8 ); setSeVolume( spep_7 + 83, 1209, 2.6 ); setSeVolume( spep_7 + 84, 1209, 0 ); stopSe( spep_7 + 85, SE_1209, 0 ); SE_1161 = playSe( spep_7 + 19, 1161 ); setSeVolume( spep_7 + 19, 1161, 44.7 ); setSeVolume( spep_7 + 48, 1161, 44.7 ); setSeVolume( spep_7 + 49, 1161, 43 ); setSeVolume( spep_7 + 50, 1161, 41.3 ); setSeVolume( spep_7 + 51, 1161, 39.6 ); setSeVolume( spep_7 + 52, 1161, 37.9 ); setSeVolume( spep_7 + 53, 1161, 36.2 ); setSeVolume( spep_7 + 54, 1161, 34.5 ); setSeVolume( spep_7 + 55, 1161, 32.8 ); setSeVolume( spep_7 + 56, 1161, 31.1 ); setSeVolume( spep_7 + 57, 1161, 29.4 ); setSeVolume( spep_7 + 58, 1161, 27.7 ); setSeVolume( spep_7 + 59, 1161, 26 ); setSeVolume( spep_7 + 60, 1161, 24.3 ); setSeVolume( spep_7 + 61, 1161, 22.6 ); setSeVolume( spep_7 + 62, 1161, 20.9 ); setSeVolume( spep_7 + 63, 1161, 19.2 ); setSeVolume( spep_7 + 64, 1161, 17.5 ); setSeVolume( spep_7 + 65, 1161, 15.8 ); setSeVolume( spep_7 + 66, 1161, 14.1 ); setSeVolume( spep_7 + 67, 1161, 12.4 ); setSeVolume( spep_7 + 68, 1161, 10.7 ); setSeVolume( spep_7 + 69, 1161, 9 ); setSeVolume( spep_7 + 70, 1161, 7.3 ); setSeVolume( spep_7 + 71, 1161, 5.6 ); setSeVolume( spep_7 + 72, 1161, 3.9 ); setSeVolume( spep_7 + 73, 1161, 2.2 ); setSeVolume( spep_7 + 74, 1161, 0 ); stopSe( spep_7 + 75, SE_1161, 0 ); playSe( spep_7 + 110, 1003 ); SE_1168 = playSe( spep_7 + 117, 1168 ); setSeVolume( spep_7 + 117, 1168, 0 ); playSe( spep_7 + 131, 1027 ); SE_1117 = playSe( spep_7 + 134, 1117 ); setSeVolume( spep_7 + 134, 1117, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 160, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_8=spep_7+156; ------------------------------------------------------ -- 槍ヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit2 = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit2, 0, 0, 0 ); setEffMoveKey( spep_8 + 80, hit2, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit2, 1.0, 1.0 ); setEffScaleKey( spep_8 + 80, hit2, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit2, 0 ); setEffRotateKey( spep_8 + 80, hit2, 0 ); setEffAlphaKey( spep_8 + 0, hit2, 255 ); setEffAlphaKey( spep_8 + 80, hit2, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_8-3 + 22, 10018, 40, 0x100, -1, 0, -22, -59.4 ); setEffShake( spep_8-3 + 22, ctdogon, 40, 10 ); setEffMoveKey( spep_8-3 + 22, ctdogon, -22, -59.4 , 0 ); setEffMoveKey( spep_8-3 + 24, ctdogon, -13, -46 , 0 ); setEffMoveKey( spep_8-3 + 26, ctdogon, -4.9, -57 , 0 ); setEffMoveKey( spep_8-3 + 28, ctdogon, -14, -47.2 , 0 ); setEffMoveKey( spep_8-3 + 30, ctdogon, -2.9, -47.4 , 0 ); setEffMoveKey( spep_8-3 + 32, ctdogon, -13.5, -56.4 , 0 ); setEffMoveKey( spep_8-3 + 34, ctdogon, -4.5, -43.6 , 0 ); setEffMoveKey( spep_8-3 + 36, ctdogon, -8.9, -54.8 , 0 ); setEffMoveKey( spep_8-3 + 38, ctdogon, -10.4, -46.3 , 0 ); setEffMoveKey( spep_8-3 + 40, ctdogon, -12, -54.3 , 0 ); setEffMoveKey( spep_8-3 + 42, ctdogon, -5.4, -49.7 , 0 ); setEffMoveKey( spep_8-3 + 44, ctdogon, -12.9, -54.5 , 0 ); setEffMoveKey( spep_8-3 + 46, ctdogon, -7.9, -45.8 , 0 ); setEffMoveKey( spep_8-3 + 48, ctdogon, -11.7, -52.3 , 0 ); setEffMoveKey( spep_8-3 + 50, ctdogon, -9.8, -46.6 , 0 ); setEffMoveKey( spep_8-3 + 52, ctdogon, -10.8, -54.1 , 0 ); setEffMoveKey( spep_8-3 + 54, ctdogon, -6.6, -56.7 , 0 ); setEffMoveKey( spep_8-3 + 56, ctdogon, -13.3, -52.6 , 0 ); setEffMoveKey( spep_8-3 + 58, ctdogon, -18.2, -85.4 , 0 ); setEffMoveKey( spep_8-3 + 60, ctdogon, -38.9, -83.2 , 0 ); setEffMoveKey( spep_8-3 + 62, ctdogon, -47.1, -94.7 , 0 ); setEffScaleKey( spep_8-3 + 22, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_8-3 + 24, ctdogon, 2.79, 2.79 ); setEffScaleKey( spep_8-3 + 26, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_8-3 + 28, ctdogon, 2.92, 2.92 ); setEffScaleKey( spep_8-3 + 30, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_8-3 + 32, ctdogon, 2.95, 2.95 ); setEffScaleKey( spep_8-3 + 34, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_8-3 + 36, ctdogon, 2.98, 2.98 ); setEffScaleKey( spep_8-3 + 38, ctdogon, 3, 3 ); setEffScaleKey( spep_8-3 + 40, ctdogon, 3.01, 3.01 ); setEffScaleKey( spep_8-3 + 42, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_8-3 + 44, ctdogon, 3.05, 3.05 ); setEffScaleKey( spep_8-3 + 46, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_8-3 + 48, ctdogon, 3.08, 3.08 ); setEffScaleKey( spep_8-3 + 50, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_8-3 + 52, ctdogon, 3.12, 3.12 ); setEffScaleKey( spep_8-3 + 54, ctdogon, 3.14, 3.14 ); setEffScaleKey( spep_8-3 + 56, ctdogon, 3.57, 3.57 ); setEffScaleKey( spep_8-3 + 58, ctdogon, 4, 4 ); setEffScaleKey( spep_8-3 + 60, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_8-3 + 62, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_8-3 + 22, ctdogon, 24.1 ); setEffRotateKey( spep_8-3 + 24, ctdogon, 24.2 ); setEffRotateKey( spep_8-3 + 36, ctdogon, 24.2 ); setEffRotateKey( spep_8-3 + 38, ctdogon, 24.1 ); setEffRotateKey( spep_8-3 + 62, ctdogon, 24.1 ); setEffAlphaKey( spep_8-3 + 22, ctdogon, 255 ); setEffAlphaKey( spep_8-3 + 54, ctdogon, 255 ); setEffAlphaKey( spep_8-3 + 56, ctdogon, 191 ); setEffAlphaKey( spep_8-3 + 58, ctdogon, 128 ); setEffAlphaKey( spep_8-3 + 60, ctdogon, 64 ); setEffAlphaKey( spep_8-3 + 62, ctdogon, 0 ); --集中線 shuchusen7 = entryEffectLife( spep_8-3 + 16, 906, 62, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8-3 + 16, shuchusen7, 62, 20 ); setEffMoveKey( spep_8-3 + 16, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_8-3 + 78, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_8-3 + 16, shuchusen7, 1.1, 1.1 ); setEffScaleKey( spep_8-3 + 78, shuchusen7, 1.1, 1.1 ); setEffRotateKey( spep_8-3 + 16, shuchusen7, 0 ); setEffRotateKey( spep_8-3 + 78, shuchusen7, 0 ); setEffAlphaKey( spep_8-3 + 16, shuchusen7, 255 ); setEffAlphaKey( spep_8-3 + 78, shuchusen7, 255 ); --白フェード entryFade( spep_8+16 , 0, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8+72 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --SE setSeVolume( spep_8 + 33, 1168, 0 ); setSeVolume( spep_8 + 34, 1168, 50 ); setSeVolume( spep_8 + 35, 1168, 100 ); stopSe( spep_8 + 42, SE_1117, 0 ); playSe( spep_8 + 27, 1153 ); playSe( spep_8 + 30, 1110 ); setSeVolume( spep_8 + 30, 1110, 79 ); playSe( spep_8 + 33, 1009 ); setSeVolume( spep_8 + 33, 1009, 63 ); -- ** 次の準備 ** -- spep_9=spep_8+80; ------------------------------------------------------ -- ラストシーン ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 140, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 140, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 140, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 140, finish, 255 ); -- ** ダメージ表示 ** -- dealDamage( spep_9 + 20 ); endPhase( spep_9 + 130 ); --SE playSe( spep_9 + 27, 1024 ); setSeVolume( spep_9 + 27, 1024, 71 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、バビディアップ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- induction = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, induction, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, induction, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, induction, -1.0, 1.0 ); setEffScaleKey( spep_0 + 50, induction, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, induction, 0 ); setEffRotateKey( spep_0 + 50, induction, 0 ); setEffAlphaKey( spep_0 + 0, induction, 255 ); setEffAlphaKey( spep_0 + 50, induction, 255 ); setEffAlphaKey( spep_0 + 51, induction, 0 ); setEffAlphaKey( spep_0 + 52, induction, 0 ); shuchusen1 = entryEffectLife( spep_0 + 0, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 48, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 48, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 48, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 48, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 48, shuchusen1, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0+42 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE SE_1241 = playSe( spep_0 + 4, 1241 ); setSeVolume( spep_0 + 4, 1241, 100 ); setSeVolume( spep_0 + 49, 1241, 100 ); setSeVolume( spep_0 + 50, 1241, 97.6 ); setSeVolume( spep_0 + 51, 1241, 95.2 ); setSeVolume( spep_0 + 52, 1241, 92.8 ); setSeVolume( spep_0 + 53, 1241, 90.4 ); setSeVolume( spep_0 + 54, 1241, 88 ); setSeVolume( spep_0 + 55, 1241, 85.6 ); setSeVolume( spep_0 + 56, 1241, 83.2 ); setSeVolume( spep_0 + 57, 1241, 80.8 ); setSeVolume( spep_0 + 58, 1241, 78.4 ); setSeVolume( spep_0 + 59, 1241, 76 ); setSeVolume( spep_0 + 60, 1241, 73.6 ); setSeVolume( spep_0 + 61, 1241, 71.2 ); setSeVolume( spep_0 + 62, 1241, 68.8 ); setSeVolume( spep_0 + 63, 1241, 66.4 ); setSeVolume( spep_0 + 64, 1241, 64 ); setSeVolume( spep_0 + 65, 1241, 61.6 ); setSeVolume( spep_0 + 66, 1241, 59.2 ); setSeVolume( spep_0 + 67, 1241, 56.8 ); setSeVolume( spep_0 + 68, 1241, 54.4 ); setSeVolume( spep_0 + 69, 1241, 52 ); setSeVolume( spep_0 + 70, 1241, 49.6 ); setSeVolume( spep_0 + 71, 1241, 47.2 ); setSeVolume( spep_0 + 72, 1241, 44.8 ); setSeVolume( spep_0 + 73, 1241, 42.4 ); setSeVolume( spep_0 + 74, 1241, 40 ); setSeVolume( spep_0 + 75, 1241, 37.6 ); setSeVolume( spep_0 + 76, 1241, 35.2 ); setSeVolume( spep_0 + 77, 1241, 32.8 ); setSeVolume( spep_0 + 78, 1241, 30.4 ); setSeVolume( spep_0 + 79, 1241, 28 ); setSeVolume( spep_0 + 80, 1241, 25.6 ); setSeVolume( spep_0 + 81, 1241, 23.2 ); setSeVolume( spep_0 + 82, 1241, 20.8 ); setSeVolume( spep_0 + 83, 1241, 18.4 ); setSeVolume( spep_0 + 84, 1241, 16 ); setSeVolume( spep_0 + 85, 1241, 13.6 ); setSeVolume( spep_0 + 86, 1241, 11.2 ); setSeVolume( spep_0 + 87, 1241, 8.8 ); setSeVolume( spep_0 + 88, 1241, 6.4 ); setSeVolume( spep_0 + 89, 1241, 4 ); setSeVolume( spep_0 + 90, 1241, 1.6 ); setSeVolume( spep_0 + 91, 1241, 0 ); stopSe( spep_0 + 92, SE_1241, 0 ); SE_1225 = playSe( spep_0 + 6, 1225 ); setSeVolume( spep_0 + 6, 1225, 141 ); SE_1214 = playSe( spep_0 + 7, 1214 ); setSeVolume( spep_0 + 7, 1214, 125.9 ); setSeVolume( spep_0 + 43, 1214, 125.9 ); setSeVolume( spep_0 + 44, 1214, 121.7 ); setSeVolume( spep_0 + 45, 1214, 117.5 ); setSeVolume( spep_0 + 46, 1214, 113.3 ); setSeVolume( spep_0 + 47, 1214, 109.1 ); setSeVolume( spep_0 + 48, 1214, 104.9 ); setSeVolume( spep_0 + 49, 1214, 100.7 ); setSeVolume( spep_0 + 50, 1214, 96.5 ); setSeVolume( spep_0 + 51, 1214, 92.3 ); setSeVolume( spep_0 + 52, 1214, 88.1 ); setSeVolume( spep_0 + 53, 1214, 83.9 ); setSeVolume( spep_0 + 54, 1214, 79.7 ); setSeVolume( spep_0 + 55, 1214, 75.5 ); setSeVolume( spep_0 + 56, 1214, 71.3 ); setSeVolume( spep_0 + 57, 1214, 67.1 ); setSeVolume( spep_0 + 58, 1214, 62.9 ); setSeVolume( spep_0 + 59, 1214, 58.7 ); setSeVolume( spep_0 + 60, 1214, 54.5 ); setSeVolume( spep_0 + 61, 1214, 50.3 ); setSeVolume( spep_0 + 62, 1214, 46.1 ); setSeVolume( spep_0 + 63, 1214, 41.9 ); setSeVolume( spep_0 + 64, 1214, 37.7 ); setSeVolume( spep_0 + 65, 1214, 33.5 ); setSeVolume( spep_0 + 66, 1214, 29.3 ); setSeVolume( spep_0 + 67, 1214, 25.1 ); setSeVolume( spep_0 + 68, 1214, 20.9 ); setSeVolume( spep_0 + 69, 1214, 16.7 ); setSeVolume( spep_0 + 70, 1214, 12.5 ); setSeVolume( spep_0 + 71, 1214, 8.3 ); setSeVolume( spep_0 + 72, 1214, 4.1 ); setSeVolume( spep_0 + 73, 1214, 0 ); stopSe( spep_0 + 74, SE_1214, 0 ); SE_8 = playSe( spep_0 + 42, 8 ); setSeVolume( spep_0 + 42, 8, 89 ); -- ** 次の準備 ** -- spep_1=spep_0+50; ------------------------------------------------------ -- ヤコン、プイプイ召喚→突撃 ------------------------------------------------------ -- ** エフェクト等 ** -- summon = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, summon, 0, 0, 0 ); setEffMoveKey( spep_1 + 130, summon, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, summon, -1.0, 1.0 ); setEffScaleKey( spep_1 + 130, summon, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, summon, 0 ); setEffRotateKey( spep_1 + 130, summon, 0 ); setEffAlphaKey( spep_1 + 0, summon, 255 ); setEffAlphaKey( spep_1 + 130, summon, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 78, 906, 50, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 -3 + 78, shuchusen2, 50, 20 ); setEffMoveKey( spep_1 -3 + 78, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 128, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 78, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 128, shuchusen2, 1.2, 1.2 ); setEffRotateKey( spep_1 -3 + 78, shuchusen2, 0 ); setEffRotateKey( spep_1 -3 + 128, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 78, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 128, shuchusen2, 255 ); --白フェード entryFade( spep_1+122, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 132, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_1 + 36, 43 ); playSe( spep_1 + 47, 43 ); playSe( spep_1 + 83, 1182 ); setSeVolume( spep_1 + 83, 1182, 89 ); SE_9 = playSe( spep_1 + 83, 9 ); playSe( spep_1 + 83, 44 ); setSeVolume( spep_1 + 83, 44, 79 ); -- ** 次の準備 ** -- spep_c=spep_1+130; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUT = playSe( spep_c + 0, SE_05 ); SE_44 = playSe( spep_c + 93, 44 ); setSeVolume( spep_c + 93, 44, 71 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ -- ヤコン、プイプイラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- struggle_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, struggle_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 176, struggle_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, struggle_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 176, struggle_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, struggle_f, 0 ); setEffRotateKey( spep_3 + 176, struggle_f, 0 ); setEffAlphaKey( spep_3 + 0, struggle_f, 255 ); setEffAlphaKey( spep_3 + 176, struggle_f, 255 ); -- ** エフェクト等 ** -- struggle_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, struggle_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 176, struggle_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, struggle_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 176, struggle_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, struggle_b, 0 ); setEffRotateKey( spep_3 + 176, struggle_b, 0 ); setEffAlphaKey( spep_3 + 0, struggle_b, 255 ); setEffAlphaKey( spep_3 + 176, struggle_b, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3-3 + 42, 10012, 18, 0x100, -1, 0, 33.1, 216.5 ); setEffShake( spep_3-3 + 42, ctzuo, 18, 10 ); setEffMoveKey( spep_3-3 + 42, ctzuo, 33.1, 216.5 , 0 ); setEffMoveKey( spep_3-3 + 44, ctzuo, -51.9, 277.9 , 0 ); setEffMoveKey( spep_3-3 + 46, ctzuo, -64.5, 275.3 , 0 ); setEffMoveKey( spep_3-3 + 48, ctzuo, -75.9, 285 , 0 ); setEffMoveKey( spep_3-3 + 50, ctzuo, -88.5, 282.3 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzuo, -99.9, 292 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzuo, -112.5, 289.3 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzuo, -123.9, 299 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzuo, -136.5, 296.3 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzuo, -147.9, 306 , 0 ); setEffScaleKey( spep_3-3 + 42, ctzuo, 1.38,1.38 ); setEffScaleKey( spep_3-3 + 44, ctzuo, 2.4, 2.4 ); setEffScaleKey( spep_3-3 + 60, ctzuo, 2.4, 2.4 ); setEffRotateKey( spep_3-3 + 42, ctzuo, -25 ); setEffRotateKey( spep_3-3 + 60, ctzuo, -25 ); setEffAlphaKey( spep_3-3 + 42, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 44, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 60, ctzuo, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE_49 = playSe( spep_3 + 24, 49 ); setSeVolume( spep_3 + 24, 49, 100 ); SE_1037 = playSe( spep_3 + 24, 1037 ); setSeVolume( spep_3 + 24, 1037, 63 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_9, 0 ); stopSe( SP_dodge - 12, SE_CUT, 0 ); stopSe( SP_dodge - 12, SE_44, 0 ); stopSe( SP_dodge - 12, SE_49, 0 ); stopSe( SP_dodge - 12, SE_1037, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_3-3 + 64, 1, 1); --setDisp( spep_3-3 + 178, 1, 0); changeAnime( spep_3-3 + 64, 1, 100); changeAnime( spep_3-3 + 90, 1, 108); changeAnime( spep_3-3 + 100, 1, 105); changeAnime( spep_3-3 + 128, 1, 105); changeAnime( spep_3-3 + 152, 1, 107); setMoveKey( spep_3-3 + 64, 1, 165.9, 245.