--1018300:ゴールデンクウラ_ゴールデンスーパーノヴァ --sp_effect_a2_00121 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154306 ;-- 気溜め  SP_02= 154307 ;-- 気弾拡大 SP_03= 154309 ;-- 構え SP_04= 154310 ;-- 発射 SP_05= 154312 ;-- 気弾が敵に迫る SP_06= 154313 ;-- 爆発 --エフェクト(てき) SP_01x= 154306 ;-- 気溜め  SP_02x= 154308 ;-- 気弾拡大 (敵) SP_03x= 154309 ;-- 構え SP_04x= 154311 ;-- 発射 (敵) SP_05x= 154312 ;-- 気弾が敵に迫る SP_06x= 154313 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め  ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); --黒背景 entryFadeBg( spep_0 + 0, 0, 100,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 0, 1053 ); setSeVolume( spep_0 + 0, 1053, 0 ); se_0033 = playSe( spep_0 + 0, 33 ); playSe( spep_0 + 0, 1021 ); setSeVolume( spep_0 + 0, 1021, 0 ); se_1154 = playSe( spep_0 + 0, 1154 ); setSeVolume( spep_0 + 0, 1154, 0 ); playSe( spep_0 + 0, 8 ); playSe( spep_0 + 5, 37 ); playSe( spep_0 + 5, 1019 ); setSeVolume( spep_0 + 5, 1019, 50 ); setSeVolume( spep_0 + 10, 1154, 33 ); setSeVolume( spep_0 + 11, 1154, 66 ); setSeVolume( spep_0 + 12, 1154, 100 ); se_1050 = playSe( spep_0 + 18, 1050 ); setSeVolume( spep_0 + 18, 1050, 56 ); setSeVolume( spep_0 + 19, 1053, 79 ); setSeVolume( spep_0 + 34, 1021, 35 ); setSeVolume( spep_0 + 35, 1021, 71 ); stopSe( spep_0 + 44, se_1050, 0 ); stopSe( spep_0 + 56, se_0033, 0 ); playSe( spep_0 + 83, 1145 ); se_0015 = playSe( spep_0 + 94, 15 ); se_1147 = playSe( spep_0 + 94, 1147 ); playSe( spep_0 + 94, 1038 ); se_0017 = playSe( spep_0 + 94, 17 ); playSe( spep_0 + 94, 1139 ); stopSe( spep_0 + 94, se_1154, 0 ); setSeVolume( spep_0 + 94, 1147, 63 ); setSeVolume( spep_0 + 94, 1038, 63 ); setSeVolume( spep_0 + 94, 17, 63 ); setSeVolume( spep_0 + 94, 1139, 63 ); --次の準備 spep_1 = spep_0+100; ------------------------------------------------------ -- 気弾拡大 ------------------------------------------------------ -- ** エフェクト等 ** -- big = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, big, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, big, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, big, 1.0, 1.0 ); setEffScaleKey( spep_1 + 120, big, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, big, 0 ); setEffRotateKey( spep_1 + 120, big, 0 ); setEffAlphaKey( spep_1 + 0, big, 255 ); setEffAlphaKey( spep_1 + 120, big, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 118, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); setMoveKey( spep_1 + 0, 1, 210.3, -290.7 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 217.1, -298.8 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 223.9, -307 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 230.7, -314.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 237.5, -323.1 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 244.3, -331.3 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 251.1, -339.5 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 258, -347.4 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 265, -355.6 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 271.8, -363.8 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 278.6, -371.9 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 285.4, -379.9 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 292.2, -388.1 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 308.1, -405.5 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 323.8, -423 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 339.7, -440.5 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 355.6, -458.2 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 371.5, -475.7 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 387.2, -493.2 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 403.1, -510.7 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 418.9, -528.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 434.6, -545.7 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 450.5, -563.1 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 466.4, -580.6 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 482.1, -598.1 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 498, -615.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 513.9, -633.3 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 529.5, -650.8 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 545.4, -668.3 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 561.3, -685.8 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 577, -703.2 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 592.9, -720.7 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 608.8, -738.2 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 624.4, -755.7 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 640.3, -773.2 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 656.2, -790.9 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 671.9, -808.4 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 687.8, -825.9 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 703.7, -843.3 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 719.6, -860.8 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 728.9, -871 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 738.2, -881.3 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 747.7, -891.5 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 757.1, -901.7 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 766.6, -911.9 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 775.9, -922.1 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 785.2, -932.4 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 794.7, -942.6 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 804.1, -952.