--1018310:フュー_起爆式・本気玉 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154320; --×斬り SP_02 = 154321; --敵を包むエフェクト SP_03 = 154322; --突き SP_04 = 154324; --本気玉構え SP_05 = 154325; --本気玉爆破 SP_06 = 154327; --敵裏側のエフェクト --敵側 SP_03r = 154323; --突き SP_05r = 154326; --本気玉爆破 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ×斬り(148F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- xgiri = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --x斬り(ef_001) setEffMoveKey( spep_0 + 0, xgiri, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, xgiri, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, xgiri, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, xgiri, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, xgiri, 0 ); setEffRotateKey( spep_0 + 148, xgiri, 0 ); setEffAlphaKey( spep_0 + 0, xgiri, 255 ); setEffAlphaKey( spep_0 + 148, xgiri, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 148, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 148, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 148, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_0 + 0, 0, 148, 0, 0, 0, 0, 180 ); --white fade -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_0008 = playSe( spep_0 + 0, 08 ); se_1175 = playSe( spep_0 + 0, 1175 ); setSeVolume( spep_0 + 0, 1175, 0 ); --se_1128 = playSe( spep_0 + 8, 1128 ); --setSeVolume( spep_0 + 8, 1128, 0 ); playSe( spep_0 + 10, 1072 ); setSeVolume( spep_0 + 10, 1072, 0 ); stopSe( spep_0 +20, se_0008, 22 ); playSe( spep_0 + 40, 1003 ); setSeVolume( spep_0 + 44, 1072, 39 ); playSe( spep_0 + 58, 1003 ); playSe( spep_0 + 94, 1003 ); se_0009 = playSe( spep_0 + 94, 09); stopSe( spep_0 + 122, se_0009, 22 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の座標の固定 setMoveKey( SP_dodge+10, 1, 265.6, -31.6 , 0 ); setScaleKey( SP_dodge+10, 1, 0.79, 0.79 ); setRotateKey( SP_dodge+10, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_0 + 138, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 148; -------------------------------------- --突き(54F) -------------------------------------- -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 + 0, 921, 55, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0, 0 ); setEffMoveKey( spep_1 + 55, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 1.75, 1.75 ); setEffScaleKey( spep_1 + 55, ryusen1, 1.75, 1.75 ); setEffRotateKey( spep_1 + 0, ryusen1, -35.4 ); setEffRotateKey( spep_1 + 55, ryusen1, -35.4 ); setEffAlphaKey( spep_1 + 0, ryusen1, 200 ); setEffAlphaKey( spep_1 + 55, ryusen1, 200 ); -- ** エフェクト等 ** -- enemyeffect = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --敵を包むエフェクト(ef_002) setEffMoveKey( spep_1 + 0, enemyeffect, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, enemyeffect, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, enemyeffect, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, enemyeffect, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, enemyeffect, 0 ); setEffRotateKey( spep_1 + 54, enemyeffect, 0 ); setEffAlphaKey( spep_1 + 0, enemyeffect, 255 ); setEffAlphaKey( spep_1 + 54, enemyeffect, 255 ); tsuki = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --突き(ef_003) setEffMoveKey( spep_1 + 0, tsuki, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, tsuki, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tsuki, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, tsuki, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tsuki, 0 ); setEffRotateKey( spep_1 + 54, tsuki, 0 ); setEffAlphaKey( spep_1 + 0, tsuki, 255 ); setEffAlphaKey( spep_1 + 54, tsuki, 255 ); -- ** 書き文字エントリー ** -- --[[ctDon = entryEffectLife( spep_1 -3 + 22, 10019, 30, 0x100, -1, 0, 52.7, 149.7 ); --ドンッ setEffMoveKey( spep_1 -3 + 22, ctDon, 52.7, 149.7 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctDon, 86.6, 178.6 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctDon, 130.7, 201.7 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctDon, 145.3, 210.4 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctDon, 162, 205.6 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctDon, 166.4, 222.2 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctDon, 164.6, 235.1 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctDon, 164.6, 235.1 , 0 ); setEffScaleKey( spep_1 -3 + 22, ctDon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 24, ctDon, 0.82, 0.82 ); setEffScaleKey( spep_1 -3 + 26, ctDon, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 28, ctDon, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 