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 152.2, 233.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 138.5, 220.5 , 0 ); setMoveKey( spep_3-3 + 70, 1, 132.2, 213.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 125.2, 206.2 , 0 ); setMoveKey( spep_3-3 + 74, 1, 117.3, 197.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, 108.6, 188.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, 99.1, 179 , 0 ); setMoveKey( spep_3-3 + 80, 1, 88.7, 168.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 77.6, 157.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 65.6, 145 , 0 ); setMoveKey( spep_3-3 + 86, 1, 52.8, 132.1 , 0 ); setMoveKey( spep_3-3 + 88, 1, 39.1, 118.4 , 0 ); setMoveKey( spep_3-3 + 89, 1, 39.1, 118.4 , 0 ); setMoveKey( spep_3-3 + 90, 1, 87.4, 93.5 , 0 ); setMoveKey( spep_3-3 + 92, 1, 57.3, 70 , 0 ); setMoveKey( spep_3-3 + 94, 1, 152.6, 130 , 0 ); setMoveKey( spep_3-3 + 96, 1, 81.4, 90.5 , 0 ); setMoveKey( spep_3-3 + 98, 1, 50.7, 68.5 , 0 ); setMoveKey( spep_3-3 + 99, 1, 50.7, 68.5 , 0 ); setMoveKey( spep_3-3 + 100, 1, 168.9, 102.4 , 0 ); setMoveKey( spep_3-3 + 102, 1, 113.1, 83.1 , 0 ); setMoveKey( spep_3-3 + 104, 1, 126.1, 102.6 , 0 ); setMoveKey( spep_3-3 + 106, 1, 135, 117.8 , 0 ); setMoveKey( spep_3-3 + 108, 1, 151.7, 140.9 , 0 ); setMoveKey( spep_3-3 + 110, 1, 160.2, 155.6 , 0 ); setMoveKey( spep_3-3 + 112, 1, 172.4, 174.2 , 0 ); setMoveKey( spep_3-3 + 114, 1, 184.5, 192.5 , 0 ); setMoveKey( spep_3-3 + 116, 1, 196.4, 210.5 , 0 ); setMoveKey( spep_3-3 + 118, 1, 208.1, 228.3 , 0 ); setMoveKey( spep_3-3 + 120, 1, 219.6, 245.9 , 0 ); setMoveKey( spep_3-3 + 122, 1, 230.8, 263.3 , 0 ); setMoveKey( spep_3-3 + 124, 1, 241.9, 280.3 , 0 ); setMoveKey( spep_3-3 + 126, 1, 252.8, 297.2 , 0 ); setMoveKey( spep_3-3 + 127, 1, 252.8, 297.2 , 0 ); setMoveKey( spep_3-3 + 128, 1, -285, -730.3 , 0 ); setMoveKey( spep_3-3 + 130, 1, -258.3, -667.7 , 0 ); setMoveKey( spep_3-3 + 132, 1, -231.5, -605 , 0 ); setMoveKey( spep_3-3 + 134, 1, -204.8, -542.3 , 0 ); setMoveKey( spep_3-3 + 136, 1, -178.1, -479.6 , 0 ); setMoveKey( spep_3-3 + 138, 1, -151.4, -417 , 0 ); setMoveKey( spep_3-3 + 140, 1, -124.7, -354.3 , 0 ); setMoveKey( spep_3-3 + 142, 1, -97.9, -291.6 , 0 ); setMoveKey( spep_3-3 + 144, 1, -71.2, -228.9 , 0 ); setMoveKey( spep_3-3 + 146, 1, -44.5, -166.3 , 0 ); setMoveKey( spep_3-3 + 148, 1, -17.8, -103.6 , 0 ); setMoveKey( spep_3-3 + 150, 1, 8.9, -40.9 , 0 ); setMoveKey( spep_3-3 + 151, 1, 8.9, -40.9 , 0 ); setMoveKey( spep_3-3 + 152, 1, 43.1, -80.2 , 0 ); setMoveKey( spep_3-3 + 154, 1, 129.3, -41.8 , 0 ); setMoveKey( spep_3-3 + 156, 1, 76.7, -117.6 , 0 ); setMoveKey( spep_3-3 + 158, 1, 85.1, -155.4 , 0 ); setMoveKey( spep_3-3 + 160, 1, 106.4, -184.6 , 0 ); setMoveKey( spep_3-3 + 162, 1, 115.9, -215.1 , 0 ); setMoveKey( spep_3-3 + 164, 1, 132.1, -242.9 , 0 ); setMoveKey( spep_3-3 + 166, 1, 138.9, -272.1 , 0 ); setMoveKey( spep_3-3 + 168, 1, 152.5, -290.6 , 0 ); setMoveKey( spep_3-3 + 170, 1, 156.7, -310.5 , 0 ); setMoveKey( spep_3-3 + 172, 1, 167.6, -327.7 , 0 ); setMoveKey( spep_3-3 + 174, 1, 169.2, -346.2 , 0 ); setMoveKey( spep_3-1 + 176, 1, 177.4, -354.1 , 0 ); --setMoveKey( spep_3-3 + 178, 1, 176.4, -367.3 , 0 ); setScaleKey( spep_3-3 + 64, 1, 0.5, 0.5 ); setScaleKey( spep_3-3 + 66, 1, 0.58, 0.58 ); setScaleKey( spep_3-3 + 68, 1, 0.67, 0.67 ); setScaleKey( spep_3-3 + 70, 1, 0.77, 0.77 ); setScaleKey( spep_3-3 + 72, 1, 0.88, 0.88 ); setScaleKey( spep_3-3 + 74, 1, 1, 1 ); setScaleKey( spep_3-3 + 76, 1, 1.12, 1.12 ); setScaleKey( spep_3-3 + 78, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 80, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 82, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 84, 1, 1.65, 1.65 ); setScaleKey( spep_3-3 + 86, 1, 1.8, 1.8 ); setScaleKey( spep_3-3 + 88, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 89, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 90, 1, 2.24, 2.24 ); setScaleKey( spep_3-3 + 92, 1, 2.08, 2.08 ); setScaleKey( spep_3-3 + 94, 1, 2.07, 2.07 ); setScaleKey( spep_3-3 + 96, 1, 2.05, 2.05 ); setScaleKey( spep_3-3 + 98, 1, 2.04, 2.04 ); setScaleKey( spep_3-3 + 99, 1, 2.04, 2.04 ); setScaleKey( spep_3-3 + 100, 1, 2.03, 2.03 ); setScaleKey( spep_3-3 + 102, 1, 1.87, 1.87 ); setScaleKey( spep_3-3 + 104, 1, 1.71, 1.71 ); setScaleKey( spep_3-3 + 106, 1, 1.56, 1.56 ); setScaleKey( spep_3-3 + 108, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 110, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 112, 1, 1.1, 1.1 ); setScaleKey( spep_3-3 + 114, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 116, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 118, 1, 0.67, 0.67 ); setScaleKey( spep_3-3 + 120, 1, 0.53, 0.53 ); setScaleKey( spep_3-3 + 122, 1, 0.39, 0.39 ); setScaleKey( spep_3-3 + 124, 1, 0.25, 0.25 ); setScaleKey( spep_3-3 + 126, 1, 0.12, 0.12 ); setScaleKey( spep_3-3 + 127, 1, 0.12, 0.12 ); setScaleKey( spep_3-3 + 128, 1, 2.53, 2.53 ); setScaleKey( spep_3-3 + 130, 1, 2.46, 2.46 ); setScaleKey( spep_3-3 + 132, 1, 2.4, 2.4 ); setScaleKey( spep_3-3 + 134, 1, 2.34, 2.34 ); setScaleKey( spep_3-3 + 136, 1, 2.28, 2.28 ); setScaleKey( spep_3-3 + 138, 1, 2.21, 2.21 ); setScaleKey( spep_3-3 + 140, 1, 2.15, 2.15 ); setScaleKey( spep_3-3 + 142, 1, 2.09, 2.09 ); setScaleKey( spep_3-3 + 144, 1, 2.03, 2.03 ); setScaleKey( spep_3-3 + 146, 1, 1.96, 1.96 ); setScaleKey( spep_3-3 + 148, 1, 1.9, 1.9 ); setScaleKey( spep_3-3 + 150, 1, 1.84, 1.84 ); setScaleKey( spep_3-3 + 151, 1, 1.84, 1.84 ); setScaleKey( spep_3-3 + 152, 1, 0.72, 0.72 ); setScaleKey( spep_3-3 + 154, 1, 0.78, 0.78 ); setScaleKey( spep_3-3 + 156, 1, 0.86, 0.86 ); setScaleKey( spep_3-3 + 158, 1, 0.93, 0.93 ); setScaleKey( spep_3-3 + 160, 1, 1, 1 ); setScaleKey( spep_3-3 + 162, 1, 1.07, 1.07 ); setScaleKey( spep_3-3 + 164, 1, 1.13, 1.13 ); setScaleKey( spep_3-3 + 166, 1, 1.19, 1.19 ); setScaleKey( spep_3-3 + 168, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 170, 1, 1.29, 1.29 ); setScaleKey( spep_3-3 + 172, 1, 1.34, 1.34 ); setScaleKey( spep_3-3 + 174, 1, 1.38, 1.38 ); setScaleKey( spep_3-1 + 176, 1, 1.41, 1.41 ); --setScaleKey( spep_3-3 + 178, 1, 1.44, 1.44 ); setRotateKey( spep_3-3 + 64, 1, 0 ); setRotateKey( spep_3-3 + 99, 1, 0 ); setRotateKey( spep_3-3 + 100, 1, 10 ); setRotateKey( spep_3-3 + 127, 1, 10 ); setRotateKey( spep_3-3 + 128, 1, 25 ); setRotateKey( spep_3-3 + 151, 1, 25 ); setRotateKey( spep_3-3 + 152, 1, 0 ); setRotateKey( spep_3-1 + 176, 1, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_3-3 + 152, 10020, 16, 0x100, -1, 0, 125.7, 263.5 ); setEffShake( spep_3-3 + 152, ctbaki, 16, 10 ); setEffMoveKey( spep_3-3 + 152, ctbaki, 125.7, 263.5 , 0 ); setEffMoveKey( spep_3-3 + 154, ctbaki, 144.9, 281.3 , 0 ); setEffMoveKey( spep_3-3 + 156, ctbaki, 140.1, 286.5 , 0 ); setEffMoveKey( spep_3-3 + 158, ctbaki, 