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 813.6, -963 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 822.9, -973.2 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 832.2, -983.4 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 841.8, -993.7 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 851.1, -1003.9 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 860.6, -1014.1 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 869.9, -1024.3 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 879.2, -1034.5 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 888.8, -1044.8 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 898.1, -1055 , 0 ); setMoveKey( spep_1 + 118, 1, 907.6, -1065.2 , 0 ); setScaleKey( spep_1 + 0, 1, 1.62, 1.62 ); --setScaleKey( spep_1 -3 + 2, 1, 1.66, 1.66 ); setScaleKey( spep_1 -3 + 4, 1, 1.7, 1.7 ); setScaleKey( spep_1 -3 + 6, 1, 1.75, 1.75 ); setScaleKey( spep_1 -3 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_1 -3 + 10, 1, 1.84, 1.84 ); setScaleKey( spep_1 -3 + 12, 1, 1.88, 1.88 ); setScaleKey( spep_1 -3 + 14, 1, 1.93, 1.93 ); setScaleKey( spep_1 -3 + 16, 1, 1.98, 1.98 ); setScaleKey( spep_1 -3 + 18, 1, 2.02, 2.02 ); setScaleKey( spep_1 -3 + 20, 1, 2.07, 2.07 ); setScaleKey( spep_1 -3 + 22, 1, 2.13, 2.13 ); setScaleKey( spep_1 -3 + 24, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 26, 1, 2.25, 2.25 ); setScaleKey( spep_1 -3 + 28, 1, 2.32, 2.32 ); setScaleKey( spep_1 -3 + 30, 1, 2.41, 2.41 ); setScaleKey( spep_1 -3 + 32, 1, 2.48, 2.48 ); setScaleKey( spep_1 -3 + 34, 1, 2.54, 2.54 ); setScaleKey( spep_1 -3 + 36, 1, 2.63, 2.63 ); setScaleKey( spep_1 -3 + 38, 1, 2.7, 2.7 ); setScaleKey( spep_1 -3 + 40, 1, 2.79, 2.79 ); setScaleKey( spep_1 -3 + 42, 1, 2.86, 2.86 ); setScaleKey( spep_1 -3 + 44, 1, 2.93, 2.93 ); setScaleKey( spep_1 -3 + 46, 1, 3.02, 3.02 ); setScaleKey( spep_1 -3 + 48, 1, 3.09, 3.09 ); setScaleKey( spep_1 -3 + 50, 1, 3.18, 3.18 ); setScaleKey( spep_1 -3 + 52, 1, 3.25, 3.25 ); setScaleKey( spep_1 -3 + 54, 1, 3.32, 3.32 ); setScaleKey( spep_1 -3 + 56, 1, 3.41, 3.41 ); setScaleKey( spep_1 -3 + 58, 1, 3.47, 3.47 ); setScaleKey( spep_1 -3 + 60, 1, 3.57, 3.57 ); setScaleKey( spep_1 -3 + 62, 1, 3.63, 3.63 ); setScaleKey( spep_1 -3 + 64, 1, 3.7, 3.7 ); setScaleKey( spep_1 -3 + 66, 1, 3.79, 3.79 ); setScaleKey( spep_1 -3 + 68, 1, 3.86, 3.86 ); setScaleKey( spep_1 -3 + 70, 1, 3.93, 3.93 ); setScaleKey( spep_1 -3 + 72, 1, 4.02, 4.02 ); setScaleKey( spep_1 -3 + 74, 1, 4.09, 4.09 ); setScaleKey( spep_1 -3 + 76, 1, 4.18, 4.18 ); setScaleKey( spep_1 -3 + 78, 1, 4.25, 4.25 ); setScaleKey( spep_1 + 118, 1, 4.25, 4.25 ); setRotateKey( spep_1 + 0, 1, 9.3 ); setRotateKey( spep_1 + 2, 1, 9.5 ); setRotateKey( spep_1 + 118, 1, 9.5 ); --集中線 shuchusen1 = entryEffectLife( spep_1 -3 + 66, 906, 52 + 3, 0x100, -1, 0, 0, 156 ); setEffMoveKey( spep_1 -3 + 66, shuchusen1, 0, 156 , 0 ); setEffMoveKey( spep_1 + 118, shuchusen1, 0, 156 , 0 ); setEffScaleKey( spep_1 -3 + 66, shuchusen1, 1.2, 1.6 ); setEffScaleKey( spep_1 + 118, shuchusen1, 1.2, 1.6 ); setEffRotateKey( spep_1 -3 + 66, shuchusen1, 180 ); setEffRotateKey( spep_1 + 118, shuchusen1, 180 ); setEffAlphaKey( spep_1 -3 + 66, shuchusen1, 51 ); setEffAlphaKey( spep_1 -3 + 68, shuchusen1, 102 ); setEffAlphaKey( spep_1 -3 + 70, shuchusen1, 153 ); setEffAlphaKey( spep_1 -3 + 72, shuchusen1, 204 ); setEffAlphaKey( spep_1 -3 + 74, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 118, shuchusen1, 255 ); --黒背景 entryFadeBg( spep_1 + 0, 0, 120,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_1 + 112, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fadez -- ** 音 ** -- se_1176 = playSe( spep_1 + 4, 1176 ); setSeVolume( spep_1 + 4, 1176, 50 ); playSe( spep_1 + 38, 1139 ); setSeVolume( spep_1 + 38, 1139, 63 ); stopSe( spep_1 + 58, se_0015, 8 ); playSe( spep_1 + 114, 1035 ); stopSe( spep_1 + 114, se_1147, 0 ); stopSe( spep_1 + 114, se_0017, 0 ); stopSe( spep_1 + 113, se_1176, 0 ); --次の準備 spep_2 = spep_1+120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_1147 = playSe( spep_2 + 84, 1147 ); setSeVolume( spep_2 + 84, 1147, 50 ); playSe( spep_2 + 93, 1018 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 構え ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, kamae, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, kamae, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kamae, 