30, ctDon, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 32, ctDon, 1.7, 1.7 ); setEffScaleKey( spep_1 -3 + 34, ctDon, 1.9, 1.9 ); setEffScaleKey( spep_1 -3 + 52, ctDon, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 22, ctDon, 20 ); setEffRotateKey( spep_1 -3 + 52, ctDon, 20 ); setEffAlphaKey( spep_1 -3 + 22, ctDon, 255 ); setEffAlphaKey( spep_1 -3 + 30, ctDon, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctDon, 128 ); setEffAlphaKey( spep_1 -3 + 34, ctDon, 0 ); setEffAlphaKey( spep_1 -3 + 52, ctDon, 0 );]] -- ** 敵の動き ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 59, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 12, 1, 106 ); setMoveKey( spep_1 + 0, 1, 204.6, 259.2 , 0 ); setMoveKey( spep_1 -3 + 11, 1, 204.6, 259.2 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 212.9, 309.5 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 199.5, 288.8 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 157.6, 286.5 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 199.7, 259.2 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 172.8, 281.3 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 185, 277.7 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 190.9, 262 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 180.1, 276.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 186.5, 262.4 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 181.3, 265 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 185, 272.5 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 185, 263.8 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 185, 269.3 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 185, 263 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 185, 271.3 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 185, 263.6 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 185, 268.7 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 185, 271.7 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 185, 265.8 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 185, 271.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 185, 267.3 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 185, 269.1 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 185.1, 269.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 185.1, 269.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 11, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 12, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 14, 1, 1.13, 1.13 ); setScaleKey( spep_1 -3 + 16, 1, 1.05, 1.05 ); setScaleKey( spep_1 -3 + 54, 1, 1.05, 1.05 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 11, 1, 0 ); setRotateKey( spep_1 -3 + 12, 1, -46.7 ); setRotateKey( spep_1 -3 + 54, 1, -46.7 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_1 + 0, 0, 56, 0, 0, 0, 0, 180 ); --white fade -- ** 音 ** -- setSeVolume( spep_1 + 14, 1175, 56 ); --setSeVolume( spep_1 + 14, 1128, 63 ); se_0033 = playSe( spep_1 + 14, 33 ); setSeVolume( spep_1 + 14, 33, 63 ); playSe( spep_1 + 20, 17 ); setSeVolume( spep_1 + 20, 17, 0 ); setSeVolume( spep_1 + 42, 17, 5.6 ); setSeVolume( spep_1 + 44, 17, 11.2 ); setSeVolume( spep_1 + 46, 17, 16.8 ); setSeVolume( spep_1 + 48, 17, 22.4 ); setSeVolume( spep_1 + 50, 17, 28 ); setSeVolume( spep_1 + 52, 17, 33.6 ); setSeVolume( spep_1 + 54, 17, 39.2 ); stopSe( spep_1 + 54, se_1175, 44 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 56; ------------------------------------------------------ -- 本気玉構え ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --本気玉構え(ef_004) setEffMoveKey( spep_2 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_2 + 118, kamae, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_2 + 118, kamae, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kamae, 0 ); setEffRotateKey( spep_2 + 118, kamae, 0 ); setEffAlphaKey( spep_2 + 0, kamae, 255 ); setEffAlphaKey( spep_2 + 118, kamae, 255 ); spep_x = spep_2 + 16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 108, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen2, 108, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_2 + 108, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 108, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 108, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen2, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -170, 520 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -170, 520, 0 ); setEffMoveKey( spep_x + 84, ctgogo, -170, 520, 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_2 + 0, 0, 118, 0, 0, 0, 0, 180 ); --white