137.9, 278.8 , 0 ); setEffMoveKey( spep_3-3 + 160, ctbaki, 161.3, 300.2 , 0 ); setEffMoveKey( spep_3-3 + 162, ctbaki, 153.8, 305 , 0 ); setEffMoveKey( spep_3-3 + 164, ctbaki, 172.3, 312.8 , 0 ); setEffMoveKey( spep_3-3 + 166, ctbaki, 158.4, 311.2 , 0 ); setEffMoveKey( spep_3-3 + 168, ctbaki, 158.4, 311.2 , 0 ); setEffScaleKey( spep_3-3 + 152, ctbaki, 1.2, 1.2 ); setEffScaleKey( spep_3-3 + 154, ctbaki, 1.32, 1.32 ); setEffScaleKey( spep_3-3 + 156, ctbaki, 1.44, 1.44 ); setEffScaleKey( spep_3-3 + 158, ctbaki, 1.56, 1.56 ); setEffScaleKey( spep_3-3 + 160, ctbaki, 1.69, 1.69 ); setEffScaleKey( spep_3-3 + 162, ctbaki, 1.81, 1.81 ); setEffScaleKey( spep_3-3 + 164, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_3-3 + 168, ctbaki, 1.93, 1.93 ); setEffRotateKey( spep_3-3 + 152, ctbaki, 15 ); setEffRotateKey( spep_3-3 + 168, ctbaki, 15 ); setEffAlphaKey( spep_3-3 + 152, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 164, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 166, ctbaki, 128 ); setEffAlphaKey( spep_3-3 + 168, ctbaki, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3-3 + 152, 906, 26, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3-3 + 152, shuchusen3, 26, 20 ); setEffMoveKey( spep_3-3 + 152, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3-3 + 178, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3-3 + 152, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_3-3 + 178, shuchusen3, 1.2, 1.2 ); setEffRotateKey( spep_3-3 + 152, shuchusen3, 0 ); setEffRotateKey( spep_3-3 + 178, shuchusen3, 0 ); setEffAlphaKey( spep_3-3 + 152, shuchusen3, 255 ); setEffAlphaKey( spep_3-3 + 178, shuchusen3, 255 ); --SE stopSe( spep_3 + 43, SE_49, 0 ); stopSe( spep_3 + 43, SE_1037, 0 ); SE_1021 = playSe( spep_3 + 38, 1021 ); playSe( spep_3 + 38, 1021 ); SE_1027 = playSe( spep_3 + 38, 1027 ); setSeVolume( spep_3 + 38, 1027, 71 ); playSe( spep_3 + 85, 1023 ); playSe( spep_3 + 133, 43 ); playSe( spep_3 + 143, 1003 ); playSe( spep_3 + 148, 1187 ); setSeVolume( spep_3 + 148, 1187, 71 ); playSe( spep_3 + 149, 1009 ); setSeVolume( spep_3 + 149, 1009, 79 ); playSe( spep_3 + 152, 1110 ); setSeVolume( spep_3 + 152, 1110, 63 ); playSe( spep_3 + 154, 1013 ); SE_1183 = playSe( spep_3 + 164, 1183 ); setSeVolume( spep_3 + 164, 1183, 100 ); -- ** 次の準備 ** -- spep_4=spep_3+176; ------------------------------------------------------ -- 岩激突 ------------------------------------------------------ -- ** エフェクト等 ** -- crash_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, crash_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, crash_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, crash_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, crash_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_f, 0 ); setEffRotateKey( spep_4 + 76, crash_f, 0 ); setEffAlphaKey( spep_4 + 0, crash_f, 255 ); setEffAlphaKey( spep_4 + 76, crash_f, 255 ); -- ** エフェクト等 ** -- crash_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, crash_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, crash_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, crash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, crash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_b, 0 ); setEffRotateKey( spep_4 + 76, crash_b, 0 ); setEffAlphaKey( spep_4 + 0, crash_b, 255 ); setEffAlphaKey( spep_4 + 76, crash_b, 255 ); --敵の動き setDisp( spep_4-3 + 74, 1, 0); changeAnime( spep_4+ 0, 1, 108 ); setMoveKey( spep_4 + 0, 1, -309.7, 82.8 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 263.4, 75.3 , 0 ); setMoveKey( spep_4-3 + 4, 1, -216.7, 67.7 , 0 ); setMoveKey( spep_4-3 + 6, 1, -169.8, 60 , 0 ); setMoveKey( spep_4-3 + 8, 1, -122.6, 52.4 , 0 ); setMoveKey( spep_4-3 + 10, 1, -75.2, 44.7 , 0 ); setMoveKey( spep_4-3 + 12, 1, -27.5, 36.9 , 0 ); setMoveKey( spep_4-3 + 14, 1, 20.5, 29.1 , 0 ); setMoveKey( spep_4-3 + 16, 1, 68.7, 21.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, 117.1, 13.4 , 0 ); setMoveKey( spep_4-3 + 20, 1, 165.9, 5.5 , 0 ); setMoveKey( spep_4-3 + 22, 1, 138.2, -14.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, 236.1, 46 , 0 ); setMoveKey( spep_4-3 + 26, 1, 138.9, -14.6 , 0 ); setMoveKey( spep_4-3 + 28, 1, 236.9, 45.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 168.2, 6.9 , 0 ); setMoveKey( spep_4-3 + 32, 1, 164.5, 6.9 , 0 ); setMoveKey( spep_4-3 + 34, 1, 168.9, 6.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 165.3, 2.8 , 0 ); setMoveKey( spep_4-3 + 38, 1, 169.6, 6.8 , 0 ); setMoveKey( spep_4-3 + 40, 1, 166, 2.7 , 0 ); setMoveKey( spep_4-3 + 42, 1, 170.3, 6.7 , 0 ); setMoveKey( spep_4-3 + 44, 1, 166.7, 2.7 , 0 ); setMoveKey( spep_4-3 + 46, 1, 171, 6.6 , 0 ); setMoveKey( spep_4-3 + 48, 1, 167.4, 2.6 , 0 ); setMoveKey( spep_4-3 + 50, 1, 171.8, 6.6 , 0 ); setMoveKey( spep_4-3 + 52, 1, 172.1, 6.5 , 0 ); setMoveKey( spep_4-3 + 54, 1, 172.5, 6.5 , 0 ); setMoveKey( spep_4-3 + 56, 1, 172.8, 6.5 , 0 ); setMoveKey( spep_4-3 + 58, 1, 173.2, 6.4 , 0 ); setMoveKey( spep_4-3 + 60, 1, 173.5, 6.4 , 0 ); setMoveKey( spep_4-3 + 62, 1, 173.9, 6.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, 174.3, 6.3 , 0 ); setMoveKey( spep_4-3 + 66, 1, 174.6, 6.3 , 0 ); setMoveKey( spep_4-3 + 68, 1, 175, 6.3 , 0 ); setMoveKey( spep_4-3 + 70, 1, 175.3, 6.2 , 0 ); setMoveKey( spep_4-3 + 72, 1, 175.7, 6.2 , 0 ); setMoveKey( spep_4-3 + 74, 1, 176, 6.2 , 0 ); setScaleKey( spep_4 + 0, 1, 2.5, 2.5 ); --setScaleKey( spep_4-3 + 2, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 4, 1, 2.09, 2.09 ); setScaleKey( spep_4-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_4-3 + 8, 1, 1.68, 1.68 ); setScaleKey( spep_4-3 + 10, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 12, 1, 1.26, 1.26 ); setScaleKey( spep_4-3 + 14, 1, 1.05, 1.05 ); setScaleKey( spep_4-3 + 16, 1, 0.84, 0.84 ); setScaleKey( spep_4-3 + 18, 1, 0.62, 0.62 ); setScaleKey( spep_4-3 + 20, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 26, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 28, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 46, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 48, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 64, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 66, 1, 0.44, 0.44 ); setScaleKey( spep_4-3 + 74, 1, 0.44, 0.44 ); setRotateKey( spep_4 + 0, 1, 37.2 ); --setRotateKey( spep_4-3 + 2, 1, 33.5 ); setRotateKey( spep_4-3 + 4, 1, 29.8 ); setRotateKey( spep_4-3 + 6, 1, 26 ); setRotateKey( spep_4-3 + 8, 1, 22.3 ); setRotateKey( spep_4-3 + 10, 1, 18.6 ); setRotateKey( spep_4-3 + 12, 1, 14.9 ); setRotateKey( spep_4-3 + 14, 1, 11.2 ); setRotateKey( spep_4-3 + 16, 1, 7.4 ); setRotateKey( spep_4-3 + 18, 1, 3.7 ); setRotateKey( spep_4-3 + 20, 1, 0 ); setRotateKey( spep_4-3 + 22, 1, -0.2 ); setRotateKey( spep_4-3 + 74, 1, -0.2 ); --文字エントリー ctdon = entryEffectLife( spep_4 -3 + 20, 10019, 38, 0x100, -1, 0, 182.4, 152.4 ); setEffShake( spep_4 -3 + 20, ctdon, 38, 10 ); setEffMoveKey( spep_4 -3 + 20, ctdon, 182.4, 152.4 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctdon, 180.6, 213 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctdon, 176.4, 273.9 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 28, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctdon, 173.3, 334.7 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctdon, 175.5, 335.2 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctdon, 173.4, 336.5 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctdon, 175.4, 334.9 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctdon, 175.4, 334.9 , 0 ); setEffScaleKey( spep_4 -3 + 20, ctdon, 0.5, 0.5 ); setEffScaleKey( spep_4 -3 + 22, ctdon, 0.83, 0.83 ); setEffScaleKey( spep_4 -3 + 24, ctdon, 1.17, 1.17 ); setEffScaleKey( spep_4 -3 + 26, ctdon, 1.5, 1.5 ); setEffScaleKey( spep_4 -3 + 58, ctdon, 1.5, 1.5 ); setEffRotateKey( spep_4 -3 + 20, ctdon, 10 ); setEffRotateKey( spep_4 -3 + 58, ctdon, 10 ); setEffAlphaKey( spep_4 -3 + 20, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 50, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 52, ctdon, 191 ); setEffAlphaKey( spep_4 -3 + 54, ctdon, 128 ); setEffAlphaKey( spep_4 -3 + 56, ctdon, 64 ); setEffAlphaKey( spep_4 -3 + 58, ctdon, 0 ); --白フェード entryFade( spep_4+68 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --SE stopSe( spep_4 + 29, SE_1183, 0 ); playSe( spep_4 + 28, 1033 ); setSeVolume( spep_4 + 28, 1033, 89 ); SE_1159 = playSe( spep_4 + 29, 1159 ); setSeVolume( spep_4 + 29, 1159, 36 ); -- ** 次の準備 ** -- spep_5=spep_4+76; ------------------------------------------------------ -- ツバ吐き ------------------------------------------------------ -- ** エフェクト等 ** -- saliva = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, saliva, 0, 0, 0 ); setEffMoveKey( spep_5 + 76, saliva, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, saliva, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, saliva, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, saliva, 0 ); setEffRotateKey( spep_5 + 76, saliva, 0 ); setEffAlphaKey( spep_5 + 0, saliva, 255 ); setEffAlphaKey( spep_5 + 76, saliva, 255 ); setEffAlphaKey( spep_5 + 77, saliva, 0 ); setEffAlphaKey( spep_5 + 78, saliva, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_5-3 + 30, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5-3 + 30, shuchusen4, 48, 20 ); setEffMoveKey( spep_5-3 + 30, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 78, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 30, shuchusen4, 1.5, 1.5 ); setEffScaleKey( spep_5-3 + 78, shuchusen4, 1.5, 1.5 ); setEffRotateKey( spep_5-3 + 30, shuchusen4, 0 ); setEffRotateKey( spep_5-3 + 78, shuchusen4, 0 ); setEffAlphaKey( spep_5-3 + 30, shuchusen4, 255 ); setEffAlphaKey( spep_5-3 + 78, shuchusen4, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --SE setSeVolume( spep_5 + 31, 1159, 35.5 ); setSeVolume( spep_5 + 32, 1159, 35 ); setSeVolume( spep_5 + 33, 1159, 34.5 ); setSeVolume( spep_5 + 34, 1159, 34 ); setSeVolume( spep_5 + 35, 1159, 33.5 ); setSeVolume( spep_5 + 36, 1159, 33 ); setSeVolume( spep_5 + 37, 1159, 32.5 ); setSeVolume( spep_5 + 38, 1159, 32 ); setSeVolume( spep_5 + 39, 1159, 31.5 ); setSeVolume( spep_5 + 40, 1159, 31 ); setSeVolume( spep_5 + 41, 1159, 30.5 ); setSeVolume( spep_5 + 42, 1159, 30 ); setSeVolume( spep_5 + 43, 1159, 29.5 ); setSeVolume( spep_5 + 44, 1159, 29 ); setSeVolume( spep_5 + 45, 1159, 28.5 ); setSeVolume( spep_5 + 46, 1159, 28 ); setSeVolume( spep_5 + 47, 1159, 27.5 ); setSeVolume( spep_5 + 48, 1159, 27 ); setSeVolume( spep_5 + 49, 1159, 26.5 ); setSeVolume( spep_5 + 50, 1159, 26 ); setSeVolume( spep_5 + 51, 1159, 25.5 ); setSeVolume( spep_5 + 52, 1159, 25 ); setSeVolume( spep_5 + 53, 1159, 24.5 ); setSeVolume( spep_5 + 54, 1159, 24 ); setSeVolume( spep_5 + 55, 1159, 23.5 ); setSeVolume( spep_5 + 56, 1159, 23 ); setSeVolume( spep_5 + 57, 1159, 22.5 ); setSeVolume( spep_5 + 58, 1159, 22 ); setSeVolume( spep_5 + 59, 1159, 21.5 ); setSeVolume( spep_5 + 60, 1159, 21 ); setSeVolume( spep_5 + 61, 1159, 20.5 ); setSeVolume( spep_5 + 62, 1159, 20 ); setSeVolume( spep_5 + 63, 1159, 19.5 ); setSeVolume( spep_5 + 64, 1159, 19 ); setSeVolume( spep_5 + 65, 1159, 18.5 ); setSeVolume( spep_5 + 66, 1159, 18 ); setSeVolume( spep_5 + 67, 1159, 17.5 ); setSeVolume( spep_5 + 68, 1159, 17 ); setSeVolume( spep_5 + 69, 1159, 16.5 ); setSeVolume( spep_5 + 70, 1159, 16 ); setSeVolume( spep_5 + 71, 1159, 15.5 ); setSeVolume( spep_5 + 72, 1159, 15 ); setSeVolume( spep_5 + 73, 1159, 14.5); setSeVolume( spep_5 + 74, 1159, 14 ); setSeVolume( spep_5 + 75, 1159, 13.5 ); setSeVolume( spep_5 + 76, 1159, 13 ); SE_1046 = playSe( spep_5 + 33, 1046 ); setSeVolume( spep_5 + 33, 1046, 100 ); setSeVolume( spep_5 + 43, 1046, 100 ); setSeVolume( spep_5 + 44, 1046, 95.2 ); setSeVolume( spep_5 + 45, 1046, 90.4 ); setSeVolume( spep_5 + 46, 1046, 85.6 ); setSeVolume( spep_5 + 47, 1046, 80.8 ); setSeVolume( spep_5 + 48, 1046, 76 ); setSeVolume( spep_5 + 49, 1046, 71.2 ); setSeVolume( spep_5 + 50, 1046, 66.4 ); setSeVolume( spep_5 + 51, 1046, 61.6 ); setSeVolume( spep_5 + 52, 1046, 56.8 ); setSeVolume( spep_5 + 53, 1046, 52 ); setSeVolume( spep_5 + 54, 1046, 47.2 ); setSeVolume( spep_5 + 55, 1046, 42.4 ); setSeVolume( spep_5 + 56, 1046, 37.6 ); setSeVolume( spep_5 + 57, 1046, 32.8 ); setSeVolume( spep_5 + 58, 1046, 28 ); setSeVolume( spep_5 + 59, 1046, 23.2 ); setSeVolume( spep_5 + 60, 1046, 18.4 ); setSeVolume( spep_5 + 61, 1046, 13.6 ); setSeVolume( spep_5 + 62, 1046, 8.8 ); setSeVolume( spep_5 + 63, 1046, 4 ); setSeVolume( spep_5 + 64, 1046, 0 ); stopSe( spep_5 + 65, SE_1046, 0 ); playSe( spep_5 + 35, 1005 ); SE_1118 = playSe( spep_5 + 42, 1118 ); setSeVolume( spep_5 + 42, 1118, 71 ); -- ** 次の準備 ** -- spep_6=spep_5+76; ------------------------------------------------------ -- ツバヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 120, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 120, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 120, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 120, hit_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 118, 1, 0 ); changeAnime( spep_6-3 + 0, 1, 108 ); changeAnime( spep_6-3 + 28, 1, 106 ); setMoveKey( spep_6 + 0, 1, 87.3, 2 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 86.7, 3.2 , 0 ); setMoveKey( spep_6-3 + 4, 1, 85.9, 4.7 , 0 ); setMoveKey( spep_6-3 + 6, 1, 84.9, 6.9 , 0 ); setMoveKey( spep_6-3 + 8, 1, 83.6, 9.7 , 0 ); setMoveKey( spep_6-3 + 10, 1, 81.9, 13.3 , 0 ); setMoveKey( spep_6-3 + 12, 1, 79.8, 18 , 0 ); setMoveKey( spep_6-3 + 14, 1, 77.1, 23.6 , 0 ); setMoveKey( spep_6-3 + 16, 1, 73.9, 30.4 , 0 ); setMoveKey( spep_6-3 + 18, 1, 70.1, 38.5 , 0 ); setMoveKey( spep_6-3 + 20, 1, 65.9, 47.6 , 0 ); setMoveKey( spep_6-3 + 22, 1, 61.3, 57.3 , 0 ); setMoveKey( spep_6-3 + 24, 1, 56.7, 67 , 0 ); setMoveKey( spep_6-3 + 27, 1, 48.4, 72.5 , 0 ); setMoveKey( spep_6-3 + 28, 1, -0.7, 116.9 , 0 ); setMoveKey( spep_6-3 + 30, 1, -4.5, 108.7 , 0 ); setMoveKey( spep_6-3 + 32, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 34, 1, -1.8, 110.4 , 0 ); setMoveKey( spep_6-3 + 36, 1, -1.1, 110 , 0 ); setMoveKey( spep_6-3 + 38, 1, -0.5, 109.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, 0.2, 109.3 , 0 ); setMoveKey( spep_6-3 + 42, 1, -0.3, 109.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, -0.9, 109.