0 ); setEffRotateKey( spep_3 + 110, kamae, 0 ); setEffAlphaKey( spep_3 + 0, kamae, 255 ); setEffAlphaKey( spep_3 + 110, kamae, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_3 + 0, 906, 108, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 108, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_3 + 108, shuchusen2, 1.15, 1.15 ); setEffRotateKey( spep_3 + 0, shuchusen2, 180 ); setEffRotateKey( spep_3 + 108, shuchusen2, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_3 + 108, shuchusen2, 255 ); --黒背景 entryFadeBg( spep_3 + 0, 0, 110,0, 0, 0, 0, 200 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, se_1147, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- speff = entryEffect( spep_3+10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3+10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +22, 190006, 72, 0x100, -1, 0, -70, 510); -- ゴゴゴゴ setEffMoveKey( spep_3 +22, ctgogo, -70, 510); setEffMoveKey( spep_3 +94, ctgogo, -70, 510); setEffAlphaKey( spep_3 +22, ctgogo, 0 ); setEffAlphaKey( spep_3 + 23, ctgogo, 255 ); setEffAlphaKey( spep_3 + 24, ctgogo, 255 ); setEffAlphaKey( spep_3 + 86, ctgogo, 255 ); setEffAlphaKey( spep_3 + 88, ctgogo, 255 ); setEffAlphaKey( spep_3 + 90, ctgogo, 191 ); setEffAlphaKey( spep_3 + 92, ctgogo, 128 ); setEffAlphaKey( spep_3 + 94, ctgogo, 64 ); setEffRotateKey( spep_3 +22, ctgogo, 0); setEffRotateKey( spep_3 +94, ctgogo, 0); setEffScaleKey( spep_3 +22, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +84, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +94, ctgogo, 1.07, 1.07 ); -- ** 音 ** -- playSe( spep_3 + 22, 1021 ); setSeVolume( spep_3 + 22, 1021, 0 ); setSeVolume( spep_3 + 32, 1021, 4 ); setSeVolume( spep_3 + 33, 1021, 8 ); setSeVolume( spep_3 + 34, 1021, 12 ); setSeVolume( spep_3 + 35, 1021, 16 ); setSeVolume( spep_3 + 36, 1021, 20 ); setSeVolume( spep_3 + 37, 1021, 24 ); setSeVolume( spep_3 + 38, 1021, 28 ); setSeVolume( spep_3 + 39, 1021, 32 ); setSeVolume( spep_3 + 40, 1021, 36 ); setSeVolume( spep_3 + 41, 1021, 40 ); setSeVolume( spep_3 + 42, 1021, 44 ); setSeVolume( spep_3 + 43, 1021, 48 ); setSeVolume( spep_3 + 44, 1021, 52 ); setSeVolume( spep_3 + 45, 1021, 56 ); setSeVolume( spep_3 + 46, 1021, 60 ); setSeVolume( spep_3 + 47, 1021, 64 ); setSeVolume( spep_3 + 48, 1021, 68 ); setSeVolume( spep_3 + 49, 1021, 72 ); setSeVolume( spep_3 + 50, 1021, 76 ); setSeVolume( spep_3 + 51, 1021, 80 ); setSeVolume( spep_3 + 52, 1021, 84 ); setSeVolume( spep_3 + 53, 1021, 88 ); setSeVolume( spep_3 + 54, 1021, 92 ); setSeVolume( spep_3 + 55, 1021, 96 ); setSeVolume( spep_3 + 56, 1021, 100 ); se_1116 = playSe( spep_3 + 97, 1116 ); --白フェード entryFade( spep_3 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fadez -- ** 次の準備 ** -- spep_4 = spep_3 + 110; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hassya = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_4 + 70, hassya, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hassya, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hassya, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hassya, 0 ); setEffRotateKey( spep_4 + 70, hassya, 0 ); setEffAlphaKey( spep_4 + 0, hassya, 255 ); setEffAlphaKey( spep_4 + 70, hassya, 255 ); --流線1 ryusen1 = entryEffectLife( spep_4 + 0, 921, 68, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ryusen1, 2.79, 1.21 ); setEffScaleKey( spep_4 + 68, ryusen1, 2.79, 1.21 ); setEffRotateKey( spep_4 + 0, ryusen1, -125.7 ); setEffRotateKey( spep_4 + 68, ryusen1, -125.7 ); setEffAlphaKey( spep_4 + 0, ryusen1, 255 ); setEffAlphaKey( spep_4 + 68, ryusen1, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_4 -3 + 10, 10012, 44, 0x100, -1, 0, -114, 317 );--ズオッ setEffMoveKey( spep_4 -3 + 10, ctzuo, -114, 317 , 0 ); setEffMoveKey( spep_4 -3 + 12, ctzuo, -84.7, 366.9 , 0 ); setEffMoveKey( spep_4 -3 + 14, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 28, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctzuo, -61.2, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctzuo, -54.9, 416.2 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctzuo, -53.5, 415.2 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctzuo, -52.8, 414.7 , 0 ); setEffScaleKey( spep_4 -3 + 10, ctzuo, 0.36, 0.36 ); setEffScaleKey( spep_4 -3 + 12, ctzuo, 1.61, 1.61 ); setEffScaleKey( spep_4 -3 + 14, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 + 44, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 + 46, ctzuo, 3.25, 3.25 ); setEffScaleKey( spep_4 -3 + 48, ctzuo, 3.63, 3.63 ); setEffScaleKey( spep_4 -3 + 50, ctzuo, 4.01, 4.01 ); setEffScaleKey( spep_4 -3 + 52, ctzuo, 4.4, 4.4 ); setEffScaleKey( spep_4 -3 + 54, ctzuo, 4.78, 4.78 ) setEffRotateKey( spep_4 -3 + 10, ctzuo, 21.6 ); setEffRotateKey( spep_4 -3 + 12, ctzuo, 21.7 ); setEffRotateKey( spep_4 -3 + 54, ctzuo, 21.7 ); setEffAlphaKey( spep_4 -3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 44, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 46, ctzuo, 204 ); setEffAlphaKey( spep_4 -3 + 48, ctzuo, 153 ); setEffAlphaKey( spep_4 -3 + 50, ctzuo, 102 ); setEffAlphaKey( spep_4 -3 + 52, ctzuo, 51 ); setEffAlphaKey( spep_4 -3 + 54, ctzuo, 0 ); --黒背景 entryFadeBg( spep_4 + 0, 0, 70,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_1044 = playSe( spep_4 + 3, 1044 ); setSeVolume( spep_4 + 3, 1044, 40 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 70; ------------------------------------------------------ -- 気弾が敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_5 + 30, hit, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_5 + 30, hit, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit, 0 ); setEffRotateKey( spep_5 + 30, hit, 0 ); setEffAlphaKey( spep_5 + 0, hit, 255 ); setEffAlphaKey( spep_5 + 30, hit, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 28, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); setMoveKey( spep_5 + 0, 1, 554.4, -764.5 , 0 ); setMoveKey( spep_5 + 2, 1, 467.5, -639.2 , 0 ); setMoveKey( spep_5 + 4, 1, 374.6, -517 , 0 ); setMoveKey( spep_5 + 6, 1, 287.9, -392 , 0 ); setMoveKey( spep_5 + 8, 1, 272.7, -378.5 , 0 ); setMoveKey( spep_5 + 10, 1, 263.4, -362 , 0 ); setMoveKey( spep_5 + 12, 1, 248.2, -348.6 , 0 ); setMoveKey( spep_5 + 14, 1, 238.6, -332 , 0 ); setMoveKey( spep_5 + 16, 1, 223.4, -318.6 , 0 ); setMoveKey( spep_5 + 18, 1, 214.1, -302.3 , 0 ); setMoveKey( spep_5 + 20, 1, 207.1, -298.8 , 0 ); setMoveKey( spep_5 + 22, 1, 205.9, -292.3 , 0 ); setMoveKey( spep_5 + 24, 1, 198.9, -288.8 , 0 ); setMoveKey( spep_5 + 26, 1, 197.8, -282.3 , 0 ); setMoveKey( spep_5 + 28, 1, 190.7, -278.8 , 0 ); setScaleKey( spep_5 + 0, 1, 0.86, 0.86 ); setScaleKey( spep_5 + 2, 1, 0.95, 0.95 ); setScaleKey( spep_5 + 4, 1, 1.02, 1.02 ); setScaleKey( spep_5 + 6, 1, 1.11, 1.11 ); setScaleKey( spep_5 + 8, 1, 1.14, 1.14 ); setScaleKey( spep_5 + 10, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_5 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 16, 1, 1.23, 1.23 ); setScaleKey( spep_5 + 18, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 28, 1, 1.25, 1.25 ); setRotateKey( spep_5 + 0, 1, 23.3 ); setRotateKey( spep_5 + 2, 1, 23.5 ); setRotateKey( spep_5 + 28, 1, 23.5 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 921, 28, 0x80, -1, 0, 100, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 100 , 0 ); setEffMoveKey( spep_5 + 28, ryusen2, 0, 100 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 2.59, 1.01 ); setEffScaleKey( spep_5 + 28, ryusen2, 2.59, 1.01 ); setEffRotateKey( spep_5 + 0, ryusen2, 54.4 ); setEffRotateKey( spep_5 + 28, ryusen2, 54.4 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 + 28, ryusen2, 255 ); --黒背景 entryFadeBg( spep_5 + 0, 0, 30,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_5 + 22, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_5 + 13, 1023 ); stopSe( spep_5 + 14, se_1116, 0 ); stopSe( spep_5 + 14, se_1044, 0 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 30; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_6 + 0, 190003, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 58, gyan, 0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 58, gyan, 255 ); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 7.1, 316.8 ); setEffMoveKey( spep_6 + 0, ctgyan, 7.1, 316.8 , 0 ); setEffMoveKey( spep_6 -3 + 61, ctgyan, 7.1, 316.8 , 0 ); setEffScaleKey( spep_6 -3 + 3, ctgyan, 2, 2 ); setEffScaleKey( spep_6 -3 + 10, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_6 -3 + 61, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 -3 + 61, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 -3 + 61, ctgyan, 255 ); -- ** 音 ** -- playSe( spep_6 + 55, 1159 ); playSe( spep_6 + 55, 1011 ); setSeVolume( spep_6 + 55, 1159, 79 ); setSeVolume( spep_6 + 55, 1011, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 58, 0, 0, 0, 0, 225); --黒フェード -- ** 白フェード ** -- entryFade( spep_6 + 46, 8, 6, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 58; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7+ 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7+ 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_7+ 160, explosion, 0, 0 , 0 ); setEffScaleKey( spep_7+ 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7+ 160, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7+ 0, explosion, 0 ); setEffRotateKey( spep_7+ 160, explosion, 0 ); setEffAlphaKey( spep_7+ 0, explosion, 255 ); setEffAlphaKey( spep_7+ 160, explosion, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_7 + 0, 906, 158, 0x100, -1, 0, 80.1, 0 ); setEffMoveKey( spep_7 + 0, shuchusen3, 80.1, 0 , 0 ); setEffMoveKey( spep_7 + 158, shuchusen3, 80.1, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen3, 1.59, 1.59 ); setEffScaleKey( spep_7 + 158, shuchusen3, 1.59, 1.59 ); setEffRotateKey( spep_7 + 0, shuchusen3, 180 ); setEffRotateKey( spep_7 + 158, shuchusen3, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_7 + 158, shuchusen3, 255 ); --黒背景 entryFadeBg( spep_7 + 0, 0, 160,0, 0, 0, 0, 200 ); --white fade -- ** 音 ** -- playSe( spep_7 + 55, 1003 ); setSeVolume( spep_7 + 55, 1003, 63 ); -- ** ダメージ表示 ** -- dealDamage(spep_7 +20 ); endPhase( spep_7 + 154 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め  ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); --黒背景 entryFadeBg( spep_0 + 0, 0, 100,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 0, 1053 ); setSeVolume( spep_0 + 0, 1053, 0 ); se_0033 = playSe( spep_0 + 0, 33 ); playSe( spep_0 + 0, 1021 ); setSeVolume( spep_0 + 0, 1021, 0 ); se_1154 = playSe( spep_0 + 0, 1154 ); setSeVolume( spep_0 + 0, 1154, 0 ); playSe( spep_0 + 0, 8 ); playSe( spep_0 + 5, 37 ); playSe( spep_0 + 5, 1019 ); setSeVolume( spep_0 + 5, 1019, 50 ); setSeVolume( spep_0 + 10, 1154, 33 ); setSeVolume( spep_0 + 11, 1154, 66 ); setSeVolume( spep_0 + 12, 1154, 100 ); se_1050 = playSe( spep_0 + 18, 1050 ); setSeVolume( spep_0 + 18, 1050, 56 ); setSeVolume( spep_0 + 19, 1053, 79 ); setSeVolume( spep_0 + 34, 1021, 35 ); setSeVolume( spep_0 + 35, 1021, 71 ); stopSe( spep_0 + 44, se_1050, 0 ); stopSe( spep_0 + 56, se_0033, 0 ); playSe( spep_0 + 83, 1145 ); se_0015 = playSe( spep_0 + 94, 15 ); se_1147 = playSe( spep_0 + 94, 1147 ); playSe( spep_0 + 94, 1038 ); se_0017 = playSe( spep_0 + 94, 17 ); playSe( spep_0 + 94, 1139 ); stopSe( spep_0 + 94, se_1154, 0 ); setSeVolume( spep_0 + 94, 1147, 63 ); setSeVolume( spep_0 + 94, 1038, 63 ); setSeVolume( spep_0 + 94, 17, 63 ); setSeVolume( spep_0 + 94, 1139, 63 ); --次の準備 spep_1 = spep_0+100; ------------------------------------------------------ -- 気弾拡大 ------------------------------------------------------ -- ** エフェクト等 ** -- big = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, big, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, big, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, big, 1.0, 1.0 ); setEffScaleKey( spep_1 + 120, big, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, big, 0 ); setEffRotateKey( spep_1 + 120, big, 0 ); setEffAlphaKey( spep_1 + 0, big, 255 ); setEffAlphaKey( spep_1 + 120, big, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 118, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); setMoveKey( spep_1 + 0, 1, 210.3, -290.7 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 217.1, -298.8 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 223.9, -307 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 230.7, -314.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 237.5, -323.1 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 244.3, -331.3 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 251.1, -339.5 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 258, -347.4 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 265, -355.6 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 271.8, -363.8 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 278.6, -371.9 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 285.4, -379.9 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 292.2, -388.1 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 308.1, -405.5 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 323.8, -423 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 339.7, -440.5 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 355.6, -458.2 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 371.5, -475.7 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 387.2, -493.2 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 403.1, -510.7 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 418.9, -528.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 434.6, -545.7 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 450.5, -563.1 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 466.4, -580.6 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 482.1, -598.1 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 498, -615.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 513.9, -633.3 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 529.5, -650.8 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 545.4, -668.3 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 561.3, -685.8 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 577, -703.2 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 592.9, -720.7 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 608.8, -738.2 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 624.4, -755.7 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 640.3, -773.2 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 656.2, -790.9 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 671.9, -808.4 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 687.8, -825.9 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 703.7, -843.3 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 719.6, -860.8 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 728.9, -871 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 738.2, -881.3 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 747.7, -891.5 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 757.1, -901.7 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 766.6, -911.9 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 775.9, -922.1 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 785.2, -932.4 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 794.7, -942.6 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 804.1, -952.