fade -- ** 白フェード ** -- entryFade( spep_2 + 108, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- setSeVolume( spep_2 + 0, 17, 44.8 ); stopSe( spep_2 + 2, se_0033, 0 ); setSeVolume( spep_2 + 2, 17, 50.4 ); setSeVolume( spep_2 + 4, 17, 56 ); playSe( spep_2 + 24, 1018 ); playSe( spep_2 + 38, 1020 ); setSeVolume( spep_2 + 38, 1020, 70 ); stopSe( spep_2 + 46, se_1128, 0 ); playSe( spep_2 + 68, 1020 ); setSeVolume( spep_2 + 68, 1020, 70 ); playSe( spep_2 + 98, 1020 ); setSeVolume( spep_2 + 98, 1020, 70 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 118; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 8, 1035 ); --stopSe( spep_3 + 10, se_1020, 0 ); -- ** 次の準備 ** -- entryFade( spep_3 + 82, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ -- 本気玉爆破 ------------------------------------------------------ -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_4 + 0, 921, 134, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen2, 0, 0, 0 ); setEffMoveKey( spep_4 + 134, ryusen2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, ryusen2, 1.75, 1.75 ); setEffScaleKey( spep_4 + 134, ryusen2, 1.75, 1.75 ); setEffRotateKey( spep_4 + 0, ryusen2, -35.4 ); setEffRotateKey( spep_4 + 134, ryusen2, -35.4 ); setEffAlphaKey( spep_4 + 0, ryusen2, 200 ); setEffAlphaKey( spep_4 + 134, ryusen2, 200 ); -- ** エフェクト等 ** -- bakuha = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --本気玉爆破(ef_005) setEffMoveKey( spep_4 + 0, bakuha, 0, 0 , 0 ); setEffMoveKey( spep_4 + 138, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuha, 1.0, 1.0 ); setEffScaleKey( spep_4 + 138, bakuha, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuha, 0 ); setEffRotateKey( spep_4 + 138, bakuha, 0 ); setEffAlphaKey( spep_4 + 0, bakuha, 255 ); setEffAlphaKey( spep_4 + 138, bakuha, 255 ); enemyeffect1 = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --敵裏側のエフェクト(ef_006) setEffMoveKey( spep_4 + 0, enemyeffect1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 138, enemyeffect1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, enemyeffect1, 1.0, 1.0 ); setEffScaleKey( spep_4 + 138, enemyeffect1, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, enemyeffect1, 0 ); setEffRotateKey( spep_4 + 138, enemyeffect1, 0 ); setEffAlphaKey( spep_4 + 0, enemyeffect1, 255 ); setEffAlphaKey( spep_4 + 138, enemyeffect1, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 32, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); --setMoveKey( spep_4 -3 + 0, 1, 184, 182.3 , 0 ); setMoveKey( spep_4 -3 + 3, 1, 183.9, 182.3 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 183.8, 182.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 183.8, 182.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 183.7, 182.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 251, 291 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 234.1, 194.2 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 203, 217.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 188.5, 218.9 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 197.5, 164 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 190.7, 204.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 194.7, 180.9 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 187.7, 182.9 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 184.8, 197.5 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 192, 181.4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 182.8, 188.3 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 184.7, 185.3 , 0 ); setScaleKey( spep_4 + 0, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 8, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 10, 1, 1.36, 1.36 ); setScaleKey( spep_4 -3 + 12, 1, 1.23, 1.23 ); setScaleKey( spep_4 -3 + 14, 1, 1.1, 1.1 ); setScaleKey( spep_4 -3 + 16, 1, 1.09, 1.09 ); setScaleKey( spep_4 -3 + 18, 1, 1.09, 1.09 ); setScaleKey( spep_4 -3 + 20, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 22, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 24, 1, 1.07, 1.07 ); setScaleKey( spep_4 -3 + 26, 1, 1.07, 1.07 ); setScaleKey( spep_4 -3 + 28, 1, 1.06, 1.06 ); setScaleKey( spep_4 -3 + 30, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 32, 1, 1.05, 1.05 ); setRotateKey( spep_4 + 0, 1, -46.7 ); setRotateKey( spep_4 -3 + 32, 1, -46.7 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_4 + 0, 0, 138, 0, 0, 0, 0, 180 ); --white fade -- ** 音 ** -- playSe( spep_4 + 12, 1003 ); se_1133 = playSe( spep_4 + 32, 1133 ); setSeVolume( spep_4 + 32, 1133, 20 ); playSe( spep_4 + 32, 