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, -1.4, 110.2 , 0 ); setMoveKey( spep_6-3 + 48, 1, -2, 110.4 , 0 ); setMoveKey( spep_6-3 + 50, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 52, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 54, 1, -4.5, 106.7 , 0 ); setMoveKey( spep_6-3 + 56, 1, -2.5, 110.7 , 0 ); setMoveKey( spep_6-3 + 58, 1, -15.8, 108 , 0 ); setMoveKey( spep_6-3 + 60, 1, -11.8, 110 , 0 ); setMoveKey( spep_6-3 + 62, 1, -14.6, 107.6 , 0 ); setMoveKey( spep_6-3 + 64, 1, -13.3, 109.1 , 0 ); setMoveKey( spep_6-3 + 66, 1, -18.1, 104.7 , 0 ); setMoveKey( spep_6-3 + 68, 1, -14.8, 108.2 , 0 ); setMoveKey( spep_6-3 + 70, 1, -17.6, 103.8 , 0 ); setMoveKey( spep_6-3 + 72, 1, -16.3, 107.3 , 0 ); setMoveKey( spep_6-3 + 74, 1, -21.1, 104.9 , 0 ); setMoveKey( spep_6-3 + 76, 1, -17.8, 106.4 , 0 ); setMoveKey( spep_6-3 + 78, 1, -20.5, 102 , 0 ); setMoveKey( spep_6-3 + 80, 1, -19.3, 105.5 , 0 ); setMoveKey( spep_6-3 + 82, 1, -24, 103 , 0 ); setMoveKey( spep_6-3 + 84, 1, -20.8, 104.6 , 0 ); setMoveKey( spep_6-3 + 86, 1, -23.5, 100.1 , 0 ); setMoveKey( spep_6-3 + 88, 1, -22.3, 103.7 , 0 ); setMoveKey( spep_6-3 + 90, 1, -27, 101.2 , 0 ); setMoveKey( spep_6-3 + 92, 1, -34.2, 96.4 , 0 ); setMoveKey( spep_6-3 + 94, 1, 1, 125.2 , 0 ); setMoveKey( spep_6-3 + 96, 1, -10.3, 114.1 , 0 ); setMoveKey( spep_6-3 + 98, 1, -27.8, 96.9 , 0 ); setMoveKey( spep_6-3 + 100, 1, -36.8, 84.1 , 0 ); setMoveKey( spep_6-3 + 102, 1, -51.2, 66.1 , 0 ); setMoveKey( spep_6-3 + 104, 1, -60.5, 57.3 , 0 ); setMoveKey( spep_6-3 + 106, 1, -74.7, 43.8 , 0 ); setMoveKey( spep_6-3 + 108, 1, -79.6, 35.6 , 0 ); setMoveKey( spep_6-3 + 110, 1, -89.4, 22.8 , 0 ); setMoveKey( spep_6-3 + 112, 1, -94, 19.3 , 0 ); setMoveKey( spep_6-3 + 114, 1, -103.7, 10.9 , 0 ); setMoveKey( spep_6-3 + 116, 1, -104.4, 7.5 , 0 ); setMoveKey( spep_6-3 + 118, 1, -110.3, -1 , 0 ); setScaleKey( spep_6 + 0, 1, 1.68, 1.68 ); --setScaleKey( spep_6-3 + 2, 1, 1.71, 1.71 ); setScaleKey( spep_6-3 + 4, 1, 1.75, 1.75 ); setScaleKey( spep_6-3 + 6, 1, 1.81, 1.81 ); setScaleKey( spep_6-3 + 8, 1, 1.88, 1.88 ); setScaleKey( spep_6-3 + 10, 1, 1.98, 1.98 ); setScaleKey( spep_6-3 + 12, 1, 2.1, 2.1 ); setScaleKey( spep_6-3 + 14, 1, 2.25, 2.25 ); setScaleKey( spep_6-3 + 16, 1, 2.43, 2.43 ); setScaleKey( spep_6-3 + 18, 1, 2.64, 2.64 ); setScaleKey( spep_6-3 + 20, 1, 2.88, 2.88 ); setScaleKey( spep_6-3 + 22, 1, 3.13, 3.13 ); setScaleKey( spep_6-3 + 24, 1, 3.39, 3.39 ); setScaleKey( spep_6-3 + 27, 1, 3.64, 3.64 ); setScaleKey( spep_6-3 + 28, 1, 3.82, 3.82 ); setScaleKey( spep_6-3 + 30, 1, 3.64, 3.64 ); setScaleKey( spep_6-3 + 56, 1, 3.64, 3.64 ); setScaleKey( spep_6-3 + 58, 1, 4, 4 ); setScaleKey( spep_6-3 + 60, 1, 4, 4 ); setScaleKey( spep_6-3 + 62, 1, 4.02, 4.02 ); setScaleKey( spep_6-3 + 64, 1, 4.03, 4.03 ); setScaleKey( spep_6-3 + 66, 1, 4.04, 4.04 ); setScaleKey( spep_6-3 + 68, 1, 4.05, 4.05 ); setScaleKey( spep_6-3 + 70, 1, 4.06, 4.06 ); setScaleKey( spep_6-3 + 72, 1, 4.08, 4.08 ); setScaleKey( spep_6-3 + 74, 1, 4.09, 4.09 ); setScaleKey( spep_6-3 + 76, 1, 4.1, 4.1 ); setScaleKey( spep_6-3 + 78, 1, 4.11, 4.11 ); setScaleKey( spep_6-3 + 80, 1, 4.12, 4.12 ); setScaleKey( spep_6-3 + 82, 1, 4.14, 4.14 ); setScaleKey( spep_6-3 + 84, 1, 4.15, 4.15 ); setScaleKey( spep_6-3 + 86, 1, 4.16, 4.16 ); setScaleKey( spep_6-3 + 88, 1, 4.17, 4.17 ); setScaleKey( spep_6-3 + 90, 1, 4.19, 4.19 ); setScaleKey( spep_6-3 + 92, 1, 4.37, 4.37 ); setScaleKey( spep_6-3 + 94, 1, 4.19, 4.19 ); setScaleKey( spep_6-3 + 96, 1, 4.64, 4.64 ); setScaleKey( spep_6-3 + 98, 1, 5.1, 5.1 ); setScaleKey( spep_6-3 + 100, 1, 5.55, 5.55 ); setScaleKey( spep_6-3 + 102, 1, 5.98, 5.98 ); setScaleKey( spep_6-3 + 104, 1, 6.37, 6.37 ); setScaleKey( spep_6-3 + 106, 1, 6.71, 6.71 ); setScaleKey( spep_6-3 + 108, 1, 7.02, 7.02 ); setScaleKey( spep_6-3 + 110, 1, 7.29, 7.29 ); setScaleKey( spep_6-3 + 112, 1, 7.51, 7.51 ); setScaleKey( spep_6-3 + 114, 1, 7.71, 7.71 ); setScaleKey( spep_6-3 + 116, 1, 7.87, 7.87 ); setScaleKey( spep_6-3 + 118, 1, 8.01, 8.01 ); setRotateKey( spep_6 + 0, 1, 11 ); setRotateKey( spep_6-3 + 27, 1, 11 ); setRotateKey( spep_6-3 + 28, 1, -37 ); setRotateKey( spep_6-3 + 118, 1, -37 ); --集中線 shuchusen5 = entryEffectLife( spep_6-3 + 56, 906, 62, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6-3 + 56, shuchusen5, 62, 20 ); setEffMoveKey( spep_6-3 + 56, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6-3 + 118, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6-3 + 56, shuchusen5, 1.5, 1.5 ); setEffScaleKey( spep_6-3 + 118, shuchusen5, 1.5, 1.5 ); setEffRotateKey( spep_6-3 + 56, shuchusen5, 0 ); setEffRotateKey( spep_6-3 + 118, shuchusen5, 0 ); setEffAlphaKey( spep_6-3 + 56, shuchusen5, 255 ); setEffAlphaKey( spep_6-3 + 118, shuchusen5, 255 ); --文字エントリー ctzun = entryEffectLife( spep_6-3 + 56, 10016, 62, 0x100, -1, 0, -73.3, 274 ); setEffShake( spep_6-3 + 56, ctzun, 62, 10 ); setEffMoveKey( spep_6-3 + 56, ctzun, -73.3, 274 , 0 ); setEffMoveKey( spep_6-3 + 58, ctzun, -98.1, 318.5 , 0 ); setEffMoveKey( spep_6-3 + 60, ctzun, -126.3, 366.3 , 0 ); setEffMoveKey( spep_6-3 + 62, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 64, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 66, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 68, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 70, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 72, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 74, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 76, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 78, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 80, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 82, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 84, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 86, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 88, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 90, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 92, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 94, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 96, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 98, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 100, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 102, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 104, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 106, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 108, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 110, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 112, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 114, ctzun, -152.8, 412.4 , 0 ); setEffMoveKey( spep_6-3 + 116, ctzun, -148.6, 408.3 , 0 ); setEffMoveKey( spep_6-3 + 118, ctzun, -152.8, 412.4 , 0 ); setEffScaleKey( spep_6-3 + 56, ctzun, 0.2, 0.2 ); setEffScaleKey( spep_6-3 + 58, ctzun, 0.63, 0.63 ); setEffScaleKey( spep_6-3 + 60, ctzun, 1.07, 1.07 ); setEffScaleKey( spep_6-3 + 62, ctzun, 1.5, 1.5 ); setEffScaleKey( spep_6-3 + 118, ctzun, 1.5, 1.5 ); setEffRotateKey( spep_6-3 + 56, ctzun, 20 ); setEffRotateKey( spep_6-3 + 118, ctzun, 20 ); setEffAlphaKey( spep_6-3 + 56, ctzun, 255 ); setEffAlphaKey( spep_6-3 + 118, ctzun, 255 ); --文字エントリー ctzuzuzun = entryEffectLife( spep_6-3 + 90, 10013, 28, 0x100, -1, 0, 41.8, -33.8 ); setEffShake( spep_6-3 + 90, ctzuzuzun, 28, 10 ); setEffMoveKey( spep_6-3 + 90, ctzuzuzun, 41.8, -33.8 , 0 ); setEffMoveKey( spep_6-3 + 92, ctzuzuzun, 51.8, -145.4 , 0 ); setEffMoveKey( spep_6-3 + 94, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 96, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 98, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 100, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 102, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 104, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 106, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 108, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 110, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 112, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 114, ctzuzuzun, 57.4, -273.4 , 0 ); setEffMoveKey( spep_6-3 + 116, ctzuzuzun, 61.1, -259.7 , 0 ); setEffMoveKey( spep_6-3 + 118, ctzuzuzun, 57.4, -273.4 , 0 ); setEffScaleKey( spep_6-3 + 90, ctzuzuzun, 0.58, 0.58 ); setEffScaleKey( spep_6-3 + 92, ctzuzuzun, 1.75, 1.75 ); setEffScaleKey( spep_6-3 + 94, ctzuzuzun, 2.91, 2.91 ); setEffScaleKey( spep_6-3 + 118, ctzuzuzun, 2.91, 2.91 ); setEffRotateKey( spep_6-3 + 90, ctzuzuzun, 35 ); setEffRotateKey( spep_6-3 + 118, ctzuzuzun, 35 ); setEffAlphaKey( spep_6-3 + 90, ctzuzuzun, 255 ); setEffAlphaKey( spep_6-3 + 118, ctzuzuzun, 255 ); --白フェード entryFade( spep_6+50 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6+112 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 122, 0, 0, 0, 0, 255 ); --くろ 背景 --SE setSeVolume( spep_6 + 0, 1159, 12.5 ); setSeVolume( spep_6 + 1, 1159, 12 ); setSeVolume( spep_6 + 2, 1159, 11.5 ); setSeVolume( spep_6 + 3, 1159, 11 ); setSeVolume( spep_6 + 4, 1159, 10.5 ); setSeVolume( spep_6 + 5, 1159, 10 ); setSeVolume( spep_6 + 6, 1159, 9.5 ); setSeVolume( spep_6 + 7, 1159, 9 ); setSeVolume( spep_6 + 8, 1159, 8.5 ); setSeVolume( spep_6 + 9, 1159, 8 ); setSeVolume( spep_6 + 10, 1159, 7.5 ); setSeVolume( spep_6 + 11, 1159, 7 ); setSeVolume( spep_6 + 12, 1159, 6.5 ); setSeVolume( spep_6 + 13, 1159, 6 ); setSeVolume( spep_6 + 14, 1159, 5.5 ); setSeVolume( spep_6 + 15, 1159, 5 ); setSeVolume( spep_6 + 16, 1159, 4.5 ); setSeVolume( spep_6 + 17, 1159, 4 ); setSeVolume( spep_6 + 18, 1159, 3.5 ); setSeVolume( spep_6 + 19, 1159, 3 ); setSeVolume( spep_6 + 20, 1159, 2.5 ); setSeVolume( spep_6 + 21, 1159, 2 ); setSeVolume( spep_6 + 22, 1159, 1.5 ); setSeVolume( spep_6 + 23, 1159, 1 ); setSeVolume( spep_6 + 24, 1159, 0 ); stopSe( spep_6 + 24, SE_1159, 0 ); stopSe( spep_6 + 33, SE_1118, 0 ); SE_1215 = playSe( spep_6 + 2, 1215 ); setSeVolume( spep_6 + 2, 1215, 0 ); SE_1113 = playSe( spep_6 + 33, 1113 ); setSeVolume( spep_6 + 33, 1113, 159 ); stopSe( spep_6 + 48, SE_1113, 0 ); SE_1013 = playSe( spep_6 + 33, 1013 ); setSeVolume( spep_6 + 33, 1013, 40 ); stopSe( spep_6 + 48, SE_1013, 0 ); SE_1250 = playSe( spep_6 + 48, 1250 ); setSeVolume( spep_6 + 48, 1250, 200 ); -- ** 次の準備 ** -- spep_7=spep_6+120; ------------------------------------------------------ -- セリフカットイン&槍投げ ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_7 + 156, tame, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_7 + 156, tame, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, tame, 0 ); setEffRotateKey( spep_7 + 156, tame, 0 ); setEffAlphaKey( spep_7 + 0, tame, 255 ); setEffAlphaKey( spep_7 + 156, tame, 255 ); setEffAlphaKey( spep_7 + 157, tame, 0 ); setEffAlphaKey( spep_7 + 158, tame, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_7-3 + 10, 906, 78, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7-3 + 10, shuchusen6, 78, 20 ); setEffMoveKey( spep_7-3 + 10, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_7-3 + 88, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_7-3 + 10, shuchusen6, 1, 1 ); setEffScaleKey( spep_7-3 + 88, shuchusen6, 1, 1 ); setEffRotateKey( spep_7-3 + 10, shuchusen6, 0 ); setEffRotateKey( spep_7-3 + 88, shuchusen6, 0 ); setEffAlphaKey( spep_7-3 + 10, shuchusen6, 255 ); setEffAlphaKey( spep_7-3 + 88, shuchusen6, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_7+20 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_7+20 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_7 +32, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_7 +32, ctgogo, 100, 510); setEffMoveKey( spep_7 +104, ctgogo, 100, 510); setEffAlphaKey( spep_7 +32, ctgogo, 0 ); setEffAlphaKey( spep_7 + 33, ctgogo, 255 ); setEffAlphaKey( spep_7 + 34, ctgogo, 255 ); setEffAlphaKey( spep_7 + 98, ctgogo, 255 ); setEffAlphaKey( spep_7 + 100, ctgogo, 191 ); setEffAlphaKey( spep_7 + 102, ctgogo, 112 ); setEffAlphaKey( spep_7 + 104, ctgogo, 64 ); setEffRotateKey( spep_7 +32, ctgogo, 0); setEffRotateKey( spep_7 +104, ctgogo, 0); setEffScaleKey( spep_7 +32, ctgogo, -0.7, 0.7); setEffScaleKey( spep_7 +94, ctgogo, -0.7, 0.7); setEffScaleKey( spep_7 +104, ctgogo, -1.07, 1.07 ); -- 文字エントリー -- ctgyun = entryEffectLife( spep_7-3 + 130, 10006, 22, 0x100, -1, 0, 26.7, 210.7 ); setEffShake( spep_7-3 + 130, ctgyun, 22, 10 ); setEffMoveKey( spep_7-3 + 130, ctgyun, 26.7, 210.7 , 0 ); setEffMoveKey( spep_7-3 + 132, ctgyun, -46.7, 267.5 , 0 ); setEffMoveKey( spep_7-3 + 134, ctgyun, -51.8, 260.3 , 0 ); setEffMoveKey( spep_7-3 + 136, ctgyun, -41, 275.5 , 0 ); setEffMoveKey( spep_7-3 + 138, ctgyun, -46.5, 267.6 , 0 ); setEffMoveKey( spep_7-3 + 140, ctgyun, -35.2, 283.5 , 0 ); setEffMoveKey( spep_7-3 + 142, ctgyun, -41.2, 274.8 , 0 ); setEffMoveKey( spep_7-3 + 144, ctgyun, -29.4, 291.5 , 0 ); setEffMoveKey( spep_7-3 + 146, ctgyun, -35.9, 282.1 , 0 ); setEffMoveKey( spep_7-3 + 148, ctgyun, -23.6, 299.4 , 0 ); setEffMoveKey( spep_7-3 + 150, ctgyun, -30.6, 289.3 , 0 ); setEffMoveKey( spep_7-3 + 152, ctgyun, -17.9, 307.5 , 0 ); setEffScaleKey( spep_7-3 + 130, ctgyun, 0.78, 0.78 ); setEffScaleKey( spep_7-3 + 132, ctgyun, 1.5, 1.5 ); setEffScaleKey( spep_7-3 + 134, ctgyun, 1.55, 1.55 ); setEffScaleKey( spep_7-3 + 136, ctgyun, 1.6, 1.6 ); setEffScaleKey( spep_7-3 + 138, ctgyun, 1.65, 1.65 ); setEffScaleKey( spep_7-3 + 140, ctgyun, 1.7, 1.7 ); setEffScaleKey( spep_7-3 + 142, ctgyun, 1.75, 1.75 ); setEffScaleKey( spep_7-3 + 144, ctgyun, 1.8, 1.8 ); setEffScaleKey( spep_7-3 + 146, ctgyun, 1.85, 1.85 ); setEffScaleKey( spep_7-3 + 148, ctgyun, 1.9, 1.9 ); setEffScaleKey( spep_7-3 + 150, ctgyun, 1.95, 1.95 ); setEffScaleKey( spep_7-3 + 152, ctgyun, 2, 2 ); setEffRotateKey( spep_7-3 + 130, ctgyun, -10 ); setEffRotateKey( spep_7-3 + 152, ctgyun, -10 ); setEffAlphaKey( spep_7-3 + 130, ctgyun, 128 ); setEffAlphaKey( spep_7-3 + 132, ctgyun, 255 ); setEffAlphaKey( spep_7-3 + 152, ctgyun, 255 ); --SE stopSe( spep_7 + 27, SE_1250, 0 ); setSeVolume( spep_7 + 22, 1215, 0 ); setSeVolume( spep_7 + 23, 1215, 5 ); setSeVolume( spep_7 + 24, 1215, 10 ); setSeVolume( spep_7 + 25, 1215, 15 ); setSeVolume( spep_7 + 26, 1215, 20 ); setSeVolume( spep_7 + 27, 1215, 25 ); setSeVolume( spep_7 + 28, 1215, 30 ); setSeVolume( spep_7 + 29, 1215, 35 ); setSeVolume( spep_7 + 30, 1215, 40 ); setSeVolume( spep_7 + 31, 1215, 45 ); setSeVolume( spep_7 + 32, 1215, 50 ); setSeVolume( spep_7 + 60, 1215, 50.1 ); setSeVolume( spep_7 + 61, 1215, 48.4 ); setSeVolume( spep_7 + 62, 1215, 46.7 ); setSeVolume( spep_7 + 63, 1215, 45 ); setSeVolume( spep_7 + 64, 1215, 43.3 ); setSeVolume( spep_7 + 65, 1215, 41.6 ); setSeVolume( spep_7 + 66, 1215, 39.9 ); setSeVolume( spep_7 + 67, 1215, 38.2 ); setSeVolume( spep_7 + 68, 1215, 36.5 ); setSeVolume( spep_7 + 69, 1215, 34.8 ); setSeVolume( spep_7 + 70, 1215, 33.1 ); setSeVolume( spep_7 + 71, 1215, 31.4 ); setSeVolume( spep_7 + 72, 1215, 29.7 ); setSeVolume( spep_7 + 73, 1215, 28 ); setSeVolume( spep_7 + 74, 1215, 26.3 ); setSeVolume( spep_7 + 75, 1215, 24.6 ); setSeVolume( spep_7 + 76, 1215, 22.9 ); setSeVolume( spep_7 + 77, 1215, 21.2 ); setSeVolume( spep_7 + 78, 1215, 19.5 ); setSeVolume( spep_7 + 79, 1215, 17.8 ); setSeVolume( spep_7 + 80, 1215, 16.1 ); setSeVolume( spep_7 + 81, 1215, 14.4 ); setSeVolume( spep_7 + 82, 1215, 12.7 ); setSeVolume( spep_7 + 83, 1215, 11 ); setSeVolume( spep_7 + 84, 1215, 9.3 ); setSeVolume( spep_7 + 85, 1215, 7.6 ); setSeVolume( spep_7 + 86, 1215, 5.9 ); setSeVolume( spep_7 + 87, 1215, 4.2 ); setSeVolume( spep_7 + 88, 1215, 2.5 ); setSeVolume( spep_7 + 89, 1215, 0.8 ); setSeVolume( spep_7 + 90, 1215, 0 ); playSe( spep_7 +32, 1018 ); SE_1209 = playSe( spep_7 + 3, 1209 ); setSeVolume( spep_7 + 3, 1209, 0 ); setSeVolume( spep_7 + 27, 1209, 0 ); setSeVolume( spep_7 + 28, 1209, 9.9 ); setSeVolume( spep_7 + 29, 1209, 19.8 ); setSeVolume( spep_7 + 30, 1209, 29.7 ); setSeVolume( spep_7 + 31, 1209, 39.6 ); setSeVolume( spep_7 + 32, 1209, 49.5 ); setSeVolume( spep_7 + 33, 1209, 59.4 ); setSeVolume( spep_7 + 34, 1209, 69.3 ); setSeVolume( spep_7 + 35, 1209, 79.2 ); setSeVolume( spep_7 + 59, 1209, 79.4 ); setSeVolume( spep_7 + 60, 1209, 76.2 ); setSeVolume( spep_7 + 61, 1209, 73 ); setSeVolume( spep_7 + 62, 1209, 69.8 ); setSeVolume( spep_7 + 63, 1209, 66.6 ); setSeVolume( spep_7 + 64, 1209, 63.4 ); setSeVolume( spep_7 + 65, 1209, 60.2 ); setSeVolume( spep_7 + 66, 1209, 57 ); setSeVolume( spep_7 + 67, 1209, 53.8 ); setSeVolume( spep_7 + 68, 1209, 50.6 ); setSeVolume( spep_7 + 69, 1209, 47.4 ); setSeVolume( spep_7 + 70, 1209, 44.2 ); setSeVolume( spep_7 + 71, 1209, 41 ); setSeVolume( spep_7 + 72, 1209, 37.8 ); setSeVolume( spep_7 + 73, 1209, 34.6 ); setSeVolume( spep_7 + 74, 1209, 31.4 ); setSeVolume( spep_7 + 75, 1209, 28.2 ); setSeVolume( spep_7 + 76, 1209, 25 ); setSeVolume( spep_7 + 77, 1209, 21.8 ); setSeVolume( spep_7 + 78, 1209, 18.6 ); setSeVolume( spep_7 + 79, 1209, 15.4 ); setSeVolume( spep_7 + 80, 1209, 12.2 ); setSeVolume( spep_7 + 81, 1209, 9 ); setSeVolume( spep_7 + 82, 1209, 5.8 ); setSeVolume( spep_7 + 83, 1209, 2.6 ); setSeVolume( spep_7 + 84, 1209, 0 ); stopSe( spep_7 + 85, SE_1209, 0 ); SE_1161 = playSe( spep_7 + 19, 1161 ); setSeVolume( spep_7 + 19, 1161, 44.7 ); setSeVolume( spep_7 + 48, 1161, 44.7 ); setSeVolume( spep_7 + 49, 1161, 43 ); setSeVolume( spep_7 + 50, 1161, 41.3 ); setSeVolume( spep_7 + 51, 1161, 39.6 ); setSeVolume( spep_7 + 52, 1161, 37.9 ); setSeVolume( spep_7 + 53, 1161, 36.2 ); setSeVolume( spep_7 + 54, 1161, 34.5 ); setSeVolume( spep_7 + 55, 1161, 32.8 ); setSeVolume( spep_7 + 56, 1161, 31.1 ); setSeVolume( spep_7 + 57, 1161, 29.4 ); setSeVolume( spep_7 + 58, 1161, 27.7 ); setSeVolume( spep_7 + 59, 1161, 26 ); setSeVolume( spep_7 + 60, 1161, 24.3 ); setSeVolume( spep_7 + 61, 1161, 22.6 ); setSeVolume( spep_7 + 62, 1161, 20.9 ); setSeVolume( spep_7 + 63, 1161, 19.2 ); setSeVolume( spep_7 + 64, 1161, 17.5 ); setSeVolume( spep_7 + 65, 1161, 15.8 ); setSeVolume( spep_7 + 66, 1161, 14.1 ); setSeVolume( spep_7 + 67, 1161, 12.4 ); setSeVolume( spep_7 + 68, 1161, 10.7 ); setSeVolume( spep_7 + 69, 1161, 9 ); setSeVolume( spep_7 + 70, 1161, 7.3 ); setSeVolume( spep_7 + 71, 1161, 5.6 ); setSeVolume( spep_7 + 72, 1161, 3.9 ); setSeVolume( spep_7 + 73, 1161, 2.2 ); setSeVolume( spep_7 + 74, 1161, 0 ); stopSe( spep_7 + 75, SE_1161, 0 ); playSe( spep_7 + 110, 1003 ); SE_1168 = playSe( spep_7 + 117, 1168 ); setSeVolume( spep_7 + 117, 1168, 0 ); playSe( spep_7 + 131, 1027 ); SE_1117 = playSe( spep_7 + 134, 1117 ); setSeVolume( spep_7 + 134, 1117, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 160, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_8=spep_7+156; ------------------------------------------------------ -- 槍ヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit2 = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit2, 0, 0, 0 ); setEffMoveKey( spep_8 + 80, hit2, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit2, 1.0, 1.0 ); setEffScaleKey( spep_8 + 80, hit2, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit2, 0 ); setEffRotateKey( spep_8 + 80, hit2, 0 ); setEffAlphaKey( spep_8 + 0, hit2, 255 ); setEffAlphaKey( spep_8 + 80, hit2, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_8-3 + 22, 10018, 40, 0x100, -1, 0, -22, -59.4 ); setEffShake( spep_8-3 + 22, ctdogon, 40, 10 ); setEffMoveKey( spep_8-3 + 22, ctdogon, -22, -59.4 , 0 ); setEffMoveKey( spep_8-3 + 24, ctdogon, -13, -46 , 0 ); setEffMoveKey( spep_8-3 + 26, ctdogon, -4.9, -57 , 0 ); setEffMoveKey( spep_8-3 + 28, ctdogon, -14, -47.2 , 0 ); setEffMoveKey( spep_8-3 + 30, ctdogon, -2.9, -47.4 , 0 ); setEffMoveKey( spep_8-3 + 32, ctdogon, -13.5, -56.4 , 0 ); setEffMoveKey( spep_8-3 + 34, ctdogon, -4.5, -43.6 , 0 ); setEffMoveKey( spep_8-3 + 36, ctdogon, -8.9, -54.8 , 0 ); setEffMoveKey( spep_8-3 + 38, ctdogon, -10.4, -46.3 , 0 ); setEffMoveKey( spep_8-3 + 40, ctdogon, -12, -54.3 , 0 ); setEffMoveKey( spep_8-3 + 42, ctdogon, -5.4, -49.7 , 0 ); setEffMoveKey( spep_8-3 + 44, ctdogon, -12.9, -54.5 , 0 ); setEffMoveKey( spep_8-3 + 46, ctdogon, -7.9, -45.8 , 0 ); setEffMoveKey( spep_8-3 + 48, ctdogon, -11.7, -52.3 , 0 ); setEffMoveKey( spep_8-3 + 50, ctdogon, -9.8, -46.6 , 0 ); setEffMoveKey( spep_8-3 + 52, ctdogon, -10.8, -54.1 , 0 ); setEffMoveKey( spep_8-3 + 54, ctdogon, -6.6, -56.7 , 0 ); setEffMoveKey( spep_8-3 + 56, ctdogon, -13.3, -52.6 , 0 ); setEffMoveKey( spep_8-3 + 58, ctdogon, -18.2, -85.4 , 0 ); setEffMoveKey( spep_8-3 + 60, ctdogon, -38.9, -83.2 , 0 ); setEffMoveKey( spep_8-3 + 62, ctdogon, -47.1, -94.7 , 0 ); setEffScaleKey( spep_8-3 + 22, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_8-3 + 24, ctdogon, 2.79, 2.79 ); setEffScaleKey( spep_8-3 + 26, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_8-3 + 28, ctdogon, 2.92, 2.92 ); setEffScaleKey( spep_8-3 + 30, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_8-3 + 32, ctdogon, 2.95, 2.95 ); setEffScaleKey( spep_8-3 + 34, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_8-3 + 36, ctdogon, 2.98, 2.98 ); setEffScaleKey( spep_8-3 + 38, ctdogon, 3, 3 ); setEffScaleKey( spep_8-3 + 40, ctdogon, 3.01, 3.01 ); setEffScaleKey( spep_8-3 + 42, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_8-3 + 44, ctdogon, 3.05, 3.05 ); setEffScaleKey( spep_8-3 + 46, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_8-3 + 48, ctdogon, 3.08, 3.08 ); setEffScaleKey( spep_8-3 + 50, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_8-3 + 52, ctdogon, 3.12, 3.12 ); setEffScaleKey( spep_8-3 + 54, ctdogon, 3.14, 3.14 ); setEffScaleKey( spep_8-3 + 56, ctdogon, 3.57, 3.57 ); setEffScaleKey( spep_8-3 + 58, ctdogon, 4, 4 ); setEffScaleKey( spep_8-3 + 60, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_8-3 + 62, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_8-3 + 22, ctdogon, 24.1 ); setEffRotateKey( spep_8-3 + 24, ctdogon, 24.2 ); setEffRotateKey( spep_8-3 + 36, ctdogon, 24.2 ); setEffRotateKey( spep_8-3 + 38, ctdogon, 24.1 ); setEffRotateKey( spep_8-3 + 62, ctdogon, 24.1 ); setEffAlphaKey( spep_8-3 + 22, ctdogon, 255 ); setEffAlphaKey( spep_8-3 + 54, ctdogon, 255 ); setEffAlphaKey( spep_8-3 + 56, ctdogon, 191 ); setEffAlphaKey( spep_8-3 + 58, ctdogon, 128 ); setEffAlphaKey( spep_8-3 + 60, ctdogon, 64 ); setEffAlphaKey( spep_8-3 + 62, ctdogon, 0 ); --集中線 shuchusen7 = entryEffectLife( spep_8-3 + 16, 906, 62, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8-3 + 16, shuchusen7, 62, 20 ); setEffMoveKey( spep_8-3 + 16, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_8-3 + 78, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_8-3 + 16, shuchusen7, 1.1, 1.1 ); setEffScaleKey( spep_8-3 + 78, shuchusen7, 1.1, 1.1 ); setEffRotateKey( spep_8-3 + 16, shuchusen7, 0 ); setEffRotateKey( spep_8-3 + 78, shuchusen7, 0 ); setEffAlphaKey( spep_8-3 + 16, shuchusen7, 255 ); setEffAlphaKey( spep_8-3 + 78, shuchusen7, 255 ); --白フェード entryFade( spep_8+16 , 0, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8+72 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --SE setSeVolume( spep_8 + 33, 1168, 0 ); setSeVolume( spep_8 + 34, 1168, 50 ); setSeVolume( spep_8 + 35, 1168, 100 ); stopSe( spep_8 + 42, SE_1117, 0 ); playSe( spep_8 + 27, 1153 ); playSe( spep_8 + 30, 1110 ); setSeVolume( spep_8 + 30, 1110, 79 ); playSe( spep_8 + 33, 1009 ); setSeVolume( spep_8 + 33, 1009, 63 ); -- ** 次の準備 ** -- spep_9=spep_8+80; ------------------------------------------------------ -- ラストシーン ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 140, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 140, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 140, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 140, finish, 255 ); -- ** ダメージ表示 ** -- dealDamage( spep_9 + 20 ); endPhase( spep_9 + 130 ); --SE playSe( spep_9 + 27, 1024 ); setSeVolume( spep_9 + 27, 1024, 71 ); end