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 813.6, -963 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 822.9, -973.2 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 832.2, -983.4 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 841.8, -993.7 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 851.1, -1003.9 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 860.6, -1014.1 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 869.9, -1024.3 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 879.2, -1034.5 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 888.8, -1044.8 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 898.1, -1055 , 0 ); setMoveKey( spep_1 + 118, 1, 907.6, -1065.2 , 0 ); setScaleKey( spep_1 + 0, 1, 1.62, 1.62 ); --setScaleKey( spep_1 -3 + 2, 1, 1.66, 1.66 ); setScaleKey( spep_1 -3 + 4, 1, 1.7, 1.7 ); setScaleKey( spep_1 -3 + 6, 1, 1.75, 1.75 ); setScaleKey( spep_1 -3 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_1 -3 + 10, 1, 1.84, 1.84 ); setScaleKey( spep_1 -3 + 12, 1, 1.88, 1.88 ); setScaleKey( spep_1 -3 + 14, 1, 1.93, 1.93 ); setScaleKey( spep_1 -3 + 16, 1, 1.98, 1.98 ); setScaleKey( spep_1 -3 + 18, 1, 2.02, 2.02 ); setScaleKey( spep_1 -3 + 20, 1, 2.07, 2.07 ); setScaleKey( spep_1 -3 + 22, 1, 2.13, 2.13 ); setScaleKey( spep_1 -3 + 24, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 26, 1, 2.25, 2.25 ); setScaleKey( spep_1 -3 + 28, 1, 2.32, 2.32 ); setScaleKey( spep_1 -3 + 30, 1, 2.41, 2.41 ); setScaleKey( spep_1 -3 + 32, 1, 2.48, 2.48 ); setScaleKey( spep_1 -3 + 34, 1, 2.54, 2.54 ); setScaleKey( spep_1 -3 + 36, 1, 2.63, 2.63 ); setScaleKey( spep_1 -3 + 38, 1, 2.7, 2.7 ); setScaleKey( spep_1 -3 + 40, 1, 2.79, 2.79 ); setScaleKey( spep_1 -3 + 42, 1, 2.86, 2.86 ); setScaleKey( spep_1 -3 + 44, 1, 2.93, 2.93 ); setScaleKey( spep_1 -3 + 46, 1, 3.02, 3.02 ); setScaleKey( spep_1 -3 + 48, 1, 3.09, 3.09 ); setScaleKey( spep_1 -3 + 50, 1, 3.18, 3.18 ); setScaleKey( spep_1 -3 + 52, 1, 3.25, 3.25 ); setScaleKey( spep_1 -3 + 54, 1, 3.32, 3.32 ); setScaleKey( spep_1 -3 + 56, 1, 3.41, 3.41 ); setScaleKey( spep_1 -3 + 58, 1, 3.47, 3.47 ); setScaleKey( spep_1 -3 + 60, 1, 3.57, 3.57 ); setScaleKey( spep_1 -3 + 62, 1, 3.63, 3.63 ); setScaleKey( spep_1 -3 + 64, 1, 3.7, 3.7 ); setScaleKey( spep_1 -3 + 66, 1, 3.79, 3.79 ); setScaleKey( spep_1 -3 + 68, 1, 3.86, 3.86 ); setScaleKey( spep_1 -3 + 70, 1, 3.93, 3.93 ); setScaleKey( spep_1 -3 + 72, 1, 4.02, 4.02 ); setScaleKey( spep_1 -3 + 74, 1, 4.09, 4.09 ); setScaleKey( spep_1 -3 + 76, 1, 4.18, 4.18 ); setScaleKey( spep_1 -3 + 78, 1, 4.25, 4.25 ); setScaleKey( spep_1 + 118, 1, 4.25, 4.25 ); setRotateKey( spep_1 + 0, 1, 9.3 ); setRotateKey( spep_1 + 2, 1, 9.5 ); setRotateKey( spep_1 + 118, 1, 9.5 ); --集中線 shuchusen1 = entryEffectLife( spep_1 -3 + 66, 906, 52 + 3, 0x100, -1, 0, 0, 156 ); setEffMoveKey( spep_1 -3 + 66, shuchusen1, 0, 156 , 0 ); setEffMoveKey( spep_1 + 118, shuchusen1, 0, 156 , 0 ); setEffScaleKey( spep_1 -3 + 66, shuchusen1, 1.2, 1.6 ); setEffScaleKey( spep_1 + 118, shuchusen1, 1.2, 1.6 ); setEffRotateKey( spep_1 -3 + 66, shuchusen1, 180 ); setEffRotateKey( spep_1 + 118, shuchusen1, 180 ); setEffAlphaKey( spep_1 -3 + 66, shuchusen1, 51 ); setEffAlphaKey( spep_1 -3 + 68, shuchusen1, 102 ); setEffAlphaKey( spep_1 -3 + 70, shuchusen1, 153 ); setEffAlphaKey( spep_1 -3 + 72, shuchusen1, 204 ); setEffAlphaKey( spep_1 -3 + 74, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 118, shuchusen1, 255 ); --黒背景 entryFadeBg( spep_1 + 0, 0, 120,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_1 + 112, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fadez -- ** 音 ** -- se_1176 = playSe( spep_1 + 4, 1176 ); setSeVolume( spep_1 + 4, 1176, 50 ); playSe( spep_1 + 38, 1139 ); setSeVolume( spep_1 + 38, 1139, 63 ); stopSe( spep_1 + 58, se_0015, 8 ); playSe( spep_1 + 114, 1035 ); stopSe( spep_1 + 114, se_1147, 0 ); stopSe( spep_1 + 114, se_0017, 0 ); stopSe( spep_1 + 113, se_1176, 0 ); --次の準備 spep_2 = spep_1+120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- se_1147 = playSe( spep_2 + 84, 1147 ); setSeVolume( spep_2 + 84, 1147, 50 ); playSe( spep_2 + 93, 1018 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 構え ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, kamae, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_3 + 110, kamae, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kamae, 0 ); setEffRotateKey( spep_3 + 110, kamae, 0 ); setEffAlphaKey( spep_3 + 0, kamae, 255 ); setEffAlphaKey( spep_3 + 110, kamae, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_3 + 0, 906, 108, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 108, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_3 + 108, shuchusen2, 1.15, 1.15 ); setEffRotateKey( spep_3 + 0, shuchusen2, 180 ); setEffRotateKey( spep_3 + 108, shuchusen2, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_3 + 108, shuchusen2, 255 ); --黒背景 entryFadeBg( spep_3 + 0, 0, 110,0, 0, 0, 0, 200 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, se_1147, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_3+10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3+10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +22, 190006, 72, 0x100, -1, 0, -70, 510); -- ゴゴゴゴ setEffMoveKey( spep_3 +22, ctgogo, -70, 510); setEffMoveKey( spep_3 +94, ctgogo, -70, 510); setEffAlphaKey( spep_3 +22, ctgogo, 0 ); setEffAlphaKey( spep_3 + 23, ctgogo, 255 ); setEffAlphaKey( spep_3 + 24, ctgogo, 255 ); setEffAlphaKey( spep_3 + 86, ctgogo, 255 ); setEffAlphaKey( spep_3 + 88, ctgogo, 255 ); setEffAlphaKey( spep_3 + 90, ctgogo, 191 ); setEffAlphaKey( spep_3 + 92, ctgogo, 128 ); setEffAlphaKey( spep_3 + 94, ctgogo, 64 ); setEffRotateKey( spep_3 +22, ctgogo, 0); setEffRotateKey( spep_3 +94, ctgogo, 0); setEffScaleKey( spep_3 +22, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +84, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +94, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- playSe( spep_3 + 22, 1021 ); setSeVolume( spep_3 + 22, 1021, 0 ); setSeVolume( spep_3 + 32, 1021, 4 ); setSeVolume( spep_3 + 33, 1021, 8 ); setSeVolume( spep_3 + 34, 1021, 12 ); setSeVolume( spep_3 + 35, 1021, 16 ); setSeVolume( spep_3 + 36, 1021, 20 ); setSeVolume( spep_3 + 37, 1021, 24 ); setSeVolume( spep_3 + 38, 1021, 28 ); setSeVolume( spep_3 + 39, 1021, 32 ); setSeVolume( spep_3 + 40, 1021, 36 ); setSeVolume( spep_3 + 41, 1021, 40 ); setSeVolume( spep_3 + 42, 1021, 44 ); setSeVolume( spep_3 + 43, 1021, 48 ); setSeVolume( spep_3 + 44, 1021, 52 ); setSeVolume( spep_3 + 45, 1021, 56 ); setSeVolume( spep_3 + 46, 1021, 60 ); setSeVolume( spep_3 + 47, 1021, 64 ); setSeVolume( spep_3 + 48, 1021, 68 ); setSeVolume( spep_3 + 49, 1021, 72 ); setSeVolume( spep_3 + 50, 1021, 76 ); setSeVolume( spep_3 + 51, 1021, 80 ); setSeVolume( spep_3 + 52, 1021, 84 ); setSeVolume( spep_3 + 53, 1021, 88 ); setSeVolume( spep_3 + 54, 1021, 92 ); setSeVolume( spep_3 + 55, 1021, 96 ); setSeVolume( spep_3 + 56, 1021, 100 ); se_1116 = playSe( spep_3 + 97, 1116 ); --白フェード entryFade( spep_3 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fadez -- ** 次の準備 ** -- spep_4 = spep_3 + 110; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hassya = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_4 + 70, hassya, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hassya, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hassya, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hassya, 0 ); setEffRotateKey( spep_4 + 70, hassya, 0 ); setEffAlphaKey( spep_4 + 0, hassya, 255 ); setEffAlphaKey( spep_4 + 70, hassya, 255 ); --流線1 ryusen1 = entryEffectLife( spep_4 + 0, 921, 68, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ryusen1, 2.79, 1.21 ); setEffScaleKey( spep_4 + 68, ryusen1, 2.79, 1.21 ); setEffRotateKey( spep_4 + 0, ryusen1, -125.7 ); setEffRotateKey( spep_4 + 68, ryusen1, -125.7 ); setEffAlphaKey( spep_4 + 0, ryusen1, 255 ); setEffAlphaKey( spep_4 + 68, ryusen1, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_4 -3 + 10, 10012, 44, 0x100, -1, 0, -114, 317 );--ズオッ setEffMoveKey( spep_4 -3 + 10, ctzuo, -114, 317 , 0 ); setEffMoveKey( spep_4 -3 + 12, ctzuo, -84.7, 366.9 , 0 ); setEffMoveKey( spep_4 -3 + 14, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 28, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctzuo, -56.2, 417.2 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctzuo, -61.2, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctzuo, -54.9, 416.2 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctzuo, -61.1, 421.1 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctzuo, -53.5, 415.2 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctzuo, -52.8, 414.7 , 0 ); setEffScaleKey( spep_4 -3 + 10, ctzuo, 0.36, 0.36 ); setEffScaleKey( spep_4 -3 + 12, ctzuo, 1.61, 1.61 ); setEffScaleKey( spep_4 -3 + 14, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 + 44, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 + 46, ctzuo, 3.25, 3.25 ); setEffScaleKey( spep_4 -3 + 48, ctzuo, 3.63, 3.63 ); setEffScaleKey( spep_4 -3 + 50, ctzuo, 4.01, 4.01 ); setEffScaleKey( spep_4 -3 + 52, ctzuo, 4.4, 4.4 ); setEffScaleKey( spep_4 -3 + 54, ctzuo, 4.78, 4.78 ) setEffRotateKey( spep_4 -3 + 10, ctzuo, 21.6 ); setEffRotateKey( spep_4 -3 + 12, ctzuo, 21.7 ); setEffRotateKey( spep_4 -3 + 54, ctzuo, 21.7 ); setEffAlphaKey( spep_4 -3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 44, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 46, ctzuo, 204 ); setEffAlphaKey( spep_4 -3 + 48, ctzuo, 153 ); setEffAlphaKey( spep_4 -3 + 50, ctzuo, 102 ); setEffAlphaKey( spep_4 -3 + 52, ctzuo, 51 ); setEffAlphaKey( spep_4 -3 + 54, ctzuo, 0 ); --黒背景 entryFadeBg( spep_4 + 0, 0, 70,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_1044 = playSe( spep_4 + 3, 1044 ); setSeVolume( spep_4 + 3, 1044, 40 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 70; ------------------------------------------------------ -- 気弾が敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_5 + 30, hit, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_5 + 30, hit, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit, 0 ); setEffRotateKey( spep_5 + 30, hit, 0 ); setEffAlphaKey( spep_5 + 0, hit, 255 ); setEffAlphaKey( spep_5 + 30, hit, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 28, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); setMoveKey( spep_5 + 0, 1, 554.4, -764.5 , 0 ); setMoveKey( spep_5 + 2, 1, 467.5, -639.2 , 0 ); setMoveKey( spep_5 + 4, 1, 374.6, -517 , 0 ); setMoveKey( spep_5 + 6, 1, 287.9, -392 , 0 ); setMoveKey( spep_5 + 8, 1, 272.7, -378.5 , 0 ); setMoveKey( spep_5 + 10, 1, 263.4, -362 , 0 ); setMoveKey( spep_5 + 12, 1, 248.2, -348.6 , 0 ); setMoveKey( spep_5 + 14, 1, 238.6, -332 , 0 ); setMoveKey( spep_5 + 16, 1, 223.4, -318.6 , 0 ); setMoveKey( spep_5 + 18, 1, 214.1, -302.3 , 0 ); setMoveKey( spep_5 + 20, 1, 207.1, -298.8 , 0 ); setMoveKey( spep_5 + 22, 1, 205.9, -292.3 , 0 ); setMoveKey( spep_5 + 24, 1, 198.9, -288.8 , 0 ); setMoveKey( spep_5 + 26, 1, 197.8, -282.3 , 0 ); setMoveKey( spep_5 + 28, 1, 190.7, -278.8 , 0 ); setScaleKey( spep_5 + 0, 1, 0.86, 0.86 ); setScaleKey( spep_5 + 2, 1, 0.95, 0.95 ); setScaleKey( spep_5 + 4, 1, 1.02, 1.02 ); setScaleKey( spep_5 + 6, 1, 1.11, 1.11 ); setScaleKey( spep_5 + 8, 1, 1.14, 1.14 ); setScaleKey( spep_5 + 10, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_5 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 16, 1, 1.23, 1.23 ); setScaleKey( spep_5 + 18, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 28, 1, 1.25, 1.25 ); setRotateKey( spep_5 + 0, 1, 23.3 ); setRotateKey( spep_5 + 2, 1, 23.5 ); setRotateKey( spep_5 + 28, 1, 23.5 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 921, 28, 0x80, -1, 0, 100, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 100 , 0 ); setEffMoveKey( spep_5 + 28, ryusen2, 0, 100 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 2.59, 1.01 ); setEffScaleKey( spep_5 + 28, ryusen2, 2.59, 1.01 ); setEffRotateKey( spep_5 + 0, ryusen2, 54.4 ); setEffRotateKey( spep_5 + 28, ryusen2, 54.4 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 + 28, ryusen2, 255 ); --黒背景 entryFadeBg( spep_5 + 0, 0, 30,0, 0, 0, 0, 200 ); --white fade --白フェード entryFade( spep_5 + 22, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_5 + 13, 1023 ); stopSe( spep_5 + 14, se_1116, 0 ); stopSe( spep_5 + 14, se_1044, 0 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 30; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_6 + 0, 190003, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 58, gyan, 0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 58, gyan, 255 ); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 7.1, 316.8 ); setEffMoveKey( spep_6 + 0, ctgyan, 7.1, 316.8 , 0 ); setEffMoveKey( spep_6 -3 + 61, ctgyan, 7.1, 316.8 , 0 ); setEffScaleKey( spep_6 -3 + 3, ctgyan, 2, 2 ); setEffScaleKey( spep_6 -3 + 10, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_6 -3 + 61, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 -3 + 61, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 -3 + 61, ctgyan, 255 ); -- ** 音 ** -- playSe( spep_6 + 55, 1159 ); playSe( spep_6 + 55, 1011 ); setSeVolume( spep_6 + 55, 1159, 79 ); setSeVolume( spep_6 + 55, 1011, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 58, 0, 0, 0, 0, 225); --黒フェード -- ** 白フェード ** -- entryFade( spep_6 + 46, 8, 6, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 58; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7+ 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7+ 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_7+ 160, explosion, 0, 0 , 0 ); setEffScaleKey( spep_7+ 0, explosion, -1.0, 1.0 ); setEffScaleKey( spep_7+ 160, explosion, -1.0, 1.0 ); setEffRotateKey( spep_7+ 0, explosion, 0 ); setEffRotateKey( spep_7+ 160, explosion, 0 ); setEffAlphaKey( spep_7+ 0, explosion, 255 ); setEffAlphaKey( spep_7+ 160, explosion, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_7 + 0, 906, 158, 0x100, -1, 0, 80.1, 0 ); setEffMoveKey( spep_7 + 0, shuchusen3, 80.1, 0 , 0 ); setEffMoveKey( spep_7 + 158, shuchusen3, 80.1, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen3, 1.59, 1.59 ); setEffScaleKey( spep_7 + 158, shuchusen3, 1.59, 1.59 ); setEffRotateKey( spep_7 + 0, shuchusen3, 180 ); setEffRotateKey( spep_7 + 158, shuchusen3, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_7 + 158, shuchusen3, 255 ); --黒背景 entryFadeBg( spep_7 + 0, 0, 160,0, 0, 0, 0, 200 ); --white fade -- ** 音 ** -- playSe( spep_7 + 55, 1003 ); setSeVolume( spep_7 + 55, 1003, 63 ); -- ** ダメージ表示 ** -- dealDamage(spep_7 +20 ); endPhase( spep_7 + 154 ); end