1011 ); stopSe( spep_4 + 46, se_1133, 26 ); -- ** ダメージ表示 ** -- dealDamage(spep_4 + 36 ); endPhase( spep_4 + 136 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- ×斬り(148F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- xgiri = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --x斬り(ef_001) setEffMoveKey( spep_0 + 0, xgiri, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, xgiri, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, xgiri, -1.0, 1.0 ); setEffScaleKey( spep_0 + 148, xgiri, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, xgiri, 0 ); setEffRotateKey( spep_0 + 148, xgiri, 0 ); setEffAlphaKey( spep_0 + 0, xgiri, 255 ); setEffAlphaKey( spep_0 + 148, xgiri, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 148, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 148, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 148, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_0 + 0, 0, 148, 0, 0, 0, 0, 180 ); --white fade -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_0008 = playSe( spep_0 + 0, 08 ); se_1175 = playSe( spep_0 + 0, 1175 ); setSeVolume( spep_0 + 0, 1175, 0 ); --se_1128 = playSe( spep_0 + 8, 1128 ); --setSeVolume( spep_0 + 8, 1128, 0 ); playSe( spep_0 + 10, 1072 ); setSeVolume( spep_0 + 10, 1072, 0 ); stopSe( spep_0 +20, se_0008, 22 ); playSe( spep_0 + 40, 1003 ); setSeVolume( spep_0 + 44, 1072, 39 ); playSe( spep_0 + 58, 1003 ); playSe( spep_0 + 94, 1003 ); se_0009 = playSe( spep_0 + 94, 09); stopSe( spep_0 + 122, se_0009, 22 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の座標の固定 setMoveKey( SP_dodge+10, 1, 265.6, -31.6 , 0 ); setScaleKey( SP_dodge+10, 1, 0.79, 0.79 ); setRotateKey( SP_dodge+10, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_0 + 138, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 148; -------------------------------------- --突き(54F) -------------------------------------- -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 + 0, 921, 55, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0, 0 ); setEffMoveKey( spep_1 + 55, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 1.75, 1.75 ); setEffScaleKey( spep_1 + 55, ryusen1, 1.75, 1.75 ); setEffRotateKey( spep_1 + 0, ryusen1, -35.4 ); setEffRotateKey( spep_1 + 55, ryusen1, -35.4 ); setEffAlphaKey( spep_1 + 0, ryusen1, 200 ); setEffAlphaKey( spep_1 + 55, ryusen1, 200 ); -- ** エフェクト等 ** -- enemyeffect = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --敵を包むエフェクト(ef_002) setEffMoveKey( spep_1 + 0, enemyeffect, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, enemyeffect, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, enemyeffect, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, enemyeffect, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, enemyeffect, 0 ); setEffRotateKey( spep_1 + 54, enemyeffect, 0 ); setEffAlphaKey( spep_1 + 0, enemyeffect, 255 ); setEffAlphaKey( spep_1 + 54, enemyeffect, 255 ); tsuki = entryEffect( spep_1 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); --突き(ef_003r) setEffMoveKey( spep_1 + 0, tsuki, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, tsuki, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tsuki, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, tsuki, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tsuki, 0 ); setEffRotateKey( spep_1 + 54, tsuki, 0 ); setEffAlphaKey( spep_1 + 0, tsuki, 255 ); setEffAlphaKey( spep_1 + 54, tsuki, 255 ); -- ** 書き文字エントリー ** -- --[[ctDon = entryEffectLife( spep_1 -3 + 22, 10019, 30, 0x100, -1, 0, 52.7, 149.7 ); --ドンッ setEffMoveKey( spep_1 -3 + 22, ctDon, 52.7, 149.7 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctDon, 86.6, 178.6 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctDon, 130.7, 201.7 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctDon, 145.3, 210.4 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctDon, 162, 205.6 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctDon, 166.4, 222.2 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctDon, 164.6, 235.1 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctDon, 164.6, 235.1 , 0 ); setEffScaleKey( spep_1 -3 + 22, ctDon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 24, ctDon, 0.82, 0.82 ); setEffScaleKey( spep_1 -3 + 26, ctDon, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 28, ctDon, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 30, ctDon, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 32, ctDon, 1.7, 1.7 ); setEffScaleKey( spep_1 -3 + 34, ctDon, 1.9, 1.9 ); setEffScaleKey( spep_1 -3 + 52, ctDon, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 22, ctDon, 20 ); setEffRotateKey( spep_1 -3 + 52, ctDon, 20 ); setEffAlphaKey( spep_1 -3 + 22, ctDon, 255 ); setEffAlphaKey( spep_1 -3 + 30, ctDon, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctDon, 128 ); setEffAlphaKey( spep_1 -3 + 34, ctDon, 0 ); setEffAlphaKey( spep_1 -3 + 52, ctDon, 0 );]] -- ** 敵の動き ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 59, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 12, 1, 106 ); setMoveKey( spep_1 + 0, 1, 204.6, 259.2 , 0 ); setMoveKey( spep_1 -3 + 11, 1, 204.6, 259.2 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 212.9, 309.5 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 199.5, 288.8 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 157.6, 286.5 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 199.7, 259.2 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 172.8, 281.3 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 185, 277.7 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 190.9, 262 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 180.1, 276.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 186.5, 262.4 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 181.3, 265 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 185, 272.5 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 185, 263.8 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 185, 269.3 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 185, 263 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 185, 271.3 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 185, 263.6 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 185, 268.7 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 185, 271.7 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 185, 265.8 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 185, 271.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 185, 267.3 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 185, 269.1 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 185.1, 269.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 185.1, 269.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 11, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 12, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 14, 1, 1.13, 1.13 ); setScaleKey( spep_1 -3 + 16, 1, 1.05, 1.05 ); setScaleKey( spep_1 -3 + 54, 1, 1.05, 1.05 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 11, 1, 0 ); setRotateKey( spep_1 -3 + 12, 1, -46.7 ); setRotateKey( spep_1 -3 + 54, 1, -46.7 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_1 + 0, 0, 56, 0, 0, 0, 0, 180 ); --white fade -- ** 音 ** -- setSeVolume( spep_1 + 14, 1175, 56 ); --setSeVolume( spep_1 + 14, 1128, 63 ); se_0033 = playSe( spep_1 + 14, 33 ); setSeVolume( spep_1 + 14, 33, 63 ); playSe( spep_1 + 20, 17 ); setSeVolume( spep_1 + 20, 17, 0 ); setSeVolume( spep_1 + 42, 17, 5.6 ); setSeVolume( spep_1 + 44, 17, 11.2 ); setSeVolume( spep_1 + 46, 17, 16.8 ); setSeVolume( spep_1 + 48, 17, 22.4 ); setSeVolume( spep_1 + 50, 17, 28 ); setSeVolume( spep_1 + 52, 17, 33.6 ); setSeVolume( spep_1 + 54, 17, 39.2 ); stopSe( spep_1 + 54, se_1175, 44 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 56; ------------------------------------------------------ -- 本気玉構え ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --本気玉構え(ef_004) setEffMoveKey( spep_2 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_2 + 118, kamae, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_2 + 118, kamae, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kamae, 0 ); setEffRotateKey( spep_2 + 118, kamae, 0 ); setEffAlphaKey( spep_2 + 0, kamae, 255 ); setEffAlphaKey( spep_2 + 118, kamae, 255 ); spep_x = spep_2 + 16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 108, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen2, 108, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_2 + 108, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 108, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 108, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen2, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 120, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -120, 515.5, 0 ); setEffMoveKey( spep_x + 84, ctgogo, -120, 515.5, 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_2 + 0, 0, 118, 0, 0, 0, 0, 180 ); --white fade -- ** 白フェード ** -- entryFade( spep_2 + 108, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- setSeVolume( spep_2 + 0, 17, 44.8 ); stopSe( spep_2 + 2, se_0033, 0 ); setSeVolume( spep_2 + 2, 17, 50.4 ); setSeVolume( spep_2 + 4, 17, 56 ); playSe( spep_2 + 24, 1018 ); playSe( spep_2 + 38, 1020 ); setSeVolume( spep_2 + 38, 1020, 70 ); stopSe( spep_2 + 46, se_1128, 0 ); playSe( spep_2 + 68, 1020 ); setSeVolume( spep_2 + 68, 1020, 70 ); playSe( spep_2 + 98, 1020 ); setSeVolume( spep_2 + 98, 1020, 70 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 118; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 8, 1035 ); --stopSe( spep_3 + 10, se_1020, 0 ); -- ** 次の準備 ** -- entryFade( spep_3 + 82, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ -- 本気玉爆破 ------------------------------------------------------ -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_4 + 0, 921, 134, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen2, 0, 0, 0 ); setEffMoveKey( spep_4 + 134, ryusen2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, ryusen2, 1.75, 1.75 ); setEffScaleKey( spep_4 + 134, ryusen2, 1.75, 1.75 ); setEffRotateKey( spep_4 + 0, ryusen2, -35.4 ); setEffRotateKey( spep_4 + 134, ryusen2, -35.4 ); setEffAlphaKey( spep_4 + 0, ryusen2, 200 ); setEffAlphaKey( spep_4 + 134, ryusen2, 200 ); -- ** エフェクト等 ** -- bakuha = entryEffect( spep_4 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --本気玉爆破(ef_005r) setEffMoveKey( spep_4 + 0, bakuha, 0, 0 , 0 ); setEffMoveKey( spep_4 + 138, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuha, 1.0, 1.0 ); setEffScaleKey( spep_4 + 138, bakuha, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuha, 0 ); setEffRotateKey( spep_4 + 138, bakuha, 0 ); setEffAlphaKey( spep_4 + 0, bakuha, 255 ); setEffAlphaKey( spep_4 + 138, bakuha, 255 ); enemyeffect1 = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --敵裏側のエフェクト(ef_006) setEffMoveKey( spep_4 + 0, enemyeffect1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 138, enemyeffect1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, enemyeffect1, 1.0, 1.0 ); setEffScaleKey( spep_4 + 138, enemyeffect1, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, enemyeffect1, 0 ); setEffRotateKey( spep_4 + 138, enemyeffect1, 0 ); setEffAlphaKey( spep_4 + 0, enemyeffect1, 255 ); setEffAlphaKey( spep_4 + 138, enemyeffect1, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 32, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); --setMoveKey( spep_4 -3 + 0, 1, 184, 182.3 , 0 ); setMoveKey( spep_4 -3 + 3, 1, 183.9, 182.3 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 183.8, 182.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 183.8, 182.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 183.7, 182.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 251, 291 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 234.1, 194.2 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 203, 217.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 188.5, 218.9 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 197.5, 164 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 190.7, 204.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 194.7, 180.9 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 187.7, 182.9 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 184.8, 197.5 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 192, 181.4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 182.8, 188.3 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 184.7, 185.3 , 0 ); setScaleKey( spep_4 + 0, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 8, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 10, 1, 1.36, 1.36 ); setScaleKey( spep_4 -3 + 12, 1, 1.23, 1.23 ); setScaleKey( spep_4 -3 + 14, 1, 1.1, 1.1 ); setScaleKey( spep_4 -3 + 16, 1, 1.09, 1.09 ); setScaleKey( spep_4 -3 + 18, 1, 1.09, 1.09 ); setScaleKey( spep_4 -3 + 20, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 22, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 24, 1, 1.07, 1.07 ); setScaleKey( spep_4 -3 + 26, 1, 1.07, 1.07 ); setScaleKey( spep_4 -3 + 28, 1, 1.06, 1.06 ); setScaleKey( spep_4 -3 + 30, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 32, 1, 1.05, 1.05 ); setRotateKey( spep_4 + 0, 1, -46.7 ); setRotateKey( spep_4 -3 + 32, 1, -46.7 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_4 + 0, 0, 138, 0, 0, 0, 0, 180 ); --white fade -- ** 音 ** -- playSe( spep_4 + 12, 1003 ); se_1133 = playSe( spep_4 + 32, 1133 ); setSeVolume( spep_4 + 32, 1133, 20 ); playSe( spep_4 + 32, 1011 ); stopSe( spep_4 + 46, se_1133, 26 ); -- ** ダメージ表示 ** -- dealDamage(spep_4 + 36 ); endPhase( spep_4 + 136 ); end